GAMING

Motion Controller for PlayStation(R)3 to Become Available Worldwide in Fall 2010

Motion Controller, Together with an Extensive Line-up of Software Titles, Delivers Whole New Entertainment Experience on PlayStation(R)3

TOKYO, Jan. 20 -- Sony Computer Entertainment (SCE) today announced that it will release its new Motion Controller(1) (tentative name) for the PlayStation®3 (PS3®) computer entertainment system in fall 2010 in Japan, Asian regions and countries, North America and Europe/PAL territories together with an extensive line-up of exciting software titles. The new controller, combined with the PlayStation®Eye camera(2), can detect the natural and intuitive movement of the hand and reflect the precise movement within the game, delivering a whole new entertainment experience on PS3.
 

"We have decided to release the Motion Controller in fall 2010 when we will be able to offer an exciting and varied line-up of software titles that will deliver the new entertainment experience to PS3 users, " said Kazuo Hirai, President and Group CEO, Sony Computer Entertainment Inc. "We will continue to work to have a comprehensive portfolio of attractive and innovative games for the Motion Controller, not only from SCE Worldwide Studios but also from the third party developers and publishers, whom we have been working closely with. We look forward to soon unveiling the exciting software line-up that further expands and defines the PS3 platform as the ultimate entertainment system for the home."
 

SCE will vigorously promote the Motion Controller as the de facto controller of the PS3 platform along with the DUALSHOCK® series controller and will deploy various measures to enhance the software title line-up for the Motion Controller, delivering groundbreaking interactive entertainment only possible on the PS3 platform.
 

(1) Motion Controller is a tentative name.
 

(2) Users will need to use the PlayStation Eye camera to enjoy the Motion Controller on PS3.
 

About Sony Computer Entertainment Inc.
 

Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes and markets the PlayStation® game console, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system and the PlayStation®3 (PS3®) system. PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment. PSP is a handheld entertainment system that allows users to enjoy 3D games, with high-quality full-motion video, and high-fidelity stereo audio. PS3 is an advanced computer system, incorporating the state-of-the-art Cell processor with super computer like power. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software, and manages the third party licensing programs for these platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, SCEI is an independent business unit of the Sony Group.
 

PlayStation, PS3 and PSP are registered trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.
 

CM4 Creates Sophisticated Gaming Products as 1st True Upgrade From Standard Controllers & Accessories

CM4 blurs the line between gaming and contemporary lifestyle by pushing aside the idea that video games are only meant for kids.

LOS ANGELES, Jan. 19 -- Premium experience brand CM4 made their first product unveiling, last week, as part of the 2010 CES conference in Las Vegas, NV. CM4 makes their debut in the gaming industry by designing premium products that enhance the user experience. With a mission to expand and evolve the devices that consumers use to organize, communicate, and entertain, they believe in actually using the products they design, and have extremely high expectations of what they own and use as both designers and consumers. CM4 offers high quality, distinct design, and superior functionality as an alternative to cheap products that are merchandised and marketed at the consumer, rather than designed for them.
 

 

CM4's first line of products is the Catalyst line, a soft case platform for controllers and portables. These products offer protection combined with style to enhance and add confidence to game play. Along with their seductive design, Catalyst covers are made from carefully chosen materials that improve comfort and grip, while seamlessly integrating into contemporary lifestyles. Catalyst covers are available for Wii Remote with MotionPlus and Nintendo Pocket Case for Nintendo DSi, while Catalyst Slim Covers are offered for Nintendo DSi and Sony PSPgo.
 

With a strong focus on design, function, innovation, and quality, each product in the Catalyst line offers consumers a true upgrade from the standard platform of controllers and accessories. Catalyst covers for Wii with MotionPlus have a concealed back zipper for easy battery removal, among their other features. The Catalyst Pocket Case for Nintendo DS has a built in hidden pocket that accommodates two game cartridges and one extra stylus without hindering game play. Finally, the Catalyst Slim Covers for Nintendo DSi and Sony PSPgo are sleek fabric-wrapped aluminum covers that make consoles playable within the cover and compliment on-the-go lifestyles.
 

In 2010, CM4 will launch a line of premium controllers that will change the paradigm of current cheap plastic offerings from third party brands. Inspired by the refinement and sophistication of luxury and performance auto interiors, these devices are the control surfaces - the cockpit for an elevated gaming experience.
 

SEGA Games Limited Introduces Real Money, Online Poker and Casino Website

ST ANNES, England, January 18/PRNewswire/ -- Summary - SEGAGames Limited today announced the launch of the SEGA branded online gaming sites; SEGACasino.com and SEGAPoker.com. Users will now able to win real money playing SEGA branded casino and poker games. SEGACasino will feature a comprehensive suite of gaming products; including Blackjack, Roulette as well as customized SEGA branded Slots and many more. SEGAPoker.com will feature a live multiplayer poker room with head-to-head play with up to 30,000 concurrent players.
 

SEGAGames Limited, a wholly owned subsidiary of the SEGA Corporation, today announced the launch of the SEGA branded online gaming sites; SEGACasino.com and SEGAPoker.com. SEGACasino and SEGAPoker will be the initial sites with which SEGA Games Limited will enter the vastly growing industry with more platforms to be released within the following year. Users will now able to win real money playing SEGA branded casino and poker games. SEGACasino will feature a comprehensive suite of gaming products -- including such popular games as Blackjack, Roulette as well as customized SEGA branded Slots and many more. Additionally, at SEGAPoker.com, users will find a live multiplayer poker room with head-to-head and tournament play with up to 30,000 concurrent players. Players can now enjoy the SEGA experience at the poker tables and in the casino room. The site prohibits bets from players in the U.S., Japan and other jurisdictions where online gaming is prohibited.
 

SEGAGames Ltd. is regulated by the Alderney Gambling Control Commission. SEGACasino and SEGAPoker was developed and designed in collaboration with SEGAGames Ltd. and PlayTech. The software showcases a completely new graphic package to match the SEGA brand as well as many of SEGA's IP including Virtua Fighter(TM), House of the Dead(TM) and Nights(TM).
 

SEGACasino.com and SEGAPoker.com offers players unique promotions based on the SEGA franchise, creating a seamless community between the gaming worlds. SEGA Games Ltd Spokesperson said, "Sega has been a trusted brand and a favorite among the gaming industry for over half a century. It is our goal to translate these attributes to offer a leading online casino and online poker room. We want to give our SEGACasino and SEGAPoker players every opportunity to participate in the entire Sega experience."
 

The online gaming industry is one of the fastest growing industries in Europe. In 2008 it is estimated the online gambling industry generated $21.0 billion in revenue from players worldwide, according to H2 Gambling Capital. PricewaterhouseCoopers' Global Entertainment and Media Outlook: 2008-2012 expect the European online gambling market to grow at a minimum rate of 8.4 per cent per annum to a maximum of 17.6 per cent. Similarly, an EGBA study indicates that the European online gambling market is expected to double between 2007 and 2012.
 

About SEGA Games Limited
 

Sega Games Ltd. is one of the leading innovators in online gaming. As a wholly owned subsidiary of global entertainment leader Sega Corporation and licensed and regulated by the Government of Alderney, the group offers a variety of SEGA branded games. The group owns and operates http://www.SEGACasino.com and http://www.SEGAPoker.com. Through SEGAPass, Sega Games Limited's proprietary single wallet platform, customers can enjoy the benefits of playing at all of its online gambling destinations utilizing one user account.
 

 

 

Capcom(R), EA Mobile, Namco Networks, PopCap Games and THQ Commend Vision of New Zeebo Wireless Videogame Console

Zeebo Targets the Next Billion Gamers in Emerging Markets

SAN FRANCISCO, March 23  Capcom(R), EA Mobile(TM), Namco Networks, PopCap Games and THQ today announced their endorsement of Zeebo, the first affordable 3D videogame console designed specifically for emerging global markets. The innovative console will launch in Brazil next month. The console features secure 3G wireless game delivery and addresses the special requirements of these regions where current generation videogame consoles are expensive for the middle class and software piracy is rampant.
 

"We are humbled to have the support of these gaming industry giants," said John F. Rizzo, CEO, Zeebo. "Content is critical for the launch of any new console platform and with the support from these influential publishers, and the long list of impressive brands they have to offer, we are well on our way to making gaming for the next billion a reality."
 

"We are excited to partner with Zeebo on their visionary and ambitious global gaming initiative," said Takeshi Tezuka, general manager of Mobile Contents Development, Capcom Co., Ltd. "The evolutionary combination of fast 3G wireless digital distribution and a simple yet elegant business model will open up new avenues to reach gamers directly with some of our top titles such as Street Fighter(R) Alpha."
 

"Zeebo is an innovative partner in our efforts to reach consumers in emerging markets, we are supporting their launch in Brazil," said Antonio Curi, EA Mobile. "We are supporting the Zeebo launch, offering Need for Speed Carbon and FIFA 09, which will feature a Portuguese voiceover."
 

"Zeebo's vision to bring gaming to the 'next billion' aligns well with our goal of bringing casual entertainment to consumers any time and any where," said Scott Rubin, senior vice president of sales and marketing, Namco Networks America. "We are pleased to support Zeebo as they enable gaming in emerging markets around the world by publishing games like PAC-MANIA, Ridge Racer and Alpine Racer for the platform."
 

"The emerging markets of the world have historically presented a very interesting dichotomy between a huge untapped consumer base and a very real piracy issue," said Doug Clemmer, president of THQ Wireless. "Zeebo has solved this problem by providing THQ a direct path to deliver a great entertainment experience to consumers in emerging markets."
 

Additional publishers and developers actively supporting the Zeebo console platform include Com2uS, Digital Chocolate, Gameloft, Glu, Id Software and Machineworks Northwest LLC.
 

For more information on the Zeebo videogame console please visit www.zeeboinc.com.
 

Mike Yuen from Qualcomm and John F. Rizzo from Zeebo will present "4 - Gaming for the Next Billion," this morning at 10:30am PDT at Game Developers Conference Mobile in San Francisco in Moscone North, Room 134. On Tuesday, March 24 at 11:00am PDT, Rizzo will also participate on the panel, "How will startups and the industry giants wrestle over the future of games?" at the GamesBeat 2009 Conference at the Mission Bay Conference Center.
 

ABOUT ZEEBO
 

Zeebo, Inc., a closely held company based in San Diego, California, has developed the Zeebo console, a new wireless system to deliver gaming, digital entertainment and education to the next billion consumers in emerging global markets. Primary investors in Zeebo include wireless technology leader Qualcomm and Tectoy SA, which pioneered the introduction of digital gaming in Brazil.
 



Resident Evil, Capcom, the Capcom logo, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. All other marks are the property of their respective owners.
 

EA Mobile and Need For Speed are trademarks of Electronic Arts Inc. in the U.S. and/or other countries. FIFA is the property of its respective owner and used with permission.
 

Source: Zeebo, Inc.

 

Web Site: http://www.zeeboinc.com/
 

 

Sony Computer Entertainment America Expands Its Playstation(R) Business Reach With Its Launch in Latin America

Regional Expansion Provides Latin America with PLAYSTATION(R)3, PSP(R) (PlayStation(R) Portable), PlayStation(R)2 and PlayStation(R)Network Gaming and Entertainment Experiences

FOSTER CITY, Calif., -- Sony Computer Entertainment America (SCEA) today officially announced the expansion of PlayStation(R) business into Latin America, making its award-winning computer entertainment systems and services formally available to the region. Latin America is a pivotal step in SCEA's mission to bring engaging entertainment to people around the world, already consisting of an active worldwide install base of 21.3 million PLAYSTATION(R)3 (PS3(TM)) computer entertainment system, in addition to more than 17 million registered accounts for PlayStation(R)Network. The Latin America expansion will specifically introduce the PS3 system, PSP(R) (PlayStation(R)Portable) system and PlayStation(R)2 system to 13 different countries in the region.
 

"Our commitment to expand PlayStation business into Latin America supports our vision to provide access to social entertainment experiences that can be shared among friends and family from around the world," said Mark Stanley, director and general manager, Latin America, SCEA. "This expansion is the direct result of us listening closely to our community, and we're proud to deliver premium hardware and software services that will allow them to easily connect, play and communicate with one another."
 

Through a distribution partnership with Sony Latin America, PlayStation services are now available in select countries throughout the Latin America region. This includes access to PlayStation Network, a free entertainment network service that delivers original content, future-proofing system software updates, and online services that foster community among its worldwide audience.
 

In the coming weeks, PlayStation.com, the official PlayStation website, will introduce a localized Web site providing the most current PlayStation news and information relevant to users in select countries in Latin America. Features of the site include access to the PlayStation Blog, detailed product pages with PS3, PlayStation 2, PSP and PlayStation Network content, public forums to engage with the PlayStation community.
 

In addition to software services, Latin American users will now have the opportunity to maximize their online experiences with added functionality from peripherals that make it easier to communicate. Peripherals like the PS3 Bluetooth Headset and PlayStation Wireless Keypad enable users to connect and communicate with each other in and out of games.
 

For the Latin American users on the go, one of the biggest value offerings from PlayStation is the connectivity between PS3 and PSP platforms, providing a seamless solution for those looking to experience their entertainment when and where they want. With each device's built-in Wi-Fi capabilities and remote play functionality, users will have access to many of their entertainment and media stored on their PS3 remotely, enabling them to play games, watch movies, and listen to their music when on the move.*
 

Visit www.PlayStation.com for more information on the expansion of PlayStation business into Latin America.
 

About Sony Computer Entertainment America Inc.
 

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its digital services PlayStation(R)Network and PlayStation(R)Store.
 

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PlayStation 2 computer entertainment system, PLAYSTATION 3 and the PSP system for the North and Latin American markets. Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as headquarters for all North and Latin American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.
 

About PlayStation(R)Network
 

The PlayStation(R)Network is an emergent entertainment network aimed at digitally delivering innovative content and fostering community for a worldwide audience. The PlayStation(R)Network is the gateway to the PlayStation(R)Store, PlayStation.com, and PlayStation(R)Home. In addition to offering new and original forms of entertainment, the PlayStation(R)Network supports free and community-centric online gameplay, communications tools, and PSP(R) (PlayStation(R)Portable) and PLAYSTATION(R)3 connectivity. As of December 2008, the PlayStation(R)Network has more than 17M registered accounts worldwide.
 

  * User responsible for applicable internet fees.

  Visit us on the Web at http://www.playstation.com/

"PlayStation", "PLAYSTATION", "PSP", and the PlayStation logo are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.
 

Source: Sony Computer Entertainment America

 

 

Activision Gears up for Monumental Battle With Transformers(TM): Revenge of the Fallen

SANTA MONICA, Calif., Feb. 6  -- The fate of the earth and the survival of the human race hang in the balance in the Transformers(TM): Revenge of the Fallen video game from Activision Publishing, Inc. (NASDAQ:ATVI) . Based on Hasbro's legendary TRANSFORMERS property and the most anticipated blockbuster film of 2009 from DreamWorks Pictures and Paramount Pictures in association with Hasbro, the game propels players straight into an adrenaline-pumping battle for supremacy across the globe where every second and every choice makes the difference between mankind's salvation and annihilation.
 

"The Transformers: Revenge of the Fallen video game will give fans the chance to experience their favorite AUTOBOTS and DECEPTICONS in an all-new, movie inspired adventure packed with the thrilling and explosive action that only the TRANSFORMERS universe can deliver," said Rob Kostich, vice president of global brand management, Activision, Inc. "We are thrilled to announce that after experiencing the rush of commanding colossal robots on their own, players can challenge their friends for the first time ever in full-featured, blistering multiplayer action as their favorite characters."
 

"Activision has developed a Transformers: Revenge of the Fallen video game that will give gamers and fans a truly compelling way to experience TRANSFORMERS," said Mark Blecher, Hasbro's General Manager of Digital Gaming and Media. "The Activision team's passion for the property clearly shows in the character development, intense action and rich graphics that really deliver an immersive experience for the user."
 

The Transformers: Revenge of the Fallen video game lets gamers step into the shoes of the AUTOBOTS or DECEPTICONS, select any available mission and pick from the largest, most diverse range of playable Transformers - each with their own distinct abilities and weaponry. Set in unique environments across the globe such as Cairo and Shanghai, the game allows players to instantly switch between vehicle and robot modes as they drive, fly, fight and blast their way through intense, pressure-packed levels. After engaging in single player action, players for the first time ever will be able to go online and battle friends in all-new multiplayer modes.
 

The Transformers: Revenge of the Fallen video game is currently in development by Luxoflux for the Xbox 360(R) video game and entertainment system from Microsoft and the PLAYSTATION(R)3 computer entertainment system, and for Windows PC by Beenox Studios.
 

Also, award-winning Krome Studios is developing distinct Wii(TM) and PlayStation(R)2 computer entertainment system versions, utilizing the individual platform features to deliver an intense 3rd person action adventure game that combines dynamic robot combat with arcade-style vehicle sequences and flight-based levels. In addition, two completely different titles are being developed for Nintendo DS(TM) by Vicarious Visions, allowing players to take on AUTOBOT or DECEPTICON-specific campaigns. For the PSP(R) (PlayStation(R)Portable) system, a unique, fast-paced action arcade title is being developed by Savage Entertainment.
 

For more information on the game and to receive exclusive updates about the Transformers: Revenge of the Fallen video game, visit www.TransformersGame.com.
 

About Hasbro, Inc.
 

Hasbro, Inc. (NYSE:HAS) is a worldwide leader in children's and family leisure time products and services with a rich portfolio of brands and entertainment properties that provides some of the highest quality and most recognizable play and recreational experiences in the world. As a brand-driven, consumer-focused global company, Hasbro brings to market a range of toys, games and licensed products, from traditional to high-tech and digital, under such powerful brand names as TRANSFORMERS, PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER, CRANIUM and WIZARDS OF THE COAST. Come see how we inspire play through our brands at http://www.hasbro.com/. (C) 2009 Hasbro, Inc. All Rights Reserved.
 

About Activision Publishing, Inc.
 

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
 

Activision Publishing maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's website, www.activision.com.
 

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to help identify forward-looking statements. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Publishing's titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Activision Publishing's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated, and the other factors identified in Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
 

HASBRO and its logo, TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission. (C) 2009 Hasbro. All Rights Reserved. (C) 2009 Activision Publishing, Inc. Activision is a registered trademark of Activision Publishing, Inc. All rights reserved.
 

All other trademarks and trade names are the properties of their respective owners.
 

Source: Activision Publishing, Inc.

 

Atari Unveils 2009 New York Comic Con Line-Up

HIGHLY ANTICIPATED MOVIE FRANCHISE GAMING TITLES AND BEST SELLING BOXING SERIES HEADLINE ROSTER

GHOSTBUSTERS: THE VIDEO GAME PLAYABLE, PLUS EXCLUSIVE FIRST PUBLIC HANDS-ON FOR THE CHRONICLES OF RIDDICK: ASSAULT ON DARK ATHENA

NEW YORK, Feb. 6 - Atari, one of the world's most recognized video game publishers, today announced the company's product line-up for New York Comic Con, taking place February 6-8, 2009 at the Jacob Javits Center. Blockbuster titles that will be on hand at the Atari booth 1557 include action-packed Ghostbusters: The Video Game(TM) and The Chronicles of Riddick: Assault on Dark Athena for advanced consoles, the star-studded Ready 2 Rumble Revolution for Wii(TM), plus Champions Online and Star Trek Online from Cryptic Studios. This will be the first time ever that NY fans will be able to have a hands-on experience with Ghostbusters: The Video Game and a global exclusive first chance for action fans to play The Chronicles of Riddick: Assault on Dark Athena.
 

Atari will have a variety of activities for show goers and media at the booth including photo opportunities with Ghostbusters and Riddick look-a-likes, booth give-aways and a Slimer ice sculpture. Additionally, Michael Buffer, "The Voice of the Champions," famous for his "Let's Get Ready to Rumble(R)" trademark call and the host of Ready 2 Rumble Revolution, will be in attendance to judge a "Who's Got The Best 'Rumble' " contest. Cryptic Studios will also be holding a Champions Online panel on Saturday, February 7, 2009, from 3-4 p.m. EST in Panel Room 7 (1A24) where the game's executive producer, Bill Roper, will discuss unique aspects of the game. During the panel, Cryptic will also debut a brand new trailer from Star Trek Online, a massively multiplayer online game based on the legendary Star Trek franchise. Cryptic executives will then participate in larger MMO Industry Round Table sponsored by Ten Ton Hammer at 5 pm.
 

Atari, working closely with Sony Pictures Consumer Products Inc. and acclaimed development studios Terminal Reality and Red Fly, will bring Ghostbusters: The Video Game to retailers across North America on June 16, 2009. This completely all-new chapter of the classic comedy, Ghostbusters, coincides with the 25th anniversary celebration of the film's original theatrical release and the day-and-date debut of the original motion picture on Blu-ray Disc(TM). Ghostbusters: The Video Game, based on the smash hit motion picture franchise, is penned by original Ghostbusters writers Dan Aykroyd and Harold Ramis, and reunites many of the original cast members including Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson. The game also features performances from fan favorites such as William Atherton (Walter Peck), Annie Potts (Janine Melnitz) and Brian Doyle-Murray (portraying Mayor Jock Mulligan), all on board to recapture the unique blend of humor and fright that established Ghostbusters as a pop culture sensation. Atari will release Ghostbusters: The Video Game(TM) for the PLAYSTATION(R)3 computer entertainment system, PlayStation(R)2 system, the Xbox 360(R) video game and entertainment system from Microsoft, Games For Windows(R), Wii(TM) and Nintendo DS(TM).
 

Featuring a brand new exhilarating adventure, a high-definition remake of the classic Escape from Butcher Bay campaign and new multiplayer options, The Chronicles of Riddick: Assault on Dark Athena will thrill fans when it launches in spring 2009. Atari, in conjunction with Universal Pictures Digital Platforms Group, Tigon Studios and acclaimed developer Starbreeze Studios, is bringing the franchise to the new generation of consoles for the first time. Featuring a brand new full-length campaign, The Chronicles of Riddick: Assault on Dark Athena will give fans a whole new experience in action gaming when they step into the shoes of Riddick, as played by Vin Diesel.
 

The hilarious Ready 2 Rumble franchise is flexing its muscles and planning a major, star-studded return to the ring in spring 2009 with the launch of Ready 2 Rumble Revolution, developed by AKI, the newest game in the much-loved series. Bringing the franchise to Wii(TM) for the first time, the game retains all the knockout features of best-sellers Ready 2 Rumble Boxing Round 1 and Round 2, while delivering a knockout punch of style and attitude. Tailored to take advantage of the motion-controlled realism of Wii, Ready 2 Rumble Revolution makes landing a punch more fun than ever. The game features a roster of 18 wildly caricatured cartoony boxers and is hosted by "The Voice of the Champions" Michael Buffer, famous for his "Let's Get Ready to Rumble(R)" trademark call.
 

About Infogrames Entertainment and Atari:
 

The Infogrames group, including the Atari brand and the massively multiplayer online game company Cryptic Studios, is a global producer, publisher and distributor of interactive entertainment software for all market segments and all interactive game platforms including consoles from Microsoft, Nintendo and Sony, advanced smartphones, Personal Computers, web and online. Its games are sold in more than 60 countries through an international distribution network and direct to consumers via www.atari.com.
 

Atari's extensive catalogue of popular games is based on original franchises (Test Drive, Alone in the Dark, V-Rally, My Horse & Me, Backyard Sports franchise, Total Annihilation, Outcast, etc.), Cryptic Studios titles (StarTrek Online, Champions Online), publishing properties (Ghostbusters, The Chronicles of Riddick, The Witcher, Race Pro, etc.), international licenses (Dragon Ball Z, Dungeons & Dragons, Jamie Oliver, etc.) and classic games covering the entire history of the video game industry (Pong, Missile Command, Asteroids, etc).
 

  (C) 2009 Atari Europe SASU. All rights reserved.
  Atari word mark and logo are trademarks owned by Atari Interactive, Inc.

"GHOSTBUSTERS", The Video Game (C) 2009 Columbia Pictures Industries, Inc. "GHOSTBUSTERS" with the "GHOST DESIGN" is a registered trademark of Columbia Pictures Industries, Inc. "GHOSTBUSTERS", and "GHOSTBUSTERS 2" movies (C) 1984, (C) 1989 Columbia Pictures Industries, Inc. Game Software excluding Columbia Pictures Elements (C) 2009 Atari, Inc. All rights reserved. All other trademarks are property of their respective owners.
 

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.
 

"PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.
 

Wii and Nintendo DS are trademarks of Nintendo. (C) 2006 Nintendo.
 

Windows and the Windows Vista start button are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from owner.
 

  www.ghostbustersgame.com


  About Ghostbusters the Film

Ghostbusters, released in 1984, is one of Columbia Pictures' highest grossing films, spawning a hit sequel in 1989 and three successful animated television shows. Ghostbusters and its sequel grossed over $500 million world-wide. Ghostbusters and Ghostbusters II, written by Dan Aykroyd and Harold Ramis, produced and directed by Ivan Reitman, starred Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson as ghost hunters for hire, cleaning up Manhattan's buildings of slime-spewing spooks.
 

About Sony Pictures Consumer Products Inc.
 

Sony Pictures Consumer Products Inc. (SPCP), a division of Columbia TriStar Consumer Marketing (CTCM), is based in Los Angeles and handles the merchandising and branding efforts for some of the most recognized properties in film and television.
 

Columbia TriStar Consumer Marketing is a division of Sony Pictures Entertainment (SPE). SPE is a subsidiary of Sony Corporation of America (SCA), a subsidiary of Tokyo-based Sony Corporation. SPE's global operations encompass motion picture production and distribution; television production and distribution; digital content creation and distribution; worldwide channel investments; home entertainment acquisition and distribution; operation of studio facilities; development of new entertainment products, services and technologies; and distribution of filmed entertainment in 67 countries. Sony Pictures Entertainment can be found on the World Wide Web at http://www.sonypictures.com/.
 

Source: Atari

Guitar Hero(R) Ace Rips His Way into the Guinness World Records(R) Book

NEW YORK Feb. 4 -- To celebrate the launch of the second annual Guinness World Records 2009 Gamer's Edition, the nation's best Guitar Hero(R) III: Legends of Rock player visited New York City for a mesmerizing record-breaking shred session.
 

At noon today Danny Johnson reclaimed the Guinness World Record for the "Highest Score for a Single Song on Guitar Hero(R) III: Legends of Rock" with an astounding score of 973,954 points (a 99% completion rate on Expert Level) for the song "Through the Fire and Flames" by DragonForce. The 14-year-old from Grapevine, Texas traded the record back and forth with former record holder Chris Chike for almost a year, and has been looking for his chance to take back the crown for months now.
 

Johnson's nimble fingers have attracted over 2.5 million people to his YouTube videos and earned him countless fans. "Danny's ability is as breathtaking as it is unbelievable," said Guinness World Records judge Stuart Claxton, who was on hand to certify the attempt. "With music video games dominating the market right now, it's hard for players to stick out from the crowd. Danny does just that with his amazing speed and near-perfection."
 

Gamers who believe they have what it takes to be considered videogame elite are encouraged to visit the Gamer's section on the official Guinness World Records website, http://gamers.guinnessworldrecords.com/ to learn more information on submitting their scores and being a part of the online gaming community.
 

The all-new Guinness World Records 2009 Gamer's Edition, the second Guinness World Records book devoted solely to the world of gaming, is on shelves now and features 90% new records, 750 new photographs, high score statistics and fascinating facts.
 

About Guinness World Records
 

Guinness World Records is the universally recognized authority on record-breaking achievement. First published in 1955, the annual Guinness World Records book is published in more than 100 countries and 25 languages and is one of the highest-selling books under copyright of all time with more than 3 million copies sold annually across the globe. Guinness World Records celebrated its 50th anniversary edition in 2004, a year after the sale of its 100 millionth copy. Guinness World Records also annually publishes the Gamer's Edition; a records book devoted solely to the world of computer gaming and high score record achievements. The Guinness World Records website (www.guinnessworldrecords.com) receives more than 11 million visitors a year. Guinness World Records is part of the Jim Pattison Group, one of Canada's largest privately owned companies which is a conglomerate of interests, including advertising, broadcasting, grocery stores and automotive retailing.
 

Guitar Hero, Activision and RedOctane are registered trademarks of Activision Publishing, Inc.
 

Source: Guinness World Records

 

 

Play, Create and Share With PLAYSTATION's Groundbreaking, Genre-Defying and Highly Anticipated Release LittleBigPlanet(TM)

LittleBigPlanet(TM) Revolutionizes Gaming with In-Game Design Tools, Ability to Share Content and Social Networking in One Hand-Crafted World

FOSTER CITY, Calif., Oct. 27 -- Sony Computer Entertainment America (SCEA) today announced the North American release of LittleBigPlanet(TM) exclusively for PLAYSTATION(R)3 (PS3(TM)) system. Developed by Media Molecule, LittleBigPlanet is a highly anticipated, community-based video game that allows players to control the iconic and customizable SackBoy(TM) as they play, create and share their masterpieces in a stitched-together, 3D-crafted material world. LittleBigPlanet invites players of all ages and skill types into an innovative and imaginative experience where they can explore and play through developer and user- generated levels. Additionally, and what sets LittleBigPlanet apart, is players can use the same design tools, materials and stickers Media Molecule built the actual game with to shape or build objects and entire game levels. Players can then share these creations with the LittleBigPlanet community online via PlayStation(R)Network. LittleBigPlanet is available exclusively on the PS3 system for $59.99 (SRP) at most retailers beginning this week.
 

"We are extremely excited to see how LittleBigPlanet will revolutionize the scope and expectations of video games," said Scott Rohde, vice president of Product Development, Sony Computer Entertainment Worldwide Studios. "LittleBigPlanet is conceptually brilliant. With the vast online and community features of the game, and the ability to share user-generated content, the game definitely creates an experience with no boundaries."
 

LittleBigPlanet's central premise of 'Play, Create, Share' is apparent from the moment the game begins, with each of the game's pillars intertwining to encourage players to experience all aspects of this genre-defying title. Players start by entering Story Mode and can begin playing the first of 50 wildly varied pre-loaded levels to learn the various game play mechanics, tools and more. Players quickly begin unlocking various tools and accessories needed to customize their own creations and levels. Soon after, players can access the simple level editor to begin their own creation process, building everything from large, complex environments, clever mini-games to even smaller objects such as wall graffiti or rocket-propelled vehicles. Additionally, LittleBigPlanet supports the PLAYSTATION(R)Eye Camera so players can take photos of real-life objects or creations and import the images to the virtual levels they are creating.
 

All player creations can be published within the LittleBigPlanet online community, allowing anyone from around the globe to interact with shared levels and objects, provide rankings and user comments, and peruse creations using the extensive search functionality to be sure players can find the level creators or level types they want to play. Adding to the fun, LittleBigPlanet also features cooperative multiplayer gameplay allowing up to four players the opportunity to play and complete their levels offline with friends at home or play online with other members of the community.
 

With an online showcase that combines the best in social networking, user- generated content and game design, the LittleBigPlanet global community is an extensive social network that invites and encourages players to come together to interact with other creative minds and discover new and original ideas. Not only can players publish their original levels for everyone around the world to see, but players can also provide feedback on shared levels that they have played. Additionally, LittleBigPlanet features a tagging system where players can choose from an infinite catalogue of "tags" that place their customized level in a specific category, so when players search for levels in a "tag" category, their level will automatically appear.
 

LittleBigPlanet was recently awarded several prominent accolades from its showing at the 2008 Electronic Entertainment Expo and has been nominated for numerous upcoming industry awards. For more information on LittleBigPlanet, please visit: http://www.littlebigplanet.com/
 

About Sony Computer Entertainment America Inc.
 

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) handheld entertainment system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services PLAYSTATION(R)Network and PLAYSTATION(R)Store.
 

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, PLAYSTATION 3 and the PSP system for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.
 

Visit us on the Web at http://www.us.playstation.com/.
 

"PlayStation", "PLAYSTATION", "PSP", "PS one" and the PlayStation logo are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc.
 

LittleBigPlanet (C)2007 Sony Computer Entertainment Europe. Developed by Media Molecule. LittleBigPlanet is a trademark of Sony Computer Entertainment Europe.
 

Source: Sony Computer Entertainment America Inc.

 

Web site: http://www.us.playstation.com/
http://www.littlebigplanet.com/
 

 

 

 

 

Gameloft Releases Midnight Bowling for WiiWare

NEW YORK, October 6  gameloft(R), a leading developer and publisher of console and mobile games, announced today the launch of Midnight Bowling, a bowling simulation game that is made for Nintendo's downloadable games service: WiiWare(TM). Midnight Bowling is based on Gameloft's popular Midnight Series and is the fifth title the company has developed for WiiWare. Midnight Bowling is available now for 800 Wii Points(TM).
 

Midnight Bowling plunges players directly into the most hip, electric atmospheres around the world and delivers awesome playing sensations thanks to a new physics engine that precisely controls each throw and spin with the Wii Remote(TM). Players can choose to challenge up to three friends or either immerse themselves in an exciting career mode where they face off against charismatic characters that will give them a run for your money.
 

    
    Game Features:

    - Very intuitive and precise controls, offering advanced spin control
      features

    - An exciting game for everyone: from the total beginner to bowling
      enthusiasts

    - Innovative Party mode to face up to three friends in a variety of
      bowling challenges and obstacles

    - Rich career mode with five trendy locations and opponents with a wide
      range of styles

    - Play it your way: customize your bowling ball and your character's look
      with many trendy outfits.


 

Nintendo trademarks are used under license. WiiWare is available only through the Wii console.
 

For more information, visit http://www.gameloft.com
 

Source: Gameloft

 

Ozura Teams Up with Goldfinch

to bring Mobile Gaming Platform for Indian Operators

 

Singapore, September 04, 2008- Ozura Mobile, a leading international publisher and developer of mobile entertainment has announced today that it has signed partnership deal with Goldfinch Mobile Solutions, an Indian based VAS and Roaming Solutions provider. Goldfinch will bring mobile games and tournament based mobile gaming community portal which runs on Ozura's FunlogiXTM platform to GSM, CDMA and Fixed Line operators in India.

FunlogiX™, the proprietary Tournament Based Mobile Gaming Community platform developed by Ozura provides telcos and partners a platform to build and manage a mobile gaming community. In addition, the platform features competitive mobile game tournaments, interactive games, community clubs and forums as well as a prize-based redemption system for operator’s customers.

According to Gartner, a global technology research firm, mobile gaming revenues in India are expected to reach $450 million by 2012 as more users sign up for wireless services in the world’s fastest-growing telecom market. India is expected to lead among Asian countries in terms of mobile gaming revenues, with the 2007 figure at around $80 million.

Ozura's Vice President of Marketing, H.E. Mah stated that, “We are elated to be working with Goldfinch Mobile Solutions. Based on the optimistic statistic, we are confident that through this partnership we will effectively strengthen Ozura's position as Asia's largest platform provider in the mobile value added services industry".

In addition, a study on Indian mobile gaming industry indicates that a high end user could spend as much as US$20 a month on games, there is about 100, 000 games are downloaded per day across all networks in India. The market is expected to grow aggressively in the coming year 2010 with estimates at around USD 250 million.

As stated by Newton Bubber, CEO of Goldfinch, “Mobile gaming is a rising star in India’s fast-growing wireless business; the growth of this market sector has attracted publishers, developers, animators, musicians, and content providers, and is also stimulating the development of innovative business models. Ozura’s products have been deployed successfully with South East based operators and we look forward to adding value and revenue to Indian operators too”.

About Ozura Mobile

Ozura Mobile is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on J2ME, BREW or Symbian platform. Ozura's games are available all over the world through its distribution network of thousands of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, please visit www.ozura.com.

About Goldfinch Mobile Solutions Pvt. Ltd.:

Goldfinch brings innovative and revenue earning services to GSM, CDMA and Fixed Line operators across the world. With offices in India, Hong Kong, Malaysia and Indonesia, Goldfinch offers Value Added Services and Gaming Platforms to its clients. Goldfinch works on all signalling technologies (SS7, ISDN, VOIP) and platforms (SMSC, IVRS, USSD, GPRS) to bring innovative services like myMusic, myChat, myAlerts, Background Tones, Missed Call Alert, Device Manager, Multiplayer Gaming and Gaming WEB Communities for telecom operators. www.goldfinchglobal.com

 

 

 

Ozura Releases Fishy Fishee for Mobile

Singapore, August 21, 2008 - Ozura Mobile, a leading international publisher and developer of mobile entertainment unleashes its simulated fishing game - Fishy Fishee on mobile phones. This highly-acclaimed game will be rolling out across the world with hundreds of partners, bringing mobile game playability to life in the most challenging fishing experience ever.

“Fishy Fishee allows users to revive all the excitement and tension of fishing on their mobile phone anywhere, anytime. It is an extraordinary fishing game as its rhythm gameplay requires high reflex and intense reaction, “said H.E.Mah, Ozura's Vice President of Marketing.

Fishy Fishee was recently reviewed by Pocket Gamer and it had received Bronze Award for its good rating. It shows that the game consists of a good storyline and provides rich and stupendous graphics which offer an exhilarating experience to mobile users. It brings fishing fun to players by offering 15 different types of baits to catch. Furthermore, it allows players to experience fishing with several different skills as each of the bait attracts a certain type of fish and can only be used in water where that particular type of fish is lurking.

About Ozura Mobile

Ozura Mobile is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on J2ME, BREW or Symbian platform. Ozura's games are available all over the world through its distribution network of thousands of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information,

please visit www.ozura.com .

 

 

Gameloft Releases Midnight Pool for WiiWare

NEW YORK, August 18- Gameloft(R), a leading developer and publisher of console and mobile games, announced today the launch of Midnight Pool, an exciting and competitive pool simulation game that is made exclusively for Nintendo's downloadable games service: WiiWare(TM). Midnight Pool is based on Gameloft's popular Midnight Series and is the fourth title the company has developed for WiiWare. Midnight Pool is available now for 800 Wii Points(TM).
 

Set in the liveliest bar settings across America, Midnight Pool is the first complete pool game available on WiiWare and provides a deep billiards experience for Wii(TM) players of all ages and skill levels. The title cleverly uses the Wii Remote(TM) as a cue to aim, shoot and spin balls on the table.
 

    
    Game Features:

    - Easily perform precise shots thanks to the Wii Remote's intuitive
      controls.

    - The friendly, feisty atmosphere of seven American pool bars: The
      Gator's Refuge, The Crazy Moose, and more.

    - Seven available characters with unique personalities, none of whom are
      at a loss for words!

    - Challenge mode to learn all the most amazing trick shots.

    - Local multiplayer mode to compete against friends like in a real
      tournament!

    - 3 sets of rules: 8-ball US, 8-ball UK and 9-ball.


 

For more information, visit http://www.gameloft.com
 

Nintendo trademarks are used under license. WiiWare is available only through the Wii console.
 

Source: Gameloft

 

 

PLAYSTATION(R)Network's Video Delivery Service to Offer Movies and TV Shows for Purchase and Rental Through PLAYSTATION(R)3 and PSP(R) (Playstation(R)Portable)

New service to expand entertainment offering of PLAYSTATION 3 and PSP giving consumers downloadable content when and where they want it

FOSTER CITY, Calif., July 15  Sony Computer Entertainment America (SCEA) today launches the company's new video delivery service on PLAYSTATION(R)Store for PLAYSTATION(R)3 (PS3(TM)) and PSP(R) (PlayStation(R)Portable) systems in the United States. Consumers will have the ability to download full-length movies, television shows, and original programming accessible through the PLAYSTATION Store on PLAYSTATION(R)Network. With nearly 300 full length movies and more than 1,200 TV episodes, many available in both standard-definition (SD) and high-definition (HD), PLAYSTATION Network's video delivery service makes PS3 the ultimate entertainment platform and enhances PSP's status as a portable entertainment marvel. PLAYSTATION Network's video delivery service will become available later this evening.
 

Sony Computer Entertainment Inc. (SCEI) will initially make available to consumers content for video rental and electronic sell-through from top movie studios including: 20th Century Fox, Lionsgate Entertainment, MGM Studios, Paramount Pictures, Sony Pictures Entertainment, Warner Bros. Entertainment as well as titles for rent from The Walt Disney Studios and a wide-ranging menu of popular titles from a variety of television partners.
 

"PLAYSTATION Network's video delivery service capitalizes on the superior value and entertainment potential of PS3 and PSP -- not only for gaming enthusiasts, but also for the millions of consumers looking to buy the best, most versatile solution for their home entertainment system," said Jack Tretton, president and CEO, Sony Computer Entertainment America. "The collaboration of Sony's film, TV and entertainment business units, coupled with our hardware and content offerings, provide consumers with entertainment experiences unlike any on the market."
 

The video delivery service will have full integration in the PLAYSTATION Network, utilizing the same login, wallet management, and user interface of the newly revamped PLAYSTATION Store. Video will be categorized, for example, by top rating, alphabetical order, television shows, and movies and content is also fully searchable, for example, by title, producer, studio and cast. In addition, PS3's progressive downloading means users can view content shortly after the downloading process begins. Background downloading is also a feature of PS3, allowing users to access other platform features such as gaming and other XMB(TM) (XrossMediaBar) content while a video is downloading to their consoles.
 

20th Century Fox's "Jumper", Lionsgate's "3:10 to Yuma", MGM's "Rocky", Paramount Pictures' "Cloverfield", Sony Pictures' "Spider-Man", and Warner Bros. Entertainment's "10,000 B.C." are a few of the titles available for electronic sell-through on the video service at launch. Disney's "Pirates of the Caribbean: Dead Man's Chest" will also be available for rent. Additionally, SCEI will be introducing original exclusive content such as
 

Xam'd: Lost Memories, an anime series developed by Sony Computer Entertainment Japan, delivered in SD and HD.
 

Consumers who rent a movie from the video delivery service have 14 days to watch the content. Once content playback is started, consumers have a full 24 hours to enjoy their rental. Pricing for rental movies at launch ranges from $2.99 to $5.99, and pricing for purchased movies ranges from $9.99 to $14.99. Sony has also adopted Marlin Digital Rights Management technology, an open industry standard for protecting and managing digital content, to provide consumers with flexible access to their content while ensuring digital rights are protected. Usage rules of the video download service will allow content for purchase to be shared on multiple activated devices including PS3 and PSP systems per PLAYSTATION Network account, depending on the type of content purchased by the user.
 

One of the biggest value propositions of PLAYSTATION Network's video delivery service is the ability to transfer digital content onto the PSP from the PS3. For the initial electronic sell-through or rental price, consumers can also transfer content onto multiple devices. The connectivity between PS3 and PSP platforms provides a seamless solution for those looking for entertainment experiences on their own terms -- on the go or in their living room -- all with a new-found freedom of not having to worry about TV schedules, movie listings or viewing on a desktop PC.
 

About PLAYSTATION(R)Network
 

The PLAYSTATION(R)Network is an emergent entertainment network aimed at digitally delivering innovative content and fostering community for a worldwide audience. The PLAYSTATION Network is the gateway to the PLAYSTATION(R)Store, PlayStation.com, and Sony Computer Entertainment America's upcoming service PlayStation(R)Home. In addition to offering new and original forms of entertainment, the PLAYSTATION Network supports free and community-centric online gameplay, communications tools, and PSP(R) (PlayStation(R)Portable) and PLAYSTATION(R)3 connectivity. As of June 2008, the PLAYSTATION Network has more than 10M registered accounts worldwide.
 

About Sony Computer Entertainment America Inc.
 

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its digital services PLAYSTATION(R)Network and PLAYSTATION(R)Store.
 

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, PLAYSTATION 3 and the PSP system for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.
 

Visit us on the Web at http://www.us.playstation.com/
 

"PlayStation", "PLAYSTATION", "PSP", "PS one" and the PlayStation logo are registered trademarks and "PS3" and "XMB" are trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.
 

Source: Sony Computer Entertainment America

 

Sony Computer Entertainment America Demonstrates Breadth of Software Content at E3 Media & Business Summit 2008

SCEA Unveils Extraordinary Showing of Genre Defying Titles Across PLAYSTATION(R)3, PlayStation(R)Portable, PLAYSTATION(R)Network and PlayStation(R)2 Platforms

LOS ANGELES, July 15  Sony Computer Entertainment America Inc. (SCEA) today unveiled a broad line up of software for PLAYSTATION(R)3 (PS3(TM)), PSP(R) (PlayStation(R)Portable), and PLAYSTATION(R)Network during a press event to kick off the annual E3 Media & Business Summit 2008. In addition to revealing new content for over 20 first-party software titles previously announced, SCEA gave attendees a look at over 10 never before seen titles including PS3 system titles God of War(R)3 and MAG, Ratchet & Clank(R) Future: Quest for Booty for PLAYSTATION Network and Resistance: Retribution(TM) for the PSP system. An extensive look into Resistance 2(TM), the highly anticipated sequel of PS3 launch title, Resistance: Fall of Man(R), was given by Insomniac Games President Ted Price to kick off the show.
 

"The PlayStation family of products is unsurpassed in 2008 with a lineup of exclusive content for all platforms developed by the best and brightest development teams in the world," said Scott A. Steinberg, vice president of product marketing, Sony Computer Entertainment America. "We are dedicated to driving the industry forward leveraging our technology and development resources to offer consumers a wide variety of innovative titles, from casual games to hardcore games."
 

PS3 titles showcased during E3 2008 include Sony Computer Entertainment's next generation open world adventure inFamous from Sly Cooper creators Sucker Punch Productions; LittleBigPlanet(TM) which allows players to create, play and share entire game levels via PLAYSTATION Network; the wild tropical racing action of Motorstorm(TM): Pacific Rift from Evolution Studios; the much speculated God Of War 3 in full 1080p high definition; NBA'09: The Inside featuring the detailed and engaging NBA experience both on the court and behind the scenes; the ultra realistic "Theater of War" epic, Killzone(TM) 2 from Guerilla Games; and SOCOM: U.S. Navy SEALs Confrontation, the return of the defacto online shooter experience with up to 32 players.
 

The highly-acclaimed Ratchet & Clank(R) series makes an appearance with a fresh title created specifically for PLAYSTATION Network by Insomniac Games, Ratchet & Clank(R) Future: Quest for Booty. Other original content available through PLAYSTATION Network was also on display, granting guest access to previously unseen footage of the experimental PixelJunk(TM) Eden from Q-Games, independent gaming experience of Flower, the episodic Siren: Blood Curse and previously unannounced games like Crash Commando and Fat Princess.
 

SCEA also announced some of its most entertaining titles making their portable premieres on the PSP system with the quiz show fun of BUZZ!(TM) Master Quiz, an updated and portable version of the classic arcade game Super Stardust Portable and sequels to two of the most innovative platform action games to hit PSP; LocoRoco(TM)2 and Patapon(TM)2. Unveiled to the public for the first time was Resistance: Retribution(TM), a third person shooter developed by SCEA's Bend Studio based in the Resistance universe and featuring a proprietary control system designed specifically for the PSP system.
 

In addition to SCEA's robust first-party line-up, PlayStation fans will have further reason to get excited about expanding their game libraries as over 350 new titles from their publishing partners will be released this fiscal year for the PS3, PLAYSTATION Network, PSP and PlayStation(R)2 systems, encompassing industry leading franchises as well as new intellectual properties from Capcom(R), Midway(R), NAMCO BANDAI GAMES AMERICA, and Sega(R). Exclusive titles that will only be found on the PS3 system this holiday season include Valkyria Chronicles(TM), a ground-breaking tactical RPG from SEGA(R)'s Japan Studios; Naruto(TM): Ultimate Ninja Storm(R) from NAMCO BANDAI GAMES AMERICA which introduces full 3D ninja combat and all-new free-roaming gameplay; and Disgaea 3, a new twist on the Disgaea battle system in 3D from NIS America, Inc. Activision(R), Bethesda(R) Softworks, Electronic Arts, Lucas Arts(TM), Ubisoft(R), and Take Two Interactive also provided attendees with an inside look on how their development teams were utilizing the power of the PS3 system for some of this year's most highly-anticipated titles including Call of Duty(R): World at War, Quantum of Solace: The Game, Fallout 3, Madden NFL 09, Star Wars(R): The Force Unleashed(TM), Far Cry 2, Prince of Persia: The Fallen King(TM), and Bioshock.
 

PS3 system owners looking for a bargain can celebrate as SCEA introduces the PS3 Greatest Hits program beginning July 28. With 10 titles as the initial inductees, PlayStation fans have the opportunity to experience the best titles created for the platform at a reduced price of $29.99. The initial titles into the Greatest Hits program include Warhawk(TM), Motorstorm(TM) and Resistance: Fall of Man(R) from SCEA; Call of Duty(R) 3, Activision(R); Need for Speed: Carbon, Electronic Arts; The Elder Scrolls(R) IV: Oblivion(TM), Bethesda(R) Softworks; Ninja Gaiden(R) Sigma, Tecmo(R) ; Tom Clancy's Rainbow Six(R) Vegas and Assassin's Creed(TM), Ubisoft(R)
 

  First party games shown during the event included:

  PLAYSTATION 3
  BUZZ!(TM) Quiz TV
  God of War(R)3
  Gran Turismo 5 Prologue
  Heavy Rain
  inFamous
  Killzone(TM) 2
  LittleBigPlanet(TM)
  MAG
  Motorstorm(TM): Pacific Rift
  NBA '09 The Inside
  Resistance 2(TM)
  SingStar (TM) Volume 2
  SOCOM: U.S. Navy SEALs Confrontation

  PSP
  BUZZ! (TM) Master Quiz
  LocoRoco(TM)2
  NBA '09 The Inside
  Patapon(TM)2
  Resistance: Retribution (TM)
  Super Stardust(TM) Portable

  PSN
  Fat Princess
  Crash Commando
  Flower
  PAIN
  PixelJunk(TM) Eden
  Ragdoll Kung Fu(TM)
  Ratchet & Clank(R) Future: Quest for Booty
  Siren: Blood Curse


  About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services the PLAYSTATION(R)Network and PLAYSTATION(R)Store.
 

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console, the PlayStation 2 computer entertainment system and the PSP system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.
 

Visit us on the Web at http://www.us.playstation.com/
 

"PlayStation", "PLAYSTATION", "PSP," and "PS one" are registered trademarks and "PS3" and "SIXAXIS" are trademarks of Sony Computer Entertainment Inc.


 

Conspiracy Entertainment Partners With phenomedia to Release 'Chicken Hunter' for the Nintendo Wii(TM)

LOS ANGELES, July 15- Conspiracy Entertainment (BULLETIN BOARD: CPYE) , a developer, publisher and marketer of interactive entertainment software in North America and Western Europe, announced today that it has entered into an agreement with phenomedia publishing gmbh, one of Europe's leading developers of casual interactive entertainment software, to distribute the character-driven Jump'n Run game "Chicken Hunter" for the Nintendo Wii(TM) platform.
 

Marco Huesges, Executive Vice President of Conspiracy Entertainment, said, "phenomedia is internationally renowned for successfully converting well-known movie and music licenses. 'Chicken Hunter' has a huge following in Europe, and we are excited to represent the franchise to North American audiences. 'Chicken Hunter' has enjoyed strong market acceptance on the Nintendo DS platform, and now is ready for play on the Wii. The game on the Wii provides enhanced functionality, including use of the revolutionary motion-sensitive remote controller as well as the unique Nunchuk, for realistic, action-packed entertainment."
 

Keith Tanaka, CFO of Conspiracy Entertainment, said, "We're excited to bring another title to market for the Nintendo Wii. We are continuing to release titles that appeal to a broad audience and on multiple platforms to create steady sales growth quarter-over-quarter in 2008."
 

Helge Borgarts, phenomedia publishing gmbh's CEO, is very satisfied with the new game, having said, "For Moorhuhn's first appearance on the Nintendo Wii, we are glad to announce major improvements regarding gameplay and the general look and feel of the game compared to earlier Chicken Hunter games. This a fresh concept for a famous casual icon combined with one of the best casual platforms on the console market -- it is bound to have a significant impact."
 

About Chicken Hunter (Wii)
 

Chicken Hunter for the Nintendo Wii is a 3D Jump'n Run played from a 3rd person perspective. The main character carries two tools: A wooden mallet that can be used to hammer down enemies on the ground and a pumpkin gun that rapidly fires pumpkin seeds at airborne attackers. In the Jump'n Run levels in which the character runs, jumps, hammers and shoots alternate with levels in which the chicken rides piggyback on other characters of the Chicken Hunter universe. The gameplay of the ride sequences will differ significantly from the Jump'n Run sequences ensuring a great variety of different challenges throughout the whole game.
 

Features:
 

-- 3D Jump'n Run featuring the character from 'Chicken Hunter' with 4 different game modes
 

-- Singleplayer Campaign Mode including classical Jump'n Run sequences as well as piggyback rides on a frog, a turtle and a ram
 

  -- 2-player split screen multiplayer races


  About phenomedia

phenomedia is a leading developer of casual interactive entertainment software based in Bochum, Germany. phenomedia focuses on producing high quality and fun-oriented games for everyone, with strong, congenial characters such as the famous Chicken Hunter (aka Moorhuhn) and Sven Bomwollen. phenomedia develops and markets for PC on- and offline, GBA, GBC, NDS, PS1, PS2 and mobile entertainment devices of all kinds. It also individually designs advertising games for product marketing and image building. For more information, visit http://www.phenomedia.com/_english/.
 

About Conspiracy Entertainment Corporation
 

Conspiracy Entertainment Corporation is a developer, publisher and marketer of entertainment software in North America and Western Europe. The Company develops and licenses properties from several sources, including global entertainment and media companies and publishes software for DVD media, wireless devices, personal computers and video game consoles, including those manufactured by Nintendo, Sony Computer Entertainment, Inc., and Microsoft Corporation. Conspiracy Entertainment was founded in 1997 and is based in Santa Monica, CA.
 

Safe Harbor Statement: The Private Securities Litigation Reform Act of 1995 provides a "Safe harbor" for forward-looking statements. Certain of the statements contained herein, which are not historical facts, are forward- looking statements with respect to events, the occurrence of which involved risks and uncertainties. These forward-looking statements may be impacted, either positively or negatively, by various factors. Information concerning potential factors that could affect the company is detailed from time to time in the company's reports filed with the Securities and Exchange Commission.
 

 

 

 

SQUARE ENIX ANNOUNCES SONG SUMMONER: The Unsung Heroes, a Full-Scale Role-Playing Game for iPod, Now Available on iTunes

LOS ANGELES, July 7 -- Square Enix, Inc., the publisher of Square Enix(TM) interactive entertainment products in North America, announced the release of SONG SUMMONER(TM): The Unsung Heroes, on sale at the iTunes(R) Store worldwide (http://www.itunes.com/) and available for play in English and Japanese on the iPod nano with video, iPod classic and fifth generation iPod.

 

SONG SUMMONER: The Unsung Heroes is a Role-Playing Game that transforms your iPod(R) songs into powerful "Tune Troopers" that you can control in battle! As the protagonist Ziggy, you will embark on an epic journey to rescue your brother from the clutches of the Mechanical Militia! Intriguing characters, an epic story and a tactics-based battle system combine for a rich RPG experience previously only available on home and handheld game consoles.
 

    SONG SUMMONER: The Unsung Heroes
    Publisher: Square Enix, Inc.
    Platform: iPod nano with video, iPod classic and fifth generation iPod
    Genre: Role-Playing
    Launch Date: July 8, 2008
    Price: 4.99 USD  (iTunes Store download)

  Story

From the days of old, Melodica was a land of music, a land of freedom. The people sang, played and danced to the music they so cherished. Until one day, they came -- the Mechanoids, who enhanced their bodies with machinery. Those who were tempted by greed and power willingly gave away their souls for bodies of steel, forsaking their humanity to become cold, emotionless automatons. Now, they seek to destroy all that do not embrace their way of life.
 

But there is hope on the horizon. There are those who are fated to stand against the tyranny of the machines -- the Superstars, who can turn sound into lethal weapons, and the Conductor, also known as the Song Summoner, who can summon powerful warriors born of music.
 

In their most desperate hour, Melodica awaits the arrival of their new Song Summoner...
 

Game Features
 

-- Transform your iPod songs into "Tune Troopers" to combat the evil Mechanical Militia.
 

-- Tune Trooper types and abilities are determined by the songs used to create them.
 

-- Your Tune Troopers can be powered up even outside of the game -- just by listening to the songs you used to create them!
 

-- Control Ziggy, a "Conductor" that creates warriors out of music, and guide him through his journey to save his brother Zero from the Mechanical Militia.
 

-- Experience a turn-based tactics battle system, divided into player and enemy phases where each side takes turns maneuvering their forces.
 

-- Deploy the right troopers at the right time, and use contraptions found on the map effectively to achieve victory in battle!
 

-- iPod Click Wheel allows players to play the game as easily as selecting music.
 

About Square Enix Co., Ltd. and Square Enix, Inc.
 

Square Enix Co., Ltd. (Square Enix), with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe. Square Enix brings two of Japan's best-selling franchises -- FINAL FANTASY(R), which has sold over 80 million units worldwide, and DRAGON QUEST(R), which has sold over 43 million units worldwide -- under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.
 

Square Enix, Inc. is a wholly-owned subsidiary of Square Enix Co., Ltd. with offices in Los Angeles, California. It handles operations in North America, including development, localization, marketing, and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com/.
 

DRAGON QUEST, FINAL FANTASY, SONG SUMMONER and the SONG SUMMONER logo, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Co., Ltd. in the United States and/or other countries. iPod and iTunes are trademarks of Apple Inc, registered in the U.S. and other countries. All other trademarks are the property of their respective owners
 

Source: Square Enix, Inc.


 

Web site: http://www.square-enix.com/
 

Spike Celebrates the Future of Videogames with Week-Long 'E3 Invasion'

The Biggest Games Of The Year To Exclusively Premiere First And In High-Definition Only On Spike, GameTrailers.com, & Spike.com; On Air Specials Combined with Online Content to Provide 360 Degree Coverage

Blockbuster World Exclusives Including Fallout 3, Gears of War 2, Prince Of Persia, Resistance 2, Rock Band 2, The Next Game From BioWare, UFC(R) 2009 Undisputed and Many More Surprises

-- Spike TV is teaming up with GameTrailers.com to present "E3 Invasion," providing viewers with around the clock comprehensive coverage of the year's biggest videogame convention, the 2008 E3 Media and Business Summit. From July 11 through July 18, "E3 Invasion" is an unprecedented week of high-definition programming across both on-air and online channels, anchored by blockbuster world exclusives that will air before E3 even opens to the media.

 

"With the arrival of 'E3 Invasion', Spike Digital Entertainment, which Spike and GameTrailers.com are both integral parts of, has established itself both on-air and online as the preeminent brand for video game coverage," said Jon Slusser, SVP, Spike Digital and Video Games. "The collaboration between Spike and GT provides gamers with the best coverage of E3 on the planet."
 

"Videogames are a key component of the Spike brand," said Niels Schuurmans, SVP brand creative and marketing, Spike TV. "Our second-to-none E3 coverage with 'E3 Invasion' is just another example of our year round commitment to providing our audience with the latest and greatest that the electronic gaming world has to offer."
 

"E3 Invasion" features both a week of on-air programming on Spike, coupled with the most complete 24-hour E3 coverage available anywhere at GameTrailers.com, the premier provider of video for gamers. Visitors to GameTrailers.com will be able to experience all the latest exclusive trailers, developer walkthroughs, interviews, press conference coverage, as well as a special episode of the popular roundtable show "The Bonus Round." In addition, Spike.com will provide supplemental coverage with exclusive reports and interviews from the show floor.
 

"Over the past few years we've presented some amazing videogame world exclusives on Spike, but 'E3 Invasion' takes things to a whole new level," said Geoff Keighley, host and executive producer, GTTV. "We're thrilled to be working with all the major game publishers to debut the biggest games of the show before anyone else and deliver Spike's most comprehensive E3 coverage ever across on-air and online."
 

  The "E3 Invasion" programming highlights on Spike TV are as follows:

  -- Friday, July 11 (1:00 - 1:30 AM, ET/PT)
     "GameTrailers TV with Geoff Keighley" (GTTV): E3 Preview

Three days before Xbox hosts its E3 press conference, GTTV heads to Epic Games in North Carolina to meet lead designer Cliff Bleszinski for a sneak preview of Gears of War 2, including world premiere footage from the campaign and multiplayer modes. Then, Spike presents world premieres of some of the biggest titles at E3, including the exclusive sneak peek at the E3 trailer for Bethesda Softworks' Fallout 3; the global debut of Harmonix and MTV Games' Rock Band 2 game footage; Amanda MacKay visits ThatGameCompany to reveal Flower for the PLAYSTATION(R)3; Spike unveils the next playable faction in Warhammer(R) 40,000(TM): Dawn of War(R) II; and, in a not to be missed event, GTTV presents the world exclusive reveal trailer for the next game from BioWare.
 

  -- Monday, July 14 (9:00 - 11:00 PM, ET/PT)
     The Playbook: E3 Invasion during "A History of Violence"

In this primetime special, GTTV host Geoff Keighley is on location in Los Angeles to present some of the biggest E3 world exclusives before the show even opens. Games set to world premiere include the exclusive reveal of the epic new E3 trailer for Resistance 2(TM) from Insomniac Games for the PLAYSTATION(R)3; the global debut of the E3 gameplay trailer for Ubisoft's Prince of Persia; exclusive new footage from THQ's UFC(R) 2009 Undisputed as Spike and THQ recreate the UFC 86 light heavyweight title fight between Forrest Griffin and Quinton "Rampage" Jackson; Geoff reveals the first ever gameplay footage and exclusive details on the new features in the PLAYSTATION(R)3 system version of BioShock(R); and stay tuned, other blockbuster surprises still to be announced.
 

  -- Tuesday, July 15 and Wednesday, July 16 (11:59 PM - Midnight, ET/PT)
     GTTV's E3 Minute

Geoff Keighley is on the E3 show floor to give Spike viewers the inside scoop on the sights and sounds of the show. Also, tune in for more world exclusive surprises including something special from id Software and Raven Software.
 

  -- Thursday, July 17 (Midnight - 12:30 AM, ET/PT)
     Weekend Pre-Game: E3 Invasion

Spike continues its E3 coverage with more world exclusive premieres and surprise special guests including TNA Wrestlers Christy Hemme and Christopher Daniels, stars of Midway's upcoming TNA Impact video game.
 

  -- Friday, July 18 (Midnight - 12:30 AM, ET/PT)
     "GameTrailers TV with Geoff Keighley: E3 2008"

Host Geoff Keighley goes head-to-head with the industry heavyweights from the big 3 console companies to delve into their plans for the coming year. Also, see the world premiere of Quake Live from id Software and the exclusive debut of the teaser trailer for Tomb Raider: Underworld from Eidos and Crystal Dynamics.
 

Online exclusive programming at GameTrailers.com and Spike.com is as follows:
 

  -- Friday, July 11 - Friday, July 18
     Continuous Coverage on GameTrailers.com

The industry's leading source for videogame media presents around-the-clock E3 coverage with unprecedented depth: trailers, gameplay footage, developer walkthroughs, press conference coverage, interviews and much more all on demand and in high-definition. In addition, all on-air segments will be available on the website including extended cuts of interviews and world exclusive trailers.
 

  -- Friday, July 11 - Friday July 18
     Continuous Coverage on Spike.com

For E3 week, Spike.com will be delivering information, previews and exclusive news on the games that guys need to know about. Hosted by GTTV's Daniel Kayser, Spike.com will take viewers inside E3 with reports and insight from the show floor. The site's week-long comprehensive coverage of the show -- from the initial press conferences and lasting throughout the E3 schedule -- will feature video reports, game previews and in-person interviews.
 

  -- Friday, July 18
     GameTrailers' "The Bonus Round: E3 Edition"

Geoff Keighley is joined by special guests for a roundtable analysis of the major E3 announcements from Microsoft, Sony and Nintendo.
 

  -- Friday July 18
     GameTrailers 2008 Best of E3 Awards

GameTrailers hands out the hardware that honors the best games that were on display at E3.
 

Spike TV is available in 96.1 million homes and is a division of MTV Networks. A unit of Viacom (NYSE:VIA) (NYSE:VIA.B) , MTV Networks is one of the world's leading creators of programming and content across all media platforms. Spike TV's Internet address is www.spike.com.
 

About GameTrailers
 

GameTrailers (GT) is the premier video destination for gaming entertainment and information. GT delivers timely, high-resolution broadband video content for gamers that includes original shows, video reviews, game trailers and comprehensive video coverage of gaming events from around the world. GT also has a robust community that features user-generated content, a community marketplace and a variety of communication tools so gamers can talk to friends and share media such as fan movies, machinima and daily blogs. GT has offices in Los Angeles, San Francisco and New York and is a division of Viacom Inc.'s (NYSE:VIA) (NYSE:VIA.B) MTV Networks Entertainment Group.
 

 

Source: Spike TV

 

Web site: http://www.spike.com/
http://gametrailers.com/
 

 

 

 

Ozura Launches Badminton Mobile Game in MaxGames

 

– Singapore- Ozura Mobile, a leading international publisher and developer of mobile entertainment today announced the launch of its latest game - Counter Smash on MaxGames, Maxis' community based mobile gaming portal which runs on Ozura's FunlogiXTM platform.

“Counter Smash on mobile delivers nostalgic, engaging and addictive game play that mobile gamers can have in the palm of their hand. This game provides hours of entertainment and will make a great companion piece for anyone passionate about badminton game.” Said H.E. Mah, Ozura's Vice President of Marketing.

Counter Smash is one of the greatest global sport leagues with tremendous popularity spanning from Europe to Asia, and Ozura is thrilled to have the opportunity to develop badminton mobile games. It is an exhilarating sport game featuring Lin Done, embodied with darkness has turned the World Cup Badminton into a reign of anarchy. Many have been injured during the tournament. Players will take on the role of Max Morales to counter smash and fight his way through Lin Done’s followers to put an end to the abusive tournament.

“Our game is aiming to be the pinnacle of mobile badminton game, the game promises to bring the most extravagant experience that have never before been seen on mobile phone devices.” As stated by Mah.

Look for Counter Smash in June! Counter Smash will be launched simultaneously on Maxis' MaxGames mobile gaming community portal with the tournament expected to run for a period of two consecutive months. To download and play this new tournament game, visit MaxGames'

-more-

WAP or website at www.maxgames.com.my to instantly commence acknowledging its contents.

About Ozura Mobile

Ozura Mobile is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on J2ME, BREW or Symbian platform. Ozura's games are available all over the world through its distribution network of thousands of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008.

 

 

Activision Files Definitive Proxy Statement Relating to the Proposed Combination with Vivendi Games

Company Sets Stockholders Meeting Date

SANTA MONICA, Calif.---Activision, Inc. (Nasdaq: ATVI) today announced the company has filed with the Securities and Exchange Commission the definitive proxy statement relating to the proposed combination of Activision with Vivendi Games, Inc., the interactive entertainment business of Vivendi S.A. and has begun mailing it to its stockholders.

A special meeting of stockholders of Activision, Inc. will be held on Tuesday, July 8, 2008, to consider and vote on proposals to approve the transaction and related matters. The board of directors of Activision has fixed the close of business on June 5, 2008 as the record date for determining the stockholders entitled to receive notice of, and vote at, the special meeting.

The meeting will be at 11:00 a.m., local time, at The Peninsula Hotel located at 9882 South Santa Monica Boulevard, Beverly Hills, CA 90212.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $2.9 billion for the fiscal year ended March 31, 2008.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the companys website, www.activision.com.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activisions expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. In this release, they are identified by references to dates after the date of this release and words such as outlook, will, remains, to be, plans, believes, may, expects, intends, and similar expressions.

Factors that could cause Activisions actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activisions titles in its fiscal year 2009, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activisions ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activisions products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, the timing and successful completion of the combination of Activision and Vivendi Games, the combined companys success in integrating the operations of Activision and Vivendi Games in a timely manner, or at all, and the combined companys ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include the further implementation, acceptance and effectiveness of the remedial measures recommended or adopted by the special sub-committee of independent directors established in July 2006 to review historical stock option granting practices by Activision and its board of directors, the finalization of the tentative settlement of the SECs formal investigation and final court approval of the proposed settlement of the derivative litigation filed in July 2006 against certain current and former directors and officers of Activision relating to Activision's stock option granting practices, and the possibility that additional claims and proceedings will be commenced, including additional action by the SEC and/or other regulatory agencies, and other litigation unrelated to stock option granting practices and any additional risk factors identified in Activisions most recent annual report on Form 10-K and quarterly reports on Form 10-Q and the definitive proxy statement filed on June 6, 2008 in connection with the proposed transaction with Vivendi. The forward-looking statements in this release are based upon information available to Activision as of the date of this release, and Activision assumes no obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

 

Sony Computer Entertainment America Puts Madden NFL 09 PSP(R) Entertainment Pack Into Play

Bundle for the Ultimate Sports Fan Includes 'Metallic Blue' PSP System, Madden NFL 09, 'NFL: In Just One Play' UMD(R) Video, a Voucher to Download Beats(TM) and a 1GB Memory Stick PRO Duo(TM)

FOSTER CITY, Calif., May 21 Sony Computer Entertainment America (SCEA) today announced the Madden NFL 09 PSP(R) (PlayStation(R) Portable) Entertainment Pack, a limited-edition bundle launching in August that's sure to score with fans of EA's best-selling Madden NFL football franchise, as well as sports enthusiasts of all types. This special bundle ($199.99 MSRP) will feature a limited-edition "Metallic Blue" PSP system with the highly anticipated Madden NFL 09 game; "NFL: In Just One Play" on UMD(R) (Universal Media Disc) Video from Warner Bros.; a PLAYSTATION(R)Network voucher to download Beats(TM)* from PLAYSTATION(R)Store (accessible via a PC); and a 1GB Memory Stick PRO Duo(TM), for storing photos, music, video and more.

"Sports games are one of the most popular types of games among PSP owners, and it was only natural to make our next PSP Entertainment Pack a sports-themed bundle," said Scott A. Steinberg, vice president, product marketing, SCEA. "PSP continues to have great momentum in the marketplace. We expect that the Madden NFL 09 PSP Entertainment Pack will capitalize on this momentum and strengthen PlayStation's presence in the sports genre."

"EA SPORTS is extremely excited to partner with SCEA on this bundle," said Director of Marketing Chris Erb. "Combining the innovation of Madden NFL 09 with the quality of the PSP handheld gives gamers an immersive football experience."

The Madden NFL 09 PSP Entertainment Pack will be available on August 12 and includes the following content. The total cost for each of the components, if purchased separately, would be more than $260, which means more than $60 of added value will be delivered to consumers purchasing this bundle.

-- "Metallic Blue" PSP system; this is the only time that this special

PSP color will be offered in North America.

-- Madden NFL 09: Twenty years as a dynasty of gaming, Madden NFL 09 aims

to deliver the most immersive gameplay, the richest online offerings

and the most comprehensive feature depth in the history of the

franchise. Madden NFL 09 features legendary quarterback Brett Favre as

its cover athlete.

-- "NFL: In Just One Play" UMD video: Hosted by one of the most colorful

and premiere receivers in the game today, Chad Johnson, NFL: In Just

One Play features an inside look at some of the X factors in the

league. NFL: In Just One Play, the first UMD video from NFL Films,

combines sound, action and interviews to showcase some of the NFL's

most exciting players including Randy Moss, Reggie Wayne, Larry

Fitzgerald, Braylon Edwards, Adrian Peterson, LaDainian Tomlinson,

Antonio Cromartie, Ed Reed and more.

-- Beats(TM) PLAYSTATION Network voucher: Download the PLAYSTATION

Network exclusive title, Beats*, to your Memory Stick PRO Duo with the

included voucher. Beats is a new and exciting way to interact with

your music collection on your PSP system. It breathes life in to your

music by using a beat tracking technology to create gameplay from any

song the player supplies. The title is currently available on

PLAYSTATION Store (http://store.playstation.com/).

-- 1GB Memory Stick PRO Duo -- Store your photos, music, videos, and game

saves.

 

SCEA will support the Madden NFL 09 bundle with an integrated marketing campaign, including dedicated TV, online, and outdoor advertising; direct mail and e-mail; public relations support; and targeted event and mobile promotions. The PSP Core Pack will still be offered on an ongoing basis.

Consumers continue to adopt the PSP system as their portable entertainment device of choice, thanks to the growing availability of content. With a library totaling more than 375 games, thousands of Internet radio stations** and more than 460 feature films, TV programs, and videos from major studios and record labels, consumers have no shortage of choices when it comes to content for their PSP systems.

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R) Portable) handheld entertainment system, and the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services PLAYSTATION(R) Network and PLAYSTATION(R) Store.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, the PSP system and the PS3 system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.us.playstation.com/.

* Memory Stick PRO Duo and PLAYSTATION Network registration are required.

User responsible for all applicable Internet fees. Voucher expires

February 28, 2009.

** The number of available Internet radio stations varies depending on the

condition of the service providers.

 

"PlayStation", "PLAYSTATION", "PSP", "PS one" and "UMD" are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc. "Memory Stick PRO Duo" is a trademark of Sony Corporation.

(C)2007 Sony Computer Entertainment America Inc.

Beats is a trademark of Sony Computer Entertainment Europe. (c) 2007 Sony Computer Entertainment Europe.

Source: Sony Computer Entertainment America

Web site: http://www.playstation.com/

 

 

 

 

Sony Computer Entertainment America Announces 2008 and Early 2009 Software Line Up for PLAYSTATION(R)3, PSP(R) (PlayStation(R)Portable), and PLAYSTATION(R)Network

First Party Software Titles Include Market-Leading Franchises and Original IP's for PS3(TM) and PSP, Along with Innovative Games for PLAYSTATION Network

FOSTER CITY, Calif., May 16 - Sony Computer Entertainment America Inc. (SCEA) today announced a line up of highly-anticipated software titles set to launch over the remainder of 2008 and early 2009 exclusively for PLAYSTATION(R)3 (PS3(TM)) computer entertainment system, PSP(R) (PlayStation(R)Portable) system, and PLAYSTATION(R)Network. A mix of original concepts as well as franchise mainstays, the upcoming list of software includes more than 15 games across all PlayStation(R) platforms. The robust line up demonstrates the depth of content coming to PlayStation, and further emphasizes SCEA's commitment to providing the widest range of gaming options to consumers.
 

"For the second half of 2008 and beyond, we will see a spectacular line up of triple-A titles and original gaming content that will satisfy PlayStation fans across the board," said Scott A. Steinberg, vice president, product marketing, SCEA. "Highly anticipated games such as Resistance 2(TM), LittleBigPlanet(TM), and Killzone(TM) 2, along with original content such as SIREN: Blood Curse and PixelJunk(TM) Eden, demonstrate SCEA's passion to lead the market by continuing to deliver unique gaming content and revolutionary sequels to our best-selling franchises."
 

This year, PS3's momentum is stronger than ever, kick-started by strong holiday sales and Blu-ray Disc(TM) becoming the de facto high-definition standard. Software such as Gran Turismo(TM) 5 Prologue and MLB(R) 08 The Show(TM) have also continued to drive PS3 forward. The PSP system also continues to shine, with hardware sales still going very strong since the introduction of the new slimmer and lighter PSP, and one of last month's PSP exclusives, God of War(R): Chains of Olympus, ranking among the Top 10 titles sold across all platforms(1).
 

Further highlighting the break-through year for PS3, broader online community initiatives launching on PLAYSTATION Network are shaping up to be key components to its success. The PLAYSTATION Network community has maintained its growth in popularity with 8 million accounts registered world wide and more than 140 million downloads to date. In addition to offering consumers new and original forms of entertainment, PLAYSTATION Network supports free* access to community-centric online gameplay, communications tools, web browsing, commerce, and cross platform functionality with PS3 and PSP. The caliber of original and innovative content on PLAYSTATION Store continues to evolve with breakthrough games like PixelJunk(TM) Monsters and echochrome(TM), and upcoming applications such as PLAYSTATION(R)Home.
 

SCEA's first party line up for PS3 includes the original and imaginative LittleBigPlanet from Media Molecule, along with heavy hitting sequels to some of SCEA's most popular franchises including Resistance 2 from Insomniac Games, SOCOM: U.S. Navy SEALs Confrontation from Slant Six Games, and the officially titled MotorStorm(TM) Pacific Rift from Evolution Studios. Available in February 2009 will be Killzone 2, the highly anticipated first-person shooter from Guerrilla Games. Through the PLAYSTATION Network, PS3 owners will see an assortment of unique and original titles such as Elefunk(TM), Pixel Junk(TM) Eden, and wipEout(R) HD. For PSP, franchise favorites such as Secret Agent Clank(TM) and Hot Shots Golf(R): Open Tee 2 will make their return to the portable screen.
 

Below is a complete list of the highly-anticipated first-party PS3, PSP, and PLAYSTATION Network game titles due out this year and early 2009:
 

Hot Shots Golf(R): Open Tee 2 -- PSP (Available June 3, 2008 / E for "Everyone")
 

Developed by Clap Hanz, Hot Shots Golf(R): Open Tee 2 introduces six challenging new courses, along with new characters to customize using hundreds of accessories. Robust Internet play allows players to challenge other Hot Shots across the globe in tournaments of up to 16 players. Players can tee-off locally with up to eight others via Ad Hoc mode, or engage in a number of single-player modes such as Challenge, Training, and Stroke Play. With the franchise's signature over-the-top visuals and pick-up-and-play action, fans of the series can once again look forward to hitting the links on the go with the most fun and wacky golf experience available.
 

Secret Agent Clank(TM) -- PSP (Available June 17, 2008 / E10+ for "Everyone 10+")
 

Ratchet, Clank, and Captain Qwark return to PSP this summer in Secret Agent Clank(TM), an all new adventure where Clank takes the lead as the titular character. Taking cues from spy classics of the past, Secret Agent Clank presents the Ratchet and Clank universe with a spy themed twist, including Clank as the Galaxy's greatest undercover agent dressed in a tuxedo. Developed by High Impact Games, the studio that brought Ratchet & Clank(R): Size Matters to PSP, Secret Agent Clank brings the humor, quality gameplay and action that fans have come to expect from the franchise back to PSP.
 

wipEout(R) HD -- PSN (Available Summer 2008 / Rated E10+)
 

One of the most beloved PlayStation franchises of all time returns with wipeout(R) HD for PS3. Available exclusively for download on PlayStation Store, players race at blazing speeds and experience adrenaline-filled, anti-gravity racing action in full-1080p High Definition (HD) running at a breathtaking 60-frames-per-second. Featuring a selection of the best tracks from previous versions of the wipEout franchise meticulously reworked for PS3, wipEout HD supports up to eight player online multiplayer racing in addition to various other race modes like Tournament, Time Trial and Speed Lap. Featuring a new Pilot Assist option to help players navigate tracks at blazing speeds, wipEout HD also includes a Photo Mode, support for the SIXAXIS wireless controller's motion sensing controls, and a bumping soundtrack with Dolby 5.1 surround.
 

Elefunk(TM) -- PSN (Available Summer 2008 / E for "Everyone")
 

Elefunk(TM) is a PS3 construction puzzle game exclusively for download on PLAYSTATION Network. In Elefunk, players are tasked with building bridges and structures capable of supporting elephants as they stroll across treacherous ravines, rivers, fire pits and swamps. Using various materials with real world physics applied to them -- ranging from metal to wood and rope -- players must select the proper materials and pieces to build a structure that will hold up the crossing elephants. With single and multi-player gameplay both on and offline, Elefunk delivers simple and fun gameplay for the casual fan, with leaderboards and challenging modes for the more competitive gamer.
 

PixelJunk(TM) Eden -- PSN (Available Summer 2008 / Not Yet Rated)
 

PixelJunk(TM) Eden is the third PSN title from the addictive PixelJunk series by Japanese developer Q-Games. In this stunning platform game, the player feels like a small insect seeing a garden for the first time. Within this constantly evolving and vibrant 2D plant environment, the player leaps and swings between lush plants, smashing into approaching enemies and navigating around the undergrowth to gather treasures. Through various levels, the player is treated to stylish 1080p graphics, a dynamic soundtrack and addictive gameplay. PixelJunk Eden supports both single and co-op play.
 

SIREN: Blood Curse -- PSN (Available Summer 2008 / Not Yet Rated)
 

Released in twelve downloadable episodes, SIREN: Blood Curse delivers a haunting and horrifying story exclusively to PS3. Set in the Japanese village of Hanuda, an American TV crew has arrived to research and film an expose on the legend of a "vanished village." Controlling seven different playable characters, the player must discover the mystery behind the curse that grips the eerie village of Hanuda. The unique "sight jack" system allows the player to see from the point of view of the Shibito, or living dead, to avoid their detection or watch as they close in on the crew. Intense graphics, realistic character animation, and a gritty film-like graphical presentation add to the horror of SIREN: Blood Curse.
 

SOCOM: US Navy SEALs Confrontation -- PS3 (Available September 16, 2008 / Not Yet Rated)
 

With the power of PS3, SOCOM: U.S. Navy SEALs Confrontation will deliver the most intense and authentic high definition modern combat action. Delivering a global-scale combat experience that has been refined over four generations of the SOCOM franchise, SOCOM Confrontation gives players the opportunity to battle against the best and brightest from the U.S., Europe and Asia. Players will be able to modify their appearance through facial and physical customization and battle across seven North African environments, including a 32-player version of the most popular SOCOM map of all time "Crossroads." Additional themed packs containing new Special Forces, weapons, maps and features will be made available for download via the PLAYSTATION(R)Store.
 

LittleBigPlanet(TM) -- PS3 (Available October 2008 / Not yet Rated)
 

Developed by Media Molecule, LittleBigPlanet(TM) is a new and hugely innovative PS3 title that establishes a new genre called "creative gaming." LittleBigPlanet allows players to Play, Create and Share inside a glued-together and hand-stitched 3D landscape. Players customize and control their burlap Sackboy (or Sackgirl) character and can PLAY alone or with up to three others, exploring a variety of developer-created levels. Also, using a simple tool system, players can CREATE their own objects and even full levels. Players can then SHARE these creations with their friends or with the world through the online PLAYSTATION Network community.
 

NBA 09 -- PS3, PSP, PS2 (Available Fall 2008 / Not Yet Rated)
 

Developed by SCEA San Diego, NBA 09 builds on the technology and features of NBA 08 with more advanced graphics and gameplay control to deliver an experience catering to hardcore basketball fans and casual gamers alike. For the first time, NBA 09 brings "The Life" mode to PS3, delivering gamers the most detailed and engaging NBA experience both on the court and behind the scenes. Additionally, NBA 09 will feature a full Franchise mode, where gamers can run their own virtual team on every level -- from determining salaries, to deciding playing time, to making trades. Progression mode, where players are rewarded experience and attributes during gameplay, returns with players now able to track "team progression" for all five characters. Extending playability, NBA 09 will bring back NBA Replay mode, where players will be able to re-enact highlight performances from the real NBA season to gain additional rewards. Other key features include expanded commentary, a variety of mini-games, and full online gameplay action.
 

NBA 09 -- PSP (Available Fall 2008 / Not Yet Rated)
 

Developed by SCEA San Diego, NBA 09 for PSP brings fast, fluid gameplay and delivers the most engaging portable NBA experience available. Featuring a new Franchise mode, players will be able to draft and construct contracts while engaging in multi-season gameplay. The popular Conquest mode returns in a variety of formats, allowing players to take over the country in gameplay modes such as Dodgeball, Elimination, Fast Break, and Pick-Up games. Carnival mini-games return, including Pinball, Pop-a-Shot, and Skee-Ball, and cross platform compatibility allows players to use mini-game Carnival tickets earned to purchase items in NBA 09 PS3. Additional mini-games round out the experience including, Pick and Roll, Alley-Oop, Box Out, Give and Go, and 21.
 

NBA 09 -- PS2 (Available Fall 2008 / Not Yet Rated)
 

Developed by SCEA San Diego, NBA 09 for PS2 returns with the fourth installment of the critically acclaimed "The Life" mode. Within The Life, players will control storylines for three different characters, interacting with them on and off the court. In addition, a full Franchise mode will be featured, along with optimized gameplay and artificial intelligence (A.I.) to deliver a true basketball experience. Online roster updates will be available weekly, and NBA 09 will bring an expanded set of commentary featuring Kevin Calabro and Kenny "The Jet" Smith.
 

About BUZZ!(TM) Quiz TV -- PS3 (Available Fall 2008 / Not Yet Rated)
 

This fall BUZZ!(TM), the popular quiz show franchise, makes its way for the first time to PS3 with BUZZ!(TM) Quiz TV. BUZZ! Quiz TV comes stocked with five different channels of questions including Music, Movies & TV, Sports, Brainiac and Lifestyle, combining to deliver over 5,000 questions. Extending the quiz show network beyond the disc, up to four players from anywhere in the U.S. can team up for trivia showdowns in the online multiplayer mode, Sofa vs. Sofa, and new quiz packs to be available for download from the PLAYSTATION(R)Network. Also, for trivia fans wanting to see if they can trump others with their own vast library of knowledge, Mybuzzquiz.com will provide a global community for players to create and share their own quizzes online and make available to download on PS3.
 

BUZZ!(TM) Master Quiz -- PSP (Available Fall 2008 / Not Yet Rated)
 

Coming this fall, the BUZZ!(TM) franchise puts trivia in the palm of your hand with BUZZ!(TM) Master Quiz PSP(R) (PlayStation(R)Portable). Packing over 3,000 questions on topics including music, celebrities, TV, sports, science, nature, movies and more, BUZZ! Master Quiz puts players' knowledge to the test at home or on the go. When gaming solo, players can enjoy a series of 15 different quiz challenges in single-player mode. Staying true to the franchise's social gaming roots, BUZZ! Master Quiz also offers three new multiplayer modes designed specifically for PSP.
 

MotorStorm(TM) Pacific Rift -- PS3 (Available Fall 2008 / Not Yet Rated)
 

The most brutal offroad racing festival is back, with players this time attempting to tackle the diversity and unpredictability of a remote Pacific island environment. Developed by Evolution Studios exclusively for PS3, MotorStorm(TM) Pacific Rift revisits the intense racing action introduced in last year's MotorStorm(TM), this time allowing players to navigate a radically different tropical environment chock full of lush jungle, towering peaks, and crystal-clear water. Players will experience a greater selection of tracks and vehicles to choose, as well as extensive multiplayer options including four player split screen and races with up to 20 players online. Additionally players will be able to utilize a new photo mode to save images within the game and for the first time be able to take music from their PS3's HDD to create a customized soundtrack.
 

Resistance 2(TM) -- PS3 (Available Fall 2008 / Not Yet Rated)
 

On the brink of annihilation, mankind resumes the fight against the unstoppable Chimera on the shores of the United States. Thus the stage is set for Resistance 2(TM), the highly anticipated follow-up to Insomniac Games' best-selling PS3 launch title. Players will once again step into the war-torn boots of Sgt. Nathan Hale, who not only faces near impossible odds on the battlefield, but also struggles with the Chimera virus raging inside his own body. In addition to an epic single-player campaign, Resistance 2 will offer a truly unprecedented eight-player, class-based online co-op campaign and 60-player online competitive multiplayer built upon a 'massive battles, greater intimacy' mantra. Also, players can expect tightly integrated community support via MyResistance.net.
 

Killzone(TM) 2 -- PS3 (Available February 2009 / Not Yet Rated)
 

Developed by Guerilla Games, Killzone(TM) 2 is the highly anticipated first-person shooter created exclusively for PS3. Killzone 2 brings a highly detailed, ultra-realistic "theater of war", where players encounter lifelike and adaptable artificial intelligence (A.I.) from enemies as well as fellow soldiers, destructible environments, and stunningly detailed scenery. Set on the hostile enemy planet of Helghan, players will once again join the ranks of the ISA with a directive to battle through the harsh environment to capture the Helghast emperor and bring the enemy war machine to a halt. With an extensive single-player campaign and thrilling multi-player mode, Killzone 2 delivers a host of new weapons, vehicles, and gameplay elements all wrapped in an intense storyline.
 

About Sony Computer Entertainment America Inc.
 

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system, and its online and network services the PLAYSTATION(R)Network and PLAYSTATION(R)Store.
 

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, the PSP system and the PS3 system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.
 

Visit us on the Web at http://www.us.playstation.com/.
 

"PlayStation", "PS one", "PSP" and "PLAYSTATION" are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc
 

  "Blu-ray Disc" is a trademark.

  (1) Source: NPD Group, March 2008

  * User responsible for all applicable Internet fees. Some services or
    features may require additional fees.

Source: Sony Computer Entertainment America Inc.
 

Web site: http://www.playstation.com/
 

 

 

Sierra Entertainment's Video Game The Mummy: Tomb of the Dragon Emperor to Rise This Summer

Video Game Captures the Intense Action-Adventure, Fantastic Creatures and Epic Locations of Upcoming Universal Pictures' Supernatural Adventure Staring Brendan Fraser and Jet Li

LOS ANGELES, May 8  Sierra Entertainment, a division of Vivendi Games, today announced the development of The Mummy(TM): Tomb of the Dragon Emperor, a video game based on one of Summer 2008's most highly anticipated movies from Universal Pictures. The game, which will mirror the fast-paced action and adventure depicted in the film, is being developed by Eurocom Studios for the Wii(TM) home video game console and PlayStation(R)2 computer entertainment system and by A2M for Nintendo DS(TM).
 

The Mummy: Tomb of the Dragon Emperor game was created through a licensing agreement with Universal Pictures Digital Platforms Group.
 

"Sierra Entertainment is pleased to partner with Universal to deliver an exciting extension to this popular film franchise," said Al Simone, senior vice president, Global Marketing, Sierra Entertainment. "Developed in collaboration with the film's creative talent, The Mummy: Tomb of the Dragon Emperor video game will add another opportunity for players to experience the thrill and excitement of this adventure favorite."
 

"The Mummy is one of the most distinctive and expansive franchises in Universal's portfolio, and there is inherent gameplay in the property," said Bill Kispert, Vice President and General Manager, Interactive, Universal Pictures Digital Platforms Group. "The new film amps up the action, introduces a ruthless new villain and takes our heroes to incredible new locations. We are thrilled to bring all these attributes to life in this game."
 

In the third-person action-adventure game The Mummy: Tomb of the Dragon Emperor, players will take on the roles of Rick O'Connell and his son, Alex (played by Brendan Fraser and Luke Ford, respectively, in the film). Gamers will follow the lead characters on their harrowing journey -- across exotic locations from ancient Chinese catacombs to beautiful, but dangerous, Himalayan peaks -- to defeat the revived servants of the Dragon Emperor (Jet Li). The Mummy: Tomb of the Dragon Emperor allows players to switch seamlessly between gunplay and hand-to-hand melee attacks, and also features a fast and fluid combat system and an arsenal of weaponry that can be used to vanquish the many bone-chilling enemies players will face during their journey. Fans of the upcoming Universal Pictures film, directed by Rob Cohen and set to hit theatres this August 1st, will fight their way through The Mummy universe by utilizing combat, puzzle-solving and hieroglyphic decoding gameplay elements.
 

The Mummy: Tomb of the Dragon Emperor video game is expected to be available at North American retailers July 22, 2008. For more information, please visit the game's official Web site at http://www.mummyvideogame.com/.
 

About Sierra Entertainment
 

Sierra Entertainment (http://www.sierra.com/), a division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for personal computers, videogame systems and handheld gaming devices. Sierra features a strong portfolio of titles based on original IP and popular licenses from industry-leading content partners. Sierra has four integrated internal studios providing top-notch creative talents, development capabilities across multiple genres and a global perspective: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.
 

About Universal Pictures Digital Platforms Group
 

Universal Pictures Digital Platforms Group (UPDPG) is responsible for global digital product development, production, licensing, distribution, and growth strategy for the extensive catalogue of Universal's properties across new and emerging digital platforms, including mobile, video game consoles, personal computers, and other portable devices. With a worldwide mandate to help shape the digital future of Universal Pictures, the Group has offices in Universal City, California; London, England; and Tokyo, Japan.
 

Universal Pictures Digital Platforms Group is a unit of Universal Studios Home Entertainment and Universal Pictures. Universal Pictures is a division of NBC Universal, one of the world's leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is 80% owned by General Electric and 20% owned by Vivendi.
 

About A2M
 

A2M is one of Canada's foremost independent videogame developers. Since 1992, A2M has created original concepts and developed games for leading videogame publishers across all available platforms: portable, current generation and next generation. A2M employs over 430 people at its studio in Montreal. In 2006, A2M was the only Canadian company to simultaneously be ranked among The 50 Best Managed Companies and the Deloitte Canadian Technology Fast 50.
 

Wii and Nintendo DS are trademarks of Nintendo. (C) 2006 Nintendo. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.
 

Source: Sierra Entertainment

Web site: http://www.mummyvideogame.com/
http://www.sierra.com/
 

 

 

 

 

 

Ozura Partners with Mojos Mobile on Mobile Games Distribution in Europe

 

Singapore, Apr 22, 2008 – Ozura Mobile (“Ozura”), a leading international publisher and developer of mobile entertainment continues to strengthen its presence in the European market by announcing its partnership on mobile games distribution with Mojos Mobile OHG (“Mojos”). Mojos, a global operating content aggregator in Germany, signed agreement with Ozura to publish and distribute Ozura’s mobile games to all subscribers in Germany, Austria, Switzerland and Western Europe.

Ozura's most sought-after game titles, such as Stone Age Vengeance, Monsters and Magic and Beijing 2008 will be made available to European consumers through Mojos' mobile gaming portal (www.mojosmobile.com) and its distribution channels including Materna, AOL, Bob Mobile Arvato and others. With Mojos' strong global distribution network, Ozura’s mobile games may well reach hundred millions of mobile users in European market.

“Game downloads have already overtaken those of ring tones in a number of Western European markets. We believe that through this partnership, we can expect an increase of revenue as a result of entering into this mobile phone subscriber market,” said H.E. Mah, Ozura's Vice President of Marketing.

Juniper Networks, a well known research firm, said that the European mobile gaming market was worth €850 million in 2006, and this number will continue grow to €2.4 billion by 2012.

“Therefore, this is definitely the right time and opportunity to partner with Mojos because the market growth in Europe countries has immense potential.” Continued Mah.

About Ozura Mobile

Ozura Mobile is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company develop games for mobile phones based on J2ME, BREW or Symbian platform. Ozura's games are available all over the world through its wide distribution network consisting of thousands of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, please visit www.ozura.com.

About Mojos Mobile

-more-

Mojos Mobile is a global operating Content Aggregator, Provider and Publisher which founded in 2007 by experienced professionals in the mobile industry. Mojos Mobile offers an extensive portfolio of branded and non-branded content, covering thousands of items for use on mobile phones. The range covers high quality games, outstanding software solutions, exciting ring tones and thrilling videos. Mojos Mobile provides mobile content of outstanding quality which is experiencing a high increase of demand by end users.

 

 

Sony Computer Entertainment America Returns to Rock Coachella Valley Music & Arts Festival With a New Playstation(R) Experience

Three of the This Year's Must Have PLAYSTATION(R)3 Titles Bring the Noise to the Famed Desert Music Festival

FOSTER CITY, Calif., April 25 -- Sony Computer Entertainment America Inc. (SCEA) today announced a triumphant return to one of the entertainment industry's hottest music events, the Coachella Valley Music & Arts Festival (Coachella). SCEA will be on-site as one of the main sponsors to provide fans a first-look at three of its most-anticipated PLAYSTATION(R)3 (PS3(TM)) computer entertainment system releases, SingStar(TM), LittleBigPlanet(TM) and Gran Turismo(TM) 5 Prologue. Every year music fans from around the world gather to experience COACHELLA's adventurous mix of iconic headliners and wide-ranging, forward-looking performers.
 

Inside two fully-interactive entertainment tents, fans will experience the ultimate in gaming, social networking and community building while receiving a better understanding of the power of the PS3 system in High-Definition. Attendees will be immediately immersed in unique environments, including the highly innovative, original world of LittleBigPlanet. They will also be given the chance to show off their inner desire to be the next great singing sensation with SingStar and the opportunity to test their racing skills with the ultimate racing experience, Gran Turismo 5 Prologue. SCEA will also offer the opportunity to upgrade the fan's experience daily with rewards including VIP access and band meet and greets.
 

"We are pleased to be an integral part of this year's Coachella Valley Music & Arts Festival," said Ginger Kraus, senior director, promotions, Sony Computer Entertainment America Inc. "As one of the best American festivals, we are thrilled to present PS3 in a social, interactive and immersive environment that compliments the spirit of this festival."
 

SingStar and Gran Turismo 5 Prologue will share an interactive booth, with separate spaces and experiences for participants. The SingStar portion will feature a stage for novice and advanced vocalists to showcase their octave range in front of a live audience. After each number, attendees can surf PS3 system's online SingStore(TM) and view new downloadable songs available for the game when it releases on May 20. And, for those feeling brave, they can upload their personal performances via My SingStar Online and share it with others.
 

The section of the booth dedicated to Gran Turismo 5 Prologue will be an auto enthusiast's dream, complete with racing simulators where fans can test drive the new game from the world's best-selling racing franchise and participate in race events. In addition, fans will be treated to a celebrity competition on-site with artists featured in the Gran Turismo 5 Prologue soundtrack, including British electro-rock band "Does it Offend You, Yeah?", the French electro "Kavinsky" and others.
 

The LittleBigPlanet experience, housed within a 40' x 60' booth, will showcase the game's three main pillars, Play, Create and Share, and uniquely themed environments depicting game levels. Within the booth, fans with be treated to an original musical soundtrack as clouds breeze across the ceiling. Once inside, participants will be introduced to the main and highly-customizable character, Sackboy (or Sackgirl, depending on their preference). Continuing onward, multimedia vignettes will show participants the potential to create user-generated content in the game. Concluding the experience, fans will learn about the "Share" features of the game through the PLAYSTATION(R)Network, where their creations can be played by others online. The Communal Creativity Center will allow fans to decorate their own level and post it on the world, which showcase the game's community building aspect. U Artists, BATTLES, MGMT and Simian Mobile Disco will stop by to participate in the VIP gameplay area.
 

In addition, SCEA will have a special area within the Coachella campground at the Internet Cafe allowing fans to test their vocal skills on SingStar. SCEA will also participate in an exclusive event on Saturday night with T-Mobile entitled the "TMO Tone Def Party and SingStar Lounge." At this exclusive event, SCEA will provide party revelers with the opportunity to either rock the mike like a vandal or sing their heart's out like a pop diva with PS3, which features a new selection of SingStar hits before they are available in stores or online.
 

The independent Entertainment Software Rating Board (ESRB) rating for Gran Turismo 5 Prologue is "E" for "Everyone", for SingStar is "T" for Teen and the rating for LittleBigPlanet is pending. For more information about the ESRB visit http://www.esrb.org/.
 

About SingStar
 

Launching next month in the US, SingStar for the PLAYSTATION 3 system, the latest installment in the ever growing multi-million selling SingStar franchise, takes the franchise to the next level by giving players access to purchase hundreds of songs and videos across multiple genres, build and customize party playlists, and build a community of user-created performances.. Developed by Sony Computer Entertainment Europe's Worldwide Studios, SingStar brings the best hit list of rock, alternative, R&B, Rap and Pop music from artists that define the music industry. With SingStar for the PS3 system, players will be able to create their ultimate party playlist with an extensive catalog of downloadable songs featuring the real artists and videos, via the PS3 system online SingStore. Songs will be available to purchase and download, and a sizeable number of new songs will be added on a continual basis every few weeks.
 

About Gran Turismo 5 Prologue
 

With more than 48 million units shipped worldwide*, the award-winning Gran Turismo(TM) franchise for the PlayStation(R), PlayStation(R)2 computer entertainment system and PLAYSTATION(R)3 system is regarded as the best and most authentic driving simulation ever created due to its true-to-life graphics, authentic physics technology and design. Since the inception of the Gran Turismo franchise, famed creator Kazunori Yamauchi and Polyphony Digital Inc. in Japan have revolutionized the racing category as we know it today.
 

About LittleBigPlanet
 

Developed by Media Molecule, LittleBigPlanet(TM) is a new PLAYSTATION(R)3 (PS3(TM)) system community-based game with a hugely innovative concept behind it. Players meet on a blue and green planet scattered with individual plots -- and use their character's amazing abilities to play, create and share what they build with other users throughout the world via PLAYSTATION(R)Network.
 

About Sony Computer Entertainment America Inc.
 

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) handheld entertainment system, and the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services PLAYSTATION(R)Network and PLAYSTATION(R)Store.
 

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, the PSP system and the PS3 system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.
 

About The Coachella Valley Music & Arts Festival:
 

The acclaimed music festival takes place annually in April at the breathtakingly beautiful and peaceful Empire Polo Field in Indio, CA. Every year music fans from around the world gather to experience COACHELLA's adventurous mix of iconic headliners and wide-ranging, forward-looking performers. The festival has been described as "The Best American Festival" (ROLLING STONE); "probably the best festival in the world" (England's NME); " ... the Kentucky Derby of rock" and " ... the most significant annual pop event in the country" (LOS ANGELES TIMES); and "If outbreaks of promising collegiate rock were on a map ... (this) festival would have a pin in most of them" (New York Times).
 

Visit us on the Web at http://www.us.playstation.com/
 

"PlayStation", "PS one", "PSP" and "PLAYSTATION" are registered trademarks, and "PS3" is a trademark of Sony Computer Entertainment Inc SingStar is a trademark of Sony Computer Entertainment Europe.
 

(C) 2007 Sony Computer Entertainment Europe. Published by Sony Computer Entertainment America Inc. Developed by SCEE London Studio. All rights reserved. LittleBigPlanet (C)2007 Sony Computer Entertainment Europe.Developed by Media Molecule. LittleBigPlanet is a trademark of Sony Computer Entertainment Europe. (C)2008 Sony Computer Entertainment Inc. "Polyphony Digital" logo is a registered trademark and Gran Turismo is a trademark of Sony Computer Entertainment Inc.
 

*Worldwide Sales Data as of the end of December 2007
 

Source: Sony Computer Entertainment America Inc.


 

Web site: http://www.playstation.com/
 

NOTE TO EDITORS: More press information and assets for SingStar, LittleBigPlanet and Gran Turismo 5 Prologue can be found at our media website: http://presscenter.playstation.com / Username: SCEA / Password: SC3APR

 

 

Gamers, Group Up: Sin City Hosts Sony Online Entertainment's Fan Faire, August 14-17, 2008

-Ultimate Vacation Destination for Online Video Game Players Features Colorful Costumes, Passionate Players and More in Las Vegas-

SAN DIEGO, April 17 -- Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced the date for its annual Fan Faire, a real-life social event where thousands of gamers from around the world gather with members of their online community to play video games and make new friends.

This year's four-day extravaganza, which includes gameplay tournaments, a costume contest, a silent auction for game memorabilia, real-life quests and exclusive 'sneak peeks' at upcoming products from SOE, will be held August 14-17, at the Las Vegas Hilton in Las Vegas, Nevada.

"Fan Faire is by far the best vacation destination for SOE gamers, their families and friends," said Alan Crosby, Senior Director, Global Community Relations, Sony Online Entertainment. "This is the ultimate party for gamers and a great chance to meet up with their online friends in the real world."

In addition to enjoying the whimsical game-driven environment, attendees at SOE's Fan Faire 2008 will be privy to the second ever live community address from SOE President John Smedley, as well as How-To forums, game development panels, a party for the players and much more. Fan Faire attendees will also have the opportunity to meet the development teams for some of the world's most successful online PC games, with specific activities and games being planned for each game. In addition, demos of the upcoming SOE titles, The Agency(TM), Free Realms(TM), as well as others, will be showcased. Fan Faire promises to deliver a weekend packed with activities and adventure for everyone ranging from casual gaming fans to entire guilds of vacationing gamers who can bring their families along on this quest for fun and excitement.

For more information, or to register, visit http://www.soefanfaire.com/

About Sony Online Entertainment

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX, Seattle, WA, Denver, CO and Taiwan, SOE has an array of cutting-edge games in development.

SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC. Untold Legends is a trademark of Sony Online Entertainment LLC.

Source: Sony Online Entertainment LLC

 

Web site: http://www.soefanfaire.com/

 

 

SEGA AND MARVEL ANNOUNCE THE SUPER-POWERED VOICE CAST FOR THE IRON MAN VIDEO GAME

 

http://www.sega.com/gamesite/ironman/index.php

 

SAN FRANCISCO & LONDON (March 20, 2008) –SEGA® of America, Inc., SEGA Europe Ltd., and Marvel Entertainment, Inc. announced today that the Iron Man™ video game, based on the successful Marvel comic book series and the upcoming film by Marvel Studios, will feature the voice talents of Robert Downey Jr., Terence Howard and Shaun Toub. All three actors will reprise their onscreen roles of Tony Stark ( Downey ), Lt. Col. James “Rhodey” Rhodes (Howard), and Yinsen (Toub). The Iron Man video game launches day and date with the blockbuster movie on May 2, 2008.

 

Iron Man, an explosive third-person action shooter game that pits one of the world’s most renowned Super Heroes against unspeakable odds, draws its story from the upcoming movie while also incorporating story elements from original Iron Man comic books. Using the advanced technology in Iron Man’s suits of armor, gamers can take advantage of the wide array of high-impact weapons to strategically annihilate any enemy force standing in their way. Before tackling stunning and immense open battlefields, players can customize their armor suit as they encounter progressively more vicious enemies, and fight in epic battles that could challenge even the toughest Super Heroes.

 

Iron Man is the story of Tony Stark, a billionaire industrialist and inventor who had it all. But during a routine weapons test in the Middle East , Stark was captured and forced to construct the ultimate weapon. Instead of following his captors’ demands, Tony built his own devastating weapon – a powerful suit of armor that provided the key to his heroic escape. From this point forward, Tony Stark became more than a man. He became Iron Man.

 

Iron Man will be available this spring for the Xbox 360® video game and entertainment system from Microsoft, the Wii™ home video game system, the PLAYSTATION®3 computer entertainment system, the PlayStation®2 computer entertainment system, the Nintendo DS™, the PSP® (PlayStation®Portable) system and Windows-based PC. For more information please go to www.sega.com. For screenshots, art and trailers , please visit the SEGA FTP site at http://segapr.segaamerica.com.

 

About SEGA of America Inc.:

SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home.  The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc.  SEGA of America’s Web site is located at www.sega.com.

 

About SEGA Europe Ltd.:

SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe’s web site is located at www.sega-europe.com.

 

About Marvel Entertainment, Inc.

With a library of over 5,000 high-profile characters built over more than sixty years of comic book publishing, Marvel Entertainment, Inc. is one of the world's most prominent character-based entertainment companies. Marvel utilizes its character franchises in licensing, entertainment (via Marvel Studios), publishing (via Marvel Comics) and toys, with emphasis on feature films, home DVD, consumer products, video games, action figures and role-playing toys, television and promotions. Marvel's strategy is to leverage its franchises in a growing array of opportunities around the world. For more information visit www.marvel.com.

 

 

Eidos Interactive Ltd Announces Looney Tunes(TM): Cartoon Conductor For Nintendo DS(TM)

Join Daffy, Porky, Sylvester and Bugs Bunny on stage in their latest musical caper

-- Eidos Interactive Ltd, creators of some of the world's leading video game properties, today announced Looney Tunes: Cartoon Conductor, a rhythm action game that puts you in charge of an orchestra that conducts the music to your favorite Looney Tunes cartoons. Looney Tunes: Cartoon Conductor, licensed from Warner Bros. Interactive Entertainment, will debut in June 2008 for Nintendo DS.

Players unleash musical abilities using the DS stylus to conduct the orchestra like a maestro and compose the music to classic Looney Tunes cartoon scenes featuring infamous characters such as Bugs Bunny, Porky Pig, Daffy Duck, Sylvester the Cat and Tweety. Once the famous scenes are successfully recreated, gamers will be rewarded with clips from favorite Looney Tunes cartoon moments.

"This is a game for absolutely everybody who enjoys simple but addictive gameplay," said Richard Lassiter, Brand Manager for Eidos. "The DS is the perfect console for this type of pick-up-and-play game, and Looney Tunes: Cartoon Conductor is the best way to relive those classic Looney Tunes moments."

Looney Tunes: Cartoon Conductor, developed by Amaze Entertainment, will be available in June 2008

ABOUT WARNER BROS. INTERACTIVE ENTERTAINMENT

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier publisher, licensor and developer of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming. Leveraging the distribution, marketing and sales infrastructure within Warner Home Video, WBIE is a significant worldwide publisher for both internal and third party game titles.

About Eidos Interactive Ltd

Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) creators of some of the world's leading video game properties. Eidos consists of offices across Europe and the US and several development studios including Crystal Dynamics, IO Interactive, Beautiful Game Studios and Eidos Montreal. The Group has a valuable combined portfolio of intellectual property including: Tomb Raider, Hitman, Deus Ex, Championship Manager and Just Cause.

LOONEY TUNES: CARTOON CONDUCTOR Software (C) 2008 Eidos Interactive Ltd. Nintendo DS is a trademark of Nintendo. (C) 2006 Nintendo. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

LOONEY TUNES and all related characters and elements are trademarks of and (C) Warner Bros. Entertainment Inc.

WB SHIELD: (TM) & (C) Warner Bros. Entertainment Inc.

(s08)

Source: Eidos Interactive Ltd

Web site: http://www.eidos.com/

 

 

Gameloft Continues Winning Streak With Release of Derek Jeter Pro Baseball 2008

Top-Ranked Baseball Sim Offers New Features for '08

-- Gameloft(R), a leading publisher and developer of video games for mobile phones, is pleased to announce the release of Derek Jeter Pro Baseball 2008, the fourth in their series of hit baseball sim games. Thanks to its realistic and award-winning gameplay, Gameloft's' Derek Jeter Pro Baseball series is the preeminent baseball sim for mobile gamers with more than one million games sold in the U.S. alone.

"It's fitting that one of baseball's most popular players, Derek Jeter, headlines the most advance baseball sim available for mobile devices," said Gonzague de Vallois, senior vice president of Publishing, Gameloft. "Our latest installment builds upon previous versions through exciting new features and upgrades that are sure to captivate every baseball fan."

"I am very excited about my ongoing partnership with Gameloft, a company that continues to set the standard for the mobile gaming industry," said Derek Jeter.

Derek Jeter Pro Baseball 2008 offers the most realistic mobile baseball game to date. Players can now hone their "A Game" with exclusive tips and trivia from Derek Jeter himself. A newly rendered stadium sets the back-drop for a whole new look as Derek Jeter Pro Baseball 2008 is the first mobile game to feature the catcher, offering a greater sense of immersion into the game.

A 58 game season and advanced roster management provides a full-season's worth of gameplay, and a more demanding pitching mechanic in the Difficult Mode ensures a challenge for those veteran players. With Playoffs, league rankings and detailed stats for every team, Derek Jeter Pro Baseball 2008 has the content players demand in a baseball sim.

Derek Jeter Pro Baseball 2008 will continue its winning season as the benchmark mobile baseball game. Derek Jeter Pro Baseball 2008 is available on most U.S. carriers. To check the game's availability with your carrier, text "JETER" to 82174 on your mobile phone.

About Gameloft

Gameloft is a leading international publisher and developer of video games for mobile phones. Established in 1999, it has emerged as one of the top innovators in its field. The company creates games for mobile handsets equipped with Java, Brew or Symbian technology. The total number of games-enabled handsets is anticipated to exceed two billion units in 2008.

Partnership agreements with leading licensors and sports personalities such as Ubisoft Entertainment, Universal Pictures, ABC, Dreamworks Animations SKG, Endemol, 20th Century Fox, Viacom, Sony Pictures, Touchtone Television, Warner Bros., FifPro, Lamborghini, Paris Hilton, Gus Hansen, Kobe Bryant, Derek Jeter, Reggie Bush, Llewton Hewitt, Jonny Wilkinson or Robin Ho allow Gameloft to form strong relationships with international brands. In addition to the partnerships, Gameloft owns and operates titles such as Block Breaker Deluxe, Asphalt: Urban GT and New York Nights.

Through agreements with major telephone wireless carriers, handset manufacturers, specialized distributors and its online shop, Gameloft has a distribution network in over 80 plus countries.

Gameloft has worldwide offices in New York, San Francisco, Seattle, Montreal, Mexico, Buenos Aires, Paris, London, Cologne, Milan, Madrid, Lisbon, Copenhagen, Warsaw, New Delhi, Seoul, Beijing, Hong Kong, Tokyo and Sydney. Gameloft is listed on Euronext Paris (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA)

For more information visit http://www.gameloft.com

Source: Gameloft

 

Steampunk Fantasy Game 'Edge of Twilight' Coming To Xbox 360(TM), PLAYSTATION(R)3 System and Windows PC

Strikingly Original Action Adventure Game, Powered By Unreal Engine 3, Hits Shelves in 2009

-- SouthPeak Games announced today that FUZZYEYES' "Edge of Twilight" will be available for the Xbox 360(TM) video game and entertainment system, PLAYSTATION(R)3 computer entertainment system and Windows PC in 2009. The game is currently deep in development at FUZZYEYES utilizing SouthPeak's studio-wide Unreal Engine 3 license.

"We are very excited to help bring FUZZYEYES' creative vision to life. The team spent a lot of time developing a comprehensive story to give the universe a history and purpose, which can change based on the players' interaction within the world," said Melanie Mroz, CEO of SouthPeak.

"Edge of Twilight" takes the player into a lavishly envisioned steampunk world to play as Lex, an outcast bounty hunter who finds himself caught between clashes of two polar opposite civilizations. Delivering a unique brand of fast-paced cinematic action, the game will be a truly immersive experience.

"It is energizing to see our unique vision take shape. We are bringing some unusual ideas to the table and so far we couldn't be happier with the results," said Wei-Yao Lu, CEO of FUZZYEYES. "Gamers should look forward to 2009!"

Edge Of Twilight will be released in 2009. Visit www.edge-of-twilight.com for more.

About SouthPeak Games

SouthPeak Interactive, LLC develops and publishes interactive entertainment software for all current hardware platforms including: PLAYSTATION(R)3 computer entertainment system, PSP(R) (PlayStation(R)Portable) system, PlayStation(R)2 computer entertainment system, Xbox360(TM) video game and entertainment system, Wii(TM), Nintendo DS(TM) and PC. SouthPeak's games cover all major genres including action/adventure, role-playing, racing, puzzle/strategy, fighting and combat. SouthPeak's products are sold in retail outlets in North America, Europe, Australia and Asia. SouthPeak is headquartered in Midlothian, Virginia, and has offices in Grapevine, Texas and London, England. http://www.southpeakgames.com/

In January, SouthPeak Interactive, LLC and Global Services Partners Acquisition Corp. (BULLETIN BOARD: GSPA, GSPAB, GSPAW, GSPAZ) jointly announced that they have agreed to a business combination resulting in a new publicly held entity that will be called SouthPeak Interactive Corporation. The transaction will allow SouthPeak to access the public markets to accelerate its growth strategy and take advantage of strong industry growth trends.

About Unreal Engine 3

The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's advanced toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at www.unrealtechnology.com.

About FUZZYEYES:

FUZZYEYES focuses on developing high quality original IP titles for PLAYSTATION(R)3, Xbox 360(TM), PlayStation(R)2 and PC. With offices in Brisbane (Headquarters), Taipei, Beijing (2007) and Singapore (2008), FUZZYEYES provides a competitive advantage in multiplex markets.

Unreal is a registered trademark of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

Source: SouthPeak Games

Web site: http://www.southpeakgames.com/
http://www.unrealtechnology.com/
http://www.edge-of-twilight.com/

Microsoft Provides Thrilling First Look at Xbox 360 Blockbuster Portfolio for 2008, Announces 'Gears of War 2' Ships This November

The world's hottest developers pave the way for a banner year with a blockbuster lineup that includes 'Gears of War 2,' 'Fable 2,' 'Ninja Gaiden II' and a rich mix of indie Xbox LIVE Arcade titles.

-- Today at the Game Developers Conference (GDC) 2008, Microsoft Corp. provided an exciting glimpse at what promises to be another landmark year for games and online entertainment on the Xbox 360 platform and officially announced the launch of "Gears of War 2," exclusively for Xbox 360 this November.

Providing a dramatic close to Microsoft's GDC keynote address, Epic Games Inc.'s lead designer Cliff Bleszinski announced that the epic saga of Marcus Fenix and Delta Squad continues exclusively on the Xbox 360 this fall with "Gears of War 2." This highly anticipated sequel to the 4.5 million-selling blockbuster "Gears of War" delves deeper into humanity's struggle for survival against the nightmarish Locust Horde, and promises to take high-definition visuals to a whole new level.

In addition, acclaimed developer Peter Molyneux of Lionhead Studios took the stage to showcase exciting new multiplayer features for "Fable 2," introducing dynamic cooperative play, a first to the franchise. Molyneux also announced that later this year, and before the launch of "Fable 2," gamers can get a sneak peek at the game's world when the "Fable 2" pub games debut as a stand-alone download on Xbox LIVE Arcade. When "Fable 2" launches, gamers will have the ability to transfer currency earned in the pub games directly to their character in "Fable 2." This unique and first-of-its-kind experience, which can be found only on Xbox LIVE Arcade, will give the millions of "Fable" fans and gamers all around the globe the opportunity to jump into the "Fable 2" world with money already in the bank.

Tomonobu Itagaki also revealed new "Ninja Gaiden II" game-sharing features, including Ninja Cinema, which is enabled solely through Xbox LIVE, providing exciting and innovative entertainment experiences for the more than 10 million Xbox LIVE members worldwide by allowing players to record and upload their best ninja moves to Xbox LIVE.

"To our team the original game was just a tease, the appetizer to the 'Gears of War' characters and new style of gameplay. We were so amped to get to the next chapter, and dig deeper into the universe of this franchise," said Cliff Bleszinski, lead designer for Epic Games. "'Gears of War 2' is an even bigger, better, and more badass experience than the first game, and we can't wait to get it in the hands of eager gamers this November."

This year, the most anticipated games will be found exclusively on Xbox 360, including the next chapters of top franchises such as "Gears of War," "Fable" and "Ninja Gaiden," as well as new titles such as "Too Human."

-- "Gears of War 2" (Epic Games). "Gears of War 2" is the sequel to the

4.5 million-selling blockbuster that redefined the third-person

tactical action game genre. "Gears of War 2" continues the story of

Marcus Fenix and Delta Squad in an epic saga of survival, loss and

retribution. Developed by Epic Games exclusively for Xbox 360, "Gears

of War 2" launches this November.

-- "Fable 2" (Lionhead Studios). In addition to the dynamic co-op mode

unveiled onstage, Peter Molyneux also announced that Carbonated Games

is bringing the "Fable 2" experience to Xbox LIVE Arcade. Before the

game's launch, gamers will be able to get an early taste of the "Fable

2" experience and gain a head start on earning currency for use in

"Fable 2" by playing "Fable 2" -- themed pub games that will be

downloadable via Xbox LIVE Arcade. The currency earned in these Xbox

LIVE Arcade titles will enable players to purchase items in "Fable 2"

when the game launches later this year.

-- "Ninja Gaiden II" (TECMO/Team NINJA). Tomonobu Itagaki debuted several

tantalizing new Xbox LIVE features of "Ninja Gaiden II," including the

ability to capture and share videos of a player's glorious battles via

the Ninja Cinema feature and upload them to Xbox LIVE. "Ninja Gaiden

II" launches worldwide this June.

-- "Too Human" (Silicon Knights). Microsoft also showcased the epic

action game from renowned Canadian developer Silicon Knights, "Too

Human," at a media event before today's keynote address. In "Too

Human," players are treated to a nonstop barrage of action powered by

the seamless integration of melee and firearms combat, plus deep

role-playing elements fueled by breathtaking visuals enabled by the

power of Xbox 360.

 

With online multiplayer gameplay, downloadable content and ways to stay in contact with a global community, these forthcoming blockbusters harness the power of Xbox LIVE to create truly innovative and exciting entertainment experiences. Each game also comes packed with Achievements, so Xbox LIVE members can help add to the more than 1 billion Achievements already unlocked on the service to date. And, as with the "Fable 2" pub games, downloadable content in Xbox LIVE Marketplace allows gamers the opportunity to customize and enhance their gameplay experiences. Since the service launched, Microsoft has seen more than $250 million in digital revenue from Xbox LIVE Marketplace through the purchase of more than 20 billion Microsoft Points.

Xbox LIVE members have been using a large portion of those Microsoft Points in Xbox LIVE Arcade, which is the premier destination for digitally distributed, high-definition original and classic games. With over 116 games to choose from on Xbox LIVE Arcade, everyone's invited to get instantly immersed in the fun. Xbox LIVE Arcade is also home to the world's most innovative independent developers, with more than 25 independent studios serving as the creative fuel behind the original games that represent more than a quarter of the Xbox LIVE Arcade library. The following titles represent a sample of games launching on Xbox LIVE Arcade in the near future from the world's leading independent developers:

-- "Braid" (Number None Inc.). Developed by Independent Games Festival

Winner and experimental game designer Jonathan Blow, "Braid" is a

platform experience that bends all the rules with the manipulation of

time. "Braid" will launch this spring.

-- "Castle Crashers" (The Behemoth). "Castle Crashers" is the second

title currently in development by award-winning independent developer

The Behemoth, creator of "Alien Hominid HD." The role-playing game

(RPG) adventure will let up to four players hack, slash and smash

their way together through a visually stunning hand-drawn landscape.

"Castle Crashes" launches this summer.

-- "Defense Grid: The Awakening" (Hidden Path Entertainment LLC).

"Defense Grid: The Awakening" is the definitive tower defense game

experience designed specifically for Xbox LIVE Arcade and launches

this summer.

-- "Go! Go! Break Steady" (Little Boy Games). An Xbox LIVE Arcade

exclusive, "Go! Go! Break Steady" is the debut title from independent

developer Little Boy Games. The combination music and puzzle game

combines break dancing with novel gameplay and launches this summer.

-- "Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness"

(Hothead Games). The first video game collaboration between Penny

Arcade creators Mike "Gabe" Krahulik and Jerry "Tycho" Holkins and

legendary game designer Ron Gilbert, "Penny Arcade Adventures" is an

RPG-adventure game set in a highly stylized 1920s universe filled with

bizarre characters, outrageous combat and adult humor. The first

episode of the game launches this summer.

 

About Xbox 360

Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 has a portfolio of more than 300 games in nearly 40 countries. More information can be found online at http://www.xbox.com/xbox360.

About Microsoft Game Studios

Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox and Xbox 360 video game systems, the Windows operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games), including such franchises as "Age of Empires," "Flight Simulator" and "Zoo Tycoon"; Xbox and Xbox 360 (http://www.xbox.com/), including such games as "Gears of War" and franchises such as "Halo," "Fable," "Project Gotham Racing" and "Forza Motorsport"; and MSN Games (http://www.games.msn.com/), the official games channel for the MSN network and home to such hits as "Bejeweled" and "Hexic."

About Xbox LIVE

Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects millions of members across 26 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.

About Xbox LIVE Arcade

Xbox LIVE Arcade on Xbox 360 is the premier destination for digitally distributed high-definition games. Xbox LIVE Arcade is a fast-growing phenomenon with a diverse library of original development and classic titles from the world's best independent and established developers and publishers. With a dynamically updated library and free trials for every title, Xbox LIVE Arcade makes it easy for every type of gamer - from casual to hard-core - to get instantly immersed in the fun. Xbox LIVE Arcade also lets friends connect and play these incredible games either from the same room or from around the world via the Xbox LIVE online entertainment network. More information can be found online at http://www.xbox.com/en-US/games/livearcade.

About Microsoft

Founded in 1975, Microsoft (NASDAQ:MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Source: Microsoft Corp.

Web site: http://www.microsoft.com/

 

Nintendo Reveals Its Next Engaging Experiences

WiiWare, Wii Fit, Super Smash Bros. Brawl Shown at Game Developers Conference

-- The Game Developers Conference in San Francisco attracts the top creative minds in the video game industry. With that audience on hand, Nintendo announces news that reinforces its commitment to provide entertaining and enriching experiences for veteran and new gamers alike. WiiWare(TM), Nintendo's new downloadable game service, launches May 12 and expands development opportunities for developers the same way Wii(TM) expanded the world of video game players. Wii Fit(TM), the upcoming title for Wii, launches May 19 and introduces the Wii Balance Board(TM) peripheral. And Super Smash Bros.(R) Brawl draws in fans of all kinds.

"We are excited to participate in the Game Developers Conference this year to share with developers and consumers alike our upcoming unique services and products," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "We are hopeful that they will appreciate our offerings of WiiWare, Wii Fit and Super Smash Bros. Brawl, which represent a trio that will continue to attract new players to the world of video games."

At the conference, Nintendo speakers will outline a number of plans for the coming months on their respective panels:

WiiWare: Nintendo's upcoming WiiWare changes the way both developers create and consumers access video games. Through WiiWare, Nintendo hopes to offer developers a virtual laboratory that serves as a breeding ground for new games, which encourages great ideas that creators always wanted to develop. The combination of low development barriers and unique game experiences found only on Wii should enable developers to try new ideas with lower risk in a quicker, more creative and affordable way.

Meanwhile Wii owners can download a multitude of cool new games from different genres, including some that are unprecedented, which can be purchased from home at a dynamic price range. WiiWare also empowers consumers to determine with their Wii Points which games have the right stuff to become the next big thing.

WiiWare will be a repository for all types of experiences -- literally, something for everyone. Early WiiWare games will come from celebrated developers like Square Enix, which is creating FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King, a simulation game for all ages. Also watch for games from up-and-coming developers like Frontier with its fresh, enchanting platform adventure LostWinds and a new episodic game series from Telltale. The first U.S. WiiWare games will be available on May 12.

Wii Fit: Wii Fit demonstrates Nintendo's commitment to gamers of all kinds. It combines fun and fitness for every member of the family to keep active and play together. Wii Fit launches May 19 in the United States and comes with the weight-and-motion-sensing Wii Balance Board that Nintendo representatives demonstrated could hold great promise for future game development as well. Third-party publishers are already working on new games and applications that will make use of the Wii Balance Board. Additionally, Wii Fit includes access to the Wii Fit Channel, an interactive channel that lets users check in each day to track their fitness progress through weight and BMI. In Japan, Wii Fit has sold more than 1.4 million units since its Dec. 1 launch.

Super Smash Bros. Brawl: This action game launches March 9. With dozens of characters, settings, options and ways to play, it has something for everyone. The game includes characters from all across the Nintendo universe. The previous installment in the franchise went on to become the best-selling game of all time for Nintendo GameCube(TM).

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

About Nintendo: The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.5 billion video games and more than 430 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.

Source: Nintendo


etanner@golinharris.com, both of GOLIN HARRIS, for Nintendo Co., Ltd.

Web site: http://www.nintendo.com/

 

Ozura Partners with Vinamob on Mobile Games Distribution in Vietnam

=========================================================================

Singapore, March 17, 2008 – Ozura Mobile (“Ozura”), a leading international publisher and developer of mobile entertainment today announced a strategic partnership on distribution of mobile games with Vinamob Venture Company Limited (“Vinamob”), a leading publisher of mobile content and services in Vietnam. Vinamob was officially assigned as Master Content Provider (MCP) of Ozura to publish and distribute Ozura’s mobile games to all mobile subscribers in Vietnam market.

As part of the agreement, Vinamob will market and distribute all Ozura's highly acclaimed new games including Beijing 2008, Music Revolution, Cubix and others to mobile subscribers through its distribution network including 3 main mobile operators i.e. Viettel Mobile, Mobifone & Vinaphone, serving more than 35 million mobile subscribers. Vinamob will also sell Ozura’s mobile games directly to consumers through the Piggymob brand (www.piggymob.com).

“The last three years have seen Vietnam's mobile phone market grow beyond the 8% average growth rate of the economy and registering highest growth rates of mobile users globally. We are excited about the collaboration with Vinamob to launch our new games to the market. Our partnership with Vinamob will spearhead our distribution of new and exciting mobile games in Vietnam market,” said H.E.Mah, Ozura’s Chief Marketing Officer.

As per the industry experts, a 270% growth is imminent with mobile phone users swelling to almost 45.78 Million in Vietnam by 2010.

“With these predicted statistics, Vinamob is very optimistic that the mobile gaming industry will experience a parallel growth. This partnership also signifies an important milestone in Vinamob’s penetration of the mobile games market in Vietnam,” said Derek Tey, General Director of Vinamob.

About Ozura Mobile

Ozura Mobile is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on J2ME, BREW or Symbian platform. Ozura's games are available all over the world through its distribution network of thousands of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information,

please visit www.ozura.com .

About Vinamob

Vinamob Venture is a subsidiary of Godynamic Investment, an investment capital firm focused on high growth information technology, telecommunication industry. The company is one of the fastest growing companies in the world in providing the future era of innovative wireless mobile application and technology platform services. With the fast-moving changes in the mobile telecommunication industry, Vinamob has been continually involved in designing and developing world-class mobile platform with the aim of professionalism, high-quality and customer satisfaction. Having connected to 500 mobile networks in the region, we support thousands of  
developers and distributors around the world.

 

 

Ma Bell, Meet Joe Gamer: Sony Online Entertainment Ushers in New Era of Voice Chat for Online Games With Powerful Suite of Communication Services

- SOE Gives In-Game Chat an Audio Overhaul in Agreement with Vivox(R) -

-- Sony Online Entertainment LLC (SOE), a worldwide leader in massively multiplayer online games, is poised to revolutionize the way gamers stay connected with sophisticated new voice services where fellow gamers and guild mates are never more than a shout away.

Need standard chat for groups and raids? Check. Don't want to tie up your own bandwidth? Roger that. Want your voice to sound completely different? Done. Late for your raid but want to take part in the group setup by cell phone? Can do. Dream of having in-game voicemail? There ya go. Playing a non-SOE game but want to use this service, free of charge? Aye.

These powerful community building features and tools are coming to SOE games at no additional cost to players and go far beyond basic real-time chat with the usual headset and microphone setup that is commonly used today.

In an agreement announced Wednesday at the Game Developers Conference between SOE and Vivox, Inc., an established provider of high quality voice communications, players will be able to access a suite of voice communication tools including voice mail, voice fonts to synthesize player voices into in-game character voices, and the ability to receive external calls in SOE games.

"We're proud to offer this level of communication power and flexibility to gamers. These new voice services not only replace many of the voice chat options currently available but add a broad range of capabilities that streamline communication and empower gamers to maintain their online relationships in both the real and virtual worlds," said John Smedley, President of Sony Online Entertainment. "We are giving gamers the ultimate one-stop shop to stay in touch at all times."

Beyond voice and guild chat channels, North American players will get a special PIN number to dial in from either a land line or cell phone and connect with fellow guild members. SOE anticipates adding additional features including voicemail, broadcast messages, SMS text messaging and an initial offering of six high-quality voice fonts that replace a player's actual voice with something completely different.

With the 3D voice chat, players will be able to walk their avatars into the taverns in EverQuest II, for example, and strike up a conversation with players like they would walking into a tavern or restaurant in the real world. Gamers can manage their conversations with buddy lists, volume controls and commands to leave and join audio channels at will.

SOE's plan is to add these services to SOE's games, as well as integrate it with SOE's Station Launcher, so anyone who uses the Station Launcher, even if they don't otherwise subscribe to an SOE game, can take advantage of these powerful voice chat capabilities. Furthermore, the voice features will be hosted and professionally managed on the Vivox Network so users won't be cutting into their valuable bandwidth.

"We are thrilled to team up with SOE to bring Vivox voice chat and related services to their game community," said Rob Seaver, CEO of Vivox. "SOE is an industry leader with a long history of offering exceptional games and innovative services to players. Their plan to offer such a comprehensive voice service to their gamers is just another reflection of their commitment to delivering the best possible game experience and fostering community."

SOE's current catalog of massively multiplayer online games includes EverQuest(R), EverQuest(R) II, Star Wars Galaxies, PlanetSide and Vanguard: Saga of Heroes, as well as upcoming titles such as The Agency.

About Sony Online Entertainment

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX, Seattle, WA, Denver, CO and Taiwan, SOE has an array of cutting-edge games in development. SOE is owned by Sony Pictures Digital and Sony Computer Entertainment America.

About Vivox, Inc.

Vivox provides high quality, massively scalable voice chat for online games and virtual worlds. Developers can enhance game play and foster community with Vivox's advanced feature set and unparalleled service. Today, the Vivox Network supports millions of users in more than 180 countries. Customers include CCP Games, Icarus Studios, K2 Network, Linden Lab, Metaversum, Pixel Mine Games, Simutronics, Sony Online Entertainment, Stratics, Wizards of the Coast and others. For more information: http://www.vivox.com/.

Source: Sony Online Entertainment LLC

Web site: http://www.station.com/
http://www.vivox.com/


Highly-Acclaimed Independent Videogames Developer Insomniac Games Announces 'Nocturnal Initiative'

Ratchet & Clank(R) and Resistance(TM): Fall of Man Creators Kick Start Industry-Wide Tech Sharing by Providing Free Source Code, Tips and Tutorials

-- Independent console games developer Insomniac Games, creators of the multimillion-selling Ratchet & Clank(R) and Resistance(TM) franchises, today unveiled a tech-sharing initiative dubbed 'Nocturnal' in which it will share elements of its technology source code and presentations free of charge with the worldwide development community.

"The Nocturnal initiative is designed to encourage greater communication and information sharing among the development community because it will ultimately enable us all to create better games at a lower development cost," said Mike Acton, engine director, Insomniac Games. "And, in the end, it's all about making great games."

Nocturnal is being deployed in separate phases. The first phase, Insomniac's "R&D" site (http://www.insomniacgames.com/tech/techpage.php), launched in August 2007, and has been updated every Wednesday with new presentations, research and articles since. Phase two will be launched shortly, and will open some of Insomniac's source code under a liberal open-source license. Source code will be documented and downloadable from a wiki at (http://nocturnal.insomniacgames.com/). Insomniac will further support Nocturnal by releasing additional source code, research and presentations in the future.

"We feel that the time has come to share what we have learned, and learn from others to improve our solutions to the common problems that present themselves when making a game," said Geoff Evans, an Insomniac senior tools programmer who helped develop and launch Nocturnal.

Insomniac is allowing developers to use elements of its proprietary third-generation PLAYSTATION(R)3 (PS3(TM)) tools chain source code for any purpose, for free. Source code makes up the technological building blocks that drive software development. It is often closely guarded by companies as they create their technology. However, this has led to many functions and pieces of code being re-written time-and-time again, wasting resources across the industry and ultimately affecting consumers' gameplay experiences.

"We see Nocturnal as a long-term project that may be valuable for those who want to develop similar technology as us, but without the same effort we needed," Acton explained. "We also believe Nocturnal may be valuable for our fans to gain insight to our production processes, while communicating our ideas with a larger group gives us the opportunity to generate feedback on our approaches and ultimately improve them."

Insomniac Games is the first studio developing a third-generation PS3 title with its work on Resistance 2(TM). The company's second-generation title, Ratchet & Clank Future(R): Tools of Destruction(TM), was acclaimed for its CG-movie-quality graphics upon its release in 2007.

About Insomniac Games

Insomniac Games is a wholly independent console videogames developer that has released award-winning hits for the PlayStation(R) game console, the PlayStation(R)2 computer entertainment system and PLAYSTATION(R)3 for 14 years. The company created the first three Spyro the Dragon(TM) games, the Ratchet & Clank(TM) franchise and Resistance: Fall of Man(TM), which have combined to sell more than 25 million units worldwide. Insomniac Games is currently developing Resistance 2(TM), which will release this fall, exclusively for PlayStation 3.

In addition to making blockbuster videogames, Insomniac is known for ranking among the top four "Best Small Companies to Work for in America" in 2005 and 2006 and among the Top 10 for 2007, according to the Great Places to Work Institute and Society for Human Resources Management. Insomniac is currently hiring for a variety of positions (http://www.youtube.com/watch?v=Q86tZxuWngo). More information can be found at http://www.insomniacgames.com/ or by listening to Insomniac's "Full Moon Show" podcast, available on iTunes and the studio's website.

Alyssa_casella@playstation.sony.com.

Source: Insomniac Games

Web site: http://www.insomniacgames.com/
http://www.playstation.com/

 

Nintendo Fans Get Ready to Rumble in Super Smash Bros. Brawl Wii Tournament

The Highly Anticipated Wii Game Brings New Characters, Wi-Fi Play to the

Hottest Video Game System

WHAT: Mario and company are inviting fans of all ages to take off

the gloves, call off all bets and compete in the Super

Smash Bros.(R) Brawl tournament for the Wii home video game

system at Ten15 Folsom on Saturday, February 23.

Players will gather from all over to compete in this

celebrated fighting game, which features a variety of

Nintendo characters, from Mario(TM) to Link to Pikachu(R) ...

to Solid Snake, the gritty soldier from Konami's hugely

popular Metal Gear series. What's more, Super Smash Bros.

Brawl is going Wi-Fi for the first time, allowing up to

four players to simultaneously duke it out, no matter where

they may be.

With new characters, new moves and Wi-Fi multiplayer

battles, gamers everywhere will agree that Super Smash

Bros. Brawl is the biggest, most action-packed version yet

of the best-selling franchise.

VISUALS: -- A multitude of fans playing the game on kiosks before

they can buy it

-- DJ Mark Imperial

-- Adults and kids possibly dressed up in Nintendo-themed

costumes

WHEN: Saturday, February 23

Doors open at 2 p.m.

WHERE: Ten15 Folsom

1015 Folsom St.

San Francisco, CA 94103


Source: Nintendo

Web site: http://www.nintendo.com/

 

 

The Teen Sleuth is Back on the Case in Majesco Entertainment's New 'Nancy Drew: The Mystery of the Clue Bender Society' for Nintendo DS

-- The world's most recognizable teen super-sleuth returns in a riveting new Nintendo DS(TM) adventure, as Majesco Entertainment Company (NASDAQ:COOL) , an innovative provider of video games for the mass market, today announced Nancy Drew: The Mystery of the Clue Bender Society. Developed by Gorilla Systems, the follow up to last year's The Deadly Secret of Olde World Park offers mystery buffs and Nancy Drew fans a fresh interactive caper with a wealth of new features.
 

"The Nancy Drew brand is marked by a distinctive 'snowballing' of suspects, clues and danger as the teen detective works to solve the deepening mystery," said Gui Karyo, Executive Vice President of Operations, Majesco. "Nancy Drew: The Mystery of the Clue Bender Society delivers this signature intrigue while incorporating a host of compelling new interactive features that augment the Touch Screen experience."
 

The Clue Bender Society, a group of the world's greatest detectives, is opening up its roster to one new member. Nancy Drew is among three exceptional candidates that could make the cut if she can solve a series of challenges before the others. But the test becomes real when a secret tome containing the solutions to history's greatest mysteries goes missing, and the Society turns to Nancy and the other applicants to help recover the books.
 

  New feature highlights in the DS sequel include:
  -- Unraveling nine fresh chapters and completing progressively difficult
     tasks including new fingerprint retrieval and identification, trailing
     suspects, interrogations, and even snowmobiling and boating.
  -- Using the Touch Screen to: play new contextual detective games, and
     access the Suspect File and map feature to ensure Nancy never loses the
     trail.
  -- Using the DS microphone to discover hidden clues.
  -- Monitoring Nancy's cell phone to keep up with all the breaking
     information.


Nancy Drew: The Mystery of the Clue Bender Society is expected to launch this summer. The teen sleuth's first DS debut title Nancy Drew: The Deadly Secret of Olde World Park is now available for only $19.99. For additional information, please visit www.majescoentertainment.com.
 

About Simon & Schuster
 

Simon & Schuster, a part of the CBS Corporation, is a global leader in the field of general interest publishing, dedicated to providing the best in fiction and nonfiction for consumers of all ages, across all printed, electronic, and audio formats. Its divisions include Simon & Schuster Adult Publishing, Simon & Schuster Children's Publishing, Simon & Schuster Audio, Simon & Schuster Digital, and international companies in Australia, Canada, and the United Kingdom. For more information, visit our website at www.simonsays.com.
 

About Majesco Entertainment Company
 

Majesco Entertainment Company is a provider of video games for the mass market. Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Nancy Drew(TM), Cooking Mama(TM) and Zoo Hospital(TM) for Nintendo DS(TM) and Cooking Mama: Cook Off for the Wii(TM) console. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com.
 

Safe Harbor
 

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
 

Source: Majesco Entertainment Company

 

Web site: http://www.majescoentertainment.com/
http://www.simonsays.com/
 

 

 

Yo Ho Ho! Pirates of the Burning Sea(TM) Sets Sail Today

New Online PC Game Delivers Unique Swashbuckling Action Experience

-- Grab your parrot, raise the gang plank and ready the cannons with Pirates of the Burning Sea(TM) (PotBS), the hotly anticipated online PC game where players can clash on land and sea. This new title from Sony Online Entertainment LLC's (SOE) Platform Publishing label, and Flying Lab Software LLC (FLS), is available today at participating retail outlets worldwide and as a digital download through http://www.station.com/ and http://www.direct2drive.com/ for a suggested retail price of US$49.99, with a monthly subscription fee of US$14.99 plus applicable taxes.

"After years of hard work by our top-notch crew, we are thrilled to announce players can now conquer the virtual Caribbean, circa 1720, in Pirates of the Burning Sea," said Russell Williams, CEO of Flying Lab Software in Seattle. "Working together with SOE's Platform Publishing, we are able to launch this game simultaneously in the U.S. and Europe and release localized versions in English, French, Spanish and German, allowing players from all over to captain a ship in this world full of swashbuckling and high-seas adventure."

Players start by joining the French, Spanish, English or Pirate nations as a naval officer, freetrader, privateer or pirate. At sea, players can blow enemy ships out of the water. On land, players can engage in a world of action and peril rife with sword fights. A unique economy lets players become captains of industry, running mines, lumber mills, shipyards and other large-scale operations. Players produce all the various goods needed to supply others with the raw materials to conquer the Caribbean, one port at a time. A player-generated content system lets gamers create their own sail and flag designs and even model their own ships.

Set in the New World circa 1720, PotBS recreates a dramatic time of conflict and riches with action for every play style, from epic ship combat to building an empire. With more than one thousand missions per nation, dozens of ports to explore, and the entire Caribbean as their domain, players will find an online experience like no other.

Pirates of the Burning Sea game features:

-- Join one of four nations (Pirate, English, French, or Spanish)

-- Every player is the captain of their very own ship in massive naval

battles

-- Duel other players to control more than 80 conquerable ports in the

Caribbean

-- Explore the world and make a name for yourself with more than 1,000

missions per nation

-- Economy driven by players, who manufacture and sell all ships and

equipment found in the game

-- Take command of more than 50 historical ships

-- Design your own flags and sails

-- Build your very own or customize any of the ships in-game to your

liking

-- Choose from three different combat styles -- deadly and formal

Fencing, flashy, dual-wielding Florentine or rowdy and treacherous

Dirty Fighting

-- Participate in epic PvP sea battles with up to 25 players per side

 

For more information on Pirates of the Burning Sea, log onto http://www.piratesoftheburningsea.com/ or the community site at http://www.burningsea.com/

About Platform Publishing(TM)

Based in San Diego, CA, Platform Publishing is a cross-platform publishing, distribution and marketing label, with an exciting library of interactive entertainment products from third-party developers and content providers for personal computers, game consoles and mobile devices. The label puts talented developers and publishers together with Platform Publishing's high caliber suite of services and support, including top-notch distribution, marketing and technology resources. Platform Publishing is a DBA of Sony Online Entertainment LLC. For more information, please visit http://www.platformpublishing.com/.

SOE and the SOE logo are registered trademarks and Platform Publishing and the Platform Publishing logo are trademarks of Sony Online Entertainment LLC. All other trademarks are the property of their respective owners.

About Flying Lab Software

Flying Lab Software, a Seattle-based game development company, is the maker of the critically acclaimed Rails Across America. Their current project is Pirates of the Burning Sea, an innovative massively multiplayer online role-playing game of adventure and naval combat in the age of sail.

Source: Sony Online Entertainment LLC

Web site: http://www.piratesoftheburningsea.com/
http://www.burningsea.com/
http://www.station.com/
http://www.direct2drive.com/

 

Video and Photo: Nintendo Unlocks the Wonders of the Sea With Endless Ocean for Wii

The Whole Family Can Go for an Exploratory Dive and Encounter Sea Creatures

Nintendo invites you to dive into a new genre of video games. Launching this week for Wii(TM), Endless Ocean(TM) lets users discover a vast undersea adventure at their own pace. It's like a virtual scuba vacation in the tropics that includes interaction with hundreds of different animal species, relaxing swims through brilliant coral reefs and exploratory dives on wrecks of ships and warplanes. With the game's intuitive controls and beautiful underwater visuals, every member of the family will want a chance to dive in.

Endless Ocean contains everything you might find on a real ocean scuba dive. Divers can find dozens of different treasures, from gold bullion to ancient artifacts. The marine biology encyclopedia lets divers record the different animals they spot and learn facts about each one. Divers might encounter more than 230 types of creatures, including penguins, tropical fish, sharks, whales and trainable dolphins. The stunning visuals will make you feel like your TV has transformed into an undersea portal. Navigation is simple too: To swim, just point the Wii Remote(TM) and press the B Button; to examine an object, just point at it and press the A Button.

"Endless Ocean is a siren song for adventurers, family gamers and the just plain curious," says Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing. "Kids will love meeting and cataloguing all the sea life they meet, while their parents can lose themselves in a seemingly unlimited underwater landscape."

When connected to Nintendo(R) Wi-Fi Connection, Nintendo's wireless gaming service, two divers who have exchanged Friend Codes can dive and explore their environment together. Divers can listen to diving music by international best-selling artist Hayley Westenra or play audio files from an SD card.

Endless Ocean is one of two games Nintendo is releasing this week that demonstrates the way the company continues to appeal to both core and casual gamers. While Endless Ocean for Wii invents a new casual-game genre, Advance Wars(R): Days of Ruin for Nintendo DS(TM) is a turn-based strategy game that appeals to both existing fans of the series and newcomers to the strategy genre.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com. For more information about Endless Ocean, visit EndlessOcean.com.

About Nintendo

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.5 billion video games and more than 430 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.


Nintendo Breaks the Military Mold With Advance Wars: Days of Ruin

New Look, Storyline and Online Battles Reinvent Award-Winning Strategy Game Series

Forget everything you know about hand-held combat strategy games. With this week's release of Advance Wars(R): Days of Ruin for Nintendo DS(TM), Nintendo is calling on strategy buffs of all stripes to save the planet with a new set of combat-ready characters, captivating visuals and extraordinary wireless features. For new recruits and Advance Wars veterans alike, Nintendo wants you!

"Days of Ruin is much more than just a new chapter in the Advance Wars series," says Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing. "Our core gamers continue to buzz about the game's post-apocalyptic storyline, new characters and stylized graphics that bring a totally fresh experience to the series. The focus on strategy beyond raw firepower makes it more rewarding than typical war games."

Kicking off a bold new story in the series, Advance Wars: Days of Ruin imagines a dark future in which a devastating meteor strike has transformed the planet into a perilous battleground, fraught with disease and barbaric enemy forces. Players must use sharp turn-based strategy to lead their own heroic unit on a mission to restore humanity, rendered in an exciting new dual-screen graphics scheme.

Players can use local networking or Nintendo(R) Wi-Fi Connection to enjoy limitless replay by designing and sharing their own maps or facing opponents in faraway places. Solo players can command their troops in a series of tactical skirmishes, while the Free Battle mode allows up to four players to challenge one another using one Nintendo DS system.

Advance Wars: Days of Ruin is one of two games Nintendo is releasing this week that demonstrate the way the company has something for all types of gamers. While Advance Wars: Days of Ruin for Nintendo DS is a classic battle strategy game, Endless Ocean(TM) for Wii(TM) invents a new genre of video games as it takes users on a remarkable underwater journey of exploration. For more information about Advance Wars: Days of Ruin, visit http://www.advancewars.com/.

About Nintendo: The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.5 billion video games and more than 430 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.

Source: Nintendo

Over Two and a Half Million Served!

Rock Band(TM) Downloadable Content Goes 'Double Platinum,' Selling More Than 2.5 Million Songs In Just Over Eight Weeks

Music Fans/Gamers Burn Up Xbox Live(R) Marketplace and PLAYSTATION(R)Network Downloading Chart-Busting Hits From Metallica, Foreigner, Weezer & More

 Eight weeks after the release of the red-hot music video game, and while Rock Band continues to fly off store shelves, the response to the downloadable music is clear, as fans and gamers have propelled its downloadable content to "double platinum" status, purchasing more than 2.5 million game levels based on songs since its launch on November 20, 2007.
 

"Our goal with Rock Band was to create an entirely new way for people to interact with the music they love," stated Van Toffler, president, MTVN Music Group/Logo/Films. "The incredible response to the downloadable content we've released to date motivates us even more to establish this platform as a way for people to discover new, up and coming artists through the game - in addition to delivering great game play experiences set to the music of mega- artists."
 

A Metallica pack featuring three of the mega-platinum band's most electrifying tracks-"Ride The Lightning," "Blackened" and "And Justice For All"-is currently the game's top-selling music download, followed by three- song packs from The Police, Queens of the Stone Age, David Bowie and a collection of Black Sabbath covers. Top-performing singles are Foreigner's early '80s hit, "Juke Box Hero," followed by Creedence Clearwater Revival's late '60s smash, "Fortunate Son," Weezer's mid-90s single "Buddy Holly" and The Knack's blockbuster hit, "My Sharona."
 

In addition to bringing mega-star and classic rock acts to Rock Band, this new distribution method for music has seen fans and gamers also embracing developing artists. The first selection of up and coming bands included 30 Seconds To Mars, All-American Rejects and The Sounds. These three bands were part of a special holiday promotion, offering tracks such as 30 Seconds To Mars' "Attack" and "The Kill," All-American Rejects' "Dirty Little Secret" and "Move Along" and The Sounds' "Song With A Mission" at a discounted price of $0.99 per song (80 Microsoft Points for Xbox 360) for the month of January. Fans can expect more music available for download every week through 2008 through a variety of song packs, albums and individual tracks with suggested retail pricing varying from $.99 to $2.99 per track (The equivalent of 80 to 240 Microsoft Points for Xbox 360), with the vast majority selling for $1.99 (160 Microsoft Points for Xbox 360).
 

Rock Band(TM) allows online play and possesses features that expand the boundaries of music gaming. Rock Band(TM) downloadable content is playable and integrated into setlists in all game modes including: Solo Tour, Band World Tour, head-to-head competition either locally or online, and from any Quickplay mode. In order to play downloadable content for head-to-head matches or multiplayer online, all players must own the same downloadable track. Downloadable content for the Xbox 360(R) is available for purchase via Xbox LIVE(R) Marketplace for the Xbox 360(R) video game and entertainment system from Microsoft using Microsoft Points and is downloaded directly to Xbox 360's built in hard drive. Downloadable content for the PLAYSTATION 3 system's version of Rock Band is available for purchase on the PLAYSTATION(R)Store through the free PLAYSTATION(R)Network and is downloaded directly to PLAYSTATION 3 system's built in hard drive.
 

Rock Band(TM) is rated "T" for Teen (lyrics, mild suggestive themes) by the ESRB.
 

EA is the exclusive distribution and marketing partner for Rock Band, managing distribution for the game.
 

For more information on Rock Band and Harmonix Music Systems please visit www.rockband.com <http://www.rockband.com/> and www.harmonixmusic.com <http://www.harmonixmusic.com/>
 

About MTV Networks:
 

MTV Networks, a division of Viacom (NYSE:VIA) (NYSE:VIA.B) , is one of the world's leading creators of programming and content across all media platforms. MTV Networks, with 130 channels worldwide, owns and operates the following television programming services - MTV: MUSIC TELEVISION, MTV2, VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV, CMT, NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and THE DIGITAL SUITE FROM MTV NETWORKS, a package of 13 digital services, all of these networks trademarks of MTV Networks. MTV Networks connects with its audiences through its robust consumer products businesses and its more than 200 interactive properties worldwide, including online, broadband, wireless and interactive television services and also has licensing agreements, joint ventures, and syndication deals whereby all of its programming services can be seen worldwide.
 

About MTV Games:
 

MTV Games is dedicated to creating, marketing and publishing high-quality, innovative interactive products that are relevant to the MTV audience and complement the core values of the MTV Networks brands.
 

About Harmonix Music Systems, Inc:
 

Harmonix Music Systems, Inc., based in Cambridge, MA, and established in 1995, is the leading developer of groundbreaking music-oriented videogames. Harmonix was founded by Alex Rigopulos and Eran Egozy, who formed the company to invent new ways for non-musicians to experience the unique joy that comes from making music and have pioneered music and rhythm gaming in the US. For more information please visit: http://www.harmonixmusic.com/ <http://www.harmonixmusic.com/>
 

About Electronic Arts:
 

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(tm), EA(tm), EA SPORTS BIG(tm) and POGO(tm).
 

In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com/.
 

(C) 2007 Harmonix Music Systems, Inc. All Rights Reserved. Harmonix, Rock Band and all related titles and logos are trademarks of Harmonix Music Systems, Inc., an MTV Networks company. Rock Band developed by Harmonix Music Systems, Inc. MTV: Music Television, MTV Games and all related titles and logos are trademarks of MTV Networks, a division of Viacom International Inc. EA, EA SPORTS, EA SPORTS BIG, and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other marks are the property of their respective owners.
 

Source: MTV Networks

 

Web site: http://www.mtv.com/
http://www.harmonixmusic.com/
http://info.ea.com/


 

Nintendo Hosts Launch Party for Advance Wars: Days of Ruin

Fans to Crowd Nintendo World store in Rockefeller Plaza for Premiere of New
 

                         Hand-held Strategy Game

  WHAT:   Nintendo celebrates the release of the groundbreaking Advance
          Wars(R): Days of Ruin with a launch party at the Nintendo World
          store in Rockefeller Plaza. Passionate gamers with an appetite for
          virtual combat will gather for a sneak peek at the latest Advance
          Wars title and a chance to win awesome prizes. Consumers are sure
          to line up early, as Nintendo will be awarding the first 25
          attendees a free copy of the game. Eager fans of all stripes will
          participate in Nintendo trivia challenges, create colorful Advance
          Wars battle maps and compete in a live multiplayer tournament.

          Advance Wars: Days of Ruin for Nintendo DS(TM) makes its official
          debut on Jan. 21, updating the acclaimed combat series with a host
          of new characters, enhanced graphics and exciting wireless
          features. Players must lead their troops through a mind-bending
          battle to save the planet in this hotly anticipated sequel, using
          keen strategy and the award-winning wireless function of the
          top-selling Nintendo DS.

  WHO:    Video game enthusiasts of all ages

  WHEN:   Sunday, Jan. 20
          Event time: 1 - 3 p.m.

  WHERE:  Nintendo World store
          10 Rockefeller Plaza
          New York, NY 10020
          646-459-0800
          http://www.nintendoworldstore.com/

  NEWS/VISUALS:
  -- Line of consumers eager to get their hands of Advance Wars:
     Days of Ruin
  -- Gamers of all ages competing for prizes
  -- Fans cheering each other on in a live multiplayer tournament
  -- Characters for consumer photo opps
  -- Game footage b-roll available

Source: Nintendo

Web site: http://www.nintendo.com/
http://www.nintendoworldstore.com/
 

The Family Business is Fun and Games as Majesco Entertainment Announces 'Toy Shop' for the Nintendo DS(TM)

-- Turn the fledgling family toy store into a toy business empire! That's the premise behind Toy Shop, an exciting new simulation for the Nintendo DS(TM) announced today by Majesco Entertainment Company (NASDAQ:COOL) , an innovative provider of video games for the mass market. Developed by Gameinvest, Toy Shop puts players at the helm of a struggling toy shop where they'll need to create fun toys that sell while managing store inventory, customers and budget.
 

"The concept for this unique simulation is like Santa's workshop meets retail tycoon," said Gui Karyo, Executive Vice President of Operations, Majesco. "Toy Shop combines creative toy-making with overall store management to give players insight into the challenging, yet rewarding, business of fun. We believe Toy Shop has the same type of appeal as successful casual games like Cooking Mama and Cake Mania."
 

In Toy Shop, players can choose their style of play -- whether it's assuming full control of all aspects of the family toy business or just making toys to sell in the store. As the business grows, seasonal holidays will attract new customers that will in turn help the business grow and unlock additional store locations. A true hands-on management approach is the key to success as players use the stylus to make toys, adjust prices, manage merchandising and review customer habits that affect buying patterns. An unhappy customer just might spread the word and compromise your reputation so service is a critical component to the burgeoning business. Shop owners can create more than 30 toys for the store, including teddy bears, action figures and board games, and a tutorial helps future entrepreneurs learn the ropes of the business.
 

Toy Shop is expected to ship this April for $19.99. For additional information, please visit www.majescoentertainment.com.
 

About Majesco Entertainment Company
 

Majesco Entertainment Company is a provider of video games for the mass market. Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Nancy Drew(TM), Cooking Mama(TM) and Zoo Hospital(TM) for the Nintendo DS(TM) and Cooking Mama: Cook Off for the Wii(TM) console. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com.
 

About Gameinvest
 

Gameinvest is a self-funded investor and developer of interactive entertainment products, from licensed titles to original IP. We are authorized developers for all the following platforms: Nintendo DS, Nintendo Wii, Xbox 360, PSP and PS3. The company was founded in 2006 and is working to become a powerhouse at the forefront of gaming innovation through a strategy centered on the creation of strong brands, in-house development and a vast distribution network. For more information please visit www.gameinvest.net.
 

Safe Harbor
 

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward- looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
 

Source: Majesco Entertainment Company

 

Web site: http://www.majescoentertainment.com/
http://www.gameinvest.net/
 

 

 

Verizon Wireless Customers can Rock Out With the Guitar Hero(R) III Mobile Game

BASKING RIDGE, N.J., and SAN FRANCISCO, Dec. 20 -- Verizon Wireless, the leading wireless company with the nation's most reliable wireless voice and data network, Hands-On Mobile, Inc., the world's leading developer of connected games and applications, and Activision, Inc. (NASDAQ:ATVI) today announced the exclusive availability of the Guitar Hero III mobile game to Verizon Wireless customers.
 

Guitar Hero III Mobile allows rockers to jam anytime, anywhere to the same stunning graphics, high-quality audio and addictive gameplay that fans of the wildly popular console series have come to expect. Featuring four authentic guitars and three venues, the game challenges players to hit number keys in sync with colored notes that appear on a scrolling fret board.
 

Guitar Hero III for mobile offers 15 tracks from the Guitar Hero(R) console series, including "Suck My Kiss" (by Red Hot Chili Peppers) and "Rock You Like A Hurricane" (as made famous by The Scorpions), and offers Verizon Wireless customers the opportunity to expand their repertoire with new song packs that become available each month.
 

Verizon Wireless customers can purchase Guitar Hero III Mobile in the Get Fun & Games shopping aisle in the Get It Now(R) virtual store. It is available for $4.49 monthly access or $11.99 for unlimited use purchase. Verizon Wireless customers can get Guitar Hero III Mobile on an array of popular Get It Now-capable phones, including the MOTORIZR(TM) Z6tv, Chocolate(TM) by LG and the Verizon Wireless Gleam(TM) by Samsung. Download charges for Get It Now applications vary and airtime or megabyte charges may apply when browsing, downloading and using certain applications. Customers need a Get It Now- enabled handset and Verizon Wireless digital service to access the Get It Now virtual store.
 

For more information about Guitar Hero III Mobile please visit a Verizon Wireless Communications Store, call 1-800-2 JOIN IN or go to www.verizonwireless.com.
 

About Verizon Wireless
 

Verizon Wireless operates the nation's most reliable wireless voice and data network, serving 63.7 million customers. The largest U.S. wireless company and largest wireless data provider, based on revenues, Verizon Wireless is headquartered in Basking Ridge, N.J., with 68,000 employees nationwide. The company is a joint venture of Verizon Communications (NYSE:VZ) and Vodafone (NYSE and LSE: VOD). Find more information on the Web at www.verizonwireless.com. To preview and request broadcast-quality video footage and high-resolution stills of Verizon Wireless operations, log on to the Verizon Wireless Multimedia Library at www.verizonwireless.com/multimedia.
 

About Hands-On Mobile
 

Hands-On Mobile, Inc. is a leading global publisher of mobile entertainment products. Established in 2001, with operations on four continents, Hands-On Mobile develops and distributes mobile content to more than 200 of the world's leading operators in 60 countries. Hands-On Mobile provides operators and their customers with the world's best entertainment brands and content. The company's diverse catalogue includes games, applications and personalization suites from top brands such as Activision, Billboard, CBS, LEGO, Marvel, NBC Universal, Paramount Pictures, and World Poker Tour. The Hands-On Mobile Developer Network (HDN) brings mobile development to the masses enabling developers to create and distribute mobile applications through Hands-On Mobile's core platform and ecosystem. Hands-On Mobile is a U.S. corporation with headquarters in San Francisco and offices in San Diego, California; London and Manchester, England; Krakow, Poland; Sao Paulo, Brazil; Shanghai and Beijing, China; and Seoul, Korea. For more information about Hands-On Mobile please visit www.HandsOn.com.
 

About Activision, Inc.
 

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.
 

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.
 

Guitar Hero and Activision are registered trademarks of Activision Publishing, Inc.
 

Source: Verizon Wireless

Web site: http://www.verizonwireless.com/
http://www.activision.com/
http://www.handson.com/

 

Online Games Developer Mind Candy Launches Moshi Monsters - a Virtual World of Adoptable Pet Monsters

Web community for kids (and big kids) brings quirky monsters to life

LONDON, Dec. 4 -- Mind Candy, the online games company best known for developing the ground-breaking, global treasure hunt Perplex City, announces a dynamic new virtual pet, gaming and networking community for children. Debuting today in beta, Moshi Monsters are adoptable, customizable pet monsters brought to life online through rich animations and unprecedented levels of interactivity.

Participation in the beta launch will be limited to those who receive invitations or purchase Moshi Monsters MoPods, which are cell phone accessories available in a variety of different monster characters that light up and spin when calls or text messages are placed and received. However, MoshiMonsters.com will be free and open to the public following the full-scale launch in early 2008.

"Kids can adopt, care for, feed, play with, accessorize, customize and interact with their pet monsters through highly complex animations that present a rich, life-like experience unprecedented in this market," says Michael Acton Smith, CEO of Mind Candy. "The social networking aspect of Moshi Monsters will make it especially appealing to children, allowing them to connect with friends and show off their Moshi Monsters in a safe environment."

Once adopted, a Moshi Monster and its home can be customized and continually updated. In Monstro City, the home of Moshi Monsters, pet owners earn Rox by solving daily puzzle games. These Rox can then be used to buy weird and wonderful items from the shop to support the happiness and health of their monsters. Monsters are also able to explore Monstro City, make new monster friends, and communicate with each other. The game will incorporate safe, child-friendly social networking features such as friend lists, inter- monster mail, news feeds, and a monster blog.

Mind Candy has developed innovative technology and superior graphics to bring the virtual pet market a completely unique offering. Using a sophisticated behavior engine within the game that determines how a monster's personality will evolve over time, the game allows players to develop strong emotional connections with their pets. A well cared for Moshi Monster will develop a well-rounded personality, but a neglected Moshi Monster will have a grumpy demeanor.

Moshi Monsters is the perfect environment for children to learn about safe modes of online interaction, develop cognitive ability through the varied puzzles games and cultivate responsibility by caring for pets.

Moshi Monster MoPods will be sold for $9.95 at retailers across the U.S. and online at www.firebox.com.

Founded in 2003 by CEO Michael Acton Smith, London-based Mind Candy specializes in developing new types of games and interactive entertainment. The company's first project was Perplex City, a global treasure hunt played by tens of thousands of people in over 90 different countries across many different types of media including cell phones, email, billboard advertising, actors at live events and skywriting. Moshi Monsters is Mind Candy's second game offering.

Source: Mind Candy


http://www.firebox.com/

 

Alvin and the Chipmunks Holiday Classic Song Shines in New Music-and-Rhythm-Based Game Available Now

GRAMMY AWARD-WINNING THE CHIPMUNK SONG (CHRISTMAS DON'T BE LATE) HAS BEEN FEATURED ON TV HITS SUCH AS FRIENDS, THE SOPRANOS, SNL, BOSTON LEGAL AND UGLY BETTY

HOLLYWOOD, Calif., Dec. 4 Alvin and the Chipmunks, the #1 kids musical act of all time, will perform their holiday hit The Chipmunk Song (Christmas Don't Be Late) in their video game Alvin and the Chipmunks. The video game ships to North American retailers today, just 10 days before the December 14, 2007 theatrical release of the live action film of the same name from Twentieth Century Fox.

Released as a part of a novelty record in the fall of 1958, The Chipmunk Song (Christmas Don't Be Late) was the first hit from The Chipmunks. Written and sung by Ross Bagdasarian, Sr., in what has become the Chipmunks' signature sound, the song was credited to a fictional group "The Chipmunks" comprised of Alvin, Simon and Theodore, who were named after actual executives at Bagdasarian's first record label, Liberty Records. The record became an immediate success, selling more than 4 million copies in seven weeks and spending four weeks at No. 1 on the Billboard Hot 100 Chart. It went on to earn three Grammy(R) Awards and a nomination for Record of the Year, and has enjoyed tremendous popularity every year since.

Alvin's ditty about wanting a hula hoop (which was THE hot new toy that first year) has gone on to become part of our pop culture and has been featured in various film and television hits, including Saturday Night Live, Friends, The Sopranos, Almost Famous, King of Queens, Nip/Tuck, Boston Legal, Ally McBeal and Ugly Betty.

"Alvin and the Chipmunks have entertained three generations of fans," said Ross Bagdasarian, Jr., President of Bagdasarian Productions, LLC. "Next year marks the 50th anniversary of the franchise, and gives parents an opportunity to introduce their kids to the same trio they grew up with twenty years earlier through the new Alvin and the Chipmunks videogame and live action film."

"I look so cool in my first video game AND major motion picture ...." said Alvin, lead singer of the band. "By the way, if all you fans are wondering, I finally did get the hula hoop. Now if you're listening Dave, I want a Maserati."

In addition to the Chipmunk Song, the game features 40 popular hits and cult favorites that parents and kids alike can play along to. These songs include chart-topping songs originally written by artists such as RUN-DMC, Boy George and Blink 182. It is available for the PLAYSTATION(R)2 computer entertainment system, the Wii(TM) and Nintendo DS(TM) videogame systems from Nintendo, and PC. The game has been rated E for Everyone by the ESRB and is available at retailers nationwide today. For more information about this game please visit http://www.thechipmunksmoviegame.com/.

About Brash Entertainment

Brash Entertainment is a video game company focused on developing compelling, high-quality games based on theatrical properties. By collaborating closely with top creative talent from both Hollywood and the game industry, Brash delivers deeply satisfying games that extend the filmmakers' vision into the best possible entertainment experience for gamers. The company has long-term partnerships with leading Hollywood studios including Lions Gate Films, Twentieth Century Fox Licensing and Merchandising, Universal Studios Licensing, Vanguard Animation, and Warner Bros. Interactive Entertainment. Currently, Brash has more than 40 licenses and 12 games in production across all genres including kids, horror, action, and adventure games. Launched with significant investment from a group of investors lead by Abry Partners LLC, Brash is committed to opening creative avenues for filmmakers and game developers, and providing gamers with exciting new ways to engage with the stories, characters, and drama of their favorite movies.

About Twentieth Century Fox Licensing & Merchandising

A recognized industry leader, Twentieth Century Fox Licensing and Merchandising licenses and markets properties worldwide on behalf of Twentieth Century Fox Film Corporation, Twentieth Television and Fox Broadcasting Company, as well as third party lines. The division is aligned with Twentieth Century Fox Television, one of the top suppliers of primetime entertainment programming to the broadcast networks.

About Alvin and the Chipmunks Theatrical Release

ALVIN AND THE CHIPMUNKS, a global phenomenon to generations of fans, becomes a live action/CGI motion picture event with a contemporary comic sensibility. Songwriter Dave Seville transforms singing chipmunks Alvin, Simon and Theodore into pop sensations -- while the out-of-control trio lays waste to Dave's home, wreaks havoc with his career, and turns Dave's once-orderly life upside-down. Directed by Tim Hill, produced by Janice Karman & Ross Bagdasarian Jr., and written by Jon Vitti Alvin and the Chipmunks stars Jason Lee, Justin Long, David Cross and Cameron Richardson. This film will be in theatres December 14, 2007.

Alvin and the Chipmunks Motion Picture (C) 2007 Twentieth Century Fox Film Corporation and Regency Entertainment (USA), Inc. in the U.S. only. (C) 2007 Twentieth Century Fox Film Corporation and Monarchy Enterprises S.a.r.l. in all other territories. Alvin and the Chipmunks and Characters TM & (C) 2007 Bagdasarian Productions, LLC. All rights reserved. (C) 2007 Twentieth Century Fox Film Corporation. All rights reserved. (C) 2007 Brash Entertainment, LLC. Brash Entertainment and its respective logos are trademarks and/or registered trademarks of Brash Entertainment, LLC in the U.S. and other countries. All rights reserved. All other trademarks and copyrights are the property of their respective holders.

THE CHIPMUNK SONG (CHRISTMAS DON'T BE LATE) LYRICS:

All right you Chipmunks! Ready to sing your song?

-- I'll say we are!

-- Yeah!

-- Let's sing it now!

Okay, Simon?

-- Okay!

Okay, Theodore?

-- Okay!

Okay, Alvin? Alvin? ALVIN!

-- OKAY!!!

 

Christmas, Christmas time is near

Time for toys and time for cheer

We've been good, but we can't last

Hurry Christmas, hurry fast

Want a plane that loops the loop

Me, I want a hula hoop

We can hardly stand the wait

Please Christmas, don't be late.

Okay fellas get ready

That was very good, Simon.

-- Naturally.

Very good Theodore.

-- Ahhh.

Ah, Alvin, you were a little flat, watch it.

Ah, Alvin. Alvin. ALVIN!

-- OKAY.

 

Want a plane that loops the loop

I still want a hula hoop

We can hardly stand the wait

Please Christmas, don't be late.

We can hardly stand the wait

Please Christmas, don't be late.

 

Very good, boys -- Lets sing it again! Yeah, let's sing it again!

No, that's enough, lets not overdo it

-- What do you mean overdo it?

-- We want to sing it again!

Now wait a minute, boys

-- Why can't we sing it again?

-- [chipmunk chatter]

Alvin, cut that out.. Theodore, just a minute.

Simon, will you cut that out? Boys...

Source: Brash Entertainment

Web site: http://www.thechipmunksmoviegame.com/

 

 

Sony Computer Entertainment America Celebrates First Birthday of Playstation(R)3

FOSTER CITY, Calif., Nov. 16 -- Sony Computer Entertainment America (SCEA) today celebrates the first birthday of its PLAYSTATION(R)3 (PS3(TM)) computer entertainment system. Launched one year ago in North America, PS3 has revolutionized the industry with its Cell Broadband Engine(TM) and RSX(TM) technology which gives the system tremendous computational power; Blu-ray Disc(TM) capabilities which provides state-of-the art graphics and unrivaled storage capacity; and free access to PLAYSTATION(R)Network where PS3 users can experience online gaming, connect with other PS3 users as well as download games, movies and other content from the PLAYSTATION(R)Store.

In its first year, more than 200 software titles have been released for PS3 and more than 60 million pieces of content have been downloaded from PLAYSTATION Network worldwide. Also, through the continued support of and dialogue with PS3 users, remarkable hardware advancements and features have been added to the system through firmware updates making it the most advanced computer entertainment system on the market today.

"When we designed PS3 our goal was to introduce a system so technically advanced that it could stand the test of time and could take the industry in a whole new direction, which for PS3 was high-definition entertainment," said Jack Tretton, President and CEO of SCEA. "While we're excited by the progress we've made this first year, we know that like our other platforms, the best is still yet to come, especially given our new hardware and software line-up, and that PS3 will continue to take the industry to new heights for years to come."

PS3 is the first gaming system to provide a disc capacity of 50GB thanks to its Blu-ray Disc functionality. Current PS3 first party games are currently in the 20GB range, well north of the threshold of HD-DVD or DVD, allowing for unmatched potential for games, movies and other media.

"The inclusion of the Blu-ray drive in PS3 reflects Sony's absolute commitment to the format," said Sir Howard Stringer, Chairman and CEO of Sony Corporation. "We firmly believe that Blu-ray is the best high definition format for consumers, providing superior capacity, next-generation games, more hit movie titles, and the best possible picture and sound quality. With PS3, you get an amazing game machine and a state-of-the-art high definition movie player, and it is clear from recent sales numbers that this combination is resonating with millions of PS3 customers."

SCEA recently introduced new PS3 hardware models and pricing and the company is already seeing strong sales momentum as a result -- PS3 sales have increased by 192 percent at the top 10 retailers in North America. The availability of new hardware, combined with the release of more than 160 software titles, including 19 first and third-party exclusives such as Heavenly Sword(TM), Ratchet & Clank(R) Future: Tools of Destruction(TM), Warhawk(TM), Uncharted: Drake's Fortune(TM), Gran Turismo(TM) 5 Prologue, Metal Gear Solid(R) 4: Guns of the Patriots, Unreal Tournament(R) 3, and Haze(TM), SCEA expects PS3 momentum to continue this holiday and beyond.

SCEA also recently launched a new PS3 advertising campaign, the company's biggest marketing effort to date, designed to deliver a high-energy message with a focus on the exciting entertainment value of PS3 and exclusive content found only on PS3. The lineup of advertisements will feature some of SCEA's most highly anticipated first party titles. In addition to pure game play, the campaign will convey to consumers the benefits of Blu-ray Disc and for the first time, sharp focus will be paid to PLAYSTATION Network along with breakthrough services such as PLAYSTATION(R)Home.

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) brand, including the PlayStation(R)2 (PS2(TM)) computer entertainment system, the PSP(R) (PlayStation(R)Portable) entertainment system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services PLAYSTATION(R)Network and PLAYSTATION(R)Store.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for PS2, PSP, PS3 and PLAYSTATION Network for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.us.playstation.com/.

"PlayStation", "PLAYSTATION", "PSP," and "PS one" are registered trademarks and "PS3" "Cell Broadband Engine" and "RSX" are trademarks of Sony Computer Entertainment Inc.


PRN Photo Desk photodesk@prnewswire.com

Source: Sony Computer Entertainment America Inc.

Web site: http://www.playstation.com/

 

Sierra Entertainment and Sony Pictures Consumer Products Calls on the Ghostbusters to Save the World Again

Ghostbusters The Video Game to Bring Back Original Film Cast to Deliver Next Chapter to Blockbuster Films

LOS ANGELES, Nov. 16 Sierra Entertainment, a division of Vivendi Games, and Sony Pictures Consumer Products jointly announced today development of Ghostbusters(TM) The Video Game, based on the classic films that have transcended and entertained generations of audiences. To deliver a special gaming experience to the tremendous Ghostbusters' fan base around the world, the game will feature the original film cast from Columbia Pictures' classic Ghostbusters films, Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson, back again for the first time in more than 20 years. Supporting the ghost busting crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton. Equipped with a variety of unique weapons and gadgets, players will hunt, fight and capture a wide range of supernatural villains in a funny and frightening battle to save New York City from its latest paranormal plague.

Ghostbusters The Video Game, is expected to ship fall 2008.

"Sierra Entertainment is extremely excited to not only deliver fans, old and new, this next chapter in the Ghostbusters universe, but to allow them inside the universe for the first time," said Martin Tremblay, president, Worldwide Studios for Sierra Entertainment. "Our collaboration includes working closely alongside the team at Sony Pictures Consumer Products, Terminal Reality and Red Fly Studios. Together we will create the ultimate Ghostbusters experience, full of the characters, ghosts and other paranormal creatures so many have come to adore over the years."

"Ghostbusters is one of Sony Picture's most beloved film franchises," said Mark Caplan, vice president, Licensing for Sony Pictures Consumer Products. "In setting out to develop this property, our criterion was to find a game company who was interested in keeping true and faithful to the Ghostbusters universe that talent and filmmakers had originally created. The team at Sierra Entertainment took the time to prove to us they had what it takes. From the moment we green-lit the game, we have certainly seen a lot of passion and commitment coming from Sierra Entertainment and both development teams. We believe fans are going to be impressed with the game's ability to deliver a very authentic Ghostbusters experience, as well as its capacity to expand the Ghostbusters universe that they currently know."

Like the films before it, Dan Aykroyd and Harold Ramis will return to script and event-driven storyline for the video game that will lead the player through the trials and tribulations of the world's leading paranormal ghost busting team. Ghostbusters The Video Game will create a totally unique experience and gameplay environment that authentically recreates the time period of the film, expanding the lore and supernatural events that seemingly plague New York City.

Additional information about Ghostbusters The Game is available at http://www.ghostbustersgame.com/.

About the Game

When Manhattan is once again overrun by ghosts and other supernatural creatures, players will take on the role of a new recruit joining the famous Ghostbusters team. Developed by acclaimed studio Terminal Reality, Ghostbusters The Video Game will make its debut on the Xbox 360(R) video game and entertainment system from Microsoft, PLAYSTATION(R)3 computer entertainment system and Windows PC and Red Fly Studios will develop the PlayStation(R)2 computer entertainment system, Wii(TM) and Nintendo DS(TM) versions of this seminal entertainment brand.

About the Film

Ghostbusters, released in 1984, is one of Columbia Pictures' highest grossing films, spawning a hit sequel in 1989 and three successful animated television shows. Ghostbusters and its sequel grossed over $580 million worldwide. Ghostbusters merchandise has exceeded $1 billion in retail sales. The original film, written by Dan Aykroyd and Harold Ramis, produced and directed by Ivan Reitman, starred Bill Murray, Dan Aykroyd and Harold Ramis as ghost hunters for hire, cleaning up Manhattan's buildings of slime-spewing spooks.

About Sony Pictures Consumer Products

Sony Pictures Consumer Products (SPCP), a Division of Columbia TriStar Consumer Marketing (CTCM), is based in Los Angeles and handles the merchandising and branding efforts for some of the most recognized properties in film and television.

Columbia TriStar Consumer Marketing is a division of Sony Pictures Entertainment (SPE). SPE is a subsidiary of Sony Corporation of America (SCA), a subsidiary of Tokyo-based Sony Corporation. SPE's global operations encompass motion picture production and distribution; television production and distribution; digital content creation and distribution; worldwide channel investments; home entertainment acquisition and distribution; operation of studio facilities; development of new entertainment products, services and technologies; and distribution of filmed entertainment in 67 countries. Sony Pictures Entertainment can be found on the World Wide Web at http://www.sonypictures.com/.

About Sierra Entertainment

Sierra Entertainment (http://www.sierra.com/), a global division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for videogame systems, handheld gaming devices and personal computers. Sierra Entertainment features a portfolio of titles based on original IP and popular licenses from industry-leading content partners, including F.E.A.R.(TM), Crash Bandicoot(R), Spyro The Dragon(R), Scarface(TM) and Ice Age(TM). Sierra Entertainment has four integrated internal studios providing creative talents and development capabilities across multiple gaming genres: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.

"GHOSTBUSTERS", the video game (C) 2008 Columbia Pictures Industries, Inc. "GHOSTBUSTERS" with the "GHOST DESIGN" is a registered trademark of Columbia Pictures Industries, Inc. "GHOSTBUSTERS", and "GHOSTBUSTERS 2" movies (C) 1984, (C) 1989 Columbia Pictures Industries, Inc. Game Software excluding Columbia Pictures Elements (C) 2008 Vivendi Games, Inc. All rights reserved.

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. "PlayStation", "PLAYSTATION" and "PS" Family logo are registered and "PSP" are registered trademarks of Sony Computer Entertainment Inc.

Source: Sierra Entertainment

Web site: http://www.sierra.com/
http://www.vugames.com/
http://www.ghostbustersgame.com/
http://www.sonypictures.com/

 

Sony Computer Entertainment America Announces Nationwide Availability of Limited-Edition SingStar(TM) PlayStation(R)2 Pack

New Bundle Delivers Social Gaming Right Out-of-the-Box with Ceramic White PlayStation(R)2, SingStar(TM) Pop and Two USB Microphones

-- With the holiday shopping season right around the corner, Sony Computer Entertainment America (SCEA) today announced that its limited-edition SingStar(TM) PlayStation(R)2 pack is now available nationwide for $149.99 MSRP. The new bundle delivers a social gaming experience out-of-the-box, including a limited-edition Ceramic White PlayStation 2 computer entertainment system, SingStar(TM) Pop, the second release in the multi-million selling SingStar(TM) franchise, and two high-quality microphones.

"The SingStar PlayStation 2 pack delivers great value to consumers, giving them a new, limited-edition color PlayStation 2 and a hit game that the entire family can enjoy together, all at an attractive price point," said Peter Dille, senior vice president, marketing and PLAYSTATION(R)Network, SCEA. "Consumers can then add to their software library choosing from a great variety of nearly 1,500 games available for PlayStation 2, including additional titles from the SingStar franchise -- SingStar(TM) Rocks!, SingStar(TM) Amped, and SingStar(TM) 80's -- as well as the recently released interactive quiz game, Buzz!(TM) The Mega Quiz."

The new limited edition Ceramic White PlayStation 2 features the same ultra-sleek design and features of the current Charcoal Black and Satin Silver PlayStation 2. This includes DVD and CD playback capabilities, digital surround sound, two memory card slots, and an integrated Ethernet port for network gaming. Bundled with the Ceramic White PlayStation 2 are SingStar Pop and two microphones, enabling players to take center stage in their living rooms with their favorite artists, singing along to real songs and real music videos in duets, one-on-one battles, and even a "Pass-the-Mic" party game with up to eight players. Social gaming is now more affordable than ever with the SingStar PlayStation 2 pack, whether you're looking for a centerpiece for family fun during the holidays or simply need a gift for a loved one.

PlayStation 2, which recently celebrated its seventh anniversary, continues to be the all-time best-selling gaming system with more than 120 million hardware units and more than a billion units of PlayStation 2 software sold worldwide.

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) handheld entertainment system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system, and its online and network services, the PLAYSTATION(R)Network and PLAYSTATION(R)Store.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, the PSP system and the PS3 system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.us.playstation.com/

"PlayStation" and "PLAYSTATION" and "PSP" and "PS one" are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc.

Source: Sony Computer Entertainment America Inc.

Web site: http://www.us.playstation.com/
http://www.playstation.com/

 

ESPN and Microsoft Offer Sporting Events and Programming on Demand for Xbox 360

New agreement adds weekly events and ESPN shows via Xbox LIVE.

-- ESPN and Microsoft Corp. today announced an agreement that will add high- and standard-definition full-length games, television shows and video game programming to Xbox LIVE, the online games and entertainment network on Xbox 360. Effective immediately, fans of all ages can access a growing catalog of marquee sporting events and timely programming, including full-length NCAA college football and basketball games, Summer X Games 13, "World Series of Poker," "The Contender," "Madden Nation" and much more on Xbox LIVE Marketplace, the leading high-definition video download service.

"Establishing this relationship with Microsoft on Xbox 360 provides an innovative way to reach our target demographic through this dynamic next-generation entertainment console," said Matt Murphy, senior vice president, Digital Video Distribution, Disney and ESPN Media Networks. "This agreement embodies our mission to deliver the best sports content to fans, and does it through an exciting and robust platform that reaches millions of people."

Through this agreement, Xbox LIVE users can download a variety of popular events and shows available on Xbox LIVE Marketplace each week, highlighted by the best matchups from the world of college football and basketball.

For video gamers, ESPN content on Xbox LIVE will include the 2006 and 2007 seasons of "Madden Nation," an ESPN reality series taking fans inside the world of Madden NFL football competitive gaming. Additional programming will include the 2007 "World Series of Poker," the 2007 season of "The Contender," the full-length high-definition surfing documentary "Down the Barrel" and some of the best college football bowl games.

"This is a natural fit for us, as so many Xbox 360 owners are huge sports fans," said Ross Honey, senior director of the media and entertainment group at Microsoft. "We are dedicated to providing our diverse community of Xbox LIVE users the premium entertainment content they want, and partnering with ESPN is a great example of our continued dedication in the video-on-demand space, especially in high definition."

Currently offering more than 3,200 hours of premium entertainment content from more than 30 studios and networks, Xbox LIVE Marketplace is the only online service offering downloadable movies and TV shows in high definition. More information about the great ESPN content being offered on the service is available at http://www.xbox.com/en-US/live/marketplace/moviestv/?WT.svl=nav.

About ESPN

ESPN, Inc. is the leading multinational, multimedia sports entertainment company with over 50 business entities. Sports media assets include ESPN on ABC, six domestic cable television networks, ESPN Regional Television, ESPN International, ESPN Radio, ESPN.com and other growing businesses, including ESPN360.com (Broadband), ESPN Mobile Products (wireless), ESPN On Demand, ESPN Interactive and ESPN PPV.

About Xbox 360

Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 will have a portfolio of more than 300 games and will be available in nearly 40 countries by the end of 2007. More information can be found online at http://www.xbox.com/xbox360.

About Xbox LIVE

Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects millions of members across 25 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.

About Microsoft

Founded in 1975, Microsoft (NASDAQ:MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Source: Microsoft Corp.

Web site: http://www.microsoft.com/

 

 

Harmonix and MTV Games Award-Winning Rock Band Goes Gold

Groundbreaking Music Video Game Has Gone into Final Production and is Set to Take Center Stage on Xbox 360(TM) and PLAYSTATION(R)3 System on November 20th

Harmonix, the leading developer of music-based games, and MTV Games, a division of Viacom's MTV Networks (NYSE:VIA) (NYSE:VIA.B) along with distribution partner Electronic Arts (NASDAQ:ERTS) , announced today that its highly anticipated music videogame Rock Band(TM) has gone gold, is in final production and manufacturing, and set for launch. The Rock Band Special Edition Bundle will be available in North America on Xbox 360(TM) video game and entertainment system from Microsoft(R) and PLAYSTATION(R)3 computer entertainment system November 20th for the suggested retail price of $169.99. In addition Rock Band for PLAYSTATION(R)2 computer entertainment system will be in stores on December 18th for the suggested retail price of $159.99.

"Rock Band is a true symbol of Harmonix's vision, dedication and passion for music and after two years of development, we are thrilled that Rock Band is finally ready to get in the hands of rock fans everywhere," said Alex Rigopolous, CEO of Harmonix. "We have a small army filling our warehouses with final product, ready for our November 20th ship date so players can fulfill their rock and roll aspirations. Now, our focus is putting together an amazing selection of downloadable music content for players so players can continue to further customize their Rock Band experience post launch."

Details on the Rock Band Special Edition Bundle:

* The Xbox 360 version of the Rock Band Special Edition Bundle will

feature a wired drum kit, microphone and Fender Stratocaster guitar

controller as well as a USB hub for easy plug-in access for all

instruments.

* The PLAYSTATION 3 system version of the Rock Band Special Edition Bundle

will feature a wired drum kit and microphone, as well as a wireless

Fender Stratocaster guitar controller, which will be interoperable

between the PlayStation 2 system and PLAYSTATION 3 system.

* The Rock Band Special Edition Bundle for the PlayStation 2 system will

feature a wired drum kit, wired microphone, wireless Fender Stratocaster

guitar controller and a USB hub.

* Suggested retail pricing for standalone Rock Band software for Xbox 360

and PLAYSTATION 3 system versions will be $59.99.

* Standalone instrument peripherals for Rock Band, including a wireless

guitar option for the Xbox 360, will be available at a later date to be

announced.

* The standalone Rock Band software will support a variety of 3rd-party

instrument peripherals as well as enable owners to share peripherals

with those who own the Special Edition bundle.

Partnerships with instrument giants including Fender(R) Musical Instruments Corporation, Roland Corporation, BOSS, Ludwig, Line 6, Ernie Ball, Electro-Harmonix, Vic Firth, and Zildjian ensure authenticity of the look and feel of in-game play, while the Rock Band instruments, including the Fender Stratocaster(R) guitar controller, are designed by real world musicians.

Rock Band will ship in Europe in the first quarter of 2008 for the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 system and PLAYSTATION 2 system.

Rock Band is rated "T" for Teen (lyrics, mild suggestive themes) by the ESRB.

EA will serve as the exclusive distribution and marketing partner for Rock Band, managing distribution for the game in US, Europe and Australia.

Rock Band is an all-new platform for music fans and gamers to interact with music like never before. The game challenges players to put together a band and tour for fame and fortune -- all while learning to master lead/bass guitar, drums and vocals. Built on unprecedented partnerships with artists, record labels and music publishers, the 58 tracks in Rock Band will span the full range of rock music and include original master recordings from the greatest songs and artists of all time. For more information on Rock Band and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic.com.

About MTV Networks:

MTV Networks, a division of Viacom (NYSE:VIA) (NYSE:VIA.B) , is one of the world's leading creators of programming and content across all media platforms. MTV Networks, with 130 channels worldwide, owns and operates the following television programming services -- MTV: MUSIC TELEVISION, MTV2, VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV, CMT, NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and THE DIGITAL SUITE FROM MTV NETWORKS, a package of 13 digital services, all of these networks trademarks of MTV Networks. MTV Networks connects with its audiences through its robust consumer products businesses and its more than 200 interactive properties worldwide, including online, broadband, wireless and interactive television services and also has licensing agreements, joint ventures, and syndication deals whereby all of its programming services can be seen worldwide.

About MTV Games:

MTV Games is dedicated to creating, marketing and publishing high-quality, innovative interactive products that are relevant to the MTV audience and complement the core values of the MTV Networks brands.

About Harmonix Music Systems, Inc:

Harmonix Music Systems, Inc., based in Cambridge, MA, and established in 1995, is the leading developer of groundbreaking music-oriented videogames. Harmonix was founded by Alex Rigopulos and Eran Egozy, who formed the company to invent new ways for non-musicians to experience the unique joy that comes from making music and have pioneered music and rhythm gaming in the US. For more information please visit: http://www.harmonixmusic.com/

About Electronic Arts:

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS BIG(TM) and POGO(TM). In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com/.

Harmonix, Rock Band and all related titles and logos are trademarks of Harmonix Music Systems, Inc., an MTV Networks company. Rock Band developed by Harmonix Music Systems, Inc. MTV: Music Television, MTV Games and all related titles and logos are trademarks of MTV Networks, a division of Viacom International Inc. EA, EA SPORTS, EA SPORTS BIG and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other marks are the property of their respective owners.

Source: MTV Games

Web site: http://www.mtv.com/
http://www.rockband.com/
http://www.harmonixmusic.com/
http://www.ea.com/

 

 

 

Graffiti Entertainment and Uncommon Dialogue Films Join Forces to Bring Unique Film Content to Video Games

-- Leading video games publisher and developer Signature Devices, Inc. (http://www.signaturedevices.com/ ) (Pink Sheets: SDVI) and their wholly owned video game development and publishing subsidiary Graffiti Entertainment, LLC (http://www.graffitientertainment.com/) announced today that they have signed a letter of intent with Uncommon Dialogue Films (UDF) to work together to publish video games based on films and documentaries produced by Hollywood film star Patrick Kilpatrick.

"The UDF projects are of great interest to us as they address compelling and relevant original concepts that will be introduced for the first time in video games," commented Kenneth Hurley, CEO of Signature Devices, Inc. and Graffiti Entertainment, LLC. "UDF's experience in film making and story telling brings unprecedented depth and authenticity to the experiences we will bring to our gaming audience."

"The UDF projects are conceptually cutting edge, broad audience, laced with action and dynamic human values," said Kilpatrick. "UDF is completely devoted to leading a worldwide audience to brilliantly arresting stories and dramatic realms never before visited. Our emphasis is also on green, ecologically responsible forging of the new century -- without sacrificing a moment of powerful entertainment. We are pleased to collaborate with Graffiti Entertainment in bringing some of our work into the video game arena."

About Signature Devices, Inc. and Graffiti Entertainment LLC:

Based in Redwood City, Calif., Signature Devices, Inc. (http://www.signaturedevices.com/ OTC:SDVI.PK - News;) creates, develops and manufactures advanced information technology, including computer systems, software and electronics products. One of the company's premiere technologies includes a blend of hardware and software for Image generation technology used in video games and simulations. Signature Devices also owns Graffiti Entertainment, LLC (http://www.graffitientertainment.com/), a publisher of interactive entertainment software for advanced entertainment consoles.

About Uncommon Dialogue Films

Founded in 2005 Uncommon Dialogue Films, Inc. is a multimedia development company headed by actor Patrick Kilpatrick. Its staff, employees, collaborators and production heads are drawn largely from the multitude of films in which Kilpatrick has been a lead actor -- in particular, "Minority Report", "Eraser", and "Replacement Killers".

UDF engages in scripting, preproduction, marketing, finance and distribution development of film, television and documentaries and their full spectrum subsidiary revenue streams -- music, videogames, comic books, ancillary merchandising and publishing.

Forward-Looking Statements:

The information in this press release includes certain "forward-looking" statements within the meaning of the Safe Harbor provisions of Federal Securities Laws. Investors are cautioned that such statements are based upon assumptions that in the future may prove not to have been accurate and are subject to significant risks and uncertainties, including the future financial performance of the Company. Although the Company believes that the expectations reflected in its forward-looking statements are reasonable, it can give no assurance that such expectations or any of its forward-looking statements will prove to be correct. Readers are cautioned not to place undue reliance on these forward-looking statements that speak only as of the date of this release, and the Company undertakes no obligation to update publicly any forward-looking statements to reflect new information, events, or circumstances after the date of this release except as required by law.

Source: Signature Devices, Inc.

 

 

The Fifth Annual Gran Turismo(TM) Awards Crowns 2007 Audi TT as 'Best in Show' at SEMA 2007

Annual Gran Turismo Awards Ceremony Honors Automotive Excellence and Immortalizes SEMA's Hottest Car into the World's Best Selling Racing Game Franchise

Sony Computer Entertainment America Inc. (SCEA), publisher of the Gran Turismo(TM) series, the world's best selling racing game franchise with over 47 million units shipped worldwide, hosted the fifth annual Gran Turismo Awards last night in conjunction with the 2007 SEMA (Specialty Equipment Market Association) auto show in Las Vegas. This year's highly anticipated event featured a distinguished line-up of automotive entries from top SEMA show exhibitors representing five categories, all vying for the coveted "Best in Show" title, which went to Marcel Horn for his 2007 Audi TT.

For the top honor, Marcel Horn's exceptional 2007 Audi TT will be immortalized as a featured vehicle in a future iteration of the Gran Turismo franchise, allowing millions of fans worldwide to race his vehicle. Last year's Best in Show award winning 1960 Chevrolet Corvette will be unveiled in Gran Turismo 5 Prologue, available on PLAYSTATION(R)3 (PS3(TM)) computer entertainment system in North America in 2008.

"The 2007 Gran Turismo Awards showcases the collaboration between the automotive culture and the gaming industry," said Kazunori Yamauchi, famed creator of the racing franchise and President of developer Polyphony Digital, Inc. "We are proud to honor auto enthusiasts for their passion of cars, and to celebrate the automotive lifestyle that Gran Turismo embodies."

About the Judging For the Gran Turismo Awards

Prior to the SEMA show, exhibitors are invited to register their car for the Gran Turismo Awards. The Gran Turismo Awards honor five automotive categories, including "Best Domestic," "Best European Import," "Best Hot Rod," "Best Japanese Import," and "Best Truck/SUV." The winners of each category go head-to-head in a final round of competition for "Best in Show," and for the opportunity to have their vehicle immortalized in the next edition of the Gran Turismo franchise.

The judging panel consists of respected automotive journalists who have been chosen for their individual expertise to evaluate contestants. "Best of Class" winners are determined by each judge solely on their choice for the vehicle with the most well-balanced performance, style and speed. The top-honor "Best in Show" award is selected from the five category winners by the creator of the Gran Turismo franchise, Kazunori Yamauchi.

About the 2007 Gran Turismo Award Winners

Held on November 1st at Las Vegas hot spot Tryst inside the Wynn Hotel & Casino, award winners and VIPs of the automotive industry were witness to the fifth annual Gran Turismo Awards ceremony followed by a special live performance. At the event, party guests were also given an exclusive opportunity to test their driving skills on an early version of Gran Turismo 5 Prologue prior to its 2008 release. Setting the bar to unprecedented heights of realism, quality of design and physics technology, Gran Turismo 5 Prologue continues to obscure the line between simulation and reality.

In addition to his "Best in Show" trophy -- a custom-lasered PS3 and intricate display case -- and a "Best European Import" award, winner Marcel Horn will set a new standard for visibility among auto enthusiasts as his vehicle will be drivable in a future Gran Turismo property. Previous Gran Turismo Awards Best in Show winners include Stephen Papadakis (2005) and his 2004 Honda S2000, Marcel Horn (2004) and his one-of-kind HPA Volkswagen R32 and Ted and Sue Richardson of Oregon (2003) with their 1962 Buick Special. Both cars from 2003 and 2004 can be seen in Gran Turismo 4 for the PlayStation(R)2 computer entertainment system.

The individual category 2007 GT Award winners include:

"Best European Import" -- Marcel Horn; 2007 Audi TT

"Best Domestic Automobile" -- Gary Cheney; 2007 Factory Five GTM

"Best Hot Rod" -- Jim and Mike Ring; 1967 Ford Mustang Fastback

"Best Japanese Import" -- Michael Chung; 2007 Nissan 350Z

"Best Truck / SUV" -- Mike DeFord; 2007 Dodge Ram

 

In addition to the awards ceremony, guests of the 2007 Gran Turismo Awards were treated to a special performance by one of today's hottest singer songwriters, Chris Cornell. Cornell rocked the crowded house with his famous catalog of songs that he has written and performed with world famous bands such as Temple of the Dog, Soundgarden and Audioslave as well as during his solo career.

To obtain images from the 2007 Gran Turismo Awards, please visit the official SCEA press center:

http://www.us.playstation.com/presscenter

Username: SCEA

Password: SC3APR.

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services the PLAYSTATION(R)Network and PLAYSTATION(R)Store.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one, PlayStation 2, PSP and PS3 for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.playstation.com/.

"PlayStation", "PLAYSTATION", "PSP", "PS" Family logo and "PS one" are registered trademarks of Sony Computer Entertainment Inc. "PS3" and "SIXAXIS" are trademarks of Sony Computer Entertainment Inc.

(c) 2007 Sony Computer Entertainment Inc. All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners. All rights reserved. Any depiction or recreation of real world locations, entities, businesses, or organizations is not intended to be or imply any sponsorship or endorsement of this game by such party or parties.

"PDI logo" is a registered trademarks and Gran Turismo is a trademark of Sony Computer Entertainment Inc. The Drive of Your Life is a registered trademark of Sony Computer Entertainment America Inc.

Source: Sony Computer Entertainment America Inc.

.

Web site: http://www.playstation.com/

 

Sony Computer Entertainment America Kicks Off New PSP(R) (Playstation(R)Portable) Television Advertising Campaign

New Title Spot To Feature New York Giants' All-Pro Michael Strahan

Sony Computer Entertainment America (SCEA) today announced details of the new PSP(R) (PlayStation(R)Portable) television advertising campaign. The campaign, which is an extension of the wildly popular "Dude, get your own" television and online campaign, will feature New York Giants All-Pro Michael Strahan in the title spot that will focus on the new lighter, slimmer and more portable PSP hardware. The new PSP campaign will also continue to feature PSP's 'Annoying Guy' who has made his presence felt in previous advertisements.

"Using Michael Strahan in the title spot helps us convey the message that PSP is one of the most aspirational entertainment devices out there," said Peter Dille, senior vice president, marketing and PLAYSTATION(R)Network, SCEA. "We know that celebrities and athletes are on the road a lot and travel with their PSPs. Michael and a number of his teammates are big fans of PSP so it was a natural tie-in to include him in the campaign."

"I love playing my PSP and getting to work with these guys for the advertising campaign has been a lot of fun," said Strahan. "With my busy travel schedule during the season, the new PSP is a perfect companion for long road trips and allows me to play against my teammates in online matches when we are together or even across the country."

The Michael Strahan title spot will air through the end of December and into January. Consumers will see the spot on a wide range of network, cable and syndicated television outlets such as the NFL on FOX and CBS, Conan O'Brien (NBC), Saturday Night Live (NBC), Family Guy (FOX), South Park (Comedy Central), SportsCenter (ESPN), NCAA Basketball (ESPN), NBA (ESPN), College Football (ESPN2), TRL (MTV), WWE (USA), Adult Swim (Spike TV) and UFC Unleashed (Spike TV).

Currently available are three different offerings for PSP. The limited-release Star Wars Battlefront(R) PSP Entertainment Pack, includes a special "Ceramic White" PSP featuring a silk-screened image of Darth Vader on the back of the unit along with the PSP exclusive title, Star Wars Battlefront(R) Renegade Squadron. Also available is the limited edition Daxter PSP Entertainment Pack, which features PSP in "Ice Silver" along with the award winning action-packed game, Daxter; the hit TV comedy from 20th Century Fox, "Family Guy -- The Freakin' Sweet Collection" on UMD(TM) (Universal Media Disc); and a 1 GB Memory Stick PRO Duo(TM). Both limited edition PSP Entertainment Packs are priced at $199.99 (SRP). Finally, the PSP Core Pack continues to be available at $169.99 (SRP), with an enhanced-design PSP in "Piano Black", an AC adaptor, and battery pack.

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) handheld entertainment system, and the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services PLAYSTATION(R)Network and PLAYSTATION(R)Store.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, the PSP system and the PS3 system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

"PlayStation" and "PLAYSTATION", "PSP" and "PS one" are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc.

Source: Sony Computer Entertainment America Inc.

Web site: http://www.playstation.com/

 

 

Tactics Command Nintendo's Battalion Wars 2 on Land, at Sea and in the Air

Wii Goes to War with 20 Missions and Online Play

This week's launch of Nintendo's new Battalion Wars(TM) 2 game for the Wii(TM) system lets players take complete command of soldiers and vehicles to help turn the tide of war and defeat the foes. In this sequel to the well-received original, players can connect with friends and opponents from all around the world using Nintendo(R) Wi-Fi Connection, Nintendo's wireless gaming service. Players can battle head-to-head in the skirmish and assault modes or team up with another player in co-op mode.

Using the motion-sensitive Wii Remote(TM) and Nunchuk(TM), Battalion Wars 2 lets players target enemies precisely while moving their characters through the field of battle. The game is an interesting hybrid of third-person action and real-time strategy games and features 20 single-player missions.

"Battalion Wars 2 promotes smarts over brute force," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Players are in complete control of what happens to them -- and to their battalion -- using the precision of the Wii Remote and Nunchuk."

Players can command a variety of vehicles, from tanks and helicopter gunships to battleships and submarines. But the real key to the game lies in the player's tactics. Players can rally their troops to attack a specific target or switch to take control of a vehicle to shoot down incoming fighter planes. As players progress through the game, new troops and new equipment -- like tanks, bazookas and flame throwers -- join the battalion. Players can then use these new elements in their arsenal to help reveal the true menace behind the war.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.

Source: Nintendo

Web site: http://www.nintendo.com/

 

 

Battlestar Galactica(TM) Jumps to PC and Xbox LIVE(R) Arcade

Interactive Game Inspired by Popular SCI FI Channel Series Now Available

LOS ANGELES, Oct. 24 Sierra Online, a division of Vivendi Games, in conjunction with Universal Pictures Digital Platforms Group, has released Battlestar Galactica, an action-packed, space combat interactive game based on the popular television series produced by Universal Media Studios and airing on SCI FI Channel, for Windows PC and Xbox LIVE(R) Arcade.

Set in a distant part of the universe called the Twelve Colonies, players sign up to either defend the Galactica, or play as the ruthless Cylons as they seek to remove the human race from existence. Battlestar Galactica allows players to take part in enormous multiplayer space battles -- up to 16 players on PC or 8 on Xbox LIVE Arcade -- or play through the intense single-player campaign based on memorable missions from the TV series.

"It was really important to us from day one to make sure we created a game that is both true to the show and gamer approved," said Connie Brammeier, executive producer, Sierra Online. "We've successfully incorporated the overall feel of the series including visuals and memorable battles into the game while focusing on incredible gameplay, ensuring a great experience for gamers and fans of the show."

Features of the upcoming game include:

-- Single-Player Campaign -- Pilot various ships and complete

10 memorable missions from the TV series.

-- Multiplayer Game Mode -- Play online in this relentless space-based

action shooter in Domination, Deathmatch and Team Deathmatch modes.

(8 players on Xbox LIVE Arcade and 16 players on Windows PC)

-- Legendary Spaceships -- Fly 4 Human and 4 Cylon ships from the

Viper II to the Cylon Raider, each with unique weapon capabilities.

-- Special Weapons -- Coordinate attacks with an arsenal of destructive

weapons including the missiles, guns and more.

-- Defensive Maneuvers -- Avoid annihilation with the barrel roll, flip

turn and other aerial moves.

 

Battlestar Galactica is rated E 10+ and will be available for Windows PC at retail outlets nationwide as well as top online gaming portals and the official game website at http://www.bsgarcade.com/ for $19.99. An Xbox LIVE Arcade version of the game will be available for 800 Microsoft points on Xbox LIVE Marketplace. For more information on the Battlestar Galactica video game or to download a free trial visit http://www.bsgarcade.com/. News of sweepstakes and tournaments will also be available.

To celebrate the release of the game, fans of the series will be able to download Razor Flashbacks from Xbox LIVE Marketplace in the coming weeks that whet Battlestar fans' appetites for the upcoming SCI FI Channel special two-hour Battlestar Galactica episode: Razor. Razor, which will serve as a backdrop for the events of season four of Battlestar Galactica, tells the story of Lee Adama's first mission as the commander of the battlestar Pegasus -- and the harrowing tale of that ship's desperate fight for survival in the immediate aftermath of the Cylon's genocidal siege of the Twelve Colonies.

About Sierra Online

Sierra Online, a division of Vivendi Games, creates and publishes quality short- and mid-session, casual online games for all viable gaming platforms. Sierra Online's titles include Assault Heroes(TM), an award-winning game for Xbox(R) LIVE Arcade, 3D Ultra(TM) Minigolf Adventures, also available for Xbox LIVE Arcade and Windows PC, and FreeStyle Street Basketball(TM), an online Windows-based PC game from leading Korean developer JC Entertainment, Inc. The division is also developing a variety of other Xbox LIVE Arcade and Windows-based PC online games targeting the mass-market audience.

About Universal Pictures Digital Platforms Group

Universal Pictures Digital Platforms Group (UPDPG) is responsible for global digital product development, production, licensing, distribution, and growth strategy for the extensive catalogue of Universal's properties across new and emerging digital platforms, including mobile, video game consoles, personal computers, and other portable devices. With a worldwide mandate to help shape the digital future of Universal Pictures, the Group has offices in Universal City, California; London, England; and Tokyo, Japan.

Universal Pictures Digital Platforms Group is a unit of Universal Studios Home Entertainment and Universal Pictures. Universal Pictures is a division of NBC Universal, one of the world's leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is 80% owned by General Electric and 20% owned by Vivendi.

About Battlestar Galactica

Battlestar Galactica is the gripping drama of human survival against unimaginable odds. When the Cylon robots rose against their human creators, they launched a devastating nuclear attack that left less than 50,000 survivors. On the run and in search of a new home, the last remnants of humanity struggle against waning supplies, weapons and hope. Redefining the space opera with its gritty realism, Galactica's intensity, issues-driven topicality, and command performances have garnered it unprecedented critical acclaim. The show has also been honored with the prestigious George Foster Peabody Award, an Emmy, and been lauded by the American Film Institute (AFI) as one of the most outstanding programs on television for two years running. Battlestar Galactica returns to SCI FI in early 2008 for its fourth and final season.

Source: Sierra Online

Web site: http://www.vugames.com/
http://www.bsgarcade.com/

 

Atari Ships Three PC Games with 1C

- You Are Empty, Death to Spies and Dawn of Magic(R) Hit U.S. Retailers -

NEW YORK, Oct. 16 -- Atari, Inc. (NASDAQ:ATAR) , one of the world's most recognized brands and a third-party video game publisher, today announced that You Are Empty, Death to Spies and Dawn of Magic(R) for Windows PC have shipped to retailers across North America. You are Empty, Death to Spies, and Dawn of Magic are all rated M for Mature and will each be available at the suggested retail price of $29.95.

"We are excited to bring these innovative 1C titles to the North American market," said Todd Slepian, Producer, Atari, Inc. "Each title offers players a unique world to discover and fascinating gameplay: You are Empty throws gamers into an alternate history of the late 1950's Soviet Union, Death to Spies offers players a chance to be stealth spies during World War II, and Dawn of Magic presents a medieval world where players must rely solely on magic. These games offer intense immersive gameplay with interesting twists on tried and true genres."

You Are Empty is an intense FPS where players fight mutants that were inadvertently created by Soviet scientists in this alternate spin on history. Taking place in a 1950's Soviet Union, an experiment to create super humans capable of spreading communism goes terribly wrong. As a result, whole cities become infected, entire towns are overrun by mutant monsters and the main hero must try to understand what's happening around him to save the day.

Set during World War II, Death to Spies is a third-person stealth action game where you, the player, work for a soviet counterintelligence service and are tasked with various missions set within the heart of enemy territory. As an officer, you will have to complete missions such as stealing important documents, eliminating enemy officers or officials, kidnapping, and sabotage.

In one of the first action role-playing games (RPG) where players must rely solely on magic, Dawn of Magic will throw fans into the midst of a medieval world on the brink of destruction. Players will choose either to protect the medieval world from total annihilation, help aid in its destruction, or attempt to remain neutral in the struggle with almost limitless spell possibilities.

More information about these 1C titles and Atari can be found at www.atari.com.

About Atari, Inc.

New York-based Atari, Inc. (NASDAQ:ATAR) develops interactive games for all platforms and is a third-party publisher of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre- defining franchises such as Test Drive(R); and mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), an interactive games publisher in Europe. For more information, visit http://www.atari.com/.

About 1C Company

1C Company specializes in distribution, publishing and development of mass-market software. Founded in 1991, 1C has become the leading publisher and distributor of computer games in Eastern and Central Europe. 1C Company is widely acknowledged as a game developer and has several internal studios. Internal developments of 1C include IL-2 Sturmovik, IL-2 Sturmovik: Forgotten Battles, Aces Expansion Pack, Pacific Fighters and Theatre of War. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles. For more information, please visit www.1cpublishing.com.

Safe Harbor Statement

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ are set forth in our SEC filings. The Company undertakes no duty to update any forward-looking statements to conform the statement to actual results or changes in the Company's expectations.

ATARI and the ATARI logo are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates.

All other trademarks are the property of their respective owners.

The ESRB rating icons are registered trademarks of the Entertainment Software Association.

Source: Atari, Inc.

 

 

Flashman Studios and Reverb Communications Form Strategic Partnership Designed to Aid Videogame Developers and Publishers

SAN FRANCISCO, Oct. 16 -- Flashman Studios, a leading business management firm in the interactive entertainment industry, announced today that it has formed a strategic partnership with Reverb Communications Inc., a veteran sales, marketing and public relations agency in the videogame industry. Together the two companies will offer a complete solution to video game publishers and developers looking to take products from concept to the marketplace.

Under the deal, Flashman Studios will provide expertise to clients in business development, corporate strategy, corporate finance, mergers and acquisitions and representation of intellectual properties. Reverb Communications will assist Flashman Studios and its clients with corporate and product public relations, marketing programs and distribution plans.

For more information on Reverb Communications or Flashman Studios please visit http://www.reverbinc.com/ or http://www.flashmanstudios.com/

ABOUT FLASHMAN STUDIOS

Flashman Studios represents game developers and intellectual property in the interactive entertainment industry with a particular focus on the videogame market. Flashman Studios offers clients a wide range of expertise including business development, corporate strategy, sales, marketing, public relations, corporate finance, and mergers/acquisitions by utilizing the strength of a team-based approach and strong industry relationships. For more information on Flashman Studios please visit: http://www.flashmanstudios.com/

ABOUT REVERB COMMUNICATIONS:

Reverb Communications, Inc. is a full service sales, marketing, and public relations agency specializing in launching videogame titles and peripherals. The agency combines public relations, marketing, and retail programs and develops individualized campaigns that directly contribute to the bottom line of each client. For more information about Reverb Communications, Inc. please visit: http://www.reverbinc.com/

Source: Reverb Communications, Inc.

Web site: http://www.reverbinc.com/
http://www.flashmanstudios.com/

 

 

FINAL FANTASY TACTICS: THE WAR OF THE LIONS Ships to North American Retailers Today

Solid Reviews Heighten Expectations for the Classic Tactical RPG

LOS ANGELES, Square Enix, Inc., the publisher of Square Enix(TM) interactive entertainment products in North America, announced today that FINAL FANTASY TACTICS(R): THE WAR OF THE LIONS(TM), available exclusively for the PSP(R) (PlayStation(R)Portable) system, is shipping with solid reviews to retailers across North America.

As the first release in the IVALICE ALLIANCE(TM) series, FINAL FANTASY TACTICS: THE WAR OF THE LIONS sets the stage for the world of Ivalice. Based on the tactical role-playing game FINAL FANTASY TACTICS, originally released in 1998 on the PS one(R) game console, this all-new release features never-before-seen cinematic sequences, an entirely new English translation, 16:9 widescreen presentation and new multi-player functionality that will captivate a new generation of gamers. FINAL FANTASY TACTICS: THE WAR OF THE LIONS also features new jobs and new characters, including Balthier from FINAL FANTASY(R) XII and Luso from the upcoming FINAL FANTASY TACTICS A2.

FINAL FANTASY TACTICS: THE WAR OF THE LIONS has received stellar reviews for its graphics and gameplay from the industry's top critics:

"FINAL FANTASY TACTICS: THE WAR OF THE LIONS is about as perfect as games

come, and you must play it."

(9.5 out of 10, Game of the Month)

- PSM: Independent PlayStation Magazine, November 2007

" ... once you jump in, you may never want to put another game in your

PSP."

(8.5, 8.5 and 8.0 out of 10, EGM Silver Award)

- EGM, November 2007

" ... THE WAR OF THE LIONS is worth a play through from both fans of the

original and tactics aficionados."

(9.5 out of 10)

- Game Informer Magazine, November 2007

"An amazing remake of an already amazing game."

(4.25 out of 5)

- GamePro, November 2007

 

The Story

In days long past, the War of the Lions rent the land of Ivalice in two. It is here that two young men of note first step onto history's stage. The first is Delita Heiral, the hero who would draw the curtain on the War of the Lions, this dark act of Ivalice's history. The other, whose role is now forgotten, is a man by the name of Ramza Beoulve. Peer through the eyes of these two young men and uncover the secrets that lie hidden within history's darkened folds.

Additional Features

-- Witness the origin of the IVALICE ALLIANCE, a series of titles that

take place in the same fantastical worlds as FINAL FANTASY XII and the

upcoming FINAL FANTASY XII: REVENANT WINGS(TM)

-- Character designer Akihiko Yoshida's character illustrations come to

life in all-new animated sequences that combine hand-drawn-styled

visuals with the fluidity of computer graphics -- fully voiced

exclusively for the English version

-- All-new enhancements update the experience for a new generation of

gamers -- enhanced widescreen presentations, new jobs, new characters

and a new English translation deepen the Ivalice experience

-- Challenge friends in head-to-head battles with the all-new

multiplayer function or team up in the all-new co-operative mode and

try to outwit the game's advanced computer opponents

-- Classic orchestrations from world-renowned composers Hitoshi Sakimoto

and Masaharu Iwata capture the essence and breathtaking drama of the

world of Ivalice.

 

FINAL FANTASY TACTICS: THE WAR OF THE LIONS

has been rated T (Teen) by the Entertainment Software Rating Board (ESRB) and will be available at retailers for a suggested retail price of $39.99. For more information on FINAL FANTASY TACTICS: THE WAR OF THE LIONS, please visit http://na.square-enix.com/fftactics/. For more information about the ESRB please visit http://www.esrb.org/.

Merchandise

Character designer Akihiko Yoshida's illustrations have been faithfully recreated in a set of four miniature figures based on FINAL FANTASY TACTICS: THE WAR OF THE LIONS, available exclusively online at the Square Enix Store in November. The collection includes Ramza, Agrias, Delita, and Ovelia for a suggested retail price of $29.99. For additional information and products available at the Square Enix Store, please go to: http://www.square-enix-shop.com/.

About Square Enix Co., Ltd. and Square Enix, Inc.

Square Enix Co., Ltd. (Square Enix), with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe. Square Enix brings two of Japan's best-selling franchises -- FINAL FANTASY, which has sold over 75 million units worldwide, and DRAGON QUEST(R), which has sold over 43 million units worldwide -- under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix, Inc. is a wholly owned subsidiary of Square Enix Co., Ltd. with offices in Los Angeles, California and Seattle, Washington. It handles operations in North America, including development, localization, marketing, and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com/.

(C) 1997, 2007 SQUARE ENIX CO., LTD. All rights Reserved. CHARACTER ILLUSTRATION: Akihiko Yoshida. DRAGON QUEST, FINAL FANTASY, FINAL FANTASY TACTICS, the FINAL FANTASY TACTICS logo, IVALICE ALLIANCE, the IVALICE ALLIANCE logo, REVENANT WINGS, THE WAR OF THE LIONS, SQUARE ENIX and the SQUARE ENIX logo are trademarks or registered trademarks of Square Enix Co., Ltd. in the United States and/or other countries. All other trademarks are the property of their respective owners.

Source: Square Enix, Inc.

Web site: http://www.square-enix.com/

Sierra Entertainment's World in Conflict Conquers Worldwide PC Sales Charts in Debut Week

Award-Winning Action-Strategy Gameplay Draws Fans of First Person Shooters, RPGs, Action Games; New Fans Drive Game to Top PC Position on Charts Worldwide

LOS ANGELES, Oct. 9 Sierra Entertainment, a division of Vivendi Games, is proud to announce that World in Conflict(TM) -- the game unanimously chosen as the Best Strategy Game of E3 2007 and winner of countless "Editor's Choice" awards, debuted at the top of the worldwide PC sales charts in the game's first week at retail. The game hit #1 on PC in North America, Germany, and Australia and was among the top 3-sellers on PC in most other territories worldwide.

The critically acclaimed action-strategy game created by Massive Entertainment, a Sierra Entertainment internal studio, is currently available in North America in both Standard and Collector's Edition versions for a suggested retail price of $49.99 and $59.99 respectively.

"Sierra Entertainment is extremely proud that the World in Conflict video game is realizing the level of success that can be expected from a game of such high quality," said Martin Tremblay, president of worldwide studios, Sierra Entertainment. "We see the World in Conflict audience continually expanding as PC players read the stunning reviews, hear about the game from their friends or try the multiplayer demo, and in turn, discover what this new 'action-strategy' gameplay is all about."

The World in Conflict game is currently the highest-rated real-time strategy game of the year, according to information gathered by GameRankings.com. Reviews from around the world hail the game's intense action-packed gameplay and cross-genre appeal as refreshing, exciting and the future of strategy gaming. IGN PC called the game "An RTS for the shooter generation" and "...an action junky's dream," awarding World in Conflict a 9.3 out of 10. GameSpot gave the game a 9.5 out of 10, saying "World in Conflict is a thrilling, spectacular strategy game."

"World in Conflict is one of the hottest-selling PC games today as it appeals to fans of many genres, from first-person-shooter to RPG to sim," said Bob McKenzie, senior vice president of merchandising for GameStop Corp, the world's largest video game and entertainment software retailer. "The game's innovative action-focused gameplay, amazingly fun multiplayer modes, and next-generation graphics have drawn in new fans the world over."

"The amazing success of the World in Conflict game launch is directly reflective of the outstanding support offered by Sierra's worldwide retail partners during a highly competitive launch window," said Pascal Brochier, president of Global Retail, Vivendi Games. "These partners recognized the strength and quality of the game and have committed strong support through the upcoming Holiday season. World in Conflict is a game with incredible longevity, one that will be supported and promoted by the blossoming communities -- such as competitive multiplayer groups and amateur map makers and mod developers -- who are already building around the strength of the game."

About World in Conflict

The World in Conflict game asks the terrifying question, what if the Cold War didn't end? The award-winning game represents the next-generation of strategy titles, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields and blistering visuals using DX10 technology. The World in Conflict game features an innovative gameplay mechanism that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and FPS-like intense action. The game also features a deep single-player campaign that showcases Hollywood-quality storytelling of the Cold War gone hot.

Features in the World in Conflict game include:

-- Action-Focused Gameplay: World in Conflict gameplay focuses on

tactical combat to create a game that is fast and hard-hitting -- much

like an FPS -- by removing traditional base-building and resource

gathering in favor of instant warfare and by doing so, creating a new

category of PC games: Action-Strategy

-- Dramatic Single-Player Campaign: The World in Conflict single player

mode offers a deep and emotional storyline created by renowned author

and cold war authority, Larry Bond; players strap on the combat boots

of a young field commander featuring Hollywood voice-over talent and a

thrilling personal journey through World War III

-- Accessibility: The World in Conflict FPS-like control scheme and

360-degree camera make its action-strategy gameplay exciting for

hardcore strategy fans as well as accessible to fans of other genres

-- strategy fans will love the World in Conflict experience. For

gamers who have never played strategy before, the World in Conflict

game is the game to try

-- Deep Multiplayer With "Next-Gen" Features: The World in Conflict game

supports up to 16 players for head-to-head and team-based battles in

Domination, Tug-of-War and Assault modes; online play features

built-in Voice-over IP (VoIP), support for clan management,

competitive ladders, online tournaments, chat rooms, friends lists and

more

-- Real World Super-Powered Warfare: Unleash the authentic military

arsenals of the great superpowers including tanks, planes, trucks,

troops and helicopters from the USA, Soviet Union and NATO; as well as

massive tactical attacks such as carpet bombings, long-range

artillery, napalm and nuclear weapons

-- Player Roles -- Innovative in the strategy genre, players choose to

engage the enemy as Infantry, Armor, Support, or Air specialists;

multiplayer teams need to master each role and their cooperative

elements for maximum effectiveness

-- Bleeding-Edge Graphics -- The latest version of Massive's proprietary

Masstech(TM) engine uses DX10 technology, with advanced lighting,

particle and physics effects, and allows for a full 360-degree range

of camera control

-- Complete Destructibility -- As the battle rages, the world environment

pays the price as every object -- houses, trees and more -- crumble

under the force of war

-- Scalability: While pushing the bleeding edge, Massive's proprietary

Masstech engine also scales down to accommodate a wide range of PC

specifications -- if you've played a modern PC game within the last

two years, you'll be able to play the World in Conflict game

 

The World in Conflict Collector's Edition includes limited edition extras for hardcore fans and Cold War enthusiasts, including an authentic piece of the Berlin Wall, a bonus DVD from The History Channel(R), behind the scenes videos and special packaging.

The World in Conflict game is now available at retail stores in North America for the personal computer with a suggested retail price of $49.99 for Standard Edition and $59.99 for the Collector's Edition. For more information on World in Conflict, please visit http://www.worldinconflict.com/.

About Massive Entertainment

Massive Entertainment (http://www.massive.se/), a Sierra Entertainment-owned development studio, is a premier developer of PC games for the global market. Founded in 1997 in Malmo, Sweden, Massive Entertainment has grown to include more than 120 development professionals. The company's portfolio includes the critically acclaimed Ground Control(R) series as well as the World in Conflict game.

About Sierra Entertainment

Sierra Entertainment (http://www.sierra.com/), a division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for personal computers, videogame systems and handheld gaming devices. Sierra features a strong portfolio of titles based on original IP and popular licenses from industry-leading content partners. Sierra has four integrated internal studios providing top-notch creative talents, development capabilities across multiple genres and a global perspective: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.

(C)2000/2001 A&E Television Networks. All Rights Reserved. THE HISTORY CHANNEL and the "H" Logo are Registered Trademarks of A&E Television Networks. All Rights Reserved. Other trademarks are property of their respected owners.

Source: Sierra Entertainment

Web site: http://www.worldinconflict.com/
http://www.vugames.com/
http://www.massive.se/
http://www.sierra.com/

 

Who's Making Games for Nintendo Systems? Everyone!

Nintendo Unveils its Incredible Lineup of Games for the Holidays and Beyond

REDMOND, Wash., Wii(TM) and Nintendo DS(TM) continue to appeal to every kind of consumer. As Nintendo's list of upcoming games demonstrates, Nintendo has a game or experience for everyone, no matter their taste, age or video game playing acumen. Wii games like Super Mario Galaxy(TM) anchor Nintendo's lineup for the holidays, as Wii adds games faster than any other system in this generation. For Nintendo DS, Flash Focus(TM): Vision Training in Minutes a Day and Master of Illusion(TM) again will make people think of video gaming in a whole new way.

"Because of Wii and Nintendo DS momentum, third-party publishers are supporting our systems like never before," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Their lineup of diverse games is testament to how we make the population of gamers a little bigger every day."

Major publishers worldwide are making games for Wii and Nintendo DS. Shoppers will find dozens of options through the holiday shopping season and into 2008. By the end of 2007, the library of Wii games is expected to grow to 140, not counting nearly 200 downloadable Virtual Console(TM) titles, while the Nintendo DS library should be nearly 450. The following is a partial list of the upcoming games for Wii and Nintendo DS. Note that game titles and launch dates are subject to change.

Wii

Oct. 1: MLB(R) Power Pros from 2K Sports

Oct. 1: Dragon Blade: Wrath of Fire(TM) from D3Publisher of America(R)

Oct. 2: Crash(R) of the Titans from Sierra Entertainment, Inc.

Oct. 5: Balls of Fury(TM) from DSI Games

Oct. 8: Donkey Kong(R): Barrel Blast from Nintendo

Oct. 9: FIFA 08 from Electronic Arts

Oct. 9: Bleach: Shattered Blade(TM) from SEGA

Oct. 9: LOONEY TUNES: ACME ARSENAL(TM) from WB Games

Oct. 10: Arctic Tale from DSI Games

Oct. 15: Sea Monsters from DSI Games

Oct. 16: Thrillville(R): Off the Rails(TM) from LucasArts

Oct. 22: EA PLAYGROUND from Electronic Arts

Oct. 23: Backyard Football from Atari, Inc.

Oct. 23: The Sims 2(TM) Castaway from Electronic Arts

Oct. 23: Rockstar Games Presents(TM) Table Tennis from Rockstar Games

Oct. 23: The Legend of Spyro(TM): The Eternal Night from Sierra

Entertainment, Inc.

Oct. 23: NARUTO(TM): Clash of Ninja(TM) Revolution from TOMY Corporation

Oct. 25: M&M'S(R) Kart Racing from DSI Games

Oct. 28: Guitar Hero III(TM): Legends of Rock from Activision

Oct. 29: Battalion Wars(TM) 2 from Nintendo

Oct. 30: Ben 10(TM): Protector of Earth from D3Publisher of America(R)

Oct. 30: Showtime(R) Championship Boxing(TM) from DSI Games

Oct. 30: NEED FOR SPEED PROSTREET from Electronic Arts

Oct. 30: THE SIMPSONS from Electronic Arts

Oct. 31: Manhunt 2(TM) from Rockstar Games

October: Spider-Man(TM): Friend or Foe from Activision

October: Bee Movie(TM) Game from Activision

October: Tony Hawk's Proving Ground from Activision

October: Ultimate Duck Hunting(TM) from Detn8 Games Ltd.

October: Mercury Meltdown Revolution from Ignition Entertainment

October: Namco Museum(TM) Remix from NAMCO BANDAI Games America

October: Code Lyoko: Quest for Infinity from The Game Factory

October: Avatar: The Last Airbender(TM) - The Burning Earth from THQ

October: Bratz: The Movie(TM) from THQ

October: Cars: Mater-National from THQ

October: Nicktoons(TM): Attack of the Toybots from THQ

October: SpongeBob's Atlantis SquarePantis(TM) from THQ

Nov. 5: Fire Emblem(R): Radiant Dawn from Nintendo

Nov. 6: DanceDanceRevolution Hottest Party from Konami Digital

Entertainment, Inc.

Nov. 6: LEGO(R) Star Wars(TM): The Complete Saga from LucasArts

Nov. 6: Mario & Sonic at the Olympic Games(TM) from SEGA

Nov. 12: Super Mario Galaxy(TM) from Nintendo

Nov. 13: Dragon Ball Z Budokai Tenkaichi 3 from Atari, Inc.

Nov. 13: Godzilla Unleashed from Atari, Inc.

Nov. 13: Lara Croft Tomb Raider: Anniversary from Eidos, Inc.

Nov. 13: BLOCKS from Electronic Arts

Nov. 13: MEDAL OF HONOR HEROES(TM) 2 from Electronic Arts

Nov. 13: LUXOR: Pharaoh's Challenge from MumboJumbo

Nov. 13: Geometry Wars(TM): Galaxies from Sierra Entertainment, Inc.

Nov. 19: Link's Crossbow Training(TM) (packaged with Wii Zapper(TM)) from

Nintendo

Nov. 19: SMARTY PANTS(TM) from Electronic Arts

Nov. 20: Jenga World Tour from Atari, Inc.

Nov. 20: Puzzle Quest: Challenge of the Warlords(TM) from D3Publisher of

America(R)

November: Trauma Center(TM): New Blood from Atlus USA

November: Star Trek: Conquest from Bethesda Softworks

November: Disney Princess: Enchanted Journey from Disney Interactive

Studios

November: Hannah Montana: Spotlight World Tour from Disney Interactive

Studios

November: High School Musical: Sing It from Disney Interactive Studios

November: Garfield Gets Real from DSI Games

November: Furu Furu Park from Majesco Entertainment

November: AMF Bowling: Pinbusters! from Mud Duck Games

November: Ghost Squad(TM) from SEGA

November: WWE(R) SmackDown(R) vs. Raw(R) 2008 from THQ

November: Brothers in Arms: Road to Hill 30 from Ubisoft

November: CSI: Hard Evidence from Ubisoft

November: My Word Coach from Ubisoft

November: Petz: Catz 2 (name not final) from Ubisoft

November: Petz: Dogz 2 (name not final) from Ubisoft

November: Petz: Horsez 2 (name not final) from Ubisoft

November: Rayman Raving Rabbids 2 from Ubisoft

Dec. 4: Alvin and the Chipmunks from Brash Entertainment

Dec. 4: The Golden Compass(TM) from SEGA

December: MX vs. ATV(TM) Untamed(TM) from THQ

December: Super Swing Golf(TM) Season 2 from Tecmo, Inc.

December: Rygar(R): The Battle of Argus from Tecmo, Inc.

December: Cranium: Kabookii from Ubisoft

December: Nitrobike from Ubisoft

Holiday 2007: NiGHTS(TM): Journey of Dreams from SEGA

Winter '07: SoulCalibur Legends(TM) from NAMCO BANDAI Games America

Jan. 21: Endless Ocean(TM) from Nintendo

Feb. 10: Super Smash Bros.(R) Brawl from Nintendo

Feb. 15: Yamaha Supercross from DSI Games

Feb. 19: Sonic(TM) Riders: Zero Gravity from SEGA

February: No More Heroes from Ubisoft

February: Wild Petz Tigerz from Ubisoft

March: Obscure: The Aftermath from Ignition Entertainment

Q1: LUXOR 3 from MumboJumbo

Q1: One Piece(TM): Unlimited Adventure(TM) from NAMCO BANDAI Games

America

Spring '08: Mario Kart(R) Wii (name not final) from Nintendo

 

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

Nintendo DS

Oct. l: The Legend of Zelda(R): Phantom Hourglass from Nintendo

Oct. 2: Chibi-Robo(TM): Park Patrol from Nintendo

Oct. 2: Backyard Hockey 2008 from Atari, Inc.

Oct. 2: Holly Hobbie(TM) & Friends from Majesco Entertainment

Oct. 2: Crash(R) of the Titans from Sierra Entertainment, Inc.

Oct. 2: The Legend of Spyro(TM): The Eternal Night from Sierra

Entertainment, Inc.

Oct. 9: FIFA 08 from Electronic Arts

Oct. 9: Flipper Critters from Ignition Entertainment

Oct. 9: Bleach: the Blade of Fate(TM) from SEGA

Oct. 9: LOONEY TUNES: DUCK AMUCK(TM) from WB Games

Oct. 15: Flash Focus(TM): Vision Training in Minutes a Day from Nintendo

Oct. 15: The Aly & AJ Adventure from DSI Games

Oct. 16: Cheetah Girls: Pop Star Sensations from Disney Interactive

Studios

Oct. 16: Thrillville(R): Off the Rails(TM) from LucasArts

Oct. 16: Fish Tycoon(R) from Majesco Entertainment

Oct. 16: Super Collapse! 3 from MumboJumbo

Oct. 17: Prism(TM) from Secret Stash Games(TM)

Oct. 19: Betty Boop's(TM) "Double Shift" from DSI Games

Oct. 22: EA PLAYGROUND from Electronic Arts

Oct. 23: THE SIMS 2 CASTAWAY from Electronic Arts

Oct. 23: Rhythm 'n Notes: Improve Your Music Skill from AGETEC

Oct. 23: Backyard Football 2008 from Atari, Inc.

Oct. 23: Napoleon Dynamite from Crave Entertainment

Oct. 23: Ed, Edd n Eddy(TM): Scam of the Century from D3Publisher of

America(R)

Oct. 23: Hannah Montana: Music Jam from Disney Interactive Studios

Oct. 23: Disney Princess: Magical Jewels from Disney Interactive Studios

Oct. 23: Power Rangers: Super Legends from Disney Interactive Studios

Oct. 23: Zoo Hospital(TM) from Majesco Entertainment

Oct. 23: FRONT MISSION(R) from Square Enix, Inc.

Oct. 23: NARUTO(TM): Path of the Ninja(TM) from TOMY Corporation

Oct. 25: Sea Monsters from DSI Games

Oct. 25: Arctic Tale from DSI Games

Oct. 30: Ben 10(TM): Protector of Earth from D3Publisher of America(R)

Oct. 30: Suite Life: Circle of Spies from Disney Interactive Studios

Oct. 30: Dr. Seuss: How the Grinch(TM) Stole Christmas from DSI Games

Oct. 30: NEED FOR SPEED PROSTREET from Electronic Arts

Oct. 30: THE SIMPSONS from Electronic Arts

Oct. 30: Puzzle de Harvest Moon from Natsume Inc.

Oct. 31: Dementium: The Ward from Gamecock Media Group

Oct. 31: Solitaire Overload(TM) from Telegames, Inc.

October: Spider-Man(TM): Friend or Foe from Activision

October: Bee Movie(TM) Game from Activision

October: Shrek(R): Ogres and Dronkeys(TM) from Activision

October: Tony Hawk's Proving Ground from Activision

October: Touch Detective 21/2(TM) from Atlus USA

October: Animal Genius(TM) from Scholastic

October: Build-A-Bear Workshop from The Game Factory

October: Avatar: The Last Airbender(TM) - The Burning Earth from THQ

October: Cars: Mater-National from THQ

October: El Tigre: The Adventures of Manny Rivera(TM) from THQ

October: Nicktoons(TM): Attack of the Toybots from THQ

October: Ratatouille(R) Food Frenzy from THQ

October: SpongeBob's Atlantis SquarePantis(TM) from THQ

October: Chessmaster: The Art of Learning from Ubisoft

October: Imagine: Babyz from Ubisoft

October: Imagine: Fashion Designer from Ubisost

October: Imagine: Master Chef from Ubisoft

October: Imagine: Animal Doctor from Ubisoft

October: Wild Petz Dolphinz from Ubisoft

Nov. 6: Dora the Explorer(TM): Dora Saves the Mermaids from 2K Play

Nov. 6: Go Diego Go(TM): Safari Adventure from 2K Play

Nov. 6: Baby Pals from Crave Entertainment

Nov. 6: Horse Life(TM) from D3Publisher of America(R)

Nov. 6: LEGO(R) Star Wars(TM): The Complete Saga from LucasArts

Nov. 6: Chicken Hunter from MumboJumbo

Nov. 6: DRAGON QUEST MONSTERS(TM): Joker from Square Enix, Inc.

Nov. 10: Showtime(R) Championship Boxing(TM) from DSI Games

Nov. 13: Enchanted from Disney Interactive Studios

Nov. 13: BOOGIE from Electronic Arts

Nov. 13: ORCS & ELVES from Electronic Arts

Nov. 13: Cooking Mama 2: Dinner with Friends from Majesco Entertainment

Nov. 13: Geometry Wars(TM): Galaxies from Sierra Entertainment, Inc.

Nov. 19: Mario Party(R) DS from Nintendo

Nov. 20: Godzilla Unleashed Double Smash from Atari, Inc.

Nov. 20: Jenga World Tour from Atari, Inc.

Nov. 20: LUXOR: Pharaoh's Challenge from MumboJumbo

Nov. 20: FINAL FANTASY(R) XII: REVENANT WINGS(TM) from Square Enix, Inc.

Nov. 26: Master of Illusion(TM) from Nintendo

November: Call of Duty(R): Modern Warfare(TM) from Activision

November: Ontamarama(TM) from Atlus USA

November: Draglade(TM) from Atlus USA

November: Elf Bowling(TM) Collector's Edition from Detn8 Games Ltd.

November: Garfield Gets Real from DSI Games

November: Clue(TM)/Mouse Trap(TM)/Perfection(TM)/Aggravation(TM) from DSI

Games

November: Contra 4 from Konami Digital Entertainment, Inc.

November: Yu-Gi-Oh! World Championship 2008 from Konami Digital

Entertainment, Inc.

November: Strawberry Shortcake: The Four Seasons Cake from The Game

Factory

November: Bratz Super Babyz(TM) from THQ

November: Bratz: 4 Real(TM) from THQ

November: Warhammer(R) 40,000(TM): Squad Command(TM) from THQ

November: WWE(R) SmackDown(R) vs. Raw(R) 2008 from THQ

November: Ninja Gaiden(R) Dragon Sword from Tecmo, Inc.

November: My French Coach from Ubisoft

November: My Spanish Coach from Ubisoft

November: My Word Coach from Ubisoft

November: Petz: Catz 2 (working title) from Ubisoft

November: Petz: Dogz 2 (working title) from Ubisoft

November: Petz: Hamsterz Life 2 from Ubisoft

November: Petz: Horsez 2 from Ubisoft

November: Rayman Raving Rabbids 2 from Ubisoft

Dec. 4: Alvin and the Chipmunks from Brash Entertainment

Dec. 4: The Golden Compass(TM) from SEGA

Dec. 10: RIP: Death Volunteers(TM) from Telegames, Inc.

December: Diary Girl from Konami Digital Entertainment, Inc.

Jan. 15: Barnyard Blast from DSI Games

Jan. 21: Advance Wars(R): Days of Ruin from Nintendo

Jan. 25: M&M'S(R) Kart Racing from DSI Games

Jan. 31: Command & Destroy from DSI Games

January: Miami Nights from Ubisoft

Feb. 4: Professor Layton and the Curious Village(TM) from Nintendo

Feb. 12: New Zealand Story Revolution from Ignition Entertainment

Feb. 15: Yamaha Supercross from DSI Games

Feb. 19: Mystery Dungeon: Shiren the Wanderer from SEGA

Feb. 26: Bubble Bobble Double Shot from Ignition Entertainment

February: Imagine: Figure Skater from Ubisoft

February: Wild Petz Tigerz from Ubisoft

February: Assassin's Creed from Ubisoft

March 4: Disney Friends from Disney Interactive Studios

March 29: Ultimate Card Games from Telegames, Inc.

March: Insecticide from Gamecock Media Group

March: My Life Coach from Ubisoft

Q1: Eco Creatures: Save the Forest from Majesco Entertainment

Q1: Polar Bowling from MumboJumbo

Q1: Slingo Quest from MumboJumbo

Q1: Tropix from MumboJumbo

Q1: Polar Golf from MumboJumbo

Q1: River King: Mystic Valley from Natsume Inc.

Q1: Harvest Moon DS Cute from Natsume Inc.

Q1: Mario & Sonic at the Olympic Games(TM) from SEGA

 

For more information about Nintendo DS, visit http://www.nintendods.com/.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.

Source: Nintendo

Web site: http://www.nintendo.com/

 

 

EA Rings in the Holiday With Blockbuster Line-Up

EA Titles Hit North American Retail Outlets With Unique Pre-Order Programs That Are Sure to Stuff Stockings and Bring Joy to Gamers of All Ages

REDWOOD CITY, Calif.---Electronic Arts Inc. (NASDAQ:ERTS) sings, skates, jumps and races into the holidays with 27 exciting titles that are sure to please North American gamers young and old. This year, gift-givers will thrill gamers with groundbreaking action titles from EA including; Army of Two, Crysis, Hellgate: London, Orcs & Elves, Orcs & Elves II (on mobile), Medal of Honor Airborne, Medal of Honor Heroes 2, Need for Speed ProStreet, The Orange Box and SKATE. For sports fans, EA SPORTS hails in the holidays with the spectacular FIFA Soccer 08, Madden NFL 08, NCAA® Football 08, Tiger Woods PGA TOUR® 08, NHL® 08 and NBA LIVE 08. For families looking for fun-filled entertainment, EA will release The Simpsons Game, Harry Potter and the Order of the Phoenix, MTV and Harmonixs Rock Band, EA Playground, Boogie, Smarty Pants, The Sims DJ (on mobile), MySims, SimCity Societies, and Pictionary® (on mobile). The EA line-up brings fun and excitement to all major game systems including the PLAYSTATION®3 computer entertainment system, PSP® (PlayStation® Portable) system, PlayStation®2 computer entertainment system, Xbox® videogame system from Microsoft, Xbox 360 video game and entertainment system, Wii, Nintendo DS, PC and mobile.

Jeff Karp, Senior Vice President of North American Publishing commented, EA will surprise and delight gamers with titles that are refreshingly fun and deliver on the depth of gameplay that the next-generation promises. Our stand-out pre-order programs such as the exclusive Need for Speed ProStreet unlockable Subaru Impreza WRX STi, the Army of Two insiders dossier and graphic novel or The Orange Boxs $5 off with pre-order program plus access to the Team Fortress 2 PC beta, will entice gamers and enrich their entertainment experience this holiday.

ARMY OF TWO

Combat. Camaraderie. Cash. Master two-man combat with a live or AI partner to form the deadliest private military partnership a government can buy. Preorder Army of Two this holiday on the Xbox 360, and gamers will receive exclusive community created weapons. Pre-order Army of Two on the PLAYSTATION 3 and receive an exclusive dossier including hints and content from the graphic novel.

bulletRelease date: November 13
bulletPlatforms: Xbox 360 and PLAYSTATION 3
bulletESRB Rating: M for Mature
bulletMSRP: $59.99

BOOGIE

Shake it. Sing it. Create it. The ultimate party package for gamers of all ages, Boogie on the PlayStation 2 and Wii will have players dancing, singing and creating music videos to hit songs from over four decades. Players can even take their dancing act on the road with Boogie on the Nintendo DS. This version offers unique dancing modes including 3D gameplay using the 3D glasses packed in the retail box as well as mini-games not found on the consoles.

bulletRelease date: November 15, 2007 (PlayStation 2/ Nintendo DS), August 2007 (Wii)
bulletPlatforms: Wii, PlayStation 2, and Nintendo DS
bulletESRB Rating: E10+
bulletMSRP: $59.99 (Wii) and $49.99 (PlayStation 2) includes microphone; $29.99 (Nintendo DS) includes 3D glasses

COMMAND & CONQUER SAGA

Experience Command & Conquer like never before with The Command & Conquer Saga thirteen Command & Conquer games spanning three generations of the series in a single package! This massive compilation spans over a dozen Command & Conquer games including the award-winning Command & Conquer 3 Tiberium Wars and all the titles featured in Command & Conquer The First Decade. Available in North America this October for the PC, The Command & Conquer Saga marks the largest PC franchise compilation to date.

bulletRelease date: October
bulletPlatform: PC
bulletESRB Rating: T for Teen
bulletMSRP: $49.99

CRYSIS

Get ready to break out your Nanosuits! Powered by Crytek's CryENGINE 2, Crysis is a technical achievement featuring stunning visuals, cunning gameplay and an epic storyline. One of the years most anticipated first person shooters, Crysis is set to set a new bar for the way FPS look and play on November 16th. Fans should be sure to grab the Crysis Special Edition, featuring a 16-page book full of concept art, an exclusive in-game vehicle and a bonus disc with behind the scenes footage from Crytek.

bulletRelease date: November 16
bulletPlatform: PC
bulletESRB Rating: Rating Pending
bulletMSRP: $49.99, $59.99 for the Special Edition

EA PLAYGROUND

EA Playground captures the exuberance and nostalgia of your neighborhood playground, turning your gaming space into an arena of interactive fun with immersive activities designed for kids, and the kid inside all of us. It smartly delivers all your playground favorites on the Wii and Nintendo DS. Every game is easy to pick-up-and-play and uniquely capitalizes on the control mechanics of both platforms.

bulletRelease date: October 23
bulletPlatforms: Wii and Nintendo DS
bulletESRB Rating: E for Everyone
bulletMSRP: $39.99 (Wii) and $29.99 (Nintendo DS)

FIFA SOCCER 08

FIFA Soccer 08 challenges players to master the skills required to play like a pro soccer player by introducing a new mode called Be A Pro: Offline Training. Be A Pro locks you into the role of a single, fixed player the entire game and challenges you to master the same disciplines as a real soccer playerfrom positioning and tackling to reading the field and passing. Users receive real time feedback and analysis on the fly and a unique camera angle keeps both player and action in focus, zooming in when youre on attack. Featuring new Pro Skills moves that enables you to combine tricks and skill moves together to recreate signature moves from the real-world superstars and the inclusion of 576 licensed teams, 30 leagues, and more than 15,000 players.

bulletRelease date: October 9
bulletPlatforms: Xbox 360, PLAYSTATION 3, Wii, PlayStation 2, PSP, Nintendo DS, PC and mobile
bulletESRB Rating: E for Everyone; no ESRB rating for mobile
bulletMSRP: $59.99 (Xbox 360, PLAYSTATION 3), $49.99 (Wii), $39.99 (PC, PlayStation 2 and PSP); $29.99 for Nintendo DS

HARRY POTTER AND THE ORDER OF THE PHOENIX

Harry is tasked to help fellow students in Dumbledores Army fight against the Dark Arts, preparing the courageous young wizards for the extraordinary battle which lies ahead. Harry Potter and the Order of the Phoenix is licensed by Warner Bros. Interactive Entertainment.

bulletRelease date: Available now
bulletPlatforms: PLAYSTATION 3, PlayStation 2, PSP, Xbox 360, Nintendo Wii, Nintendo DS, Game Boy® Advance, PC, Mac and mobile
bulletESRB Rating: E 10+ for the PSP, Mac, PlayStation 2, Wii, and Xbox 360; E for Everyone for the Game Boy Advance and Nintendo DS; no ESRB rating for mobile
bulletMSRP: $39.99 for PLAYSTATION 3 and Xbox 360, $29.95 for the Mac, $29.99 for PlayStation 2, Wii and PSP, $19.99 for Nintendo DS and Game Boy Advance, $19.99 for the PC, and as low as $3.49 for mobile

HELLGATE: LONDON

Its 2038 and London has been decimated by hordes of horrifying demons -- you are the only thing standing between them and the extinction of mankind. From the core team behind the global blockbuster Diablo comes Hellgate: London, the next benchmark for the action RPG genre coming to PCs this Halloween. Hardcore Hellgate fans can also pick up the Collectors Edition featuring an exclusive in-game pet, the Dark Horse graphic novel, a bonus disc featuring a Making of the Game documentary and the complete game soundtrack!

bulletRelease date: October 31
bulletPlatforms: PC
bulletESRB Rating: M for Mature
bulletMSRP: $49.99, $59.99 for the Collectors Edition
bulletSubscription price (optional): $9.95/month

MADDEN NFL 08

Feel what its like to be a field general making key personnel decisions on both sides of the ball during the games biggest moments in Madden NFL 08. Quickly identify the strongest players on the field before every snap then move them into position to make game-changing, momentum-altering plays. Play to your teams strengths by immediately reading your opponents schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL 08.

bulletRelease date: Available now
bulletPlatforms: Xbox 360, PLAYSTATION 3, Wii, PlayStation 2, Xbox, Nintendo GameCube, PSP, Nintendo DS, PC, Mac and mobile
bulletESRB Rating: E for Everyone; no ESRB rating for mobile
bulletMSRP: $59.99 for Xbox 360, PLAYSTATION 3, $49.99 for Wii, $39.99 for PlayStation 2, PSP, Xbox, PC and Mac; $29.99 for Nintendo DS

MEDAL OF HONOR AIRBORNE

Get ready to get airborne! For the first time in an FPS game, players airdrop into combat from a C-47 and land anywhere in an open battlefield. The first step is everything and the players landing spot can dramatically change the course of battle. Conflict on the ground offers unprecedented tactical choice in vertical, open battle spaces with a wealth of attack routes and flanking opportunities.

bulletRelease date: Available now for Xbox 360 and PC; November for PLAYSTATION 3
bulletPlatforms: Xbox 360, PLAYSTATION 3, PC and mobile
bulletESRB Rating: T for Teen; no ESRB rating for mobile
bulletMSRP: $59.99 for Xbox 360 and PLAYSTATION 3; $49.99 for PC; As low as $3.49 for mobile

MEDAL OF HONOR HEROES 2

Designed from the ground up for the Wii and PSP, Medal of Honor Heroes 2 puts all the action of WWII into your hands. Battle enemies in a full-length single player campaign, or choose to jump online anytime, anywhere, for 32-player multiplayer action! Featuring innovative combat controls and gestures built specifically for the Wii, plus full support of Nintendos Wii Zapper.

bulletRelease date: November 13
bulletPlatforms: Wii and PSP
bulletESRB Rating: T for Teen
bulletMSRP: $49.99 for Wii and $39.99 for PSP

MYSIMS

MySims is the first game in a revolutionary new product line from the developers of the blockbuster franchise The Sims that allows players to build a town, grow a community and discover a world of their own. Created especially for the Wii and Nintendo DS platforms MySims gives players to ability to unleash their creativity in every aspect of the game from building furniture and one-of-a-kind homes to creating characters with crazy hairstyles and cool new clothing.

bulletRelease date: September 20
bulletPlatforms: Wii and Nintendo DS
bulletESRB Rating: E for Everyone
bulletMSRP: $49.99 for Wii; $39.99 for Nintendo DS

NBA LIVE 08

When the game is on the line and the ball is in your hands, what will you do? Will you penetrate, drive the lane and rise above the rim for a monster dunk, or find an opening on the perimeter and sink a game-winning three? Take control of the game with a full arsenal to win the one-on-one match-up from every spot on the floor. Building upon a solid foundation of 5-on-5 gameplay, NBA LIVE 08 introduces a set of 4 all-new features Quickstrike Ballhandling, own the paint, hot spots and signature go-to moves to increase user control, while providing an unrivaled level of authenticity to the sport of basketball. Now you can dominate with your Go-To Move with NBA LIVE 08.

bulletRelease date: October 2
bulletPlatforms: Xbox 360, PLAYSTATION 3, Wii, PlayStation 2, PSP, PC and mobile
bulletESRB Rating: E for Everyone; no ESRB rating for mobile
bulletMSRP: $59.99 for Xbox 360, PLAYSTATION 3; $49.99 for Wii, $39.99 for PlayStation 2, PSP and PC; As low as $2.49 for mobile

NCAA FOOTBALL 08

Put your heart, hustle and toughness on the line and lead your program to the BCS National Championship Game in NCAA® Football 08. With all-new Leadership Control, boost the motivation level of your teammates by taking control and making big plays. Featuring an all-new Campus Legend mode and an even deeper Dynasty Mode, put your coaching prowess and integrity to the ultimate test. With all-new My Shrine, Home Field Advantage, and exciting new plays like the Statue of Liberty NCAA Football 08 is everything thats great about college football. What kind of legacy will you leave?

bulletRelease date: Available now
bulletPlatforms: Xbox 360, PLAYSTATION 3, PlayStation 2, Xbox
bulletESRB Rating: E for Everyone
bulletMSRP: $59.99 (Xbox 360 and PLAYSTATION 3), $39.99 (PlayStation 2 and Xbox)

NEED FOR SPEED PROSTREET

Need for Speed ProStreet is a racing experience like no other. For the first time, you're designing and building a car, competing in iconic locations from around the globe and battling in four distinct racing styles grip, drag, drift and the all-new speed challenge. This holiday, preorder Need for Speed ProStreet to unlock the Subaru Impreza WRX STi; then using the all-new Blueprints demo, gamers can customize their ride at www.needforspeed.com (beginning October 15). Once Need for Speed ProStreet is released, upload the ultimate driving machine straight into the game and begin racing.

bulletRelease date: November 14
bulletPlatforms: Xbox 360, PLAYSTATION 3, Wii, PlayStation 2, Nintendo DS, PC and mobile
bulletESRB Rating: Rating Pending; (E for Everyone confirmed for Nintendo DS); no ESRB rating for mobile
bulletMSRP: $59.99 for Xbox 360, PLAYSTATION 3; $49.99 for Wii, $39.99 for PlayStation 2 and PC, $29.99 for Nintendo DS; as low as $4.99 for mobile

NHL 08

EA SPORTS pioneers in the Golden Age of hockey videogames continues to lead the charge in the next gen era with advancements in AI intelligence, innovative controls, online depth and an unmatched level of authenticity to the sport. The revolutionary Skill Stick System evolves in NHL 08 and delivers an unparalleled level of control. An all-new deking system enables you to move the puck off your stick, to walk around a defender and give you space in front to challenge the goalie. Enhanced analog speed control and a new skating engine give you the precision and fluidity to play like you would on the ice. With unlimited control, unmatched depth and infinite possibilities, no game is ever the same with NHL 08.

bulletRelease date: Available now
bulletPlatforms: Xbox 360, PLAYSTATION 3, PlayStation 2, PC
bulletESRB Rating: E10+
bulletMSRP: $59.99 for Xbox 360, PLAYSTATION 3; $39.99 for PC; $29.99 for PlayStation 2

ORCS & ELVES

The award-winning fantasy RPG mobile game, created by the legendary id Software and developed by Fountainhead Entertainment comes to the Nintendo DS. Enhanced with more levels, weapons and fierce foes, Orcs & Elves offers a breathtaking dungeon-crawling experience for any fantasy RPG gamer. As a young half-elf, a player will explore a massive Dwarven fortress riddled with ancient treasure, powerful weapons, and waves of ruthless enemies, on a quest to expel the ultimate evil from the mountains core.

bulletRelease date: November 13
bulletPlatforms: Nintendo DS
bulletESRB Rating: T for Teen
bulletMSRP: $29.99

ORCS & ELVES II

From the creators of DoomRPGOrcs & Elves II continues the epic story from the original game. Journey to a place filled with adventure, where heroes are born and legends are made! Explore foreign towns, mysterious caverns & haunted forests. Battle strange & mythical beasts with an arsenal of powerful and enchanted weapons. Orcs & Elves II combines the best of first-person action and fast-paced tactical RPG gameplay. The second mobile installment of the first-person adventure from id Software and Fountainhead Entertainment.

bulletRelease date: November
bulletPlatforms: Mobile
bulletESRB Rating: no ESRB rating for mobile
bulletMSRP: As low as $3.49 for mobile

PICTIONARY®

Ready, set, draw! Enjoy the classic, beloved game of quick draw® on your phone. Play solo, and guess what your phones drawing, or enjoy the fun of networked multiplayer*, competing with up to four people in teams of two. Take turns playing as artist or guesser. Simple interface makes it easy for you to sketch with a pencil, paint bucket, shapes and stamps. Erase a portion, or delete the whole. Challenge your word imagination and your creativity. Pick up your phone for a rousing round of Mattels Pictionary®.

bulletRelease date: December
bulletPlatforms: Mobile
bulletESRB Rating: no ESRB rating for mobile
bulletMSRP: As low as $3.49 for mobile

ROCK BAND

Awarded Best of Show at E3, Harmonix and MTV Games' Rock Band is an all-new platform for gamers and music lovers to interact with and experience music, giving players the chance to rock in the shoes of the biggest guitarists, bassists, drummers and singers of all time as a solo superstar or as part of a hard rocking band, in person or online. Built on unprecedented deals with top record labels and music publishers, Rock Band spans all genres of rock and includes many master recordings from legendary artists ranging from Metallica to The Who. Rock Band is developed by Harmonix, published by MTV Games, distributed by EA Partners.

bulletRelease date: November 20 for PLAYSTATION 3 and Xbox 360, December 11 for PlayStation 2
bulletPlatforms: Xbox 360, PLAYSTATION 3, PlayStation 2
bulletESRB Rating: T for Teen
bulletMSRP: Special Edition $169.99 (including software, guitar, drums, microphone) for Xbox 360 and PLAYSTATION 3; Special Edition $159.99 (including software, guitar, drums, microphone) for PlayStation 2

SIMCITY SOCIETIES

SimCity Societies allows players to construct not only the cities they desire, but create their cultures, societal behaviors and environments as well. Build an artistic city, green city, spiritual community or most any society you want! Using the accessible, innovative and versatile city-builder, players can create their own kind of city in SimCity Societies.

bulletRelease date: November 13, 2007
bulletPlatforms: PC and mobile
bulletESRB Rating: E10+; no ESRB rating for mobile
bulletMSRP: $49.99 for PC, As low as $3.49 for mobile

SKATE

EAs critically acclaimed SKATE videogame is the closest thing to skateboarding without actually putting your feet on a board. With innovative Flickit controls that take advantage of the dual analog sticks, SKATE delivers a fresh, new and authentic boarding experience like no other videogame.

bulletRelease date: Available now
bulletPlatforms: Xbox 360, PLAYSTATION 3 and mobile
bulletESRB Rating: T for Teen; no ESRB rating for mobile
bulletMSRP: $59.99 for Xbox 360 and PLAYSTATION 3; as low as $3.49 for mobile

SMARTY PANTS

How smart are you? Do you know more than your Grandma about world history? Does your little sister know more than your Dad about sports? Find out this holiday when Smarty Pants, the first Wii trivia game, ships to stores nationwide. Smarty Pants finally levels the playing field for people of all ages, allowing simultaneous play using age-targeted trivia plus action-based gestures, making it a truly trans-generational game made exclusively for the Wii. Tailoring questions to the contestant's age, gamers from eight to eighty can join in on the fun all at the same time. Exciting Wii gestures make everything a game, from spinning the category wheel and tug-of-wars over correct answers, to "dance-offs" for additional points. With both competitive and collaborative game modes and 20,000 questions in multiple categories, the fun is virtually endless!

bulletRelease date: November 19
bulletPlatforms: Wii
bulletESRB Rating: E for Everyone
bulletMSRP: $49.99

THE ORANGE BOX

The Orange Box delivers five innovative action games from Valve creators of the blockbuster Half-Life® franchise, in one box. The Orange Box includes Half-Life 2: Episode Two, Portal and Team Fortress® 2 in addition to full versions of award-winning Half-Life 2 and Half-Life 2: Episode One for the most complete first-person action experience anywhere. Gamers who pre-order The Orange Box from select retailers will receive $5 dollars off the game. In addition, gamers who pre-purchase the PC version from select retailers will be admitted into the Team Fortress 2 beta.

bulletRelease date: October 9 for the PC and Xbox 360, Holiday 2007 for PLAYSTATION 3
bulletPlatforms: Xbox 360, PLAYSTATION 3 and PC
bulletESRB Rating: Teen to Mature
bulletMSRP: $59.99 for Xbox 360 and PLAYSTATION 3, $49.99 for PC

THE SIMS DJ

Get into the groove with The Sims DJ! Create your Sim, and make your own music by mixing a wide selection of samples. Compose unique songs in multiple genres like Pop, Rock, Hip Hop, and Dance. Lay down your rhythm tracks, hit the clubs and rock the house. Watch the Sims crowds dance to your best beats on your fun journey to DJ superstardom. Share your new tunes with your friends create ringtones from your original songs and save to your phone!

bulletRelease date: December
bulletPlatforms: Mobile
bulletESRB Rating: no ESRB rating for mobile
bulletMSRP: As low as $3.49

TIGER WOODS PGA TOUR® 08

Take on the world in Tiger Woods PGA TOUR 08. For the first time ever, every portion of your game is recordedfrom the first tee box in Play Now mode to your final putt in a FedEx Cup tournament. Post your most amazingand unthinkableperformances on EA SPORTS GamerNet, a revolutionary interactive gaming hub that hosts user-created content online. Set the bar high by posting your top moments or take on challenges set by others to determine who truly is the worlds greatest golfer. Whether youre uploading an unbeatable round or the craziest shot, take the world by storm with Tiger Woods PGA TOUR 08.

bulletRelease date: Available now
bulletPlatforms: Xbox 360, PLAYSTATION 3, Wii, PlayStation 2, Nintendo DS, PSP, PC, Mac
bulletESRB Rating: E for Everyone
bulletMSRP: $59.99 for Xbox 360, PLAYSTATION 3, $49.99 for Wii, $39.99 for PlayStation 2, PSP, PC and Mac; $29.99 for Nintendo DS

And of course...

THE SIMPSONS GAME

This year, The Simpsons celebrated their eighteenth season finale with the airing of their 400th episode followed in July with the long-awaited first feature film, which to-date has become a worldwide box office phenomenon. Now fans of this multi-award-winning TV show are ready for the next major milestone this year: THE SIMPSONS GAME. THE SIMPSONS GAME recently announced their pre-order campaign with exclusive parody posters and limited edition Homerball as well as their Xbox LIVE Demo of the in-game episode Shadow of the Colossal Donut.

bulletRelease date: October 30
bulletPlatforms: Xbox 360, PLAYSTATION 3, PlayStation 2, PSP, Wii, and Nintendo DS
bulletESRB Rating: T for Teen
bulletMSRP: $59.99 for Xbox 360 and PLAYSTATION 3, $49.99 for Wii, $39.99 for PlayStation 2 and PSP, $29.99 for Nintendo DS

To learn more about each title or to download screenshots, please visit info.ea.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS, EA, EA SPORTS BIG and POGO. In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA SPORTS BIG, POGO, Army of Two, Boogie, Command & Conquer, Command & Conquer 3 Tiberium Wars, Dynasty Mode, EA Playground, Medal of Honor Airborne, Medal of Honor Heroes, MySims, Need for Speed, SimCity, Smarty Pants, and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Harmonix, Rock Band and all related titles and logos are trademarks of Harmonix Music Systems, Inc., a division of MTV Networks. Rock Band developed by Harmonix Music Systems, Inc. Hellgate: London is a trademark and/or registered trademark of Flagship Studios, Inc. throughout the world. HARRY POTTER characters, names and related indicia are trademarks of and © Warner Bros. Entertainment Inc. Harry Potter Publishing Rights © JKR. Crytek, Crysis and CryENGINE are trademarks or registered trademarks of Crytek GmbH in the U.S. and/or other countries. FIFA, Madden, NBA, NCAA, NFL, NHL, and PGA TOUR are trademarks or the property of their respective owners and are used with permission. Orcs & Elves, Orcs & Elves II and ID are either trademarks or registered trademarks of Id Software, Inc. in the United States and/or other countries. The Simpsons TM & ©2007 Twentieth Century Fox Film Corporation. TWENTIETH CENTURY FOX, FOX, THE SIMPSONS, THE SIMPSONS characters, associated logos and wordmarks are trademarks of Twentieth Century Fox Film Corporation and its related entities. Valve, Half-Life, Team Fortress, and Portal are trademarks or registered trademarks of Valve Corporation in the U.S. and/or other countries. PlayStation, PLAYSTATION and PSP are registered trademarks of Sony Computer Entertainment Inc. PICTIONARY and associated trademarks and trade dress are owned by and used under license from Mattel, Inc. Microsoft, Xbox, Xbox 360, and Xbox LIVE are trademarks of the Microsoft group of companies. Game Boy Advance, Nintendo GameCube, Nintendo DS and Wii are trademarks of Nintendo. All other trademarks are the property of their respective owners.

 

Gameloft Expands Its Empire with the Launch of The Settlers®

 

Famed strategy franchise comes to mobile phone users

NEW YORK--

-Gameloft®, a world leader in the development and publishing of video games for mobile phones, announced today the launch of The Settlers®, a mobile game based on Ubisofts legendary PC franchise. This strategic, economic simulation game allows players to build their own bustling, medieval city and manage its development wisely.

The Settlers® has served as an extremely popular brand for Ubisoft and has sold over 6 million units to date. The Settlers®: Rise of an Empire is the sixth opus on PC since 1995 and is set to be released in September 2007. Each new release of The Settlers® is an event for fans of strategy games.

Set on a slab of unexplored land, players of the mobile game must carefully assemble a working economy, complete with the production of natural resources and the development of a craft industry. By managing the populations morale, you will help to steadily increase its productivity, whereby making your settlers stronger and consequently, unstoppable. Once your economy is established, you then have the opportunity to build tower defenses to fend off enemies and protect your city.

The Settlers brand has set the standard for strategy and economic simulations, and the mobile game is sure to fulfill players expectations, said Karine Kaiser, Marketing Deputy Director of Gameloft. With just a few clicks, you can control your citizens and build a whole unique colony, one that youll see evolve before your eyes. No other mobile sims game can do that with such detailed intensity.

The Settlers® features a comprehensive living atmosphere, including plants, animals, and different climatic zones and seasons. In addition, each settler has their own daily life and will naturally interact with others, helping the community to advance further. Development of a civilization can also be sped up by successfully completing various mini-games throughout the game.

The Settlers® mobile game will be available at the beginning of October 2007 through the portals of Gameloft's 170 partner operators in 75 countries.

About Gameloft

Gameloft is a leading international publisher and developer of video games for mobile phones. Founded in 1999, it has emerged as one of the top innovators in its field. The company creates games for mobile handsets equipped with Java, Brew, or Symbian technology. The total number of mobile handsets with this technology is expected to exceed two billion units in 2008 (ARC GROUP).

Thanks to partnership agreements with leading licensors and personalities such as Ubisoft Entertainment, Universal Pictures, Touchstone Television, Viacom, Sony Pictures, FifPro, Paris Hilton Ent., Lamborghini, Derek Jeter, Reggie Bush, Vijay Singh, Andrei Schevchenko, and Djibril Cissé, Gameloft has formed strong relationships with international brands. In addition to the partnerships, Gameloft owns and operates such brands as Block Breaker Deluxe, Asphalt: Urban GT and New York Nights.

As a result of agreements with telecom carriers, handset manufacturers, specialized distributors and its online store, Gameloft now boasts a distribution network including more than 70 countries.

Gameloft has worldwide offices in New York, San Francisco, Montreal, Mexico, Buenos Aires, Paris, London, Düsseldorf, Milan, Madrid, New Delhi, Seoul, Hong Kong, Beijing, and Tokyo. Gameloft is listed on the Euronext Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA)

For more information, visit www.gameloft.com.

© 2007 Gameloft. All Rights Reserved. Published by Gameloft under license from Ubisoft Entertainment. Gameloft and the Gameloft logo are trademarks of Gameloft in the US and/or other countries. The Settlers, Blue Byte and the Blue Byte logo are trademarks of Red Storm Entertainment in the US and/or other countries.

 

 

 

New PLAYSTATION(R)3 Model to Take Holiday Season by Storm

LONDON, October 5/- Aggressively Priced Hardware and a Terrific Software Line-up Make for an Unbeatable Combination

- New 40GB PS3 at EUR399

Sony Computer Entertainment Europe (SCEE) today announced details of its exciting new PLAYSTATION(R)3 (PS3(TM)) model that will launch throughout the SCEE territories on 10th October 2007 at the highly attractive price of EUR399.

Providing an incredibly appealing entry point to the world of High Definition gaming and entertainment for the holiday season, the new PS3 brings the next generation of interactive home entertainment to homes all across Europe, Middle East, Africa and Australasia.

Along with an ever expanding line-up of PS3 titles (a total of 65 titles tracking across all genres by Christmas), the new PS3 is equipped with a 40GB HDD and includes all the features central to the High Definition entertainment experience; true next generation gameplay, stunning High Definition Blu-ray Disc(TM) movies, SIXAXIS(TM) wireless controller, Wi-Fi and HDMI connectivity, all powered by the Cell Broadband Engine(TM), the digital heart of PS3.

As with the 60GB PS3, the new PS3 features upgradeable firmware allowing new features and functionality to be added to the system as time progresses. A recent firmware update, for example, enabled PS3 to upscale DVD's played on the system to full 1080P High Definition.

The introduction of the new PS3 has been determined following user feedback from thousands of existing PS3 owners as well as research into future potential PS3 owners. The new model features two USB 2.0 ports rather than four and no longer includes the multi memory card port.

The new model is no longer backwards compatible with PlayStation(R)2 titles, reflecting both the reduced emphasis placed on this feature amongst later purchasers of PS3, as well as the availability of a more extensive line-up of PS3 specific titles (a total of 65 titles across all genres by Christmas).

The existing Starter Pack(i), comprising a 60GB PS3 with extensive backwards compatibility, an additional SIXAXIS wireless controller and two first party titles will be reduced in price to EUR499. Remaining on sale while stocks last, the 60GB model represents outstanding value for the keen gamer wishing to upgrade to the High Definition capabilities of PS3.

"The introduction of the new PS3 has been the result of extensive research into the entertainment needs and preferences of the next generation of PS3 owners," said David Reeves, President of SCEE. "It has allowed us to deliver an extremely advanced, yet incredibly affordable High Definition gaming and entertainment system, configured to the needs of the next generation of European PS3 owners. PS3 has always been the device of choice for the discerning gamer and entertainment seeker, and the new PS3 is more than ever the perfect High Definition entertainment system.

(i)In the UK and Ireland, the Starter Pack will be replaced by a separate in-store promotion on the 60GB PS3.

PLAYSTATION(R)3 40GB Specification

Product name PLAYSTATION(R)3

CPU Cell Broadband Engine(TM) Processor

GPU RSX(TM)

Sound Dolby 5.1ch, DTS 5.1ch , LPCM 7.1ch, AAC,

others (a) (b)

Memory 256MB XDR Main RAM, 256MB GDDR3 VRAM

HDD 2.5" Serial ATA 40GB

I/O USB 2.0 x2

Communication Ethernet x1 (10BASE-T, 100BASE-TX, 1000BASE-T)

IEEE 802.11 b/g Included

Bluetooth 2.0 Included

(EDR)

Wireless controller Included

(Bluetooth)

AV Output Screen size 480i, 480p, 720p, 1080i, 1080p

HDMI OUT x1 (c)

AV MULTI OUT x1

DIGITAL OUT x1

(OPTICAL)

BD/DVD/CD Maximum Read BD 2x (BD-ROM)

Drive Speed

DVD 8x (DVD-ROM)

(Read Only)

CD 24x (CD-ROM)

Dimensions Approximately 325mm (W) x 98mm (H) x 274mm

(D)

Weight Approximately 5 kg

(a) A device compatible with Linear PCM 7.1 Ch. is required to output 7.1 Ch. audio, supported by Dolby TrueHD or a similar format, from the HDMI OUT connector.

(b) This system does not support output from the DTS-HD 7.1 Ch. DTS-HD 7.1 Ch. audio is output from a 5.1 or lower channel.

(c) "Deep Color" and "x.v.Color (xvYCC)" defined by HDMI ver1.3a are supported.

For further information please contact:

Nick Sharples (nick_sharples@scee.net) or Nick Caplin ( nick_caplin@scee.net)

 

About Sony Computer Entertainment Europe Ltd.

Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution, marketing and sales of PLAYSTATION(R)3, PlayStation(R)2 and PSP(TM) (PlayStation(R)Portable) software and hardware in 102 territories across Europe, the Middle East, Africa and Oceania. SCEE also develops, publishes, markets and distributes entertainment software for these formats, and manages the third party licensing programs for the formats in these territories.

Since the launch of PLAYSTATION 3 in Europe on 23 March 2007 and the end of March 2007 over 1.6 million units have been shipped across the SCEE territories, over 5.5 million globally. Between its European debut on 24th November 2000 and the end of March 2007, over 44 million PlayStation 2 consoles have been shipped across the SCEE territories, over 117 million worldwide, making it one of the most successful consumer electronic products in history. Between its European debut on 1st September 2005 and the end of March 2007, over 8 million PSP systems have been shipped across the SCEE territories, with over 25 million shipped worldwide since its Japanese launch in December 2004.

More information about PlayStation products can be found at http://www.playstation.com or visit the Virtual Press Office at http://www.scee.presscentre.com.

PLAYSTATION, PlayStation and the PlayStation logo are registered trademarks of Sony Computer Entertainment Inc. PS3, SIXAXIS and PSP are trademarks of Sony Computer Entertainment Inc. "Dolby" is a trademark of Dolby Laboratories. "DTS" is a trademark of Digital Theatre Systems, Inc. "HDMI" is a trademark of HDMI Licensing LLC. "Blu-ray Disc" is a trademark. "Bluetooth" is a trademark of Bluetooth SIG, Inc. All other trademarks are property of their respective owners.

(c)2007 Sony Computer Entertainment Inc. All rights reserved. Design and specifications are subject to change without notice.

Source: Sony Computer Entertainment Europe Ltd

 

 

Nintendo Invites Everyone to Spend Some Time With Deep New Zelda Game

The Legend of Zelda: Phantom Hourglass Marks Series' Debut on Nintendo DS

REDMOND, Wash., Oct. 1- Today's launch of The Legend of Zelda(R): Phantom Hourglass for Nintendo DS(TM) marks the arrival of perhaps the deepest, richest story ever to appear on a hand-held video game system. The game requires players to fill up the Phantom Hourglass with sand and give themselves enough time to delve deeper and deeper into the ultimate dungeon. It has received critical praise both in the United States and in Japan, where it launched in late June.
 

"The storyline for The Legend of Zelda: Phantom Hourglass represents a new pinnacle for hand-held video games," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "The touch-screen controls make it easy for newcomers but fresh and engaging for Zelda fans."
 

Veteran gamers should be able to pick it up and start playing instantly. "The game is a pure testament to both the power and innovative aspects of DS, delivering an overall product that will blow gamers away visually, stylistically and cinematically," says Mark Bozon of IGN.com, who rated the game 9 out of 10, including a perfect 10 rating for its "stunning" graphics. A notoriously critical Japanese publication also gave The Legend of Zelda: Phantom Hourglass a near-perfect score: Four judges rated it a perfect 10, while one gave it a 9.
 

But what about people who haven't played a Zelda game since the original on the Nintendo Entertainment System(R) in 1987? No worries. The Legend of Zelda: Phantom Hourglass has players navigate through the game using only the touch screen. Sliding the stylus swings hero Link's sword, while tapping other characters starts conversations or battles. Players can even write notes on their maps to remind them of places they should revisit once they gain more items and experience.
 

If two players want to spend a little time together with The Legend of Zelda: Phantom Hourglass, they have two options. If they're in the same room, they can play over a local wireless connection. If they're far apart, they can use their Internet connection to log onto Nintendo(R) Wi-Fi Connection and battle in the two-player mode, which lets one player control Link while the other player controls the enemies who are after him.
 

As a special bonus for Nintendo's rewards club, My Nintendo members who register the game and their Nintendo DS hardware at MyNintendo.com and fill out a short survey will receive a special Nintendo DS stylus that looks like an old-fashioned quill pen (subject to availability). The epic adventure is rated E for Everyone.
 

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.
 

Source: Nintendo

 

 

 

Johnny Knoxville and the Rest of the Jackass Crew Invade Retail Shelves as Red Mile Entertainment and MTV Games Launch Jackass the Game

Jackass the game for the PlayStation(R)2 System And PSP(R) (PlayStation(R)Portable) System Hits Retail Today

SAUSALITO, Calif., Sept. 26 -- Red Mile Entertainment (BULLETIN BOARD: RDML) , a worldwide developer and publisher of interactive entertainment software, and MTV Games, a unit of Viacom's MTV Networks (NYSE:VIA) (NYSE:VIA.B) and publisher of innovative interactive products, announced today the release of Jackass the game for the PlayStation(R)2 computer entertainment system and PSP(R) (PlayStation(R)Portable) system.

Inspired by the popular MTV television series and hugely successful MTV Films Jackass and Jackass number two, Jackass the game is a natural extension of the Jackass property, taking it to new heights as the highly anticipated mission-based action adventure game comes to videogame systems for the first time. Jackass the game allows players to interact and play the roles of Johnny Knoxville, Steve-O, Jason "Wee-Man" Acuna and many others from the Jackass gang as they virtually perform more than 35 ill-conceived stunts and pranks. Whether they're covering themselves in a variety of bodily secretions, playing rock-paper-nuts, or racing down a mountain on top of refrigerators, gamers will spend countless hours entertaining themselves as they engage in countless hysterical situations that have been deemed too gross for the Jackass crew to try up until now.

"We've always warned our fans not to try this at home, but now with the new jackass video game, players finally get a chance to try all the dumb stuff we do at home ... but only within the game of course. I mean we don't need you little jerks gettin' any funny ideas. Heh heh ... Wahoo!" said Johnny Knoxville, star of MTV's Jackass.

"We're thrilled to bring the hilarious comedy and irreverence of Jackass to the world of video games," said Tony Calandra, VP MTV Games. "The vision and extreme nature of the show and movies are faithfully recreated in the game -- from all the outlandish and bizarre stunts to the signature, in your face Jackass humor."

Jackass the game features dynamic physics, detailed ragdoll modeling, and rich, populated levels for truly emergent gameplay -- no two stunts will ever be the same. A detailed in-game injury system tracks every impact: from virtually broken femurs to cracked skulls. The more punishment that the player inflicts upon the Jackass characters, the higher the player's score. Jackass the game also offers a variety of multiplayer features that allow players to go jackass to jackass for even more intense and competitive action.

For additional entertainment, the PSP system version contains unlockable footage from the Jackass TV series that lets players see the pros in action. A fully-realized replay engine allows players to save their very own signature Jackass moments with detailed camera controls and editing features. Players can also trade their saved replays and clips with other players via the PSP system's wireless functionality.

To inspire gamers to create and perform the most outrageous stunts as humanly possible, Jackass the game features more than 25 songs from renowned artists including The Misfits, Circle Jerks, Skinny Puppy, The Minutemen, Chris Pontius, Nashville Pussy and more. With song titles such as Live Fast and Die Young, Corona and Swamp Boogie, the music provides the perfect atmosphere for players to perform outlandish stunts in the game and virtually indulge in Jackass behavior.

The list of songs in Jackass the game include:

Artist Song

Anti- Nowhere League I Hate People

Balzac Wall

Cakecutter Nude Country

Circle Jerks Live Fast and Die Young

Circle Jerks I'm Gonna Live

CKY 96 Quite Bitter Things

Datsuns, The Sittin' Pretty

Datsuns, The What Would I Know

Deviants, The Let's Loot the Supermarket Again

Marginal Man Friend

Minutemen, The Corona

Misfits, The Spinal Remains

Nashville Pussy Come On, Come On

Nashville Pussy Hate and Whiskey

Pontius, Chris Karazy

Pontius, Chris Swamp Boogie

Rohen, Dave Party Boy Theme

Skinny Puppy Politikil

Smut Peddlers Coppers

Smut Peddlers Do the Flop

Turbonegro Selfdestructo Blast

Turbonegro Prince of the Rodeo

Vandals, The Urban Struggle

Virginia City Revival Drink For Free

Wade, Roger Alan BB Gun

Wade, Roger Alan If You're Gonna Be Dumb, You Gotta Be Tough

 

"Jackass is a fantastic property and a perfect fit for gamers," said Chester Aldridge, CEO of Red Mile Entertainment. "By bringing the Jackass series to the videogame space, we are delivering a compelling and entertaining interactive experience for consumers."

The independent Entertainment Software Rating Board (ESRB) has rated jackass the game M for Mature, descriptors include crude humor, language, mild blood, sexual themes, and violence. For more information about the ESRB visit http://www.esrb.org/.

For more information about Jackass the game, please visit http://www.jackassthegame.com/.

About Red Mile Entertainment, Inc.

Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive entertainment software that is headquartered in Sausalito, California. Red Mile creates, incubates and licenses premier intellectual properties and develops products for console video game systems, personal computers and other interactive entertainment platforms. Red Mile has published a number of innovative titles. In 2005, Red Mile successfully launched its first franchise game, "Heroes of the Pacific," for multiple platforms including the PlayStation(R)2 computer entertainment system, Xbox(R) video game system from Microsoft and the PC.

About MTV Games

MTV Games is dedicated to creating, marketing and publishing high-quality, innovative interactive products that are relevant to the MTV audience and complements the core values of the MTV Networks brands.

About MTV Networks:

MTV Networks, a unit of Viacom (NYSE:VIA) (NYSE:VIA.B) , is one of the world's leading creators of programming and content across all media platforms. MTV Networks, with 130 channels worldwide, owns and operates the following television programming services -- MTV: MUSIC TELEVISION, MTV2, VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV, CMT, NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and THE DIGITAL SUITE FROM MTV NETWORKS, a package of 13 digital services, all of these networks trademarks of MTV Networks. MTV Networks connects with its audiences through its robust consumer products businesses and its more than 200 interactive properties worldwide, including online, broadband, wireless and interactive television services and also has licensing agreements, joint ventures, and syndication deals whereby all of its programming services can be seen worldwide.

Source: Red Mile Entertainment

Web Site: http://www.jackassthegame.com

 

 

Nintendo's Popular Brain Age 2 Pops Up in Unlikely Places

People Everywhere Find the Brain-Training Game Engaging

REDMOND, Wash., Sept. 27 Hair salons, RV shows and shopping malls might not be the first places you think of when it's time to exercise your brain. But that's exactly where Nintendo is showing off the brain-training abilities of its new Brain Age(TM) 2: More Training in Minutes a Day program for Nintendo DS(TM).

"Many different people are sampling and playing Brain Age 2: More Training in Minutes a Day, including some people you might not expect to be trying video games," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "The title draws people in with its engaging game play, so this summer we're giving all kinds of people a chance to energize and sharpen their brains while demonstrating that everyone's a gamer."

Brain Age 2: More Training in Minutes a Day contains a collection of 15 fun, challenging exercises to get users' brains pumping. Tasks in memory, math, reading and even music challenge users to complete them as quickly -- and as accurately - as possible. Combined, global sales of Brain Age(TM): Train Your Brain in Minutes a Day and Brain Age 2: More Training in Minutes a Day already have topped 14 million and still are increasing. Between now and January, Nintendo will showcase Brain Age 2: More Training in Minutes a Day in a variety of expected -- and some unexpected -- locations:

* A 50-City Mall Experience: Between now and Jan. 8, Brain Age 2 will be

part of a 50-city nationwide mall game-play experience. Visitors can

train their brains and check out all the latest Nintendo games. To

find a location near you, visit

http://wii.nintendo.com/malltour_07.jsp.

* Alzheimer's Association Memory Walk Events: As part of this nationwide

event to raise awareness and funds for Alzheimer's care, support and

research, Nintendo is sponsoring booths at Memory Walk events in

Chicago, Austin, New York, Washington and Los Angeles. Participants

and visitors can sample Brain Age 2 and learn how to keep their minds

active.

* A Hair Salon (yes, a hair salon): In honor of National Self-Improvement

Month, Nintendo has sent Nintendo DS systems and copies of Brain Age 2

to the new Nelson J Salon in Beverly Hills, Calif. During September,

visitors to the salon will have the chance to freshen up the insides of

their heads while stylists coif their tresses.

* Nintendo Street Team Appearances: Members of the Nintendo Street Team

will fan out across the country to show off Brain Age 2 at a variety of

major landmarks and expanded-audience events like home shows and

fitness expos, including the Atlanta Home Show (Sept. 28-30) and the

Long Island Fall Home Show (Sept. 28-30).

Brain Age 2: More Training in Minutes a Day is rated E for Everyone. For more information about Brain Age 2: More Training in Minutes a Day, visit www.BrainAge.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.

Source: Nintendo

Web site: http://www.nintendo.com/

 

Playlogic Receives Global Publisher Status for PLAYSTATION(R)3 Computer Entertainment System

Global Licensed Publisher agreement signed with Sony Computer Entertainment America Inc. for PLAYSTATION(R)3 system

AMSTERDAM, Netherlands, Sept. 27 -- Today, Playlogic Entertainment, Inc. (BULLETIN BOARD: PLGC) announced that it has signed a global publishers license for the PLAYSTATION(R)3 computer entertainment system. This official publisher agreement allows Playlogic to publish games for the PLAYSTATION(R)3 system in all territories worldwide. The PLAYSTATION(R)3 system is the latest addition to the PlayStation(R) family and represents the pinnacle in console gaming.

"This is really great news for our company," comments Executive VP Rogier W. Smit. He continues, "It's an industry given that SCEA is representative of the highest standard in game publishing. To be able to develop and publish for this incredibly powerful and versatile machine will give us the opportunity to deliver the best in videogame entertainment."

CTO Dominique Morel says, "Receiving this publishing agreement is both an honor and a responsibility. We have already been working hard with our teams mastering the skills and tools that will allow us to unleash PLAYSTATION(R)3 system's amazing abilities and unprecedented power. The confidence given by Sony to our publishing efforts is already a fabulous reward for Playlogic. We will work hard to justify this publisher license and provide our end-users with fantastic games"

PLAYSTATION(R)3 system is the most advanced computer system that serves as a platform to enjoy next generation computer entertainment contents in the home, realized through the combination of Cell and RSX(TM) processors, in addition to the compatibility of a vast catalog of PlayStation(R) game console and PlayStation(R)2 computer entertainment system software titles.

With its Giga-bit Ethernet and a pre-installed hard disk drive (HDD), users will be able to use the PLAYSTATION(R)3 system to download a variety of online contents as well as access online games. Equipped with basic input/output ports, PLAYSTATION(R)3 system supports a broad range of displays from conventional NTSC/PAL standard TVs to the latest full HD (1080i/1080p) flat panel displays, offering the joy of the most advanced computer entertainment contents to homes around the world.

About Playlogic:

Playlogic Entertainment, Inc. is an independent publisher of entertainment software for PCs, consoles, handhelds, mobile devices, and other digital media. Playlogic distributes its products worldwide through all available channels, online and offline. Playlogic, who currently has approximately 75 employees, is listed on the OTC Bulletin Board under the symbol "PLGC" and is headquartered in New York and Amsterdam. Its internal game development studio is based in Breda (The Netherlands).

Playlogic's portfolio includes games that are being developed by several teams at the Playlogic Game Factory, Playlogic's in-house development studio based in Breda, as well as games developed by a number of studios throughout the world with approximately 300 people of external development staff. Currently, 10 games on 12 platforms are in the works including "Officers" and "Age of Pirates: Captain Blood" which will be published this year, and "Dragon Hunters" based on the animated TV series and up-coming movie which will be published early next year. Recent world-wide releases include "Xyanide Resurrection," "Obscure II," "Ancient Wars: Sparta," "Infernal," "Age of Pirates: Caribbean Tales," "World Racing 2," "Knights of the Temple 2" and "Gene Troopers."

Playlogic publishes quality games, working with leading technology to produce digital entertainment from concept to finished product.

FORWARD LOOKING STATEMENTS

This release contains statements about Playlogic's future expectations, performance, plans, and prospects, as well as assumptions about future events. The reader is cautioned not to put undue reliance on these forward-looking statements, as these statements are subject to numerous factors and uncertainties, including without limitation, business and economic conditions and trends; fluctuations in operating results; reduced customer demand relative to expectations; competitive factors; and other risk factors listed from time to time in the company's SEC reports. Actual results may differ materially from our expectations as the result of these and other important factors relating to Playlogic's business and product development efforts, which are further described in filings with the Securities and Exchange Commission. These filings can be obtained from the SEC website located at www.sec.gov. Any forward-looking statements are based on information available to Playlogic on the date of this release, and Playlogic assumes no obligation to update such statements.

 

For further information about Playlogic, please visit the Corporate Center at www.playlogicgames.com

Source: Playlogic Entertainment, Inc.

Web site: http://www.playlogicgames.com/

 

 

 

EA Launches Players Into a Chilling Universe of Sci-Fi Horror With Dead Space

New Original Intellectual Property From EA Will Send Shivers up Gamers Spines

REDWOOD CITY, Calif.--

--Electronic Arts Inc. (NASDAQ:ERTS) today announced that the award-winning EA Redwood Shores Studio has been developing an original intellectual property that will introduce a new experience to the sci-fi horror genre. In the brilliant, bold and often-bloody Dead Space gamers will step into a third-person sci-fi survival horror experience that promises to deliver the ultimate in psychological thrills and gruesome action.

Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space, players step into the role of engineer Isaac Clarke an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ships crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.

Executive Producer Glen Schofield commented, This team has worked on some tremendous properties but we have always wanted to work on something that was darker and creepier. We are all such huge fans of the horror and sci-fi genres; we wanted to create the most terrifying game we could, and keep the player on the edge of his seat the entire time.

Under development at EA Redwood Shores, Dead Space is expected to ship in late 2008 for the PLAYSTATION®3 computer entertainment system and Xbox 360 videogame and entertainment system. This product is not yet rated by PEGI or ESRB. More information about Dead Space is available at www.deadspacegame.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS, EA, EA SPORTS BIG and POGO. In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA SPORTS BIG, POGO and Dead Space are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. PlayStation and PLAYSTATION are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and Xbox 360 are trademarks of the Microsoft group of companies

 

Starting at Midnight the Worldwide Wait for 'Halo 3' Ends

Highly anticipated game expected to register the biggest day in retail entertainment history.

REDMOND, Wash., Sept. 24 -- Starting tonight "Halo(R) 3," the final chapter of Microsoft Corp.'s epic video game trilogy, finally goes on sale around the world. By the end of the week, fans in 37 countries will be playing the game Wired magazine recently called "a cultural touchstone, a Star Wars for the thumb stick generation."
 

In the United States, more than 10,000 retailers across the country are opening their doors at midnight tonight solely to sell copies of the game and accompanying Xbox 360(R) consoles and accessories. With nary a pirate, a spider or a wand in sight, day-one sales of the highly anticipated video game are expected to shatter entertainment sales records and top the biggest entertainment launches of all time.
 

"The excitement and demand for 'Halo 3' has transcended a typical video game release and we're preparing dedicated registers for its midnight release in our 24-hour stores," said Darin Dickson, video game merchandise buyer, Wal-Mart Stores Inc. "It's clear that this is one of the most anticipated games of the year and that 12:01 am Sept. 25 will be a memorable moment for thousands of gamers."
 

The conclusion of "Halo 2" left unanswered questions around the fates of the beloved protagonist Master Chief(TM) and his artificial intelligence sidekick Cortana(R) as they struggle to save humankind from destruction at the hands of the alien coalition known as the Covenant. The legions of dedicated fans lining the streets tonight are waiting for the chance to be among the first to own the coveted final chapter in the "Halo" trilogy and unearth the well-kept secrets of the storyline.
 

"Our customers have been waiting for 'Halo 3' since the day after 'Halo 2' launched in 2004," said Jill Hamburger, vice president of movies and games at Best Buy. "'Halo 3' is going to bring the experience to new levels, and we are excited to help our customers get the best possible game playing experience."
 

Developed by Bungie Studios, the "Halo" franchise is exclusive to the Xbox 360 video game and entertainment system and optimized for the Xbox LIVE(R) online entertainment network. The more than 7 million Xbox LIVE users will get a continually evolving gaming experience with "Halo 3" and its online multiplayer and cooperative gameplay for Xbox LIVE Gold users, the much-talked-about Saved Films feature that enables players to capture and save their favorite moments on their hard drives, and Forge, an innovative map editor that enables infinite customization options.
 

"With 'Halo 3,' Bungie Studios has further mastered the art of marrying fantastic gameplay with the intangibles that make the experience extraordinary for gamers, evoking incredible emotion through its story and character development," said Shane Kim, corporate vice president of Microsoft Game Studios. "That emotion is at the heart of what makes this more than a game and why 'Halo' connects with its audience in the way other great stories like 'Star Wars' resonated with theirs. But unlike the static experiences of a great film or novel, 'Halo 3' offers a dynamic and social interactive entertainment experience that enables players to finish the fight themselves."
 

Regional Marquee Events and Global Celebration
 

More than 10,000 retailers are planning events and opening their doors at midnight to celebrate this third installment in the billion-dollar franchise. In New York, Seattle, Miami and Los Angeles, Microsoft and retail partners are hosting marquee launch events that will feature contests and appearances by local celebrities and professional athletes who are fanatical about the "Halo" franchise.
 

  The marquee launch events will be held at the following stores:

  -- New York: Best Buy, 529 5th Ave, New York, N.Y. 10017
  -- Seattle: Best Buy, 457 120th Ave NE, Bellevue, Wash. 98005
  -- Los Angeles: GameStop, 1000 Universal Studios Blvd, Universal City,
     Calif. 91608
  -- Miami: Circuit City, 8575 Northwest 13th Terrace, Miami, Fla. 33126


A list of retail outlets opening at 12:01 a.m. can be found at http://www.xbox.com/unitetofight.
 

More than 1.5 million copies of "Halo 3" have been sold before a single store opens its doors at midnight, making this the fasting pre-selling game in history, surpassing the previous record-setting pre-sales of "Halo 2." Well beyond just a U.S. phenomenon, the launch of "Halo 3" is a worldwide celebration that is releasing in 37 countries and available in 17 languages.
 

Made exclusively for Xbox 360, "Halo 3" will be made available in three versions: Standard Edition at $59.99 (U.S. ERP*), Limited Edition for $69.99 (U.S. ERP*), and the ultimate collector's item, the Legendary Edition at $129.99 (U.S. ERP*). The Legendary Edition will be released in limited quantities and arrive in a highly collectible Spartan helmet case, along with two bonus discs full of exclusive content. The Limited Edition will ship in a sleek metal collector's case and include the first bonus disc found in the Legendary Edition, as well as a special "Halo" fiction and art book. And for those who crave nothing more than the highly anticipated third chapter to one of the greatest gaming trilogies of all time, the Standard Edition will consist of the "Halo 3" game.
 

In November 2004 the world's view of video games changed forever with the release of "Halo 2," which generated a record-setting $125 million (U.S.) in sales within the first 24 hours and changed the way people think about interactive entertainment. Three years later, it remains the most-played game on Microsoft's Xbox LIVE online gaming and entertainment network, with nearly 1 billion hours of online gaming logged to date.
 

About Xbox 360
 

Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 will have a portfolio of more than 300 games and will be available in nearly 40 countries by the end of 2007. More information can be found online at http://www.xbox.com/xbox360.
 

About Xbox LIVE
 

Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects millions of members across 25 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.
 

About Microsoft Game Studios
 

Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox(R) and Xbox 360 video game systems, the Windows(R) operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games), including such franchises as "Age of Empires(R)," "Flight Simulator" and "Zoo Tycoon(R)"; Xbox and Xbox 360 (http://www.xbox.com/), including such games as "Gears of War" and franchises such as "Halo," "Fable(R)," "Project Gotham Racing(R)" and "Forza Motorsport(R)"; and MSN(R) Games (http://www.games.msn.com/), the official games channel for the MSN network and home to such hits as "Bejeweled" and "Hexic(R)."
 

About Bungie Studios
 

Bungie Studios was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve its real goal of total world domination. Over the past 10 years, it has produced games such as the "Marathon" trilogy and the first two "Myth" games, hailed as classics by critics and gamers around the world. Bungie's "Halo" franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 14.8 million units worldwide, logging nearly one billion hours of multiplayer action on Xbox LIVE, and spawning action figures, books, a graphic novel, apparel and more. Bungie is currently at work on "Halo 3," which represents the third chapter in this "Halo" trilogy and is slated for release on Sept. 25, 2007. More information on Bungie can be found at http://www.bungie.net/.
 

About Microsoft
 

Founded in 1975, Microsoft (NASDAQ:MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
 

* Estimated retail price. Actual retail prices may vary.
 

Source: Microsoft Corp.


 

Web site: http://www.microsoft.com/
http://www.xbox.com/unitetofight
http://www.xbox.com/xbox360
http://www.games.msn.com/
http://www.bungie.net/
 

 

Nickelodeon Kids and Family Group's Shockwave.com Sets Site Record With Near 1 Million Game Plays of Self-Published 'Carrie the Caregiver 2: Preschool'

NEW YORK and SAN FRANCISCO, Sept. 24

- Nickelodeon Kids and Family Group's Shockwave.com's "Carrie the Caregiver 2: Preschool", the latest edition of the site's wildly popular casual game, has become the top selling downloadable game on the site since its initial release on September 11, 2007 with 1 million game plays in one week. Shockwave, the definitive gaming destination for families, broke into the publishing business with the launch of "Carrie the Caregiver 2" series, forwarding Nickelodeon Kids and Family's commitment to an increased focus on self-publishing more games. The company recently announced that it would put $100 million towards the development, distribution and creation of casual gaming titles, sites and platforms.
 

"Shockwave is drawing from MTV Networks' success with the creation and management of IP across multiple media and applying it to the casual games industry," commented Dave Williams, senior vice president of Shockwave and AddictingGames. "We have deep experiences in developing and publishing online games, and the 'Carrie' series is our first major push into download game publishing. We're thrilled with the immediate success of Carrie 2 last week."
 

Shockwave will extend its downloadable games publishing business with several more titles in 2008 which are unique and appeal to the site's audience of primarily women 18 to 49. These games will be distributed to a variety of gaming portals and other MTVN online properties in addition to Shockwave.com.
 

"Carrie the Caregiver 2: Preschool" is currently available exclusively on Shockwave (http://www.shockwave.com/gamelanding/carriethecaregiver2.jsp) and will become available on additional portal distribution partners in October. The original "Carrie the Caregiver" game became an instant success when it launched in 2006, selling tens of thousands of copies, with millions of downloads and online plays. The company then went on to launch "Carrie the Caregiver: Australia," which put the character in a new setting and experienced similar success. Due to mass appeal and high demand Shockwave published the latest game in the franchise "Carrie the Caregiver 2: Preschool," an educational and fun game for children at families alike. The series was developed in partnership with game developer Article 19, and additional extensions of the Carrie character and story line are in development for publication in 2008.
 

According to Comscore Media Metrix, Shockwave had 4.8 million unique visitors in August. The site is fresh off of a record setting month in July with 43.9 million game plays.
 

MTV Networks recently committed to invest more than $500 million over the next two years in the development and distribution of its gaming business across its global portfolio.
 

About Shockwave
 

The Shockwave.com(TM) website (www.shockwave.com) is the world's leading destination for online games, serving a large, loyal audience the best in free interactive entertainment since 1998. Shockwave.com has a library of more than 400 games including action-packed arcade-style games, jigsaws and puzzle games, multiplayer games, downloadable games and more.
 

The Nickelodeon MTVN Kids and Family Group is a division of Viacom Inc.'s (NYSE:VIA) (NYSE:and) (NYSE:VIA.B) MTV Networks unit. The Nickelodeon Kids and Family Group of websites include Nick.com, NickJr.com, The-N.com, Neopets.com, Shockwave,com, AddictingGames.com, Nicktropolis.com, and Noggin.com.
 

About MTV Networks and Viacom
 

MTV Networks, a unit of Viacom (NYSE:VIA) (NYSE:VIA.B) , is one of the world's leading creators of programming and content across all media platforms. MTV Networks, with more than 140 channels worldwide, owns and operates the following television programming services - MTV: MUSIC TELEVISION, MTV2, VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV, CMT, NOGGIN/THE N, VH1 CLASSIC, MTVN INTERNATIONAL and THE DIGITAL SUITE FROM MTV NETWORKS, a package of 13 digital services, all of these networks trademarks of MTV Networks. MTV Networks connects with its audiences through its robust consumer products businesses and its more than 300 interactive properties worldwide, including online, broadband, wireless and interactive television services and also has licensing agreements, joint ventures, and syndication deals whereby all of its programming services can be seen worldwide.
 

Viacom, consisting of BET Networks, MTV Networks and Paramount Pictures Corporation, is the world's leading entertainment content company. It engages audiences on television, motion picture and digital platforms through many of the world's best known entertainment brands, including MTV, VH1, CMT, Logo, Harmonix, Nickelodeon, Noggin, Nick at Nite, AddictingGames, Neopets, COMEDY CENTRAL, Spike TV, TV Land, AtomFilms, Gametrailers, BET, Paramount Pictures, DreamWorks and Paramount Vantage. Viacom's global reach includes more than 130 channels and over 280 online properties in 160 countries and territories.
 

For more information about Viacom and its businesses, visit www.viacom.com.
 

Source: Nickelodeon; Shockwave.com

 


 

Web site: http://www.nick.com/
http://www.shockwave.com/
http://www.viacom.com/
 

 

 

 

 

GigaMedia Licenses Hot Game Title Holic

Exclusive Greater China Rights - Demonstrates Strength of Pan-Asian Game

Platform

-- GigaMedia Limited ("GigaMedia" or the "Company") (NASDAQ:GIGM) announced today that it has secured an exclusive license to offer and operate the hot new massively multiplayer online role-playing game Holic, in China, Taiwan, Hong Kong and Macau.

Holic is an exciting game full of adorable characters, brilliant colors, martial arts and magic that cast a powerful spell of fun.

"With its fantastic adventures and movie-like thrills, Holic is rapidly becoming one of the hottest games in Korea - and we expect it to be an even bigger hit in Greater China," stated GigaMedia President Thomas Hui. "Cute- style MMORPGs represent a huge and lucrative market in Greater China: By adding Holic we are both strengthening our growing game portfolio and securing another important game segment."

Holic was created by MGame, a leading Korean game developer with a proven history of hit MMORPGs, including Yulgang, one of the top five 3D MMORPGs in China, and Hero Online.

"We are thrilled to partner with MGame, an expert in this genre of MMORPGs, and expect this strategic relationship to drive significant long-term growth in our online games business," added President Thomas Hui.

"We could not have chosen a better operator for Holic, and a better partner for MGame," stated MGame Chief Executive Officer Yi Hyung Kweon. "GigaMedia's unrivaled, extensive footprint in Greater China and strong game expertise will help make our games a tremendous success."

Exclusive regional licensing of Holic in all of Greater China demonstrates the value and synergies GigaMedia's pan-Asian platform offers leading international game developers. The Company's regional online games platform addresses a growing base of 65 million registered users in Greater China.

"While this is an exciting partnership, we are only beginning to leverage our pan-Asian platform and secure regional rights for hit titles in Greater China," explained President Thomas Hui. "We expect Holic to be one of several top games we will be operating in Greater China as we continue to leverage the synergies and massive reach of our online game platforms across Asia."

A cute-style MMORPG set in a colorful medieval countryside, Holic immerses players in a charming world of fantasy and adventure. Players create delightful cartoon-style characters, complete quests and battle monsters with magic and martial arts to advance through skill levels. Players may also create their own quests and environments to add even more excitement to the game.

About GigaMedia

GigaMedia Limited (Singapore registration number: 199905474H) is a major provider of online entertainment software and services. GigaMedia develops and licenses software for online gaming. GigaMedia also operates online games businesses including FunTown, a leading Asian casual games portal in Taiwan and the world's largest online MahJong game site in terms of revenue, and T2CN, a leading online casual sports game operator in China. GigaMedia also operates a broadband ISP providing Internet access services to consumers and corporate subscribers in Taiwan. More information on GigaMedia can be obtained from http://www.gigamedia.com.tw/ .

About MGame

Founded in 1996, MGame is a leading online game developer and portal based in Korea. MGame launched its first online game in 1997 and subsequently launched one of the first MMORPGs in Korea. The company provides a wide variety of games ranging from Web Board Games (Go, JangGi, GoStop, etc), Casual Games (Worms, Bomberman), Action Games (Sticks), Musical Games (O2Jam), to MMORPGs (Yulgang, Hero, Knight and Ares). MGame has over 50 different games in service on the company's portal site and 19 million registered members. MGame has five internal game developing studios and has over 800 employees in Korea and has offices in China, the United States and Japan. The company has exported successful titles, such as Yulgang, to over 20 countries worldwide. MGame was the recipient of the President award at the Korea Games Conference in 2005.

The statements included above and elsewhere in this press release that are not historical in nature are "forward-looking statements" within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995. GigaMedia cautions readers that forward-looking statements are based on the Company's current expectations and involve a number of risks and uncertainties. Actual results may differ materially from those contained in such forward-looking statements. Information as to certain factors that could cause actual results to vary can be found in GigaMedia's Annual Report on Form 20-F filed with the United States Securities and Exchange Commission in June 2007.

Web site: http://www.gigamedia.com.tw/

 

Star Wars® Empire at War®: Gold Pack Now Available

Award-Winning Strategy Game and Its Expansion Pack Are Together for the First Time Ever, With Bonus Content

Click here to see downloadable versions Packaging for Star Wars Empire at War: Gold Pack (Graphic: Business Wire)

-LucasArts today announced that the award-winning Star Wars®: Empire at War® and its expansion pack, Star Wars® Empire at War®: Forces of Corruption, are now packaged together for the first time ever in Star Wars® Empire at War®: Gold Pack. Now available at retailers nationwide for $29.99, the compilation also includes a hint book from Prima Games, plus all of the bonus content found in the Collectors Edition of Empire at War. The Gold Pack also now supports Games for Windows and is compatible with both Windows Vista and Windows XP.

Developed by Petroglyph Games, Empire at War puts the power to command an entire war for the Star Wars galaxy at your fingertips, with battles focused on action-packed combat rather than tedious resource gathering. Set a few years before the events of Star Wars: Episode IV A New Hope, Empire at War lets players wage war on ground and in space, as well as experience the creation of the Rebel Alliance, the strengthening of the Empire, and the beginnings of the Galactic Civil War.

As mastermind Tyber Zann in Forces of Corruption (also developed by Petroglyph), you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all-new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

More information on the Star Wars® Empire at War®: Gold Pack can be found at http://www.lucasarts.com/games/swempireatwar_franchise/.

About LucasArts

LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.

About Petroglyph

Petroglyph is an award-winning, independent game development studio located in Las Vegas, Nevada. The company is composed of industry veterans with a studio wide average of over ten years in game development. Petroglyph specializes in the Real-Time Strategy (RTS) genre, leveraging the experience gained from developing original hit franchises. For more information, visit www.petroglyphgames.com.

 

Game Crazy Launches 2007's Most Anticipated Video Game, Halo 3(R)

Midnight Parties at Game Crazy Stores Will Kick Off Sales of the Xbox360 Game

-- Game Crazy, a leading specialty retailer of video games and consoles, is firing up to launch HALO 3, the most anticipated XBOX 360 game of the year.

The game will launch at 12:01 AM on Tuesday, September 25. To celebrate this launch, all Game Crazy and neighboring Hollywood Video stores will be sponsoring "midnight party" events, with exclusive giveaways and promotions.

"After three years of waiting, now our guests will be able to complete the Halo trilogy and finish the fight," said Wes Sand, Senior Vice President of Game Crazy. "Game Crazy Guests will be able to purchase the game at their local Game Crazy/Hollywood Video store as soon as it is released -- immediately after the stroke of midnight. We invite all Halo fans to attend our exciting midnight launch parties."

For gamers who only want to rent the game, copies will be available at all Hollywood Video and Movie Gallery locations on September 25. Call your nearest Game Crazy for additional information or visit www.gamecrazy.com to find the store nearest you.

About HALO(R) 3

Published by Microsoft Game Studios and developed by Bungie Studios, Halo 3 is the third installment of the legendary story. The war has come to a climax; the Flood continues to grow in numbers and strength, the armies of Earth are scattered and decimated, and the Covenant threatens to activate the Halo. Master Chief's mission is to stop the Covenant, destroy the impending Flood threat and, ultimately save mankind.

Rated M for mature audiences.

About Game Crazy

Game Crazy(R) (www.gamecrazy.com) is the nation's second largest specialty game retailer with more than 600 locations across the country. Hollywood Entertainment of Wilsonville, Oregon was acquired in 2005 by Movie Gallery, Inc. and operates Game Crazy. Movie Gallery, Inc. is the second largest North American home entertainment specialty retailer with more than 4,000 stores located in all 50 U.S. states and Canada.

Source: Movie Gallery, Inc.

Web site: http://www.gamecrazy.com/
http://www.moviegallery.com/

 

 

 

Logitech Unveils Bluetooth-Enabled Headset and Keyboard Designed for PLAYSTATION 3

Logitech Cordless Vantage Headset, Cordless MediaBoard Pro Keyboard Give Gamers Freedom and Reliability

Click here to see downloadable versions Providing Bluetooth freedom for PS3 gamers, the Logitech Cordless Vantage Headset features an ambidextrous behind-the-head design - with a simple rotation of the headband and microphone, the ear piece can be worn on either the right or left ear. (Photo: Business Wire)

--Logitech (SWX:LOGN) (NASDAQ:LOGI) today announced its continued support of the PLAYSTATION®3 (PS3) computer entertainment system with the Logitech® Cordless Vantage Headset for PLAYSTATION 3 and Logitech® Cordless MediaBoard Pro Bluetooth Keyboard for PLAYSTATION 3 giving gamers the freedom and reliability of Bluetooth® wireless technology for their PS3 gaming experience.

Logitech is pleased to offer two Bluetooth-enabled products for the PLAYSTATION 3 console platform, making the PS3 experience even better, said Bruce Lancaster, vice president of Logitechs interactive entertainment business unit. The Cordless Vantage Headset for PS3 allows gamers to coordinate with teammates wirelessly. And the Cordless MediaBoard Pro Bluetooth keyboard significantly improves the PLAYSTATION® Network experience, making it easier and faster to manage accounts and text with friends.

Cordless Vantage Headset

Now gamers can chat wirelessly both in-game or during voice chat sessions with the new Logitech Vantage Bluetooth Headset for PLAYSTATION 3. Providing Bluetooth freedom for PS3 gamers, the Cordless Vantage Headset features native PS3 support so its easy to connect as well as providing a reliable link for hassle-free use. And the large-diameter audio drivers and advanced noise-filtering circuitry delivers premium audio and excellent sound playback.

The Vantage headset features an ambidextrous behind-the-head design. With a simple rotation of the headband and microphone, the ear piece can be worn on either the right or left ear. This innovative design is lightweight and provides comfort during long periods of gameplay. The headset also features an adjustable noise canceling microphone to reduce unwanted background noise.

To help minimize the inconvenience of losing power, the Vantage headset uses rechargeable batteries, which offer PS3 gamers more than 12 hours of wireless gameplay. The headset can be recharged using the included power adaptor.

Cordless MediaBoard Pro Bluetooth Keyboard

The Logitech Cordless MediaBoard Pro Bluetooth Keyboard allows people to quickly and easily set up profiles, enter Web addresses, manage multiple accounts and send text messages on the PLAYSTATION Network. Designed specifically for use with the PS3, the keyboard features a dedicated Menu button that takes people directly to the PLAYSTATION Network Help menu. Also, the keyboard makes navigating the PLAYSTATION Network easier with its dedicated PS3 action buttons (circle, square, X and triangle). Convenient media keys make Web browsing easier and provide instant access to the media control panel and movie menus. And a built-in touch pad featuring vertical scrolling and Left- and Right-click buttons eliminates the need for a mouse.

The glossy, piano-black keyboard presents a slim, lightweight profile and can comfortably rest on someones lap or be easily stored in the living room. With Bluetooth wireless technology, gamers can use the Cordless MediaBoard Pro up to 30 feet away from the PS3. And two AA batteries provide more than 200 hours of battery life, while a two-stage battery-indicator light alerts people when power is running low.

Pricing and Availability

The Logitech Cordless Vantage Headset is expected to be available in the U.S. in November and in Europe beginning in December for a suggested retail price of $79.99 (U.S.). The Logitech Cordless MediaBoard Pro Bluetooth Keyboard is expected to be available in October in the U.S. and Europe for a suggested retail price of $79.99 (U.S.).

About Logitech

Logitech is a world leader in personal peripherals, driving innovation in PC navigation, Internet communications, digital music, home-entertainment control, gaming and wireless devices. Founded in 1981, Logitech International is a Swiss public company traded on the SWX Swiss Exchange (LOGN) and on the Nasdaq Global Select Market (LOGI).

Logitech, the Logitech logo, and other Logitech marks are registered in the United States and other countries. All other trademarks are the property of their respective owners. For more information about Logitech and its products, visit the companys Web site at www.logitech.com.

(LOGI - IR)

 

 

 

New Neopets Adventure Launches on Casual Gaming Sites Worldwide

Neopets and MumboJumbo Team Up to Bring New Codestone Quest Game to Audiences Everywhere

--Neopets, the worlds original virtual world and casual gaming community for tweens and teens, and MumboJumbo, a leading developer and publisher of premium casual games, today announce the launch of a brand-new downloadable Neopets game, Neopets: Codestone Quest. Offering the more than 40 million Neopets members registered worldwide the perfect match-three puzzle experience, beginning this week, Codestone Quest is available for download at top gaming sites worldwide including www.mumbojumbo.com and Nickelodeons paid downloadable games website www.nickarcade.com (Nick Arcade). The game will also be available in the coming weeks on Neopets.com and leading gaming portals worldwide.

Neopets: Codestone Quest, available for PCs, maintains a MSRP of $19.99 and an ESRB rating of E for Everyone, and will also be available at U.S. retailers nationwide September 25th.

As we continue to expand Neopets, the original online youth-oriented virtual world, to multiple platforms, this PC casual game is an exciting new extension of the popular Neopets gaming activities on the site, said Kyra Reppen, Senior Vice President and General Manager of Neopets. Neopets: Codestone Quest further expands the Neopian virtual world themes that Neopets fans have come to know and love.

We were thrilled to be partnering with Neopets to adapt their popular entertainment property into a new casual game for this expanding market, said Matt Lichtenwalter, VP of Product Development for MumboJumbo. Codestone Quest offers a perfect blend of challenging and fun match-three puzzle gameplay that we feel will be welcomed by fans everywhere.

Were excited to be working with MumboJumbo on this new Neopets venture, added Shaul Olmert, Vice President of Digital Products for Nickelodeon Kids and Family Group. Our partnership with MumboJumbo has been very successful with releases like Charlottes Web: Word Rescue, so we look forward to continuing this with Neopets.

The launch of Neopets: Codestone Quest is part of MTV Networks Nickelodeon Kids and Family Group commitment to invest $100 million over the next two years in development, distribution and creation of casual gaming titles, sites and platforms. As part of MTV Networks global vertical entertainment strategy, the company plans to invest more than $500 million over the next two years in the development and distribution of its gaming business across its global portfolio.

In Neopets: Codestone Quest, players embark on a new Neopian adventure in the role of a heroic Neopet caught in the middle of a battle between Balthazar and the faeries. Playing as either a Kacheek or Blumaroo character, players must stop Balthazar in his evil quest to capture all the faeries. Players strategically launch colored faeries towards moving processions of jars in order to break them open and free the faeries trapped inside. When gamers make certain color match combinations, they receive powerful faerie magic and can call upon Petpets, such as Snowickles, Blurtles, Turmacs and Baby Fireballs to assist in the mission. As a bonus, players can collect falling dubloons to purchase Petpets and earn extra lives in the shop.

With more than 40 million global memberships registered, Neopets is the largest global youth-focused virtual world. On Neopets, players create a Neopet to be their companion that they can dress and take care of while exploring the fantasy world of Neopia, rich with 54 species of Neopets, 16 lands and hundreds of characters, stories and plotlines. With more than 200 games, an active virtual economy based on Neopoints, daily and weekly creativity contests, the Neovision video player, discussion boards, quests and thousands of virtual items to collect, Neopets offers its audience an almost endless array of engaging activities. Neopets is a global community, available in 11 languages, reaching nearly 12 million monthly unique visitors and logs nearly 300 million monthly game plays.

Nickelodeon/MTVN Kids and Family Group and MumboJumbo teamed up earlier this year to develop the popular word game, Charlottes Web: Word Rescue that brought to life the timelessly lovable characters of E.B. Whites story of loyalty and companionship in a creative and challenging word puzzle game. The game received high acclaim and success across gaming sites worldwide.

About MumboJumbo

Headquartered in Dallas, Texas, MumboJumbo LLC is a worldwide publisher, developer and mass marketer of premium casual games for PCs and game consoles including those manufactured by Nintendo, Sony Computer Entertainment and Microsoft Corporation. MumboJumbo games are downloadable at its website as well as key game portals operated by RealNetworks, Microsoft, Yahoo! and Big Fish, or purchased at retail through mass merchants, computer retailers and specialty outlets. MumboJumbo owns and operates three studios located in Dallas, Los Angeles and Vladivostok, Russia, as well as publishes and distributes software through subsidiaries in North America and the United Kingdom, as well as regional distributors worldwide. For more information please visit www.mumbojumbo.com.

About Neopets.com

Neopets is part of the Nickelodeon/MTVN Kids and Family Group community of sites, which includes Nicktropolis, Nick.com, Nickjr.com, Nick Arcade, Nick-at-nite.com, Quizilla, The-N.com, Noggin.com, ParentsConnect, GoCityKids, AddictingGames and Shockwave. For more information please visit www.neopets.com.

Neopets is a division of MTV Networks, a unit of Viacom International Inc. (NYSE: VIA, VIA.B), one of the world's leading creators of programming and content across all media platforms.

About Nickelodeon:

Nickelodeon, in its 28th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the U.S. and around the world, plus consumer products, online, recreation, books, magazines and feature films. Nickelodeon's U.S. television network is seen in almost 94 million households and has been the number-one-rated basic cable network for 13 consecutive years. For more information please visit our website at www.nick.com.

 

Guitar Hero II Xbox 360 Video Game Song Packs Hit Multi-Platinum Status with 650,000 Downloads

More Than Two Million Single Songs Accessed Through Xbox LIVE Marketplace® since April

Highly Anticipated Sequel Guitar Hero III to Feature Master Tracks, Original Songs and Downloadable Content

-Downloadable Xbox 360 video game song packs for Activision, Inc.s (Nasdaq:ATVI) Guitar HeroTM II hit multi-platinum status with more than 650,000 downloads through Xbox LIVE Marketplace® in less than five months, as defined by the music industrys RIAA. Each downloadable pack contains three individual songs. Individual songs combined have topped the two million mark, making the Guitar Hero II packs some of the most downloaded content on Xbox LIVE Marketplace.

Activision was the first third-party publisher to offer downloadable content via Xbox LIVE to consumers and as a result, we have tremendous insight into the types of content that consumers want, states Dusty Welch, head of publishing, RedOctane. The Guitar Hero II downloadable video game song packs are some of the most popular content on Xbox LIVE and are quickly becoming a very lucrative revenue stream and powerful promotional vehicle for musicians and record labels today.

Tim Riley, worldwide executive of music for Activision, added, Activision has long been a pioneer in recognizing the importance of music in games and has forged unprecedented partnerships with all of the major record labels, music publishers and bands in order to offer Guitar Hero fans unrivaled access to music catalogues.

We have been working very closely with Activision to make our catalog available for download for the Xbox 360 version of Guitar Hero II. The results we have seen from download sales to date have been very impressive. This partnership is providing EMI Music Publishing and its songwriters with a valuable new source of revenue, and at the same time giving us the opportunity to exploit portions of our catalog that might otherwise not get such high-profile exposure, remarked Rod Kotler, Director of Music Services, EMI Music Publishing.

On August 14, 2007, Activision released a new My Chemical Romance video game song pack which included original recordings of the hit songs Teenagers, Famous Last Words, and This is How I Disappear from the bands latest album The Black Parade. In its first week of release, over 50,000 downloads of the three-song pack were purchased through Xbox LIVE Marketplace.

Commenting on the success of the My Chemical Romance video game song pack, Brian Schechter, the bands manager, said, Activision has always had the artists and music culture in mind for their games. Now, the bands fans will be able to enjoy their music in a new way that they truly enjoy. As long as Activision and Guitar Hero keep providing quality products to the world, I would love to have all Riot Squad artists in business with them.

Additionally, Activisions highly anticipated sequel, Guitar Hero III: Legends of Rock will feature master tracks from some of rocks most legendary bands like the Rolling Stones, Aerosmith, Pearl Jam, Beastie Boys, Red Hot Chili Peppers and Metallica, as well as original songs by such guitarist icons as Slash and Tom Morello. The sequel also will offer a vast array of downloadable content including songs from some of the most popular European bands.

"Having Warner Music Group's master recordings in Guitar Hero III is a fantastic opportunity for everyone. Both our current and catalog artists are being exposed to new audiences through this great game. By selling additional tracks, we don't have to wait for another volume of the game to be released to offer new artists and music to gamers around the world," said Mark Pinkus, SVP Synch Licensing & Strategic Marketing at Rhino Entertainment.

To date, Guitar Hero games have sold more than 5.5 million units, according to The NPD Group, Charttrack and Gfk. Guitar Hero III: Legends of Rock is scheduled to launch in October on all major console platforms and is rated T for Teen by the ESRB.

About Activision, Inc.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Scandinavia, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activisions expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. In this release they are identified by references to dates after the date of this release and words such as will, will be, remains, to be, plans, believes, may, expects, intends, and similar expressions. These risks and uncertainties include, but are not limited to, sales of Activisions titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activisions ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activisions products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, customers, vendors and third-party developers, international economic and political conditions, integration of recently acquired subsidiaries and identification of suitable future acquisition opportunities, limitations on our ability to issue stock and options and foreign exchange rate changes. Other factors that could cause Activisions actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, without limitation, the further implementation, acceptance and effectiveness of the remedial measures recommended or adopted by the special sub-committee of independent directors established in July 2006 to review Activisions historical stock option granting practices, the board and Activision; the outcome of the SECs formal investigation and the derivative litigation filed in July 2006 against certain current and former directors and officers of Activision relating to Activisions stock option granting practices, the possibility that additional claims and proceedings will be commenced, including additional stockholder litigation, employee litigation, and additional action by the SEC and/or other regulatory agencies, other litigation (unrelated to stock option granting practices), and the risks identified in Activisions most recent annual report on Form 10-K and recent reports on Form 8-K. The forward-looking statements in this release are based upon information available to Activision as of the date of this release, and Activision assumes no obligations to update any such forward-looking statement. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of future performance and are subject to risks, uncertainties and other factors, some of which are beyond our control and may cause actual results to differ materially from our current expectations.

© 2006-2007 Activision Publishing, Inc. Guitar Hero is a trademark and Activision and RedOctane are registered trademarks of Activision Publishing, Inc.

Xbox, Xbox 360, Xbox Live, and Windows are either registered trademarks or trademarks of Microsoft Corporation.

All other trademarks and trade names are the properties of their respective owners. All rights reserved.

 

 

Nintendo's New Wii Zapper Targets Fun

First Wii Game-Play Accessory Comes Packaged with Zelda Software

/ -- Nintendo announced today that the Wii Zapper(TM) interface for the hit Wii(TM) home video game system will come packed with Link's Crossbow Training(TM). The software is based on the hugely popular Legend of Zelda(R) series and provides a perfect demonstration of the way the Wii Zapper could be used in other games. The Wii Zapper casing houses both the motion-sensitive Wii Remote(TM) and Nunchuk(TM) controllers in a single unit for precision targeting. It goes on sale Nov. 19 at an MSRP of just $19.99.
 

"The Wii Zapper combines our remarkable controllers into one housing with a classic style reminiscent of arcade-style games," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Both veteran and first-time players will find it brings a whole new dimension to games where targeting is key and provides even more exciting game-play experiences."
 

Link's Crossbow Training drops players into a world in the style of The Legend of Zelda(R): Twilight Princess. Players assume the identity of hero Link, who progresses through a series of tests to perfect his crossbow marksmanship. Start with stationary bull's-eyes and graduate to moving targets before defending Link against all kinds of enemies.
 

Third-party publishers have lined up to support the Wii Zapper. EA's Medal of Honor Heroes(TM) 2 lets players take World War II into their hands with the Wii Zapper. The game features an all-new Wii-exclusive Arcade Mode that offers accessibility to gamers of all skill levels, a full single-player campaign and support for up to 32 players in multiplayer. Capcom's Resident Evil(R): The Umbrella Chronicles reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3, as well as new never-before-seen locations like Umbrella's stronghold. One or two players use the Wii Zapper to take aim against a horde of zombies in first-person perspective. SEGA's Ghost Squad(TM) lets players replicate the arcade light-gun experience at home with the Wii Zapper.
 

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
 

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.
 

EA and Medal of Honor Heroes 2 are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.
 

Source: Nintendo

 

Red Mile Entertainment Adds Game Industry Veteran Mike Fegan as Head of International Publishing

 - Red Mile Entertainment, Inc. (OTCBB: RDML) ("Red Mile"), a worldwide developer and publisher of interactive entertainment software, today announced that Mike Fegan has joined the Company as head of international publishing. In this role, Fegan will oversee all aspects of Red Mile's expansion into international game markets.

Fegan brings more than 25 years of experience in worldwide development, publishing and distribution to Red Mile, most recently as CEO of IR Gurus, a leading developer of interactive entertainment software based in Melbourne, Australia. Prior to IR Gurus, he was Managing Director of Acclaim Entertainment in Australasia, where he oversaw the publisher's operations in Australia, New Zealand and South-East Asia. During his tenure at Acclaim, the company was one of the largest distributors of video game software in Australasia.

"I'm very excited to be joining an emerging publisher like Red Mile," said Mr. Fegan. "Red Mile has an incredibly strong portfolio of franchise titles, and I look forward to bringing these games to life in multiple markets around the world while helping to expand the Company's global footprint."

"We are delighted to have Mike on our team to lead our international publishing endeavors," said Glenn Wong, President and COO of Red Mile. "His experience and industry know-how will be instrumental in achieving our position as a leading game publisher worldwide."

About Red Mile Entertainment, Inc.

Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive entertainment software that is headquartered in Sausalito, California. Red Mile creates, incubates and licenses premier intellectual properties and develops products for console video game systems, personal computers and other interactive entertainment platforms.

 

©Red Mile Entertainment, Inc. and the Red Mile Entertainment logo are trademarks of Red Mile Entertainment, Inc.

This news release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The forward-looking statements are based on current expectations, estimates and projections made by management. The Company intends for the forward-looking statements to be covered by the safe harbor provisions for forward-looking statements. Words such as "anticipates," "expects," "intends," "plans," "believes," "seeks," "estimates," or variations of such words are intended to identify such forward-looking statements. All statements in this release regarding company growth, rapidly growing market, enhanced visibility among a broader range of investors, increasing the liquidity of our common stock, and publication of "Jackass: The Game" in 2007 are forward-looking statements. The forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those set forth or implied by any forward-looking statements. All forward-looking statements made in this press release are made as of the date hereof, and the Company assumes no obligation to update the forward-looking statements included in this news release whether as a result of new information, future events, or otherwise, other than as required by law. Please refer to the Company's Form 10-KSB and other filings with the United States Securities and Exchange Commission (the "SEC") for additional information regarding risks and uncertainties, including, but not limited to, the risk factors listed from time to time in such SEC reports. Copies of these filings are available through the SEC's electronic data gathering analysis and retrieval system (EDGAR) at www.sec.gov.

 

MCP Entertainment Announces 3D Dreams Already a Reality

- 3D IS the next step for the adult genre, and MCP Entertainment, Inc. is already delivering. With the recent launch of the company's groundbreaking, all exclusive, all HD-3D site, Bangin3D.com, at the EroticaLA show in June 2007, this idea has already come to fruition.
 

Bangin3D.com, gives adults the most realistic experience available. The site has been heralded by all that witness its realism. Playboy Radio has said that "This is the coolest thing to happen to porn," industry trade magazine AVN Online is raving "Bangin3D(.com) has answered [the] question and taken a bold step into the future with one of the most realistic adult entertainment experiences on the Web," and SpikeTV reported "Yowza ... Wow ... You totally feel like you're touching it."
 

MCP Entertainment, Inc. has leveraged their proprietary technology to quickly dominate the online adult world, offering, through regular updates, exclusive new material to their membership that has been shot in their original and proprietary HD-3D format.
 

Upon subscribing to Bangin3D.com, users are given the option to receive high-quality 3D glasses shipped discreetly to an address of their choice. Users also have the ability to use red/blue anaglyph glasses they might already have, from amusement parks, DVDs, etc. to begin viewing immediately.
 

According to company President Tony, the reception has been outstanding. "It was pretty amazing to see thousands of people standing in front of our booth (at EroticaLA), with glasses on and jaws dropped, giving us a huge thumbs-up."
 

Chatsworth, California-based MCP Entertainment, Inc., through its flagship website Bangin3D.com, is the original provider of HD-3D adult entertainment delivered via streaming and download on the internet. MCP, utilizing its proprietary technology is able to deliver the most realistic adult entertainment experience in the world. Their sites provide hours of content and thousand of photographs all shot in original HD-3D.
 

For more information on MCP Entertainment, Inc. and exclusive 3D adult entertainment, or to receive glasses and Press-Access to Bangin3D.com, please contact company President Tony at 800-627-9616 or by email at press@mcpentertainment.com.
 

This release was issued through eReleases(TM). For more information, visit http://www.ereleases.com/.
 

Source: MCP Entertainment, Inc.

 

 

Wii and Nintendo DS Sales Fuel Pokemon Momentum

Grown Men and Women Rediscover the Games of their Youth

Pokemon(R) games have always been best-sellers. But the huge popularity of the portable Nintendo DS(TM) and the Wii(TM) home video game system has put the Pokemon craze into a whole new category. Just check out these statistics:

-- According to the independent NPD Group, through July Pokemon Diamond is

the best-selling video game of the year on any system, while Pokemon

Pearl ranks No. 3.

-- The newly released Pokemon Battle Revolution already ranks at No. 5 on

the list of best-selling Wii games for the year.

-- Pokemon Diamond and Pokemon Pearl for Nintendo DS have sold more than 3

million copies in the United States alone.

-- Pokemon games have helped boost sales of Nintendo hardware. According

to the NPD Group, Wii and Nintendo DS were again the two best-selling

video game systems in the United States in July.

 

"These hard numbers show that the Pokemon franchise and Nintendo's systems are striking a chord with players of all ages and drawing in huge numbers of new players year after year," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "But anecdotally we're also seeing that these new Pokemon games are appealing to older players, the same ones who played the original Pokemon games when they debuted in the United States almost 10 years ago."

Grown men and women with kids of their own proudly announce they are training Pokemon and having a blast doing it. Gamer site http://www.penny-arcade.com/ ran a four-part comic about the artist's Pokemania, while Kristin Brandt of ManicMommies.com posted: "I have become obsessed. I have played for many, many hours (I can't even admit to how many -- it's embarrassing) ... And I can't seem to stop! There are more Pokemon to capture, more levels to conquer and more badges to earn!"

The Pokemon franchise has sold more than 164 million games worldwide. For more information about Pokemon Battle Revolution, Pokemon Diamond and Pokemon Pearl, visit http://www.pokemon-games.com/. Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

Pokemon USA, Inc., a subsidiary of The Pokemon Company in Japan, manages the property outside of Asia which includes licensing, marketing, the Pokemon Trading Card Game, an animated TV series, home entertainment, the official Pokemon Web site and an online retail center http://www.pokemoncenter.com/. Pokemon was launched in Japan in 1996 for play on Nintendo's Game Boy(R) and has since evolved into a global cultural phenomenon. Pokemon was introduced in North America in September 1998 and today is one of the most popular toy and entertainment properties in the world. For more information, visit http://www.pokemon.com/.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.

Source: Nintendo

Web site: http://www.nintendo.com/
http://www.pokemon.com/
http://www.penny-arcade.com/

 

NETTS Enters into European Licensing Agreement for the Marine Fantasy and MMORPG, Florensia, with Burda:ic

Major European Online Game Operator to Use Latest MMORPG, Florensia

Click here to see downloadable versions NETTS Co., Ltd MMORPG "Florensia" MainImage (Graphic: Business Wire)

-NETTS Co., Ltd. (headquartered in Shinjuku-ku, Tokyo, Tai-Hyun Kang, President, hereafter, NETTS), involved in the development and distribution of online games, and the German online game operating company, Burda:ic GmbH. (headquartered in Munich, hereafter Burda:ic), have entered into a licensing agreement for Europe specific to the MMORPG Florensia. Under this agreement, users in the thirty-seven countries of Europe will be able to play and enjoy the latest Japanese MMORPG, Florensia.

This represents NETTS first foray into overseas licensing agreements and will serve as a start for future NETTS expansion into the North American and Asian markets. President Tai-Hyun Kang noted that the decision to use Burda:ic, an online game operator already supporting a broad user base in the European market, was an extremely felicitous one. NETTS began online game development in the intense Korean environment, bringing products to Japan as part of its strategic plan to distribute games from there to the world, he added. He concluded by saying that he believes Florensia will develop a supportive fan base in Europe now as well.

About Burda:ic

Headquartered in Munich in Germanys Bavaria, Burda:ic GmbH. (www.burda-ic.com), also operates the online game Ragnarok, highly popular in Japan, in the European region. In addition, it runs MMORPGs and casual games, including Audition, ComeOnBaby and Fantasy Tennis, through its gaming portal site, alaplaya (http://en.alaplaya.eu/). Florensia is expected be available to users in the thirty-seven countries of Europe, in Germany, the United Kingdom and Italy, in early 2008.

About NETTS Co., Ltd.

Established as the headquarters of the NETTS Group in August of 2005, with a strategy based on the development prowess of Korean subsidiary NetTimeSoft and plans to distribute games from Japan to the entire world. Future plans include beta testing of online games in Japan as well as marketing and other services, together with the sales and management on online gaming licenses for global markets including those in Asia and the West. Distribution of Florensia for the Japanese market is slated to begin this year.

www.netts.jp

About Florensia A World created with Fellow Adventurers!

Florensia takes as a motif the frontier spirit of the Age of Discovery, when mighty ships sailed the seas in search of unknown lands and new shipping routes. Although loosely based on history, Florensia creates a new fantasy world, offering the chance to explore adventures in an unknown world.

The beautiful 3D graphics are reminiscent of a storybook land, adorable and nostalgic at the same time. You change the appearance and functionality of the ship you sail on the seas, and the game action can be intense, playing either on your own or in organized parties, with complex sea battles taking place. Enjoy a new and different MMORPG experience.

Official website: http://www.florensia.jp

For inquiries about this press release in English, please contact the email address below:

 

Guild Wars: Eye of the North Goes Live, Expanding Guild Wars World

NCsoft Releases the First Expansion to Award-Winning, Subscription-Free Guild Wars Franchise, Builds Bridge to Guild Wars 2

Click here to see downloadable versions Guild Wars: Eye of the North logo (Graphic: Business Wire)

-NCsoft® and ArenaNet® have launched Guild Wars: Eye of the North, the first expansion to the Guild Wars® franchise of subscription-free, online roleplaying games. Guild Wars players who purchase the expansion can access Eye of the North content through any of the multi-million-selling Guild Wars campaigns Guild Wars, Guild Wars Factions, or Guild Wars Nightfall. The expansion also includes an innovative feature that allows players to take achievements they have earned over the years with them into the forthcoming Guild Wars 2.

Guild Wars: Eye of the North, continues the subscription-free business model pioneered by ArenaNet. The expansion is now available at the Official Guild Wars In-game Store and at Plaync.com, as well as from retailers in North America and Europe, for an expected suggested retail price of $39.99.

Eye of the North advances the story told in the original Guild Wars campaign, and is set in unexplored areas of the continent of Tyria. One of the highlights of the expansion is the Hall of Monuments, which allows players to preserve armor sets, pets, Heroes, and titles earned while playing Guild Wars, Factions, Nightfall, and Eye of the North, and take those accomplishments with them into Guild Wars 2.

The expansion also contains a host of new features that will appeal directly to veteran Guild Wars players, including 18 multi-level dungeons, 150 new skills across all 10 Guild Wars professions, 10 new Heroes to aid them in their adventures, 40 new armor sets, and more items, weapons, and titles.

We think fans will find a lot to love in Guild Wars: Eye of the North, said Mike OBrien, co-founder of ArenaNet. Not only do we go back to the original Guild Wars lands and stories to wrap up plots and themes fans have clamored to learn more about, but weve also built a bridge to the future through the Hall of Monuments. This will give loyal players a way to preserve what theyve accomplished in Guild Wars over the past two years, and reclaim the legacy of their favorite characters in Guild Wars 2.

The Guild Wars franchise recently surpassed four million units sold and is one of the most popular and critically acclaimed online roleplaying game series of all time. Guild Wars 2 is expected to go into public beta in the second half of 2008.

For more information, visit the Guild Wars website at www.guildwars.com. The award-winning Guild Wars series of games, including Guild Wars: Eye of the North, can be purchased from retailers or downloaded from the PlayNC store at https://secure.plaync.com/cgi-bin/Store.pl.

About ArenaNet

ArenaNet, located in Bellevue, Washington, is a wholly-owned subsidiary of NCsoft Corporation. ArenaNet has built a state-of-the-art interactive game network and develops premier multiplayer online games for dedicated game players. ArenaNet's titles, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, and Guild Wars: Eye of the North, are global online roleplaying games that allow gamers to play with anyone, anytime, and anywhere in the world. More information about ArenaNet can be found at www.arena.net.

About NCsoft Corporation

NCsoft North America is headquartered in Austin, Texas and is a wholly-owned subsidiary of Korea-based NCsoft Corporation. NCsoft, with its own development and publishing offices in Texas and California, also works with other NCsoft subsidiaries and third party developers throughout North America to develop and publish innovative online entertainment software products. The company has successfully launched multiple online titles in the last three years and continues to support its franchises, which include Lineage®/Lineage II, City of Heroes®/City of Villains®, Guild Wars/Guild Wars Factions/Guild Wars Nightfall/Guild Wars: Eye of the North, and Dungeon Runners. More information about NCsoft can be found at www.plaync.com.

NCsoft, the interlocking NC logo, PlayNC, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Prophecies, Factions, Nightfall, Guild Wars: Eye of the North, Eye of the North, Guild Wars 2, ArenaNet, Dungeon Runners, and Lineage and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. City of Heroes, City of Villains, and all associated logos and designs are trademarks or registered trademarks of Cryptic Studios, Inc. and NCsoft Corporation. Cryptic Studios is a trademark of Cryptic Studios, Inc. All other trademarks are the property of their respective owners.

 

EA and BL Publishing Announce Novel Based on Highly Anticipated Warhammer Online: Age of Reckoning

First Novel in New Series Explores Depth of the Fantasy MMORPG Game World

Click here to see downloadable versions (c) Electronic Arts. Warhammer Online: Age of Reckoning (Photo: Business Wire)
Click here to see downloadable versions

--Electronic Arts Inc. (NASDAQ:ERTS) and BL Publishing, a division of Games Workshop, announced today that BL Publishing will release an original novel based on the highly anticipated MMORPG, Warhammer® Online: Age of Reckoning (WAR). The first book in the new series of novels set in the Age of Reckoning, EMPIRE IN CHAOS will be available in all major bookstores and on the BL Publishing website in early 2008.

In EMPIRE IN CHAOS, by noted Games Workshop author Anthony Reynolds, the lands of the Empire are being ravaged by a terrible plague. When Annaliese Jaeger's village is overrun and destroyed by mutants, she and an injured Elf captive are the only survivors. As the two unlikely companions fight their way towards Black Fire Pass, Annaliese discovers within herself powers of courage and faith that inspire all around her. With a grizzled Witch Hunter and a Dwarf Ironbreaker, the heroes battle alongside the armies of the Empire and the Dwarfs, above and below the earth, against greenskin tribes and the hordes of Chaos. Together, they must find their courage and help turn back the tides of darkness, lest all of the Empire be lost.

Mark Jacobs, VP and General Manager at EA Mythic commented, Were excited to be working with BL Publishing and Anthony Reynolds to bring our game to life and explore the rich depth of WARs epic story. BL Publishing has released many great novels set in Games Workshops Warhammer world and we are proud to have a book based on our game join the ranks of such notable works.

Anthony Reynolds, the author of the novel remarked, The Warhammer world is a grim place, full of horror, violence and dark humor, and the EA Mythic team have really brought that to life - faithfully creating a living, breathing, bellicose world being torn apart by constant warfare. It's the perfect backdrop for a novel. I'd been following the progress of the game for some time and it was easy to see that Warhammer Online: Age of Reckoning was going to be something special.

For further information about the novel, EMPIRE IN CHAOS, visit www.blacklibrary.com.

Based on Games Workshops epic tabletop fantasy war game, Warhammer Online: Age of Reckoning features revolutionary Realm vs. Realm (RvR) game play and is scheduled for release on the PC in the first quarter of 2008. More than 400,000 players have signed up for the closed beta test in Europe and North America, making it one of the most popular beta tests in massively multiplayer gaming history. The Beta Center is still open and accepting applications at: https://betacenter.eamythic.com/signup.php.

For more information about Warhammer Online: Age of Reckoning, please visit www.warhammeronline.com.

About the Author

After finishing university, Anthony Reynolds set sail from his homeland and ventured forth to foreign climes. He ended up settling in the UK, and managed to con his way into Games Workshops hallowed Design Studio. There he worked for four years as a Games Developer and two years as part of the Management team. He now resides back in his hometown of Sydney, overlooking the beach and enjoying the sun and the surf, though he finds that to capture the true darkness and horror of Warhammer and Warhammer 40,000 he has taken to writing in what could be described as a darkened cave.

About BL Publishing

BL Publishing is a division of industry giant Games Workshop and has been publishing award-winning fiction set in the Warhammer and Warhammer 40,000 game worlds through their The Black Library imprint for over ten years. Visit them online at www.blacklibrary.com

About Warhammer® Online: Age of Reckoning (WAR)

War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshops wildly successful Warhammer tabletop fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players in a world of perpetual conflict. Players can choose to join the Armies of Order (Dwarfs, High Elves, and human subjects of the Empire) or the sinister Armies of Destruction (Orcs and Goblins, Dark Elves, and human worshippers of Chaos) with the ultimate goal in RvR combat being the sacking of an enemys Capital City. To do this, an army must invade and take control of the oppositions homeland. Deciding battles take place on objective-based Battlefields and in instanced Scenarios -- point-balanced battles that make use of NPC mercenaries known as Dogs of War. For the first time, WARs RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) content on the same map. This means that every aspect of the game, including PvE missions and innovative Public Quests, is geared towards the greater war in some important way. Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshops fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle. To learn more about the game, please visit www.warhammeronline.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS, EA, EA SPORTS BIG and POGO. In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA SPORTS BIG, POGO, Dark Age of Camelot, Public Quest, and Realm vs. Realm are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.

© 2007 Games Workshop Limited. All Rights Reserved. Games Workshop, Warhammer, Warhammer Online, Age of Reckoning, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, and/or © Games Workshop Ltd 2000-2007.

All other trademarks are the property of their respective owners

Midway Delivers Unprecedented Marketing Campaign for Stranglehold

Multi-Million Dollar, Global Marketing Campaign Generates Massive Consumer Awareness

Click here to see downloadable versions Stranglehold is scheduled to be available on September 5, for Xbox 360 (Photo: Businesswire)

--Midway Games Inc. (NYSE: MWY), a leading interactive entertainment publisher and developer today announced its multi-million dollar, global marketing campaign for the highly anticipated and award-winning Stranglehold, expected to release in North America for the Xbox 360 on September 5. The PC and PlayStation® 3 versions will follow on September 18 and September 25, respectively. Strangleholds marketing campaign, Midways most robust campaign ever, is anchored by the pioneering integrated Fox Interactive Media campaign which includes the True to John Woo Short Film Contest, and the special, limited collectors edition on the PlayStation 3 that features the game and a full-length version of John Woos critically acclaimed action film Hard Boiled together on the same high-capacity PlayStation 3 Blu-Ray disc. The expansive TV advertising campaign kicked off last week with a sneak peak at Stranglehold and the debut of the winning short film of the True to John Woo Short Film Contest, during the Saturdasian Invasion Film Marathon, on Spike TV.

Our strategic and unparalleled marketing campaign for Stranglehold has produced immense awareness among consumers, said Steve Allison, chief marketing officer, Midway. Weve reached outside the typical marketing campaign and tapped into new avenues to reach the mass consumer.

The Stranglehold marketing campaign will cover all pertinent mediums worldwide and include:

bulletNational television advertising campaign on multiple mainstream broadcast and cable networks such as Spike TV, ESPN, MTV, USA Networks, Comedy Central, and Cartoon Network.
bulletOutdoor advertising such as billboards, bus shelters, trolley cars and wallscapes in top markets including New York, San Francisco and Los Angeles
bulletSponsorship of Spike TVs Saturdasian Invasion Film Marathon on August 18 beginning at 2pm ET.
bulletAggressive online campaign to top-tier enthusiast and mainstream consumer sites including MySpace, IGN, Team Xbox, IMDB, GameSpot, GamesRadar, and Rotten Tomatoes.
bulletDemo on Xbox LIVE! Marketplace, PlayStation Store and PC
bulletNational pre-sell programs at select retailers, where gamers can pre-order Stranglehold and receive Stranglehold branded items such as a shot glass, Xbox faceplate skin, and a special edition John Woo comic book.
bulletDedicated web presence at www.strangleholdgame.com, http://strangleholdcentral.ign.com/, and www.myspace.com/strangleholdgame
bulletSpecial, limited edition PlayStation 3 collectors edition featuring the game and a full-length version of John Woos critically acclaimed action film Hard Boiled together on the same high-capacity PlayStation 3 Blu-Ray disc. While supplies last.
bulletSpecial, limited edition Xbox 360 collectors edition featuring a behind-the-scenes documentary, extended in-game cinematics with commentary, a sound design featurette, and a look at the visual style of Stranglehold. While supplies last.
bulletVarious video vignettes and trailers on enthusiast Web sites highlighting various game modes
bulletPress events where enthusiast and mainstream, print and online, media can play pre-release versions of Stranglehold
bulletStrangleholds True to John Woo Short Film Contest which received over 300 entries
bulletVarious sweepstakes with different partners including; PLAY! Magazine, GamesRadar.com and IGN.com
bulletCross promotion with Genius Products in conjunction with their Dragon Dynasty DVD collection, including the recent release of Hard Boiled
bulletSponsorships of major U.S. Asian film festivals in Los Angeles and New York

About Stranglehold

A collaboration with world renowned action film director John Woos Tiger Hill Entertainment, Stranglehold allows players to experience the excitement of true next-gen action as you take on the role of Inspector Tequila created by John Woo for his influential action film, Hard Boiled starring Chow Yun-Fat. Ensnared by a crime boss with a gripping secret, Inspector Tequila is forced to cross the line from sworn duty to renegade cop. Engage your enemies with intense cinematic gun battles and cause massive environmental damage in real-time or revolutionary slow-motion Tequila Time. Stranglehold is currently expected to release for the Xbox 360 and PC on August 27 and PlayStation 3 on September 17. More information about Stranglehold can be found online at www.strangleholdgame.com

About Tiger Hill Entertainment

Tiger Hill is the sister company to Woo and Changs Lion Rock Productions, the feature film and television company whose credits include BROKEN ARROW, FACE/OFF, MISSION IMPOSSIBLE II, THE BIG HIT and WINDTALKERS. Tiger Hill develops and creatively produces content for video games, animation, and comic book properties. Currently on shelves now is John Woos 7 BROTHERS published by Virgin Comics, and due for release early next year is the feature length anime EX MACHINA, the sequel to the 2005 feature anime APPLESEED. Woos next directing project RED CLIFF is due for release in the summer of 2008.

About Midway

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with offices throughout the world, is a leading developer and publisher of interactive entertainment software for major videogame systems and personal computers. More information about Midway and its products can be found at www.midway.com.

Stranglehold is a registered trademark of Midway Amusement Games, Inc. MIDWAY is a registered trademark of Midway Amusement Games, LLC. PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Xbox and XBOX 360 are registered trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective companies.

Midway has provided the www.myspace.com/strangleholdgame, IGN.com, MySpace, IMDB, GameSpot, GamesRadar, TeamXbox, Rotten Tomatoes and www.strangleholdcentral.ign.com links solely as a convenience for you. The information on these sites has been prepared by third parties, and Midway does not monitor, endorse or accept responsibility for the content on non-Midway sites.

This press release contains "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995 concerning future business conditions and the outlook for Midway Games Inc. (the "Company") based on currently available information that involves risks and uncertainties. The Company's actual results could differ materially from those anticipated in the forward-looking statements as a result of these risks and uncertainties, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, the current console platform transition and other technological changes, dependence on major platform manufacturers and other risks more fully described under "Item 1. Business - Risk Factors" in the Companys Annual Report on Form 10-K for the year ended December 31, 2006, and in any more recent filings made by the Company with the Securities and Exchange Commission. Each forward-looking statement, including, without limitation, financial guidance, speaks only as of the date on which it is made, and Midway undertakes no obligation to update any forward-looking statement to reflect events or circumstances after the date on which it is made or to reflect the occurrence of anticipated or unanticipated events or circumstances, except as required by law.

 

 

Impressive Start for Pictogame With 60 000 Flash Games Created in 3 Months

User Generated Games, a New Trend for Casual Gaming.

-- Pictogame announced today that 60 000 games have been created by users which makes it the world's largest flash games platform ( http://www.pictogame.com/gallery.php).

These user generated games have been viewed approx. 10 000 000 times over the internet since June 1st 2007 (Source: Google Analytics & MochiBot).

"These figures confirm that people are keen to express themselves and they are willing to find new ways to do it. Not only are these games funny but they "speak" to the players. "This is one of the reasons why these games are so viral" said Bruno Carsenti.

"This is a very good start as Pictogame has been launched very recently", he added "it sets a new trend in casual gaming with user generated games but you see that there is still a lot to do when you compare user generated games to user generated videos and photos! We are working hard on new game creation opportunities and new community services to bridge the gap".

The company also announced the launch of a specific application on Facebook called "iKickYou". This highly viral service will allow mutual friends to kick and challenge one another. "We are very excited to offer this app to potentially 31 million Facebook users. We believe they will have a lot of fun with it!" Bruno Carsenti concluded.

http://apps.facebook.com/ikickyou

About Pictogame

Pictogame was launched at the end of May 2007 by zSlide's co-founder Bruno Carsenti. It is a privately held company of 30 employees based in Paris.

Pictogame.com is a unique place to create mini-games based on personal digital pictures. The service enables users to create their own flash games in 3 clicks and share them on the internet. Pictogame is aimed at the widest audience on the back of the already existing 217 M online players (source Comscore May 2007) as it is super-simple, super-social and super-customizable. Its motto is "Say it with games".

http://www.pictogame.com

Source: Pictogame

 

 

Fox's Hilarious Animated Comedy 'Family Guy' Coming to Xbox 360

Xbox LIVE Becomes One of the First Services to Offer 'Family Guy' Episodes for Download Beginning September 2, 2007.

-- "Family Guy," the irreverent animated comedy that was twice canceled and then returned to the airwaves by popular demand is coming to the Xbox LIVE download to own service this Sunday September 2, 2007. Last year, "Family Guy" was the #1 rated primetime series of all networks among Men 18-34, which is the same core demographic for Xbox LIVE. The agreement was announced by Jamie McCabe, Executive Vice President, PPV/VOD/EST for Twentieth Century Fox Film Corporation, and Ross Honey, Senior Director, Media & Entertainment Group for Microsoft Corporation.

Beginning September 2, all U.S. Xbox 360 owners will be able to purchase full episode downloads from seasons one and two of the hit series, as well as "Family Guy Presents Stewie Griffin -- The Untold Story." Xbox LIVE users, which make up the largest online console gaming community on any gaming console, will be able to load up on the eclectic "Family Guy" household. Created and executive produced by Seth MacFarlane, the Emmy Award-winning animated comedy has become more than a television show, growing into a full-fledged cultural phenomenon.

"'Family Guy' is a perfect match for Xbox LIVE," stated Fox's McCabe. "The Xbox LIVE community will love having the Griffin family on this platform."

Microsoft's Honey said, "It's exciting that Xbox LIVE users are going to be amongst the first to be able to download 'Family Guy' and add these episodes to their digital library of entertainment. This series is so popular on TV; it's sure to be a hit on the service."

Xbox LIVE Marketplace continues to grow as new partners and content are added to the service. The service currently offers more than 2,800 hours of premium entertainment content from 30 networks and studios.

Xbox LIVE Marketplace content is available to all Xbox 360 owners.

Source: Fox

Web site: http://www.xbox.com/

 

 Mattel, Inc.

Mattel Expands Games Portfolio with Award-Winning Apples to Apples®, Snorta® and Blink® Games

 
--Mattel, Inc. (NYSE:MAT) today announced it has acquired the rights from Out of the Box Publishing, Inc., to manufacture, distribute and market several games properties, including the award-winning Apples to Apples®, Snorta® and Blink®.

We are thrilled to add these successful games to Mattels growing portfolio of games, said Tim Kilpin, General Manager/Senior Vice President, Mattel Brands. Out of the Box Publishing has established a great foundation for success, particularly with Apples to Apples. And much like our own UNO brand, the games we have acquired are easy to understand, family-oriented, and most of all, fun to play. Our strengths in areas like international distribution and brand management should allow us to build upon the strong momentum Out of the Box Publishing already established.

We are pleased that Mattel will be able to utilize their global leadership and resources to take these games to the next level, said Mark Osterhaus, President of Out of the Box Publishing, Inc.

Games included as part of the acquisition include:

Apples to Apples®: The wild, award-winning card and party game that provides instant fun for four to 10 players. Its as easy as comparing apples to applesjust open the box, deal the cards, and youre ready to play. Select the card from your hand that you think is best described by a card played by the judge. If the judge picks your card, you win that round. And everyone gets a chance to be the judge. Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things, and events.

Snorta®: The game where each player chooses the sound of a typical farm animal and the fun begins. As players quickly flip over cards, tongue-tied players stumble and stutter to blurt out the animal sounds of the other players. Before long your barnyard fills with bales of laughter.

Blink®: The lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count, or color on the cards. The first player out of cards wins!

Out of the Box Publishing, Inc. has developed a strong array of family-friendly games, most notably Apples to Apples®. Apples to Apples, having sold more than 3 million units since its launch in 1998, recently earned the 2006 Toy of the Year (TOTY) award for Game of the Year. Out of the Box Publishing will continue to support its remaining game line, as well as publish new and innovative games as it has done for the past 10 years.

About Mattel:

Mattel, Inc., (NYSE:MAT) (www.mattel.com) is the worldwide leader in the design, manufacture and marketing of toys and family products. The Mattel family is comprised of such best-selling brands as Barbie®, the most popular fashion doll ever introduced, Hot Wheels®, Matchbox®, American Girl®, Radica:® and Tyco® R/C, as well as Fisher-Price® brands, including Little People®, Power Wheels® and a wide array of entertainment-inspired toy lines. Mattel is recognized as one of the 100 Most Trustworthy U.S. Companies by Forbes Magazine and is ranked among the 100 Best Corporate Citizens by CRO Magazine. Committed to ethical manufacturing practices, Mattel marks a 10-year milestone in 2007 for its ever-evolving Global Manufacturing Principles and focus on sustainable business practices. With global headquarters in El Segundo, Calif., Mattel employs more than 30,000 people in 43 countries and territories and sells products in more than 150 nations. Mattels vision is to be the world's premier toy brands -- today and tomorrow.

 

 

Video: Nintendo's Epic Trilogy Concludes With Metroid Prime 3: Corruption

First-Person Controls Immerse Players Like Never Before

-- Metroid(R) Prime 3: Corruption for Wii(TM) which launched August 27, marks, the end of a trilogy -- and the start of the most active and dynamic Metroid adventure yet. With the motion- sensitive Wii Remote, you become one with heroine Samus Aran's powerful arm cannon, while the Nunchuk can literally yank armor off enemies.

 

"Metroid Prime 3 has a revolutionary control style that makes it easy for anyone to immediately jump into the action," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Now, an entirely new audience can experience this amazing first-person adventure."
 

The rich story requires players to use their heads as much as their hands. Complex puzzles, tough enemies and new challenges put players inside the visor of the story's heroine. As deadly Phazon threatens to corrupt Samus, she harnesses its power and attacks her enemies with superpowered weapons. Metroid Prime 3: Corruption features voice acting, new bounty hunters and three adjustable control settings for players of all skill levels.
 

Metroid Prime 3: Corruption, rated T for Teen, launches today exclusively for Wii. The game's launch represents the culmination of Nintendo's "Month of Metroid," which has featured free Metroid Prime 3: Corruption videos available for download in the Wii Shop Channel and the release of the classic Metroid(R) and Super Metroid(R) for the Virtual Console(TM). For more information about Metroid Prime 3: Corruption, visit http://www.metroid.com/.
 

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
 

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 409 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.
 

Source: Nintendo Co., Ltd.

Web site: http://www.nintendo.com/
http://www.metroid.com/
 

 

PWN the Competition on Your Home Turf

Midnight Gaming Championship 2007 Pick Cities Announced

-Gamers have spoken, and declared where the Midnight Gaming Championship tournament is headed. On Sept. 8, the MGC tournament is stopping in San Francisco and Columbus, Ohio and will conclude with Denver and Cleveland on Sept. 15. Specific locations for these tournaments will be announced shortly.

All summer, MGC producers gave gamers a voice by letting them vote online and choose where they wanted the MGC tournament to go. Now gamers in these cities have the chance to pwn their competition in an array of tournaments for a prize package including a round-trip ticket and one-night hotel stay in Dallas for the championships on Oct. 6.

We wanted to give gamers a chance to bring the MGC tournament to cities that normally may not get a video game tournament, said Jeff Gross, president of the Video Gamers League. The race was really close at the end, with the top six cities coming down to the wire.

The MGC tournament features five different gaming competitions including the popular Super Smash Bros. Melee from Nintendo, NBA 2K7 by 2K Sports and Ghost Recon Advanced Warfighter 2 (GRAW2) by Ubisoft for consoles, as well as the first ever 3D tournament featuring GTR2 FIA GT Racing Game published by Viva Media, brought by Headplay, and the first ever mainstream mobile tournament from I-play featuring The Fast and the Furious: Fugitive. In addition there is an All-Pro Football 2K8 side tournament and a Wii Bowling side tournament.

About Midnight Gaming Championship (MGC)

Midnight Gaming Championship, along with presenting partner McDonalds, is produced by Video Gamers League and Affinity Sports & Entertainment Marketing. Contributing partners include Ziff Davis Game Group including the 1UP Network, I-play, Headplay, Coke Zero, GameZnFlix, 2K Sports, Ubisoft, Konami, Nintendo and Spike TV. Visit http://www.midnightgamingchampionship.com for more information.

 

 Nintendo's Epic Trilogy Concludes With Metroid Prime 3: Corruption

First-Person Controls Immerse Players Like Never Before

 Aug. 27 -- Today's launch of Metroid(R) Prime 3: Corruption for Wii(TM) marks the end of a trilogy -- and the start of the most active and dynamic Metroid adventure yet. With the motion-sensitive Wii Remote, you become one with heroine Samus Aran's powerful arm cannon, while the Nunchuk can literally yank armor off enemies.
 

"Metroid Prime 3 has a revolutionary control style that makes it easy for anyone to immediately jump into the action," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Now, an entirely new audience can experience this amazing first-person adventure."
 

The rich story requires players to use their heads as much as their hands. Complex puzzles, tough enemies and new challenges put players inside the visor of the story's heroine. As deadly Phazon threatens to corrupt Samus, she harnesses its power and attacks her enemies with superpowered weapons. Metroid Prime 3: Corruption features voice acting, new bounty hunters and three adjustable control settings for players of all skill levels.
 

Metroid Prime 3: Corruption, rated T for Teen, launches today exclusively for Wii. The game's launch represents the culmination of Nintendo's "Month of Metroid," which has featured free Metroid Prime 3: Corruption videos available for download in the Wii Shop Channel and the release of the classic Metroid(R) and Super Metroid(R) for the Virtual Console(TM). For more information about Metroid Prime 3: Corruption, visit http://www.metroid.com/.
 

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit http://www.wii.com/.
 

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 409 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.
 

 

 

Konami Introduces Original Content for the Mobile Platform Based on the Companys Top Videogame Franchises

Konami Mobiles First Original, Castlevania: Order of Shadows Available in September on All Major Carriers

Konami Digital Entertainment, Inc. (NYSE:KNM) underscored its commitment to the mobile games market today by announcing the development of original content specifically for mobile phones, based on the companys legendary videogame brands. Featuring never-before-seen game play, storyline features and original music, Castlevania: Order of Shadows for the mobile platform will be available on September 18 on most major carriers, including AT&T, T-Mobile and Verizon Networks.

As a worldwide leader in high quality, multi-platform videogames, Konami is looking to raise the entertainment standard of games for mobile phones, said Joe Morris, Vice President of Konami Mobile. Mobile technology has exploded, providing powerful new tools to enhance todays mobile gaming experiences. Konamis esteemed game developers will be creating original titles based on the companys top franchises including Castlevania, Metal Gear Solid Mobile, Contra and others.

Castlevania: Order of Shadows is the latest chapter in the popular videogame series, designed exclusively for the mobile platform. Developed in collaboration with franchise mastermind Koji Igarashi (aka IGA), the game breathes new life into the Belmont family bloodline with fresh adventures, characters and perils. Featuring updated abilities and spells, unique enemies, original songs and full screen particle effects, the title takes mobile gaming to new heights.

To give consumers a direct connection to Konami Mobiles development team and insight to upcoming game titles, the company has launched the Developers Corner on its Web site, www.konamimobile.com. The first installment of the Developers Corner will feature a blog written by Castlevania: Order of Shadows lead game designer, Tyrone Rodriguez, discussing the genesis of the title, working with IGA on his vision for a mobile Castlevania game, and Konamis aspirations for improving mobile gaming experiences. Also featured on the website will be mobile game emulators as well as art and video, so consumers can sample the new games before purchasing them.

Castlevania: Order of Shadows will launch for the mobile platform on September 18, 2007. For more information, please visit www.konamimobile.com.

About Konami

Konami is a leading developer, publisher and manufacturer of electronic entertainment properties. Konamis titles include the popular franchises Metal Gear Solid®, Silent Hill®, Dance Dance Revolution® and Castlevania®, among other top sellers. The latest information about Konami can be found on the Web at www.konami.com. Konami Corporation is a publicly traded company based in Tokyo, Japan, with subsidiary offices, Konami Digital Entertainment Co., Ltd. in Tokyo, Japan; Konami Digital Entertainment, Inc. in the United States; and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami Corporation is traded in the United States on the New York Stock Exchange under the ticker symbol KNM. Details of the products published by Konami can be found at www.konami.com.

KONAMI is a registered trademark of KONAMI CORPORATION

 

 

 

21st August 2007 Hong Kong and Kuala Lumpur

 

Hello Kitty’s Birthday Surprise in Malaysia and South East Asia

Today MOffY Limited and Ozura Mobile announced the launch of Hello Kitty Mobile Game, ‘Hello Kitty’s Birthday Surprise’ in MaxGames. MaxGames  (www.maxgames.com.my ) is the largest mobile gaming community portal in Malaysia .

MOffY is currently publishing and distributing Hello Kitty and other Sanrio characters mobile contents in Singapore , Malaysia , Thailand , Indonesia , Laos , Cambodia , and Vietnam .  Ozura Mobile is a leading game developer and publisher of mobile entertainment in Asia .

"Hello Kitty’s Birthday Surprise was developed under cooperation between MOffY and Ozura. The game provides fans with an extraordinary gaming experience that encapsulates the character’s attitude and style. Upon launching, we’re hoping to capture the attention and responsiveness of Maxis subscribers,” stated H.E.Mah, Ozura’s Chief Marketing Officer.

The game will exclusively be launched in MaxGames Community in Malaysia . Various campaigns will be run throughout a period of time based on the game itself.

Hello Kitty’s Birthday Surprise features 2 exciting game modes – Story and Tournament. The story mode allows players to collect only an amount of ingredients needed in order to proceed to the next round. In the tournament mode however, requires players to collect as much ingredients as possible to obtain a high score for uploading purposes.

Players who are interested and would like to find out more about Hello Kitty’s Birthday Surprise campaign, kindly visit MaxGames WEB or WAP @ www.maxgames.com.my.

As described by Alan who is the General Manager of MOffY, “we sought to extent the mobile contents featured with Hello Kitty and other Sanrio characters in the South East Asia market, and we believed that Hello Kitty will bring enormous fun to its fans in the region.

Hello Kitty’s Birthday Surprise is another new addition to the existing portfolio of 40+ Hello Kitty and Sanrio mobile games published by MOffY. MOffY currently hold one of the largest Sanrio mobile game libraries in the mobile market.

 
About Ozura Mobile

Ozura Mobile is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for the mobile phones based on J2ME, BREW or Symbian platform. Ozura's games are available all over the world through its distribution network of thousands of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. Additional news and information about the company is available at

www.ozura.com


About MOffY Limited

MOffY incorporated in Hong Kong has been in mobile contents development, distribution, publishing and consultation since 1999. Currently, MOffY with its content management system holds over 2000 games and application titles. Along with different types of mobile games, WAP, i-mode and applications are featured with famous characters like Hello Kitty, movie titles, and celebrities. MOffY is actively involved in mobile contents business, licensing and consulting. MOffY branded services channels are available in China , Hong Kong , Macao , Taiwan , Singapore , Malaysia , Thailand , Vietnam , and Lao.

MOffY is running in Malaysia under the subsidiary iNFOiSLIVE Sdn Bhd.

 

YouGamers(TM), Futuremark's Web Site for PC Gamers, Dressed to Impress

After Its Successful Beta Stage, the Site Is Now a Complete and Popular Destination for the PC Gamer, Full of Original Reviews and Breaking News; Game-o-Meter(TM) Service Now Supports Both IE and Firefox

- Futuremark Corporation, developers of 3DMark®, the worldwide standard in 3D game performance benchmarking, announced today that YouGamers™ (www.YouGamers.com) has finished its beta stage successfully and is now open with significant new features and services. The site publishes PC game reviews and previews, a unique service to estimate a user's PC against game performance requirements, breaking industry news, exclusive interviews, and original articles.

YouGamers has become a trusted source of information for PC gamers with game reviews that show real world game performance on PCs ranging from modest, low-end machines to high-end dedicated gaming rigs. YouGamers' database contains all the latest and most popular PC titles, with ESRB ratings and publishers' system requirements. Unique to YouGamers, readers also find game reviewers' independent hardware recommendations for enjoyable game play. Every game listing also has an easy-to-use, integrated shopping service with price comparisons and direct purchase links for that game along with recommended hardware.

YouGamers takes community development seriously, with an extensive array of traditional forum and innovative Web 2.0 features implemented to grow an active community of PC gamers. An active discussion board with over 600,000 member posts, blogs, Shoutbox for broadcasted instant messaging, user ratings, and user tagging to categorize information round out the feature list. YouGamers also offers a gaming industry breakthrough feature; member created homepages with profile information, and game PC and performance statistics.

Game-o-Meter™, YouGamers' proprietary gaming performance analysis service, is the first of its kind in gaming websites and has quickly grown to be the most popular feature in the site. The service quickly and easily shows users which games their PC can play, and how well will those games run on their systems. It also is able to suggest hardware upgrade recommendations that are specific and optimal for the user's PC. This free service is based on Futuremark's comprehensive database of over 13 million 3DMark benchmark results. The Game-o-Meter service supports Microsoft Internet Explorer and Mozilla Firefox as well as all other browsers with Java support.

YouGamers is first off the mark again with their stats pages which list all accumulated hardware details, including some surprising graphics card and operating system results. YouGamers' stats pages have proven to be a highly popular, breakout feature, giving top performing users bragging rights, and inspiring other users to build machines that compete with the best. Futuremark and YouGamers are both in a unique position to offer such services for free, since the former has the Online ResultBrowser (ORB) and the latter hosts the Game-o-Meter; both services record and rank real world user PC setups. The stats pages are found at this location on the YouGamers website: http://www.yougamers.com/community/userhardwarestats/

"YouGamers is without question a unique web resource for PC gamers. Our readers find information at our site that simply does not exist anywhere else on the web. YouGamers drills deep in the relationship between a user's PC and the performance requirements of PC games by providing real world performance assessments and making upgrade recommendations that radically improve game performance of the user's PC," said Tero Sarkkinen, CEO of Futuremark Corporation. "Of course, we offer reviews, news and game content, but we don't stop there. Our smarter approach to game websites takes the very best you'd hope for in a gaming website and goes a step further, altering your expectations, setting the bar far higher than ever before."

About Futuremark® Corporation

Futuremark® Corporation is the leading provider of performance analysis software and services for PCs and smartphones. Futuremark® is known around the world for its benchmark products, including the 3DMark® and PCMark® Series, SPMark™ and VGMark™ (with more than 30 million copies distributed worldwide) and value-added services powered by a database of almost 20 million real life benchmarking results. Futuremark® maintains offices in Saratoga, California and Helsinki, Finland. For more information, please visit http://www.futuremark.com.

© 2007 Futuremark® Corporation. 3DMark®, PCMark®, SPMark™, VGMark™ and YouGamers™ trademarks and logos, Futuremark® character names and distinctive likenesses, are the exclusive property of Futuremark Corporation. All other trademarks are property of their respective companies.

 

 

Atari to Distribute First Titles With 1C

- You Are Empty, Death to Spies, Dawn of Magic, Fantasy Wars and Swashbucklers to Hit U.S. Shelves this Fall -

Atari, Inc. (NASDAQ:ATAR) , one of the world's most recognized brands and a third-party video game publisher, today announced that it will distribute five new titles with 1C including You Are Empty, Death to Spies, Dawn of Magic and Fantasy Wars for Windows PC and Swashbucklers for Windows PC and PlayStation(R) computer entertainment system in the U.S. this fall.

"1C has long been known for innovative gameplay and storylines," said Robert Stevenson, Vice President of Business Development, Atari, Inc. "We're thrilled to kick-off our 1C relationship with such compelling and original titles."

You Are Empty is an intense FPS (First Person Shooter) game that offers players an alternative approach to the history of the late 1950's taking place in the Soviet Union. Set in this alternate universe, Soviet Scientists attempt to create super humans capable of spreading communism around the world. However, something goes wrong when they lose control of their creation. As a result, whole cities start getting infected, and entire towns become overrun by mutants and monsters. Fighting against these mutants, the main hero tries to gain an understanding of what's happening around him and save the day.

Death to Spies is a third-person stealth action game set during World War II. As a soviet counterintelligence service officer, players will have to complete various missions in the heart of enemy territory, including stealing important documents, eliminating enemy officers or officials, kidnapping, and sabotage.

In the first action role-playing game (RPG) where players must rely solely on magic, Dawn of Magic will throw fans in the midst of a medieval world on the brink of destruction. Players will either choose to protect the medieval world from total annihilation, help aid in its destruction, or attempt to remain neutral in the struggle with almost limitless spell possibilities.

Set in a fantasy world rife with war, Fantasy Wars is a hex-based tactical strategy game with three interwoven campaigns and an in-depth storyline. In a world of Humans, Orcs, Dwarfs and Elven races, players will participate in castle sieges, reconnaissance operations all in sophisticated three-dimensional worlds. Experience epic real-time battles from afar or zoom in to see individual numbers in the ranks.

In Swashbucklers, players will become the captain of a privately owned vessel able to sail freely from the southern coasts of the United States to the North Caribbean and engage in naval combat and strong on-foot gameplay while slashing through various locations and confronting enemies. With an advanced role-playing system, gamers will be able to develop and master skills, weapons and moves while upgrading your ship at the same time.

You Are Empty, Death to Spies, Dawn of Magic, Fantasy Wars and Swashbucklers will arrive on shelves this fall 2007. More information about these 1C titles and Atari can be found at http://www.atari.com/.

About Atari, Inc.

New York-based Atari, Inc. (NASDAQ:ATAR) develops interactive games for all platforms and is a third-party publisher of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre-defining franchises such as Test Drive(R); and mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), an interactive games publisher in Europe. For more information, visit http://www.atari.com/.

About 1C Company

1C Company specializes in distribution, publishing and development of mass-market software. Founded in 1991, 1C has become the leading publisher and distributor of computer games in Eastern and Central Europe. 1C Company is widely acknowledged as a game developer and has several internal studios. Internal developments of 1C include IL-2 Sturmovik, IL-2 Sturmovik: Forgotten Battles, Aces Expansion Pack, Pacific Fighters and Theatre of War. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles.

For more information, please visit http://int.games.1c.ru/.

Safe Harbor Statement

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ materially include the following: the loss of key customers, such as Wal-Mart, Best Buy, Target, and GameStop; delays in product development and related product release schedules; inability to secure capital; adapting to the rapidly changing industry technology, including new console technology; maintaining relationships with leading independent video game software developers; maintaining or acquiring licenses to intellectual property; fluctuations in the Company's quarterly net revenues and results of operations based on the seasonality of our industry; the termination or modification of our agreements with hardware manufacturers; and other factors described in our SEC filings.

The Company undertakes no duty to update any forward-looking statements to conform the statement to actual results or changes in the Company's expectations.

(C) 2007, Atari, Inc. All rights reserved. ATARI and the ATARI logo are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates.

"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

All other trademarks are the property of their respective owners.

Source: Atari, Inc.


david@tractionpr.com

Web site: http://www.atari.com/
http://int.games.1c.ru/

 

MTV Networks Scores High Across Gaming Properties in June and July

As a Key Pillar in Company's Vertical Entertainment Strategy, MTVN to Commit More than $500 Million to Development of its Global Gaming Businesses

-- MTV Networks (MTVN), a unit of Viacom (NYSE:VIA) (NYSE:VIA.B) , scored high across several of its gaming properties in June and July, as the company recorded growth, set traffic records, and showcased new initiatives throughout its diverse portfolio of casual games, games media, and console-based and handheld games. As these milestones signal the continued emergence of gaming as a key pillar in MTVN's global vertical entertainment strategy, the company will invest more than $500 million over the next two years in the development and distribution of its gaming business across its global portfolio.

"Gaming is a focal point of our vertical entertainment strategy to superserve our loyal and passionate audiences with engaging experiences, and the success of all our properties, everything from AddictingGames to the virtual games on Nicktropolis to the award-winning Rock Band, really has put us in a leadership position," said Judy McGrath, Chairman and CEO, MTV Networks. "As we continue to take our brands narrow and deep to serve our targeted audiences, we are investing over $500 million in the next few years towards building our games business, worldwide, across all of the brands."

Added Mika Salmi, President, MTVN Global Digital Media, "Whether hardcore or casual, online or console-based, we know that games are a dominant activity across all our audiences, so we're upping our efforts to connect with more gamers in a more engaging way than ever before and provide added value to our marketing partners."

MTVN has established an expansive global footprint in gaming, driven by research showing that the company's audiences - from kids to adults - use gaming to connect with others and themselves through play and competition. The company is focused on developing three primary gaming experiences, including online and mobile casual games that appeal to kids, young adults and women; games media and editorial content for the hardcore gamers among its young adult and adult male audiences; and console and handheld games that serve kids, young adults and men.

Across all its game-related websites, MTVN recorded more than 42 million unique visitors globally in June, up 20% in the first six months of 2007, according to comScore Media Metrix. For the month, 47% of MTVN's audiences accessed game-related content on one of its online gaming properties. These sites include Nickarcade.com, Neopets, Shockwave and AddictingGames, which draw hundreds of millions of gameplays each month, in addition to casual games sections on CMT.com, COMEDYCENTRAL.com, MTV.com, Nick.com, VH1.com and other MTVN branded sites. MTVN also boasts a multi-dimensional games media network, with acquired properties Xfire and GameTrailers, and content on branded sites including MTV.com and SpikeTV.com.

MTVN also has a strong foothold in console-based and handheld gaming with MTV Games, which creates, markets and publishes interactive products targeting MTV's audience, and Harmonix, a game developer that provides music fans with a deeper interactive experience through popular music and rhythm titles.

Highlights of MTVN gaming properties in June and July include:

Casual Gaming

-- As part of MTVN's overall $500 million investment, last month the MTVN

Nickelodeon Kids & Family Group is committing $100 million over the

next two years in the development, distribution and creation of casual

gaming titles, sites and platforms, further establishing MTVN as a

leader in the casual gaming space.

-- The company's Kids & Family Group also has announced an agreement with

Nokia to deliver Shockwave's portfolio of Flash Lite mini-games to

Nokia customers in multiple markets around the globe.

-- AddictingGames attracted a record 9.2 million unique visitors

domestically for the month, and 14.7 million in total globally,

according to comScore.

Games Media

-- GameTrailers brought in a record 1.4 million unique visitors

domestically, and 4.7 million in total globally, according to comScore.

The site was propelled by its comprehensive video coverage of E3, with

more than 1,000 videos posted during E3 week alone, an exclusive

partnership with E3 Insider, as well as an enhanced design and all-new

features.

-- Xfire increased its number of registered users to more than 7.7 million

in July, and the site is up +139% in unique users per month over the

second quarter of 2006, according to comScore.

Console-Based and Handheld Games

-- At E3, MTV Games and Harmonix, in partnership with Electronic Arts,

premiered the highly anticipated "Rock Band", winning three Game

Critics Awards, including "Best of Show," and garnering critical

acclaim from the video game industry's top journalists.

-- Set to hit stores for Xbox 360(TM) video game and entertainment system

from Microsoft(R) and PLAYSTATION(R)3 computer entertainment system

this holiday, "Rock Band" will feature 40 songs, including Metallica's

incomparable metal song "Enter Sandman." "Rock Band" users will also

be able to access hundreds of tracks via digital distribution,

including The Who's classic "Who's Next" in its entirety.

About MTV Networks

MTV Networks, a unit of Viacom (NYSE:VIA) (NYSE:VIA.B) , is one of the world's leading creators of programming and content across all media platforms. MTV Networks, with 137 channels worldwide, owns and operates the following television programming services - MTV: MUSIC TELEVISION, MTV2, VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV, CMT, NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and THE DIGITAL SUITE FROM MTV NETWORKS, a package of 13 digital services, all of these networks trademarks of MTV Networks. MTV Networks connects with its audiences through its robust consumer products businesses and its more than 200 interactive properties worldwide, including online, broadband, wireless and interactive television services and also has licensing agreements, joint ventures, and syndication deals whereby all of its programming services can be seen worldwide.

Source: MTV Networks

Web site: http://www.mtv.com/

 

 

Head Back to School with High School Musical: Makin the Cut! Now Available for Nintendo DS

Handheld Video Game Gives Fans Anytime, Anywhere Access to Their Favorite High School Musical Songs and Characters

Click here to see downloadable versions High School Musical: Makin' the Cut now available for Nintendo DS

-As High School Musical fever sweeps the nation, Disney Interactive Studios invites fans to get in the game with the first official High School Musical video game, High School Musical: Makin the Cut! for the Nintendo DS - now available at retail outlets nationwide. Based on the runaway Disney Channel hit movie and upcoming sequel, fans of all ages have a chance to experience the phenomenon as never before by putting their rhythm and beat skills to the test in a cross-country musical competition.

We want to give fans the opportunity to be a part of the excitement of interacting with High School Musical, anytime, anywhere, said Craig Relyea, vice president of marketing, Disney Interactive Studios. High School Musical: Makin the Cut! gives fans a unique opportunity to interact with the High School Musical songs and characters that they know and love, whether at home or on the go.

In this addictive rhythm-based game, High School Musical: Makin the Cut!, fans choose between one of the six High School Musical characters - Troy, Gabriella, Sharpay, Ryan, Taylor or Chad - or create their own customized character as they dance to the beat and travel across America competing in the ultimate musical competition. Players can compete head-to-head and trade their original music video creations wirelessly with friends. With 12 songs from High School Musical and High School Musical 2, friends can enjoy the tunes they love together. Available now for $29.99 MSRP, High School Musical: Makin the Cut! is rated E for everyone.

Nintendo World Event August 18, 2007

To celebrate the official launch of High School Musical: Makin the Cut!, Disney Interactive Studios is hosting game tournaments at Nintendo World in New York City on August 18th. Players can challenge other High School Musical fans for a chance to win prizes including tickets to High School Musical: The Ice Tour, High School Musical: The Concert DVDs, and copies of the High School Musical 2 soundtrack. All attendees will receive High School Musical bookmarks.

High School Musical: Sing It! Launching This Holiday Season

This fall, fans can look forward to even more video game fun from Disney with High School Musical: Sing It! available on the Wii home video game system and PlayStation®2 computer entertainment systems. These holiday must-haves allow players to express themselves by choosing their favorite High School Musical character and singing all of the songs from High School Musical and High School Musical 2. Debuting as one of the first video games to feature a microphone on the Wii platform, High School Musical: Sing It! offers three unique play modes. In story mode, players re-live the original film by performing hit songs from Start of Something New to Were All in this Together. In party mode, up to eight friends can sing and challenge each other in their very own karaoke competition. In quick play mode, players can jump into any song and pick from any unlocked characters, outfits and environments. Players can choose their favorite backdrop and belt out solos or duets of approximately 30 hit songs, including popular tunes from other familiar Disney Channel favorites.

High School Musical: Sing It! is rated E for everyone. On Wii, the game will be priced at $59.99 bundled with a special edition High School Musical branded microphone from Logitech. On the PlayStation 2 system, the game will be $49.99 bundled with the same microphone and $39.99 without the microphone.

About Disney Interactive Studios

Disney Interactive Studios is the interactive entertainment affiliate of The Walt Disney Company (NYSE:DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California and has five internal game development studios around the world including Avalanche Software, Fall Line Studio, Propaganda Games, Black Rock Studio and Junction Point Studios.

 

 

Sierra Entertainment's World In Conflict Goes Gold

Highly Anticipated Action-Strategy Game from Massive Entertainment to Hit North American Retail Stores September 18

- Sierra Entertainment, a division of Vivendi Games, is pleased to announce that development of World in Conflict(TM) is complete and the game has "Gone Gold." The upcoming action-strategy PC game was created by Massive Entertainment, a Sierra Entertainment internal studio, and will be available for personal computer at North American retail outlets on September 18 in both Standard and Collector's Edition versions for a suggested retail price of $49.99 and $59.99 respectively.

"Sierra Entertainment would like to congratulate Massive Entertainment for creating one of the premiere PC games of 2007, one that pushes the strategy genre to the next-generation, blurring the lines between strategy, action and first-person-shooter," said Martin Tremblay, president of worldwide studios, Sierra Entertainment. "World in Conflict delivers on the promise of modern PC gaming, providing amazing graphics featuring DX10 effects, groundbreaking multiplayer for individuals and clans, and fresh single player gameplay that will keep strategy fans engaged while also bringing a much broader group of gamers to the genre."

World in Conflict asks the terrifying question, what if the Cold War didn't end? The award-winning game represents the next-generation of strategy titles, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields and blistering visuals using DX10 technology. World in Conflict features an innovative gameplay mechanism that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and FPS-like intense action. The game also features a deep single-player campaign that showcases Hollywood-quality storytelling of the Cold War gone hot.

Features in World in Conflict include:

-- Action-Focused Gameplay: World in Conflict focuses on tactical combat

to create a game that is fast and hard-hitting -- much like an FPS --

by removing traditional base-building and resource gathering in favor

of instant warfare and by doing so, creating a new category of PC

games: Action-Strategy

-- Dramatic Single-Player Campaign: World in Conflict's single player

mode will offer a deep and emotional storyline created by renowned

author and cold war authority, Larry Bond; players will strap on the

combat boots of a young field commander featuring Hollywood voice-over

talent and a thrilling personal journey through World War III

-- Accessibility: World in Conflict's FPS-like control scheme and

360-degree camera make its action-strategy gameplay exciting for

hardcore strategy fans as well as accessible to fans of other genres --

strategy fans will love World in Conflict. For gamers who have never

played strategy before, World in Conflict is the game to try

-- Deep Multiplayer With "Next-Gen" Features: World in Conflict will

support up to 16 players for head-to-head and team-based battles in

Domination, Tug-of-War and Assault modes; online play will feature

built-in Voice-over IP (VoIP), support for clan management, competitive

ladders, online tournaments, chat rooms, friends lists and more

-- Real World Super-Powered Warfare: Unleash the authentic military

arsenals of the great superpowers including tanks, planes, trucks,

troops and helicopters from the USA, Soviet Union and NATO; as well as

massive tactical attacks such as carpet bombings, long-range artillery,

napalm and nuclear weapons

-- Player Roles: Innovative in the strategy genre, players will choose to

engage the enemy as Infantry, Armor, Support, or Air specialists;

multiplayer teams will need to master each role and their cooperative

elements for maximum effectiveness

-- Bleeding-Edge Graphics: The latest version of Massive's proprietary

Masstech engine uses DX10 technology, with advanced lighting, particle

and physics effects, and allows for a full 360-degree range of camera

control

-- Complete Destructibility: As the battle rages, the world environment

pays the price as every object -- houses, trees and more -- crumble

under the force of war

-- Scalability: While pushing the bleeding edge, Massive's proprietary

Masstech engine also scales down to accommodate a wide range of PC

specifications -- if you've played a modern PC game within the last two

years, you'll be able to play World in Conflict

The World in Conflict Collector's Edition will include limited edition extras for hardcore fans and Cold War enthusiasts, including an authentic piece of the Berlin Wall, a bonus DVD from The History Channel(R), behind the scenes videos and special packaging. Additional pre-order bonuses for the Collector's Edition and Standard Edition versions of World in Conflict are now available at participating retailers across North America, including an additional bonus DVD from The History Channel(R) and other added content.

World in Conflict will be available at retail stores in North America on September 18 for the personal computer with a suggested retail price of $49.99 for Standard Edition and $59.99 for the Collector's Edition. For more information on World in Conflict or to find participating pre-order retailers, please visit http:/// www.worldinconflict.com .

About Massive Entertainment

Massive Entertainment ( http://www.massive.se/ ), a Sierra Entertainment-owned development studio, is a premier developer of PC games for the global market. Founded in 1997 in Malmo, Sweden, Massive Entertainment has grown to include more than 120 development professionals. The company's portfolio includes the critically acclaimed Ground Control(R) series as well as the upcoming release of World in Conflict.

About Sierra Entertainment

Sierra Entertainment ( http://www.sierra.com/ ), a division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for personal computers, videogame systems and handheld gaming devices. Sierra features a strong portfolio of titles based on original IP and popular licenses from industry-leading content partners. Sierra has four integrated internal studios providing top-notch creative talents, development capabilities across multiple genres and a global perspective: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.

(C)2000/2001 A&E Television Networks. All Rights Reserved. THE HISTORY CHANNEL and the "H" Logo are Registered Trademarks of A&E Television Networks. All Rights Reserved.

Source: Sierra Entertainment

Web site: http://www.vugames.com/
http://www.worldinconflict.com/
http://www.massive.se/
http://www.sierra.com/

 

 

'Halo 3' Becomes Fastest-Selling Pre-Ordered Video Game in History, Soaring Past 1 Million Milestone

Blockbuster consumer brands including 7-Eleven, Burger King Corp., Comcast, Mountain Dew and Pontiac unveil unprecedented support for the launch of this year's biggest entertainment event.

-- As the countdown continues for the entertainment event of the year -- the launch of "Halo(R) 3" -- the video game continues to set records and establish new precedents for an entertainment launch. Today, Microsoft Corp. announced that preorders in North America for the exclusive Xbox 360(TM) title have exceeded the 1 million milestone. In addition, Microsoft unveiled the first exciting details of upcoming promotions from leading consumer brands, including Mountain Dew, 7-Eleven, Pontiac, Comcast and Burger King Corp.

In a strategy utilized in other big entertainment launches, retailers around the world have begun taking preorders, enabling consumers to order one of the three versions of "Halo 3": Standard Edition, Limited Edition and the ultra-collectible Legendary Edition. In fact, demand has been so strong for the Legendary Edition of the game that it is expected to be sold out by the time the game launches on Sept. 25. Retailers have also noted that the presales for "Halo 3" are the fastest in video game history.

"What we've experienced is nothing short of phenomenal," said Bob McKenzie, senior vice president of merchandising at GameStop Corp. "'Halo 3' has eclipsed many previous records and will prove to be one of the must-have items of 2007."

"The excitement for 'Halo 3' is incredible," said Jill Hamburger, vice president of movies and games at Best Buy. "From our preorders online and the buzz we're hearing in our stores, we know this release is going to be one of the biggest entertainment events of the year. We're thrilled to be able to bring it to our customers."

For the first time in video game history and on par with the scope of major movie releases, some of the world's biggest consumer brands have aligned to support the launch. Many plan to offer a variety of promotions that give consumers the opportunity to obtain unique "Halo 3"-branded products and prizes and participate in one-of-a-kind "Halo 3"-themed events.

"This September, 'Halo 3' will push video game entertainment into the forefront of mainstream culture," said Chris Di Cesare, director of creative marketing at Microsoft. "Teaming up with some of the world's strongest and most recognizable brands is trailblazing new paths and cementing video games as big entertainment on par with major event films, and is a testament to the excitement and anticipation intrinsically linked to 'Halo 3.'"

Mountain Dew will unveil the first beverage co-branded with a video game, Mountain Dew Game Fuel. Game Fuel has the same great taste of Mountain Dew with an invigorating blast of citrus cherry flavor and added caffeine for maximum intensity. Game Fuel will come in 20-ounce bottles, 2-liter bottles and 12-packs of 12-ounce cans and will be available nationwide for a limited time starting Aug. 13, 2007.

7-Eleven today confirmed its plans to support the launch of "Halo 3" through a variety of in-store promotions, including three "Halo 3"-branded collectible Slurpee cups. In addition, 7-Eleven will run a "Halo 3" promotion with Mountain Dew Game Fuel and Doritos, with thousands of "Halo 3"-themed prizes, including, as grand prize, a chance to win a role as a voice actor in the upcoming Xbox 360 video game, "Halo Wars(TM)," by Ensemble Studios. In a few select markets, Mountain Dew will offer a special-edition aluminum bottle of Mountain Dew Game Fuel with an exclusive design created by Bungie Studios, the developers of "Halo 3." This bottle will be available in very limited quantities, making it a highly sought-after collector's item.

Pontiac will provide consumers with several exclusive "Halo 3"-related opportunities. It will host Pontiac Gamers Garage events in select locations, providing consumers with a chance to play the game for the first time before its release. In addition, in support of the launch of its upcoming high-performance G6 GXP Street, Pontiac will provide 1,000 consumers with a copy of the game, and one lucky gamer will win a limited-edition "Halo 3" G6 GXP Street car.

Burger King Corp. will continue its sponsorship of Xbox 360 with national, in-restaurant support from Sept. 24 through Oct. 22. "Halo 3"-themed packaging will offer customers access to exclusive content by logging on to http://www.bk.com/halo3 beginning Sept. 23. Graphics will be featured on select packaging, including the 42-ounce cup and King FRYPOD(TM).

Comcast has also joined the "Halo 3" campaign and will host exclusive video content, including user-generated movies and machinima, on its Web sites http://gameinvasion.net/ and http://www.ziddio.com/. Comcast will also feature standard- and high-definition "Halo 3" videos on its signature ON DEMAND service.

"Halo 3" is also the official sponsor of the Projekt Revolution tour this summer, which includes bands Linkin Park and My Chemical Romance. Exclusive "Halo 3" VIP events will take place in select cities on the tour, where attendees will receive "Halo 3"-themed merchandise and have an opportunity to meet the members of Linkin Park.

More About Halo

"Halo 3," the final chapter in the groundbreaking "Halo" trilogy, is set to shatter day-one entertainment sales records when it is released worldwide beginning Tuesday, Sept. 25. Created by legendary developer Bungie Studios and exclusive to the Xbox 360 video game and entertainment system, "Halo 3" will set a new standard for interactive storytelling and social gaming by engaging consumers worldwide in the epic battle of Master Chief(TM) to save humankind.

In November 2004, the world's view of video games changed forever with the release of "Halo 2," which generated a record-setting $125 million (U.S.) in sales within the first 24 hours and changed the way people think about interactive entertainment. Three years later, it remains the most-played game on Microsoft's Xbox LIVE(R) online gaming and entertainment network, with nearly 1 billion hours of online gaming logged to date.

About Bungie Studios

Bungie Studios was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve its real goal of total world domination. Over the past 10 years it has produced games such as the "Marathon Trilogy" and the first two "Myth" games, hailed as classics by critics and gamers around the world. Bungie's "Halo" franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 14.8 million units worldwide, logging nearly 1 billion hours of multiplayer action on Xbox LIVE, and spawning action figures, books, a graphic novel, apparel and more. Bungie is currently at work on "Halo 3," which represents the third chapter in this "Halo" trilogy and is slated for release in 2007. More information on Bungie can be found at http://www.bungie.net/.

About Microsoft Game Studios

Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox(R) and Xbox 360 video game systems, the Windows(R) operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games), including such franchises as "Age of Empires(R)," "Flight Simulator" and "Zoo Tycoon(R)"; Xbox and Xbox 360 (http://www.xbox.com/), including such games as "Gears of War" and franchises such as "Halo," "Fable(R)," "Project Gotham Racing(R)" and "Forza Motorsport(R)"; and MSN(R) Games (http://www.games.msn.com/), the official games channel for the MSN network and home to such hits as "Bejeweled" and "Hexic(R)."

About Microsoft

Founded in 1975, Microsoft (NASDAQ:MSFT) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Web site: http://www.microsoft.com/
http://www.bungie.net/
http://www.xbox.com/
http://gameinvasion.net/
http://www.ziddio.com/

 

Sierra Entertainment Developing Videogame Based on The Spiderwick Chronicles(TM) Film By Paramount Pictures and Nickelodeon Films

Video Game Adaptation to Bring to Life Fantastical World of Spiderwick Books and Film

-- Sierra Entertainment, a division of Vivendi Games, today announced development of The Spiderwick Chronicles, a video game based on the upcoming 2008 theatrical release of the same name by Paramount Pictures and Nickelodeon Films. The game, which will recreate the fantastical world of the Spiderwick film and best-selling book series, is in development at Stormfront Studios and will be available for the Xbox 360(TM) video game and entertainment system, Wii(TM) home video game system, PlayStation(R)2 computer entertainment system, Nintendo DS(TM), and PC in February 2008.

"Sierra Entertainment is excited to announce that one of the most anticipated family entertainment films of 2008 will be coming to the world of video games as well," said Al Simone, senior vice president, Global Marketing for Sierra Entertainment. "The Spiderwick Chronicles video game will authentically recreate the world of Jared, Simon and Mallory Grace, putting gamers in their shoes as they discover a hidden world of fantastical creatures-sprites, ogres, goblins, brownies and more. Fans of the Spiderwick books now not only have the movie to look forward to, but will be able to live in their favorite fantasy world in this adventure filled game."

The Spiderwick Chronicles video game is based on the upcoming film adaptation by Paramount Pictures and Nickelodeon Films and will feature multiple playable characters, each with unique abilities. The Spiderwick Chronicles is a best-selling book series by Holly Black and Tony DiTerlizzi in which twin brothers Jared and Simon, along with their sister Mallory Grace, embark on a perilous journey filled with adventure and danger.

The Spiderwick Chronicles video game is expected to be available at retail stores worldwide in February 2008. For more information on The Spiderwick Chronicles, please visit the game's official web site at www.spiderwickgame.com.

About Sierra Entertainment

Sierra Entertainment (www.sierra.com), a division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for personal computers, videogame systems and handheld gaming devices. Sierra features a strong portfolio of titles based on original IP and popular licenses from industry-leading content partners. Sierra has four integrated internal studios providing top-notch creative talents, development capabilities across multiple genres and a global perspective: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.

About Paramount Pictures

Paramount Pictures Corporation (PPC), a unit of Viacom (NYSE:VIA) (NYSE:VIA.B) , is a global entertainment company that produces and distributes filmed entertainment through the Paramount Motion Picture Group which includes Paramount Pictures, Paramount Vantage, Paramount Classics, MTV Films and Nick Movies. PPC operations also include Paramount Pictures International, Paramount Home Entertainment, Paramount Digital Entertainment, Paramount Studios and Worldwide Television Distribution.

"The Spiderwick Chronicles" (TM) & (C) 2008 Paramount Pictures. All Rights Reserved. "The Spiderwick Chronicles" game software (C) 2008 Sierra Entertainment, Inc. All rights reserved. Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment, Inc. in the U.S. and/or other countries. All other trademarks are property of their respective owners.

(Please include Console legal lines):

(TM), (R), Nintendo DS and Wii are trademarks of Nintendo. (C) 2006 Nintendo. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

If Spiderwick 360 is a Live title, use this legal:

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.

If it's a 360 non-Live title, use this legal:

Microsoft, Xbox, Xbox 360, and the Xbox logos are trademarks of the Microsoft group of companies.

Source: Sierra Entertainment

Web site: http://www.spiderwickgame.com/
http://www.sierra.com/
http://www.vugames.com/

 

Sony Online Entertainment Unites with Virgin Comics to Create Online Video Game Franchise

Leading Game and Worldwide Comic Companies Join Forces to Develop and Publish Massively Multiplayer Online Video Game Based On the Popular Ramayan 3392 A.D. India-Mythology Inspired Comic Book Series

-- Through a deal that joins two of the world's most innovative entertainment brands, Sony Online Entertainment (SOE), a global leader in the online gaming industry, is teaming up with Sir Richard Branson and Deepak Chopra's Virgin Comics to bring the popular, India-based Ramayan 3392 A.D. comic book universe to life as an MMO video game initially for the PC.

The deal was announced today by John Smedley, President of SOE and Sharad Devarajan, Co-Founder and CEO of Virgin Comics.

"Ramayan has inspired the lives of millions of people through the ages. The re-imagining of this great ancient epic through the creativity of a game platform re-affirms the fact that Ramayan is one of the greatest stories ever told," said Deepak Chopra. "The fact that the same creative team of young Indians that created the story will be involved in working with SOE's game development team, is a testament to the innovative and mythic minds of these gifted Indian creators who will take a new generation to new frontiers across the seas of consciousness into new realms of mystery, magic, adventure, and transformation."

Through this exclusive multi-year, worldwide license agreement, SOE will develop and publish an MMO based on Ramayan's story of mythological lore. Virgin Comics will serve as a creative consultant on the project. Virgin's creative involvement with SOE's game development team will be spearheaded by its President and head, Suresh Seetharaman, who has also overseen the development of the comic series. Also involved is acclaimed filmmaker Shekhar Kapur, a co-founder of Virgin Comics.

"Virgin Comics approached us with a portfolio of amazing comic properties based on Indian lore. We particularly love Ramayan 3392 A.D., as we feel Virgin Comics' telling of The Ramayana is particularly gripping, graphically brilliant and lends itself extremely well to an MMO," said Smedley. "This a fantastic time for us to expand our games to include this culturally rich storyline and we are honored to do this with a diversified, creative and experienced company like Virgin Comics."

Virgin Comics' Ramayan 3392 A.D., initially released as a comic in late 2006, re-imagines one of India's greatest epics into a futuristic realm. Gotham Chopra, Virgin Comics' Chief Creative Officer commented, "While many of the characters and settings remain familiar to the original lore, we never intended to re-tell the story, but essentially use it as the key inspiration for something fresh. What remains intact to our story are some of the core universal themes like duty, honor, sacrifice, and fraternity while also mining uniquely Indian ideas like karma (how action and consequence are linked) and the malleability of time itself. To bring all of these ideas into a game with SOE is just awesome."

Devarajan concluded, "In a world increasingly dominated with games influenced by a western Tolkien mythos, Ramayan will offer gamers a chance to experience a whole new universe of characters and archetypes derived from one of the oldest cultures on Earth. Our mission at Virgin Comics has always been to allow this generation of Indian youth to have a creative platform through which to speak to the world. Through this collaboration with the likeminded visionaries at SOE, our young Indian creators will make gaming history worldwide."

About Virgin Comics

Virgin Comics is a character entertainment company creating original stories and epic myths for worldwide audiences. The company was founded in November 2005 by Sir Richard Branson and Virgin Enterprises Ltd., alongside author Deepak Chopra, filmmaker Shekhar Kapur and entrepreneurs Sharad Devarajan, Gotham Chopra and Suresh Seetharaman. Virgin is developing new stories with acclaimed filmmakers, actors and musicians including John Woo, Guy Ritchie, Terry Gilliam, Dave Stewart, Ed Burns, Nicolas Cage, Duran Duran, Sachin Tendulkar and others. Feature films based on Virgin Comics' characters are also in the works, including an animated feature The Secrets of the Seven Sounds and theatrical live action feature films, The Sadhu in development with actor Nicolas Cage as well as Gamekeeper in development with Warner Bros. In India, Virgin Comics recently established a partnership with Studio 18 to pioneer the Indian "teen-horror" genre and a separate partnership with UTV Motion Pictures to develop new Indian superheroes. Virgin Comics also formed a joint venture with NBC-Universal to create new science fiction properties for graphic novels and television with the Sci Fi Channel. http://www.virgincomics.com/

About Sony Online Entertainment

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Los Angeles, CA, Austin, TX, Seattle, WA, Denver, CO, and Taiwan, SOE has an array of cutting-edge games in development. SOE is owned by Sony Pictures Digital and Sony Computer Entertainment America.SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC. Untold Legends is a trademark of Sony Online Entertainment LLC.

Source: Sony Online Entertainment

Web site: http://www.station.com/
http://www.virgincomics.com/

 

ProGames Network Brings Rush Hour 3 to Mobile Gamers

Fans Of The Blockbuster Movie Can Download The Video Game To Their Mobile Phone At Special Introductory Price

-- Continuing their commitment to providing mobile gamers with the latest in branded entertainment, ProGames Network is pleased to announce the addition of "Rush Hour 3" to its mobile games inventory. In honor of the movie premiere during the month of August, ProGames Network will offer mobile gamers an instant rewards coupon good for $1.00 off the purchase price when bought from ProGames web site or WAP portal.

The new game version of the "Rush Hour 3" movie can be downloaded to mobile phones by visiting the premium section of ProGames' Mobile Zone at http://www.progamesnetwork.com/mobilezone/searchgsapps.aspx from your PC, or via mobile devices at http://wapsitebuilder.com/progames/.

A distributor of big name Hollywood action-adventure games like "Scorpion King," and "Jurassic Park," ProGames Network sees the growth in the mobile device industry as an opportunity to enhance the entertainment experience for mobile consumers.

"Today, the movie-going experience is not only extended, it is immediate," says ProGames CEO Martin Gray. "Movie goers can walk out of the theatre, take out their cell phone, download the game version of the movie they just watched, and start playing it before they get home."

Just like the movie, the new Rush Hour 3 game features Detective James Carter and Chief Inspector Lee who inadvertently get mixed up with the Chinese Triad crew while in Paris.

Rush Hour 3 is compatible with most major mobile devices, including Motorola, Nokia, Sagem, Samsung, Sharp, Siemens, and SonyEricsson. The game is published by IG Fun, a leading developer of high-performance mobile games.

For more information, check out our Del.icio.us page at: http://del.icio.us/progames

About ProGames Network (www.ProGamesNetwork.com)

ProGames Network provides a community-driven channel for online and mobile gamers, offering downloads, news, social networking and connectivity services. The company is a subsidiary of MobilePro Corp., a wireless technology and broadband telecommunications company headquartered near Washington D.C.

 

Source: ProGames Network

Web site: http://www.progamesnetwork.com/
http://www.progamesnetwork.com/mobilezone/searchgsapps.aspx
http://wapsitebuilder.com/progames
http://del.icio.us/progames

 

 

Kids and Their Favorite Disney Characters Bond With Disney Friends

Befriend, Nurture, and Talk With Stitch, Dory, Winnie the Pooh and Simba on the Nintendo DS(TM)

Aug. 8, 2007 Stitch, the mischievous creature from the popular "Lilo & Stitch" films and television series, sings cheerfully as he saunters across the screen, attempting to get your attention. Disney fans will find plenty of fun ways to bond with the little blue alien and other popular Disney characters in Disney Friends, a unique simulation and adventure game exclusively for the Nintendo DS(TM) from Disney Interactive Studios. Scheduled to release Spring 2008, Disney Friends also features interaction and unique adventures with Dory, the forgetful fish from "Finding Nemo;" Simba, the lion cub from "The Lion King;" and Winnie the Pooh.

"As kids of all ages play Disney Friends, they'll build friendships with beloved Disney characters, taking on the responsibility of caring for and nurturing another being," said Craig Relyea, vice president, marketing for Disney Interactive Studios. "Disney Friends goes beyond simple pet simulations as players team up for adventure with their Disney friends while exploring classic film locations and re-enacting memorable scenes."

Disney Friends welcomes players into the worlds of favorite Disney personalities with helpful tips and guidance from the feisty, fun-loving fairy, Tinker Bell. Using the Nintendo DS' touch screen and microphone with voice recognition, players influence the actions and unique emotional behaviors of the game's characters and join them on fun adventures in an array of character-specific environments. The game takes advantage of the Nintendo DS' real-time clock enabling players to interact with their Friends throughout the day/night cycle and to experience special events and holidays. Players collect unique tradable "pins" and earn gold to purchase objects for their Friends.

Published by Disney Interactive Studios and developed by Amaze Entertainment, Disney Friends Nintendo DS is scheduled for release Spring 2008 in the U.S. and Japan, and this October in Europe (except in France).

About Disney Interactive Studios

Disney Interactive Studios is the interactive entertainment affiliate of The Walt Disney Company (NYSE:DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California and has five internal game development studios around the world including Avalanche Software, Fall Line Studio, Propaganda Games, Climax Racing and Junction Point Studios.

Disney Interactive Studios

 

 

 

Capcom(R) Releases Street Fighter(TM) II Mobile in Time for Franchise's 20th Anniversary

Capcom's Classic Street Fighter(R) Series Turns 20!

Capcom(R) Interactive, Inc. is unleashing the first family of fight for mobile with the North American release of Street Fighter(TM) II. A direct translation of the classic 90's arcade hit, Street Fighter II mobile has been built from the ground up to play fast and frenetic on today's handsets, while appealing to the most ardent Street Fighter fans.

"Since the series debut 20 years ago, Street Fighter has defined the fighting genre, setting sales records as it makes its way to newer and newer platforms," said Midori Yuasa, President, Capcom Interactive, Inc." "With the launch of Street Fighter II for mobile, history is once again poised to repeat itself by offering players the experience they know and love in an ultra portable package."

Designed to be the definitive Street Fighter II mobile title, the game allows players to control and eventually master eight different fighters including Ryu, Ken, Chun Li, E Honda, Blanka, Zangief, Guile, and Dhalsim. And like its big screen cousins Street Fighter II mobile incorporates dozens of combos and special moves for players to learn as they attempt to gain the coveted title of world champion. Street Fighter II can be found on carrier decks or purchased directly from http://www.capcommobile.com.

Later this year, Capcom Entertainment, Inc. will publish Super Street Fighter(R) II Turbo HD Remix. Originally developed by Capcom for the arcade, the game makes its downloadable debut on Xbox LIVE(R) Arcade and PLAYSTATION(R)Network. Capcom will stay true to the foundation of the popular game by utilizing the original game code, while creating a fresh upgraded experience with new artwork and high resolution 1080p graphics. All of the art will be completely redrawn and created by UDON Comics, which currently publishes the official Street Fighter comic.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world-renowned franchises including Resident Evil(R), Street Fighter(R), Mega Man(R), Breath of Fire(R), Devil May Cry(R) and the Onimusha(R) series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found on the company's web site at http://www.capcom.com.

Since its establishment in November of 2005, Capcom Interactive, Inc. has published several mobile games based on Capcom's celebrated intellectual property, including 1942, Ghost n' Goblins, Mega Man(R) and Resident Evil(R): The Missions, to commercial and critical acclaim. For additional information on the company and its offerings, please visit http://www.capcommobile.com.

Capcom, Resident Evil, Onimusha, Breath of Fire, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is either a registered trademark or trademark of Capcom U.S.A., Inc. "PlayStation," "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies. All other marks are the property of their respective holders.

Capcom Interactive, Inc.

 

 

Warner Bros. Interactive Entertainment Presents Speed Racer - The Videogame

Warner Bros. Interactive Entertainment will launch the Speed Racer videogame based on the upcoming film written and directed by the Wachowski brothers. Speed Racer is a Warner Bros. Pictures presentation in association with Village Roadshow Pictures, of a Silver Pictures production. The game will be available in 2008 on the Wii(TM) and Nintendo DS(TM) systems as the Speed Racer film hits theaters. It will be released on the PlayStation(R)2 computer entertainment system with the DVD launch.

In the Wii and PlayStation(R)2 system games, developed by Sidhe Interactive and published by Warner Bros. Interactive Entertainment, players will be able to take on the role of the characters from the film, getting behind the wheels of each character's signature vehicles to experience firsthand the film's high-adrenaline, combative racing style. The car-fu style of action within the game will closely represent the action style being designed by the Wachowski brothers for the film itself as they lend direction and assets to the development team directly from their Berlin set. John Gaeta, a long-time Wachowski collaborator and Co-VFX Supervisor on the Speed Racer film, is working with Sidhe and WBIE to assist in maintaining a close film-to-game aesthetic connection.

"Speed Racer is an exceptionally creative property and teamed with the Wachowski brothers' vision it makes for action-packed racing gameplay," said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. "The game will capture the intensity of the racing in the film to give gamers and movie fans a chance to take the wheel after they experience the film."

"We are very excited about this natural extension from the Speed Racer film to the videogame. Larry and Andy are videogame fans themselves, so they believe that an interactive game is a key component to the entire Speed Racer experience," said film producer Joel Silver.

The game's development for the Wii and PlayStation(R)2 system platforms is led by the New Zealand-based Sidhe, a game development studio recognized for producing high-quality entertainment titles with world-class creative and software development skills. Developing across console, handheld, and PC, Sidhe has created a range of innovative products including a variety of racing titles.

Written and directed by the Wachowski brothers (The Matrix trilogy, V for Vendetta) and produced by Joel Silver, Speed Racer is based on the classic series created by anime pioneer Tatsuo Yoshida. A live-action family adventure, Speed Racer follows the young race car driver Speed in his quest for glory on and off the track in his thundering Mach 5. The film will feature other characters that fans of the show will remember, including Speed's family and his mysterious arch-rival, Racer X. The new high-octane actioner will combine the kind of revolutionary visual effects and cutting-edge storytelling that have become the benchmarks of the Wachowski brothers' films, bringing Speed Racer into the 21st century. The film stars Emile Hirsch ("Alpha Dog") as Speed, Christina Ricci ("Black Snake Moan") as Trixie and Matthew Fox (TV's "Lost") as Racer X as well as Oscar winner Susan Sarandon ("Dead Man Walking") and John Goodman ("Evan Almighty") as Mom and Pops Racer.

About Sidhe Interactive

Sidhe Interactive is a game development studio based in Wellington, New Zealand, recognized for producing high-quality entertainment titles with world-class creative and software development skills. Developing across console, handheld, and PC, Sidhe has created a range of innovative products including the award-winning original title GripShift(R), the successful Rugby League series, genre defining Melbourne Cup Challenge, and the highly anticipated Jackass The Game. You can find out more about Sidhe Interactive online at http://www.sidheinteractive.com

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier publisher, licensor and developer of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming. Leveraging the distribution, marketing and sales infrastructure within Warner Home Video, WBIE is a significant worldwide publisher for both internal and third-party game titles.

"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. (TM), (R), Nintendo DS and the Wii logo are trademarks of Nintendo. (C) 2006 Nintendo. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

SPEED RACER and all related characters and elements are trademarks of and (C) Warner Bros. Entertainment Inc.

WB SHIELD: (TM) & (C) Warner Bros. Entertainment Inc.

 

 

Video: Sony Online Entertainment Introduces Legends of Norrath(TM)

First Online Trading Card Game Integrated Into EverQuest(R) and EverQuest(R) II MMO Game First Chapter, Oathbound, Introduced At SOE Fan Faire

-- Fans of EverQuest(R) and EverQuest(R) II, as well as strategy game enthusiasts received a special surprise from Sony Online Entertainment (SOE) president John Smedley during his Fan Faire Community Address today when he revealed plans for Legends of Norrath(TM), the first online trading card game based on SOE's popular MMORPG (Massively Multiplayer Online Role-Playing Game) franchises.

Legends of Norrath is the first online card game playable within the EverQuest(EQ) and EverQuest II(EQII) live MMO games. Launching from an in-game menu, or using a free SOE Station ID, players can challenge opponents on their game server, or across other EQ and EQII servers in both casual games and high-level tournaments.

"With Legends of Norrath, we're expanding and evolving the EverQuest and EverQuest II experience for both our loyal fans as well as strategy gamers," says Smedley. "The cards and interface have been designed by some extremely talented people in our Denver studio, and perfectly capture the sense and feel that have made EQ and EQII so popular."

Developed at SOE's Denver, CO studio, Oathbound is the first release in the Legends of Norrath storyline. Oathbound features more than 375 digital cards and will be available in both 55-card digital starter decks and 15-card digital booster packs. In this first of three card sets, players become part of a clandestine, secret war between the forces of Order and Chaos. Once jailed on the Plane of Justice, a mysterious tribunal offers them a chance for freedom and redemption by helping fight against the forces of Chaos. In swearing allegiance to the side of Order, players become Oathbound, and fight this shadow war against the forces of Chaos to keep them from plunging Norrath into a bloody and eternal war.

In addition to player vs. player combat, Legends of Norrath is the complete online card gaming experience, featuring a sophisticated, re-playable AI system for single player campaigns, easy to use management tools and numerous Casual and Tournament game lobbies. Victory can be achieved by completing quests or reducing your opponent's health, enabling players to employ their own unique strategies for victory. The game also features a robust loot system; more than 30 loot items each for EQ and EQII will be available, including player mounts, potions, clothing and spells.

On August 28, 2007, EverQuest and EverQuest II players will receive a complimentary random Oathbound digital starter deck and given access to the game prior to its general release scheduled for September 4, 2007. The digital starter decks (55 cards) will be available for $9.99 (plus any applicable taxes), with digital booster packs (15 cards) selling for $2.99 (plus any applicable taxes). For more information on Legends of Norrath, visit the website at http://www.legendsofnorrath.com/.

About Sony Online Entertainment

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX, Seattle, WA, Denver, CO, Los Angeles, CA and Taiwan, SOE has an array of cutting-edge games in development. SOE is owned by Sony Pictures Digital and Sony Computer Entertainment America.

Source: Sony Online Entertainment LLC


http://www.station.com/

Play N Trade Announces National Gears of War Tournament Teams Will Compete for $2,000 Grand Prize

Play N Trade Franchise, Inc., one of the fastest-growing franchises worldwide, today announced its National Gears of War Tournament, which will award a $2,000 in-store credit as the grand prize. Local rounds will be held Sept. 8, 2007, and the winning teams from around the country will compete for the national title on Sept. 15, 2007.

Registration is open now at participating Play N Trade stores. The tournament is team play. Each team must have at least four players, and there is a $10 entry fee per person. A fifth player may be added as an alternate for an additional $10. Teams will be seeded into brackets, based on the number of teams entered. The tournament is double elimination, with the first team to win two of three maps advancing to the next round.

"Gears of War is one of the best-selling titles and has a huge fan base, so there will be some exciting tournament play," said Yuvi Shmul, CEO of Play N Trade. "We now have more than 70 stores open across the U.S., as well as in Canada, Puerto Rico and Guam. Our national tournaments are highly anticipated and very popular events because they give gamers the opportunity to meet each other, experience challenging competition and win great prizes. As Play N Trade continues to expand its footprint, we look forward to hosting national tournaments more often."

Teams must pre-register in order to compete. Start times for the local rounds will be determined by each participating Play N Trade store. The national tournament will start at 1:30 p.m. ET. Complete tournament rules can be found at: http://www.playntrade.com/contest/.

About Play N Trade

Play N Trade Franchise, Inc. is one of the fastest-growing franchises worldwide, and the largest and fastest-growing in the video game industry. To date, the company has sold more than 300 stores, with close to 100 franchises sold in the first two months of 2007 alone. Play N Trade is now opening a new store every other day. Please visit http://www.playntrade.com

 

 

 

 

Award-Winning Gaming Industry Veteran Joins Virtual Heroes

Takayoshi Sato Takes Serious Games to New Artistic Heights

Virtual Heroes Inc. (VHI), the leader in advanced learning technologies, today announced the hiring of Takayoshi Sato as director of visual development. Sato brings more than 10 years of international experience working in commercial visual arts and the video game industry, including knowledge of the entire game production cycle gained from developing four commercially released AAA games and leading large development teams in Japan and the United States. Most recently, Sato was a producer with Electronic Arts (EA) in Los Angeles.

"We are thrilled to have an industry veteran like Sato as part of our team," said Jerry Heneghan, Virtual Heroes founder and CEO. "Sato's artistic vision and leadership will play an integral role as we continue to create collaborative interactive learning solutions for the federal systems, healthcare and commercial training markets. The addition of this high caliber of talent helps take both Virtual Heroes and serious games to the next level of realism and intensity."

"Serious games may sound rigid, but in fact there are more creative outlets within this segment of the game industry because there is no set format to follow and less dependency on the 'cool' factor," explained Sato. "Serious games can be really interesting because you know the purpose of the project - it's to save lives, to train for an emergency, inspire and educate.

"It is especially exciting for me because the field of serious games is still in its infant stage, and leaders like Virtual Heroes will drive innovation in the industry. It is also gives me the opportunity to deliver a portfolio of art that provides real learning experiences and powerful messages, combined with Hollywood-quality entertainment appeal," he added.

As director of visual development, Sato will work with all VHI artists, engineers and game designers to create new and innovative designs for VHI projects. This will include the creation of photorealistic, "Dynamic Virtual Human Characters." Sato will also provide his artistic vision to ensure continuity and quality of design across all projects from conceptualization to completion.

Sato began his career working in oil painting and fine art at Tama Art University in Tokyo and later decided to get into the gaming industry. Sato joined Japanese company Konami where he began 2D art with Sexy Parodius exposing him to animation, drawing the user interface and characters and later mastered 3D animation and managed production for all computer graphics for Silent Hill, which sold two million copies worldwide and spawned four sequels.

Sato later joined Konami's US office as CGI director where he oversaw computer graphics and story development and led the team on Silent Hill 2. After joining EA, Sato led various gaming projects including GoldenEye: Rogue Agent.

Sato is the recipient of the Electronic Arts, EA ACTION Award; the Extraordinary Talent in Art, US Visa Award; and was awarded excellence in Digital Art, Japan Media Arts Festival. He received a Bachelor of Fine Art, Oil Painting and Contemporary Art from Tama Art University, Tokyo, Japan. To see examples of Sato's art, visit http://www.virtualheroes.com or http://www.satoworks.com.

About Virtual Heroes Inc.

Founded in January 2004, and located in Research Triangle Park, N.C., Virtual Heroes Inc. (VHI), the "Advanced Learning Technology Company," creates collaborative interactive learning solutions for the federal systems, healthcare and commercial markets. Advanced Learning Technologies leverage simulation learning and digital games-based learning paradigms to accelerate learning, increase proficiency and reduce training costs for next generation workforce development. As a global market leader in this field, VHI applications facilitate highly interactive, self-paced learning and instructor-led, distributed team training on the Virtual Heroes Advanced Learning Technology (A.L.T.) platform using the Unreal(R) Engine 3 by Epic Games. In both 2005 and 2006, VHI was honored by Military Training and Technology magazine as one of the industry's Top 100 companies. Virtual Heroes is expanding its experience and success in the defense sector into the healthcare market with the development of HumanSim(TM), and into the commercial market with custom solutions.

For more information about Virtual Heroes, its products and services, please visit http://www.virtualheroes.com. You can also visit Virtual Heroes at the SIGGRAPH 2007 Job Fair, this week in San Diego. The company will welcome job seekers and other interested parties at booth 25. For more information on SIGGRAPH, visit http://www.siggraph.org/s2007.

 

 

Yee – haw!

Grab a 2-liter bottle of Mountain Dew and get settled on your lawn chairs!

GAMEPLAY HD, the only 24/7 television channel dedicated to the world of video games, debuts a new original series this weekend – Trailer Park.

Trailer Park brings gaming fans a double-wide dose of trailers of the top current and upcoming games. Trailer Park also features specially created music videos and comedic machinma-style vignettes, spliced from gameplay footage highlights from top gaming titles.

With a new episode every Monday, at 8pm EST, this month tune in to check out the Trailer Park treatment of: Hitman: Blood Money, Call of Duty 2, Tomb Raider: Legend, Far Cry Instincts Predator and the highly anticipated game, The Wheelman.

If you’d like to get a glimpse of just want Trailer living is about, feel free to check out the videos I’ve posted at:

http://www.box.net/shared/lrcnj4hyol

You’ll find a promo trailer for the series, as well as a mock “recruiting video” for Hitman: Blood Money!

Feel free to get in touch with any questions!

 

GameStop Kicks Off “Madden Madness” with In-Store Tournaments on August 11, 2007

Madden Football Fans Test Their Skills in Competition

GameStop Corp. (NYSE:GME), the world's largest video game and entertainment software retailer, today announced that it will host Madden NFL ‘07 tournaments at over 2,000 of its U.S. GameStop and EB Games locations on Saturday, August 11, 2007. The tournaments are the first of several events that GameStop will host surrounding the launch of Madden NFL ‘08 by Electronic Arts, available August 14, 2007.

Many of the participating GameStop and EB Games locations will begin their tournaments at 2:00 p.m. local time; however, customers are encouraged to contact their local store to confirm the exact time of the tournament.

To find a participating store near you, visit http://www.gamestop.com/gs/ncaamadden/.

About GameStop

Headquartered in Grapevine, TX, GameStop Corp. is the world’s largest video game and entertainment software retailer. The company operates 4,816 retail stores across the United States and in sixteen countries worldwide. The company also owns two e-commerce sites, GameStop.com and EBgames.com, and Game Informer® magazine, a leading multi-platform video game publication. GameStop Corp. sells new and used video game software, hardware and accessories for next generation video game systems from Sony, Nintendo, and Microsoft. In addition, the company sells PC entertainment software, related accessories and other merchandise. General information on GameStop Corp. can be obtained at the company’s corporate website: http://www.gamestop.com/corporate.

 

Vivendi Games Mobile Brings Robert Ludlum's Best-Selling Novel and Upcoming Movie The Bourne Ultimatum(TM) to Mobile Phones Worldwide

-- Vivendi Games Mobile, a division of Vivendi Games, today announced it is bringing Robert Ludlum's best-selling novel, The Bourne Ultimatum, to mobile subscribers in time for the upcoming movie to hit theaters in North America August 3. The Bourne Ultimatum(TM) mobile game is now available on phones worldwide and is part of Vivendi Games' cross-platform release strategy based on the Company's exclusive global license with Ludlum Entertainment. Robert Ludlum's The Bourne Conspiracy(TM) video game from Vivendi Games' Sierra Entertainment division will be available on console in summer 2008.

Gamers and fans of the Bourne franchise will experience the intense world of Jason Bourne in this mobile title. The powerful journey will have players rushing through the streets of New York, Moscow, London, and Tangier as a rogue operative attacking waves of ruthless enemies both on foot and speeding motorcycle.

"The best-selling spy novel, The Bourne Ultimatum, by Robert Ludlum provides the perfect inspiration for an action-packed and intense mobile game," said Paul Maglione, president of Vivendi Games Mobile. "Coinciding with the release of the latest movie, players will be able to experience the full rush and thrills of being Jason Bourne, the same way they are portrayed on the big screen."

The game features a fully interactive environment allowing players to strategically use floors, doors, walls, and other features to take cover and wreak havoc on foes. The game also features bright, vibrant graphics and newly reworked music from Robert Ludlum's Bourne films.

With 16 increasingly challenging levels of non-stop action, players dispatch the numerous adversaries that pursue them. The game features complex and exciting stages, and players have to run, jump, duck, and dive to survive. Players have access to four highly potent weapons as well as the ability to engage in hand-to-hand combat, disarm enemies, pick up ordinary objects as weapons and use them defensively.

About Vivendi Games Mobile

Vivendi Games Mobile (http://www.vgmobile.com/), a division of Vivendi Games, creates and publishes quality titles for the mobile games market. The division runs a global business, with its headquarters, operations and an internal development team in Paris, a US-based team in Los Angeles and its Centerscore studio in San Mateo, California. The company publishes games based on original IP, popular entertainment licenses and classic Sierra Entertainment IP, which are distributed by more than 90 operators and dozens of Web portals in 60 countries around the world.

Source: Vivendi Games Mobile

Web site: http://www.vugames.com/
http://www.vgmobile.com/

 

MAPLESTORY PATCHES INTO NEW LEAF CITY

Nexon America initiates Summer Break events while players explore New Leaf City for the first time

 

Los Angeles, CA – July 26, 2007 – Nexon America Inc.(www.nexon.net), the U.S. division of Asia’s leading online games company Nexon Group, continues to cultivate its epic franchise, MapleStory, with a colossal upgrade introducing players to a previously-unseen territory in the already vast and lush Maple World. The massively multiplayer online role playing game (MMORPG) welcomes its players to New Leaf City , a teeming metropolis on the newly-resurfaced continent of Masteria, giving players another dazzling locale to undertake original quests, chat with friends, battle monsters and “level up.”

 

Nexon America also conducts the second part of its popular Summer Break event with a host of activities. MapleStory users can boost experience, earn more Maple Points and win prizes playing in-game or interactive events at Nexon.net.

 

Players can now vanquish monsters to retrieve tubes and surfboards or encounter fake bosses, who attack at random throughout the game. Users should mark their calendars for two-hour Double Drop events every Thursday and Saturday, as well as for special Game Master (GM) events for two hours each Wednesday and Friday.

 

Three of the events at Nexon.net focus on encouraging community interaction, including a Guild screenshot competition, which gives players a chance to win Maple Points. Players who comment on GM Blog postings or at The Forum will also have a chance to win.

 

MapleStory is always free-to-play, and as with all Nexon games, players can purchase Nexon Cash to spend in the Cash Shop on character and game enhancements. Dozens of items will be available for a bargain price during the Summer Break sale.

 

It’s an exciting time for MapleStory with its series of Summer Break events and the milestone addition of New Leaf City , introducing a horde of new monsters, non-player characters and an expanding city concealing a plethora of secrets for players to uncover during their quests.

 

For more information, go to www.nexon.net or http://maplestory.nexon.net.

 

About Nexon America

Nexon America Inc. is the North American publishing arm of Nexon Group, a pioneer of interactive entertainment software and the world’s leader in massively multiplayer online games. Based in Los Angeles , Nexon America was founded in 2005 to bring the best of online entertainment to the North American audience. The company’s growing library of titles includes the world famous, smash-hit franchise MapleStory, and the new online multiplayer dance game, Audition. The foundation of all Nexon America titles is the Item Selling business model, in which users access the full game for free and can later opt to pay for game enhanceme

 

 

WizKids Announces Disney's Pirates of the Caribbean PocketModel Game

WizKids Inc., creator of runaway hit games like the HeroClix(R) CMG and the Star Wars(TM) PocketModel(TM) TCG, announced today its agreement with Disney to produce the Disney's Pirates of the Caribbean PocketModel game. The game will release in October of 2007.

Under the agreement, WizKids will be able to use content from all three Pirates of the Caribbean movies. The PocketModel game platform allows players to construct 3-D pirate ships from pieces punched out of a styrene card. Players are then able to use movie characters and action scenes on cards to help control the strategy of the game.

Since the debut of the Pirates line in 2004, WizKids(R) has sold over 20 million constructible ships to consumers worldwide. The PocketModel platform was introduced with the Star Wars PocketModel TCG, and is being continued with the Disney's Pirates of the Caribbean PocketModel game.

"We are extremely excited to up the ante on the already successful PocketModel platform by adding Disney's Pirates of the Caribbean, one of the world's most successful entertainment brands," said Lax Chandra, WizKids president. "For under $4, players will get the full Pirates of the Caribbean experience through building the models like the Black Pearl and playing the characters like Captain Jack Sparrow."

Each Disney's Pirates of the Caribbean Game Pack (MSRP $3.99) will include everything a player needs to play, including two ships to be assembled by the player, one island/terrain card, a treasure or crew card, a rulebook and a die. The Disney's Pirates of the Caribbean PocketModel game will be available at hobby retailers nationwide, as well as Target and Wal-Mart.

A wholly owned subsidiary of the Topps Company (TOPP), WizKids is a Seattle-based game developer and publisher dedicated to creating tabletop games driven by imagination. Its HeroClix and Pirates brands are among the most successful games on the market today, with over 100 million miniature game pieces sold worldwide. For additional information, visit http://www.wizkidsgames.com/.

(C)2007 WizKids, Inc. All rights reserved. HeroClix, PocketModel and WizKids are trademarks of WizKids, Inc.

Source: WizKids Inc.

Web site: http://www.wizkidsgames.com/

 

 

King.com Launches MyGame.com User-Generated Games Site

MyGame.com Lets Casual Gamers Create, Share, and Profit

-- King.com, the world's largest skill games site, today announced the launch of MyGame.com, the first social games site to bring together user-generated content, casual games, and revenue-sharing. MyGame is already available in eight languages and visible now at www.mygame.com.

MyGame users can have fun playing existing games, or show off their ingenuity by developing games using the Game Builder. Within two minutes, someone can pick a game template, personalize it with text, sounds, and a photo, and start playing. The games can then be shared on social networks, played within MySpace profiles, sent via email, and posted on blogs and websites. Games also have the chance to be promoted by other gamers.

In addition, users can upload their game to MyGame.com and make money. Games developers can earn a revenue share on the ad sales generated by their games. More popular games can also receive an advance cash bonus.

"The next generation of gamers are community-focused and yearn to be able to express themselves and be entertained by what others are doing," said Toby Rowland, co-Founder and co-CEO of King.com. "When you create a game on MyGame, you can tap into an entirely new community, allow people to play the games you built, and make money through your creations."

About King

Launched in 2004, King.com is the world's largest skill games site with 80 million games played in the month of January 2007. King offers some 60 games, and is available in 8 languages and seven currencies. King is the exclusive provider of skill games for Yahoo!'s gaming portal and is the exclusive provider of skill games for brands such as "American Idol," "Deal or No Deal," and "1 vs 100."

King is incorporated in the state of Delaware and the company has offices in Los Angeles, London, Hamburg (Germany), Rome and Stockholm (Sweden). King.com does not offer money tournaments in the states of Alaska, Arizona, Connecticut, Delaware, Florida, Illinois, Iowa, Louisiana, Maryland, Missouri, Montana, South Carolina, South Dakota, Tennessee or Vermont.

 

 

Sony Computer Entertainment America to Offer Limited-Edition Entertainment Packs With Newly Designed PSP(R)(Playstation(R)Portable), Starting This Fall

New PSP to Feature Sleeker Look, Video-Out Port and Limited Edition Colors, Including Star Wars(R) Model in Ceramic White with Darth Vader(TM) Silk-Screen

-- In conjunction with a global announcement by Sony Computer Entertainment Inc., Sony Computer Entertainment America Inc. (SCEA) today announced the availability of a new PSP(R)(PlayStation(R)Portable) that has a more streamlined form factor and a video-out port, offered for the first time in this territory in two exciting new PSP Entertainment Packs. PSP "Ice Silver" will be included in the limited-edition Daxter PSP Entertainment Pack, available in September. Also, a collector's edition PSP "Ceramic White," including a Darth Vader silk-screen on the unit, as well as the PSP exclusive title, Star Wars Battlefront(R): Renegade Squadron(TM), will be featured in Star Wars Battlefront PSP Entertainment Pack, launching in October. PSP Entertainment Packs with the new colors, revealed at the E3 Media & Business Summit today, will be available for $199.99 (SRP).

"We are very pleased to be taking part in the global roll out of the newly designed PSP, while providing something unique for users in North America," said Jack Tretton, president and CEO, SCEA. "In response to consumer interest, we're offering additional colors as part of this enhanced design to match users' personal styles and interests. The Star Wars Battlefront bundle in particular is a great opportunity for consumers to get on board with a collector's edition 'Ceramic White' PSP. Also, the new video-out port, which gives consumers the option to enjoy PSP content on the big screen, brings a whole new dimension to the PSP experience."

The first newly designed PSP that will be released in North America is the limited-edition Daxter PSP Entertainment Pack, which will be available on September 10 and provide users with everything they need to enjoy the ultimate in portable entertainment, right out of the box. This package will feature a PSP in "Ice Silver" along with the award-winning, action-packed game, Daxter; the hit TV comedy from 20th Century Fox, "Family Guy - The Freakin' Sweet Collection" on UMD(TM) (Universal Media Disc); and a 1GB Memory Stick PRO Duo(TM), for storing photos, music, video clips and more.

The limited-release Star Wars Battlefront PSP Entertainment Pack, available on October 9, will allow owners to experience their favorite Star Wars battles any way -- and anywhere -- they want with a special "Ceramic White" PSP featuring a silk-screened image of Darth Vader on the back of the unit. Also included is Star Wars Battlefront: Renegade Squadron, the next chapter of the best-selling Star Wars Battlefront series from LucasArts. Set during the Original Trilogy era, the game is the previously untold story of a ragtag ensemble of battle-hardened rogues and scoundrels assembled by Han Solo. Now for the first time ever in Star Wars Battlefront, you can customize your character, select your weapons, choose your abilities and create a different experience every time you play. A stand-alone version of Star Wars Battlefront: Renegade Squadron will also be available on October 9.

"We're really excited about the next chapter in the most successful Star Wars video game franchise ever, and since we created Star Wars Battlefront: Renegade Squadron specifically with PSP in mind, it's the perfect companion to the newly designed PSP hardware," said Jim Ward, President, LucasArts. "And the Darth Vader image silk-screened on the back of the unit adds to the mix to make a great package that should be high on the holiday gift list of both gamers and Star Wars fans alike."

In addition to the new PSP Entertainment Packs, the current PSP Core Pack will continue to be available at $169.99 (SRP), with an enhanced-design PSP in "Piano Black," an AC adaptor, and battery pack slated for September.

Driven by the recent $30 price reduction, the buzz from the "Dude Get Your Own" marketing campaign, and the breadth and depth of its software, the PSP platform has seen a significant lift in sales at retail in North America.

More than 140 games will be released for PSP this fiscal year, including more than 20 third-party titles currently slated as exclusives. First-party studios will be responsible for eight exclusive games, including several key titles that are playable at E3 this year: God of War(R): Chains of Olympus, Jeanne D'Arc, NBA '08, Parappa the Rapper(TM), Pursuit Force(TM): Extreme Justice, SOCOM US Navy SEALs: Tactical Strike, and Syphon Filter(R): Logan's Shadow.

About PSP (PlayStation Portable) handheld entertainment system

PSP is the first truly integrated handheld entertainment system designed to handle multiple applications -- music, video, photo, Internet, and wireless connectivity, with games as its key feature. PSP system features an unmatched library of portable entertainment content, totaling nearly 250 games and more than 450 feature films, TV programs, and videos from major studios and record labels, as well as downloadable content from the Internet.

About LucasArts

LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at http://www.lucasarts.com/, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, and the PSP(R) (PlayStation(R)Portable) system, and the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one game console, the PlayStation 2 computer entertainment system and the PSP system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

"PlayStation", "PLAYSTATION", "PSP" and "PS one" are registered trademarks and "PS3" and "UMD" are trademarks of Sony Computer Entertainment Inc. LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. (C) 2007 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. (R) & TM as indicated. All rights reserved.

Visit us on the Web at http://www.us.playstation.com/.

Source: Sony Computer Entertainment America Inc.

Web site: http://www.playstation.com/
http://www.lucasarts.com/

 


Konami Announces Silent Hill 5

The Legendary Horror Series is Reborn on the Xbox 360(TM) and PLAYSTATION(R)3 System with Haunting Visuals, a Psychologically Intense Storyline, and an Evolved Combat System

Konami Digital Entertainment, Inc., today announced Silent Hill 5 (working title) for the Xbox 360(TM) video game and entertainment system from Microsoft and the PLAYSTATION(R)3 computer entertainment system. Silent Hill 5 marks the debut of the renowned psychological horror series on next-generation consoles. The game thrusts players into a shadowy world of chaos and terror with atmospheric high definition graphics and an original storyline that sheds new light on the desolate, fog-shrouded town of Silent Hill.

Silent Hill 5 marks the return of the series that has become one of the leading horror franchises in the world, launching a number of hit entertainment products, including a successful and acclaimed motion picture. The game follows Alex Shepherd, a war veteran returning home from an overseas tour of duty to investigate the mysterious disappearance of his younger brother, Joshua. His travels will lead him through the small, insular community of Shepherd's Glen and eventually through the hauntingly empty streets of Silent Hill.

Building upon the series' trademark foundations of atmosphere, adventure and storytelling, Silent Hill 5 introduces players to a frightening new experience. When confronted by the perverse incarnations of evil that roam Silent Hill and Shepherd's Glen, players will be able to utilize an enhanced combat system and execute a number of offensive and defensive maneuvers as they experience every terrifying encounter with the game's numerous nightmarish creatures. Players will also have to solve a variety of puzzles as they progress through the highly atmospheric game world, using cues from the environment to unlock Silent Hill's darkest secrets. Continuing the series' tradition of standout music and sound design, Silent Hill 5 features an original soundtrack by famed composer Akira Yamaoka.

"Silent Hill 5 is an international, cross-cultural production, with leading development talent from around the globe collaborating to raise the bar even higher for this incredible series," said Brian Christian, Vice President of Product Development at Konami Digital Entertainment, Inc. "With gritty graphics and sound that create a haunting atmosphere to all-new visceral gameplay elements, Silent Hill 5 truly epitomizes the extent to which next-generation hardware can enhance the player's overall gaming experience."

Silent Hill 5 is planned for release on the Xbox 360 and PLAYSTATION 3 in 2008. For more information on the game and the Silent Hill franchise, please visit: http://www.konami.com/silenthill.

To download new screenshots of Silent Hill 5, please visit: http://www.konami-data.com/pr/.

About Konami

Konami is a leading developer, publisher and manufacturer of electronic entertainment properties. Konami's titles include the popular franchises Metal Gear Solid(R), Silent Hill(R), Dance Dance Revolution(R) and Castlevania(R), among other top sellers. The latest information about Konami can be found on the Web at http://www.konami.com. Konami Corporation is a publicly traded company based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United States and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami Corporation is traded in the United States on the New York Stock Exchange under the ticker symbol KNM. Details of the products published by Konami can be found at http://www.konami.com.

"KONAMI" is a registered trademark of KONAMI CORPORATION.

"SILENT HILL" is a registered trademark of Konami Digital Entertainment Co., Ltd.

Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

"PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

Konami Digital Entertainment, Inc.

 

 

Activision Ships More Than Eight Million Units Worldwide During First Quarter Fiscal Year 2008

Company to Webcast Management's Remarks at E3 Media & Business Summit on July 10, 2007

Activision, Inc. (Nasdaq:ATVI) announced today that during the first quarter of fiscal year 2008, the company shipped more than four million units of Spider-Man 3(TM), two million units of Shrek the Third(TM), approximately one million units of TRANSFORMERS: The Game and more than one million units of Guitar Hero II(TM).

As a result, the company now expects that its financial results for the first quarter fiscal year 2008 will exceed its previously reported outlook on May 31, 2007.

"We are pleased with the strong worldwide consumer response to our three movie-based games - Spider-Man 3, Shrek The Third and TRANSFORMERS: The Game - as well as the launch of Guitar Hero II on the Xbox 360(TM)," stated Robert Kotick, Chairman and CEO, Activision, Inc.

Activision expects to announce its first quarter fiscal 2008 earnings results in early August.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Scandinavia, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at http://www.activision.com.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. In this release they are identified by references to dates after the date of this release and words such as "will," "will be," "remains," "to be," "plans," "believes", "may", "expects," "intends," and similar expressions. These risks and uncertainties include, but are not limited to, the further implementation, acceptance and effectiveness of the remedial measures recommended or adopted by the special sub-committee of independent directors established in July 2006 to review Activision's historical stock option granting practices, the board and Activision; the outcome of the SEC's formal investigation and the derivative litigation filed in July 2006 against certain current and former directors and officers of Activision relating to Activision's stock option granting practices, and the possibility that additional claims and proceedings will be commenced, including additional stockholder litigation, employee litigation, and additional action by the SEC and/or other regulatory agencies. Other factors that could cause Activision's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, without limitation, other litigation (unrelated to stock option granting practices), sales of Activision's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, customers, vendors and third-party developers, international economic and political conditions, integration of recently acquired subsidiaries and identification of suitable future acquisition opportunities, limitations on our ability to issue stock and options, foreign exchange rate changes, and the risks identified in Activision's most recent annual report on Form 10-K and recent reports on Form 8-K.

The forward-looking statements in this release are based upon information available to Activision as of the date of this release, and Activision assumes no obligations to update any such forward-looking statement. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of future performance and are subject to risks, uncertainties and other factors, some of which are beyond our control and may cause actual results to differ materially from our current expectations.

Activision, Inc.

 

 

 

Sony Computer Entertainment America Unveils Extraordinary Showing of First Party Software and New Franchise at E3 2007 Media & Business Summit

Attendees Given Hands on Access to More than 30 Exclusive Games

-- Sony Computer Entertainment America Inc. (SCEA) today showcased an impressive line up of software for PLAYSTATION(R)3 (PS3(TM)), PSP(R) (PlayStation(R)Portable), PlayStation(R)2 and PLAYSTATION(R)Network during a press event at the annual E3 2007 Media & Business Summit. In addition to unveiling new content for over 30 first-party software titles previously announced this year, attendees caught an advanced glimpse of the highly anticipated Killzone 2, the next installment of the Gran Turismo series and new franchise Infamous.

"We know implicitly that what is most on the minds of gamers right now, as we head into the important holiday season, are the games themselves," said Jack Tretton, president and chief executive officer of SCEA. "Today, we more than delivered what those consumers have been looking for. During just our press conference today, we showed 50 first- and third-party games for all our platforms, including incredibly high profile games like God of War: Chains of Olympus, Killzone 2 and Gran Turismo 5 Prologue. Add to that new franchises like Uncharted: Drake's Fortune, Heavenly Sword, and Infamous and you can see why we are very well positioned to maintain our role as a leader in this industry."

During the press conference, Phil Harrison, president of SCE WorldWide Studios, officially unveiled a new franchise for PS3. Infamous, developed by Sucker Punch Productions, the creators of the smash Sly Cooper franchise, finds players discovering extraordinary super powers. As the players power grows they will feel what its like to either be a Super Hero or wreak havoc in a city and population that will evolve and react depending on the choices the player makes.

After the presentation, SCEA gave attendees the opportunity to preview over 40 first- and third-party games scheduled to be on display at their software showcase in the Le Merigot hotel. At an invitation-only arcade that consisted of titles for all PlayStation systems, SCEA demonstrated their commitment to the market leading PlayStation 2 computer entertainment system with Hot Shots Tennis and the socially engaging franchises Buzz!(TM) and SingStar(TM), providing additional content for the more than 40 million PlayStation 2 owners in North America.

PS3 titles on hand included the emotionally charged Heavenly Sword(TM) from Ninja Theory Ltd; the action-adventure Uncharted: Drake's Fortune(TM) from Jak & Daxter(R) developer Naughty Dog; Ratchet & Clank(R) Future: Tools of Destruction(TM) from the highly acclaimed Insomniac Games; and the trading card based THE EYE OF JUDGMENT(TM), produced in conjunction with Hasbro(R) and its Wizards of the Coast subsidiary. Attendees also had the opportunity to get hands-on time with LittleBigPlanet which allows players to design, shape and build entire levels for others to play and share then via PLAYSTATION Network, and NBA'08 featuring the most realistic basketball gameplay available in true high definition in 1080p.

Additional games and services available through PLAYSTATION Network were also demonstrated, granting guest access to previously unreleased content for MotorStorm(TM), Blast Factor(TM), High Velocity Bowling using SIXAXIS(TM) wireless controller, and racing Power GP in addition to previously unannounced games like echochrome and Wipeout HD. New content was also shown for PlayStation(R)Home, a 3D avatar-based community for PS3, including four new living spaces and a new Home Square.

For the portable gamer, the PSP system was on display with Syphon Filter(R): Logan's Shadow, the sixth installment in the critically acclaimed Syphon Filter(R) series; the first strategy role-playing game (RPG) for PSP to come from Level-5, Jeanne d'Arc, loosely inspired by the historical tale of Joan of Arc; and SOCOM: U.S. Navy SEALs Tactical Strike designed specifically for PSP featuring a unique interface that allows players to control and coordinate different members of the fireteam while experiencing the action from each soldier's perspective.

First party games and services shown during the event included:

PLAYSTATION(R)3

THE EYE OF JUDGMENT(TM)

Heavenly Sword(TM)

Infamous

NBA '08

Lair

LittleBigPlanet(TM)

Folklore(TM)

Ratchet & Clank(R) Future: Tools of Destruction(TM)

SingStar(TM)

SOCOM: U.S. Navy SEALs Confrontation

Uncharted: Drakes Fortune(TM)

Warhawk(TM)

PLAYSTATION(R)Network

Blast Factor(TM) expansion 2

echochrome

High Velocity Bowling

PlayStation Home

HotShotGolf 5

MotorStorm(TM) Map Packs

PAIN

Resistance: Fall of Man(TM) Map Pack

Snakeball

Super Stardust HD

Wipeout HD

PSP(R)

God of War(R): Chains of Olympus

Jeanne d'Arc

NBA '08

Pursuit Force(TM): Extreme Justice

SOCOM: U.S. Navy SEALs Tactical Strike

Syphon Filter(R): Logan's Shadow

Wipeout(R) Pulse

PlayStation(R)2

Buzz!(TM) The Mega Quiz

Buzz!(TM) Junior: Jungle Party

Hot Shots Tennis(TM)

NBA '08

SingStar(TM): Amped

SingStar(TM): 80's

Syphon Filter(R): Dark Mirror

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services the PLAYSTATION(R)Network and PLAYSTATION(R)Store.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console, the PlayStation 2 computer entertainment system and the PSP system for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.us.playstation.com/

"PlayStation", "PLAYSTATION", "PSP," and "PS one" are registered trademarks and "PS3" and "SIXAXIS" are trademarks of Sony Computer Entertainment Inc.

Source: Sony Computer Entertainment America Inc.

Web site: http://www.playstation.com/

Sony Computer Entertainment America Outlines Plans for PlayStation(R) Platforms at E3 2007

Company Debuts Updated PSP(R) (PlayStation(R)Portable) and Introduces Broad Library of Unique Games and Services for PLAYSTATION(R)3 (PS3(TM)), PLAYSTATION(R)Network and PlayStation(R)2

Sony Computer Entertainment America Inc. (SCEA) held its annual press conference today at the E3 Media & Business Summit, making a series of announcements that demonstrated the strength and innovation of the PlayStation(R) family of products. Among these announcements was the introduction of a newly updated PSP(R) (PlayStation(R)Portable) and an extensive library of soon-to-be released games and services across the entire PlayStation portfolio. The company also unveiled several new exclusive game development agreements with various well-known publishers including NCsoft(R) Corporation, Midway, Ubisoft, LucasArts and Konami.

The press conference was held in both the physical and virtual worlds whereby company executives presented in person and as their own personalized avatars within the PlayStation(R)Home environment, transitioning from their virtual-world avatars to reappear live on stage. This format was designed to illustrate the innovative functionality of the innovative experience of PlayStation Home, the PLAYSTATION(R)Network service designed to serve as a 3D community gathering place for PS3 users from around the world.

Portable Entertainment Just Got Sleeker

The new PSP is a sleeker and more streamlined version of the popular original PSP system. It is 33 percent lighter and 19 percent slimmer than the current version, making the all-in-one mobile entertainment system even more convenient to carry around at less than 1/2-pound in weight and less than 3/4-inch in thickness. The new PSP system will also have a thinner, more efficient battery, 64MB of system memory and video-out capabilities allowing consumers to enjoy their games at 480 x 272 resolution and movies at full standard-definition resolution on any progressive scan TV.

In addition to the "Piano Black" model launching in September in the Core Pack, the new PSP will also be available in two new limited edition colors in North America: A collector's edition "Ice Silver" PSP will be included in the Daxter PSP Entertainment Pack in September; and a limited edition "Ceramic White" PSP, including a Darth Vader(TM) silk screen on the unit, will be featured in the Star Wars Battlefront(R) PSP Entertainment Pack launching in October. SCEA plans to make more than 140 new software titles available this fiscal year for PSP, in addition to the other great entertainment content coming on UMD(TM) (Universal Media Disc).

Games, Games and More Games

Throughout the holiday and this fiscal year, SCEA and its third-party partners plan to release more than 120 PS3 software titles available on Blu-ray Disc(TM) (BD), SCEA is also working on another 40 games and game packs downloadable via PLAYSTATION Network in North America.

During the press event, the company highlighted several of its 15 exclusive first-party PS3 titles which are sure to excite gamers this holiday season -- each of them taking full advantage of PS3's powerful Cell Broadband Engine(TM) (Cell/B.E.) including Heavenly Sword(TM), Ratchet & Clank(R) Future: Tools of Destruction(TM) and Uncharted: Drake's Fortune(TM).

Also showcased were expected second- and third-generation titles including Killzone 2, an earth-shattering futuristic action/combat game, the super-hero adventure InFamous and Grand Turismo 5 Prologue, the latest offering from the best-selling racing game of all time.

Discover New Ways to Play

SCEA also announced new games and services for its PLAYSTATION Network. Included were new features for the innovative and highly-anticipated service PlayStation Home, such as the ability for users to launch games from within PlayStation Home; a newly designed Home Square that replaces the original lobby concept; and four new personal spaces allowing for increased user personalization.

Additionally, several new downloadable games were introduced specifically for PLAYSTATION Network, including a crafty puzzle game, echochrome, which utilizes PS3's SIXAXIS(TM) wireless controller; an achingly funny action game named PAIN; and the next chapter in the popular Wipeout(R) racing series, Wipeout HD. Also, demonstrated was a pair of games to be made available through download from PLAYSTATION(R)Store and on BD: SOCOM: U.S. Navy Seals Confrontation, the next title in line of one of the most popular franchises in PlayStation history; and Warhawk(TM), a ground-breaking online multi-player air and land combat game.

PlayStation 2 Momentum Continues

The popular PlayStation(R)2 was also center stage as the company highlighted some of the more than 160 games headed to the platform this year in North America, including social game franchises, such as Buzz!(TM) and SingStar(TM), both of which are already million-sellers in Europe and will make a huge impact on PlayStation 2 this year here in the US.

"Today's announcements lay the groundwork for what we are confident will be accelerated momentum for the PlayStation brand throughout the holidays and this fiscal year," said Jack Tretton, President and CEO, SCEA. "At the heart of each of these announcements is our desire to empower consumers with the technology, gameplay and entertainment capabilities that they have come to expect and desire from PlayStation. We truly believe that these new products, services and software will help us take our platforms to the next level."

New PS3 Model, Pricing

Today's press conference announcements follow Sunday's news of a new PS3 80GB model coming to North America and new pricing for the current 60GB model. Beginning in August, the new 80GB PS3 will be available for a suggested retail price of $599 and will be sold with the popular online-enabled racing game MotorStorm(TM). With the expanded hard disk drive (HDD), consumers will be able to download even more games and entertainment content from PLAYSTATION Network. Additionally, new pricing was announced for the current 60GB PS3 model. Effective immediately, consumers in North America can purchase the model for $499, $100 less than the original price.

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) mobile entertainment system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services the PLAYSTATION(R)Network and PLAYSTATION(R)Store.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console, the PlayStation 2 computer entertainment system and the PSP system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.us.playstation.com/

"PlayStation", "PLAYSTATION", "PSP," and "PS one" are registered trademarks and "PS3", "Cell Broadband Engine", "SIXAXIS" and "UMD" are trademarks of Sony Computer Entertainment Inc.

Source: Sony Computer Entertainment America Inc.

Web site: http://www.playstation.com/

Nintendo Reveals Incomparable Breadth of Upcoming Games for Wii

Classic Franchises, Amazing Games and Cool Accessories Keep Wii on Top

-- Consumers take note: Cancel your vacations, postpone your weddings and skip your class reunions. New games for the record-selling Wii(TM) video game system continue to set new industry standards for fun and adventure, even as they draw new players into the ever-expanding world of Wii. Nintendo announced these new offerings for Wii today during its media briefing at the E3 Media & Business Summit in Santa Monica, Calif.

"In less than eight months Wii has proved itself the video game system for everyone, and we're not letting up," says Nintendo of America President Reggie Fils-Aime. "We're producing hit after hit after hit, supported by a long line of third-party publishers who have shifted their resources to help make Wii the most distinctive video game system in history."

Counting downloadable Virtual Console(TM) titles, Wii already boasts more than 150 games. By the end of the year, that number will climb to about 350 in the United States alone. Just check out what Wii has to offer:

Wii Fit(TM): The active-play phenomenon started by Wii Sports(TM) now spreads to your whole body thanks to the pressure-sensitive Wii Balance Board (name not final), which comes packed with Wii Fit. The board is used for an extensive array of fun and dynamic activities, including aerobics, yoga, muscle stretches and games. Many of these activities provide a "core" workout, a popular exercise method that emphasizes slower, controlled motions. Family members will have fun staying active and talking about and comparing their results and progress on a new channel on the Wii Menu.

Mario Kart(R) Wii (name not final): The new version of Mario Kart, due in early 2008, features new vehicles and lets players near and far compete using Nintendo(R) Wi-Fi Connection, Nintendo's wireless gaming service. Mario Kart launches with the Wii Wheel(TM) (name not final), a steering wheel housing for the Wii Remote(TM) that brings new controls and challenges for veteran gamers, while making getting into a race easy and intuitive for newcomers.

Super Mario Galaxy(TM): The latest masterpiece by legendary video game designer Shigeru Miyamoto puts a smile on the face of everyone who plays it. Until now, no game has matched the sheer fun and sense of delightful awe produced by the groundbreaking Super Mario(R) 64. Using the Wii Remote and Nunchuk(TM), players navigate iconic hero Mario(TM) through a series of planets, each with its own gravity, chaotic challenges and power-ups. The game bursts through the screen in vivid artistic detail, and a second player can even provide some assistance along the way. It blasts off Nov. 12.

Super Smash Bros.(R) Brawl: Nintendo's all-out smash-or-be-smashed franchise remains one of the most highly anticipated games of the year. Its predecessor became the No. 1 selling game of all time on Nintendo's previous console. Super Smash Bros. Brawl ups the ante with new characters, new moves and new arenas. The game smashes into North American stores Dec. 3.

Wii Zapper(TM) (name not final): This new accessory combines the accuracy of the Wii Remote and Nunchuk in a single housing for a new experience for first-person shooters and targeting games. Players can hear the sounds of battle through the Wii Remote speaker when it is incorporated into the Wii Zapper. It arrives on store shelves later this year, packaged with Nintendo-developed software that shows off its versatility. The Wii Zapper also will be used with a host of third-party games, including Resident Evil: Umbrella Chronicles from Capcom, Ghost Squad from Sega and Medal of Honor from Electronic Arts.

Check Mii Out Channel (name not final): Launching in 2007, this free new channel builds on the huge phenomenon of Wii owners creating fun caricatures of themselves, their friends and celebrities. The two main components of the free channel include an area where users can post Miis they have created to let others vote on their artistic abilities, and a competition element that lets users test their skills to create the most accurate likeness of individuals or other themes suggested by Nintendo. The Check Mii Out Channel joins the lineup of cool channels on the Wii Menu, which includes the Internet Channel, the Everybody Votes Channel and the Forecast Channel, among others.

Metroid(R) Prime 3: Corruption: This final chapter of the Metroid Prime trilogy introduces unmatched first-person controls by letting players use the Wii Remote as an arm cannon for a feeling of complete immersion. Heroine Samus travels between planets to stop her nemesis, Dark Samus, from corrupting them. All the while Samus fights the spreading Phazon that is taking over her body while giving her incredible powers. It launches Aug. 27.

More to Come: Other Nintendo titles launching this year for Wii include Mario Strikers(TM) Charged (July 30), Donkey Kong(R) Barrel Blast (Oct. 8), Battalion Wars(TM) 2 (Oct. 29), Endless Ocean(TM) (Oct. 29) and Fire Emblem(TM) (Nov. 5).

Third-Party Support: Third-party publishers are racing to see who can put the most resources behind Wii. By the end of the year, about 100 new Wii games will hit stores. EA brings Boogie and EA Playground, as well as online action for its Madden NFL and FIFA Soccer franchises; Mario and Sonic team up for the first time ever in Sega's Mario & Sonic at the Olympic Games; Sega shows off dreamy aerial acrobatics with NiGHTS Journey of Dreams; Activision jams with Guitar Hero III: Legends of Rock; Namco Bandai puts the battle blade into players' hands with SoulCalibur Legends; Disney Interactive belts out High School Musical: Sing It!; Square Enix brings Dragon Quest Swords in early 2008 -- and that's just a taste of what's to come.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 409 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.

Source: Nintendo

Web site: http://www.nintendo.com/

 

Nintendo DS Wins Hearts and Minds While Exercising Brains - and Eyes

Nintendo DS Juggernaut Hits Hard with Games for Everyone

-- Nintendo demonstrated how the world's best-selling video game system continues to fulfill its amazing promise today at the E3 Media & Business Summit in Santa Monica, Calif. As of March 31, 2007, Nintendo DS(TM) has sold more than 40 million units worldwide while introducing new experiences like interacting with puppies, training brains and even cooking. Nintendo DS remains the system of portable creativity as it builds on the expanded audience of women and older gamers with the new Brain Age(TM) 2: More Training in Minutes a Day, brings new control schemes to classic franchises like The Legend of Zelda(R) and introduces a fun new experience involving your eyes that definitely deserves a look.

Flash Focus(TM): Vision Training in Minutes a Day is designed to help users sharpen their "Focus Power" with a series of fun tests of hand-eye coordination, eye agility, reaction time and peripheral vision. Top-rated athletes have long used computerized vision trainers to help them take better aim before they swing at the ball. Now Flash Focus: Vision Training in Minutes a Day puts this same technology into the palm of your hands. The title launches on Oct. 15.

"Titles like Flash Focus: Vision Training in Minutes a Day are helping Nintendo dramatically increase the population of people who play video games," says Nintendo of America President Reggie Fils-Aime. "We continue to push the boundaries of creativity for these new audiences, even as we blur the lines between core and casual gamers."

Other upcoming Nintendo DS offerings include:

The Legend of Zelda(R): Phantom Hourglass: For the first time, players can control the action using only the Nintendo DS stylus. If you've never played a Zelda game, you'll learn the controls in a snap. And even if you are familiar with the franchise, you've never played a Zelda game like this before. On Oct. 1, The Legend of Zelda: Phantom Hourglass launches hero Link on a wild new adventure and sets a new standard for graphics capabilities and game interaction on DS. In Japan, the game launched in late June and is selling well to both avid and casual gamers, including female players.

Brain Age 2: More Training in Minutes a Day: The prefrontal cortices of gamers of all types will light up once they hear of the new ways to keep their brains active. On Aug. 20, Brain Age 2: More Training in Minutes a Day builds on the huge success of the original title while introducing more than a dozen new brain-stimulating activities that incorporate music, word and logic puzzles and voice recognition.

More to Come: Other Nintendo games launching this year for DS include: Picross DS(TM) (July 30), DK(TM) Jungle Climber (Sept. 10), Chibi-Robo(TM): Park Patrol (Oct. 2), Mario Party(R) DS (Nov. 19), Nintendo Magic (Nov. 26) (name not final), Professor Layton and the Curious Village(TM) (Dec. 3) and Nintendo(R) Crossword (name not final).

Third-Party Support: Third-party publishers continue to shift their resources behind Nintendo systems, with more than 140 titles on the way. EA has developed a stylized MySims; Ubisoft seeks to expand language abilities with My Word Coach, My French Coach and My Spanish Coach; Activision launches Call of Duty (name not final); Sega spins out Sonic Rush Adventure; and the Force is with LucasArts and its new LEGO Star Wars: The Complete Saga. For more DS news, visit http://www.nintendods.com/.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 409 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.

Source: Nintendo

Web site: http://www.nintendo.com/

 

Nintendo Continues to Bridge the Gap Between Core and Casual Players

From Wii Fit to Flash Focus to Mario Kart, Nintendo Shows Everyone is a Gamer

-- The world used to be divided into two camps: gamers and non-gamers. In the first group: young men. In the second: everyone else.

The remarkable Wii Remote(TM) and touch screen and voice recognition of Nintendo DS removed the barriers to entry and put video games into the hands of young women, moms, dads and grandparents. Gamers now find they have a whole new population of people willing to join them in their gaming passion. At its media briefing today at the E3 Media & Business Summit in Santa Monica, Calif., Nintendo announced multiple new games and accessories designed to reinforce that bridge and further demonstrate everyone is a gamer.

"Games like Wii Sports and the original Brain Age proved anyone can pick up a video game system and immediately have fun," says Nintendo of America President Reggie Fils-Aime. "We're building on that foundation with games and accessories appealing to our current fan base and drawing in even more new players."

New games and accessories not only demonstrate that Nintendo is not going to coast on its momentum, but they also show how the power and versatility of Nintendo's systems have only just begun to be explored. What might the future bring? These are the kinds of "what-if" questions firing the imaginations of consumers when Nintendo dares to explore them. For now, the following is a roundup of Nintendo's major announcements.

Wii

-- Wii Fit(TM): This experience builds on the active-play phenomenon

started by Wii Sports(TM). It comes packed with the pressure-sensitive

Wii Balance Board (name not final) that measures users' actions in fun

aerobic, toning and balance activities. Wii Fit also promotes

communication about health among family members, as everyone can review

one another's progress on a new channel on the Wii Menu. Coming in the

first half of 2008.

-- Mario Kart(R) Wii (name not final): Nintendo's classic racing franchise

goes online. It launches with the Wii Wheel(TM) (name not final), a

steering wheel housing for the Wii Remote that lets veterans and

newcomers compete together. Launches globally in early 2008.

-- Super Mario Galaxy(TM): This amazing achievement by legendary Nintendo

game designer Shigeru Miyamoto inspires awe with its amazing sense of

gravity and fun replayability. Launches Nov. 12.

-- Wii Zapper(TM) (name not final): This unit houses both a Wii Remote and

a Nunchuk(TM) and comes packaged with Nintendo software to show off its

applications. Third-party developers have multiple games in the

pipeline that will use this dynamic new interface. Launches 2007.

-- Check Mii Out Channel (name not final): This free Wii channel builds on

the phenomenon of people creating fun Mii(TM) caricatures. Now people

can show off Miis they have created either on their own or for

Nintendo-suggested competitions. Coming in 2007.

-- Super Smash Bros.(R) Brawl: New characters, new moves and new arenas

highlight this highly anticipated game, which launches Dec. 3.

-- Metroid(R) Prime 3: Corruption: The precision aim of the Wii Remote and

Nunchuk make this one of the best-controlled first-person games ever.

Launches Aug. 27.

-- Third-Party Support: Wii has nearly 100 titles in the works from every

major publisher.

 

Nintendo DS

-- Brain Age(TM) 2: More Training in Minutes a Day!: This brain-training

game offers more than a dozen new brain-stimulating activities that

challenge the mind. Launches Aug. 20.

-- The Legend of Zelda(R): Phantom Hourglass: This first Zelda game for

Nintendo DS can be played with the stylus and sets a new standard for

the graphics capabilities and immersive play of this system. In Japan,

the game launched in late June and is selling well to both avid and

casual gamers, including female players. Launches Oct. 1.

-- Flash Focus(TM): Vision Training in Minutes a Day: This program is

designed to help users sharpen their "Focus Power" through a series of

fun activities and sports challenges that test hand-eye coordination,

reaction time and peripheral vision. Launches Oct. 15.

-- Third-Party Support: DS has more than 140 titles in the works from

every major publisher.

 

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Wii features parental controls that let adults manage the content their children can access. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 409 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.

Source: Nintendo

Web site: http://www.nintendo.com/

 

Xbox 360 Showcases Greatest Holiday Lineup in Video Game History Headlined by 'Halo 3,' 'Grand Theft Auto IV,' 'Madden NFL 08' and 'Rock Band'

Xbox 360 is home to the most exclusive and biggest blockbuster games of 2007.

On the eve of the E3 Media & Business Summit (E3), against the backdrop of the Santa Monica, Calif., night sky, Microsoft Corp. (NASDAQ:MSFT) tonight demonstrated its leadership in interactive entertainment when it showcased an unparalleled lineup of holiday blockbuster hits and exclusives for the Xbox 360(TM) video game and entertainment system. Microsoft delighted a live audience of thousands, and many more watching the live online broadcast, with titles such as the epic finale to the groundbreaking "Halo(R)" series, "Halo 3"; the successor to the seminal "Grand Theft Auto" franchise, "Grand Theft Auto IV," featuring exclusive content for Xbox LIVE(R); "Madden NFL 08" with stunning high-definition game play; and the widely anticipated "Rock Band," where players can perform music from the world's biggest rock artists with their friends as a virtual band.

The Best Place to Play the Most Exclusives and Biggest Blockbuster Games of 2007

Xbox 360 is a great place to play the next chapters of "Grand Theft Auto," "Madden," and "Halo" -- the best-selling franchises of the last generation. In fact, "Halo 3," "Grand Theft Auto IV" and "Madden NFL 08" are expected to account for one-third of all console new release sales in the U.S. during the second half of the year, according to a recent report by IGN Entertainment's GamerMetrics. Xbox 360 has an unprecedented lineup of blockbuster titles available by holiday 2007, including these:

-- "Ace Combat 6: Fires of Liberation" (NAMCO BANDAI Games). "Ace Combat

6: Fires of Liberation" takes players up to the sky and into the heat

of realistic air combat with next-generation audio and visual effects

and online multiplayer action.* Available this holiday, only on Xbox

360.

-- "Assassin's Creed" (Ubisoft). "Assassin's Creed" is the next-generation

game developed by Ubisoft that merges technology, game design, theme

and emotions into a world where players will assume the role of the

main character, Altair, and will have the power to throw their

immediate environment into chaos and experience the art of a master

assassin. Available this November.

-- "Beautiful Katamari" (NAMCO BANDAI Games). Marking the debut of Namco's

beloved ball-rolling puzzle game on a next-generation platform,

"Beautiful Katamari," the fourth installment of the "Katamari" series,

features levels of quirkiness, cosmic animations and musical stylings

never seen before. Available this October.

-- "BioShock" (2K Games). "BioShock" is the "genetically enhanced"

first-person shooter set in the ruined undersea metropolis of Rapture.

Available this August, only on Xbox 360 and Windows(R).

-- "Blue Dragon" (Mistwalker/Artoon Co. Ltd.). From famed game producer

Hironobu Sakaguchi comes "Blue Dragon(TM)," a unique, epic role-playing

game. Available Aug. 28, only on Xbox 360.

-- "Call of Duty 4: Modern Warfare" (Activision). The new action thriller

from the award-winning team at Infinity Ward Inc., "Call of Duty 4:

Modern Warfare" delivers the most intense and cinematic action

experience ever. The epic title also delivers an added depth of

multiplayer action providing online fans an all-new community of

persistence, addictive and customizable gameplay. Available this fall.

-- "Dance Dance Revolution UNIVERSE(TM) 2" (Konami Digital Entertainment,

Inc.). The series' encore performance on Xbox 360 delivers new gameplay

options along with a mix of songs from the 1970s, '80s, '90s and today

as well as online play, downloadable music, enhanced graphics and

accessibility for players of all ages.

-- "Grand Theft Auto IV" (Rockstar Games). "Grand Theft Auto IV" is the

next chapter of the award-winning "Grand Theft Auto" franchise,

available Oct.16. "Grand Theft Auto IV" will feature episodic content

through Xbox LIVE exclusive to Xbox 360.

-- "Guitar Hero III(TM): Legends of Rock" (RedOctane/Activision). Fire up

the fret board, crank up the amp and get ready to rock out on the new

wireless Les Paul guitar controllers. "Guitar Hero III: Legends of

Rock" includes star-studded tracks by such legendary artists as Guns N'

Roses, The Rolling Stones, Beastie Boys, Muse and Pearl Jam. Available

this fall.

-- "Halo 3" (Bungie Studios). The epic saga continues with "Halo 3," the

hugely anticipated sequel to the critically acclaimed "Halo 2."

Available Sept. 25, only on Xbox 360.

-- "Madden NFL 08" (Electronic Arts Inc.). EA's unstoppable football

franchise returns for the '08 season in Hall of Fame fashion, featuring

new players, modes, rosters and rewards to create the ultimate

touchdown for pigskin fans. Available this August.

-- "Mass Effect" (BioWare Corp.). An epic science-fiction action and

role-playing game, "Mass Effect" will deliver an immersive,

story-driven experience presented in a cinematic style with high

production values. Available this holiday season, only on Xbox 360.

-- "Naruto: Rise of a Ninja" (Ubisoft). Relive the hit anime and manga and

experience Naruto's transformation from noisy ninja-academy dropout to

respected ninja. Available in October, only on Xbox 360.

-- "Project Gotham Racing 4" (Bizarre Creations Ltd.). "Project Gotham

Racing(R) 4" will redefine the acclaimed "PGR(R)" franchise by

delivering a unique, exciting racing experience complete with

motorcycles and cars. Available this September, only on Xbox 360.

-- "Rock Band" (MTV Games). "Rock Band" will allow gamers to perform music

from the world's biggest rock artists with their friends as a virtual

band. Available this holiday season.

-- "Scene It? Lights, Camera, Action" (Screenlife Games/WXP). "Scene It?"

brings the fun of movie trivia to players of all ages with new movie

clips in high definition as well as five new puzzle challenges never

before shown in a "Scene It?" game. It also ships with four new Xbox

360 Big Button Pads and will be available this holiday season, only on

Xbox 360.

-- "Tom Clancy's Splinter Cell Conviction" (Ubisoft). In the latest

installment of Tom Clancy's coveted "Splinter Cell" franchise, players

will experience an adrenaline rush of gameplay where hunted down as a

fugitive, you have no choice other than using everything in your

environment to survive. Available this holiday.

-- "Virtua Fighter(TM) 5" (SEGA). This new installment in the critically

acclaimed series brings intense, arcade fighting action, an all-star

cast of 17 fighters and, a next-generation first for the franchise,

online two-player versus mode only on Xbox LIVE.

-- "Viva Pinata(R): Party Animals" (Krome Studios Pty. Ltd.). An exciting

new party game based on the critically acclaimed Xbox 360 exclusive and

hit animated TV series, "Viva Pinata: Party Animals" brings back the

familiar pinata animals and invites players to compete in a host of

mini-games against friends at home or over Xbox LIVE.* Available this

holiday season, only on Xbox 360.

 

"Thanks to our amazing partners and our own studios, no company in video game history has ever had a lineup of blockbusters and exclusives like we will have by this holiday," said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. "We have a monumental library of titles hitting stores by the end of this year for Xbox 360 that will strike an emotional chord with every type of customer."

More High-Definition Content Coming to Xbox LIVE Marketplace, Global Expansion Announced

In a move that will add to the incredible popularity of Xbox LIVE Marketplace, Microsoft announced an agreement with Disney-ABC Domestic Television to make high definition and standard definition feature films from Walt Disney Pictures, Touchstone Pictures, Miramax Films, and Hollywood Pictures available for rent on demand to members of Xbox LIVE in the U.S. A growing catalogue of current and library titles will be available this July with more blockbusters to come. Microsoft also announced the highly anticipated rollout of the high-definition video store on Xbox LIVE Marketplace for customers around the globe. Microsoft will begin bringing content to living rooms in Europe and Canada by the end of this year. Currently offering more than 2,350 hours of premium entertainment content from 28 networks and studios, and nearly 500 hours of HD content alone, this puts the U.S. on-demand, high-definition library for Xbox 360 at more than twice the size of the nearest cable provider.

In addition, Microsoft will be adding several new Xbox LIVE Arcade titles sure to be a hit this summer, including these:

-- "Bomberman Live." A bomb-dropping action title featuring eight person

multiplayer from Hudson Entertainment

-- "Golden Axe." The classic action-adventure game with two-person

multiplayer from SEGA, available for download now from Xbox LIVE

Arcade*

-- "Hexic(R) 2." Experience head-to-head competition in this action

puzzler sequel to "Hexic HD" from Carbonated Games

-- "Marathon: Durandal." The first-person shooter that was the precursor

to "Halo" from Freeverse*

-- "Puzzle Quest: Challenge of the Warlords." An engaging action RPG

puzzle game from D3Publisher of America.

-- "Sonic The Hedgehog." The classic platform game updated in HD from

SEGA, available for download now from Xbox LIVE Arcade

-- "Undertow." An underwater shooter with multiplayer for up to 16 people

from Chair Entertainment Group*

 

New Special Edition "Halo 3" Xbox 360 and Family Fun Accessories

The Xbox platform of hardware and accessories is thriving with American consumers spending more money on Xbox 360 than on any other next-generation platform (NPD, May 2007). At E3, Microsoft announced European availability of the premium Xbox 360 Elite starting Aug. 24 and unveiled several new additions to the Xbox 360 hardware and accessories lineup, all available this holiday season, including these:

-- Xbox 360 Halo 3 Special Edition Console. In anticipation of this year's

largest blockbuster gamer launch, Microsoft will offer the Xbox 360

Halo 3 Special Edition console. The console features an authentic

Spartan green and gold finish and comes with matching Xbox 360 Wireless

Controller, 20GB Hard Drive, Headset, Play & Charge Kit, and exclusive

"Halo 3" Gamer Pics and Theme available via Xbox LIVE download.

Available in September.

-- Xbox 360 Messenger Kit. Chatting with friends and family on Xbox LIVE

and Windows XP- and Windows Vista(R)-based PCs can now be done using

the Xbox 360 Messenger Kit. This device easily connects to any Xbox 360

controller and provides thumb-stroke chat capabilities while

maintaining gameplay functionality in one easy-to-hold device. The Xbox

360 Messenger Kit includes a Chatpad and Xbox 360 Headset, and will be

available beginning Sept. 6. ERP $29.99 (U.S.).

-- Xbox 360 Wireless Controllers available in festive new colors. Gamers

can express their identity with new pink, dark blue and light blue Xbox

360 Wireless Controllers. These new colors will be available in

October. ERP $49.99 (U.S.).

 

About Xbox 360

Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 will have a portfolio of more than 300 games and will be available in nearly 40 countries by the end of 2007. More information can be found online at http://www.xbox.com/xbox360.

About Microsoft

Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

* Xbox LIVE Gold membership is required for online multiplayer gameplay.

FCMN Contact:

Source: Microsoft Corp.

Web site: http://www.microsoft.com/
http://www.xbox.com/xbox360

 

PSP(R)(Playstation(R)Portable) Becomes Slimmer and Lighter

New PSP Makes Its Debut To The Market Worldwide In September With Newly Equipped Video-Out Port

-- Sony Computer Entertainment Inc. (SCEI) today unveiled an enhanced design for PSP(R) (PlayStation(R)Portable) system (PSP-2000) that has a more streamlined form factor and a video-out port which will become available in stores from September in Japan, North America and Europe.

While succeeding the basic functions and design philosophy of the current PSP including a 4.3 inch wide high resolution LCD screen, overwhelmingly large for a handheld device, new PSP is 33 percent lighter and 19 percent slimmer than the original version, making the all-in-one handheld entertainment system even easier to carry around at approx.189g in weight (weight of current model is approx.280g) and approx.18.6mm in thickness (thickness of current model is approx.23.0 mm).

Adding a video-out port(*1) enables new PSP users to experience high quality UMD(TM) (Universal Media Disc) Video, pictures and movies from Memory Stick Duo and game software titles(*2) on their TVs at home. Also, new PSP is equipped with enhanced feature to temporarily store game data from UMD, reducing load time during game play(*3). Moreover, the ability to charge the unit through PLAYSTATION(R)3 or PC via USB cable during data transfer is newly equipped(*4), further positioning PSP as a true handheld device.

A new PSP comes in three basic colors of "Piano Black", "Ceramic White", and "Ice Silver" to meet a variety of lifestyle and preferences for all ages(*5).

During the two and a half years since the launch of PSP in December, 2004 strong support from users worldwide as well as an abundance of exciting software titles from publishers around the world have resulted in PSP achieving cumulative shipment of 25 million units for the hardware and 100 million units for software titles worldwide by March, 2007. The expansion of the PSP platform is being boosted worldwide along with its exciting lineup of software titles as well as the introduction of color variations.

SCEI will continue to further expand the PSP platform and create a new world of computer entertainment with innovative and exciting new titles and a new PSP.

(*1) Video output cables (AV cable/S VIDEO cable/D Terminal AV

cable/Component AV cable) are sold separately. Product lineup may

differ by country/region.

(*2) Progressive TV and PSP specific cable (D Terminal AV cable or

Component AV cable) are necessary to output game software titles for

PSP.

(*3) Effect of this feature varies depending on software titles.

(*4) PSP needs to be put in "USB Connection" mode.

(*5) Color variations may differ by country/region.

PSP(R)(PlayStation(R) Portable) (PSP-2000) Product Overview

Product Name PSP(R)(PlayStation(R)Portable)

External Approx. 169.4 x 18.6 x 71.4 mm / 6 3/4

dimensions x 3/4 x 2 3/4 in (width × height ×

depth) (excludes largest projection)

Weight Approx. 189g / 6.7 oz (including

battery pack)

CPU PSP CPU (System clock frequency

1-333MHz)

Main Memory 64MB

Display 4.3 inches (16:9) full-transparent

type, TFT drive,

480 x 272 pixel, Approximately

16,770,000 colors displayed

Sound Built-in stereo speakers

Main Wireless LAN (IEEE 802.11b)(Wi-Fi)

Input/Output High Speed USB (USB2.0) (mini-B)

Memory Stick PRO Duo(TM)

Analog Video Out

Main Connectors DC In 5V connector

DC Out connector

video out/headset connector

USB connector

Memory Stick Duo(TM) slot

Key/Switches Directional buttons

(up/down/right/left), analog stick,

Action buttons (triangle, circle,

cross, square), L/R buttons

START button, SELECT button, HOME

button

POWER/HOLD switch, WLAN switch

display button, sound button, volume

(+/-) buttons

Power sources Lithium-Ion rechargeable battery pack

AC adaptor

USB power supply

Internal disc Read-only UMD(TM) drive

drive

Supported PSP(R) (PlayStation(R)Portable) Game

profile UMD(TM) Video

Access Control Region code, parental control

Wireless Infrastructure mode

Communications Ad hoc mode (connects up to 16

consoles)

Supplied AC adaptor

Accessories Battery pack (1200mAh)

 

Supported codec (in Memory Stick)

Video -- Memory Stick Video Format

- MPEG-4 Simple Profile (AAC LC)

- H.264/MPEG-4 AVC Main Profile (AAC LC)

-- MP4 File Format

- MPEG-4 Simple Profile (AAC LC)

- H.264/MPEG-4 AVC Main Profile -- CABAC only --

(AAC LC) / Baseline Profile (AAC LC)

-- AVI

- Mmotion JPEG (Linear PCM or .-Lau)

Music -- Memory Stick Audio Format

- ATRAC3(TM)

- ATRAC3plus(TM)

- MP3

-- MP3(MPEG-1/2 Audio Layer3)

-- MP4(MPEG-4 AAC)

-- WAVE(Linear PCM)

-- WMA(Windows Media(R) Audio 9 Standard only) (*6)

Photo -- JPEG (DCF2.0/Exif2.21 compliant)

-- TIFF

-- BMP

-- GIF

-- PNG

(*6) WMA Playback feature needs to be enabled.

 

PSP(R)(PlayStation(R)Portable) (PSP-2000) Color Variations

Product Name PSP(R)(PlayStation(R)Portable)

Color Name Piano Black

Product Code PSP-2000 PB

 

Product Name PSP(R)(PlayStation(R)Portable)

Color Name Ceramic White

Product Code PSP-2000 CW

 

Product Name PSP(R)(PlayStation(R)Portable)

Color Name Ice Silver

Product Code PSP-2000 IS

 

PSP(R)(PlayStation(R)Portable) Peripherals for PSP-2000 only (sold

separately)

Product Name Battery Pack

Product Code PSP-S110 / PSP-S110 U / PSP-S110 E / PSP-S110 G

Specifications External dimensions: Approx. 36 x 10 x 57mm

(1 1/2 × 3/8 × 2 1/4 in)

Weight: Approx. 30g (1.06 oz)

Battery type: Lithium-ion rechargeable

battery

Voltage/Capacity: DC 3.6V/1200mAh

Product Name Headphones with Remote Control

Product Code PSP-S140 / PSP-S140 U / PSP-S140 G

Specifications Remote functions: PLAY, PAUSE, FF, FR, VOLUME(+/-), HOLD

Headphones: Inner-Ear Headphones

Product Name AV cable

Product Code PSP-S150 / PSP-S150 U / PSP-S150 E

Specifications Composite cable

Cable length: Approx. 2.5m

Product Name S VIDEO cable

Product Code PSP-S160 / PSP-S160 U

Specifications Cable length: Approx. 2.5m

Product Name D Terminal AV cable

Product Code PSP-S170

Specifications For Japanese market only

Cable length: Approx. 2.5m

Product Name Component AV cable

Product Code PSP-S180 / PSP-S180 U / PSP-S180 E

Specifications Cable length: Approx. 2.5m

 

Design and specifications are subject to change without notice.

About Sony Computer Entertainment Inc.

Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes and markets the PlayStation(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) handheld entertainment system and the PLAYSTATION(R)3 (PS3(R)) system. PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment. PSP is a new handheld entertainment system that allows users to enjoy 3D games, with high-quality full-motion video, and high-fidelity stereo audio. PS3 is an advanced computer system, incorporating the state-of-the-art Cell processor with super computer like power. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software, and manages the third party licensing programs for these platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of the Sony Group.

PlayStation, PLAYSTATION, PS3 and PSP are registered trademarks of Sony Computer Entertainment Inc.

Memory Stick Duo, Memory Stick PRO Duo, ATRAC3 and ATRAC3plus are trademarks of Sony Corporation.

Windows Media is either a registered trademark or a trademark of Microsoft Corporation in the United States and/or other countries.

All other trademarks are property of their respective owners.

 

Web site: http://www.playstation.com/

 

 

Sony Computer Entertainment America Introduces New 80GB PLAYSTATION(R)3 (PS3(TM)); Announces New Price on Current 60GB Model

80GB System Designed for Today's Connected Gamer, 60GB Price Now $499

 Sony Computer Entertainment America (SCEA), Inc. today announced a new 80GB model of its PLAYSTATION(R)3 (PS3(TM)) computer entertainment system. Beginning in August, the new PS3 model will be available in North America for a suggested retail price of $599/$659 CND and will be sold with the popular online-enabled racing game MotorStorm(TM). In conjunction with this news, the company also announced that effective immediately, the current 60GB PS3 model will be available in North America for $499/$549 CND, or $100 below the original launch price.
 

By featuring an expanded hard disk drive (HDD), the new 80GB PS3 is designed to appeal to the online gaming and entertainment enthusiast, providing ample storage space to download more games and other entertainment content from PLAYSTATION(R)Network. There are currently more than 60 playable games and game-related downloads available through PLAYSTATION(R)Store, with expanded entertainment content coming soon. The new model features the million-selling game MotorStorm in the box, allowing up to 12 players to play online at one time, hitting the dirt in this visually-arresting, fast-paced racing title.
 

Throughout the holidays and this fiscal year, more than 120 new first and third-party software titles will be available for North American PS3 users to enjoy, in addition to the more than 40 software titles currently available. Key upcoming first-party titles include Folklore(TM), Heavenly Sword(TM), LAIR, NBA '08, Ratchet & Clank(R) Future: Tools of Destruction(TM), SingStar(TM), SOCOM: U.S. Navy SEALs Confrontation, THE EYE OF JUDGMENT(TM), Uncharted: Drake's Fortune and Warhawk(TM).
 

Numerous third-party titles, including several exclusives, will also be available such as Devil May Cry(R)IV, Dynasty Warriors(R):GUNDAM(R), Grand Theft Auto IV, Harry Potter and the Order of the Phoenix, Hellboy, Metal Gear Solid 4 Guns of the Patriots, Ninja Gaiden Sigma(R), SEGA Rally(R) Revo, Stranglehold(TM), The Darkness, TimeShift(TM), Tom Clancy's Rainbow Six Vegas and Tom Clancy's Ghost Recon Advanced Warfighter(TM) 2.
 

Additional games and services will also be available for PS3 system owners through the PLAYSTATION Network including PlayStation Home, a state-of-the-art 3D online community that serves as a meeting place for PS3 users around the world, as well as numerous downloadable games including the highly-anticipated title PAIN.
 

"As we move into the next phase of PS3, it's important that we continue to evaluate our product line, offering consumers the technology and features that meet their growing needs for new forms of media and the way in which it is delivered," said Jack Tretton, president and CEO of SCEA. "The introduction of the 80GB PS3, the new pricing for the current 60GB model, the availability of more than 100 new software titles this fiscal year and, finally, the expansion of services for PLAYSTATION Network, will provide even more options for users and will help bring new consumers into the PS3 fold."
 

Both the 80GB and 60GB PS3 models come standard with Cell Broadband Engine(TM) (Cell/B.E.), Blu-ray Disc(TM) (BD) player, built-in HDD, 1080p high-definition output, Wi-Fi connectivity and SIXAXIS(TM) wireless controller.
 

About Sony Computer Entertainment America Inc.
 

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) mobile entertainment system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services the PLAYSTATION(R)Network and PLAYSTATION(R)Store.
 

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console, the PlayStation 2 computer entertainment system and the PSP system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.
 

Visit us on the Web at http://www.us.playstation.com/
 

"PlayStation", "PLAYSTATION", "PSP," "PS one" are registered trademarks and "PS3", "Cell Broadband Engine" and "SIXAXIS" are trademarks of Sony Computer Entertainment Inc.
 

 

Source: Sony Computer Entertainment America, Inc.

 

Web site: http://www.us.playstation.com/
 

 

 

Atari Unveils 2007 E3 Media and Business Summit Line-Up

- Fighting, RPG and Board Game Genres to Highlight E3 Roster -

-- Atari, Inc. (NASDAQ:ATAR) one of the world's most recognized brands and a third-party video game publisher, today announced the company's product line-up for the E3 Media and Business Summit, taking place July 11 - 13 at Barker Hanger in Santa Monica, California. Games spanning multiple genres and platforms will be on-hand at the Atari booth (518 and 520) and include Dragon Ball Z(R): Budokai Tenkaichi(TM) 3 Wii(TM) and PlayStation(R)2 computer entertainment system, The Witcher for Games for Windows, Godzilla(R): Unleashed for Wii and Jenga(R) for Wii.

"Atari's 2007 E3 roster showcases some of the most exciting titles from our diverse fall line-up - from the fan-favorite Dragon Ball Z series to the graphically stunning The Witcher," said David Pierce, Chief Executive Officer, Atari, Inc. "We're excited to participate in the new E3 Media & Business Summit and look forward to having media and business partners spend time with the Atari Team and our titles."

Dragon Ball Z: Budokai Tenkaichi 3 combines the lightning fast fighting and action that have made Budokai Tenkaichi 1 and Budokai Tenkaichi 2 the #1 fighting games of 2005 and 2006. Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 30 battle stages. The immensely popular Dragon Ball Z(R) series is the gold standard of anime-based video games, with more than 25 different games and over 10 million units sold since May 2002. Developed by NAMCO BANDAI Games Inc. / Spike, Dragon Ball Z: Budokai Tenkaichi 3 is slated to release for the Wii and PlayStation 2 system during the 2007 holiday season.

Based on the world created by best-selling Polish author Andrzej Sapkowski's novels, The Witcher casts players as Geralt, a legendary monster slayer and master swordfighter with supernatural abilities and reflexes. The Witcher presents a fresh approach to traditional role-playing, blending an expansive, twisting plotline - in which the impact of individual decisions can drastically alter the outcome of the game - and fast-paced combat against a wide variety of foes. Using advanced graphics and physics systems, The Witcher delivers brutal action, multi-faceted RPG options and an intriguing story to engulf all players who dare to play. The Witcher, developed by CD Projekt, will be available for Games for Windows this fall.

Godzilla: Unleashed offers fighting on a giant scale. The game stars the legendary Godzilla and a slew of the most renowned monsters of all-time. Gamers are challenged to ultimately save the planet from mayhem and destruction. Set in urban arenas, Godzilla: Unleashed's interactive 3D cityscapes, big destructible buildings, soaring skyscrapers and towering alien formations provide the backdrop to epic worldwide destruction. Godzilla: Unleashed is slated for a fall release on the Wii and Nintendo DS.

For the first time, the beloved family game Jenga comes to the world of videogames, utilizing the innovative controls of the Wii and DS for unpredictable, quick-paced, tactical gameplay that combines suspense and risk- taking, where mounting anticipation comes to a crashing climax. The game will contain all the fun, intensity and challenge of the original boxed game with a wealth of exciting new enhancements, power-ups and twists that are possible only in the videogame world. Simple to learn and fun to play, Jenga promises great entertainment for all ages when it releases for the Wii and Nintendo DS this fall.

For more information on Atari and its entire product line-up please visit www.atari.com.

About Atari

New York-based Atari, Inc. (NASDAQ:ATAR) develops interactive games for all platforms and is a third-party publisher of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre- defining franchises such as Test Drive(R); and mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), the largest interactive games publisher in Europe. For more information, visit www.atari.com.

Safe Harbor Statement

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ materially include the following: the loss of key customers, such as Wal-Mart, Best Buy, Target, and GameStop; delays in product development and related product release schedules; inability to secure capital; adapting to the rapidly changing industry technology, including new console technology; maintaining relationships with leading independent video game software developers; maintaining or acquiring licenses to intellectual property; fluctuations in the Company's quarterly net revenues and results of operations based on the seasonality of our industry; the termination or modification of our agreements with hardware manufacturers; and other factors described in our SEC filings.

The Company undertakes no duty to update any forward-looking statements to conform the statement to actual results or changes in the Company's expectations.

(C) 2007 BIRD STUDIO/SHUEISHA, TOEI ANIMATION. Licensed by FUNimation Productions, Ltd. All Rights Reserved. Dragon Ball, Dragon Ball Z, Dragon Ball GT, and all logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION. Developed by NAMCO BANDAI Games Inc. GAME: (C) 2007 NAMCO BANDAI Games Inc. Marketed and distributed by Atari, Inc., New York, NY.

(C) 2007, Atari, Inc. All rights reserved. ATARI and the ATARI logo are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates.

Godzilla(R), all related characters and the character designs are trademarks of Toho Co., Ltd. (C) 2007 Toho Co., Ltd. All Rights Reserved.

Jenga(R) is a registered trademark of Pokonobe Associates. All rights reserved.

"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Nintendo DS and Wii are trademarks of Nintendo. (C) 2006 Nintendo.

All other trademarks are the property of their respective owners.

Source: Atari, Inc.

Web site: http://www.atari.com/

 

 

Open Letter From Peter Moore

To our Xbox Community:

You've spoken, and we’ve heard you. Good service and a good customer experience are areas of the business that we care deeply about. And frankly, we've not been doing a good enough job.   

Some of you have expressed frustration with the customer experiences you have had with Xbox 360; frustration with having to return your console for service after receiving the general hardware error message on the console. 

The majority of customers who own Xbox 360 consoles have had a terrific experience from their first day, and continue to, day in and day out. But when anyone questions the reliability of our product, or our commitment to our customers, it's something I take very seriously.

We have been following this issue closely, and with on-going testing have identified several factors that can cause a general hardware failure indicated by three flashing red lights on the console. To address this issue, and as part of our ongoing work, we have already made certain improvements to the console.

We are also implementing some important policy changes intended to keep you in the game, worry-free. 

As of today, all Xbox 360 consoles are covered by an enhanced warranty program to address specifically the general hardware failures indicated by the three flashing red lights on the console. This applies to new and previously-sold consoles. While we will still have a general one year console warranty (two years in some countries), we are announcing  today a three-year warranty that covers any console that displays a three flashing red lights error message. If a customer has an issue indicated by the three flashing red lights, Microsoft will repair the console free of charge—including shipping—for three years from the console’s purchase date. We will also retroactively reimburse any of you who paid for repairs related to problems indicated by this error message in the past. In doing so, Microsoft stands behind its products and takes responsibility to ensure that every Xbox 360 console owner continues to have a fantastic gaming experience.

If we have let any of you down in the experience you have had with your Xbox 360, we sincerely apologize. We are taking responsibility and are making these changes to ensure that every Xbox 360 owner continues to have a great experience.  

This will take a few days to roll out globally, and I appreciate your continued patience as we launch this program. I've posted an FAQ that should address some additional questions, and we'll update it over the next few days. 

I want to thank you, on behalf of all us at Microsoft, for your loyalty. 

 

Divamas Storms into the Chinese Mobile Space with “Siew Wan, Siew Kat”

 Divamas, a wholly owned subsidiary of Nextnation Communication and a leading creative consulting firm, specialized in advertising placement as well as Internet turn-key projects today announced the birth of “Siew Wan, Siew Kat” which were particularly designed for Chinese markets. For the next 3 months, Divamas plans to create mobile contents based on these innovative and cute comic characters.

These mobile contents include mobile comics, jokes, wallpapers, animated wallpapers and MSN icons which are expected to be available in the mobile market in Malaysia, Singapore, Hong Kong, Taiwan and China soon. Other mobile content such as ringtones and mobile games will be introduced by 4th quarter of this year.

‘Siew Wan, Siew Kat’ is based on a story about two very good friends who love to compete with each other by sharing their jokes. Siew Wan, a pink hippo, is self-centered and likes to confront Siew Kat with bundles of IQ tests. She is naturally cute and attractive. On the other hand, Siew Kat, a humorous cow, loves to ask Siew Wan with a lot of funny questions. He usually tries to humour Siew Wan with his jokes but unfortunately, most of his jokes are not amusing and funny at all. Siew Kat also has a very straight personality.

"Appealing to an incredibly broad audience, we expect that 'Siew Wan, Siew Kat' will have a proven track record both in popularity and responses and we are confident that we will be able to penetrate the Chinese mobile market successfully," said Eric, Vice President of Project Office at Divamas.

For more information on ‘Siew Wan, Siew Kat’, kindly visit wap.milkmobile.com via WAP to find out more about its contents.

About Divamas

Divamas Promotions Sdn Bhd is a leading creative consulting firm, specialized in advertising placement (ad agency) as well as Internet web concept, design and production. It is an agency which manages turn-key projects, which assist organizations to create, build and maintain healthy brands in the market on a global scale. The company is also one of the subsidiaries of a high growth mobile application service provider in Asia, Nextnation Communications. Company objectives include assisting organizations to increase and maximize their sales and revenue using the most effective marketing strategy and technology available today.

About Nextnation Communication  
 

Nextnation Communication, a mobile application service provider, enables businesses and individuals to access, connect, and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform, facilitating and enabling mobile data transmission worldwide using WAP, MMS, SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

 

Women are Center Stage in Casual Games
Written by Joyce Chow
 
Think gamer and you’re typically thinking male and an age demographic sought for television and Hollywood box office statistics. Women are increasingly gaining attention in the casual game arena where games are played in pockets of time, and they often would not consider themselves to be a gamer.
 
Phaedra Boinodiris, CEO, WomenGamers.com, led a panel discussion of why women women and casual games are a good match at the Games + Mobile Forum at the LA Games Conference in Los Angeles .
 
“The gaming industry is fundamentally the female audience,” indicated David Gardner, COO of Electronic Arts.   With an estimated market size of $1 billion, casual gamers spend 500 million hours with a 60-70% female audience. 
 
In the casual gaming arena, Cooper Moo, VP/Business Development, Fun Games, shared their discovery that “not all women want the same thing.”  Popular game aspects are those “creating order, construction/deconstruction, and those with a quick reward ratio.”
 
According to Alex Terry , CEO, NeoEdge Networks, women are looking for games with simplicity, safe content without viruses or spyware, free and easy to use.
 
When women were asked if they played games for entertainment, they received a much higher response rate than if they were a gamer.  The word “gamer” strikes women as male and frivolous. 
 
Women coming out of the closet and admitting that yes they are a gamer, may have as much to do with redefining the term gamer to include casual gaming as the realization that playing games in pockets of time is not stealing time but still qualifies as gaming

 

 

Hour of Victory Arrives As Midway Ships Cinematic World War II First-Person Shooter

Console-Exclusive Xbox 360 Title Available in Stores Now

Click here to see downloadable versions Hour of Victory(TM) Arrives As Midway Ships Cinematic World War II First-Person Shooter; Console-Exclusive Xbox 360(TM) Title Available in Stores Now 

Midway Games Inc. (NYSE:MWY), a leading interactive entertainment industry publisher and developer, today announced that Hour of Victory, the highly-anticipated World War II first-person shooter now exclusively for Xbox 360, has shipped to retailers nationwide.

Hour of Victory gives gamers a chance to play a World War II game the way they want whether as a guns-blazing Commando, a stealthy covert-operative, or a sharpshooting Ranger, said Steve Allison, chief marketing officer, Midway. Built using Unreal® Engine 3.0, Hour of Victory delivers high-action moments throughout, both in the single-player campaign or with the three different multiplayer modes over Xbox Live.

Hour of Victory allows gamers to play a key role in the pivotal and cinematic battles from the European and North African theaters of World War II, using the skills and gameplay style they choose. Sneak into enemy territory as a covert operative, storm the gates as a British Commando, or snipe from afar as an Army Ranger - each characters unique attributes will be needed for the fulfillment of the overall objective.

Built using the powerful Unreal Engine 3.0, Hour of Victory combines authentic details from historic World War II battles and adds frenetic and cinematic gameplay. Players will also be able to jump in and out of vehicles on the battlefield whenever they wish.

About Midway

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with offices throughout the world, is a leading developer and publisher of interactive entertainment software for major videogame systems and personal computers. More information about Midway and its products can be found at www.midway.com.

HOUR OF VICTORY is a trademark of Midway Home Entertainment Inc. Xbox and XBOX 360 are registered trademarks of Microsoft Corporation in the United States and/or other countries. Unreal® is a registered trademark of Epic Games, Inc. All other trademarks are the property of their respective companies.

This press release contains "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995 concerning future business conditions and the outlook for Midway Games Inc. (the "Company") based on currently available information that involves risks and uncertainties. The Company's actual results could differ materially from those anticipated in the forward-looking statements as a result of these risks and uncertainties, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, the current console platform transition and other technological changes, dependence on major platform manufacturers and other risks more fully described under "Item 1. Business - Risk Factors" in the Company's Annual Report on Form 10-K for the year ended December 31, 2006, and in any more recent filings made by the Company with the Securities and Exchange Commission. Each forward-looking statement, including, without limitation, financial guidance, speaks only as of the date on which it is made, and Midway undertakes no obligation to update any forward-looking statement to reflect events or circumstances after the date on which it is made or to reflect the occurrence of anticipated or unanticipated events or circumstances, except as required by law.

Videogames Developer Insomniac Games Among Top 10 For 3rd Straight Year in 50 'Best Companies to Work for in America' Rankings

Once Again, Ratchet & Clank(R) and Resistance: Fall of Man(TM) Creators Remain First & Only Videogames Company Honored

-- Independent console videogames developer Insomniac Games has once again distinguished itself as being among the best studios to work for in the games industry. For the third straight year, Insomniac retained its unique distinction of being the first and only videogames company named to the "50 Best Small & Medium Sized Companies to Work for in America" list.

The rankings were announced before an estimated audience of 15,000 at the Society for Human Resource Management's (SHRM) 59th Annual Conference & Exposition in Las Vegas. Despite a 20-plus percent increase in applicants since last year -- and a combined 50 percent increase since 2005 -- Insomniac ranked 8th in the small companies category. Insomniac Games is the only company in the history of the small business category to earn a Top 10 ranking for three-straight years, remains the first and only videogames developer included on the list, and is the only company in the "TV, Film and Video" category to be recognized this year. In addition, Insomniac is Southern California's lone representative to the small business list.

"Last year was among the most challenging in Insomniac's history as we prepared to release Resistance: Fall of Man(TM) worldwide with the launch of PLAYSTATION(R)3," said Ted Price, Insomniac Games' founder and CEO. "Yet we delivered a top-rated and top-selling game -- on time -- while retaining our Top 10 ranking as one of the best small companies to work for in America. Therefore, it's especially gratifying to demonstrate again that it's possible in the games industry to achieve excellent results while maintaining a collaborative and stimulating workplace culture."

A more in-depth version of this press release with additional details about the "Best Companies to Work for in America" announcement can be viewed on Insomniac's homepage, in the news section.

Insomniac Games is best known for creating the multi-million unit selling Ratchet & Clank(R) and Spyro the Dragon(R) franchises for the PlayStation(R) game console and PlayStation(R)2 computer entertainment system. The company is responsible for the top-selling Resistance: Fall of Man, exclusively for PLAYSTATION(R)3 and is currently developing Ratchet & Clank Future(R): Tools of Destruction(TM) for exclusive release on PLAYSTATION 3 this fall. Insomniac, with 150 employees, continues to seek new employees in a variety of production-related positions.

About Insomniac Games

Insomniac Games is a wholly independent console videogames developer that has released award-winning hits for the PlayStation(R) game console, the PlayStation(R)2 computer entertainment system and PLAYSTATION(R)3 for 13 years. The company created the first three Spyro the Dragon(R) games, the Ratchet & Clank(R) franchise and Resistance: Fall of Man(TM), which have combined to sell more than 25 million units worldwide. Insomniac Games is currently developing Ratchet & Clank Future(R): Tools of Destruction(TM), which will release this fall, exclusively for PLAYSTATION 3.

In addition to making blockbuster videogames, Insomniac is known for ranking among the top four "Best Small Companies to Work for in America" in 2005 and 2006 and among the Top 10 for 2007, according to the Great Places to Work Institute and Society for Human Resources Management. More information can be found at http://www.insomniacgames.com/ or by listening to Insomniac's "Full Moon Show" podcast, available on iTunes and the studio's website.

Web site: http://www.insomniacgames.com/

 

Casual Gamers Gaining Attention
Written by Joyce Chow
 
Gaming as in video gaming, typically transports one to associations of game consoles such as Sony’s PS3, Microsoft’s Xbox or Nintendo’s Wii.  Add to that handhelds for the younger set such as Nintendo's Game Boy, and other gaming platforms are overlooked.
 
Digital Media Wire’s LA Games Conference shed light on increasing interest for online and mobile games.  The focus was casual gaming or mass market gaming.
 
“For the mass market to enjoy (casual gaming), games need to be easy and cheap” shared John Welch, President/CEO of Playfirst during the conference keynote.
 
Charles Merrin, Vice President of Real Arcade, Real Networks sees a maturing of the casual games market reaching $1 billion with plenty of venture capital funds.  While the venture trend is happening, Adeo Resin, Founder and CEO of Game Trust notices a consolidation trend.
 
Who is the casual gamer?  It’s not just women over 35 years old, but the broader demographics of age and group depend on the game, according to Merrin. 
 
“Gamers are not the same people as they were 6 months ago.  The age demo is getting younger, and older with more women” added Kitt McCurdy, Game Spot Trans Analyst, after noting the casual gaming market is now 8 million users.  
 
The trend in casual gaming has been free content with an ad supported model.  Sponsorship is the largest trend, an example being the Burger King game promotion. The next trend and industry direction is serialized content, updating weekly with a subscription,
 
The future looks bright for online communities built around games.  The social aspect is highlighted with popular websites MySpace, Habbo Hotel, and Second Life.  
 
Expect to see more megagames, often with real world tie-ins with 10-30 million players.  Producer Mark Burnett, best known as the producer of television series Survivor and The Apprentice, is currently in talks with MySpace and Yahoo!    
 
The industry itself is changing.  Ten years ago you used to pay $2.95 an hour to play games.  Today, you’ll find a site and a game you want to play and you invite your friends to join via Instant Messenger, which brings us to another trend, putting games on Instant Messenger.    
 
“85% of new (mobile) handsets are game compatible” according to Levi Shapiro, Director of Audience Metrics, Telephia.
 
Mobile gaming differs from pc games as people play mobile games for a transition purpose, relaxation, or because they have time to kill while waiting.  Compensating for a smaller viewing area, discovery to find the game, and navigation, it has natural breaks making it easier to place ads and users’ predisposition for paying for mobile content. 
 
How do you find the hottest game online?  That’s the challenge, according to Greg Mills, Director of Casual Games, AOL Games.  Not surprisingly, the solution, is a top 10 list of downloadable games expected in the next 2 months.  Real Arcade lists games by revenue generation, not by ranking.  Differing from the console game market, in the casual games arena, games don’t stay on the top 10 as long. 
 
One thing you can expect is more.  In the words of Eric Zimmerman, Cofounder/CEO of GameLab, “Casual games are thought to be the richest mine with a greater penetration of broadband.”

 

 

 

AddictingGames to Launch Facebook Application

AddictingGames Garners Record Performance in May with More than 23 Million Visitors

Growth Drivers Include User Generated Games, Habbo Distribution and New Pop Culture Titles like "Escape Paris" and "Dress Up Hillary"

-- Nickelodeon and MTVN Kids and Family Group's largest online gaming distribution channel, AddictingGames, announced today that it has launched its Facebook application. Inside the AddictingGames platform on Facebook, users can select games "I Like" from their profile, launch their favorite games, and receive daily updates on new AddictingGames' titles. The launch is expected to drive additional visitors to the AddictingGames site which saw a record performance in May, increasing traffic by +10% over April 2007 with more than 23 million uniques and 61 million visits (source: May 2007 Omniture SiteCatalyst). Fueled by its recent growth, AddictingGames is now the largest online games site in the United States, according to ComScore.

"Our continuum of games pegged to pop culture trends and happenings have really helped drive visits and make this our highest traffic month ever. We're excited to launch AddictingGames on Facebook and help continue this momentum," said Dave Williams, Senior Vice President of AddictingGames. "Gaming is what kids and teens are doing online and our library of more than 4000 games offers them most robust variety of gameplay experiences on the web."

Teen males were the majority of the visitors to www.AddictingGames.com, either submitting user-generated games to the site, playing one of the more than 4000 games offered on the site or, as of May, being able to jump straight to Habbo, a popular online destination for teenagers.

Pop-Culture relevant games such as "Paris Stamping," an original game developed by VH1 Games, "Dress Paris in Jail" and "Dress Up Hillary" along with perennial favorites such as "Bloons" and "Stunt Dirt Bike" keep visitors returning to the site as new games are posted daily. AddictingGames has more than 1000 developers contributing to its game library.

By launching on FaceBook and with the recent addition of Habbo Hotel on the site, AddictingGames and MTVN Kids and Family Group further rounds out their expanding portfolio of online virtual community entertainment sites making them the online destinations where advertisers can reach kids, tweens and teens. Nicktropolis, Nick.com, TurboNick, Neopets, Shockwave and AddictingGames are all part of Nickelodeon/MTVN Kids and Family Group's interactive and creative online environments that serve preschoolers, kids, teens and parents.

About AddictingGames

AddictingGames is a simple and easy-to-use site offering the most popular online games on the Web. The site is updated daily with surprising and fun games for teens and college students to play and share with friends. Today, AddictingGames is the largest online game site in the US, with 23 million monthly unique visitors (Omniture).

AddictingGames was recently acquired by Nickelodeon and MTVN Kids and Family Group, a division of Viacom Inc.'s (NYSE:VIA) (NYSE:and) (NYSE:VIA.B) MTV Networks.

Among MTVN Kids and Family's online casual gaming properties are Neopets, Nick.com, Nickjr.com, Shockwave, Nick Arcade and many more. MTVN Kids and Family Group has an expansive footprint in gaming, through a diverse portfolio of online casual gaming, games media and editorial content, and console-based and handheld games. Shockwave and AddictingGames draw hundreds of millions of gameplays each month from audiences ranging from kids to adults.

MTVN continues to build a multi-dimensional games media network with acquired properties Xfire and GameTrailers.com, and content on branded sites including MTV.com and SpikeTV.com. The company also has a strong foothold in console-based and handheld gaming with MTV Games and Harmonix, which provides music fans with a deeper interactive experience through its popular music and rhythm titles.

About Pendergraphics Design Group

Bartlesville, Oklahoma based design firm PDG+creative worked with AddictingGames.com to design the recently launched Facebook application. To learn more about PDG+creative and their capabilities, past creations and creative team, visit their web site at www.PDGcreative.com.

Web site: http://www.nick.com/
http://www.addictinggames.com/
http://www.pdgcreative.com/

 

 

 

Breaking into the Chinese Mobile Space

 

China will see a significant rise in mobile subscribers between 2007 and 2011, adding as many as 160 million new subscribers, according to a study by IDC Research.

The study also reported that there were 449 million Chinese mobile subscribers by the end of 2006, more than the populations of Japan and the U.S. combined. It predicts that the number of Chinese mobile subscribers will rise by 11% to more than 500 million this year and it will continue to grow to 660 million by 2010, increasing 24%.

Attracted by such a huge potential and thriving mobile market, massive publishers, developers and aggregators have indeed approached and invested in the market.

"However, China is a different market. To commit yourself into this huge market despite the influx of mobile game developers and publishers, you really have to stand out from the others - either your titles are branded or your games are so unique that no one has ever done it before. Otherwise your existence in this lucrative market will be insignificant," said Ozura Mobile's Chief Marketing Officer, HE Mah, when he shared his thought recently on Mostar deployment.

Mostar (http://www.mostar.cn), developed by Ozura through its partnership with Chinabyte, is China 's first and exclusive tournament based mobile gaming community portal. It offers not only standalone and multiplayer games but also tournament games where users can play and challenge their skills with the. The top 10 gamers at the end of the tournament period have the opportunity to win prizes.

 
A Partnership is Struck

Ozura Mobile entered an exclusive distribution partnership with Chinabyte in April 2006. However, recently when Mah proposed Ozura's newly released games to ChinaByte, he was informed that Monternet (China Mobile's mobile internet system) had closed new game submission for the following six months due to restructuring in its mobile content platform.

"Due to this unexpected situation, most of the service providers in China started to look for new distribution channel such as off-deck portals instead of solely relying on Monternet to launch mobile games in China ," explained Mah. "That was when Chinabyte asked us about our proprietary FunlogiX engine after reading news on our deployment with Maxis, AIS, Indosat and XL."

As well as Ozura's previous deployments of tournament based mobile game community portals for mobile operators, Sistem Televisyen Malaysia Berhad (TV3) - Malaysia 's largest free-to-air television was also included in Ozura's deployment profiles. Ozura had also developed tournament games for Maxis, DiGi and Celcom.

"Our deployment experience with these mobile operators and partners has been excellent and successful. So far, they've been very satisfied with FunlogiX and our maintenance effort. Since ChinaByte had been searching for new distribution channel, it was the right time for us to propose Ozura's FunlogiX. With our accumulation of experience, I was absolutely confident that Ozura was ready for such a big market like China ."

As a result, Ozura and ChinaByte entered a strategic partnership to offer a brand new mobile gaming experience to the market.

The Chinese Market

The Chinese mobile games market is complicated yet interesting. All content providers have to submit their mobile games in Monternet via the local service providers. The evaluation process and testing usually take 3 to 6 months.

Unlike other countries in the region, the Chinese market has a higher level of awareness in mobile games. "I'd traveled to China and studied that the acceptance level towards mobile games. The market in China is relatively stable. I was glad that both ChinaByte and Ozura have similar minds: we agree that mobile gaming market will boom from the year 2007 onwards," said Mah.

"Although the rollout of 3G has been delayed, the market for rich mobile content on current 2.5G is quite good. Nevertheless, the mobile gaming market is certainly not saturated. There is so much potential in this growing industry," continued Mah.

In order for any games to be accepted in China , they have to be localized to Chinese to meet requirements. ChinaByte offered to translate the game text and graphics so Ozura could localize the games.

"We have already distributed games and mobile entertainment services in other gaming portals through hundreds of partners. With our reach to millions of unique mobile phone users, we're able to identify which games and features are implemented correctly, and then make necessary adaptation before distributing the titles in China ."

Unlike some of the countries where individualism is emphasized, Chinese live collectively. There is healthy proportion of them utilizing WAP to interact with the others and the market showed an encouraging response towards community portals.

Taking these factor into consideration, the introduction of Mostar meets the consumers' need where interactivity and mobility are transformed from traditional gaming options and users are able to meet, share and exchange their thoughts and opinion in this community portal.

Deploying the System

The deployment commencement was efficient and effective as this was Ozura's sixth deployment of tournament based community portals with clients. The implementation of tournament and multiplayer features, gift shop, and forum went well except for SMS and WAP charging.

It is challenging to get a universal shortcode which can be used across all provinces in China . If different shortcodes are used in different provinces, it can create confusion to the users and more marketing cost will be incurred.

To overcome this barrier, virtual money charging system was introduced in Mostar. The virtual money is called "M coin" and serves as prepaid credit for users to download their desired mobile games and enjoy the entertainment services offered in Mostar. Users are able to purchase or top up their preferred amount of M coins via WAP. M coins are then saved into their accounts.

In the next phase of Mostar, M coins will also be purchased via scratch cards, IVR (Interactive Voice Response), credit cards and bank cards.

"M coin offers flexibilities in transactions and the implementation of this new charging system has showed that our FunlogiX is very flexible in terms of customization to meet different clients' requirements."

"In terms of language, we do understand Chinese. However, most of our correspondences with ChinaByte were communicated in English. Sometimes, we did encounter minor miscommunication that resulted in prolonging the process of deployment. Nevertheless, we managed to get everything back on track even when we were behind schedule."

Mah suggested that it would have been better to discuss and communicate with ChinaByte in Mandarin.

"When you do business in any foreign country and if you're able to speak their language, they are more comfortable when dealing with you. When we flew our guys to China to perform user acceptance test, ChinaByte was very helpful and we managed to speed up the process due to zero language barrier."

Both Ozura and ChinaByte carried out user acceptance tests together. Ozura retained full control over the technical side of the entire platform whilst ChinaByte voluntarily offered their assistance in terms of minor changes to charging and localization.

To provide content for Mostar, Ozura developed a branded mobile game based on Korean entertainment icon, Jang Nara, who is to perform all her songs in Chinese at her concert at the Beijing Exhibition Theater on June 8 and 9. The mobile game Nara Loves You will be made available first on Mostar.

"We're now working with Chinatec, a Chinese based mobile content provider engaged in multi-lateral mobile game licensing authorizing across Asia , in order to acquire more licenses to launch branded content in Mostar. Chinatec has lined up numerous celebrities activities throughout the years and we have geared up ourselves to launch these branded games in conjunction with their advertisement and promotion," told Mah.

Moving Forward

The deployment of Mostar has strengthened Ozura's portfolio and it is intriguing for Ozura to gain valuable insights to the most populous country in the world. The experience was totally different compared with the previous deployment in Indonesia and Malaysia .

China, being one of the largest mobile markets around, has a potentially high mobile subscriber growth rate forecasted. If 1% of the country's total population of 1.3 billion subscribed to Mostar, that would already be more than enough.

Moving on, Ozura is scheduled to release FunlogiX 2.0 in the fourth quarter this year with more added features.

"Currently, there are two deployments of tournament based mobile gaming community portals undergoing ,and there are a few enquiries on FunlogiX. We're looking to expand out business out from Asia Pacific in the coming years and capture and maintain as a slot as one of the top three mobile game developers in Asia Pacific," concluded Mah.

 

 

 

Live the Modern Day Fairy Tale Disneys ''Enchanted'' Opens the Portal to Video Game Adventure

Journey Between the Classical Animated Land of Andalasia and Modern Day Manhattan in the Official Video Game for Walt Disney Pictures Presents ''Enchanted''

This fall moviegoers will discover Giselle, Prince Edward and Pip as they are magically transported from the animated land of Andalasia to modern New York City in the major motion picture release of Walt Disney Pictures Presents Enchanted starring Amy Adams, Patrick Dempsey and Susan Sarandon. Disney Interactive Studios is introducing Enchanted, a video game inspired by the film for the Nintendo DS.

With its playful cast of characters caught between an animated world and todays New York City, Enchanted is a perfect setting for a great adventure game, said Craig Relyea, vice president, marketing for Disney Interactive Studios. Players who always wished they could live in a fairytale princess world will experience adventures that go beyond the Enchanted film.

Enchanted for Nintendo DS follows the story of Giselle, a princess banished from a fairy tale animated land to modern-day Manhattan. Players take on the roles of Giselle, Prince Edward and Giselles trusted chipmunk friend Pip in adventures that span both mythical Andalasia and real-world New York City with film-inspired and original gameplay elements. Each character has their own magical skills and talents to get out of trouble as they try to defeat the evil Queen Narissa. As Giselle, players summon animals and gain powers by singing different songs. While playing as Edward, players can ride a horse and use their swords to battle enemies. As Pip, players experience the world from his unique chipmunk perspective and race against the clock in challenging mini-games. Players also have the option to play in English or Spanish and will receive a bonus strategy poster with their game.

Published by Disney Interactive Studios and developed by Altron Corporation, Enchanted for Nintendo DS is scheduled for release in conjunction with the film this fall.

About Disney Interactive Studios

Disney Interactive Studios is the interactive entertainment affiliate of The Walt Disney Company (NYSE:DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California and has four internal game development studios around the world including Avalanche Software, Fall Line Studio, Propaganda Games and Climax Racing.

 

 

Would-Be Moguls Will be Fishing for Profits as Majesco Announces 'Fish Tycoon' for the Nintendo DS(TM)

- Award-Winning Game Offers Real-Time Simulation Gameplay With Entrepreneurial Twist
 

Turn your Nintendo DS(TM) into a virtual fish store with Fish Tycoon(R), a unique fish-breeding simulation game from Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games and digital entertainment products for the mass market. Originally created by Last Day of Work and published by Big Fish Games as an online PC game, Fish Tycoon won the 2006 iParenting Media Award and ranked in the top 10 of all 2006 casual games for more than 40 straight weeks. Now, Majesco is bringing the successful PC title to the Nintendo DS audience.
 

"As its popularity attests, Fish Tycoon is one of those exceptional games with a unique premise that captures and holds your attention," said John Merchant, Marketing Manager, Majesco Europe. "We believe that the game's exclusive DS features and extensive Touch Screen use will ensure the handheld iteration builds upon the PC version's success."
 

"We're excited to introduce this truly unique game to the handheld market," said Paul Thelen, CEO of Big Fish Games. "Fish Tycoon is one of those rare games whose appeal transcends platforms, genres, and demographics. It is the perfect choice to be our first game released in the handheld market."
 

"We feel Majesco is the perfect partner to bring Fish Tycoon to the DS," said Arthur Humphrey, CEO, Last Day of Work. Their history of unique and successful titles on the DS shows that they have exactly the kind of vision that will make this release a huge success."
 

"Staying alive" even when the Nintendo DS is off, Fish Tycoon is a fish-breeding simulation that lets players raise fish in real-time virtual aquariums and crossbreed them to their liking to create new breeds to sell in their store. Selling fish provides funding for supplies, medicine, special chemicals, technology research and store advertising to attract more customers. Players start with a small selection of fish that they must nurture and breed as they work to discover the correct genetic combination for the "7 Magic Fish."
 

Additional game features include:
 

- Special DS-only features: 7 exclusive fish yield nearly twice as many fish types as the PC version (over 750!); all new 3D environments and several new tank decorations;
 

- Extensive use of the Touch Screen to breed fish, make purchases and decorate tanks;
 

- Simulated real-time experience yields potential surprises every time you turn the game on. Choose from 4 speed options to dictate how time passes in game. Take regular care of your fish or watch your hard work get flushed down the drain!
 

- Set your own prices for specific fish based on prior sales and present needs;
 

- Buy fish tanks, decorations, plants, fish eggs, fish food, and medicine to enhance the aesthetic of your tank;
 

- Research environment, food, and advertising techniques to discover how to keep your rare fish healthy, feed more fish per feeding and attract additional customers.
 

Fish Tycoon for the Nintendo DS is being developed by Aquaria Interactive, Majesco's new internal development studio.
 

About Majesco Entertainment Company
 

Headquartered in Edison, NJ, with an international office based in Bristol, UK, Majesco Entertainment Company (NASDAQ: COOL) is an innovative provider of video games and digital entertainment products for the mass market, with a focus on publishing video games for leading portable systems and the Wii(TM) console. More information about Majesco can be found online at www.majescoentertainment.com and www.majescoeurope.com.
 

About Big Fish Games, Inc.
 

Big Fish Games(TM), Inc., a developer, publisher, and distributor of casual, family-friendly games, has one of the largest and highest-quality game catalogs on the Internet with more than 400 titles, a global network reach of over 25 million monthly unique users, and distribution partners such as Viacom and NBC. Through partnerships with more than 400 game developers, Big Fish Games offers consumers "A New Game Every Day" and makes acquiring and playing Internet-delivered downloadable and online games a safe, easy and reliable experience for more than 500,000 customers daily. The success of Big Fish Games' entertainment portal and the introduction of hit game franchises like Mystery Case Files(R), Hidden Expedition(TM) and Travelogue 360(TM) from Big Fish Games' studios group have established Big Fish Games as a leading worldwide consumer brand. Visit Big Fish Games at www.bigfishgames.com.
 

About Last Day of Work, LLC
 

Last Day of Work is an independent game studio based in San Francisco, CA. The company is dedicated to lovingly crafting successful, casual video games for Windows and Macintosh. Specializing in innovative "Virtual Life" games that bend the definitions of existing genres and run in true real-time, Last Day of Work has produced best-selling titles that include Fish Tycoon(R) and the Virtual Villagers(R) series. Their upcoming game, Plant Tycoon(R) is scheduled for release later this year. More information about Last Day of Work is available online at www.ldw.com.
 

Safe Harbor
 

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
 

Note to Editors:
 

 

Source: Majesco Entertainment Company


 

 

Lara Croft Tomb Raider: Anniversary Now in Stores; Let the Party Begin!

- Corks are flying across the continent as Eidos and Crystal Dynamics toast the release of Lara Croft Tomb Raider: Anniversary, which ships to North American retailers today.
 

Lara Croft Tomb Raider: Anniversary is a celebration of Lara's original adventure in an entirely new Crystal Dynamics game. In 1996 the original Tomb Raider video game launched and introduced the world to Lara Croft, one of the entertainment industry's most successful and prolific cross-over properties.
 

"The anniversary edition is a fan-inspired celebration bridging Lara Croft's groundbreaking past with a revived passion for new adventures and technical advancements," said Bill Gardner, president and CEO of Eidos Inc. "Lara Croft is at the doorway of a new decade, and we've made sure she's ready to face exciting new challenges in the world of entertainment."
 

Lara Croft Tomb Raider: Anniversary takes advantage of more than 10 years of technical advances to faithfully recreate the sense of isolation, suspense and surprise of the original title, but with greatly expanded environments, enhanced puzzles, updated weapons and the smooth, athletic character movements introduced in Lara Croft Tomb Raider: Legend in 2006.
 

Said Matt Gorman, director of marketing at Eidos Inc., "Tomb Raider: Anniversary is an exciting adventure for fans of the franchise and a great introduction to Lara Croft for a whole new generation of consumers."
 

The first Tomb Raider game sold more than seven million copies worldwide. Lara Croft went on to become a global entertainment icon, gracing more than 200 magazine covers, touring with U2 and topping $1 billion in brand equity. In total, the franchise has sold more than 30 million games, inspired two feature films and produced comic books, animated series and countless other licensed products.
 

Lara Croft Tomb Raider: Anniversary was developed by Crystal Dynamics, with versions available for the PlayStation(R)2 computer entertainment system and Windows PC under Windows Vista(TM). Versions for the PSP(R) (PlayStation(R)Portable) system and the Wii(TM) console are forthcoming.
 

About Eidos Interactive Ltd
 

Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the world's leading publishers and developers of entertainment software. Eidos consists of publishing operations across Europe and the US and several development studios including Crystal Dynamics, IO Interactive, Beautiful Game Studios, Eidos Studios Hungary, Eidos Sweden and Pivotal Games. The Group has a valuable combined portfolio of intellectual property including: Tomb Raider, Hitman, Deus Ex, Championship Manager, Battlestations Midway, and Just Cause.
 

(TM), (R), Game Boy Advance, Nintendo GameCube and Nintendo DS are trademarks of Nintendo.
 

"PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo(TM) may be required (sold separately).
 

Source: Eidos Interactive Ltd
 

Web site: http://www.eidos.com/

 

 

World’s First Mobile Trading Card Game “Master of Maya” Lands in MaxGames
 

Singapore, June 4, 2007 – Ozura Mobile (“Ozura”), a leading international publisher and developer of mobile entertainment, and Maxis Communication Berhad (“Maxis”) jointly launched the world’s first mobile trading card game, “Master of Maya” in MaxGames, a tournament based mobile gaming and community portal.
 
Master of Maya, a real time multiplayer game published by Nokia Siemens Networks, collaborates the classic trading card game concept with MaxGames which is powered by Ozura’s FunlogiX™ to enhance mobile users’ experience i.e. users can play with each other wherever and whenever they like.
 
In the world of the Mayas, players will be faced with epic battles full of dramatic action to take them places they have never experience before. This mobile version of Master of Maya which features a trading card RPG tells a story about a peaceful community consisting of the Maya people challenging their mysterious opponents.
 
In Master of Maya, the player takes the role of a Mayan ruler and combines a variety of characters to form a powerful team with which he or she can go up against other players. Special mutation cards enable the characters to be evolved and their fighting and sorcery skills improved. In the multiplayer mode, not only the players can play with theirs friends – regardless of where the players are situated, they also can challenge any player from the Maya community.
 
Lion Peh, Ozura’s Chief Executive Officer recommended that the game has skillfully united the perception of trading cards with the technologies of the current mobile phones.
 
“We are confident that Master of Maya and our MaxGames portal will pave the way for future mobile games with high-production values. It has real mass market appeal and even people who haven’t yet discovered the trading cards will enjoy this gameplay,” said Lion.
 
Master of Maya was launched on 31st of May. Players who are interested can log on to MaxGames via WAP. To learn more about Master of Maya, please visit MaxGames at www.maxgames.com.my to instantly commence familiarizing and acknowledging its contents.
 
About Ozura Mobile
Ozura Mobile is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for the mobile phones based on J2ME, BREW or Symbian platform. Ozura’s games are available all over the world through its distribution network of thousands of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. Additional news and information about the company is available at www.ozura.com.

About Maxis Group

The Maxis Group is the region’s emerging mobile telecommunications Group serving nearly 13 million customers as of December 2006.  It has operations in Malaysia , India through subsidiary, Aircel Limited, and Indonesia through PT Natrindo Telepon Seluler. 
 
The Group has a 5,000 strong workforce and is the sixth largest public listed company in Malaysia .  Its vision is to be a ‘Regional Communications Leader of Choice’ by delivering service excellence and innovative solutions that bring people together.  For more information, please visit www.maxis.com.my
 
About Nokia Siemens Networks
Nokia Siemens Networks is a leading global enabler of communications services. The company provides a complete, well-balanced product portfolio of mobile and fixed network infrastructure solutions and addresses the growing demand for services with 20,000 service professionals worldwide. The combined pro-forma net sales of €17.1 billion Euro in fiscal year 2006 make Nokia Siemens Networks one of the largest telecommunications infrastructure companies. Nokia Siemens Networks has operations in some 150 countries and is headquartered in Espoo , Finland . It combines Nokia’s Networks Business Group and the carrier related businesses of Siemens Communications.
www.nokiasiemensnetworks.com
 

 

Atari Ships Dragon Ball Z(R) Harukanaru Densetsu

- Strategic Card Based Role Playing Game for Nintendo DS(TM) Ships to Retailers -

-- Atari, Inc. (NASDAQ:ATAR) one of the world's most recognized brands and a third-party video game publisher, today announced that Dragon Ball Z(R) Harukanaru Densetsu for Nintendo DS(TM) has shipped to retailers across North America. The immensely popular Dragon Ball Z series is the gold standard of anime-based video games, with more than 26 different games and over 10 million units sold since May 2002. Dragon Ball Z Harukanaru Densetsu, the latest must-have DBZ(R) chapter, is rated E for Everyone and will be available for a suggested price of $29.95.

Developed by NAMCO BANDAI Games Inc., Dragon Ball Z Harukanaru Densetsu is an all new DBZ(R) experience unlike any other for the Nintendo DS. Harukanaru Densetsu combines strategic card based gameplay and role playing to deliver a game that is easy to understand but hard to master. Players' progression is determined through their use of the cards to evolve characters, strengthen moves and create new moves.

"Dragon Ball Z is one of our most successful franchises, we are delighted to deliver an all new way to play with DBZ Harukanaru Densetsu," said Emily Anadu, senior product manager, Atari, Inc. "We are especially excited to bring to fans of all ages a role playing game that combines simple card-based play mechanics in the much loved DBZ universe for the Nintendo DS."

With eight types of actions, eight power levels and eight guard levels, the title allows for 512 possible combinations that will determine progression. The intensity of the DBZ special attacks will increase and multiple cards can be played together to power up attacks and enhance guard level for super combos. Dragon Ball Z Harukanaru Densetsu supports wireless battle for up to four players and includes a game sharing mode.

For more information on Dragon Ball Z video games, please visit http://www.atari.com/dragonballz.

About FUNimation Entertainment

FUNimation(R) Entertainment is a wholly-owned subsidiary of Navarre Corporation and the market share leader for the home video sales of Japanese animation in the United States. FUNimation is known for acquiring top-rated anime series from Japan and for developing some of North America's most popular anime series. The company has a proven formula for launching and advancing brands, and manages a full spectrum of rights for most of its brands including broadcasting, licensing, production, internet, and home video sales and distribution. The company's most recent initiative is the FUNimation Channel, which is a 24/7 digital channel programmed with top-rated anime series from Japan. The FUNimation Channel is now available to over 34 million households throughout the United States. For images, or more information on FUNimation or any of its properties, contact Jeff Dronen at pr@funimation.com.

About Atari

New York-based Atari, Inc. (NASDAQ:ATAR) develops interactive games for all platforms and is a third-party publisher of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre- defining franchises such as Test Drive(R); and mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), the largest interactive games publisher in Europe. For more information, visit www.atari.com.

Safe Harbor Statement

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ materially include the following: the loss of key customers, such as Wal-Mart, Best Buy, Target, and GameStop; delays in product development and related product release schedules; inability to secure capital; adapting to the rapidly changing industry technology, including new console technology; maintaining relationships with leading independent video game software developers; maintaining or acquiring licenses to intellectual property; fluctuations in the Company's quarterly net revenues and results of operations based on the seasonality of our industry; the termination or modification of our agreements with hardware manufacturers; and other factors described in our SEC filings. The Company undertakes no duty to update any forward-looking statements to conform the statement to actual results or changes in the Company's expectations.

Licensed by FUNimation Productions, Ltd. All Rights Reserved. Dragon Ball, Dragon Ball Z, Dragon Ball GT, and all logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION. Developed by NAMCO BANDAI Games Inc. GAME: (C) 2007 NAMCO BANDAI Games Inc. Marketed and distributed by Atari, Inc., New York, NY.

ATARI and the ATARI logo are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates.

(TM),(R) and Nintendo DS are trademarks of Nintendo.

The ESRB rating icons are registered trademarks of the Entertainment Software Association.

All other trademarks are the property of their respective owners.

Source: Atari, Inc.

Web site: http://www.atari.com/
http://www.atari.com/dragonballz

 

Wii Hits Yet Another Major Milestone: 100th Classic Game Added to Virtual Console

Gamers Worldwide Already Have Downloaded More Than 4.7 Million Retro Games, at a Rate of 1,000 an Hour

Nintendo is giving video game fans a way to access their favorite classic games, all without leaving the comfort of their homes. And gamers have responded en masse as the library of downloadable game classics continues to grow. The upcoming addition of Zelda II(TM) -- The Adventure of Link(R) on June 4 marks the 100th classic game available on the Wii Shop Channel. And since going online Nov. 19, owners of Nintendo's hot Wii(TM) video game system have downloaded more than 4.7 million classic games from Wii's Virtual Console, a rate of more than 1,000 games every hour since launch. The top five classic game downloads globally to date, and their original system are:

 

1) Super Mario Bros.(R) (NES(R))

2) Super Mario 64(R) (N64(R))

3) Mario Kart 64(TM) (N64(R))

4) Super Mario World(R) (SNES(R))

5) The Legend of Zelda(R) (NES(R))

 

Wii lets players visit the Wii Shop Channel to redeem Wii Points(TM) to download classic video games from the original Nintendo Entertainment System(R), the Super NES(R) and the Nintendo(R) 64, and the Sega Genesis and TurboGrafx16 consoles. These games are nostalgic totems to veteran gamers, and simultaneously, new, easy-to-play entries for younger players. These games demonstrate Nintendo's staying power across generations by letting veteran gamers relive their glory days while their children play them for the first time. The addition of Zelda II -- The Adventure of Link brings a fourth Legend of Zelda(R) game to the Wii Shop Channel from three classic Nintendo platforms, providing exciting adventures that span the decades. Additional classic games are added to the Wii Shop Channel every Monday.

"With an Internet connection rate reaching 40 percent, Wii owners have more options than ever to find the kinds of games they love to play," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Beyond the Wii Shop Channel, all types of people are getting connected and checking out the information and entertainment options available on the Wii Menu. Whether voting, creating a Mii or just checking the weather, everyone has a favorite channel."

The Wii Shop Channel is one of the many entertainment and informational channels that are available via the Wii system. Others include the Forecast Channel, the News Channel, the Mii Channel, the Everybody Votes Channel, the Photo Channel and the Internet Channel. Each of these broadens the appeal of Wii to new audiences and draws in consumers who might not otherwise be interested in a video game system.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 409 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at http://www.nintendo.com/.

Source: Nintendo

Web site: http://www.nintendo.com/

 

 

Sierra Entertainment Unshackles The Chronicles of Riddick: Assault on Dark Athena

Seminal First Person Shooter The Chronicles of Riddick: Escape from Butcher Bay, Reinvented With New Single-Player Experience and Multiplayer Content for PLAYSTATION(R)3 Computer Entertainment System and Xbox 360(TM) Video Game and Entertainment System

-- Sierra Entertainment, a division of Vivendi Games, announced today that The Chronicles of Riddick will blast onto Microsoft's Xbox 360, and debut on the PLAYSTATION 3 system, for the first time. Taking advantage of new hardware technologies, the game will present a reinvention of Escape from Butcher Bay, delivering 2004's award winning experience in high definition with stunning enhancements. Also included is the Dark Athena chapter, an expansion of the original game with an exciting new story and new gameplay features. Scheduled to ship later in 2007, it is being produced under license from Universal Pictures Digital Platforms Group, in association with Vin Diesel's Tigon Studios, and is being developed by Starbreeze Studios, acclaimed developer of the original edition.

With The Chronicles of Riddick: Assault on Dark Athena, players will not only be challenged to survive Butcher Bay, but will also engage in a new single-player experience and, for the first time in the Riddick universe, take action in intense multi-player combat. The game introduces the ominous Merc-ship Dark Athena, which sits silent like a marauding spider, awaiting helpless prey in the dark reaches of the galaxy. Players must face a large, bloodthirsty operation led by the dreaded Captain Revas and her slaves-turned-controllable combat drones, storm though death-defying events and fight fierce enemies in a battle of malice and gore.

First released in 2004, The Chronicles of Riddick game features an original storyline that provides insight into the mythology of Universal Pictures' films The Chronicles of Riddick and the cult classic Pitch Black, which first introduced Vin Diesel as enigmatic anti-hero Riddick. The game blends action and stealth elements, as players navigate Riddick through the harsh environments of dank tunnels, dimly lit corridors, and other hazardous areas filled with guards, savage inmates and deadly creatures that prowl the darkness.

"The Chronicles of Riddick is a genre defining game that helped shape the modern first-person shooter," said Al Simone, senior vice president, global marketing for Sierra Entertainment. "We are proud to not only take this 'Best in Class' title to the next level for both the Xbox 360 and PLAYSTATION 3, but to create a new single-player experience and multi-player campaigns for a truly robust product offering."

"When the original The Chronicles of Riddick game exploded on the scene, gamers were taken with its fantastic graphics and hard-hitting gameplay," said Bill Kispert, Vice President and General Manager, Interactive, Universal Pictures. "We are excited to now introduce new players to this character and world, while thrilling existing fans with the surprises and additional features this edition will offer."

"The Riddick universe is incredibly rich source material for creating on-going stories and games," said Cos Lazouras, Head of Production, Tigon Studios. "This next chronicle will take us to new, dark corners of that universe, which when combined with Starbreeze's fantastic next-gen technology, will deliver the compelling player experience gamers have come to expect of Riddick."

"We're very happy to be working in the Riddick universe again," said Ian Stevens, Lead Game Designer, Starbreeze Studios. "Assault on Dark Athena gives us an opportunity to revisit the original game and share it with a new audience, as well as offer a continuation of the Butcher Bay gameplay and storyline. We're also thrilled to be bringing Multiplayer to the game."

Moving and attacking in darkness is particularly effective for Riddick as his haunting "eye shine" gives him the ability to see without ambient light. However, stealth won't serve every situation and players will be able to take the action up close and personal. As Riddick, players will be able to sneak up behind enemies and snap necks or fight face to face using fists, elbows and grapples. Additionally, players will be able to capture weapons such as shanks, shotguns, or assault rifles and use these to cut a swath of destruction through anyone who gets in their way.

About The Chronicles of Riddick

Vin Diesel reprises his star-making Pitch Black role of enigmatic anti-hero Richard B. Riddick in the science fiction action-adventure epic, The Chronicles of Riddick. Released by Universal Pictures, in association with Radar Pictures and One Race Productions, The Chronicles of Riddick stars Colm Feore, Alexa Davalos, Karl Urban, Linus Roache, Thandie Newton and Dame Judi Dench.

Riddick has spent the last five years on the move among the forgotten worlds on the outskirts of the galaxy, eluding mercenaries bent on collecting the price on his head. Now, the fugitive finds himself on planet Helion, home to a progressive multicultural society that has been invaded by the Lord Marshal, a despot who targets humans for subjugation with his army of warriors known as Necromongers.

Exiled to a subterranean prison where extremes of temperature range from arctic nights to volcanic days, Riddick encounters Kyra, the lone survivor from an earlier chapter in his life. His efforts to free himself and Kyra lead him to the Necromonger command ship, where he is pitted against the Lord Marshal in an apocalyptic battle with possibly the fate of all beings -- both living and dead -- hanging in the balance.

Written and directed by David Twohy, The Chronicles of Riddick is produced by Scott Kroopf and Vin Diesel. Ted Field, George Zakk and David Womark serve as executive producers.

About Universal Studios Consumer Products Group

Universal Studios Consumer Products Group (USCPG) is responsible for global licensing and retail strategies as well as building brand recognition of the extensive catalogue of NBC Universal properties. Universal Studios Consumer Products Group is a unit of NBC Universal, one of the world's leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is 80% owned by General Electric and 20% owned by Vivendi.

About Tigon Studios

Founded by Vin Diesel in 2002, Tigon Studios is a game and film production company that strives to break new ground in interactive entertainment by combining key film components with unique game play, cutting-edge technology and high production values. Tigon Studios focuses on creating entertainment franchises with strong story and character that work fluidly as both games and films, designing and producing properties simultaneously.

About Starbreeze Studios

Based in Uppsala, Sweden, Starbreeze Studios is an award winning developer of bleeding edge technical, artistic, and gameplay experiences. Founded in 1998, the company today employs more than 60 people from all over the world. Assault on Dark Athena will be the 6th game from Starbreeze, after their much anticipated release of "The Darkness" which is due to hit shelves in June of 2007 for both the PLAYSTATION 3 and the Xbox 360.

About Vivendi Games

Vivendi Games (www.vivendigames.com) is a global developer, publisher and distributor of multi-platform interactive entertainment. The company is the leader in the subscription-based massively multiplayer online role-playing games (MMORPG) category, holds leading positions in the PC, console, handheld and mobile games markets, and is an emerging player in casual online games. Vivendi Games' two principal studios and publishing labels include Blizzard Entertainment, headquartered in Irvine, CA, the creator of World of Warcraft(R), Diablo(R), StarCraft(R), and Warcraft(R); and Sierra Entertainment, headquartered in Los Angeles, which includes Radical Entertainment, Swordfish Studios, High Moon Studios, and Massive Entertainment. Sierra's IPs include Crash Bandicoot(R), Spyro The Dragon(R), Empire Earth(R), SWAT(R), Darkwatch(TM), TimeShift(TM), Ground Control(R) and Leisure Suit Larry(R). Vivendi Games is also home to Vivendi Games Mobile, publishing games for the mobile market, and Sierra Online, dedicated to publishing casual games for online play and distribution on all platforms. Vivendi Games maintains strategic relationships with industry leading content partners, including Universal Music Group, NBC Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16 offices around the world conducting business in 75 countries.

"PlayStation", "PLAYSTATION", and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Online access requires broadband Internet service and a wireless access point or LAN. Certain limitations apply to Wi-Fi connectivity. User is responsible for Internet service fees. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.

Source: Sierra Entertainment


Vivendi Games Mobile Gives Celebrity Fanatics a Chance to Shout Out Their Favorite Superstars in the Award-Winning Game People's Choice Hangman

Winning Hangman Puzzle Will Be Featured in the Game and Grand Prize Includes a Motorola MOTOKRZR K1(TM) Handset and a Dream Trip to Hollywood

Vivendi Games Mobile, a division of Vivendi Games, today announced a celebrity themed contest to highlight the user-generated content capabilities in its latest award-winning title, People's Choice Hangman(TM). Celebrity fanatics can submit customized hangman puzzles and personalized shout out messages featuring their favorite big screen, television and sports superstars for a shot at experiencing the glitz and glamour of Hollywood. One grand prize winner will have his or her celebrity word list and shout out message included in the list of downloadable puzzles available for People's Choice Hangman and win a dream trip for two to Hollywood, CA.

People ages 13 and above can enter the contest by filling out a web form found at www.pchangman.com/hollywood. After submitting the web form, entrants can also refer the contest to their friends by providing their friends' email addresses. The deadline to enter the contest is 12:00 p.m. PST, Monday, June 18, 2007.

The grand prize winner and five runner-up prize winners will also receive a Motorola MOTOKRZR K1 handset, pre-loaded with the People's Choice Hangman mobile game. The "must have" MOTOKRZR K1 handset strikes the perfect balance of design, craftsmanship and functionality, providing consumers with the communications and entertainment features they want most.

Developed by Vivendi Games Mobile's Centerscore Studio, People's Choice Hangman, recently won a Wireless Gaming World Editor's Award and is now available on wireless networks throughout North America.

"Players will be thrilled to play the timeless paper and pencil guessing game on their mobile phones," said Paul Maglione, president of Vivendi Games Mobile. "People's Choice Hangman provides a range of innovative features that will immerse players into a world of continuously new challenges as players can create their own lists, keeping content fresh and culturally relevant."

"Motorola is committed to enabling the best mobile entertainment experiences on our handsets," said Christy Wyatt, vice president, ecosystem and market development, Motorola. "By supporting developers like Vivendi Games Mobile through our MOTODEV developer network, we're making it easy for consumers to enjoy the classic, easy-to-play games they know and love -- right on their Motorola mobile device."

"People's Choice Hangman is a great example of our effort to develop fun and innovative games appealing to everyday people," said Oliver Miao, general manager of Vivendi Games Mobile's Centerscore studio. "Hangman is a classic game that everyone knows and the mobile game takes Hangman to the next level."

About People's Choice Hangman

People's Choice Hangman expands on the critically acclaimed mobile title, Amy's Hangman(TM), by enabling players to create and submit their own Hangman lists on the People's Choice Hangman Web site (visit www.pchangman.com). The best lists are selected to appear in weekly download packs. Players whose lists are selected can give the world their own personalized shout-out message. People's Choice Hangman is now available on wireless networks throughout North America.

About Vivendi Games Mobile

Vivendi Games Mobile (www.vgmobile.com), a division of Vivendi Games, creates and publishes quality titles for the mobile games market. The division runs a global business, with its headquarters, operations and an internal development team in Paris, a US-based team in Los Angeles and its Centerscore studio in San Mateo, California. The company publishes games based on original IP, popular entertainment licenses and classic Sierra Entertainment IP, which are distributed by more than 90 operators and dozens of Web portals in 60 countries around the world.

MOTOROLA and the Stylized M Logo are registered in the US Patent & Trademark Office. All rights reserved.

Source: Vivendi Games Mobile

Web site: http://www.pchangman.com/hollywood

Web site: http://www.pchangman.com/

Web site: http://www.vgmobile.com/

 

 

Sony Computer Entertainment America Previews Robust Software Lineup for PLAYSTATION(R) Platforms

More Than 30 PLAYSTATION(R)3 Games Highlighted; Technological Power of PlayStation Systems Demonstrated at Event

-- Sony Computer Entertainment America Inc., (SCEA) previewed an extensive software lineup for its PlayStation(R) platforms for the second half of 2007 and early 2008 at a media event in San Diego today. More than 30 games for PLAYSTATION(R)3 (PS3(TM)) computer entertainment system, including a strong first-party lineup of over ten announced titles, were shown during the event, along with a full library of games and services for PSP(R) (PlayStation(R)Portable) handheld entertainment system, PlayStation(R)2 computer entertainment system and PLAYSTATION(R)Network, demonstrating the depth and breadth of content heading to PlayStation(R) fans.
 

"As you would expect from the market leader, we are seeing a huge influx of games coming to all our PlayStation platforms in the remainder of our fiscal year," said Jack Tretton, president and chief executive officer of Sony Computer Entertainment America. "More than half of the games we showed during our media event are available only on our systems. This fiscal, from SCEA alone, users can expect more than 15 exclusive games and services for PS3, and another nine for PSP. This doesn't even take into account the wide variety of titles and game packs we have coming through the PLAYSTATION Network. Given this raft of titles, I think we are very well positioned to meet the needs and wants of every PlayStation user as they build out their game libraries in the coming months."
 

Taking center stage on the first day of the event were over 30 new games for PS3, demonstrating the advanced technological capabilities of the system, including the Cell Broadband Engine(TM) (Cell/B.E.), Blu-ray Disc(TM) (BD) player, built-in hard disc drive (HDD), 1080p high-definition output, Wi-Fi connectivity and the SIXAXIS(TM) wireless controller.
 

Key first-party PS3 titles unveiled and demonstrated included: Warhawk(TM), Uncharted: Drake's Fortune, SOCOM: Confrontation, Heavenly Sword(TM), Ratchet & Clank(R) Future: Tools of Destruction(TM), Folklore(TM), THE EYE OF JUDGMENT(TM) and SingStar(TM). Several of these titles were recently highlighted in Electronic Gaming Monthly's June issue as "difference makers" for PS3 in 2007, denoting must-have titles for gamers. In addition, the buzz of March's Game Developers Conference, LittleBigPlanet(TM), was also on hand, giving attendees a chance to explore this unique game, where players actually create and share their own 3D gameplay levels.
 

Enjoying onsite support from more than 15 leading publishers, SCEA was pleased to also give event attendees access to key third-party titles including John Woo Presents Strangehold(TM) from Midway, a game that will take full advantage of the massive storage capacity of the Blu-ray disc format by offering a game and a movie, John Woo's "Hard Boiled," on the same disc. Other gameplay stations featured titles from 2KGames, Capcom, Tecmo, Sierra Entertainment SEGA and Konami.
 

Additional games and services will be available for PS3 system owners through the PLAYSTATION Network. Attendees got their first hands-on experience with the highly anticipated PLAYSTATION Network service Home, a 3D avatar-based community that serves as a meeting place for PS3 users around the world. PLAYSTATION Network games highlighted at the event included PAIN and Calling All Cars(TM).
 

Sixteen exclusive titles for PSP from first and third parties were also unveiled at the event, ranging from Syphon Filter(R): Logan's Shadow to God of War(R): Chains of Olympus and SOCOM:U.S. Navy SEALs Tactical Strike.
 

"We still have a few surprises up our sleeve for this fiscal," continued Tretton. "But I think the games and services we did show at this event really demonstrated the gameplay, community and entertainment possibilities you can only have on PlayStation products."
 

Recent industry analyst reports point to an up-cycle for SCEA as the company brings more next-generation content to the marketplace, particularly for PS3. According to an April IDC report:
 

"IDC stresses that the PS3 is ahead of the market, like its predecessors. Must-have exclusive content, which in this generation will come from first party studios (Heavenly Sword, Lair) and network services (Home), will turn around the PS3's position. Later this year new PS3 games will begin to demonstrate the advantages of the console's specifications and the network will show us some new tricks." (1)
 

  Games and services shown during the event included:

   PS3

   Ratchet & Clank(R)Future: Tools of Destruction(TM), SCEA
   Uncharted: Drakes Fortune(TM), SCEA
   Heavenly Sword(TM), SCEA
   SingStar(TM), SCEA
   SOCOM: Confrontation, SCEA
   LAIR, SCEA
   Folklore(TM), SCEA
   NBA '08, SCEA
   MLB 07 The Show(TM), SCEA
   THE EYE OF JUDGMENT(TM), SCEA
   Home, SCEA
   LittleBigPlanet(TM), SCEA
   Elder Scrolls(R)4: Oblivion, Bethesda Softworks
   The BIGS, 2K Sports
   Hellboy, Konami
   Devil May Cry(R)IV, Capcom
   Stranglehold(TM), Midway
   Spider-Man 3, Activision, Inc.
   Ninja Gaiden Sigma(R), Tecmo
   TimeShift(TM), Sierra Entertainment
   Tom Clancy's Rainbow Six Vegas, Ubisoft Entertainment
   Tom Clancy's Ghost Recon Advanced Warfighter(TM) 2, Ubisoft Entertainment
   Surf's Up(TM), Ubisoft Entertainment
   Harry Potter and the Order of the Phoenix, Electronic Arts
   Pirates of the Caribbean At World's End, Disney Interactive
   SEGA Rally(R) Revo, SEGA
   Dynasty Warriors(R):GUNDAM(R), NAMCO BANDAI Games
   Conan(R), THQ
   Ratatouille, THQ
   The Darkness, 2KGames
   Fantastic Four: Rise of the Silver Surfer, 2KGames


   PLAYSTATION Network

   PAIN, SCEA
   Calling All Cars(TM), SCEA
   Warkhawk(TM), SCEA
   High Velocity Bowling, SCEA
   High Stakes on the Vegas Strip: Poker Edition, SOE

   PSP

   SOCOM US Navy SEALs: Tactical Strike, SCEA
   Syphon Filter(R): Logan's Shadow, SCEA
   God of War(R): Chains of Olympus, SCEA
   Jeanne D'Arc, SCEA
   NBA '08, SCEA
   Pursuit Force(TM): Extreme Justice, SCEA
   Parappa the Rapper(TM), SCEA
   MLB 07 The Show(TM), SCEA
   Crazy Taxi(TM): Fare Wars, SEGA
   Crush(TM), SEGA
   Castlevania(R)The Dracula X Chronicles(TM), Konami
   Silent Hill Origins, Konami
   Monster Hunter Freedom 2, Capcom
   SWAT(R)Target Liberty(TM), Sierra Vivendi
   Hot Brain(TM), Midway Home Entertainment
   Final Fantasy, Square Enix
   Dungeons and Dragons(R) Tactics, Atari
   Star Wars Battlefront(R): Renegade Squadron(TM), LucasArts
   NARUTO(TM):  Ultimate Ninja Heroes(TM), NAMCO BANDAI Games
   Dead Head Fred, D3 Publisher of America
   PQ2: Practical Intelligence Quotient(TM), D3 Publisher of America
   PlayStation 2
   Buzz! Mega Quiz, SCEA
   Buzz Jr. Jungle Party, SCEA
   Hot Shots Tennis(R), SCEA
   Manhunt 2, RockStar Games

  About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system and its online and network services the PLAYSTATION(R)Network and PLAYSTATION(R)Store.
 

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console, the PlayStation 2 computer entertainment system and the PSP system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.
 

Visit us on the Web at http://www.us.playstation.com/
 

 

Majesco Entertainment Announces 'Operation: Vietnam,' A New Squad-Based Action Game for the Nintendo DS(TM)

 -- Majesco Entertainment Company (NASDAQ:COOL) , an innovative provider of video games and digital entertainment products for the mass market, today announced the latest addition to its popular line of Nintendo DS(TM) games, Operation: Vietnam. Developed by Coyote Console and scheduled for worldwide release this fall, Operation: Vietnam drops players into the war-torn jungles of Vietnam as they try to escape enemy territory.
 

"Operation: Vietnam packs the run-and-gun action found in popular arcade games into the Nintendo DS(TM)," said Ken Gold, vice president of Marketing, Majesco. "The squad-based gameplay and variety of missions create a fast- paced, exciting experience for gamers on the go."
 

In Operation: Vietnam, a chopper flight over the thick jungles of worn- torn Vietnam goes horribly wrong as the transport is shot down deep inside Viet Cong territory. Surrounded by the enemy, players must rally their squad and lead them back to safety. Along the way, players must fend off repeated assaults while liberating oppressed villagers.
 

  Exciting features of Operation: Vietnam include:

  - Use the Touch Screen to issue commands, access inventory, view maps and
    select which squad member to control;

  - Utilize your squad to combat multiple enemy types including: soldiers,
    tanks, turrets, enemy barracks, etc.;

  - Take advantage of different specialties and weapons per soldier: long
    range rifle, grenade launcher, automatic weapons, and more;

  - Flush out enemies with smoke grenades or take them out with
    fragmentation grenades.

For additional information about Operation: Vietnam as well as Majesco's exciting line of products, please visit http://www.majescoentertainment.com/.
 

About Majesco Entertainment Company
 

Headquartered in Edison, NJ, with an international office based in Bristol, UK, Majesco Entertainment Company (NASDAQ:COOL) is an innovative provider of video games and digital entertainment products for the mass market, with a focus on publishing video games for leading portable systems and the Wii(TM) console. Current product line highlights include Cake Mania(TM) for the Nintendo DS(TM), Cooking Mama: Cook Off for the Wii(TM) console and JAWS(TM) Unleashed. More information about Majesco can be found online at http://www.majescoentertainment.com/ and http://www.majescoeurope.com/.
 

Safe Harbor
 

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward- looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
 

Source: Majesco Entertainment Company


 

Web site: http://www.majescoentertainment.com/
 

 

 

'FOOD FORCE' VIDEO GAME SWEEPS NORTHERN EUROPE

 -- UN AGENCY New York, May 16 2007 8:00AM As Europe's largest games industry event gets underway in Sweden, "Food Force," the world's first humanitarian video game for children, is celebrating the launch of three new language versions, the United Nations World Food Programme (WFP) has announced. "Children have very few opportunities to understand the realities of a hungry world. By engaging children in a fun and creative way, 'Food Force' will help children become better global citizens - now and in the future," said John Powell, WFP Deputy Executive Director for Fundraising and Communications. In the days leading up Nordic Game 2007, the gathering of video game professionals from the Nordic region and the world, WFP presented translations of the game about hunger in Finnish, Norwegian and German. These come in addition to versions of the game in Japanese, Chinese, French, Italian, Polish, Hungarian and the original English. Swedish, Arabic, Portuguese and Spanish are under development. Launched in 2005, as the world's first humanitarian video game, Food Force explores the problem of global hunger and the logistics of humanitarian aid work, and is designed for children aged 8 to 13. The game is available as a free internet download from www.food-force.com , where it has been downloaded about 5 million times. The game consists of six missions in which players join Food Force's crack team of emergency aid workers on the fictitious island of Sheylan. Children are faced with a number of realistic challenges: piloting helicopters on reconnaissance missions, assembling nutritious ration packs on a tight budget, air-dropping food to remote villages, sourcing and purchasing food supplies, delivering truckloads of food through minefields and rebel-held territories, and using food to help people as they rebuild their lives. All translations of Food Force have been fully sponsored by WFP partners or carried out pro bono by gaming companies. Yahoo! Games has helpe with numerous language versions by hosting the game files for download on their servers. 2007-05-16 00:00:00.000

 

 

Sony Online Entertainment Acquires Leading Online Games Studio - Sigil Games Online

SOE Strengthens Portfolio With State-of-the-Art Development Studio & Its Marquee Game Vanguard: Saga of Heroes

- Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced that it has completed a transaction to purchase key assets of Sigil Games Online, Inc. Through the deal, SOE now owns Vanguard: Saga of Heroes, Sigil's tentpole property, a highly-successful massively multiplayer online game. The Sigil acquisition also builds on SOE's successful strategy of cultivating game development studios around the world to further boost the company's capabilities. The announcement was made by John Smedley, President, Sony Online Entertainment.
 

As part of the acquisition, a majority of the Sigil team will join SOE, integrating into SOE's worldwide group of studios which includes offices in San Diego, Seattle, Austin, Denver, Los Angeles and Taiwan. The acquisition will strengthen SOE's position as a leader in the online gaming space by expanding the company's portfolio of gaming offerings.
 

"With an unparalleled team and exceptional product, Sigil has been a creative force in the online games space. We look forward to continuing the vision for Vanguard and to continue to deliver some groundbreaking game play," said Smedley.
 

In May 2006, SOE acquired the title's rights and the two companies agreed to co-publish Vanguard. The MMO launched in late January of this year and has sold nearly 200,000 retail and digital units worldwide. Sigil CEO and Vanguard creator, Brad McQuaid will become a consultant with SOE as Vanguard Creative Advisor.
 

Vanguard: Saga of Heroes takes place in the fantasy setting of Telon, a vast and ancient world of magic, intrigue and adventure where thousands of players from around the world have formed a steadfast community exploring the grandeur of a world crafted by the seminal fantasy artist Keith Parkinson. The game introduced many groundbreaking new features and an art direction second to none.
 

About Sony Online Entertainment
 

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX, Seattle, WA, and Taiwan, SOE has an array of cutting-edge games in development. SOE is owned by Sony Pictures Digital and Sony Computer Entertainment America.
 

SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC. Untold Legends is a trademark of Sony Online Entertainment LLC.
 

Source: Sony Online Entertainment LLC

 

 

SQUARE ENIX PARTY :Upcoming Releases Revealed for Popular Franchises and New IP

-- Square Enix, Co., Ltd. (Tokyo, Japan, Square Enix), a leading developer and publisher of interactive entertainment software and services, announced six upcoming releases in a press conference leading up to the company's showcase event, SQUARE ENIX PARTY 2007, which took place in the Makuhari Messe International Convention Complex on May 12 and 13. The announcement revealed a new next-generation multiplatform RPG title, and additional details such as the Japanese release dates for the Wii(TM) home video game system and Nintendo DS(TM) entries in the FINAL FANTASY CRYSTAL CHRONICLES series.

Please note all the information on this press release applies only to the Japanese version of the games listed.

Line Up

The STAR OCEAN(R) Series

With over 2.5 million units shipped worldwide and a sterling reputation among gamers, the STAR OCEAN brand has come to be identified with its uniquely amalgamated sci-fi and fantasy universe created in collaboration with tri-Ace.

STAR OCEAN 1: First Departure

Platform: PSP(R) (PlayStation(R)Portable) system

Genre: RPG

Release Date: TBA

Initially released toward the end of the Super Famicom's life cycle, and never before localized for North America, the origin of the STAR OCEAN series receives a total makeover for the PSP system. Additional scenarios and characters, integrated 2D and 3D graphics in the style of the PS one(TM) game console hit STAR OCEAN 2, fully animated movies, and other bonus features transform the game into a completely new experience.

STAR OCEAN 2: Second Evolution

Platform: PSP system

Genre: RPG

Release Date: TBA

Set 20 years after the events of its predecessor, STAR OCEAN 2 also receives the full remake treatment aboard the PSP system. The title takes the next step with fully animated movies, all-new character designs, extra playable characters, fully voiced dialogue, and more.

STAR OCEAN 4 (tentative title)

Platform: TBA

Genre: RPG

Release Date: TBA

The latest addition to the series is planned for next-generation hardware, and is currently being developed in cooperation with tri-Ace. This title is primed to push next-gen technology to its limits while delivering an experience worthy of the STAR OCEAN name.

Chocobo's Dungeon(R): Toki-Wasure no Meikyuu

Platform: Wii

Genre: RPG

Release Date: TBA

Following the success of FINAL FANTASY FABLES: CHOCOBO TALES(TM) for the Nintendo DS is the latest installment in the chocobo series, currently in development for the Wii. This time, the stage is set in the world of Ville, in the City of Forgotten Time, where everyone has lost certain memories. This exciting game is packed with a wide array of familiar elements from the FINAL FANTASY universe, and a dastardly dungeon system sure to ruffle the feathers of any seasoned dungeon crawler!

FINAL FANTASY XII INTERNATIONAL ZODIAC JOB SYSTEM

Platform: PlayStation(R)2 computer entertainment system

Genre: RPG

Japanese Release Date: August 9, 2007

Suggested Retail Price: 6,800yen (tax incl.)

*This title is currently planned for release in Japan only.

FINAL FANTASY XII's unprecedented sophistication and depth have seen its worldwide shipments climb to over 5 million units. Now experience the game as never before with FINAL FANTASY XII INTERNATIONAL ZODIAC JOB SYSTEM.

Based on the North American release of FINAL FANTASY XII, the addition of the Zodiac Job System replaces the single fixed layout of the original title's License Board with 12 different boards, each tailored to a unique job class such as Red Warmage or Uhlan. Almost every aspect of the battle system has been refined and enhanced to provide an all-new gaming experience.

THE LAST REMNANT(TM)

Platforms:

PLAYSTATION(R)3 computer entertainment system,

Xbox 360(TM) video game and entertainment system from Microsoft

Genre: RPG

Release Date: TBA (simultaneous release in North America and Japan)

Price: TBA

Imagine a vast, war-torn battlefield, scarred by years of conflict. Countless enemies surround the player, who is backed up by his own army. Threatened by numerous foes and saved in the nick of time by allies, players will feel the true tension of a soldier on the battlefield. In THE LAST REMNANT, as many as seventy units will duke it out at once in fierce yet beautiful battles. Backed by the visual power of next-gen hardware, the unique play style and battle system will challenge and invigorate players like never before.

FINAL FANTASY CRYSTAL CHRONICLES series

In addition to this impressive lineup announcement, new details were revealed about two new installments in the FINAL FANTASY CRYSTAL CHRONICLES series. The first title, which debuted in North America and Europe in February and March 2004 respectively, received accolades for bringing friends and family into the same room to play a game that everyone could enjoy. Now FINAL FANTASY CRYSTAL CHRONICLES comes to the Nintendo DS and the Wii!

FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates(TM)

Platform: Nintendo DS

Genre: Action RPG

Japanese Release Date: August 23, 2007

Japanese Suggested Retail Price: 5,040yen (tax incl.)

Witness the tale of twin children blessed by the crystals, whose inseparable fate leads them on a journey fraught with trials. Experience the journey of Ring of Fates in a compelling single-player mode. Tackle challenging quests with the help of your friends in a cooperative multiplayer mode, or play head-to-head multiplayer mode, both supporting up to four players!

FINAL FANTASY CRYSTAL CHRONICLES: The Crystal Bearers(TM)

Platform: Wii

Genre: Action RPG

Release Date: TBA

The first FINAL FANTASY title developed exclusively for the Wii!

All images and visuals shown at the conference will be available from http://www.ffccnews.jp/ starting May 14th, 2007.

About Square Enix Co., Ltd. and Square Enix, Inc.

Square Enix Co., Ltd. (Square Enix), with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe. Square Enix brings two of Japan's best-selling franchises -- FINAL FANTASY, which has sold over 75 million units worldwide, and DRAGON QUEST(R), which has sold over 41 million units worldwide -- under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix, Inc. is a wholly owned subsidiary of Square Enix Co., Ltd. with offices in Los Angeles, California and Seattle, Washington. It handles operations in North America, including development, localization, marketing, and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com/.

CHOCOBO TALES, THE CRYSTAL BEARERS, DRAGON QUEST, FINAL FANTASY, LAST REMNANT, RING OF FATES, STAR OCEAN, SQUARE ENIX and the SQUARE ENIX logo are trademarks or registered trademarks of Square Enix Co., Ltd. in Japan and/or other countries. All other trademarks are the property of their respective owners.

Source: Square Enix, Inc.

Web site: http://www.square-enix.com/

 

 

Sony Online Entertainment Announces EverQuest(R) II Rise of Kunark(TM)

Fourth Expansion for EverQuest(R) II Currently in Development, Features New Playable Race, New Zones based on the Original EverQuest, Raised Level Cap and More

-- Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced that Rise of Kunark, the fourth expansion pack for EverQuest(R) II, is currently in development. Expected to launch on or around November 13, Rise of Kunark will be available at retail stores and via digital download for $39.99. Retail consumers receive the base EQII game, the Rise of Kunark expansion, all three previous expansions (Desert of Flames, Kingdom of Sky, Echoes of Faydwer) as well as a Cockatrice house pet.

"With Rise of Kunark, we're continuing to build on the high-quality content and rich, exciting environments that players experienced with Echoes of Faydwer," says Scott Hartsman, Senior Producer and Creative Director, Sony Online Entertainment. "By combining new content based on the original EverQuest with new races, zones, quests and items, we expect to deliver a deep and fun experience for EverQuest II veterans and new players alike."

Rise of Kunark introduces a new playable race, the Sarnak. This dragon-like humanoid inhabits the jungle islands of Timorous Deep, a new starting location for adventurers. Timorous Deep presents a wealth of new content for levels 1-20, and is one of the many new zones being developed for this expansion. Many of these zones are based on favorite gameplay areas from the original EverQuest, such as Karnor's Castle, the Lake of Ill Omen, Sebilis and Veeshan's Peak. Guilds, adventurers, and artisans can expect to benefit from a raised level cap, as all level caps are raised to 80, in addition to new solo, group, and raid content for levels 65-80.

Hundreds of new quests will be added to the expansion, promising exciting adventures and encounters, including class Epic Weapon quests for all classes. Players will also be able to explore this new world astride a new mount -- the rampaging Kunarkian Rhino. Dozens of new NPCs, as well as a host of new weapons and armor await players as they explore and unravel the mysteries surrounding the beautiful, yet dangerous continent of Kunark.

EverQuest II Rise of Kunark Features

-- All-New Player Race -- Start up a brand new Sarnak -- the classic

dragon-like humanoid creature that now inhabits Timorous Deep. Exiled

from your homeland and magically altered, discover how your new breed

came to be, and eventually return home to help your race triumph over

the evil Iksar.

-- New Starting Area -- Begin your adventure from the new starting area in

the islands of Timorous Deep. Conclude your day of epic quests and

retire to new housing within the Village of Gorowyn.

-- Level Cap Raised -- Continue your adventures on your existing character

in Kunark, expanding on your achievements as Adventure, Tradeskill and

Guild levels all increase to 80.

-- More Unique Zones -- Advance your way through new massive regions,

containing many zones filled with nostalgia and danger, such as The

Emerald Jungle, Skyfire Mountains, Sebilis, and Karnor's Castle.

-- Hundreds of New Quests -- The tale of Kunark is told through hundreds

of new quests, aimed at gameplay of all types: solo, group, and raid.

-- More Weapons & Armor -- New Epic Weapon quests for all 24 classes, with

new weapons for both those who raid and those who choose not to.

Battle through the opposition and acquire additional fabled and

legendary armor sets as well.

-- New Mount -- Explore the world on the shoulders of a new rampaging

beast -- The Kunarkian Rhinoceros.

-- New Deities -- Recent activities on Norrath have again attracted the

attention of the gods. Bertoxxulous The Plaguebringer, Karana The Rain

Keeper, and the mysterious Tribunal return to exert their influences on

planet. As with the existing gods of Norrath, players may pledge to

these new deities to gain access to their Blessings and Miracles.

-- Dozens of New NPCs -- Encounter and engage a wide variety of new

enemies that inhabit the menacing lands of Kunark.

 

For more information on these games, visit the EverQuest II Web site, http://www.everquest2.com/ or http://www.riseofkunark.com/. A free 7-day trial of EverQuest II is also available at http://www.playthefae.com/.

About Sony Online Entertainment

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX, Seattle, WA, Denver, CO, and Taiwan, SOE has an array of cutting-edge games in development. SOE is owned by Sony Pictures Digital and Sony Computer Entertainment America.

SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC. Untold Legends is a trademark of Sony Online Entertainment LLC. All other trademarks and trade names are properties of their respective owners.

Source: Sony Online Entertainment LLC

Web site: http://www.station.com/
http://www.everquest2.com/
http://www.riseofkunark.com/
http://www.playthefae.com/

 

Ready ... Set ... GOLD! 'Forza Motorsport 2' Goes Gold

Gamers rev their engines before the launch on May 29 of "Forza Motorsport 2" with all-new playable demo on Xbox LIVE.

REDMOND, Wash., May 10 /PRNewswire/ -- Microsoft Game Studios today announced that "Forza Motorsport(R) 2" has gone gold. In addition, a brand-new playable demo of the game's campaign mode is now available on Xbox LIVE(R).

Speeding onto store shelves across the nation on May 29, "Forza Motorsport 2" is set to raise the bar for next-generation racing simulator games.

Until then, eager racing fans can download the playable demo starting today, giving them the opportunity to test-drive 24 of the game's 300-plus cars and take an advance look at the single-player experience.

With the game running at an astounding 60 frames per second, supporting true force feedback with the Xbox 360(TM) Wireless Racing Wheel and incorporating rumble functionality with the Xbox 360 Wireless Controller, "Forza Motorsport 2" will offer amazing realism and depth, showcasing more than 300 car models from the world's leading manufacturers on 12 of the most renowned tracks on the globe.

Gamers should continue to check http://www.xbox.com/ and http://forzamotorsport.net/ for more information, screenshots and videos.

From the creative minds at Turn 10 Studios, "Forza Motorsport 2" is the game that offers something for every type of racing and car enthusiast, such as optional driving assists for the novice and gameplay options for the serious car aficionado, which include the ability to tune, trade, paint and collect players' favorite cars. Thanks to Xbox LIVE, players can share and sell their custom creations on the "Forza Motorsport 2" online Auction House and experience an impressively accurate simulation, putting their performance- tuned rides to the test against the best the online world has to offer. "Forza Motorsport 2" will be widely available at retailers nationwide on May 29 for an estimated retail price of $59.99.

About Turn 10 Studios

"Forza Motorsport 2" is developed by Turn 10 of Microsoft Game Studios. The experienced development team led by Dan Greenawalt is composed of top developers and real race drivers and car collectors, whose pedigree includes work on top racing franchises including "Forza Motorsport," "Project Gotham Racing(R)" and "RalliSport Challenge." Microsoft also teamed with top engineers from the likes of Ferrari SpA and Toyo Tires to create incredibly realistic driving physics in a racing simulation game.

About Microsoft Game Studios

Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox(R) and Xbox 360 video game systems, the Windows(R) operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games), including such franchises as "Age of Empires(R)," "Flight Simulator" and "Zoo Tycoon(R)"; Xbox and Xbox 360 (http://www.xbox.com/), including such games as "Gears of War" and franchises such as "Halo(R)," "Fable(R)," "Project Gotham Racing" and "Forza Motorsport"; and MSN(R) Games (http://www.games.msn.com/), the official games channel for the MSN network and home to such hits as "Bejeweled" and "Hexic(R)."

About Microsoft

Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

NOTE: Microsoft, Forza Motorsport, Xbox LIVE, Xbox 360, Project Gotham Racing, Xbox, Windows, Age of Empires, Zoo Tycoon, Halo, Fable, MSN and Hexic are trademarks of the Microsoft group of companies.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Web site: http://www.microsoft.com/

 

 

Alcatel-Lucent and Vivox Transform Online Gaming by Integrating Real-Time Voice into the Game World

Alcatel-Lucent (Euronext Paris and NYSE: ALU) and Vivox today announced a collaborative effort to deliver real-time audio to Vivox's leading global online gaming customers via Alcatel-Lucent's OmniTouch Advanced Communications Server (ACS), the same underlying server that supports OmniTouch My Teamwork. This powerful, SIP-based server provides a scalable and robust communications platform to support tens of thousands of users within the Vivox Massively Multiplayer Online Gaming (MMOG) community with high-quality voice interaction.

Vivox chose the Alcatel-Lucent solution to help transform their virtual gaming experience for players, raising it to a higher level. The addition of voice communications reflects a real-time physical world where players interact with each other in a natural and expressive way. Previously, communication vehicles like email and IM were used, but limited the playing experience, especially in games with a social structure.

With the Alcatel-Lucent OmniTouch ACS solution, Vivox immerses voice within the game and brings MMOGs to the next level. Players remain "inside" the game to communicate and the result is a high-quality, realistic experience for players, with voice technology finally matching the superior graphics and complex storylines typical of MMOGs.

Vivox also realized significant business and operational benefits with the deployment of the OmniTouch ACS platform. It is open, easily extensible and offers industry-standard XML and SIP-based APIs (Application Programming Interface) that support the rapid creation of multimedia Internet-enabled applications. By taking advantage of the customized voice and functional interface capabilities inherent in OmniTouch ACS, Vivox reduced its time to market, offering a fully featured voice application in 10 months.

Due to its deployment flexibility, reliability and scalability, OmniTouch ACS is well suited to support large online communities, scaling from ten to thousands of users and easily accommodating the rapid growth of player populations. Its distributed architecture and multi-tenancy capability allow Vivox to support multiple games and communities around the world. Currently, Vivox supports over one million users in 180 countries, including players of the MMOG EVE Online from CCP Games. In addition, the entirely software and standards-based solution-which eliminates specialized hardware-is a cost- effective solution for both Vivox and their customers.

"Live voice is essential to realizing the full potential of online communities. Alcatel-Lucent has been a tremendous partner in our work in enriching this important environment," said Jim Toga, COO of Vivox. "By partnering with Alcatel-Lucent, Vivox is supporting its global online community with fewer restrictions, greater ease of use and superior quality."

"The combined technology implementation of Alcatel-Lucent and Vivox has allowed us to better connect the universe of players in EVE Online," said Nathan Richardsson, Senior Producer of CCP Games. "Corporations, groups and alliances are able to communicate freely bringing a new level of sophistication to our games. EVE Online requires a high degree of coordination and collaboration, particularly during intense space battles. Players using voice definitely have an advantage when it comes to teamwork."

"We are pleased that Vivox has chosen our OmniTouch ACS solution as the platform for their integrated voice services offering to their global gaming customers. The technology is uniquely suited to bring new and innovative services to market quickly, and the massively multiplayer online gaming environment is a prime example," said Jamie Kistler, Vice President of Alcatel-Lucent's Enterprise Applications and Program Management activities. "We feel strongly that OmniTouch ACS has great potential to impact not only online gaming but other online communities as well."

About Vivox, Inc.

Vivox provides online games, virtual worlds and online communities with managed voice communication services that are simple to integrate and enhance gameplay and community. Vivox's carrier-grade, customizable solutions help online games and communities create improved offerings and extend their user base. Today, Vivox is bringing voice to approximately one million subscribers in more than 180 countries. For more information visit http://www.vivox.com/.

About Alcatel-Lucent

Alcatel-Lucent (Euronext Paris and NYSE: ALU) provides solutions that enable service providers, enterprises and governments worldwide, to deliver voice, data and video communication services to end-users. As a leader in fixed, mobile and converged broadband networking, IP technologies, applications, and services, Alcatel-Lucent offers the end-to-end solutions that enable compelling communications services for people at home, at work and on the move. With operations in more than 130 countries, Alcatel-Lucent is a local partner with global reach. The company has the most experienced global services team in the industry, and one of the largest research, technology and innovation organizations in the telecommunications industry. Alcatel-Lucent achieved adjusted proforma revenues of Euro 18.3 billion in 2006 and is incorporated in France, with executive offices located in Paris. [All figures exclude impact of activities transferred to Thales]. For more information, visit Alcatel-Lucent on the Internet: http://www.alcatel-lucent.com/

Source: Alcatel-Lucent


http://www.vivox.com/

 

 

EA Announces THE SIMPSONS GAME

The World's Favorite Animated Family Comes To Consoles and Handhelds This Fall!

 Electronic Arts Inc., (NASDAQ:ERTS) today announced the upcoming release of THE SIMPSONS GAME (working title). Created in partnership with Gracie Films and Twentieth Century Fox Television and Twentieth Century Fox Licensing and Merchandising, THE SIMPSONS GAME features a hilarious, sprawling, and mind-busting storyline crafted by the TV show's Emmy Award-winning writers. The action-comedy will also feature the full cast of voice actors from the TV show who will reprise their roles for the game.

In THE SIMPSONS GAME, Homer, Marge, Bart, and Lisa use exciting, all-new powers to save the world from rising chaos. To help the Simpsons, gamers at home must journey through all of Springfield (as well as vast worlds beyond!), vanquish an amazing array of villains, and fight their way through parodies of multiple popular games.

"Our goal in developing THE SIMPSONS GAME is to create the most original game ever, which is a lofty goal and only possible given the close collaboration with 'The Simpsons' creative team," said Scot Amos, Executive Producer of the project. "We're also especially proud of the game's warm visual feel, which captures - for the first time ever in a game - the look of the TV show." Added Amos, "As Comic Book Guy says, 'Best. Simpsons Game. Ever!'"

"The EA group was so enormously talented and beyond belief energetic that I am thinking of suing for second hand exhaustion," said James L. Brooks, Executive Producer of "The Simpsons."

Under development by EA's Redwood Shores Studio, THE SIMPSONS GAME is scheduled for release in Fall 2007 for the PLAYSTATION(R)3, PlayStation(R)2, PSP(R) (PlayStation(R)Portable), Xbox 360(TM), Nintendo Wii(TM) and Nintendo DS(TM).

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS BIG(TM) and POGO(TM). In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is http://www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

About The Simpsons

Homer, Marge, Bart, Lisa and Maggie take traditional comedy and family life and turn them upside down in FOX's critically acclaimed series, THE SIMPSONS. Exploding into a cultural phenomenon in 1990, THE SIMPSONS remains one of the most visible and marketable properties both domestically and internationally. This Emmy Award(R)-winning series is now in the history books as the longest-running sitcom currently on television and the longest-running animated show in television history. THE SIMPSONS is currently airing their 18th Season and in production on their 19th season.

THE SIMPSONS is a Gracie Films Production in association with 20th Century Fox Television.

About Twentieth Century Fox Licensing & Merchandising

A recognized industry leader, Twentieth Century Fox Licensing and Merchandising licenses and markets properties worldwide on behalf of Twentieth Century Fox Film Corporation, Twentieth Television and Fox Broadcasting Company, as well as third party lines. The division is aligned with Twentieth Century Fox Television, one of the top suppliers of primetime entertainment programming to the broadcast networks.

Electronic Arts, EA, EA SPORTS, EA SPORTS BIG, and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Microsoft, Xbox 360 and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. PLAYSTATION and the PSP are registered trademarks of Sony Computer Entertainment Inc.(TM), (R), Nintendo and Wii are trademarks of Nintendo. All other trademarks are the property of their respective owners.

 

Ozura Launches New Puzzle Games - Zombie Zapster & The Lake Monster

 
Singapore, 8 May 2007 – Ozura Mobile (“Ozura”), a wholly owned subsidiary of Nextnation Communication and a leading international publisher and developer of mobile entertainment today launches its latest puzzle games –Zombie Zapster and The Lake Monster. Join in with the mind-cracking puzzle solving of both these games that will blow your minds away.

 

Zombie Zapster, an interactive puzzle based game, is about a peaceful village of Waka-Waka in Haiti which is overrun by zombies. Most villagers have turned into the living dead and the bad spell has to be undone as soon as possible before it’s too late.

 

In Zombie Zapter’s gameplay, the screen is divided into 3x3 sections whereby players are required to kill the zombies by driving a nail through its neck. Scores will be counted as the number of zombies killed in the game. The game requires player’s quick and accurate reactions where each player will be given three lives. Every time the player hits a villager, one life will be deducted. At each round there will be a target set for players to fulfill in order to proceed to the next level.

 

In Lake Monster , lies a monster of unimaginable horror and insatiable hunger in the deep waters of Lake Chini . Rumor has it that many deaths over the decades are linked to the beast dwelling deep down under.

 

This game is about preventing a village boy, Wan who has sleepwalking problems from falling into the jaws of the Lake Monster . The objective of this game is to avoid Wan from slipping into the river while assisting him to get across the river with the help of his animal friends. This is done by moving any one of the two available animals to the spot where Wan might cross. Each player will only have three retries per level. Once all retries have expired, so will the game.

 

About Ozura Mobile
Ozura is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on the J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world through its distribution network of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit www.ozura.com.

 

About Nextnation Communication
Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

 

 

Secret Stash Games Announces Handheld Strategy Shooter Glory Days 2

New Strategy Shooter Set for Exclusive Release on the Nintendo DS(TM)

-- Secret Stash Games, a sub- brand of Eidos, Inc., one of the world's leading publishers and developers of entertainment software, today announced that it will publish Glory Days 2, the new intense strategy action game exclusively for the Nintendo DS(TM). This high-flying action title hits store shelves in North America this summer 2007.

Glory Days 2 allows players to soar through the sky as an ace fighter pilot and dive-bomb into battle. Part strategy fused with action shooter appeal, Glory Days 2 plunges the player into air warfare where skills in managing wartime tactics like deploying units, rescuing civilians, and capturing enemy bunkers, lead to epic war stories and unforgettable battles.

"Glory Days 2 presents a unique blend of strategy and action," said Director of Marketing, Matt Gorman, Eidos, Inc. "The result is a faster and more intelligent gameplay experience unlike anything that is currently out on the Nintendo DS."

Featuring customizable battles with three different gameplay types and eight different environments, Glory Days 2 allows players to stage their very own war with custom maps created using terrain and units unlocked from playing through the campaign mode. Glory Days 2 also features an extensive multiplayer mode which supports up to 8 players simultaneously, allowing groups of friends to engage in all out strategic warfare.

"We are very excited to bring Glory Days 2 to the North American market," said Executive Vice President of Sales and Marketing, Robert Lindsey, Eidos, Inc. "The gameplay is instinctive and fun, and when coupled with a robust multiplayer mode, Glory Days 2 makes one of the best choices for a Nintendo DS game."

Glory Days 2 is developed by ODENIS Studios, and will be available this summer 2007.

About Eidos Interactive Ltd

Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG), one of the world's leading publishers and developers of entertainment software. Following the acquisition of EIDOS Plc in May 2005, the Group has a valuable combined portfolio of intellectual property including: Lara Croft, Tomb Raider, Hitman and Just Cause. For more information, please visit Eidos' web site at www.eidos.com.

About Secret Stash Games

The Secret Stash Games brand was created by Eidos Inc., one of the world's leading publishers and developers of entertainment software, as a platform for its lineup of punchy, modern, and unique video games. Beginning with the release of the import Escape from Bug Island, the Secret Stash Games lineup currently includes Diner Dash, Chili con Carnage, Pocket Pool and Touch the Dead. For more information, please visit the web site at http://www.secretstashgames.com/.

Source: Eidos Interactive Ltd

Web site: http://www.eidos.com/
http://www.secretstashgames.com/

 

 

 

Spider-Man 3 Swings From the Top of the Box Office Charts to the Top of Gottaplay's Game Rental Charts

 

- Gottaplay Interactive, Inc. (OTCBB: GTAP), the only full-service destination site for videogamers, today announced that the highly anticipated video game Spider-Man 3 has shot to the top of its charts as the number one most requested game. The new game offers players the unprecedented freedom to explore Manhattan as the new, darker character of Black-Suited Spider-Man. The single-player action game, which pits the web-slinging hero against ten of his most infamous enemies, allows users to roam more than twenty miles of sewer and subway lines. Spider-Man 3 is rated Teen. Gottaplay is now offering members Spider-Man 3 for Wii, Xbox 360, PS3, PS2, PSP, Nintendo DS and Game Boy Advance.

Gottaplay CEO John Gorst said, "Our members have been waiting for months for this game. The activity we've seen during the past few days shows that fans are looking to immediately extend their movie experience on their consoles at home."

Spider-Man 3, the third installment in the Spider-Man trilogy, topped U.S. charts this weekend. Lines formed late Thursday night in New York as theaters premiered the film at midnight. Earlier in the week, Spider-Man 3 smashed box-office records in eight different Asian markets, surpassing the previous two movies' openings.

About Gottaplay Interactive, Inc.

Gottaplay Interactive is a leading online gaming rental company. It features free home delivery and unlimited access to an extensive gaming library for a flat monthly fee. No due dates, No late fees -- it is simple, economical and convenient. Game titles are delivered via mail from multiple distribution centers established throughout the continental U.S. Gottaplay is also a premier online peer-to-peer (P2P) destination for trading video games. The service offers an alternative way to play all of the video games a gamer wants through an interactive trading platform. Members can legally trade and swap video games in the most cost-effective way with no limits or rental subscription. For more information, please visit Gottaplay at www.gottaplay.com

Forward-Looking Statements

Such forward-looking statements are subject to a number of risks, assumptions and uncertainties that could cause the Company's actual results to differ materially from those projected in such forward-looking statements. These risks, assumptions and uncertainties include: the ability to complete systems within currently estimated time frames and budgets; the ability to compete effectively in a rapidly evolving and price competitive marketplace; changes in the nature of telecommunications regulation in the United States and other countries; changes in business strategy; the successful integration of newly acquired businesses; the impact of technological change; and other risks referenced from time to time in the Company's filings with the Securities and Exchange Commission.

 

 

Activision's Spider-Man 3(TM) Video Game Unleashes the Power of the Black Suit into North American Retail Stores

May. 4, 2007 Even the noblest of Marvel's Super Heroes have a dark side - it's time to unleash yours in the Spider-Man 3(TM) video game from Activision, Inc. (Nasdaq: ATVI). Timed to the highly anticipated theatrical release of Sony Pictures Entertainment's Columbia Pictures and Marvel Studios' "Spider-Man 3," based on the famous Marvel characters, the game allows players to experience for the first time Spider-Man's mysterious black-suited persona, as well as heroic red suit while battling villains in a massive New York City playground teeming with activity.

"The Spider-Man 3(TM) video game gives fans the chance to relive their favorite scenes from the film, as well as new storylines brought to life by movie talents Tobey Maguire, Topher Grace, Thomas Haden Church, James Franco and J.K. Simmons," said Rob Kostich, vice president, global brand management, Activision, Inc. "Players will swing into action and choose to follow the film plot or new storylines, fight off crime waves, explore vast exterior and underground locations or battle super-villains while harnessing the power of the black suit."

Set in a large, dynamic, free-roaming New York City which includes over 20 miles of subterranean environments, Spider-Man 3(TM) for the PLAYSTATION(R)3 computer entertainment system, Xbox 360(TM) video game and entertainment system from Microsoft and PC, gives players more freedom than ever before to choose their own gameplay experience through multiple movie-based, comic-based and original storylines, fully integrated city missions and performance rewards including improved speed, combat maneuvers and agility. Utilizing an all-new combat system, Spider-Man 3(TM) allows players to perform a huge variety of suit-specific attacks as they protect the city, complete challenges and defeat nemeses using expanded aerial and ground fighting, finishing moves and dynamic webbing during missions and epic boss battles which feature the villains from the movie as well as a host of legendary comic book foes.

Spider-Man 3(TM) on the Wii(TM) video game console and PlayStation(R)2 share the overarching storyline of the movie, feature an expansive free-roaming city, incorporate their own unique red-suited and black-suited Spider-Man combat and gang warfare mechanics, and deliver two exclusive storylines featuring the notorious Marvel villains, Shriek and Morbius. Additionally, Spider-Man 3(TM) on the Wii takes full advantage of the Wii Remote(TM) and Nunchuk(TM) controllers' capabilities allowing players to experience Spider-Man gameplay in an entirely different way. With a unique new way of web shooting and swinging through the city - the Wii Remote and Nunchuk become your webshooters.

Spider-Man 3(TM) for the Nintendo DS(TM) is set in a 3D side scrolling world and delivers complete touch screen handling, in which players must draw upon Spider-Man's vast array of moves, attacks and upgrades as they choose their path and embark on a wide variety of city-based missions and multiple movie-based and original story arcs. Additionally, Spider-Man 3(TM) for the Nintendo DS features local wireless multiplayer gameplay featuring with a variety of modes enabling awesome two-player head-to-head challenges like Brawler, Hot Potato, Target Practice, and Combo Challenge. Gameplay differs on the Game Boy(TM) Advance platform.

Partnering with Activision and Sony Entertainment on the launch of Spider-Man 3(TM), GameStop Corp. (NYSE: GME), the world's largest video game and entertainment software retailer, hosted the official game launch at Studio 450 in New York City on Thursday, May 3, 2007, allowing celebrities and guests to be among the first to experience the next chapter of the Spider-Man story through game clips, movie trailers and hands-on time with the PlayStation(R)3 version of the game. Video clips from the launch event can be viewed at http://www.gamestop.com/spiderman3webweek. Additionally, GameStop held midnight launch events on May 4, 2007 at approximately 300 of its stores in the United States allowing consumers to get their copies of Spider-Man 3(TM) timed to the midnight release of the motion picture.

Spider-Man 3(TM) is available now for the Xbox 360(TM) video game and entertainment system from Microsoft and PLAYSTATION(R)3 computer entertainment system for a suggested retail price of $59.99, the Wii(TM) video game console for $49.99, the PlayStation(R)2 computer entertainment system for $39.99 and the Nintendo DS(TM), Game Boy(R) Advance and PC versions are $29.99. The console and PC platform versions have been rated "T" ("Teen" - Animated Blood, Mild Language and Violence), the Nintendo DS(TM) version has been rated "E10+" ("Everyone 10+" - Animated Violence) and the Game Boy(R) Advance version has been rated "E10+" ("Everyone 10+" - Cartoon Violence) by the ESRB.

For more information on Spider-Man 3(TM), please visit http://www.sm3thegame.com.

Video footage for Spider-Man 3(TM), as well as comments from the movie actors regarding the game, are available at http://www.thenewsmarket.com/activision. Media can preview and request broadcast-standard video digitally or by tape at no cost from this site.

BradyGames' Spider-Man 3(TM) Official Strategy Guide is available at electronics, book, and software retailers nationwide, and online at http://www.bradygames.com.

About Marvel Entertainment, Inc.

With a library of over 5,000 characters, Marvel Entertainment, Inc. is one of the world's most prominent character-based entertainment companies. Marvel's operations are focused on utilizing its character franchises in licensing, entertainment, publishing and toys. Areas of emphasis include feature films, DVD/home video, consumer products, video games, action figures and role-playing toys, television and promotions. Rooted in the creative success of over sixty years of comic book publishing, Marvel's strategy is to leverage its character franchises in a growing array of opportunities around the world. More information about Marvel can be found at http://www.marvel.com.

About Spider-Man Merchandising, L.P.

Spider-Man Merchandising, L.P. is a 50/50 limited partnership comprised of Marvel Entertainment, Inc. and Sony Pictures Consumer Products, Inc. The partnership oversees all of the licensing and merchandising for the Columbia Pictures feature film "Spider-Man 3," as well as the Sony Pictures Television's animated series tentatively entitled "Spider-Man," all based on the Marvel characters.

About Sony Pictures Consumer Products

Sony Pictures Consumer Products (SPCP), based in Los Angeles and London, handles the merchandising and branding efforts for some of the most recognized properties in film and television and together with Marvel through Spider-Man Merchandising, L.P., , the upcoming motion picture Spider-Man 3(TM). SPCP properties include such titles as the Academy Award-winning short, "The ChubbChubbs(TM)", currently in development as an animated series and feature film, television properties such as "Astro Boy(TM)", "Jackie Chan Adventures(TM)", and classic favorites such as "Bewitched" and "I Dream of Jeannie", both in development for feature films. SPCP is a division of Sony Pictures Entertainment (SPE), whose global operations encompass motion picture production and distribution, television programming and syndication, operation of studio facilities, development of new entertainment technologies and distribution of filmed entertainment in 67 countries.

About Spider-Man 3

Columbia Pictures' Spider-Man(TM) 3 reunites the cast and filmmakers from the first two blockbuster adventures for a web of vengeance, love, and forgiveness that will transport worldwide audiences to thrilling new heights on May 4, 2007.

In Spider-Man(TM) 3, based on the legendary Marvel Comics series, Peter Parker has finally managed to strike a balance between his devotion to M.J. and his duties as a Super Hero. But there is a storm brewing on the horizon. When his suit suddenly changes, turning jet-black and enhancing his powers, it transforms Peter as well. Under the influence of the suit, Peter's pride and overconfidence take hold and he begins to neglect the ones he cares about the most. As two of the most-feared villains yet, Sandman and Venom, gather unparalleled power and a thirst for retribution, Spider-Man's greatest battle is the one within himself - he will need to rediscover who he is and what makes him the hero people love.

Columbia Pictures Presents A Marvel Studios/Laura Ziskin Production Spider-Man(TM) 3 starring Tobey Maguire, Kirsten Dunst, James Franco, Thomas Haden Church, Topher Grace, Bryce Dallas Howard, James Cromwell, Rosemary Harris, and J.K. Simmons. The film is directed by Sam Raimi. The screenplay is by Sam Raimi & Ivan Raimi and Alvin Sargent and the screen story by Sam Raimi & Ivan Raimi and based on the Marvel Comic Book by Stan Lee and Steve Ditko. The producers are Laura Ziskin, Avi Arad, and Grant Curtis. The executive producers are Stan Lee, Kevin Feige, and Joseph M. Caracciolo.

About Columbia Pictures

Columbia Pictures, part of the Columbia TriStar Motion Picture Group, is a Sony Pictures Entertainment company. Sony Pictures Entertainment (SPE) is a subsidiary of Sony Corporation of America (SCA), a subsidiary of Tokyo-based Sony Corporation. SPE's global operations encompass motion picture production and distribution; television production and distribution; digital content creation and distribution; worldwide channel investments; home entertainment acquisition and distribution; operation of studio facilities; development of new entertainment products, services and technologies; and distribution of filmed entertainment in 67 countries. Sony Pictures Entertainment can be found on the World Wide Web at http://www.sonypictures.com.

About GameStop Corp.

Headquartered in Grapevine, TX, GameStop Corp. is the world's largest video game and entertainment software retailer. The company operates over 4,700 retail stores across the United States and in fourteen countries worldwide. The company also owns two e-commerce sites, GameStop.com and EBgames.com, and Game Informer(R) magazine, a leading multi-platform video game publication. GameStop Corp. sells new and used video game software, hardware and accessories for next generation video game systems from Sony, Nintendo, and Microsoft. In addition, the company sells PC entertainment software, related accessories and other merchandise. General information on GameStop Corp. can be obtained at the company's corporate website: http://www.gamestop.com/corporate.

About Activision

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.47 billion for the fiscal year ended March 31, 2006.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Italy, Japan, Australia, Scandinavia, Spain, the Netherlands and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at http://www.activision.com.

Cautionary Notes Regarding Forward-Looking Statements: The statements made in this press release that are not historical facts are "forward-looking statements." These forward-looking statements are based on current expectations and assumptions that are subject to risks and uncertainties. The company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. Such factors include, without limitation, the findings of the special sub-committee, the effect of the special sub-committee's review and conclusions on, and other developments in, the informal inquiry opened by the SEC in July 2006 and the derivative litigation filed in July 2006 against certain current and former directors and officers of the company, the possibility that additional claims and proceedings will be commenced, including additional stockholder litigation, employee litigation, and additional actions by the SEC and/or other regulatory agencies, and direct and indirect expenses and diversion of management time resulting from or relating to the special sub-committee review and related regulatory proceedings and litigation, the company's ability to timely file required reports with the SEC, and the possibility that the company will be subject to delisting from The Nasdaq Stock Market due to its inability to timely file periodic reports under the Securities Exchange Act of 1934 or failure to satisfy other requirements for continued listing. Other factors that could cause Activision's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, without limitation, other litigation (unrelated to stock option granting practices), sales of the company's titles, shifts consumer spending trends, the seasonal and cyclical nature of the interactive game market, the company's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of the company's products, adoption rate of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, vendors and third-party developers, international economic and political conditions, natural disasters, integration of recently acquired subsidiaries, and identification of suitable future acquisition opportunities. These important factors and other factors that potentially could cause actual future results to differ materially from current expectations are described in our filings with the SEC, including the company's most recent annual report on Form 10-K, quarterly report on Form 10-Q and current reports on Form 8-K. Readers of this press release are referred to such filings. The forward-looking statements in this press release are based upon information available to the company as of the date of the release, and the company assumes no obligations to update any such forward-looking statement. The company may change its intention, belief or expectation, at any time and without notice, based upon any changes in the enumerated factors or in the company's assumptions, or otherwise, and forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of future performance and are subject to risks, uncertainties and other factors, some of which are beyond the company's control and may cause our actual results to differ materially from our current expectations.

Spider-Man and related characters: TM & (C) Marvel Characters, Inc.

Spider-Man 3, the Movie: (C) 2007 Columbia Pictures Industries, Inc. All rights reserved.

 

 

MOSTAR – the First Tournament Based Mobile Gaming Community Portal in China

 

Singapore, 3 May 2007 – Ozura Mobile (“Ozura”), a leading international publisher and developer of mobile entertainment, and ChinaByte today announced the official launch of its first and exclusive tournament based mobile gaming community portal “MOSTAR” in China .

MOSTAR runs on FunlogiX™, the proprietary Tournament Based Mobile Gaming Community (TOMOGIC) platform developed by Ozura which provides telcos and partners with a platform to build and manage mobile gaming community. FunlogiX™ also provides full-fledged suites of gaming services which are customizable to each telecommunication company’s commercial and marketing requirement.

In contrast with Ozura’s previous deployments with major telcos such as Maxis, Indosat, XL and AIS, MOSTAR differs by being the first community incorporated with virtual currency charging system. MOSTAR uses its own virtual currency called “M coin” which is served as the prepaid credit for users to download their desired mobile games over the community portal. In the next phase of MOSTAR, “M coin” can also be purchased via scratch cards, IVR (Interactive Voice Response), credit cards as well as bank cards.

“With the implementation of this new charging system, this has proven that FunlogiX™ is very flexible in terms of customization to meet different clients’ requirements. This new system enables us to work closer with ChinaByte to further increase and improve our gaming distribution and market share coverage in China . Furthermore, we can respond effectively by enhancing the Funlogix™ adaptation level with future upgrades and enhancements” said H.E.Mah, Ozura’s Vice President of Marketing.

MOSTAR offers users with a wide range of mobile games including tournament, multiplayer and standalone games. The first selected tournament game is Spot Check. This game’s storyline is based on the Gempak gang's reaction to a random spot check, a random and sudden search for items that are deemed illegal by the school systems. The Spot Check game is pre-destined to be a hit title among casual gamers and fans of the comic alike.

In addition to the launch of Spot Check, a multiplayer game The Duel Online is also presented in MOSTAR. The Duel Online, a highly colorful turn-based strategy game, is playable in both solo and multiplayer modes with the latter boasting great interactive features including but not limited to uploading of scores, an integrated lobby area, chatting and a buddy list. The gameplay is simplistic but strategy is needed to truly get a feel for the game and its inherent challenge.

Mr. Lee, Chief Executive Officer of ChinaByte commented “This partnership with Ozura emphasizes both parties’ commitment to significantly expand the mobile data market with pioneering partnerships. In addition to that, it is equally paramount that we have a firm belief in the mobile gaming and entertainment segment which will be the key drivers to mass market usage of mobile data. Mobile gaming represents the next step in the evolution of the games industry, by adding interactivity, and mobility to traditional gaming options."

China had 449 million cell phone users as of October 2006, more than the populations of Japan and the U.S. combined and China Mobile, the world's largest mobile operator, itself has surpassed the total population of the U.S. , which subscriber base grew to 301 million. The number of handset users in China is expected to rise by 11% to more than 500 million in 2007 and will add another 160 million users from next year until 2010, taking the total to 660 million.

“ChinaByte is one of the top 10 service providers in China . The amalgamation of Ozura’s technology and ChinaByte’s close partnership with China Mobile as well as their strong marketing channels in China , we are definitely positive on the future of the mobile gaming community in China,” said Mah.

For more information, please visit http://fun.mostar.cn

 

About Ozura Mobile
Ozura is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on the J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world through its distribution network of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit www.ozura.com.

 

About ChinaByte
ChinaByte is a leader company of IT online media, wireless value added and IT information services provider in China . The company based on the biggest IT gateway website yesky.com & chinabyte.com, provides IT content, internet advertising issuances, IT business quoted price, wireless value added services, consultation services to their subscribers, enterprises users and government organization. ChinaByte's two large web portals have been constantly selected by the CNNIC evaluation system as National Big Ten websites. At present, the websites receive 11 million page views from 3 million subscribers daily, which positioned ChinaByte as one of China mainland's most popular Internet brands.

 

Atari Ships 'ArmA: Combat Operations'(TM)

- New Realistic Military Combat Game Available Now -

Atari, Inc. (NASDAQ:ATAR) , one of the world's most recognized brands and a third-party video game publisher, today announced that the realistic combat simulation, ArmA: Combat Operations(TM) has now shipped to stores nationwide. Developed by Bohemia Interactive, ArmA: Combat Operations is available for the Windows platform for the suggested retail price of $39.95. The game is currently available in Europe under the name ArmA: Armed Assault.

In ArmA: Combat Operations, players will be able to engage in the story- driven single-player campaign or take part in huge multiplayer battles with more than 50 players on one battlefield at once. Featuring a vast environment with more than 150 square miles to explore, ArmA: Combat Operations will allow players to pilot or drive more than 30 vehicles including APCs, tanks, self- propelled anti-aircraft guns, helicopters and fighter planes. The game features an extremely powerful built-in editor which allows players to create and share complex missions as well as import user-created units and maps.

"ArmA: Combat Operations is an engaging and realistic PC combat title," said Jeremiah Cohn, Product Manager, Atari, Inc. "Atari is thrilled to publish and distribute, both online and in stores, Bohemia Interactive's next game since Operation Flashpoint(TM)."

ArmA: Combat Operations will offer the ultimate realistic combat simulation experience in a modern day setting. With unique freedom of movement, actions and tactics, the game takes immersive strategic battles to a whole new level.

For more information on Atari and its entire product line-up please visit http://www.atari.com/.

About Atari, Inc.

New York-based Atari, Inc. (NASDAQ:ATAR) develops interactive games for all platforms and is a third-party publisher of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre- defining franchises such as Test Drive(R); and mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), an interactive games publisher in Europe. For more information, visit http://www.atari.com/.

Safe Harbor Statement

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ materially include the following: the loss of key customers, such as Wal-Mart, Best Buy, Target, and GameStop; delays in product development and related product release schedules; inability to secure capital; adapting to the rapidly changing industry technology, including new console technology; maintaining relationships with leading independent video game software developers; maintaining or acquiring licenses to intellectual property; fluctuations in the Company's quarterly net revenues and results of operations based on the seasonality of our industry; the termination or modification of our agreements with hardware manufacturers; and other factors described in our SEC filings.

The Company undertakes no duty to update any forward-looking statements to conform the statement to actual results or changes in the Company's expectations.

(C) 2007, Atari, Inc. All rights reserved. ATARI, the ATARI logo, and classic Atari game titles and logos are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates.

ArmA: Combat Operations Copyright (C) 2007 Bohemia Interactive a.s. All rights reserved. Developed by Bohemia Interactive a.s. Published and marketed by Atari, Inc., New York, NY.

Operation Flashpoint is the trademark of the Codemasters Software Company Limited ("Codemasters"). The game "Operation Flashpoint" was developed by Bohemia Interactive Studio and published by Codemasters. ARMA: Combat Operations was developed by Bohemia and is published by Atari. Neither Bohemia nor Atari are affiliated with, authorized by or related to Codemasters.

All other trademarks are the property of their respective owners.

Source: Atari, Inc.

Web site: http://www.atari.com/

PlayFirst Indulges Casual Gamers with Chocolatier(TM)

Leading Publisher Launches New Chocolate-Themed Adventure Game

-- PlayFirst, a leading publisher of casual games, today announced the launch of Chocolatier(TM), a new economic simulation adventure game that indulges players in the delectable fantasy of becoming a global truffle tycoon. Developed by Big Splash Games, Chocolatier is now available for download on both the Mac and PC at http://www.playfirst.com/game/chocolatier.

"At PlayFirst we take pop culture seriously -- we're always looking to hit that bull's eye where popular trends can deliciously sync up with a game's vision and story," said Kenny Dinkin, Vice President and Executive Producer, PlayFirst. "With Chocolatier we found a perfect combination marrying tycoon-style gameplay with the growing food trend of artisan chocolate. Chocolatier immerses players in a rich and vivid turn-of-the-century world, challenging them to pioneer new flavors and build their own chocolate empire from scratch."

In Chocolatier, players embark on an around-the-world adventure to reassemble the esteemed recipe collection of Baumeister Confections. To succeed, players must secure the lowest prices for the world's best ingredients, such as varietal cacao beans, Trinidad lemons and Madagascar vanilla. But building an empire is no easy piece of (chocolate) cake! Players must complete daring missions to discover the most marketable recipes, manage production at multiple factories, and grow their empire before earning the title of Master Chocolatier.

Chocolatier is free to try for 60 minutes or purchase for $19.95. For more information about the game or PlayFirst, please visit http://www.playfirst.com/.

About PlayFirst, Inc.

PlayFirst is a leading publisher of highly-original games made for casual gamers wherever they play. Committed to fostering creativity, PlayFirst works with talented internal and external developers to bring innovative games to multiple platforms, including PC, Mac, mobile and handheld. PlayFirst's portfolio of games includes the top-selling hit Diner Dash(TM), which has more than 200 million plays worldwide. Founded in 2004, PlayFirst is funded by Mayfield Fund, Trinity Ventures and Rustic Canyon Partners. For more information visit http://www.playfirst.com/.

PlayFirst, the PlayFirst logo, Chocolatier and Diner Dash are trademarks of PlayFirst, Inc. PlayFirst, the PlayFirst logo, and Diner Dash are registered trademarks in the U.S. All other trademarks are the property of their respective owners.

Web site: http://www.playfirst.com/

 

 

PaRappa The Rapper(TM), Original Icon Of The Music And Rhythm Video Game Genre, Returns for an Encore On The PSP(R) (Playstation(R) Portable) System

Ten Years Following His Debut on PlayStation(R), Beloved Rap Star Back on the Scene with a Host of New Social Gaming Features

-- Sony Computer Entertainment America Inc. (SCEA) announced today the North American release of PaRappa The Rapper(TM), an iconic character-based music and hip-hop game, available in July 2007 for PSP(R) (PlayStation(R)Portable). Developed by Sony Computer Entertainment, in association with legendary multimedia musician Masaya Matsuura and famed New York artist Rodney Greenblat, the PaRappa The Rapper franchise debuted 10 years ago on the original PlayStation(R) and is widely credited with establishing the music and rhythm game genre that continues to thrive today. PaRappa The Rapper for the PSP system mobilizes PaRappa's hip- hop adventures and builds on the success of this iconic franchise.

Featuring all the characters, levels and songs from the original, PaRappa The Rapper increases the franchise's social appeal by offering a host of new PSP exclusive features, including the ability for up to four PSP systems to go head-to-head in ad-hoc battles; wirelessly share a demo level through Game Share; and use the PSP Infrastructure Mode to download eight additional playable remixes for players to rap along to.

"Bringing PaRappa The Rapper to PSP allows true PlayStation fans to re- connect with this timeless classic," said John Koller, Senior Marketing Manager, Sony Computer Entertainment America. "This also introduces the beloved PaRappa and his cast of colorful friends to a new generation of fans and potential hip-hop stars on the move."

PaRappa The Rapper for the PSP system stays true to its stylish flattened animation technique and gameplay, combining fun and vibrant characters with hip music and a humorous storyline. Masaya Matsuura's infectious music and lyrics accompany PaRappa as he attempts to rap his way into the heart of his dreamy love interest, Sunny Funny, through various musical adventures. Using a rhythm, timing and coordination-based gameplay mechanic, players will bob their heads along with PaRappa and a cast of vibrant characters as they master its addictive gameplay. Players will first have to harmoniously press a designated controller button to help PaRappa mimic the actions and lyrics of the Masters. As the player's skill level progresses, they will be able to break free into a one-of-a-kind freestyle session, giving them the freedom to create a new experience with each play.

The independent Entertainment Software Rating Board (ESRB) has rated PaRappa The Rapper "E" for "Everybody." For more information about the ESRB, please visit http://www.esrb.org/ .

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game consoles, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, and the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, the PSP system and the PS3 system for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.us.playstation.com/ .

"PlayStation", "PS one", "PSP" and "PLAYSTATION" are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc.

Source: Sony Computer Entertainment America Inc.

Web site: http://www.us.playstation.com/

 

Classic Atari Games - Centipede(R) and Millipede(R) - Available on Xbox LIVE(R) Arcade

Atari, Inc. (NASDAQ:ATAR) , one of the world's most recognized brands and third-party video game publisher, today announced the launch of Centipede and Millipede, two of Atari's best loved coin-op classics, onto Xbox LIVE(R) Arcade.

With Centipede and Millipede on Xbox LIVE Arcade, Atari delivers the same gaming sights, sounds and action as the originals. In addition to the classic form of each title, gamers can also play evolved, enhanced versions that include new graphics, sounds and special effects.

"Atari's 'Centipede' and 'Millipede' on Xbox LIVE Arcade are great examples of classic games taken to the next level. The evolved versions of both games provide gamers with the gameplay they know and love, and are now stunningly rendered in high definition graphics," said Chris Early, product unit manager for Microsoft Casual Games. "Now that gamers have direct access to 'Centipede' and 'Millipede' through Xbox LIVE Arcade, it will be easier than ever for fans of all ages to enjoy these classics just like gamers did in neighborhood arcades decades ago."

"Atari's classic video games, especially Centipede and Millipede, have had a huge fan base since the originals first entered the marketplace in 1980," said Emily Anadu, product manager, Atari, Inc. "By offering these titles on Xbox LIVE Arcade, Atari extends its classic library to a modern audience and further reaches a global community of gamers."

The classic version of Centipede challenges gamers to defend their villages against an onslaught of centipedes, spiders, army ants and more. Users will also have access to the evolved version which features pre- rendered, high definition graphics, special effects like motion blur, trails and particle-based explosions that make this classic as enjoyable today as it was in the arcade decades ago.

Obliterating a chain of arthropods that creep down from the top of the screen is the primary challenge in Millipede. Scattered mushrooms are the gamers' main tool to shoot, destroy and redirect the menacing millipedes. The Xbox LIVE Arcade evolved version of Millipede has been overhauled with updated graphics to offer a modernized version of this Atari Classic.

For more information on Atari and its entire product line-up please visit http://www.atari.com/.

About Atari

New York-based Atari, Inc. (NASDAQ:ATAR) develops interactive games for all platforms and is a third-party publisher of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre- defining franchises such as Test Drive(R); and mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), an interactive games publisher in Europe. For more information, visit http://www.atari.com/.

About Infogrames Entertainment

Infogrames Entertainment (IESA), the parent company of the Atari Group, is listed on the Paris Euronext stock exchange (ISIN code: FR-0000052573) and has two principal subsidiaries: Atari Europe, a privately-held company, and Atari, Inc., a United States corporation listed on NASDAQ (ATAR). The Atari Group is a major international producer, publisher and distributor of interactive entertainment software for all market segments and in all existing game formats (Microsoft, Nintendo and Sony) and on CD-ROM for PC. Its games are sold in more than 60 countries. The Atari Group's extensive catalogue of popular games is based on original franchises (Alone in the Dark, V-Rally, Test Drive, Roller Coaster Tycoon, etc.) and international licenses (Matrix, Dragon Ball Z, Dungeons & Dragons, etc.).

For more information: http://www.atari.com/

Safe Harbor Statement

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ materially include the following: the loss of key customers, such as Wal-Mart, Best Buy, Target, and GameStop; delays in product development and related product release schedules; inability to secure capital; adapting to the rapidly changing industry technology, including new console technology; maintaining relationships with leading independent video game software developers; maintaining or acquiring licenses to intellectual property; fluctuations in the Company's quarterly net revenues and results of operations based on the seasonality of our industry; the termination or modification of our agreements with hardware manufacturers; and other factors described in our SEC filings.

The Company undertakes no duty to update any forward-looking statements to conform the statement to actual results or changes in the Company's expectations.

ATARI, the ATARI logo, and classic Atari game titles and logos are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates in the U.S. and/or other jurisdictions, and are used with permission.

Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.

Source: Atari, Inc.

Web site: http://www.atari.com/

 

 

EMA's 2007 VIDEO GAME HOME ENTERTAINMENT AWARD NOMINATIONS

 
  p1
  p203

 

 

Gameloft Teams up with DreamWorks Animation SKG for Shrek the Third (TM)

Gameloft to Bring the Land of Far Far Away to Mobile Gamers Around the World

Gameloft, a leading developer and publisher of mobile games, announced today a domestic and international licensing agreement with DreamWorks Animation SKG based on the animated feature film, Shrek the Third, in theatres May 18th.

The mobile game will closely follow the storyline of the film with appearances from all the main characters. Shrek the Third, the mobile game, is scheduled for release across 170 operators in over 75 countries, in conjunction with the movie.

"We are thrilled to partner with DreamWorks Animation to bring the imaginative world of Shrek the Third to mobile gamers worldwide," said Michel Guillemot, president, Gameloft. "We look forward to collaborating with DreamWorks to capture the trademark humor and originality featured in the Shrek series in our products."

"Gameloft's history of producing award-winning mobile games speaks for itself," said Rick Rekedal, head of U.S. Licensing, DreamWorks Consumer Products. "We are confident this license will deliver a truly enjoyable mobile game experience for Shrek fans and gamers alike."

About Shrek

When Shrek married Fiona, the last thing he had in mind was becoming the next King. But when Shrek's father-in-law, King Harold, suddenly croaks, that is exactly what he faces. Unless Shrek (with the help of his trusted companions Donkey and Puss In Boots) can find a suitable King for Far Far Away, the ogre could be stuck with the job. The most promising candidate, Fiona's cousin Artie, an underachieving Medieval high school slacker, proves to be more of a challenge than they bargained for.

Shrek the Third is the latest chapter in the franchise that brought us the Academy Award(R) -winning blockbuster, Shrek, and the highest grossing animated movie of all time, Shrek 2.

About Gameloft

Gameloft is a leading international publisher and developer of video games for mobile phones. Founded in 1999, it has emerged as one of the top innovators in its field. The company creates games for mobile handsets equipped with Java, Brew, or Symbian technology. The total number of mobile handsets with this technology is expected to exceed two billion units in 2008 (ARC GROUP).

Thanks to partnership agreements with leading licensors and personalities such as Ubisoft Entertainment, Universal Pictures, Touchstone Television, Viacom, Sony Pictures, FifPro, Paris Hilton Ent., Lamborghini, Derek Jeter, Reggie Bush, Vijay Singh, Andrei Schevchenko, and Djibril Cisse, Gameloft has formed strong relationships with international brands. In addition to the partnerships, Gameloft owns and operates such brands as Block Breaker Deluxe, Asphalt: Urban GT and New York Nights.

As a result of agreements with telecom carriers, handset manufacturers, specialized distributors and its online store, Gameloft now boasts a distribution network covering 75 countries.

Gameloft has worldwide offices in New York, San Francisco, Montreal, Mexico, Buenos Aires, Paris, London, Dusseldorf, Milan, Madrid, New Delhi, Seoul, Hong Kong, Beijing, and Tokyo. Gameloft is listed on the Euronext Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA)

For more information, visit http://www.gameloft.com.

(C) 2001 Gameloft - All rights reserved - Gameloft and Gameloft logo are registered trademarks of Gameloft S.A. - All rights reserved.

Shrek is a registered trademark of DreamWorks Animation L.L.C.

Shrek the Third TM & (C) 2007 DreamWorks Animation L.L.C.

 

 

Here Comes Topsy Turvy Gameplay on Your Nintendo DS(TM) as Majesco Entertainment Announces 'Turn It Around'

- Majesco Entertainment Company (NASDAQ:COOL) , an innovative provider of video games and digital entertainment products for the mass market, today announced Turn It Around for the Nintendo DS. Developed by 505 Games and licensed from Taito, Turn It Around challenges players to master the Touch Screen turn wheel in 24 arcade- style games.
 

"Turn It Around's unique spinning premise and wide range of mini-games make it a perfect title for gamers looking for a new handheld experience at a great value," said Ken Gold, vice president of Marketing, Majesco.
 

All 24 mini-games in Turn It Around focus on Touch Screen turning. Players must strategically rotate the turn wheel to complete each game based on power, technique or speed. Whether destroying blocks in Arkanoid, transporting guests to their floor in Elevator Action, hitting it out of the park in Pinch Hitter or maintaining your balance in Packed Train, gamers will get a wrist workout on their way to becoming the ultimate Turn Master. Turn It Around also features three different multiplayer turning modes so gamers can "spin off" against a friend.
 

Turn It Around will be available this summer for a suggested retail price of $19.99. For additional information please visit www.majescoentertainment.com.
 

About Majesco Entertainment Company
 

Headquartered in Edison, NJ, with an international office based in Bristol, UK, Majesco Entertainment Company (NASDAQ:COOL) is an innovative provider of video games and digital entertainment products for the mass market, with a focus on publishing video games for leading portable systems and the Wii(TM) console. Current product line highlights include Cake Mania(TM) for the Nintendo DS(TM), Cooking Mama: Cook Off for the Wii(TM) console and JAWS(TM) Unleashed. More information about Majesco can be found online at www.majescoentertainment.com.
 

Safe Harbor
 

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward- looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
 

Source: Majesco Entertainment Company
 

Web site: http://www.majescoentertainment.com/
 

Konami Hosts Yu-Gi-Oh! TRADING CARD GAME and Video Game World Championship Tournaments at Comic-Con International in San Diego

World Championship Tournaments for Yu-Gi-Oh! TRADING CARD GAME and Yu-Gi-Oh! Video Game Will Be Held July 28 and 29

-- The world's number one trading card game (TCG) and top-selling video game Duel their way to San Diego, California this summer with the largest tournament event of its kind -- the 2007 Yu-Gi-Oh! World Championship Tournament. Representing countries from around the globe, the world's best Yu-Gi-Oh! TCG and video game players will meet face-to-face on Saturday and Sunday, July 28 and 29 at the San Diego Convention Center to battle for the coveted titles of "Yu-Gi-Oh! TRADING CARD GAME World Champion" and "Yu-Gi-Oh! Videogame World Champion."
 

The Yu-Gi-Oh! World Championship Tournaments for the TCG and video game products will be held as a part of the 38th Annual Comic-Con International show in San Diego. In addition to the World Championship Tournament, side tournaments and activities for both the TCG and video game products will also be available throughout the weekend, giving fans the ultimate Yu-Gi-Oh! experience.
 

Regional tournaments for the TCG are currently being held around the world. Additionally, online video game tournaments will be held in late April to find the best Yu-Gi-Oh! players. Top Duelists from Regional and online tournaments will be awarded invitations to the TCG and video game National Championship events held in their own country. Winners from these National Championship tournaments will then be awarded a seat to represent their own country at the Yu-Gi-Oh! World Championship event at Comic-Con in July.
 

The U.S. Yu-Gi-Oh! TCG National Championship Tournament will be held on Saturday and Sunday, June 23 and 24 at the Greater Columbus Convention Center in Columbus, Ohio. The U.S. Yu-Gi-Oh! video game National Championship Tournament will be held at Comic-Con in San Diego on Friday, July 27, prior to the World Championship event.
 

Information on dates and locations for Regional Yu-Gi-Oh! TCG tournament events can be found at www.wannaduel.com. Information on dates and locations for the online Yu-Gi-Oh! video game tournament events can be found at www.YuGiOhUSChampionships.com.
 

The Yu-Gi-Oh! TCG is a game of strategy, where players create individual decks of cards collected from Structure Decks and Booster Packs. Two players engage in a duel while using cards that represent powerful Monsters, magical Spells and surprising Traps. Duelists with well-constructed decks, dominating monsters, solid strategy and good fortune are the victors in the Yu-Gi-Oh! TRADING CARD GAME. The Yu-Gi-Oh! TCG is manufactured by Konami, and is distributed worldwide (with the exception of Asia) by the Upper Deck Company.
 

The official video game used in the upcoming tournaments will be Konami's Yu-Gi-Oh! World Championship Tournament 2007 for the Nintendo DS. The game offers an incredibly faithful adaptation of the hit trading card game, with more than 1600 cards to use, new modes and full online play with community support via Nintendo(R) Wi-Fi Connection including full voice chat capabilities. Yu-Gi-Oh! World Championship 2007 carries a suggested retail price of $29.99 and is available at retailers nationwide or at www.konami.com.
 

About Yu-Gi-Oh!(TM)
 

The Yu-Gi-Oh!(TM) franchise is based on the Yu-Gi-Oh!(TM) comic series from artist Kazuki Takahashi that first appeared in Japan in 1996. It is currently being serialized in SHONEN JUMP, the monthly manga magazine published by VIZ Media. The comic spawned a hit cartoon TV show, a top-selling trading card game, popular video games and other licensed merchandise. Yu-Gi-Oh!(TM) follows the adventures of Yugi, a young boy who possesses the "Millennium Puzzle" that allows him to transform into the "Duelist King" whenever he is challenged.
 

The object of the Yu-Gi-Oh! TRADING CARD GAME is to win a match (which consists of three Duels) by reducing an opponent's "life points" from 8,000 to zero. This is accomplished through a series of turns using a deck with a minimum of 40 cards and a combination of strategy, skill and luck. Three main types of cards are used in Yu-Gi-Oh! TCG: Monster Cards, Spell Cards and Trap Cards, with each category being further divided into sub-categories. For more information on the Yu-Gi-Oh! TRADING CARD GAME or Upper Deck Entertainment, please visit www.yugioh-card.com or www.ude.com.
 

Konami has shipped more than 4 million units of Yu-Gi-Oh!(TM) video games in North America since the series' debut in March 2002, including such popular games as Yu-Gi-Oh! Nightmare Troubadour, Yu-Gi-Oh! GX Tag Force, Yu-Gi-Oh! The Duelist of the Roses, and more. The games are recognized for the deeply strategic and challenging gameplay based on the mega-popular Yu-Gi-Oh! universe.
 

4Kids Entertainment Inc. manages the merchandising and television rights to Yu-Gi-Oh!(TM) in the United States. The animated series, Yu-Gi-Oh!(TM) GX, produced by 4Kids Productions, airs weekly on Cartoon Network.
 

About 4Kids Entertainment
 

Headquartered in New York City with international offices in London, 4Kids Entertainment, Inc. is a global provider of children's entertainment and merchandise licensing. 4Kids, through its wholly owned subsidiaries, provides domestic and international merchandise licensing; product development; television, film, music and home video production and distribution; and Web site development. For further information, please visit the Company's Web site at www.4KidsEntertainment.com.
 

About Konami
 

Konami is a leading developer, publisher and manufacturer of electronic entertainment properties. Konami's titles include the popular franchises Metal Gear Solid(R), Silent Hill(R), Dance Dance Revolution(R) and Castlevania(R), among other top sellers. The latest information about Konami can be found on the Web at www.konami.com. Konami Corporation is a publicly traded company based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment, Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United States and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami Corporation is traded in the United States on the New York Stock Exchange under the ticker symbol KNM. Details of the products published by Konami can be found at www.konami.com.
 

About Upper Deck
 

For years, Upper Deck has been hailed as an industry leader in quality sports cards and collectibles, and the same level of excellence can now be seen in the full line of Upper Deck Entertainment products. For additional information about the Yu-Gi-Oh! TRADING CARD GAME and Upper Deck Entertainment, please visit the company's Web site at www.ude.com or www.upperdeckstore.com. The Yu-Gi-Oh! TRADING CARD GAME is distributed by Upper Deck Entertainment, a division of The Upper Deck Company, a worldwide sports and entertainment company based in Carlsbad, California.
 

Source: Upper Deck

Web site: http://www.wannaduel.com/
 

Web site: http://www.yugiohuschampionships.com/
 

Web site: http://www.yugioh-card.com/
 

Web site: http://www.4kidsentertainment.com/
 

Web site: http://www.konami.com/
 

Web site: http://www.ude.com/
 

Web site: http://www.upperdeck.com/


 

The Museum of Television & Radio –LA Presents Video Games: The Writers Speak
Wednesday, May 9; 7:00 p.m. Tickets are $10 – please use code VGMTR at http://www.ovationtix.com/trs/pe/60221

As the interactive entertainment industry has evolved from PONG to PlayStation, game designers have met the demands of a hipper audience by delivering a more cinematic experience. Along with cutting-edge graphics and new modes of testing their skills, gamers now expect a fully engaging story with complex characters, unique settings, and a strong narrative arc. This panel will examine the crucial role of the writer in delivering that important part of the video game package.

In Person:
Kirker Butler , Writer, Family Guy series and Family Guy Video Game!
Steve Callaghan, Coexecutive Producer, Writer, Family Guy series and Family Guy Video Game!
Duppy Demetrius, Writer, 24 series and 24: The Game
D. C. Fontana, Writer, Star Trek series and Star Trek: Legacy for X-Box 360 & Star Trek: Tactical Assault for PSP

 

 

 

Terry Lynn Smith

Manager, Public Relations

The Museum of Television & Radio

465 N. Beverly Drive

Beverly Hills, CA 90210

310.786.1042      tsmith@mtr.org     www.mtr.org

 

 

'Move That Ship!' Videogames Developer Insomniac Games Featured on ABC's 'Extreme Makeover: Home Edition' for Including Boy in Upcoming PlayStation(R)3 Title

Midwest Youngster to Be Playable Character in Worldwide Release of Ratchet & Clank(R) Future: Tools of Destruction(TM)

-- When the design team for ABC-TV's hit show, "Extreme Makeover: Home Edition" asked 9-year-old James Westbrook what his favorite activities included, playing and designing videogames were at the top of his list.
 

Enter Insomniac Games. Once the independent console videogames developer learned of James' interests, the studio went one step further to help make his dreams come true: They created a digital version of James and inserted him into their upcoming PlayStation(R)3 (PS3(TM)) videogame, Ratchet & Clank(R) Future: Tools of Destruction(TM).
 

Now, instead of chanting "Move that bus!" as countless viewers have done watching the TV show, videogames players around the world can shout, "Move that spaceship!" as they navigate James and his flying saucer throughout the Polaris Galaxy when the game launches this holiday season exclusively on PlayStation(R)3 (PS3(TM)) computer entertainment system.
 

Viewers who tune in to ABC on Sunday, April 22 at 8 p.m. EDT/7 p.m. CDT will witness how Insomniac Games produced a digital replica of James and turned him into a playable videogames character. The 160-person studio rallied to produce what normally amounts to one month's worth of work in approximately one week's time.
 

"We were immediately moved to do something special for the Westbrook family when we learned about their tragic situation and James' passion for videogames design," said Ted Price, Insomniac Games' founder and CEO. "For all of us at Insomniac, this opportunity to help such an amazing family with our game-making experience was a real honor. We've never inserted a member of the public into our videogames, and we think it's incredibly appropriate that James will be the first gamer to enjoy that unique experience."
 

The Westbrook family has been hard hit by two separate incidents. In April 2004, then-SFC Gene Westbrook was hit by a mortar at an American camp mess hall in Baghdad, Iraq. The attack left Westbrook paralyzed. Then, last July, another accident shook the family. While en route to visit friends in Oklahoma, the family van lost control, touched an oncoming vehicle, and flipped into a ditch. The accident left James paralyzed and caused internal injuries to one of two Westbrook daughters, who later lost a kidney. The day after the accident, Gene Westbrook suffered a stroke, leaving him with further damage to his right arm and some memory loss. Peggy Westbrook recovered quickly from the accident to take on the daunting task of trying to rehabilitate both her husband and son while raising the rest of the family. That task was made ever more difficult because the family had to maneuver two wheelchairs around their ranch home, which was not designed to be wheelchair accessible.
 

"We're always touched by and grateful for what companies like Insomniac Games can accomplish, especially in such a short time period, to support the families featured on the show," said Denise Cramsey, "Extreme Makeover: Home Edition" executive producer. "It's inspiring to see so many diverse organizations invest the time to make such profound differences in other people's lives."
 

More information about Ratchet & Clank Future: Tools of Destruction(TM), including exclusive downloadable content pertaining to the "Extreme Makeover: Home Edition" experience, can be found at www.us.playstation.com or at Insomniac Games' website, www.insomniacgames.com.
 

ABOUT ENDEMOL USA & "EXTREME MAKEOVER: HOME EDITION"
 

"Extreme Makeover: Home Edition," which has won back-to-back Emmy Awards as Best Reality Program (non-competitive), is in its 4th season on ABC. The program is produced by Endemol USA, a division of Endemol Holding. David Goldberg is the president of Endemol USA and Denise Cramsey is the executive producer.
 

ABOUT INSOMNIAC GAMES
 

Insomniac Games is a wholly independent console videogames developer that has released award-winning hits for the PlayStation(R) game console, the PlayStation(R)2 computer entertainment system and PLAYSTATION(R)3 for 13 years. The company created the first three Spyro the Dragon(TM) games, the Ratchet & Clank(TM) franchise and Resistance: Fall of Man(TM), which have combined to sell more than 21 million units worldwide. In addition to making blockbuster videogames, Insomniac is known for ranking among the Top 5 "Best Small Companies to Work for in America" in both 2005 and 2006, according to the Great Places to Work Institute and Society for Human Resources Management.
 

More information can be found on the Insomniac's website at http://www.insomniacgames.com/.
 

Source: Insomniac Games
 

Web site: http://www.us.playstation.com/
 

Web site: http://www.insomniacgames.com/
 

 

Activision Announces Details on Downloadable Content for Guitar Hero II on the Xbox 360

Rockthusiasts to Download New Song Packs, Themes, and Gamer Pics

- Activision, Inc. (NASDAQ:ATVI) today announced details surrounding downloadable content for Guitar Hero II(TM) on the Xbox 360(TM) video game and entertainment system from Microsoft. Through massive popular demand and feedback from the community message boards and forums, dedicated fans now have the opportunity to download nine songs from the original Guitar Hero(TM) through Xbox Live Marketplace(R) beginning today.

Fresh new songs and other exciting content will be available on a monthly basis, and the initial downloads will include favorite finger-numbing tracks such as:

Guitar Hero - Track Pack 1

* Bark at the Moon (as made famous by Ozzy Osbourne)

* Hey You (as made famous by The Exies)

* Ace of Spades (as made famous by Motorhead)

Guitar Hero - Track Pack 2

* Killer Queen (as made famous by Queen)

* Take It Off (as made famous by The Donnas)

* Frankenstein (as made famous by The Edger Winter Group)

Guitar Hero - Track Pack 3

* Higher Ground (as made famous by Red Hot Chili Peppers)

* Infected (as made famous by Bad Religion)

* Stellar (as made famous by Incubus)

With all the tracks upgraded to the Guitar Hero II feature set, including co-op gameplay with lead, rhythm and bass guitar options, the songs will be available to download in packs of three, for 500 points per pack. In addition, fans will be able to assume the identity of their favorite Guitar Heroes with exclusive theme packs available for 150 points, and gamer pics for 100 points, respectively.

Tim Riley, worldwide executive of music, Activision, Inc. said, "We're excited to offer downloadable content through Xbox Live Marketplace and have been working closely with the top record labels, music publishers and bands to provide the hottest tracks available to our fans." Riley continued, "We're constantly trying to find innovative ways to align our games with the best music possible, and for the first time ever, a game publisher will be offering fans the chance to download music and play it in a game. In addition to driving a new revenue stream for artists, we believe that this type of content will drive increased music sales and allow us to break new artists simultaneously with the record labels, while offering our dedicated fans the opportunity to experience the thrill of being a rockstar."

Featuring a fresh and expanded set list of more than 70 finger-melting fret burners, including 10 exclusive tracks for the Xbox 360, Guitar Hero II turns it up with a variety of deafening rock venues, HD remodeled characters, unlockable guitars, and different gameplay modes.

Guitar Hero II, published by RedOctane(R), is rated T for Teen by the ESRB and is now available through RedOctane's online store: www.redoctane.com/store.html.

For more information about Guitar Hero II, please visit the dedicated community site: www.guitarherogame.com.

About Activision:

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.47 billion for the fiscal year ended March 31, 2006.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Italy, Japan, Australia, Sweden, Spain, the Netherlands and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

The statements made in this press release that are not historical facts are "forward-looking statements". These forward-looking statements are based on current expectations and assumptions that are subject to risks and uncertainties. The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. Such factors include, without limitation, product delays, retail acceptance of our products, industry competition, changes in consumer preferences related to music-based games, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, vendors and third-party developers, international economic and political conditions, integration of recently acquired subsidiaries and identification of suitable future acquisition opportunities. These important factors and other factors that potentially could affect the Company's financial results are described in our filings with the Securities and Exchange Commission, including the Company's most recent Annual report on Form 10-K and Quarterly Report on Form 10-Q. Readers of this press release are referred to such filings. The Company may change its intention, belief or expectation, at any time and without notice, based upon any changes in such factors, in the Company's assumptions or otherwise. The Company undertakes no obligation to release publicly any revisions to any forward-looking statements to reflect events or circumstances after the date hereof or to reflect the occurrence of unanticipated events.

"Guitar Hero II (TM) & (C) 2006-2007 Activision Publishing, Inc. Guitar Hero is a trademark and Activision and RedOctane are registered trademarks of Activision Publishing, Inc. All Gibson marks, logos, trade dress, guitar models and related rights provided pursuant to license from Gibson Guitar Corp. Used with Permission. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies. All other trademarks and trade names are the properties of their respective owners. All rights reserved."

Source: Activision, Inc.


Web site: http://www.activision.com/
http://www.redoctane.com/store.html
http://www.guitarherogame.com/

 

Sony Computer Entertainment America Sponsors Fourth Annual PlayStation(R) AM JAM Tour

Events Highlight Best of the Best Amateur Talent in Action Sports; Bring PlayStation Brand to Fans Nationwide

- Sony Computer Entertainment America (SCEA) today announced it's teaming with action sports getaway hotspot Woodward Camp for the fourth annual PlayStation(R) AM JAM tour, demonstrating the company's continued commitment to kids and action sports. PlayStation AM JAM is a skateboarding, BMX biking and inline skating event for talented kids that takes place in cities across the country.

The PlayStation AM JAM tour began on March 17th at the Woodward skate park at the Franklin Mills Mall in Philadelphia. The tour continues next month with stops in Orange, Calif.; Las Vegas; Denver; Chicago; Milwaukee, Detroit; and concludes on May 5th in Rye, N.H. Participants ages seven to eight-teen years of age can ride and skate street courses and show off their skills to a group of professional athletes and Woodward Camp staff members. Selected participants will receive PlayStation prizes, including t-shirts, hats, game demo disc as well as PSP(R) (PlayStation(R)Portable) software titles.

The top park skateboarder, vert skateboarder, BMX rider, and inline skater at each tour stop will win a free week at Woodward Camp -- a popular recreational youth summer camp located in Pennsylvania and known in the action sports community for its instructional programs. When they arrive at Woodward Camp, a final event will be held and the top participant will each win $5,000 and a free summer at Woodward Camp.

When taking a break from the event, both kids and consumers can head to the PlayStation tent to experience the latest PlayStation software titles for the PSP system including MLB 07 The Show(TM), Ratchet & Clank(R): Size Matters, ATV Offroad Fury(R) Pro, and Tony Hawk Project 8.

"Over the last ten years, SCEA has shown a commitment to sponsoring events that appeal to existing PlayStation fans, while bringing the exciting world of PlayStation to new audiences," said Donna Armentor, senior manager, Promotions, Sony Computer Entertainment America. "As a sponsor of PlayStation AM JAM, it's always exciting to see the energy and excitement of the kids participating in the events. We are proud to help put the spotlight on these outstanding athletes as they pursue the sports they love."

Past winners of the PlayStation AM JAM have continued their progress and built their reputation as some of the rising stars in action sports. These include Mike Spinner, Dave Bachinsky, and Evan Smith. For more information regarding tour stops and dates, go to http://www.us.playstation.com/amjam .

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, and the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, the PSP system and the PS3 system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.us.playstation.com/

NOTE: "PlayStation", "PLAYSTATION", "PSP", "PS one" and the PlayStation logo are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc.

Source: Sony Computer Entertainment America Inc.

Web site: http://www.playstation.com/

 

Marc Ecko Enterprises to Bring Threads to Virtual Ballers in Freestyle Street Basketball(TM)

Gamers Can Wear Hottest Styles in Sierra Online's Massively Multiplayer Basketball Game and on the Streets

 Sierra Online, a division of Vivendi Games, has partnered with Marc Ecko Enterprises to bring some of their hottest apparel brands to the highly anticipated PC game FreeStyle Street Basketball(TM). *ecko unltd., Ecko Red, G-Unit Clothing, Avirex and Zoo York gear will be available for FreeStyle Street Basketball players beginning April 19th in the public preview.

Gamers will have the ability to outfit their characters with branded collectible shirts, hoodies, jackets, button-ups, denim, warm up gear and a variety of other items. After the game launches this spring, new items will be released on a monthly basis to allow players to have the latest styles as they advance their street-ball skills on the virtual court. FreeStyle Street Basketball fans can also rock the hot styles from the game on the court as many items will also be available for sale at all Macy's and other select retail and specialty stores.

FreeStyle Street Basketball is a fast-paced massively multiplayer online PC basketball game where players meet on virtual courts to challenge each other in a dynamic pick-up game environment, featuring cutting-edge music, fashions and gravity defying basketball moves. The game's easy-to-learn controls allow players to master every move, from simple shots to crazy alleyoop dunks, using just four keys. Gamers can play 1-on-1, 2-on-2 or 3-on-3 street basketball online against people from around the country. The globally popular FreeStyle Street Basketball has more than 30 million players in Asia.

"The entire Ecko line-up is an ideal fit with the style and hip factor found in FreeStyle Street Basketball," said Ed Zobrist, president, Sierra Online. "By incorporating the Ecko brands in the game, we're giving players the ability to constantly update their online personas with the latest trends popping up on real courts around the country."

FreeStyle Street Basketball will be free for a limited time during a public preview beginning April 19, 2007. The game will be available on retail shelves and via digital distribution May 15, 2007. For more information on the game and to register for the public preview, visit www.FreeStyleStreetBasketball.com.

About Sierra Online

Sierra Online, a division of Vivendi Games, creates and publishes quality short- and mid-session, casual online games for all viable gaming platforms. Sierra Online's titles include Assault Heroes(TM), an award-winning game for Xbox(R) Live Arcade, and the upcoming FreeStyle Street Basketball(TM), an online PC game from leading Korean developer JC Entertainment, Inc. The division is also developing a variety of other Xbox Live Arcade and PC online games targeting the mass-market audience.

Source: Sierra Online

 

Web site: http://www.freestylestreetbasketball.com/

 

 

Maxis’ MaxGames welcomes Miss MaxGames and the MaxGirls All-Star Team

 
Singapore, 10 April 2007 - MaxGames' inaugural hunt for the top female gamer was accomplished lately at the Hotlink Games and Anime Festival in Sungai Wang Plaza when  20-year-old Deborah Tan, from Puchong triumphed over 14 other contestants and was crowned Miss MaxGames. She walked away with a Sony Play Station 3.

Deborah was accompanied by the MaxGirls, comprising Teh Jenni, Kammy Aw and Chrysalis Chea. All four of them form the MaxGirls All-Star Team, and they have been awarded a MaxGames ambassador contract worth RM15,000 for the year.

Jointly organized by Nextnation Communication’s wholly owned subsidiary Ozura Mobile, and Maxis Communications Berhad, the objective of the search for Miss MaxGames and The MaxGirls was to find the best female gamers in town.

The Miss MaxGames search process involved 15 female contestants who were shortlisted from across the country. They battled it out on stage live via mobile phones. The two games chosen for the live tournament were “Antopia” and “The Duel Online”.

“These highly rated games were specially selected for the Miss MaxGames final live tournament as they present exciting and competitive battle opportunities. Games such as The Duel Online require strategic planning and lots of practice while Antopia tests players on individual skill, consistency and timing,” said Lion Peh, Ozura’s Chief Executive Officer.

Mobile gaming, a multi-billion dollar industry overseas, is fast becoming a staple among Malaysian mobile users. In line with this, Maxis hopes to spur gaming in the country with MaxGames, an interactive subscription-based gaming community portal which offers subscribers a host of benefits and services including tournament games, multiplayer gaming, clubs, and a virtual gift shop.

“The Miss MaxGames event was to promote 3G gaming and to encourage young female gamers to be more active in the mobile gaming community. This event was also to help us find a female gaming icon for the MaxGames Community,” said Maxis Head of Games and Entertainment, Kee Saik Meng .

Juniper Research projects that the evolution in mobile games involving subscription and downloads is set to continue in the next five years, with a growth in global revenue from US $3.1 billion in 2006 to almost $17.6 billion by 2011. A revenue stream of nearly $57 billion has been predicted over the next six years.

Malaysia ’s mobile gaming industry is still at its infancy stage compared to Hong Kong , Singapore and Japan . Nevertheless, it is growing by leaps and bounds, in line with the ongoing transition from 2.5G (generation) to 3G and the growing profile of young and trendy subscribers between the ages of 18 and 30, who are more receptive to innovative products and services,” Kee added.

“The MaxGirls All-Star Team, waiting to be challenged by any MaxGames member, will appear at The Duel Online game lobby every Saturday from 9-10pm. A website has particularly dedicated to these best female gamers in town which their supporters can get the latest updates on The MaxGirls All-Star Team including their profiles, blogs and matches results. For more information, visit http://www.maxgames.com.my/missmaxgames/

 

About Ozura Mobile
Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on the J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world through its distribution network of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit www.ozura.com.

About Maxis Group
The Maxis Group is the region’s emerging mobile telecommunications Group serving nearly 13 million customers as of December 2006.  It has operations in Malaysia , India through subsidiary, Aircel Limited, and Indonesia through PT Natrindo Telepon Seluler. 

The Group has a 5,000 strong workforce and is the sixth largest public listed company in Malaysia .  Its vision is to be a ‘Regional Communications Leader of Choice’ by delivering service excellence and innovative solutions that bring people together.  For more information, please visit www.maxis.com.my

About Nextnation Communication
Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.
 

 

 

Nintendo's First Mario Game for Wii Leaves a Paper Trail of Excitement

Super Paper Mario Flips Between 2-D and 3-D Perspectives

Today's launch of Super Paper Mario(TM) for Nintendo's red-hot Wii(TM) system transports players into another dimension. Like a story ripped from the pages of a paperback novel, Mario has the ability to switch between a 2-D and 3-D perspective. With the motion-sensitive and pointing abilities of the Wii Remote(TM), this first Mario(TM) game for Wii delivers the goods.

At the start of the story, a mysterious villain kidnaps Princess Peach and Bowser, and forces the unlikely couple to get married without any paperwork. Mario, always the hero, sets out to save the day before a rift of dark energy tears the universe apart.

"This is one of the most remarkable Mario adventures you've ever seen," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Millions of Wii owners will be happy, because this game appeals to everyone by providing a fresh perspective on gaming."

Players solve puzzles, perform new actions, learn fresh abilities and beat bosses using the innovative and action-sensitive remote. Players can even navigate through parts of the game as Peach, and of course, Bowser, whose devastating fiery breath burns like lemon juice on a paper cut.

Super Paper Mario, Rated E for Everyone, launches today. For more information about the game, visit www.SuperPaperMario.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.

Source: Nintendo

Web site: http://www.nintendo.com/
http://www.superpapermario.com/

 

Guppy Games Enters European Mobile Game Market Through Partnership With Twistbox Games

Andy Roddick Tennis and Stick Fighter Fury are coming to Europe in Summer '07

BELLEVUE, Wash., April 9 /PRNewswire/ -- Guppy Games, international mobile games developer and publisher, has selected Twistbox Games as the exclusive European distributor of select Guppy Games' titles. The first two titles to be published are the highly anticipated Andy Roddick Tennis and the award winning Stick Fighter Fury. For the first time, gamers throughout Europe will be able to enjoy Guppy Games titles on their mobile phones.

Andy Roddick Tennis allows you to customize your own player and compete in a series of international tournaments where he will ultimately face the American superstar in a tennis showdown. In addition to singles games and championship play, Andy Roddick Tennis will feature a power serve mini-game.

Stick Fighter Fury is a thrilling mission-based kung fu adventure in which you take your revenge on the evil Shadow Clan, who have kidnapped your bride and taken her to their hidden temple. The game received an Editor's Choice award and 2005 Best Wireless Fighting Game Runner Up Award from IGN.com and was a finalist in Java.com's 2006 Duke Awards.

"Guppy Games has a knack for producing some of the mobile industry's most innovative and playable games and we are very excited to introduce them to European gamers," said Michael Steuer, Vice President of Games at Twistbox.

"We are thrilled to begin an exciting collaboration with one of Europe's leading and fastest growing publishers. We see this as a first step in a successful and prosperous relationship with Twistbox," stated Alex Choe, CEO of Guppy Games.

About Guppy Games

Guppy Games Incorporated is a leading international mobile games developer and publisher of innovative BREW and J2ME games. Guppy Games, founded in 2004, is a privately held corporation in Bellevue, Washington with sales affiliates throughout North America, Asia, and Central America. Guppy Games offers a wide variety of single player and multiplayer mobile games such as Super Sketcher, Andy Roddick Tennis, Kung Fu Heroes, World Soccer 2006, Girls Inc. TeamUp, Shock Blocks, Numbolution, and Tank Wars Annihilation. For more information please visit www.guppygames.com, or contact press@guppygames.com.

About Twistbox Games

Twistbox Games, a wholly owned business unit of Twistbox Entertainment, Inc., is a leading global publisher and developer of award-winning games and applications for mobile devices. Twistbox Games' RapidPort(TM), the mobile industry's most comprehensive development and porting platform, provides support for J2ME, DoJa, BREW and Symbian, outstanding content quality and handset support unique across the industry. Twistbox Games is the preferred games aggregation partner for mobile operators worldwide, providing full games catalogue management, QA services, content hosting and delivery and value added services including in-game advertising through its proprietary Wrapper Technology. Twistbox Games maintains studios in Germany, Poland and the United States. For more information, please visit www.twistboxgames.com

About Twistbox Entertainment, Inc.

Twistbox Entertainment is a leading global producer and publisher of mobile entertainment. The Company has exclusive licenses with industry-leading brands, direct distribution with more than 100 mobile operators in 43 countries and provides an extensive portfolio of award-winning games, WAP sites and mobile TV channels to more than 1 billion subscribers worldwide. For more information, please visit www.twistbox.com


Web site: http://www.twistbox.com/

Web site: http://www.twistboxgames.com/

Web site: http://www.guppygames.com/

 

 

HP Puts on Its Game Face: Company Shows Off Innovations for Gaming Industry

HP (NYSE:HPQ) today outlined its strategy to capitalize on the rapid growth in online, mobile and PC gaming and demonstrated some of the company's advanced technologies applicable for the gaming industry.

Gaming applications demand massive amounts of raw computing power and scalability to achieve high levels of interactivity. HP will focus on providing the technology that powers PC, online and mobile gaming, including infrastructure and workstations for gaming companies, content developers and service providers that participate in this demanding and rapidly growing market.

HP also will utilize its high-end gaming brand, VoodooPC, and its research and development resources to commercialize new PC, display and networking technologies that create an immersive, high-definition and interactive experience for gamers.

"HP's broad technology portfolio enables us to contribute in nearly every segment of the gaming market," said Shane Robison, executive vice president and chief strategy and technology officer, HP. "As the world's leading technology provider to the communications, media and entertainment industries, HP is uniquely positioned to marry content, networks and IT infrastructure to take the immersive gaming experience to the next level."

HP is currently a leading technology provider for the gaming industry. The company provides technology infrastructure through its Communications, Media and Entertainment business within the Technology Solutions Group for online gaming companies such as Trion World Network. HP is also the No. 1 PC manufacturer for casual gaming(1) and a leading workstation technology used by game developers.

In September 2006, HP extended its reach into gaming with the acquisition of VoodooPC, an award-winning manufacturer of high-performance and personalized computer gaming systems. With the acquisition of VoodooPC, HP added the No. 1 premier lifestyle brand in gaming to its technology portfolio.

Gaming is a large and growing industry, driven by rising rates of broadband penetration and innovative online gaming services. The total gaming market worldwide is estimated at more than $36 billion, according to Informa Media Group. The Consumer Electronics Association estimates that active online gaming subscriptions now exceed 12 million, and PC gamers in the United States alone spent more than $20 billion on gaming software and hardware in 2005 - a figure that rivals movie industry revenues.

At a press conference here, HP demonstrated some advanced technologies from HP Labs, its central research arm, which could be applied to gaming. These include a curved, seamless display that fills a gamer's field of view for an incredibly immersive visual experience and a way to superimpose multimedia digital experiences on physical landscapes so people could, for example, play a game throughout a city using wireless handheld devices. The company also demonstrated a "super projector" capable of high resolution, brightness, deep contrast and a wide color gamut, ideal for projecting games for multiple players on a big screen.

Many of HP's advanced gaming technologies have the potential to be adapted for general purpose computing uses. For example, while the VoodooPC OMEN desktop PC has earned the Ziff Davis Editors' Choice award in the Ultimate Gaming Machine competition for the last five years, only a small fraction of its customers use their systems for gaming. Most use the power of the devices for advanced computing uses such as video editing.

In addition, HP Labs' display technologies for games have applications that could prove useful for teleconferencing systems such as the HP Halo Collaboration Studio or provide the basis for inexpensive digital film projection for movie theaters.

"Gamers are early adopters and high-performance enthusiasts who can test drive advanced technologies that could someday be broadly applied to other computing capabilities," said Rahul Sood, chief technology officer, Global Gaming Business Unit, HP. "HP is focused on putting its Labs technologies into the hands of our gaming customers and partners to push the limits of today's gaming experience and define new possibilities for the future."

About HP

HP focuses on simplifying technology experiences for all of its customers - from individual consumers to the largest businesses. With a portfolio that spans printing, personal computing, software, services and IT infrastructure, HP is among the world's largest IT companies, with revenue totaling $94.1 billion for the four fiscal quarters ended Jan. 31, 2007. More information about HP is available at http://www.hp.com.

(1) Ziff Davis Media, Digital Gaming in America Study, 2006.

This news release contains forward-looking statements that involve risks, uncertainties and assumptions. If such risks or uncertainties materialize or such assumptions prove incorrect, the results of HP and its consolidated subsidiaries could differ materially from those expressed or implied by such forward-looking statements and assumptions. All statements other than statements of historical fact are statements that could be deemed forward-looking statements, including but not limited to statements of the plans, strategies and objectives of management for future operations; any statements concerning expected development, performance or market share relating to products and services; anticipated operational and financial results; any statements of expectation or belief; and any statements of assumptions underlying any of the foregoing. Risks, uncertainties and assumptions include the achievement of expected results and other risks that are described from time to time in HP's Securities and Exchange Commission reports, including but not limited to the risks described in HP's Quarterly Report on Form 10-Q for the fiscal quarter ended Jan. 31, 2007. HP assumes no obligation and does not intend to update these forward-looking statements.

(C) 2007 Hewlett-Packard Development Company, L.P. The information contained herein is subject to change without notice. The only warranties for HP products and services are set forth in the express warranty statements accompanying such products and services. Nothing herein should be construed as constituting an additional warranty. HP shall not be liable for technical or editorial errors or omissions contained herein. 4/2007

 

 

Buzztime Play Along TV Unveils the Newly Updated Crazy Golf 2.0 on Its Interactive Entertainment Network

Patrons at Buzztime Network Locations Can Practice Their Putts in Real Time; Up to Seven Patrons Can Compete Simultaneously at Each Site

- NTN Buzztime, Inc. (AMEX:NTN) , a leading developer and distributor of Play Along TV(R) entertainment and technology, today unveiled the newly enhanced edition of its Crazy Golf interactive game. With expanded playing options and an updated three-dimensional design, Version 2.0 offers players improved functionality and more engaging play on new greens with graphically enhanced, realistic backgrounds.
 

Crazy Golf 2.0 offers an immersive virtual play-along experience with the addition of nine new island-themed holes to add variety to the game. Other changes include allowing tee-off from three origin points, three-dimensional in-game environments, and more skill-based challenge to each hole. It is also now possible to concede and take the maximum stroke score, allowing players to skip a hole if they find it too challenging.
 

Up to seven golfers can play at each network site, with the order of shooting rotating from player to player to keep the entire party engaged. The hour-long game features nine new "Castaway Islands" holes and updated play on the original "Buzzingham Castle" greens. Players can choose either course, or select an all-new random mode that presents a shuffled selection of exciting holes from both courses with no repeats.
 

"Buzztime is dedicated to offering compelling and challenging interactive games to players at our network sites," said NTN Buzztime CEO Dario Santana. "Crazy Golf 2.0 is even better than the original, with visually compelling graphics, attractive greens and increased capabilities that allow players to do almost anything they can do on a real miniature golf course, including playing the traditional windmill hole."
 

To celebrate the launch of Crazy Golf version 2.0, Buzztime is conducting an in-bar promotion at all of its two-channel network sites across the U.S. and Canada. Throughout the month of April, all hole-in-one shots will be recorded and players with the most holes-in-one at the end of the promotion will win fun prizes including gift certificates from major retailers. Crazy Golf can be found on Channel B at 2 p.m., 7 p.m., and 12 a.m. local time every day, and can also be accessed as a selectable game on that channel every half hour throughout the program day.
 

An independent market research study conducted in 2000 by Actionable Marketing Research shows that Buzztime players spend 47% more than non-players and stay 39% longer than non-players, providing bars and restaurants with more revenue opportunity from additional food and drink sales.
 

About NTN Buzztime, Inc.
 

Based in Carlsbad, CA, NTN Buzztime, Inc. has been a leader in interactive television entertainment for more than 20 years and distributes its Play Along TV games and technology through numerous platforms including its own Buzztime(R) iTV Network, which is available on TVs in approximately 4,000 restaurants, sports bars and pubs throughout North America and the United Kingdom, as well as cable TV, satellite TV, mobile phones, electronic games and books. For more information, please visit www.buzztime.com.
 

  Buzztime and Play Along TV are registered trademarks of NTN Buzztime, Inc.

 

Source: NTN Buzztime, Inc.

Web site: http://www.buzztime.com/
 

 

PlayStation(R)2 Keeps the Party Going With SingStar(TM) Pop

Become a Singing Icon Alongside Chart-Topping Stars and Pop Legends Including The Fray, Ashlee Simpson, Rihanna, Cyndi Lauper, U2 and more

-- Sony Computer Entertainment America Inc. (SCEA) announced today the release of SingStar(TM) Pop, the latest installment in the SingStar(TM) franchise, available exclusively for the PlayStation(R)2 computer entertainment system. Developed by Sony Computer Entertainment Europe's London Studio, SingStar Pop is the follow-up to SingStar(TM) Rocks! and PlayStation 2's newest interactive singing experience that puts you center stage singing original recordings from popular artists.

Players of all ages can see if they have what it takes to become the next big singing sensation, selecting from 30 hit songs to sing along to while watching the actual music video on screen. Available both as a standalone disc and packaged with two high-quality, USB microphones, SingStar Pop features more of PlayStation fans favorite songs from today's hit makers and pop legends including Destiny's Child, A-Ha, U2, James Blunt, Franz Ferdinand, Whitney Houston and more. As an added feature for SingStar fans, if players own both games, they can easily access the song list from SingStar Rocks! while playing SingStar Pop, and vice versa, to expand their song library.

"With songs from some of today's hottest stars and classic pop icons, SingStar Pop broadens the SingStar catalogue even further with a collection of hits appealing to a wide range of musical tastes," said Sarah Stocker, senior producer, Sony Computer Entertainment America. "Guaranteed family fun, we plan to continue growing the franchise and the introduction of SingStar Pop demonstrates our continued commitment in growing the PlayStation consumer base to reach new non-gaming audiences."

The perfect party game bound to entertain everyone, players can choose to steal the spotlight solo-style or take-on their friends in a sing-off with several multiplayer modes, including cooperative Duet Mode, one-on-one Battle Mode and the team-based Pass-the-Mic. SingStar Pop also incorporates the popular EyeToy(R) USB camera, a feature that allows players to watch themselves performing as the headlining act, and record those moments in the limelight for playback again and again. Players also can save their favorite vocal performances to a Memory Card for future audio playback, and customize and enhance playback with numerous effects.

Marketing Support

SCEA will support SingStar Pop with a national television, print and online advertising campaign, dedicated point-of-purchase displays and merchandising support, broad-based public relations support, and an immersive and interactive SingStar brand Web site.

SingStar Pop also is part of an innovative national promotional tour featuring a SingStar branded van, trial kiosks and a performance stage. Running from December 2006 through May 2007, the tour will visit over 20 malls and retail stores across the country and will allow consumers to test out their singing abilities on SingStar Rocks! and SingStar Pop. Consumers who try out the game will receive a number of fun giveaways including SingStar t-shirts, SingStar button packs and SingStar tattoos. At each of the tour stops, consumers can participate in a SingStar challenge where the person with the top score wins a copy of one of the games.

The independent Entertainment Software Rating Board (ESRB) has rated SingStar Pop "E-10+" for "Everyone 10 and older." For more information about the ESRB visit www.esrb.org.

About Sony Computer Entertainment America Inc.

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, and the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment system.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, the PSP system and the PS3 system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

NOTE: "PlayStation", "PLAYSTATION", "PSP" "PS one" are registered trademarks and "PS3" is a trademark of Sony Computer Entertainment Inc.

Visit us on the Web at www.us.playstation.com.

Source: Sony Computer Entertainment America Inc.

Web site: http://www.playstation.com/

 

Ozura Mobile Partners with Zingy Inc. on Mobile Games Distribution

 

Singapore, 2 April 2007 - Ozura Mobile, a leading international publisher and developer of mobile entertainment today announced a strategic partnership on distribution of mobile games with Zingy Inc., a US based company and the leader in mobile media. The company publishes and distributes leading products and services to mobile consumers around the world.

As part of the agreement, Zingy Inc. will market and distribute Ozura's highly acclaimed new games including Antopia, R.A.T.S., Peng The Guin, WWD and others to mobile subscribers through Ozura’s distribution network including 120 mobile operators serving more than 60 countries. Zingy Inc. will also sell Ozura’s mobile games directly to consumers through the Zingy Inc. brand.

“We are excited about the collaboration with Zingy Inc. to launch our new games to the market. Our partnership with Zingy Inc. will help spearhead our distribution of new and exciting mobile games in U.S. , Canada , Europe, Latin America and Australia ,” said H.E.Mah, Ozura’s Vice President of Marketing.

“The partnership with Ozura gives us access to some fantastic titles for all of distribution outlets.  We are very excited about the expected impact this relationship will have to our aggregation business,” said Matt McEnerney , Zingy Inc.’s Director of Games.

According to Juniper Research, by 2011, worldwide mobile games market is expected to generate cumulative revenues of US$56.9billion with 2.6 billion wireless subscribers playing games, annually.

 

Mobile Games Market, Revenues by Region, 2006 - 2011

(Total Market Value: $54.6b)

Source: Juniper Research

 
Besides, i-Suppli forecasts subscriber growth will drop to 9.6 per cent in 2008, to 7 per cent in 2009 and to 5.7 per cent in 2010. However, it also stated that subscriber growth is slowing while demand for mobile content is still growing. The firm also expects the revenues to grow from $7.7bn in 2005 to $36bn in 2010.

“With these predicted statistics, Ozura is very optimistic that the mobile gaming industry will experience a parallel growth. This partnership also signifies an important milestone in Ozura’s penetration of the world mobile games market,” said Mah.

 

About Ozura Mobile
Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on the J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world through its distribution network of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit www.ozura.com.

About Zingy Inc.
Founded in 2001, Zingy Inc. is the leader in mobile media. The company licenses, publishes and distributes market-leading content, products and services across all major mobile categories including personalization, entertainment, information and community. Innovative services include ringtones and ringbacks, wallpapers, games, celebrity news and photos, maps, local city guides, photo sharing and mobile chat. Zingy Inc. provides content management and distribution services to blue-chip partners including carriers and media companies, as well as mobile marketing services to more than 150 leading brands. Based in New York , Zingy Inc. has additional offices in Los Angeles and Mexico City . Zingy acquired Vindigo in 2005 and is a subsidiary of For-Side.com. For more information, visit www.zingy.com.

About Nextnation Communication
Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

GSN Announces the Fourth Season of HIGH STAKES POKER

'HSP 4' Plans to Be the Richest Cash Game in Television History

Season Three Finale on Monday, April 9 at 9 PM Features Top Players Including Phil Ivey, Daniel Negreanu, Antonio Esfandiari and Brad Booth

SANTA MONICA, Calif., April 2 /PRNewswire/ -- The best cash game of no-limit Texas Hold 'em on television, HIGH STAKES POKER (HSP), will tape its fourth season in Las Vegas in May it was announced today by Rich Cronin, President and CEO of GSN. HIGH STAKES POKER continues to grow every season making it GSN's #1 rated program for men and adults 18-34.

"We are very pleased with the success of HIGH STAKES POKER and the tremendous buzz it has generated," said Cronin. "It is far and away the most talked about poker show. We plan on making HSP 4 the richest season yet with players bringing up to a million dollars of their own money to play in the biggest cash game on TV."

In May, HSP will be returning to the South Point Hotel, Casino and Spa in Las Vegas to tape its fourth season that will be premiering in the fall. Henry Orenstein, Executive Producer and Event Organizers/Consultants Mori Eskandani and Eric Drache are lining up the richest cash game ever on television. On the third season Brad Booth brought a million dollars and at times there was over four million dollars on the table.

The third season of HIGH STAKES POKER has featured a star-studded line-up that began with the 2006 World Series of Poker champion Jamie Gold and is concluding with Phil Ivey, perhaps the best high-stakes cash game poker player, appearing on the show. The final episode of the third season is on Monday, April 9 at 9 PM ET. Encore showings of the entire third season will begin the following Monday, April 16 at 9 PM.

HIGH STAKES POKER continues to be among the most downloaded podcasts on GSN.com and iTunes with over 350,000 views. The podcasts continue to feature additional highlights, interviews and outtakes of season three.

GSN is the entertainment industry leader in multi-platform interactive game programs. As the premier television network for games, GSN features challenging word games, high intensity casino programs, live participation shows, reality series and documentaries. Complementing the network, GSN.com features all types of game play: innovative Flash games for fun, skill cash game tournaments and downloadable games. The website also features GSN's two-screen interactive play-along for prime time shows. Now reaching more than 63 million homes, GSN is distributed in the U.S. through all major cable systems and satellite providers. The network is jointly owned by Sony Pictures Entertainment and Liberty Media Corporation. For further media information, visit GSN's press website at corp.gsn.com.

-- GSN --

Source: GSN

CONTACT: Dennis Johnson of GSN, +1-310-255-6935, djohnson@gsn.com

Web site: http://www.gsn.com/

 

 

ProGames Network Partners with Indiagames for Distribution Rights to the New Godzilla Monster Mayhem Mobile Game

Adds Godzilla to Growing List of Exclusive Premium Games

-- ProGames Network, a subsidiary of broadband telecommunications services company MobilePro Corp. (BULLETIN BOARD: MOBL) , today announced the acquisition of distribution rights to the new Godzilla Monster Mayhem mobile game. ProGames will have exclusive distribution rights, except in Japan, to the game worldwide.

ProGames Network has also previously acquired the distribution rights to several mobile games developed especially for the growing Hispanic market. Titles in this genre include a "Canicas En La Calle," a billiards game, and "Laberinto Movil," a puzzle game.

Martin Gray, CEO and president of ProGames Network, a lifestyle media and entertainment company, said, "Godzilla is a worldwide franchise and we're delighted to add another popular game to our roster that already includes Scorpion King and Jurassic Park. ProGames is actively pursuing untapped markets, with rights to several mobile games for the underserved Hispanic market and an upcoming merger with The Winning Edge to offer fantasy sports related releases and increase shareholder returns."

Godzilla Monster Mayhem will be developed in 2D & 3D for mobile devices. The game is in development and will release in 2007. Godzilla(R), all related characters and the character designs are trademarks of Toho Co., Ltd. (C) 2007 Toho Co., Ltd. All rights reserved.

ProGames Network has signed a definitive agreement to merge with the public media and entertainment company, The Winning Edge International (BULLETIN BOARD: WNED) . The companies expect to complete the merger in the second quarter. The merger of ProGames Network and The Winning Edge will drive additional game offerings based on fantasy sports, fantasy sports handicapping as well as digital distribution of handicapping programming surrounding major international sporting and audience events which will be distributed online as well as through mobile phones.

Martin Gray, CEO and president of ProGames, will serve as CEO of the combined entity while Chairman of MobilePro Corp., Jay Wright, will serve as chairman of the newly combined public company. Wayne Allyn Root, one of America's most successful handicappers, and also founder of Winning Edge International, will serve on the board of directors for the merged companies along with Wright and Gray. Root will continue to serve as CEO and president of the Winning Edge subsidiary.

About Indiagames

With over 270 professionals based in Mumbai and Los Angeles, Indiagames led by Founder and CEO Vishal Gondal, is primarily engaged in publishing and developing games across Mobile, PC, Consoles and the Internet on various platforms, including Java(TM), BREW(TM), I-Mode(TM), Flash Lite(TM) Symbian(TM) and OpenGLES. As the number one game developer and publisher in India, Indiagames controls around 50% of India's game-related wireless value- added services market and is a global top 20 wireless VAS brand (Source: IGN Survey 2005). The company has long standing licensing deals with major Hollywood studios like Universal, Fox and New Line Cinema amongst others and direct partnerships with about 80 mobile operators globally spanning 67 countries and 150 channel partners. Major licenses include Bruce Lee, Jurassic Park and "The Office." Key global distribution channels include Verizon, Vodafone, Hutch and Airtel. The "Games on Demand" service launched by the company in India is an industry first, offering consumers a portfolio of PC games, which include Age of Empires, Toca Racing, Lara Croft Tomb Raider and Brian Lara Cricket.

About Winning Edge International, Inc.

America's only publicly traded sports handicapping company, Winning Edge International, Inc., specializes in developing and marketing sports handicapping advice and information via television (Wayne Allyn Root's WinningEDGE(TM)), radio and Web-based content related to sports and gaming at (http://www.winningedge.com/) and (http://www.ewinners.com/). The company produces high-quality sports and gaming entertainment programming and sells advertising and sponsorship opportunities on its TV and radio properties, as well as marketing opportunities to an exclusive database of more than one million predominately male sports and gaming fans.

About ProGames Network

ProGames Network, http://www.progamesnetwork.com/, is a subsidiary of MobilePro Corp. The site is positioned to serve as a unique community-driven channel for online gamers with content, news, original games, social networking and special connectivity for online gamers.

About MobilePro Corp.

MobilePro Corp., based in Bethesda, Md., is one of North America's leading wireless broadband companies. The company serves more than 240,000 total customer lines throughout the United States, primarily through its CloseCall America, AFN and Kite Network subsidiaries. For more information about MobilePro, visit http://www.mobileprocorp.com/.

An investment profile about MobilePro Corp. may be found online at http://www.hawkassociates.com/moblprofile.aspx.

For investor relations information regarding MobilePro, contact Frank Hawkins or Julie Marshall, Hawk Associates, at (305) 451-1888, e-mail: info@hawkassociates.com. An online investor kit including press releases, current price quotes, stock charts and other valuable information for investors may be found at http://www.hawkassociates.com/ and http://www.americanmicrocaps.com/. To receive future releases in e-mail alerts, sign up at http://www.hawkassociates.com/email.aspx.

Certain of the statements contained herein may be, within the meaning of the federal securities laws, "forward-looking statements," which are subject to risks and uncertainties that could cause actual results to differ materially from those described in the forward-looking statements. Such forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause the actual results, performance or achievements of the company to be materially different from any future results, performance or achievements expressed or implied by such forward-looking statements. See MobilePro's Form 10-KSB for the fiscal year ended March 31, 2006 and its Forms 10-Q for the fiscal quarters ended June 30, 2006, Sept. 30, 2006 and December 31, 2006 for a discussion of such risks, uncertainties and other factors and Winning Edge's comparable SEC filings available at http://www.sec.gov/. We also encourage shareholders of Winning Edge to carefully review the form 14C when it is filed with the SEC later this month for full information on this proposed transaction. These forward-looking statements are based on management's expectations as of the date hereof, and neither company undertakes the responsibility to update any of these statements in the future.

Source: MobilePro Corp.

Web site: http://www.mobileprocorp.com/

 

 

 

 

 

TOTALVID.COM TO DELIVER LEADING ACTION SPORTS FILMS TO GAMERS ON XBOX 360



 

Wide Selection of Extreme Skiing and Snowboarding, Skateboarding, Motocross,
Surfing and Mountain Biking Videos – Including 3 in HD – To Be Featured



Norfolk, Va., March 29, 2007 -- TotalVid Inc. announced today an agreement which will bring TotalVid.com's deep library of extreme skiing and snowboarding, skateboarding, motocross, surfing and mountain biking videos to Xbox 360 gamers through Xbox LIVE, leading digital distributor of high definition online entertainment content in the living room.

TotalVid's action sports videos will add to 1,500 hours of downloadable entertainment content already available on Xbox LIVE Marketplace. In addition, three of the movies from TotalVid will be available as high definition downloads. The deal marks another major milestone for TotalVid as the company continues to expand its network of promotional and distribution partnerships.

The initial line-up of TotalVid's titles to be available on the service includes:
 

bulletWaiting Game (HD) – enjoy the first skiing movie produced in true HD, chronicling a winter of traveling and skiing some of the largest mountains in North America,
 
bulletShanghai Six (HD) – follow the top free-skiers across the far reaches of North America and Europe to the some biggest and most intense backcountry jumps and gaps,
 
bulletLong Story Short (HD) – see a dozen of skiing's most talented athletes travel from the remote powder stashes of Hokkaido, Japan, to the bent metal and concrete of the East Coast of North America, to the fabled kicker zones of Austria,
 
bulletFriendly Fire – snowboard on Mammoth Mountain with a diverse mix of pro and am riders, featuring unique shots and creative riding,
 
bulletThe Crusty Demons of Dirt – A Decade of Dirt – produced by Fleshwound Films, this series started the freestyle movement and includes 35 action-packed minutes of motocross mayhem,
 
bulletAlmost Round 3 – TotalVid's best selling skate video of all time showcases legends Rodney Mullen and Daewon Song,
 
bulletRoam – travel along with some of the world's top riders as they discover new places to ride as well as exploring some of the notorious meccas of mountain biking, and
 
bulletRoad Fools 14 – thrill ride with this BMX team, jumping boards and stunts from Philadelphia to New York City to Massachusetts.

"TotalVid is thrilled to be the first provider of action sports films for Xbox 360," said Karl Quist, TotalVid's president. "Xbox 360 is the perfect platform for delivering these titles, which traditionally haven't been carried at video rental stores. Given Xbox 360 gamers' thirst for action, featuring these award-winning action sports titles on Xbox is a natural."

Under this new relationship, TotalVid.com will provide top action sports movies to Xbox LIVE Marketplace where they will be available for download by U.S. Xbox LIVE members for viewing on users' connected televisions. Action sports movies are only a subset of TotalVid's vast library of more than 4,000 videos across other enthusiast, educational and instructional categories.

"TotalVid's library allows consumers to broaden their horizons, experience new activities, learn a new skill or simply delve deeper into something they already love," said Quist. "We're excited to be delivering our films on Xbox 360. We look forward to providing Xbox 360's growing customer base access to high quality, full-length content that can't be found on television or at the local video rental store."

About TotalVid.com
TotalVid.com unleashes the power of broadband to deliver on-demand access to the world's largest collection of full-length enthusiast, educational, and instructional videos. With more than 4,000 titles across 100+ categories, TotalVid's content represents the collective interests and passions of more than 150 million people. Consumers can access TotalVid's library on www.totalvid.com or through a growing number of distribution partners. Headquartered in Norfolk, Virginia, TotalVid is a wholly owned subsidiary of Landmark Communications Inc., which also owns The Weather Channel, Q Interactive and a variety of other media businesses. Partners of TotalVid include AT&T, AOL, Blinkx, Comcast, D-Link, Google, Microsoft Windows Media (MSFT), The Platform, Verizon, W-Cities, Weather.com and Yahoo. With strong partnerships and a growing customer base, TotalVid.com is fast becoming a leading broadband video destination for consumers and a powerful distribution partner for content owners looking to expand their customer base

 

 

Ozura Unleashes the World’s First Mobile Infant Game

Singapore, 28 March 2007 - Ozura Mobile, a wholly owned subsidiary of Nextnation Communication a leading international publisher and developer of mobile entertainment, today announced the launch of the world’s first Infant simulation mobile game, Come On Baby.

This highly-acclaimed game will be rolled out across the globe to reach millions of mobile subscribers through Ozura’s extensive distribution network. This will bring mobile game playability to life in the most challenging yet interactive casual gaming experience ever.

Come On Baby, a casual game which introduces great animation, fast-paced game play and compelling storyline allows the players to get down and dirty with nappy changing, baby feeding and all the patience straining tasks that make up a baby nursery.

Players must guide Tiffany as she nurses the babies and earns money to build her business. Higher pay will be rewarded for better services performed which will eventually lead to improvements such as better diapers and nursing facilities.  

There are two features of the game include:-
 

bullet Tiffany’s career: An ongoing level based, players are given a time frame where an allocated amount of scores are set to be achieved.
bullet Endless shift: Unlimited time frame that allows players to compete by uploading their high scores.


According to Informa Telecoms and Media, the worldwide market for mobile games will grow from $2.41 billion in 2006 to $7.22 billion by 2011. Juniper Research stated that casual game will be served as the key growth engine for mobile gaming over the next five years.

"Casual games have emerged as the most popular genre on mobile, and Ozura has consistently delivered top quality titles that keep, and even enhance, the gameplay experience," said H.E.Mah, Ozura’s Vice President of Marketing. "With the likes of Come On Baby and other major titles, we will continue to focus on expanding our catalog with valuable content for consumers and enabling them to access our titles through our extensive distribution network," Mah added.

Come On Baby is also available to mobile subscribers in all Ozura's community based mobile gaming portals which run on FunlogiX™, the proprietary Tournament Based Mobile Gaming Community (TOMOGIC) platform developed by Ozura.

 

About Ozura Mobile
Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on the J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world through its distribution network of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit www.ozura.com.

 
About Nextnation Communication
Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

 

 

COMEDY CENTRAL Mobile and RealNetworks Launch 'South Park 10: The Game' Wireless Game

COMEDY CENTRAL's Award-Winning Series Available on Most Major Carriers

- From CTIA Wireless 2007 -- RealNetworks(R), Inc (NASDAQ:RNWK) , one of the world's largest developers, publishers and distributors of casual games and COMEDY CENTRAL Mobile, a division of Viacom's (NYSE:VIA) (NYSE:and) (NYSE:VIA.B) MTV Networks, today announced the U.S. and European launch of "South Park 10: The Game." Developed by Real's award-winning mobile game studio in close collaboration with South Park Studios and COMEDY CENTRAL, the game is published under the RealArcade(R) brand. Levels in "South Park 10: The Game" provide an experience true to the attitude and storylines of the Emmy and Peabody Award-winning television series.

Features of "South Park 10: The Game" include:

* 40 levels based on storylines from some of the most popular episodes of

"South Park"

* Action-packed and extensive gameplay, including more than 30 missions in

10 levels

* Series characters including Stan, Kyle, Kenny, Cartman, Scuzzlebutt,

cows, Butters and Lemmiwinks

* Both platform action and puzzle elements

"South Park is one of the most internationally-recognized entertainment properties, with fans across the globe," said Julie Pitt, GM worldwide games marketing at Real. "We anticipate 'South Park 10: The Game' to be one of our biggest hits yet. Working directly with COMEDY CENTRAL throughout the development process further strengthens our ability to maintain South Park's brand integrity, ensuring that the final product will resonate with South Park fans."

The game goes live on most major carriers in the U.S. and European markets during the first week of April.

About RealNetworks, Inc.

RealNetworks, Inc. is the leading creator of digital media services and software including Rhapsody(R), RealPlayer(R) 10, and casual PC and mobile games. RealNetworks has more than 2.2 million paid subscribers to its premium digital media http://www.real.com/. Broadcasters, network operators, media companies and enterprises use RealNetworks' products and services to create and deliver digital media to PCs, mobile phones and consumer electronics devices. RealNetworks' corporate information is located at http://www.realnetworks.com/company.

"RealNetworks, GameHouse, Mr. Goodliving, RealArcade, Rhapsody and RealPlayer are registered trademarks of RealNetworks, Inc. or its wholly owned subsidiary."

Web site: http://www.realnetworks.com/
http://www.real.com/
http://www.realnetworks.com/company

 

 

 

 

SUN Announces "Art of War - II" Next Event Set for May 11th, 2007

-- Following the successful world premiere of "Art of War" Arena Fighting Championship in Dallas March 9th, 2007, SUN Sports & Entertainment Inc. (PINKSHEETS: SSPE) announced today that "Art of War - II" will take place at the Austin Convention Center (Austin, Texas) on Friday, May 11th, 2007.

"Art of War" opened to over 6,700 fans at the American Airlines Center and witnessed a first class mixed-martial arts card that featured a dramatic battle between UFC veterans Pedro Rizzo and Justin Eilers for the IFA World Heavyweight Championship. Rizzo, of Brazil, took the title in a hard-fought slugfest between two of the World's top heavyweights.

For "Art of War - II," the main event will also feature a heavyweight showdown -- this time between former UFC and IFL star Wes "The Project" Sims and Chris "The Guillotine" Gillen. The Sims vs. Gillen fight will headline a ten-bout card that begins at 7:30 pm. They will be vying for a top ranking in the heavyweight division.

According to SUN CEO CJ Comu, it could be déjà vu all over again for the main event. "This is a great match up between two very good heavyweights," Comu stated. "Wes Sims is a gifted and talented fighter who can not only talk the talk, but walk the walk. With that said, he has a real battle on his hands against a very tough and hungry Gillen."

The 6'10", 275-lb. Sims has had an impressive streak of seven wins in a row. Gillen, of Amarillo, Texas, brings with him an impressive record of 15-5.

Austin's "Fast" Freddie Espiricueta is slated to fight Canadian David "The Crow" Loiseau in a featured undercard bout. The remainder of the bouts are to be announced.

The Austin Convention Center, in the heart of downtown, is also the home of the Austin Toros, of the NBA Development League. With a capacity of around 3,500, Comu feels the intimate seating environment will be a big plus for fans. "No question, there isn't a bad seat in the house," said Comu.

"We expect a rowdy, capacity crowd. Austin has a long tradition of having great sports fans and we look forward to our first event there."

"Art of War - II" will be broadcast by Mark Cuban's HDNet. HDNet also produced and aired the world premiere event for "Art of War" in Dallas.

About SUN:

SUN is a Professional Sports & Entertainment Marketing Company. SUN Production Group is a Certified Texas Combat Sports Promoter and produces World Class Boxing and Mixed Martial Arts. The properties of SUN (www.sunorganization.com), Art of War (www.artofwarlive.com) and International Fighters Association (www.ifapro.com) are pending trademarks.

Safe Harbor Statement

This release contains certain "forward-looking" statements, involving risks and uncertainties, which are covered by the safe harbor provisions of the Private Securities Litigation Reform Act of 1995, including statements regarding Sun Organization Inc. Such statements are based on management's current expectations and are subject to certain factors, risks and uncertainties that may cause actual results, events and performance to differ materially from those referred to or implied by such statements. In addition, actual or future results may differ materially from those anticipated depending on a variety of factors, including continued maintenance of favorable license arrangements, success of market research identifying new product opportunities, successful introduction of new products, continued product innovation, sales and earnings growth, ability to attract and retain key personnel, and general economic conditions affecting consumer spending, Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date hereof. Sun Organization Inc. do not intend to update any of the forward-looking statements after the date of this release to conform these statements to actual results or to changes in its expectations, except as may be required by law.

Safe Harbor: This release includes forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 27E of the Securities Act of 1934. Statements contained in this release that are not historical facts may be deemed to be forward-looking statements. Investors are cautioned that forward-looking statements are inherently uncertain. Actual performance and results may differ materially from that projected or suggested herein due to certain risks and uncertainties including, without limitation, ability to obtain financing and regulatory and shareholder approvals for anticipated actions.

 

PacificNet Games' New Gaming Machines Received Rave Reviews at the Asia GEM 2007 Gaming Show

Company Launches New Gaming Machines for the Philippine Market and Received

Positive Reviews from Asia's leading gaming operators

PacificNet, Inc. (NASDAQ:PACT) , a leading provider of Customer Relationship Management (CRM), mobile internet, e-commerce and gaming technology in China, announced today that its subsidiary, PacificNet Games Limited (PacGames), successfully presented its latest Multiplayer Electronic Gaming Machines (EGM), Sic-Bo Machines, Baccarat Machines, Roulette Machines, and Slot Machines at the GEM Gaming & Entertainment Plus Leisure Expo 2007 in Manila, Philippines, March 21-23 (http://www.asiangemphil.com/). The machines received rave reviews from some of the leading casino operators in Asia including praise from Philippine Amusement and Gaming Corporation (PAGCOR) Casino Filipino Chairman, Efraim Genuino. PAGCOR is the Philippines' largest gaming operator. In addition to its exhibition booth, PacificNet Games also shared its Macau success story of its high-return multi-player gaming machines at the "Gaming & Investment Conference" on the first day of the conference.

While visiting PacificNet Games' exhibition booth, PAGCOR Chairman Efraim C. Genuino commented, "We welcome your effort in launching your gaming machines for the high growth Philippine market. As one of the leading gaming markets in Asia, we believe the Philippines will present huge opportunities for the leading gaming technology providers from all over the world."

Tony Tong, Chairman and CEO of PacificNet, said, "We are thankful to PAGCOR and Chairman Efraim Genuino for giving us this excellent opportunity to showcase our gaming products to PAGCOR and other operators and key players in the Philippine casino and gaming market. The Philippine gaming market is even bigger than Macau in terms of gaming machine installations and presents huge opportunities for PacificNet Games. This is the first time PacificNet has had a chance to showcase our latest gaming products at a leading international gaming expo in the Philippines. We believe the Philippine market will continue to grow rapidly as one of the top destinations for Chinese tourists from China, Taiwan, Hong Kong and Macau, since it is only a 2 hour flight from Manila to Hong Kong."

"After achieving early success in the Macau gaming market we believe that we are ready to expand into other parts of Asia as we see strong demand and opportunities for growth in other Asian gaming markets," said Victor Tong, President of PacificNet. "We are satisfied with our success in Macau as we have quickly become one of the leading local suppliers of gaming machines to some of the most famous casinos in Macau and Asia. PacGames' multi-player Electronic Gaming Machines have quickly proven to be one of the best performing gaming machines designed for Asian players. We believe the Asian gaming market has huge growth potential and that we are well positioned to win more hotel-casino clients in order to capture a growing market share as a leading gaming technology provider throughout Asia."

According to recent report by Global Gaming Business, Jeffries Wall Street, the Philippine gaming market consists of about 5000 gaming machines, over 620 gaming tables, and over 8500 positions, and represents the second largest gaming market in Asia, after Macau.

About the Philippine Amusement and Gaming Corporation (PAGCOR)

The Philippine Amusement and Gaming Corporation (http://www.casinofilipino-online.com/) is a 100 percent government-owned and controlled corporation created in 1977. PAGCOR is consistently the third largest income-generating arm of the Philippine government. In 2006, PAGCOR generated revenues of over 726 million USD.

PAGCOR currently operates 14 Casino Filipino branches in major cities aside from slot machine arcades and Casino Filipino VIP clubs. Casino Filipino branches offer internationally recognized games like Baccarat, Blackjack, Roulette, Craps, Big & Small, Pai Gow Poker, Stud Poker, Pontoon, Super 6 and slot machines.

About PacificNet

PacificNet Inc. (http://www.pacificnet.com/) is a leading provider of Customer Relationship Management (CRM), mobile Internet, e-commerce and gaming technology in China. PacificNet's clients include the leading telecom companies, banks, insurance, travel, marketing and business services companies and telecom consumers in Greater China. PacificNet's corporate clients include China Telecom, China Mobile, Unicom, PCCW, Hutchison Telecom, Bell24, Motorola, Nokia, SONY, TCL, Huawei, American Express, Citibank, HSBC, Bank of China, Bank of East Asia, DBS, TNT, Hong Kong Government, and leading hotel- casinos in Macau and Asia. PacificNet employs over 1,400 staff in its various subsidiaries throughout China with offices in Hong Kong, Beijing, Shenzhen, Guangzhou, Macau, and branch offices in 28 provinces in China and is headquartered in Beijing and Hong Kong.

PacificNet Games Limited (PacGames), is a leading provider of Asian multi- player electronic gaming machines, gaming technology solutions, gaming related maintenance, IT and distribution services for the leading hotel, casino and slot hall operators based in Macau, China and other Asian gaming markets. PacGames products include multi-player electronic gaming machines (EGM), slot machines, server-based downloadable games systems, Video Lottery Terminals (VLT) and bingo machines, including hardware, software, and client-server systems.

Safe Harbor Statement

This Company's announcement contains forward-looking statements. We may also make written or oral forward-looking statements in our periodic reports to the SEC on Forms 10-K, 10-Q, 8-K, etc., in our annual report to shareholders, in our proxy statements, in press releases and other written materials and in oral statements made by our officers, directors or employees to third parties. Statements that are not historical facts, including statements about our beliefs and expectations, are forward-looking statements. These statements are based on current plans, estimates and projections, and therefore you should not place undue reliance on them. Forward-looking statements involve inherent risks and uncertainties. We caution you that a number of important factors could cause actual results to differ materially from those contained in any forward-looking statement. Potential risks and uncertainties include, but are not limited to, PacificNet's historical and possible future losses, limited operating history, uncertain regulatory landscape in China, and fluctuations in quarterly and annual operating results. Further information regarding these and other risks is included in PacificNet's Form 10K and other filings with the SEC.

Source: PacificNet, Inc.

 

Web site: http://www.pacificnet.com/
http://www.asiangemphil.com/
http://www.casinofilipino-online.com/

 

Highest Penetration of Video Gamers in Salt Lake; Wal-Mart Top Seller Nationally

Scarborough Research recently released an analysis which finds that Salt Lake City, UT, is the number one local U.S. market for households that own a video game system, with a penetration of thirty-two percent of households. Lexington, KY, Flint, MI, and Toledo, OH, follow close behind Salt Lake City with 30 percent of households in these cities owning a video game system. Nationally, 24 percent of households own a video game system.

The number one audio/video store, nationally, for video gaming households is Wal-Mart. Thirty-three percent of all households nationally that own a video game system have made a purchase there in the past year, followed by:

bullet Best Buy (30 percent)
bulletTarget (16 percent)
bullet Circuit City (15 percent)
bulletRadio Shack (7 percent)

In Salt Lake City, Wal-Mart is the number one audio/video store among video gaming households, with forty-three percent of these households making an audio/video item purchase there in the past year. The next most popular stores in Salt Lake City are:

bullet Best Buy (23 percent)
bulletTarget (12 percent)
bullet Circuit City (11 percent)
bullet Costco (10 percent)

The top audio/video stores among Salt Lake City Video Gaming Households, are similar to those nationally. However, Video Gaming Households in Salt Lake City are 82 percent more likely than all households nationally to have made an audio/video item purchase at Target in the past year. They are 49 percent more likely than all households nationally to have made an audio/video item purchase at Best Buy, says the study.

Percent of Households Owning Video Game System (Local Market Analysis)

DMA Percent (%)

Lexington 30%

Flint/Saginaw/Bay City 30%

Toledo 30%

Wilkes-Barre/Scranton 29

Norfolk/Portsmouth/Newport News 29

Indianapolis 28

Green Bay/Appleton 28

Atlanta 28

Sacramento/Stockton/Modesto 28

Chicago 27

Tulsa 27

Wichita/Hutchinson 27

Baltimore 27

Syracuse 26

Honolulu 26

Denver 26

Cincinnati 26

Rochester 26

Portland 26

Greensboro/High Point/Winston-Salem 26

Mobile/Pensacola 26

Las Vegas 26

Oklahoma City 25

Birmingham 25

Providence/New Bedford 25

Kansas City 25

Houston 25

Des Moines/Ames 25

Charleston/Huntington 25

Detroit 25

Columbus 25

Raleigh/Durham 25

Albany/Schenectady/Troy 25

Austin 25

Seattle/Tacoma 25

Nashville 25

Louisville 24

Washington, D.C. 24

Fresno/Visalia 24

Pittsburgh 24

Dayton 24

Cleveland/Akron 24

Memphis 24

Dallas/Fort Worth 24

Phoenix 24

Roanoke/Lynchburg 24

Grand Rapids/ Kalamazoo/ BattleCreek 24

San Diego 23

Los Angeles 23

Buffalo 23

San Antonio 23

Milwaukee 23

Jacksonville 23

El Paso 22

New York 22

Minneapolis/St. Paul 22

Knoxville 22

Greenville/Spartanburg/Asheville/Anderson 22

St. Louis 21

Harrisburg/Lancaster/Lebanon/York 21

Boston 21

Spokane 21

Orlando/Daytona Beach/Melbourne 21

Albuquerque/Santa Fe 21

Richmond/Petersburg 21

Hartford/New Haven 21

San Francisco/Oakland/San Jose 21

Charlotte 20

Tucson 20

West Palm Beach/Fort Pierce 20

Tampa/St.Petersburg 20

Miami/Ft.Lauderdale 19

Fort Myers/Naples 15

 

Source: Study Scarborough USA+, 2006 Release 2

 

PlayFirst Breaks Into Popular Genre With Mystery of Shark Island(TM)

Leading Publisher Debuts Hunt-and-Seek Casual Game with a Tropical Twist

-- Leading casual game publisher PlayFirst today announced the launch of its new title, Mystery of Shark Island(TM) -- a hunt-and-seek adventure set amidst an alluring beachcomber backdrop. The game is now available to download for both the Mac and PC at www.playfirst.com.

"Mystery of Shark Island tempts everyone's inner beachcomber," said Kenny Dinkin, Vice President and Executive Producer, PlayFirst. "It weaves together a new kind of hunt-and-seek by innovating on this popular type of game and combining it with a riveting storyline that takes its cues from some of today's most exciting prime-time television dramas. MSI immerses players in a suspenseful story, wrapped with gorgeous animations and eye-popping gameplay all set to a soothing yet mysterious cinematic soundtrack."

In the game, players transport themselves onto the sands of Shark Island

-- an arcane archipelago yielding the mysterious relics of an unknown civilization. To solve the riddle players must scour each sandbar or tide pool and collect sea shells, rocks, gems and artifacts hidden in the sand. Picking up the right treasures will start to unravel the island's mysterious past, but all progress could be lost with the next incoming tide.

For more information, to download a free trial, or to purchase Mystery of Shark Island for $19.95, please visit www.playfirst.com.

About PlayFirst, Inc.

PlayFirst is a leading publisher of highly-original games made for casual gamers wherever they play. Committed to fostering creativity, PlayFirst works with talented internal and external developers to bring innovative games to multiple platforms, including PC, Mac, mobile and handheld. PlayFirst's portfolio of games includes the top-selling hit Diner Dash, which has more than 200 million plays worldwide. Founded in 2004, PlayFirst is funded by Mayfield Fund, Trinity Ventures and Rustic Canyon Partners. For more information visit www.playfirst.com.

NOTE: PlayFirst, the PlayFirst logo, Mystery of Shark Island and Diner Dash are trademarks of PlayFirst, Inc. PlayFirst, the PlayFirst logo, and Diner Dash are registered trademarks in the U.S. All other trademarks are the property of their respective owners.

Source: PlayFirst, Inc.

Web site: http://www.playfirst.com/

 

Ozura Launches WWD and THE Balinese Princess Mobile Games

Singapore, 20 March 2007 – Ozura Mobile, a wholly owned subsidiary of Nextnation Communication and a leading international publisher and developer of mobile entertainment, is proud to release its latest multi-genre mobile games – WWD and The Balinese Princess. These games were just recently available to mobile users worldwide.
 

World Wrestling Demolition (WWD), an interactive action mobile game features a pro-wrestling game of violence and excitement where tough and bold fighters go battle hand in hand. In this game, fanatic fans of wrestling can experience the difficulty and challenge of these brutal battles and in return, will be awarded with both honor and valiance.
 

The Balinese Princess, on the other hand, tells a tale of Ida Ayu, the Balinese Princess of Mount Ophir . Her captivating beauty and mystical presence has won the intrigue of the Emperor and as such, Dewa Wayan has been sent as an emissary to ask her hand in marriage. However, the legendary princess remains as elusive as ever and Dewa Wayan gradually finds himself lost in the mysterious Mount Ophir . Dewa Wayan must now both fulfill his charge and find her, or he will be lost eternally in the mists.

 
“With these newly fabulous release, Ozura is one step closer in developing and providing superior mobile entertainment contents globally. We believe that these games will not only improve downloads but also increase activeness through the interactive features of the communities. These features include a
prize redemption system, giftshop, community clubs and forum." said H.E.Mah Ozura’s Vice President of Marketing.

 
Both newly launched games, WWD and Balinese Princess will also be available in all Ozura’s community based mobile gaming portals which run on FunlogiX™, the proprietary Tournament Based Mobile Gaming Community (TOMOGIC) platform developed by Ozura.

 
 

About Ozura Mobile
Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on the J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world through its distribution network of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit www.ozura.com.

 
About Nextnation Communication
Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

 

 
 
 

 

 

New Computer Game Simulates Global Conflicts

Strategy First Releases MAKING HISTORY(R): The Calm & The Storm.

Now Available in Stores Nationwide

-- Introducing what may be the first computer game with equal appeal for devoted gamers and the general public, Strategy First, a wholly owned subsidiary of Silver Star Holdings, Ltd. (NASDAQ:SSTR) , today announces the launch of "MAKING HISTORY: The Calm & The Storm."
 

MAKING HISTORY is an unparalleled contest of economics, warfare and diplomacy, challenging players to maneuver through the largest mine field ever created: World War II.
 

The new multiplayer strategy game is now available at major retail outlets across the U.S. and Canada, including Best Buy, CompUSA, Game Stop and Electronics Boutique. MAKING HISTORY can also be purchased and downloaded at Steam (www.steampowered.com).
 

Using World War II as the playing field, MAKING HISTORY puts you in charge of real nations confronting annihilation or triumph, with the outcome depending on how you handle history. Skills challenged and honed during game play: International relations, industrial and workforce strategy, political acumen, military planning and action, national defense versus domestic programs, and much more.
 

"MAKING HISTORY is a challenge of brain cells, not just bullets," says Dave McCool, CEO of Muzzy Lane Software. "Players can test new ideas about history, to see what could have happened if world leaders chose a different path. In reliving history you start to think about current global conflicts; being in charge of a nation, dealing with cause and effect on a worldwide scale. It's fun and incredibly eye-opening at the same time."
 

Over three years in development, MAKING HISTORY represents a new standard for computer games. The Artificial Intelligence in MAKING HISTORY is armed with detailed behavioral models of more than 80 nations playing out across 800 land and sea regions around the world.
 

Unlike other WWII games, players are not forced to choose sides with the Axis or the Allies. Alliances are shaped and shattered based on unique national interests. And each country is precisely modeled with its real-world economic and military strengths, political ideology, diplomatic tendencies, even its level of technical advancement. Within each country, the major regions feature accurate terrain, infrastructure, natural resources and industrial capabilities.
 

Operating MAKING HISTORY is smooth and simple thanks to an integrated control panel, a veritable heads-up display of dynamic maps, resources and action areas.
 

  Highlights of Features of MAKING HISTORY:

  - Sophisticated World Economy:  Economic processes are incredibly
    realistic, and dramatically affect each country's world power ranking.
    Players control trade, foreign aid, industrial development,
    infrastructure investments, and a deep field of research.

  - Fully Playable Nations:  Play in single or multi-player mode as England,
    France, Germany, Italy, Japan, the USSR, the United States, or China.

  - Effortless Game Navigation:  One-click access to all critical
    information and actions. Coordinate your moves on the detailed 3D world
    map with richly detailed cities, military units, and other national
    resources.

  - Extensive Military Options:  Unleash blitzkrieg with armor, fight
    attrition battles with massed infantry, assault enemy factories with
    strategic bombers, attack ships from a distance with a carrier task
    force.  Supplies, reinforcements and geography all affect your battle
    plan.

  - Powerful Alliance System:  Make and break alliances, declare war and
    propose peace, and reap the consequences of your relations with other
    nations.  Use the built-in chat engine to negotiate, deceive and hone
    your political gamesmanship.

  - Experiment with History: Start at a crucial historic moment, focus on a
    specific event, or play the whole war. Scenarios cover the fall of
    France, Pearl Harbor, the D-Day invasion of Europe, Battle of Britain
    and more, and each is based on detailed research.

  - Add Your Own Game Elements:  A modder's delight, the MAKING HISTORY
    Editor will be available shortly in a downloadable update, allowing you
    to modify existing game scenarios or create your own.

MAKING HISTORY: The Calm & the Storm is rated E for Everyone by ESRB, and can be purchased for $39.95. The game runs on Windows-based PCs and is fully Vista compatible. For more information on "MAKING HISTORY: The Calm and the Storm," please visit www.making-history.com.
 

About Muzzy Lane Software
 

Muzzy Lane Software was founded in 2002 and is based in Newburyport, Mass. With its first release, "MAKING HISTORY(R): The Calm & the Storm," Muzzy Lane takes a fresh new approach to multiplayer computer games, combining a flexible 3-D game engine with high-fidelity content that allows players to engage the turning points in history as if they were there. www.muzzylane.com
 

About Strategy First Inc
 

Strategy First Inc., a wholly owned subsidiary of Silverstar Holdings Ltd., is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company is well known for award-winning titles including Disciples, Jagged Alliance and Space Empires series of games. Strategy First has published many of the industry's most successful strategy games, such as "Hearts of Iron" and "Galactic Civilizations." Recent offerings include top releases such as "S.C.S. - Dangerous Waters(TM)" and "Space Empires V." The company provides a unique alternative for independent developers seeking to market their games to a worldwide audience. www.strategyfirst.com
 

About Silverstar Holdings
 

Silverstar Holdings Ltd., based in Boca Raton, Fla., is a publicly traded company (NASDAQ:SSTR) focusing on electronic game businesses and emerging wireless technologies. The company owns British-based Empire Interactive PLC and Canadian-based Strategy First Inc., and owns a stake in Magnolia Broadband, headquartered in Bedminster, N.J.
 

The statements which are not historical facts contained in this press release are forward looking statements that involve certain risks and uncertainties, including but not limited to risks associated with the uncertainty of future financial results, additional financing requirements, development of new products, regulatory approval processes, the impact of competitive products or pricing, technological changes, the effect of economic conditions and other uncertainties detailed in the company's filings with the Securities and Exchange Commission.


Source: Strategy First


 

Web site: http://www.cameronpr.com/
 

 

 

Majesco Entertainment's 'JAWS(TM) Unleashed' to Join PlayStation(R)2 System's Greatest Hits Program

- Majesco Entertainment Company, (NASDAQ:COOL) , an innovative provider of digital entertainment products and content, today announced that its popular JAWS Unleashed video game for the PlayStation(R)2 computer entertainment system has been added to the Greatest Hits lineup. JAWS Unleashed was created through a licensing agreement with Universal Studios Consumer Products.
 

"JAWS Unleashed is the first game in Majesco's product line to achieve this significant milestone," said Ken Gold, vice president of Marketing for Majesco. "At only $19.99, this unique action title is a terrific value for consumers anxious to become one of nature's deadliest predators."
 

Developed by Appaloosa Interactive, JAWS Unleashed delivers a free-roaming experience in an underwater environment teaming with life. As JAWS, players will connect with the primal instinct to continually feed or risk starvation. JAWS can perform a variety of underwater, surface and air attacks to terrorize the island community and destroy everything in its path. In addition, gamers will enjoy the thrill of the hunt to the instantly recognizable John Williams score from the original film. More information about the game is available at the official site: www.jawsthegame.com.
 

About Jaws
 

Based on the popular bestseller by Peter Benchley, directed by Steven Spielberg and produced by Richard Zanuck and David Brown, Jaws both fascinated and terrified audiences, breaking box office records upon its release in 1975. Filled with heart-stopping tension and stunning power, the powerful film launched director Steven Spielberg's phenomenal commercial success and won three Academy Awards(R): Best Sound, Best Original Score and Best Film Editing. In addition, the memorable score by John Williams won a Golden Globe Award for 'Best Score' and was named one of the Top 100 Films by the American Film Institute.
 

Jaws also introduced the predatory shark as a new cinematic icon and struck a primal chord with audiences who connected overwhelmingly with the film's mixture of action adventure, terror, and moments of hilarity. The impact was so enduring that audiences never looked at the water the same way again in this suspenseful story of an eastern seaboard community terrorized by a giant white shark.
 

About Universal Studios Consumer Products Group
 

Universal Studios Consumer Products Group (USCPG) is responsible for global licensing and retail strategies as well as building brand recognition of the extensive catalogue of NBC Universal properties. Universal Studios Consumer Products Group is a unit of NBC Universal, one of the world's leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is 80% owned by General Electric and 20% owned by Vivendi.
 

About Majesco Entertainment Company
 

Headquartered in Edison, NJ, with an international office based in Bristol, UK, Majesco Entertainment Company (NASDAQ:COOL) is an innovative provider of digital entertainment products and content, with a focus on publishing video games for leading portable systems and the Wii(TM) console. Current product line highlights include Cake Mania(TM) for the Nintendo DS(TM), Cooking Mama: Cook Off for the Wii(TM) console and JAWS(TM) Unleashed. More information about Majesco can be found online at www.majescoentertainment.com.
 

Safe Harbor
 

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward- looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
 

"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.
 

Jaws is rated PG-13 (Parents Strongly Cautioned -- Some Material May Be Inappropriate For Children Under 13). Please consult www.filmratings.com or www.parentalguide.org for more information.
 

Source: Majesco Entertainment Company


 

Web site: http://www.majescoentertainment.com/
http://www.jawsthegame.com/
http://www.filmratings.com/
http://www.parentalguide.org/
 

 

 

Ozura Mobile and Nemodigm Announce an Agreement to Deliver Mobile Entertainment in South Korea and Japan

- Ozura Mobile, a leading international publisher and developer of mobile entertainment, today has signed an agreement with Korean-based wireless solution company, Nemodigm.

As part of the agreement, Nemodigm will distribute Ozura’s mobile games through its distribution network of carriers and partners, which enables 139 million mobile subscribers in South Korea and Japan to experience Ozura's entrancing mobile games.

“Asia Pacific has been dominating the mobile games market since its inception, driven primarily by Japan and South Korea. We are delighted to offer Ozura’s mobile games to the most advanced mobile and gaming markets like South Korea and Japan," said H.E Mah, Ozura’s VP of Marketing.

According to Wireless World Forum, the number of mobile subscribers in Japan is expected to reach 106 million by the end of 2009 with a CAGR (Compound Annual Growth Rate) from 2004 to 2009 of 3.96%. On top of that, over 70 per cent of these users are said to have played a mobile game more than once a week and 38.4 per cent of remainders play almost every day.

In South Korea, mobile gaming appears to be the second-largest sector of the country's gaming industry, according to Pearl Research. The revenue of the games market in South Korea is forecasted to exceed $2.0 billion in 2007, driven by the fast growing online and mobile games market.

Research and Markets reports also reveal a steady number of 4.5 million mobile games downloads take place every month in Korean and it shows 12% of the consumers buy a game every month.

“Based on these statistics, the mobile games market in these regions is proven to be very active and has great potential to grow. We are pleased to collaborate with Nemodigm as part of our marketing efforts in extending our distribution networks. This partnership will indeed strengthen our presence in Asia Pacific,” Mah added.

To date, Ozura Mobile has published and aggregated an extensive compendium of mobile games through its distribution network worldwide, representing over 2,000 game titles in over 130 countries. With its proprietary Tournament Based Mobile Gaming Community (TOMOGIC) platform, FunlogiX™, Ozura Mobile also provides its state-of-the-art community based mobile gaming technology to mobile operators in Malaysia, Indonesia, China, Pakistan, India and Thailand.

About Ozura Mobile

Ozura Mobile is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on J2ME, BREW or Symbian platform. Ozura's games are available all over the world through its distribution network of thousands of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, please visit www.ozura.com.

About Nemodigm

Founded in 2004, Nemodigm is a mobile games developer and aggregator which aims to be one of the top mobile gaming companies in the world. Its head office is based in Seoul, South Korea with a branch in Tokyo,Japan. Nemodigm covers a wide distribution network of mobile games in both the Korean and Japanese region.

About Nextnation Communication

Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

 

Playing Pool Just Got Sexy With Pocket Pool

Grab Your Stick and Prepare to Play the Steamiest Billiards Game to hit the PSP(R) system

- Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms that it will distribute the steamy billiards simulation game, Pocket Pool, in North America exclusively on the PSP(R) (PlayStation(R)Portable) system. Pocket Pool is scheduled to hit retailers in North America on April 18, 2007.
 

Pocket Pool is set to turn up the heat with a realistic billiards simulator alongside some serious eye candy. Featuring 13 different types of billiard games ranging from staples such as 8-ball and 9-ball, to pool hall classics like Black Jack, Rotation, and Snooker. No matter where your talent lies, Pocket Pool has something to keep every gamer from shooting blanks.
 

"Pocket Pool is a game that can stand alone as a realistic billiard simulator, however sprinkle in some sex appeal and now you have a true gaming treat," said Executive Vice President of Sales and Marketing, Robert Lindsey, Eidos, Inc.
 

Sirus Ahmadi, president of Conspiracy Entertainment, said, "We are very excited to benefit from Eidos' established distribution network and expertise in launching the hottest new video games. Together, our companies are well- positioned to capitalize on the rapidly-growing video gaming audience throughout North America."
 

Advanced AI and real world physics make Pocket Pool the most realistic simulator on the market. But the realism doesn't stop there, thanks to a group of voluptuous vixens known as the Dream Models. A player's success in the pool halls will be rewarded by un-lockable videos and picture galleries sizzling with enough steam to fog up the screen on any PSP(R) system - giving the words 'rack 'em up' a whole new meaning.
 

"The PlayStation Portable is a great handheld platform for mature audiences," said Marketing Manager, Kevin Gill, Eidos, Inc. "Pocket Pool is a game designed to tap into the desires of a dominant male audience, providing players with a fun and sexy gameplay experience."
 

About Eidos Interactive Ltd
 

Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the world's leading publishers and developers of entertainment software. Eidos consists of publishing operations across Europe and the US and several development studios including Crystal Dynamics, IO Interactive, Beautiful Game Studios, Eidos Studios Hungary, Eidos Sweden and Pivotal Games. The Group has a valuable combined portfolio of intellectual property including: Tomb Raider, Hitman, Deus Ex, Championship Manager, Carmageddon, the Conflict series and Just Cause.
 

Some of the titles currently in development include: Kane & Lynch: Dead Men, Crossfire and Highlander.
 

About Conspiracy Entertainment Corporation
 

Conspiracy Entertainment Corporation is a developer, publisher and marketer of entertainment software in North America and Western Europe. The Company develops and licenses properties from several sources, including global entertainment and media companies and publishes software for DVD media, wireless devices, personal computers and video game consoles, including those manufactured by Nintendo, Sony Computer Entertainment Inc., and Microsoft Corporation. Conspiracy Entertainment was founded in 1997 and is based in Santa Monica, CA. For more information, please visit www.conspiracygames.com.
 

NOTE: "PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo(TM) may be required (sold separately).
 

Source: Eidos Interactive Ltd.

CONTACT: Michelle Curran, or Matt Dahlgren, both of Eidos North America,
+1-415-547-1200, or pr@eidos.com
 

Web site: http://www.eidos.com/
 

 

 

PlayFirst Offers Playground SDK(TM) to Casual Game Developers and Launches $100,000 Award Program

-- PlayFirst, a leading publisher of casual games, today announced that it has opened access to its popular game development framework, Playground SDK(TM), to accelerate the market growth of casual games. Playground SDK is designed to simplify the game creation process and maximize the market success of a casual game. Created by casual game developers for casual game developers, the framework has already been used to create over a dozen popular casual games, including the hit sequels in the Diner Dash(TM) series. Previously available to developers working exclusively with PlayFirst, Playground is now available to developers worldwide* at http://developer.playfirst.com/ .

"Playground has enabled us to focus on making a great game, not on making a great game platform," said Jon Blossom, Big Splash Games. "I've been impressed with its design and implementation, and having the Playground team behind us has effectively doubled our programming staff."

Playground-built games reach millions of consumers on 500 sites in 35 countries worldwide. With robust localization and universal deployment features, Playground games are quickly and easily translated to multiple languages and ported to the Web or Mac in a matter of hours or days -- not weeks. The framework currently supports PC, Mac and portal-specific Active X ports, with new platforms in the works.

"RealNetworks' Zylom game studio localizes eight titles a month, and we deal with games on just about every framework out there," said Erik Goosens, Vice President, RealNetworks/Zylom. "Using PlayFirst's Playground SDK saves our engineers numerous hours, allowing the games to reach international customers faster. Diner Dash: Flo on the Go was live on our network in record time."

Developers: Earn Cash with Developer Dash

While the casual games industry continues to grow at an explosive rate, many independent developers are just starting out, deciding to leave a big corporate job, or worrying about finances while trying to design that next big hit. In response to these challenges, PlayFirst is launching Developer Dash, a new developer funding program that will distribute up to $100,000 in cash to encourage independent developers to create new and innovative games.

PlayFirst may choose one, two, ten or hundreds of games to qualify for Developer Dash funds. There is also absolutely no requirement for developers to publish or distribute their game with PlayFirst to participate in the program. To be eligible, developers must simply download Playground SDK and submit a game prototype that meets the following criteria:

o Built in Playground SDK

o Commercially viable casual game (i.e., no offensive themes, gratuitous

violence)

o Submitted to PlayFirst in 2007

To learn more about joining the Developer Dash program, please visit http://developer.playfirst.com/ .

About PlayFirst, Inc.

PlayFirst is a leading publisher of highly-original games made for casual gamers wherever they play. Committed to fostering creativity, PlayFirst works with talented internal and external developers to bring innovative games to multiple platforms, including PC, Mac, mobile and handheld. PlayFirst's portfolio of games includes the top-selling hit Diner Dash, which has more than 200 million plays worldwide. Founded in 2004, PlayFirst is funded by Mayfield Fund, Trinity Ventures and Rustic Canyon Partners. For more information visit www.playfirst.com .

NOTE: PlayFirst, the PlayFirst logo, Playground SDK, and Diner Dash are trademarks of PlayFirst, Inc. PlayFirst, the PlayFirst logo, and Diner Dash are registered trademarks in the U.S. All other trademarks are the property of their respective owners.

* Playground SDK is subject to license agreement which contains restrictions on use; use outside of the United States is subject to compliance with applicable export control laws.

Developer Dash: PlayFirst may modify or cancel the program at its sole discretion at any time. PlayFirst is not obligated to award any of the $100,000; amount awarded depends on number and quality of prototypes submitted. Details and requirements at developer.playfirst.com.

Source: PlayFirst, Inc.

Web site: http://www.playfirst.com/

 

 

 

Nielsen Says Video Game Penetration in U.S. TV Households Grew 18% During the Past Two Years

Report Highlights Increasing Use of Popular Gaming Platforms

 -- The number of video game consoles in U.S. television households has expanded by 18.5% since the fourth quarter of 2004, according to a new report released today by Nielsen Wireless and Interactive Services, a service of The Nielsen Company. In the fourth quarter of 2006 there were 45.7 million homes with video game consoles, representing 41.1% of all TV households, compared to 39.1% (43 million) in 2005, and 35.2% (38.6 million) the previous year.
 

The increase in both the number and the percentage of U.S. TV households with video game consoles is significant given that the number of total television households has risen 1.6% during the same period.
 

The report, "The State of the Console," incorporates extensive data on video game console usage from Nielsen's National People Meter (NPM) sample of television households as well as its quarterly Home Technology Report. It is the first in a series of analytic studies from Nielsen examining trends in the video game industry.
 

The launch of Nielsen's GamePlay Metrics later this year will, for the first time, deliver metered video game usage and demographic data by game title, genre and platform. It will provide advertisers, agencies, hardware manufacturers and game developers with independent, high-quality, quantitative information for negotiating the buying and selling of in-game and around-game advertising.
 

  Among the key findings of the report:

  * The number of connected console households (those subscribing to a
    service that links their consoles to the Internet) has grown to more
    than 4.4 million, even before accounting for the connectivity of the
    PlayStation 3 and Wii platforms.

  * Two-thirds of all men in television households between ages 18-34 have
    access to a video game console in their homes.

  * During the fourth quarter of 2006, gamers in the top quintile (the top
    20% of users based on average use over the quarter) accounted for 74.4%
    of total console usage.

  * Between September 18, 2006 and December 31, 2006, 93.8 million persons
    used a video game console at least once for a minute or more.  Moreover,
    in any given minute of the day, about 1.6 million people in the U.S. are
    using a video game console.

"The video game console has become a major player in the battle for the living room," said Jeff Herrmann, Vice President of Nielsen Wireless and Interactive Services. "In households across the country, consoles are successfully competing for consumers' time and attention; not simply as gaming platforms, but as multimedia hubs that also can deliver high quality digital movies and IPTV."
 

Household Penetration and Usage Continue to Grow
 

According to Nielsen, by the close of 2006, approximately 148.4 million persons had access to at least one video game console system in their home. That represented more than half (52.4%) of the total U.S. television population. But the levels of penetration were particularly strong among key demographic groups. While more than two-thirds (67.7%) of all men 18-34 had access to a console in their homes, the percentage was dramatically higher (80%) for men 12-17 years of age. (See figure 1 for full demographic breakdown.)
 

The nation's video gamers were active at the end of last year as well, with Nielsen recording 93.8 million persons (33% of the population) using an in-home video game console at least once for a minute or more. (SEE FIGURE 2 FOR FULL DETAILS) This was especially true for the top 20% of gamers, who averaged 5 hours and 45 minutes of usage per usage day.
 

To view the full report, please go to: www.nielsenmedia.com/nc/nmr_static/docs/Nielsen_Report_State_Console_03507.pdf
 

About The Nielsen Company
 

The Nielsen Company is a global information and media company with leading market positions and recognized brands in marketing information (ACNielsen), media information (Nielsen Media Research), business publications (Billboard, The Hollywood Reporter, Adweek), trade shows and the newspaper sector (Scarborough Research). The privately held company has more than 42,000 employees and is active in more than 100 countries, with headquarters in Haarlem, the Netherlands, and New York, USA.
 

                Fig. 1 Console Universe Estimates, Q4 2006

                            Total TV         Console
                            Universe         Universe
                             (000)            (000)       Penetration
  HHLD                       111,400          45,774         41.1%
  P2+                        283,500         148,456         52.4%
  P2-11                       40,060          28,332         70.7%
  P12-17                      24,790          19,794         79.8%
  P18-34                      66,700          41,950         62.9%
  P35-49                      63,900          36,577         57.2%
  P50+                        88,050          21,802         24.8%

  M2-11                       20,490          14,491         70.7%
  M12-17                      12,650          10,101         79.8%
  M18-34                      33,480          22,657         67.7%
  M35-49                      31,370          17,793         56.7%
  M50+                        40,480          10,642         26.3%

  F2-11                       19,570          13,841         70.7%
  F12-17                      12,140           9,693         79.8%
  F18-34                      33,220          19,293         58.1%
  F35-49                      32,530          18,784         57.7%
  F50+                        47,570          11,160         23.5%

  Source: Nielsen Media Research - National People Meter Sample



      Fig. 2 Unduplicated Video Game Console Audience Reach, Q4 2006

  Number of persons who used a video game console at least once, for one
               minute or more in the fourth quarter of 2006

                                         Unduplicated   Reach within
                                             Reach       Demographic
                                           Users(000)       Break
  Males 18 - 34                              16,129          48.2%
  Males 2 - 11                               12,958          63.2%
  Females 18 - 34                            11,566          34.8%
  Males 35 - 49                              10,443          33.3%
  Females 2 - 11                             10,144          51.8%
  Males 12 - 17                               9,594          75.8%
  Females 35 - 49                             9,333          28.7%
  Females 12 - 17                             6,168          50.8%
  Females 50+                                 3,949           8.3%
  Males 50+                                   3,540           8.7%

  Source: Nielsen Media Research - National People Meter Sample

Source: The Nielsen Company

Web site: http://www.nielsenmedia.com/
 

 

Sierra Entertainment's Scarface: The World is Yours Coming to Wii(TM) This Summer

Best-Selling Video Game Starring Legendary Gangster Tony Montana Gets Motion-Sensitive Control Scheme and Optimizations for the Wii Console

- Vivendi Games' Sierra Entertainment division is bringing Scarface(TM): The World Is Yours, the smash-hit video game based on the 1983 classic film by Universal Pictures, to the Wii(TM) console this summer. The game, which presents a sequel storyline that asks "What if Tony Montana survived the mansion shootout?" has already sold more than 1.5 million copies worldwide on other platforms.

Scarface: The World Is Yours for Wii will include graphics and gameplay optimizations, an all-new control scheme that takes advantage of the Wii console's unique motion-sensitive Remote and Nunchuk controller design, as well as other alterations for the Wii audience.

Scarface: The World Is Yours was created through a licensing agreement with Universal Studios Consumer Products.

"Bringing Scarface: The World Is Yours to Wii is an exciting opportunity to take an already amazing game and add an incredible twist, thanks to the Wii console's unique Remote controller abilities," said Cindy Cook, chief strategy and marketing officer for Vivendi Games. "Adding motion-sensitive elements to a game that already includes an incredible celebrity cast, Hollywood production values and non-stop action, delivers a gaming experience unlike any other, truly bringing the world of Tony Montana to vivid life."

Scarface: The World Is Yours plunges players deep into the seedy underbelly of 1980s Miami as the one-and-only Tony Montana, featuring the likeness of Al Pacino. Players are challenged to re-enact the climactic mansion shoot-out from the original film, but in the game, Tony fights his way out of the mansion and survives. Returning to Miami, Tony must rebuild his fallen empire and seize vengeance on his enemies.

Scarface: The World Is Yours delivers a Hollywood-quality cinematic experience in a video game, effectively bringing Tony Montana to life through unprecedented casting, leading technology and renowned Hollywood partners. The game has secured a AAA voice cast of more than 50 celebrities from movies, television, sports and music and boasts a soundtrack of more than 120 licensed music tracks from the 80s and today, as well as the original motion picture score by Giorgio Moroder. In addition, Sierra Entertainment partnered with legendary Hollywood companies to create the feel of a sequel film in a video game, including working with Skywalker Sound to mix all in-game audio and partnering with Prologue Films for to create a gripping opening title sequence.

Scarface: The World Is Yours for Wii is expected to be available in summer 2007. For more information about Scarface: The World Is Yours, please visit the game's official Web site at http://www.scarfacegame.com/.

About Universal Studios Consumer Products Group

Universal Studios Consumer Products Group (USCPG) is responsible for global licensing and retail strategies as well as building brand recognition of the extensive catalogue of NBC Universal properties. Universal Studios Consumer Products Group is a unit of NBC Universal, one of the world's leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is 80% owned by General Electric and 20% owned by Vivendi.

About Sierra Entertainment

Sierra Entertainment (http://www.sierra.com/), a division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for personal computers, videogame systems and handheld gaming devices. Sierra features a strong portfolio of titles based on original IP and popular licenses from industry-leading content partners. Sierra has four integrated internal studios providing top-notch creative talents, development capabilities across multiple genres and a global perspective: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.

"Scarface: The World Is Yours" interactive game (C) 2006 Vivendi Games, Inc. Scarface is a trademark and copyright of Universal Studios. Licensed by Universal Studios Licensing LLLP. All Rights Reserved.

Wii and the Wii logo are trademarks of Nintendo. (C) 2006 Nintendo.

Source: Sierra Entertainment

Web site: http://www.sierra.com/
http://www.scarfacegame.com/

 

SEGA Reveals Details of "The Golden Compass" Video Game

Leading Interactive Entertainment Company to Publish Game Based on Highly Anticipated Theatrical Release From New Line Cinema

 SEGA® of America Inc. and SEGA® Europe Ltd. today revealed details regarding the development of the video game adaptation of the highly anticipated theatrical release, "The Golden Compass," based on the first book in the award-winning trilogy, "His Dark Materials" by Philip Pullman. The game is being developed for multiple platforms and will ship in fall 2007, just prior to the opening of the New Line Cinema motion picture on December 7, 2007. Featuring pivotal environments from the movie, the vivid characters are brought to interactive life, featuring the likenesses of the movie's impressive cast, which includes Daniel Craig as Lord Asriel and newcomer Dakota Blue Richards as Lyra Belacqua.

Produced by New Line Cinema and Scholastic Media, "The Golden Compass" is an exciting fantasy adventure, set in an alternative world where people's souls manifest themselves as animals ("daemons"), talking bears fight wars, and Gyptians and witches co-exist. At the center of the story is Lyra (played by newcomer Dakota Blue Richards), a 12-year-old girl who starts out trying to rescue a friend who's been kidnapped by a mysterious organization known as the Gobblers -- and winds up on an epic quest to save not only her world, but ours as well. Players can assume the role of Lyra, or the character of Iorek Byrnison, a great armoured polar bear who joins the quest.

As Lyra, players will use their daemon and collaborate with in-game characters, collecting special items in order to explore, evade, and deceive their way through confrontations with the Gobblers, the Magisterium, and the horribly dangerous spy fly to find her friend. They can also do battle as Iorek with special attacks and a riding mechanic as he protects Lyra during the journey. Gamers will be able to unlock secrets and mini-games using a mysterious, truth-telling golden compass device called an alethiometer. Players can explore 13 vast locations, including all-new breath-taking environments not seen in the film, on this massive journey of collaboration, exploration and the eternal struggle between good and evil.

This epic tale will be brought to the Xbox 360™ video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system, the Wii™ video game system, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) system, the Nintendo DS™, and the PC for holiday 2007.

"The Golden Compass" video game is being developed by Shiny Entertainment, best known for developing games based on the blockbuster "The Matrix" film franchise. Shiny was acquired by Foundation 9 Entertainment in October 2006. The Nintendo DS version is being developed by A2M. For more information on "The Golden Compass," please visit the official movie site at http://www.goldencompassmovie.com/ or the SEGA FTP site at http://segapr.segaamerica.com/

About SEGA® of America Inc.

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America's web site is located at www.sega.com.

About SEGA® Europe, Ltd.

SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe's web site is located at www.sega-europe.com.

About Shiny Entertainment

Part of Foundation 9 Entertainment, Shiny Entertainment develops engaging 3rd person action titles, including two titles based on the "The Matrix" film franchise. Shiny is located in Newport Beach, CA and can be found on the web at www.shiny.com. Shiny, along with Backbone, The Collective, Amaze, Pipeworks, ImaginEngine, and Digital Eclipse make up Foundation 9 Entertainment. The company's studios have developed more than 350 titles, including more than 30 in 2006 alone. Foundation 9 Entertainment employs more than 750 employees, and has offices in Los Angeles, Newport Beach, Emeryville, Vancouver, Kirkland, Austin, Boston, Eugene, and Charlottetown. For more information on Foundation 9 Entertainment, please visit: www.f9e.com.

About New Line Cinema Corporation

Celebrating its 40th anniversary year, New Line Cinema is the most successful independent film company in the world. Its mission is to produce innovative, popular and profitable entertainment in the best creative environment. In addition to the production, marketing and distribution of theatrical motion pictures, the fully-integrated studio has divisions devoted to home entertainment, television, music, theater, merchandising and an international unit. In 2005, New Line partnered with HBO to form Picturehouse, a new theatrical distribution company to release independent films. A pioneer in franchise filmmaking, New Line's Oscar-winning "The Lord of the Rings" trilogy is one of the most successful film franchises in history. New Line is a division of Time Warner, Inc. (TWX).

About Scholastic Media

Scholastic Media (SM) is the entertainment and media division of Scholastic Inc., the global children's publishing and media company. A proven leader and innovator in the children's entertainment landscape and award-winning licensor and marketer of children's properties worldwide, SM ranks as one of the foremost producers of quality, family-oriented content for all platforms, including television programming, feature films, home entertainment, interactive products, and the Internet. Scholastic is a co-creator of the new multi-platform qubo network for children, which promotes literacy and positive values through entertainment. Provided by Scholastic, "Dragon" is the new pre-school series airing on qubo.

About Scholastic

Scholastic Corporation is the world's largest publisher and distributor of children's books and a leader in educational technology. Scholastic creates quality educational and entertaining materials and products for use in school and at home, including children's books, magazines, technology-based products, teacher materials, television programming, film, videos and toys. The Company distributes its products and services through a variety of channels, including proprietary school-based book clubs, school-based book fairs, and school-based and direct-to-home continuity programs; retail stores, schools, libraries and television networks; and the Company's Internet site, www.scholastic.com.

 

 

 

EVERQUEST II GAME UPDATE #32 BRINGS UNREST, DEBAUCHERY, BETRAYAL AND THE QUEST FOR A LOST SWORD TO NORRATH!

The saga continues with the introduction of a nostalgic zone, two new life altering quests and Brew Day festivities

WHAT: A New Zone: Unrest!
Raiders rejoice! For 502 years after the fall of the old world, Unrest is re-introduced into the world of Norrath! Resurfacing as a high-end, instanced zone for groups of experienced PCs in their 70s, The Estate of Unrest is located in Faydwer off of the Butcherblock Mountains and is fully intended to be a tough adventure zone! Don’t get caught with your lance down, make sure you bring your Legendary Items and Master spells along for the ride, cause the fighting is gonna get tough! (In order to access Unrest, you must have the Echoes of Faydwer expansion installed.)

A New In-Game Event: Brew Day!
What do Pink elephants, talking cabbage and pounding headaches all have in common...? Give up?

EQII Brew Day of course!

The second annual Brew Day festivities commence March 16th with enough ale to convince even the straightest Erudite that pigs can fly! Just look for the magical appearance of portals in Commonlands, Antonica, Greater Faydark and Haven that will take you to the Bar of Brell. Quest to brew the best and you’ll quickly become the life of the party. Collect a cure for the hangover, and not only will you be a hurlin’ human’s best friend, but you will be handsomely rewarded with your own flying Party Keg! Cheers has nothing on this pub!

City Betrayal for The Fae
For you Fae that have been forever tempted by an evil existence, the dark side beckons and you must wait no longer! With this update, infidels can betray their goody-two wings, Kelethin citizenship and begin a new life in an Exile of wickedness, malevolence and just plain meanness!

A New Quest: The Swords of Destiny
Players can also embark on a new quest to find Soulfire, one of the fabled Swords of Destiny. Forged by the Nameless, this blade, combined with the Qeynos Claymore (from Kingdom of Sky) will aid the guardian Roehn’Theer in repelling the forces that will bring about Ages End, and destroy Norrath!

WHEN: February 28, 2006


WHERE: www.playthefae.com     www.everquest2.com

 

 

 

FINAL FANTASY VII: ADVENT CHILDREN Wins Best Anime Feature Award

Animated CG Film Receives Honors at First Ever American Anime Awards

 Square Enix, Inc., the publisher of Square Enix(TM) interactive entertainment products in North America, announced today that the animated CG film FINAL FANTASY(R) VII: ADVENT CHILDREN(TM) has won the award for Best Anime Feature at the inaugural celebration of the first ever American Anime awards during the New York Comic Con on February 24th, 2007.
 

"Thanks to the dedication of our loyal fans, FINAL FANTASY VII has come to enjoy 10 years of undying popularity," said Shinji Hashimoto, Producer, "FINAL FANTASY VII: ADVENT CHILDREN, a direct sequel in the COMPILATION of FINAL FANTASY VII series, brings the series into the next century with today's state-of-the-art CG, and we're sure fans enjoyed seeing old friends brought to new life on the screen. As creators, we are very proud of the finished product, and as developers, it is truly an honor to receive an award of this magnitude.
 

We hope for your continued support as the COMPILATION of FINAL FANTASY VII delves deeper into this exciting world. Thank you."
 

About FINAL FANTASY VII: ADVENT CHILDREN
 

FINAL FANTASY VII: ADVENT CHILDREN is available on DVD and UMD(TM) video for PSP(TM). Through 100 minutes of beautifully crafted visual content, the CG-animated film revisits the rich universe and memorable characters of FINAL FANTASY VII, one of the best selling video games of all time. Boasting the voice talent of Steve Burton (The Last Castle, Taken) as Cloud, Rachael Leigh Cook (She's All That, Josie and the Pussycats) as Tifa, Mena Suvari (American Beauty, Rumor Has It) as Aerith and from the adventurous mind of Director and Character Designer Tetsuya Nomura (FINAL FANTASY VII, VIII, X and the KINGDOM HEARTS video game series), the film features a strong blend of action, sci-fi and anime in the stylish CG animation that fans of the video game have come to expect.
 

The original release of the Special Edition is available from Sony Pictures Home Entertainment as a 2-disc set (DVD) as well as UMD video for PSP. The DVD set is loaded with bonus materials; including a story digest, deleted scenes, a making-of featurette, FINAL FANTASY VII: ADVENT CHILDREN Venice Film Festival footage and a sneak peek of the upcoming games in the COMPILATION of FINAL FANTASY VII series. Also, a Limited Edition DVD Collector's Set featuring 10 collectible postcards, an English movie script and a biographical character booklet. The Limited Edition Collector's Set also contains never- before-seen bonus features including "The Distance: Making of Featurette with New English Voice Cast Interviews" and "An Anime Feature: Last Order FINAL FANTASY VII."
 

Story
 

Two years after Sephiroth attempts to destroy the world in FINAL FANTASY VII, a strange disease threatens mankind. With many falling ill and the ruins of Midgar standing as a reminder of the sacrifices of the past, old enemies rise from the ashes to seek revenge. Ridden with guilt and haunted by his past, ex-soldier Cloud Strife must emerge from seclusion to again defeat evil and save the planet from certain destruction!
 

Additional information on FINAL FANTASY VII: ADVENT CHILDREN can be found at http://na.square-enix.com/dvd/ff7ac/.
 

About Sony Pictures Home Entertainment
 

Sony Pictures Home Entertainment is a Sony Pictures Entertainment company. SPE is a division of Sony Corporation of America, a subsidiary of Tokyo-based Sony Corporation. SPE's global operations encompass motion picture production and distribution; television production and distribution; digital content creation and distribution; worldwide channel investments; home entertainment acquisition and distribution; operation of studio facilities; development of new entertainment products, services and technologies; and distribution of filmed entertainment in 67 countries. Sony Pictures Entertainment can be found on the World Wide Web at http://www.sonypictures.com/.
 

About Square Enix Co., Ltd. and Square Enix, Inc.
 

Square Enix Co., Ltd. (Square Enix), with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe. Square Enix brings two of Japan's best-selling franchises -- FINAL FANTASY, which has sold over 75 million units worldwide, and DRAGON QUEST(R), which has sold over 41 million units worldwide -- under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.
 

Square Enix, Inc. is a wholly owned subsidiary of Square Enix Co., Ltd. with offices in Los Angeles, California and Seattle, Washington. It handles operations in North America, including development, localization, marketing and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com/.
 

ADVENT CHILDREN, DRAGON QUEST, FINAL FANTASY, SQUARE ENIX and the Square Enix logo are registered trademarks or trademarks of Square Enix Co., Ltd. in the United States and/or other countries. All other trademarks are the property of their respective owners.
 

 

Source: Square Enix, Inc.
 

Web site: http://www.square-enix.com/
http://www.sonypictures.com/

 

 

Superscape's Classic Multiplayer Mini Golf 3D Game Comes to the Centennial Network (Puerto Rico)

-- Superscape Group plc (LSE:SPS) announces that its mini golf mobile game is now available for download from the Centennial network.
 

Classic Mini Golf 3D is an easy to play, accessible mini golf game. A classic 1950s theme is present throughout the game - from the courses themselves to the characters and user interface. Reminiscent of a Saturday afternoon more then half a century ago, the game allows players to pick from five game modes including 'Saturday Night' which offers the opportunity for a date with Trixie.
 

Kevin Roberts, CEO, Superscape Group plc said: "This is a game that's full of whimsical animations, evocative soundtracks and a classic 1950s atmosphere. Golf games are very popular on mobile phones and this Superscape-developed title delivers a really innovative new slant on an old favourite."
 

Players can choose from five different game modes: Timed, Quick Play, Saturday Night, Pass 'n Play and Online multiplayer.
 

About Superscape
 

Superscape is the world's leading publisher of 3D mobile games. The company was the first in the world to develop and launch international standard (JSR 184) compliant solutions for the delivery of innovative games on mass-market handsets. Superscape is quoted on the London Stock Exchange and has corporate offices in Hook, Hampshire (UK) and San Clemente, California (USA), together with development and production facilities in Moscow.
 

www.superscape.com
 

Source: Superscape Group plc

 

 

SEGA Reveals Details of The Golden Compass Video Game

Leading Interactive Entertainment Company to Publish Game Based on Highly Anticipated Theatrical Release from New Line Cinema

- Feb. 27, 2007 SEGA(R) of America Inc. and SEGA(R) Europe Ltd. today revealed details regarding the development of the video game adaptation of the highly anticipated theatrical release, The Golden Compass, based on the first book in the award-winning trilogy, His Dark Materials by Philip Pullman. The game is being developed for multiple platforms and will ship in fall 2007, just prior to the opening of the New Line Cinema motion picture on December 7, 2007. Featuring pivotal environments from the movie, the vivid characters are brought to interactive life, featuring the likenesses of the movie's impressive cast, which includes Daniel Craig as Lord Asriel and newcomer Dakota Blue Richards as Lyra Belacqua.

Produced by New Line Cinema and Scholastic Media, The Golden Compass follows the screenplay adaptation of the first book in the acclaimed trilogy, capturing the exciting fantasy adventure set in a parallel world where giant armored bears rule a kingdom, beautiful witches fly through the frozen skies, and human beings' deepest essence is manifest as talking animals that remain their faithful companion for life - their daemon. Players can assume the role of Lyra, a young girl, along with her daemon Pantalaimon (Pan), as she journeys through the frozen wastes of the North to rescue a friend kidnapped by a mysterious organization known as The Gobblers and winds up on an epic quest to save not only her world, but ours as well. Gamers can also take on the character of Iorek Byrnison, a great armoured polar bear who joins the quest.

As Lyra, players will use their daemon and collaborate with in-game characters, collecting special items in order to explore, evade, and deceive their way through confrontations with the Gobblers, the Magisterium, and the horribly dangerous spy fly to find her friend. They can also do battle as Iorek with special attacks and a riding mechanic as he protects Lyra during the journey. Gamers will be able to unlock secrets and mini-games using a mysterious, truth-telling golden compass device called an alethiometer. Players can explore 13 vast locations, including all-new breath-taking environments not seen in the film, on this massive journey of collaboration, exploration and the eternal struggle between good and evil.

This epic tale will be brought to the Xbox 360(TM) video game and entertainment system from Microsoft, the PLAYSTATION(R)3 computer entertainment system, the Wii(TM) video game system, the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system, the Nintendo DS(TM), and the PC for holiday 2007.

The Golden Compass video game is being developed by Shiny Entertainment, best known for developing games based on the blockbuster The Matrix film franchise. Shiny was acquired by Foundation 9 Entertainment in October 2006. The Nintendo DS version is being developed by A2M. For more information on The Golden Compass, please visit the official movie site at http://www.goldencompassmovie.com/ or the SEGA FTP site at http://segapr.segaamerica.com/.

About SEGA(R) of America Inc.

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America's web site is located at http://www.sega.com.

About SEGA(R) Europe, Ltd.

SEGA(R) Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe's web site is located at http://www.sega-europe.com.

About Shiny Entertainment

Part of Foundation 9 Entertainment, Shiny Entertainment develops engaging 3rd person action titles, including two titles based on the "The Matrix" film franchise. Shiny is located in Newport Beach, CA and can be found on the web at http://www.shiny.com. Shiny, along with Backbone, The Collective, Amaze, Pipeworks, ImaginEngine, and Digital Eclipse make up Foundation 9 Entertainment. The company's studios have developed more than 350 titles, including more than 30 in 2006 alone. Foundation 9 Entertainment employs more than 750 employees, and has offices in Los Angeles, Newport Beach, Emeryville, Vancouver, Kirkland, Austin, Boston, Eugene, and Charlottetown. For more information on Foundation 9 Entertainment, please visit: http://www.f9e.com.

About New Line Cinema Corporation

Founded almost 40 years ago, New Line Cinema is the most successful independent film company in the world. Its mission is to produce innovative, popular and profitable entertainment in the best creative environment. In addition to the production, marketing and distribution of theatrical motion pictures, the fully-integrated studio has divisions devoted to home entertainment, television, music, theater, merchandising and an international unit. In 2005, New Line partnered with HBO to form Picturehouse, a new theatrical distribution company to release independent films. A pioneer in franchise filmmaking, New Line's Oscar-winning The Lord of the Rings trilogy is one of the most successful film franchises in history. New Line is a division of Time Warner, Inc. (TWX).

About Scholastic Media

Scholastic Media (SM) is the entertainment and media division of Scholastic Inc., the global children's publishing and media company. A proven leader and innovator in the children's entertainment landscape and award-winning licensor and marketer of children's properties worldwide, SM ranks as one of the foremost producers of quality, family-oriented content for all platforms, including television programming, feature films, home entertainment, interactive products, and the Internet. Scholastic is a co-creator of the new multi-platform qubo network for children, which promotes literacy and positive values through entertainment. Provided by Scholastic, Dragon is the new pre-school series airing on qubo.

About Scholastic

Scholastic Corporation (NASDAQ:SCHL) is the world's largest publisher and distributor of children's books and a leader in educational technology. Scholastic creates quality educational and entertaining materials and products for use in school and at home, including children's books, magazines, technology-based products, teacher materials, television programming, film, videos and toys. The Company distributes its products and services through a variety of channels, including proprietary school-based book clubs, school-based book fairs, and school-based and direct-to-home continuity programs; retail stores, schools, libraries and television networks; and the Company's Internet site, http://www.scholastic.com.


 

 

 

EA Announces MySims Created Especially for the Wii and Nintendo DS Platforms

Popular Video Game Series Embraces Player Creativity, Customization and Personal Expression Through a New, Delightful Cast of Characters

Electronic Arts (NASDAQ:ERTS) announced today that the company is developing MySims(TM), the first game in a revolutionary new line from the developers of the blockbuster franchise The Sims, designed especially for the Wii(TM) and Nintendo DS(TM) platforms.

MySims introduces a charming cast of whimsical characters while delivering the creativity, customization and classic open-ended gameplay that has enchanted Sims players worldwide. Players begin by creating their own toy-like Sim that reflects their personal style and attitudes. From pig-tails and baseball caps to dreadlocks and Mohawks, the options are endless and the style is unlike any Sims game to date. By unlocking cool new clothing, hairstyles and accessories, players explore the game's incredible depth of customization and expression... and the characters are just the beginning!

Transforming the traditional Sims gameplay for the Wii and Nintendo DS platforms, MySims moves the player to a delightful but disorganized town where -- thanks to the easy and unique controls -- they can re-shape everything and make it their own. The town is rundown, but the player can make it much more dynamic. Using a selection of building blocks, unique patterns and engaging creativity tools, players can design furniture and appliances, architect new homes and businesses, and re-define the entire MySims landscape!

As players explore and build up the town, they will get to know dedicated, long-time residents like the always-busy Mayor Rosalyn P. Marshall and Buddy -- the mostly-lazy hotel Bellhop. Once things start to look up, they'll meet and choose from a variety of colorful, would-be residents. Will they build a restaurant for Gino Delicioso the Italian Chef, or will they help Ocean Breeze set up his Yoga studio instead?

Design is everyone's domain in MySims. From building a new Pizza Oven for Gino to putting the finishing touches on a new roof for Buddy's busy hotel, each completed task will help the town grow. As it expands to new areas, players will receive special building blocks, decorations and patterns which help customize their unique creations. From furniture and buildings to the town as a whole, every choice informs how residents and visitors feel and behave.

"We want MySims to provide a creative play experience like never before on a video game system," said Executive Producer Tim LeTourneau. "By giving players the tools to create literally any kind of world they want in MySims, we're reinforcing the idea that the players create the magic. Will the town support a plethora of spooky, mysterious townsfolk -- or buzz with the laughter and smiles of fun-loving Sims? It's your call! In MySims, what players make... makes all the difference!"

MySims will be available for the Wii and Nintendo DS platforms in fall 2007. -0-

Product Specifications
    Publisher: Electronic Arts
    Developer: Electronic Arts
    Ship Date: Late 2007
    Category: Simulation

About MySims

MySims is the first game in a revolutionary new line from the developers of the blockbuster franchise The Sims(TM), designed exclusively for the Wii and Nintendo DS platforms. Explore a whole new world that's yours to transform with MySims. Socialize with the locals and uncover all sorts of useful and surprising treasures hidden throughout the town. Accessible and intuitive controls make it enjoyable to create Sims, build their homes, and interact with other Sims and their world. For more information check out http://www.Mysims.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS BIG(TM) and POGO(TM). In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is http://www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

Electronic Arts, EA, EA SPORTS, EA SPORTS BIG, POGO, MySims and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Wii and Nintendo DS are trademarks of Nintendo. All other trademarks are the property of their respective owners.

Electronic Arts Inc.

 

 

It's Going To Be Chaotic! Launch Of Highly-Anticipated New Multi-Platform Trading Card Game Set For May 16

TC Digital Games and 4Kids Entertainment Debuts 'Chaotic' at New York Comic Con with Demonstrations Throughout the Weekend

Excitement is Building Among Kids and Gamers for New Trading Card Game with Online Game Experience

NEW YORK, Feb. 23- Kids everywhere are marking their calendars for May 16. That's the day Chaotic, the highly-anticipated new multi-platform trading card game from 4Kids Entertainment and TC Digital Games launches online and at retail. The announcement was made today at New York Comic Con by Alfred R. Kahn, Chairman and CEO, 4Kids Entertainment, the children's entertainment powerhouse that turned Pokemon and Yu-Gi-Oh! into multi-billion dollar franchises, and Bryan C. Gannon, CEO and President, TC Digital Games, an affiliate of 4Kids.
 

Starting May 16, kids will be able to purchase starter decks of either UnderWorld or OverWorld Chaotic trading cards at comic and hobby stores nationwide. Each card has its own unique alphanumeric code and power structure that not only ensures that virtually no two cards are alike, but also enables kids to upload their personal collection of Chaotic trading cards to battle and trade online at no additional cost. The companion website, www.chaoticgame.com, will also go live on May 16.
 

"Excitement is building among kids and gamers looking for the next hot trading card game experience," said Kahn. "4Kids' background as the licensing agent for Pokemon and Yu-Gi-Oh! has given the company tremendous insight into what makes a successful trading card game. Chaotic has all of those elements and more because of its unique online component," he said.
 

"Chaotic stands alone in the ever-evolving and growing kids' digital entertainment landscape," Gannon added. "Chaotic is revolutionary in that its online component is organic to the games' play value, not merely an add-on," he said.
 

In this next-generation collectible trading card game, players battle teams of Creatures armed with Battlegear and Mugic - the power of music and magic - for supremacy in Chaotic. Either with physical cards or through online play, players take turns moving their Creatures on a battlegrid, challenging their opponents' Creatures to battle until only one team is left standing. All Creatures have magical powers -- grouped into five Element categories: Earth, Air, Fire, Water and Discipline -- which determine the various Attacks used in battle.
 

Complementing the Chaotic trading card game is the animated TV series airing Saturday mornings on 4Kids TV. In the show, two teenage boys, Tom and Kazdan, discover a portal to the secret world of Chaotic while playing the Chaotic trading card game. The boys realize that the one-of-a-kind alphanumeric codes on their trading cards are actually scans of these living creatures, much like super-charged DNA. When the boys are challenged to a battle, they are transformed into the creatures whose scans they have captured. By watching the animated series, viewers can discover battle strategies that will ultimately help them master the Chaotic trading card game for both online and offline game play.
 

Since December, 4Kids TV on FOX has offered kids the opportunity to download exclusive virtual Chaotic trading cards. To date, over 300,000 cards have been downloaded, setting up a foundation of players who are anxiously waiting for the cards to be available at retail and the corresponding online game experience to be activated.
 

Chaotic marks the first time 4Kids Entertainment is going to be directly producing product to be sold at retail. In December, the company announced the creation of TC Digital Games LLC, a trading card company, and TC Websites LLC, an online multi-platform game company. Their first venture is to bring the Chaotic trading cards to market as well as oversee www.chaoticgame.com. 4Kids Entertainment, a global provider of children's entertainment and merchandise licensing, is majority owner of TC Digital and a fifty percent owner of TC Websites.
 

Chaotic will be demonstrated for the first time at Booth #325 at Comic Con at the Jacob Javits Center in New York City through Sunday, February 25. Ongoing demonstrations will be available throughout the weekend.
 

About 4Kids Entertainment
 

Headquartered in New York City with an international office in London, 4Kids Entertainment, Inc. (NYSE:KDE) , is a global provider of children's entertainment and merchandise licensing. 4Kids, through its wholly owned subsidiaries, provides domestic and international merchandise licensing; product development; television, film, music and home video production and distribution; and Web site development. For further information, please visit the Company's Web sites at www.4KidsEntertainment.com and www.4Kids.TV.

 

Source: 4Kids Entertainment
 

Web site: http://www.4kidsentertainment.com/
http://www.4kids.tv/
http://www.chaoticgame.com/

 

Disney Interactive Studios Unveils Spectrobes During World Premiere at Disneyland

Disney Interactive Studios today unveiled its eagerly-awaited video game for the Nintendo DS, Spectrobes, during the world premiere at Disneyland's Tomorrowland. Special guest, Jason Dolley from Disney Channel's new hit show, "Cory in the House," and Disney Interactive Studios' producer from Japan, Kentaro Hisai, were joined by 60 local-area fourth graders from Gauer Elementary School during the event, which allowed the students and other park guests to see and play the completed version of Spectrobes for the first time.

Spectrobes takes players on a captivating action-filled intergalactic journey and introduces innovative new gameplay features designed specifically for the Nintendo DS(TM) platform. The game features two junior Planetary Patrol officers named Rallen and Jeena who must save the galaxy by awakening, training and collecting prehistoric creatures known as Spectrobes. These creatures hold the key to defeating merciless enemies known as the Krawl.

The students were given an opportunity to be among the first to play Spectrobes at multiple game kiosks in Tomorrowland at Disneyland while videos depicting the Spectrobes story origin played in the background. The 60 Gauer Elementary School students were able to meet TV star Jason Dolley and talk to him about the game. Producer Kentaro Hisai was also there to answer all of their gameplay questions. At the end of the unveiling, the 60 Gauer students were surprised with a giveaway in which each received a first copy of the Spectrobes video game from Disney Interactive Studios along with a brand new Nintendo DS.

Spectrobes fully utilizes aspects of the Nintendo DS, such as its revolutionary touch screen and microphone, through creative gameplay that includes excavating and awakening dormant creatures with the stylus and voice commands. The game will include a unique code input card system, local wireless gameplay, Nintendo Wi-Fi downloadable content and a compatible online community. Included with each game is a pack of four trading cards that have a code which is available by placing the card over the Nintendo DS touch screen and tapping numeric holes to unlock special items.

Developed by Kyoto, Japan-based Jupiter Corporation, Spectrobes will be available worldwide on March 13, 2007.

Spectrobes is rated E for Everyone by the Entertainment Software Rating Board (ESRB) and will have a suggested retail price of $29.99.

 

 

Sony Online Entertainment to Debut New Wave of Online Strategy Games at New York Comic Con

New Offerings Include Expansions for Pirates CSG Online and Star Chamber: The Harbinger Saga

- Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today revealed its newest lineup of online strategy games from its SOE-Denver studio. These titles are set to make their debut in The Gaming Zone at the upcoming New York Comic Convention, February 23-25 in the Jacob Javits Convention Center.
 

"The New York Comic Convention is a fantastic venue for showcasing our games to a passionate and enthusiastic base of fans," says Scott Martins, Director of Development for SOE-Denver. "We're very proud of our newest titles, and excited about the chance to meet and greet players and talk about SOE's expansion into online strategy and trading card games."
 

Star Chamber Maelstrom Expansion
 

The award-winning Star Chamber re-launches February 21 on Sony Station, and winds up the final chapter of The Harbinger Saga on February 24th with the release of an all-new expansion, Maelstrom. Players assume the role of one of the races of the Republic and must combine the careful planning of a turn- based strategy game with the unexpected twists and turns of a dynamic trading card game in order to determine the future of the galaxy. Players can lead their homeworld to supremacy by a variety of methods -- military conquest, cultural achievement or political domination. Maelstrom takes place against a backdrop of strife in the Republic; the Emperor has disappeared and tensions between his followers and rival separatists threaten to pull all of the galactic races into full-scale war. As fighting spreads across the galaxy and cagey diplomats and politicians bid for power in the neutral ground that is the Star Chamber, scholars unearth an ancient legacy, one that all races believe key to its destiny.
 

  Star Chamber/Maelstrom Features
  * Free download access to tutorial single-player campaigns and multiplayer
    practice games
  * Innovative hybrid game play combines the best features of turn-based
    strategy and trading card games
  * Multiplayer support for up to four players
  * Ten races to choose from, each with a unique special ability
  * Over 20 single-player scenarios that tell the story of The
    Harbinger Saga
  * Single-player Skirmish Mode allows players to tune their decks against
    an AI opponent before facing opponents online
  * Various tournament formats are offered 24/7, including constructed,
    sealed deck, and booster draft play

More details are available at the newly-redesigned Star Chamber website, www.starchamber.net.
 

Pirates of the Spanish Main
 

Available online this February 27, Pirates of the Spanish Main is the set that started it all. Based on the very first release of WizKids' successful tabletop constructible strategy game, Spanish Main is the second expansion for the Pirates CSG Online, and will kick off an exciting schedule of releases and activities for 2007 with subsequent expansions launching every other month. Spanish Main introduces a fleet of 68 new virtual ships for players to collect, from corvettes to galleons to schooners, and a complete crew of Spanish, British and Pirate navies.
 

  Pirates of the Spanish Main Features
  * Based on the WizKids tabletop strategy game
  * You'll find 68 new ships and 54 new treasures and crew
  * Complete crew rosters for Spanish, British and Pirate navies
  * High seas pirate combat in 3D, complete with cannon fire, the crash of
    waves and splintering timber
  * Casual and Tournament formats available to accommodate all player levels

More information for Pirates of the Spanish Main can be found at www.piratesgameonline.com.
 

For information on other Sony Online Entertainment products, visit www.station.sony.com.
 

About Sony Online Entertainment
 

Sony Online Entertainment Inc. (SOE), a subsidiary of Sony Pictures Digital Inc., is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM): An Empire Divided(TM), SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX, Seattle, WA, and Taiwan, SOE has an array of cutting-edge online games in development.
 

EverQuest is a registered trademark of Sony Computer Entertainment America Inc. SOE, the SOE logo and PlanetSide are registered trademarks of Sony Online Entertainment Inc. Untold Legends is a trademark of Sony Online Entertainment Inc. All other trademarks and trade names are properties of their respective owners.
 

About WizKids
 

WizKids is a Seattle-based game developer and publisher dedicated to creating tabletop games driven by imagination. Its HeroClix(R) and Pirates brands are among the most successful games on the market today, with over one hundred million miniature game figures sold worldwide. For additional information, visit www.wizkidsgames.com.
 

SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC. Untold Legends is a trademark of Sony Online Entertainment LLC. All other trademarks and trade names are properties of their respective owners.
 

(C)2007 WizKids Inc. All rights reserved. HeroClix, Pirates of the Spanish Main, Pirates of Davy Jones' Curse and WizKids are trademarks of WizKids Inc.
 

Source: Sony Online Entertainment LLC

 

Web site: http://www.wizkidsgames.com/
 

Web site: http://www.piratesgameonline.com/
 

Web site: http://www.starchamber.net/
 

Web site: http://www.station.sony.com/
 

 


 

Sierra Entertainment Preps for Battle With Empire Earth III Due Out in Fall 2007

Player's Endure the Test of Time in a Quest for World Domination

-- Sierra Entertainment, a division of Vivendi Games, announced today that the third iteration of the multi-million unit selling real-time strategy (RTS) series, Empire Earth(R) is in development on PC.
 

Developed by Mad Doc Software, Empire Earth III builds upon the success of the popular PC Gamer and IGN Editor's Choice Award recipient Empire Earth II and redefines RTS games with a truly global approach to world domination.
 

"The Empire Earth series has been the recipient of much deserved praise from the media and fans alike, making it a multi-million unit selling franchise for Sierra Entertainment," said Cindy Cook, chief strategy and marketing officer for Vivendi Games. "Empire Earth III will take the series to the next level with its ability to capture the entire scope of the globe and give it to the hands of the player."
 

Empire Earth is the only RTS series that allows players to build and rule an empire from the ancient world to the distant future, battling it out across the globe through the eons in a bid for worldwide control. Unlike other RTS games that take away the spoils of victory, Empire Earth III will offer continuous free-form gameplay that will allow players to keep units from one battle to the next.
 

Empire Earth III will be available on PC in fall 2007. For more information, please visit the game's official Web site at www.empireearth.com.
 

About Mad Doc Software, LLC
 

Mad Doc Software, LLC (www.maddocsoftware.com) consists of game industry veterans with experience in every aspect of game development and an unmatched expertise in Artificial Intelligence. An emerging force in the industry, Mad Doc was founded in 1999 by Dr. Ian Davis with the goal of developing AAA titles that expand the game playing experience and broaden the market through creative use of new Networking, Graphics, and AI technologies (Empire Earth II uses Mad Doc's Mad3D(TM) Game Engine and MadAI(TM) technologies). Collectively, the Massachusetts-based Mad Doc team members are responsible for over eight million units in the game market worldwide, earning the acclaim of players, critics, and publishers alike.
 

About Vivendi Games
 

Vivendi Games (www.vivendigames.com) is a global developer, publisher and distributor of multi-platform interactive entertainment. The company is the leader in the subscription-based massively multi-player online role-playing games (MMORPG) category, holds leading positions in the PC, console, handheld and mobile games markets, and is an emerging player in casual online games. Vivendi Games' two principal studios and publishing labels include Blizzard Entertainment, headquartered in Irvine, CA, the creator of World of Warcraft(R), Diablo(R), StarCraft(R), and Warcraft(R); and Sierra Entertainment, headquartered in Los Angeles, which includes Radical Entertainment, Swordfish Studios, High Moon Studios, and Massive Entertainment. Sierra's IPs include Crash Bandicoot(R), Spyro The Dragon(R), Empire Earth(R), SWAT(R), Darkwatch(TM), TimeShift(TM), Ground Control(R) and Leisure Suit Larry(R). Vivendi Games is also home to Vivendi Games Mobile, publishing games for the mobile market, and Sierra Online, dedicated to publishing casual games for online play and distribution on all platforms. Vivendi Games maintains strategic relationships with industry leading content partners, including Universal Music Group, NBC Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16 offices around the world conducting business in 75 countries.
 

Source: Sierra Entertainment

 

Web site: http://www.vivendigames.com/
 

 

 

Vivendi Games Acquires Top Latin American Game Developer Wanako Games

Developer of Award-Winning Assault Heroes Further Strengthens Sierra Online's Internal Development Capabilities for Casual Online Games

LOS ANGELES, Feb. 20  Vivendi Games today announced the acquisition of Wanako Games, based in Santiago, Chile. Wanako is the largest game development studio in Latin America. Financial terms of the transaction were not disclosed.
 

The acquisition underscores the commitment by Vivendi Games' Sierra Online division to enhance its internal product development capabilities in the fast growing console download online games space. Sierra Online will bring to life several of Wanako's innovative, original concepts and will retain and grow its talented team of developers.
 

Sierra Online teamed up with Wanako Games on the development of the action-packed Xbox Live(R) Arcade title, Assault Heroes(TM), released in December 2006. Assault Heroes was awarded Xbox Live Arcade Game of the Year by IGN.com, the web's number one videogame information site. Next up, Wanako Games will bring their artistic expertise to the upcoming Xbox Live Arcade game, 3-D Ultra Minigolf Adventures.
 

"Wanako exudes the commitment to quality and a passion for developing great games that we ourselves strongly believe in," said Ed Zobrist, president, Sierra Online. "The studio has an extensive offering of valuable tools and technologies that can be leveraged across all of Sierra Online's development studios. The combination of Wanako's development experience, creativity and technical capabilities will contribute greatly to our presence as a leading publisher of console download online games."
 

"We are very excited to join a visionary group like Sierra Online who is focused on bringing truly entertaining and innovative online games to a mass market," said Esteban Sosnik, founder and former CEO of Wanako Games. "In working with Sierra Online on Assault Heroes it quickly became clear that our companies shared the same core values in game development and by joining together we could develop and deliver amazing products."
 

Sosnik will become head of Sierra Online Latin America and assume a broader role responsible for Sierra Online's business initiatives in Latin America.
 

"The entire development team is incredibly excited to join forces with Sierra Online to lead the industry in the casual online games space," said Tiburcio de la Carcova, development manager and creative director of Wanako Games. Tiburcio will continue to manage and grow the studio in Santiago. Wanako is currently developing a number of other unannounced Sierra Online titles.
 

About Sierra Online
 

Sierra Online, a division of Vivendi Games, creates and publishes quality short- and mid-session, casual online games for all viable gaming platforms. Sierra Online's titles include Assault Heroes(TM), an award-winning game for Xbox(R) Live Arcade, and the upcoming FreeStyle Street Basketball(TM), an online PC game from leading Korean developer JC Entertainment, Inc. The division is also developing a variety of other Xbox Live Arcade and PC online games targeting the mass-market audience. Sierra Online runs a global business with headquarters in Los Angeles, California, a regional European office in Frankfurt, Germany; a regional Asia Pacific office in Shanghai, China; and internal development studios in Seattle, Washington; Shanghai, China; and Santiago, Chile.
 

Source: Sierra Online

ProGames Network Announces Games on Demand Channel with Player Feedback

BETHESDA, Md., Feb. 20- ProGames Network, a subsidiary of broadband telecommunications services company MobilePro Corp. (BULLETIN BOARD: MOBL) , today announced it has released a new premier channel with four exclusive mobile games, including Jurassic Park and Scorpion King. The company's new Games on Demand Channel, also released today, highlights 250 games available for purchase and download. ProGames Network customers may now post their own game reviews on the site as part of the new release.
 

Additionally, the company has released its new game search engine, which it believes adds a significantly more focused search capability. This unique feature allows ProGames Network customers to use the engine to research and find games, reviews, highlights, players' tips, new communities, and other interesting and pertinent content. ProGames Network is the only gaming site to utilize a patented game search methodology focused exclusively on the game space.
 

President and CEO of ProGames Network, Martin Gray, said, "ProGames network customers will now be able to play exclusive brand name games with us and enjoy new titles developed exclusively for our players, which will be added to our game pipeline over the next few months. Our players can comment on their experience or make recommendations for other players." Gray also said, "We've also launched our new retail store so players will be able to see and buy quality ProGames merchandise to celebrate their enjoyment and support of ProGames Network."
 

Gray noted the company has put out a casting call to the gaming community. "We're looking for a number of energetic and intelligent gamers who want to share their own gaming experience and comments, as well as review games, articles and gaming products. The company intends to make this feature a widely shared highlight of our site through our 'Top of the Hour' video news show."
 

About ProGames Network
 

ProGames Network, http://www.progamesnetwork.com/, is a subsidiary of MobilePro Corp. The site is positioned to serve as a unique community-driven channel for online gamers with content, news, original games, social networking and special connectivity for online gamers.
 

About MobilePro Corp.
 

MobilePro Corp., based in Bethesda, Md., is one of North America's leading wireless broadband companies. The company serves more than 240,000 total customer lines throughout the United States, primarily through its CloseCall America, AFN and Kite Network subsidiaries. For more information about MobilePro, visit http://www.mobileprocorp.com/.
 

An investment profile about MobilePro Corp. may be found online at http://www.hawkassociates.com/moblprofile.aspx.
 

For investor relations information regarding MobilePro, contact Frank Hawkins or Julie Marshall, Hawk Associates, at (305) 451-1888, e-mail: info@hawkassociates.com. An online investor kit including press releases, current price quotes, stock charts and other valuable information for investors may be found at http://www.hawkassociates.com/ and http://www.americanmicrocaps.com/.
 

Certain of the statements contained herein may be, within the meaning of the federal securities laws, "forward-looking statements," which are subject to risks and uncertainties that could cause actual results to differ materially from those described in the forward-looking statements. Such forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause the actual results, performance or achievements of the company to be materially different from any future results, performance or achievements expressed or implied by such forward-looking statements. See the company's Form 10-KSB for the fiscal year ended March 31, 2006 and its Forms 10-Q for the fiscal quarters ended June 30, 2006 and Sept. 30, 2006 for a discussion of such risks, uncertainties and other factors. These forward- looking statements are based on management's expectations as of the date hereof, and the company does not undertake any responsibility to update any of these statements in the future.
 

Source: ProGames Network

 


 

 

Nintendo's Wii Play Joins Wii Sports as the Life of the Party

Wii Play Builds Bridge Between Experienced and New Gamers

REDMOND, Wash., Feb. 14 -- Less than 12 weeks ago, people around the world first picked up a Wii Remote(TM) and realized Nintendo is changing video games forever.
 

The realistic game play of Wii Sports(TM) turned parents and grandparents into gamers, and launched a new Wii-based party and fitness craze. Today Nintendo builds on the momentum with the arrival of Wii Play(TM), a collection of nine new games in the Wii Sports style that lets players fish, play pool or shoot targets with the motion-sensitive Wii Remote. Wii Play joins Wii Sports as the party-game centerpiece at family get-togethers and grown-up game nights. To emphasize the multiplayer nature of the game, Wii Play comes packaged with a Wii Remote. The combo could also be a great way to show your valentine how much you'd like to play together!
 

Wii Play includes games like Fishing, which uses the Wii Remote like a fishing rod; Billiards, which uses the Wii Remote as a pool cue; and Shooting Range, a target practice game played in the style of the classic Duck Hunt(R) game from the Nintendo Entertainment System(R). Other games include Table Tennis (use paddles to rally for points), Charge! (control a charging cow), Tanks! (a tank battle) and Laser Hockey (use the Wii Remote as an air hockey paddle). Two games make extensive use of players' Mii(TM) caricatures. Pose Mii asks players to orient their Miis in a variety of different positions to match silhouettes, while Find Mii requires them to locate specific Miis within an ever-growing crowd.
 

"Wii Play builds on the types of games and experiences people have come to love in Wii Sports," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Millions of people around the world are recognizing Wii as the future of gaming. We are changing how people play games, who plays and how many play."
 

All the games in Wii Play are easy to learn and difficult to put down. Veterans and newcomers alike will discover fun and entertaining challenges that will have friends and family competing for hours on end. Core gamers can invite their non-gaming friends and relatives to give Wii Play a try, thereby bridging the gap between the two groups and expanding the world of video games to new audiences.
 

Wii software typically retails around $50, while the MSRP for Wii Remotes is $39.99. Wii Play, which comes packaged with a Wii Remote controller, is available at an MSRP of just $49.99. Wii Play, Rated E for Everyone, is available now. For more information about Wii Play, visit Wii.Nintendo.com.
 

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.
 

Source: Nintendo

Web site: http://wii.nintendo.com/
 

Web site: http://www.nintendo.com/

 

2K Announces Ghost Rider Video Game Is Now Available

Marvel Comic Series Comes to Life in High-Octane Combat and Motorcycle Game

2K, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), today announced that Ghost Rider, the action-packed combat and motorcycle video game featuring Marvel Comics' iconic supernatural superhero, is now available in North America for the PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable) system and Game Boy(R) Advance. The title will be available in Europe as the movie releases in different regions. The Ghost Rider video game reflects the stylized action of the successful Marvel comic series and Sony Pictures' upcoming Ghost Rider movie.

The game was developed by Climax and its storyline was authored by famed comic writers Garth Ennis and Jimmy Palmiotti. In the video game, stuntman Johnny Blaze is brought back as his alter ego, Ghost Rider, to protect others from experiencing his Hell on Earth. Ghost Rider haunts America's highways, inflicting his righteous wrath upon the souls of the wicked and the damned. The unique storyline takes Ghost Rider to a large variety of scenes and locations, while facing off against familiar faces from both the Marvel comic universe and Sony Pictures' movie.

"The Ghost Rider video game offers an exhilarating gameplay experience in a fast-paced environment. Ghost Rider can battle multiple enemies from the Marvel Universe using his trademark weapons, the Hellfire Chain and Hellfire Shotgun," said Christoph Hartmann, President of 2K. "Fans of the comic book series will love its true-to-form style."

Features:

-- Ride the terrifying Hell Cycle, swinging Ghost Rider's chain at enemies and using the bike's powers to ride on water, boost over jumps, and power down under obstacles.

-- Travel through several locations from the movie, including the Quentin Carnival and Caretaker's Graveyard and take a ride down the skyscraper that links Earth to the depths of Hell.

-- Upgrade the Hell Cycle, gain new moves and increase Ghost Rider's stats using the essence of defeated foes as currency.

-- Besides possessing superhuman strength, speed and durability, Ghost Rider can force criminals to experience a level of emotional pain equivalent to that which they have caused in others with his Penance Stare.

-- Fight in spectacular boss battles with key Ghost Rider villains, including Lilith, which will put players' combat skills to the test.

-- Unlock original Ghost Rider comics, artwork, "making of" footage and developer interviews.

-- Extended replay value with bonus characters, challenging players to dig deep into the experience.

-- PSP offers new gameplay including game sharing, and Wi-Fi multiplayer racing for up to four players.

Ghost Rider, rated "T" for Teen, is now available for $29.99 for the PlayStation 2 system and the PSP system and $19.99 for the Game Boy Advance. For more information, please visit: http://www.ghostridergame.com.

About Marvel Entertainment, Inc.

With a library of over 5,000 characters, Marvel Entertainment, Inc. is one of the world's most prominent character-based entertainment companies. Marvel's operations are focused on utilizing its character franchises in licensing, entertainment, publishing and toys. Areas of emphasis include feature films, DVD/home video, consumer products, video games, action figures and role-playing toys, television and promotions. Rooted in the creative success of over sixty years of comic book publishing, Marvel's strategy is to leverage its character franchises in a growing array of opportunities around the world. More information about Marvel can be found at http://www.marvel.com.

About Climax

Founded in 1988 by Karl Jeffery, Climax has grown to become the world's leading independent video game developer. Recent releases include Who Wants to Be a Millionaire for Buzz, PlayStation(R)2 computer entertainment system and PC and ATV Offroad Fury 4 & ATV Offroad Fury Pro. The company is currently developing games across all platforms including Silent Hill Origins and Diner Dash and is working with major worldwide publishers such as Microsoft, Konami, THQ, Buena Vista Games and Eidos.

Climax is headquartered in Portsmouth, England. Additional information about Climax is available at http://www.climaxgroup.com

About Take-Two Interactive Software, Inc.

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PlayStation(R) game console, PlayStation(R)2 and PLAYSTATION(R)3 computer entertainment systems, PSP(R) (PlayStation(R)Portable) system, Xbox(R) and Xbox 360(TM) video game and entertainment systems from Microsoft, Wii(TM), Nintendo GameCube(TM), Nintendo DS(TM) and Game Boy(R) Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K and 2K Sports, and Global Star Software; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

"PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo(TM) may be required (sold separately).

TM, (R) and Game Boy Advance are trademarks of Nintendo. (C) 2001 Nintendo.

All trademarks and copyrights contained herein are the property of their respective holders.

Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995: This press release contains forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These risks and uncertainties include the final conclusions of the Special Committee and the Board of Directors concerning matters related to the Company's stock option grants, including, but not limited to, the accuracy of the stated dates of option grants and whether all proper procedures were followed, the impact of any restatement of financial statements of the Company or other actions that may be taken or required as a result of such reviews; the timing of the completion of the Special Committee's investigation; and the possibility that the Special Committee's investigation or any governmental investigation may reveal issues that the Company does not currently realize exist. In addition, the investigation and conclusions of the Special Committee may require additional expenses to be recorded; may continue to adversely affect the Company's ability to file required reports with the U.S. Securities and Exchange Commission ("SEC") on a timely basis, may require revisions to the Company's conclusions on the effectiveness of internal control over financial reporting and disclosure controls and procedures, and may impede the Company's ability to meet the requirements of the NASDAQ Stock Market for continued listing of the Company's shares; and may result in claims and proceedings relating to such matters, including previously disclosed shareholder and derivative litigation and actions by the SEC and/or other governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors. Other important factors are described in the Company's Form 10-Q for the quarter ended April 30, 2006 in the section entitled "Risk Factors

 

 

Sony Online Entertainment Launches The Buried Sea(TM) Expansion for EverQuest(R)

The Buried Sea Introduces EverQuest Players to the Magical Energeian Powers

-- Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest(R) The Buried Sea(TM), the most recent expansion for the Massively Multiplayer Online Role-Playing Game (MMORPG), EverQuest, is now live. EverQuest The Buried Sea is available only via digital download, for the suggested retail price of U.S. $29.99 at http://www.station.com/
 

"The Buried Sea is the thirteenth expansion for EverQuest, which is coming up on its eighth anniversary next month, will not only provide players with new missions and content, but will continue to challenge players with two new worlds to explore," said Christopher E. Sturr, Senior Global Brand Manager, Sony Online Entertainment.
 

The Buried Sea introduces players to a new type of inventory slot called a Power Source which is used for new equipment available in the expansion, known as an Energeian Power Source. Energeian Power Sources are similar to a magical battery and come in a variety of types such as: fire, cold and light. Within the expansion, a new type of armor is available called Energeiac Armor which, while relatively basic by itself and suitable for a player to wear out in Norrath, is built to be powered by an Energeian Power Source and comes into its full power when that is the case. For example, when a fire-magic power source is equipped the armor gains offensive stats, increasing stamina, strength, and endurance but weakens the wearer's ability to resist cold-based attacks. Power sources can be changed out at any time, allowing the player to quickly customize their entire armor set to best match the conditions they are fighting in.
 

"In addition to the Energeian Power, players will also be actively involved in the gameplay of this expansion from creating their own guild banners to participating in ship-to-ship combat on the open seas against swash-buckling pirates," said Clint Worley, Producer, Sony Online Entertainment.
 

About EverQuest The Buried Sea
 

Throngs of undead trample the earth both night and day as Norrath's sun withers. With each passing hour, the growing numbers of creatures of the night rising from crypts and graves seem part of a grand design to overwhelm the lands. Trouble also lurks deep beneath The Buried Sea off the coast of Odus in a city named Katta Castrum, which has remained undiscovered for millennia. It is a city built to sustain the beloved leader of the Combine Empire who was poisoned. Generations of Combine Loyalists have tried to cure and awaken him while they house threatened populations of Kedge, Shissar, and Sphinx. But in recent times, the artifact that powers and protects their city has weakened. Without it, the city will be crushed under the pressure of the sea. Only the most intrepid Norrathians have the power to save them.
 

  EverQuest The Buried Sea Features

  --  Ship-to-Ship Combat -- Cross the plank and fight for your life on the
      open seas as you raid pirate vessels!
  --  Two Paths of Advancement -- Battle pirates on the open seas or dive
      deep beneath the sea to Katta Castrum, lost stronghold of the Combine
      Empire.
  --  New Missions -- Take your group through more than 60 challenging new
      missions ranging from defending merchant vessels against marauding
      pirates to uncovering the secrets behind the combine city and the
      danger that threatens it!
  --  Guild Banners -- Design a guild emblem and display it with pride!
      Upgrade your banner to grant your guild special abilities and plant
      it on the field of battle so your fellow guild members can teleport
      directly to it!
  --  Fellowships -- Get together with a group of your closest friends and
      start your own fellowship! You can join in a common chat channel, gain
      the ability to create a campfire that can help you in your adventures,
      and get a token that will let you quickly travel to your other
      fellowship members.
  --  Energeian Items -- Utilizing ancient Combine technology, gain access
      to a new inventory slot that can be fitted with an Energeian power
      source and armor that can tap into the energy held within! The armor
      gains power based on the type of energy in the power source, so you
      can quickly customize the effects of your armor by changing the power
      source!

The EverQuest base game is required for this expansion. For more information on EverQuest The Buried Sea please visit: http://www.everquest.com/.
 

About Sony Online Entertainment
 

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX, Seattle, WA, Denver, CO, and Taiwan, SOE has an array of cutting-edge games in development. SOE is owned by Sony Pictures Digital and Sony Computer Entertainment America.
 

SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC. Untold Legends is a trademark of Sony Online Entertainment LLC. All other trademarks and trade names are properties of their respective owners.
 

Source: Sony Online Entertainment LLC

 

SKRM Interactive Asks: Are You Ready to Game?

ORLANDO, Fla., Feb. 13 -- Ready, Set, Game! Video games, since the introduction of Pac-Man to the technically dazzling systems of today, have always been popular. Over the past several years a new trend has emerged: online video gaming. In this virtual world of gaming, players from across the globe compete, team up, and take the gaming experience to a new level. From futuristic landscapes to ancient battlefields, gamers roam cyberspace looking for virtual adventure. All you need is a computer, connection to the internet, a little cash and you are on your way.
 

To get a feel for the popularity of this booming market, in 2005 over $3 billion was spent on online gaming. The leaders of this online phenomenon are in South Korea. With growing populations hungry for online adventure, games like World of Warcraft (WOW) by Blizzard Entertainment have become a powerhouse. Less than two years after its introduction, WOW is on pace to generate more than $1 billion in revenue. With almost 7 million paying subscribers who can log into the game and interact with other players, it is one of the most lucrative entertainment media properties of any kind.
 

From the mega-company Blizzard Entertainment to the new gamer on the block, SKRM Interactive, Inc. (BULLETIN BOARD: SKMI) , they are all part of the "massively-multiplayer online games," or MMO. The "massive" refers to the fact that in an MMO thousands of players simultaneously occupy one vast virtual 3-D world. Online gamers can form teams, or "guilds," and go on missions together. They can fight other gamers or automated foes. In the midst of these adventures is the human element, the fact that thousands upon thousands of people around the world are all connected together by a common passion.
 

South Korea has the most fervent gaming culture on earth with China close behind. This passion for online gaming has become a cultural phenomenon in South Korea. From professional gamers who are idolized like sports stars, to over 20,000 gaming parlors, or "bangs," the South Korean online gaming market has exploded and will only continue to grow.
 

How will this momentous trend continue, you might ask? Enter the blossoming South Korean gaming company, Weaver Interactive, Inc. Publicly listed in the U.S. as a subsidiary of SKRM Interactive, Inc. (BULLETIN BOARD: SKMI) , Weaver was founded in August, 2002, as an online game developer. What separates Weaver from other companies is their desire to blend education and entertainment, or "edu-tainment." Weaver wants the gamer to have the same online adventure but in an historical context. The gamer, perched at his computer, can reach back into the past with other gamers and battle through Asian history.
 

The flagship game Weaver Inc. has developed is "Sanguojo." Sanguojo is an adventure based upon the events during the turbulent years in China near the end of the Han Dynasty (220-280), otherwise known as the "Three Kingdoms." Briefly, The Three Kingdoms story deals with a declining empire, an unjust ruler, and three reincarnated generals who are vying for power. The themes of magic, myth, and morality come into play as the gamers seek control of the Three Kingdoms. This epic story and game come to life with players from around the world interacting and seeking to become the ruler of the Three Kingdoms.
 

By blending entertainment and education, Weaver Interactive, Inc. is tapping into the gaming culture in a unique way. Weaver is appealing to the gamers' sense of history while satisfying their thirst for high class, quality entertainment. The Weaver community of gamers that began in South Korea is spreading throughout Asia with the company's unique marketing program whereby they adapt the game to the culture and language of the new country they are entering. The company has opened up offices in China and will soon have a Japanese, Vietnamese and Thai version of the game through joint ventures with host country partners.
 

With a growing community of Weaver gamers in South Korea and China, where millions of gamers are driving the industry, the market is fertile for a company like Weaver to take hold. That's why SKRM Interactive made a deal to acquire Weaver and is looking to build a connected network of online and mobile gamers. Check out their web site www.SKRMinteractive.com. SKRM Interactive has a vision of the future, to blend education and entertainment in a way that leaves gamers happy and future profits soaring for their shareholders.
 

SKRM Interactive wants to know: Are You Ready to Game?
 

Christian Tedrow writes on emerging new companies. He can be reached at ttedrow@aol.com. For more information on SKRM Interactive call Charlie Camorata at (407) 207-0400 or visit www.SKRMinteractive.com.
 

This free-lance news story may contain certain information about SKRM Interactive's business prospects and financial projections. These are only prospects and projections based upon good faith current expectations by the management of SKRM Interactive. This information is based on assumptions as to future events that are inherently uncertain and subjective. SKRM Interactive makes no representation or warranty as to the attainability of such assumptions or as to whether future results will occur as projected. You are expected to conduct your own investigation with regard to SKRM Interactive and its prospects. The company assumes no obligation to update the information in this press release.
 

Web site: http://www.skrminteractive.com/
 

 

 

Superscape Announces the Launch of New Wayne Gretzky NHL (National Hockey League) Mobile Game

HOOK, England, February 14-- Superscape Group plc (LSE:SPS) announces the launch of a new mobile game title - Gretzky NHL 3D.
 

The game features legendary ice hockey player, Wayne Gretzky. Players compete in six events of this NHL-sanctioned game with success unlocking a bonus secret level. The game features checks, slapshot shootouts, breakaways and face off challenges, together with the chance to play at unique Face Off and Stanley Cup Ice Carving events. The 'Gretzky Moment' allows players to hear from the 'Great One' himself.
 

Kevin Roberts, CEO, Superscape Group plc said: "I am delighted that we have had the opportunity to create this exciting new mobile game based on Wayne Gretzky, one of the USA's greatest sports stars. Gretzky NHL 3D features fast, exhilarating gameplay combined with superb graphics which capture the spirit and passion of NHL games."
 

Wayne Gretzky retired as player in 1999 after 20 seasons in which he dominated the National Hockey League unlike any player in history. He helped win four Stanley Cup Championships and three Canada Cup tournament titles during his career. He became the NHL's all-time leading goal, assist and point producer for both regular season and playoffs. He holds virtually every offensive record in the NHL and his tireless support of the game has contributed significantly to the popularity it enjoys today.
 

The game is available for download from leading mobile networks.
 

Trademark Acknowledgements
 

NHL is a registered trademark and the NHL Shield is a trademark of the National Hockey League. NHL and team marks are the property of the NHL and its teams. All rights reserved. Produced by Global Wireless Entertainment, Inc. Developed and published by Superscape Group plc.
 

About Superscape
 

Superscape is the world's leading publisher of 3D mobile games. The company was the first in the world to develop and launch international standard (JSR 184) compliant solutions for the delivery of innovative games on mass-market handsets. Superscape is quoted on the London Stock Exchange and has corporate offices in Hook, Hampshire (UK) and San Clemente, California (USA), together with development and production facilities in Moscow.
 

www.superscape.com
 

Source: Superscape Group plc


 

 

 

Maxis and Ozura creates Hotlink Warriors 
 

Ozura Mobile, a wholly owned subsidiary of Nextnation Communication, and Maxis Communication Berhad, Malaysia's leading telecommunications provider announced today the official release of its latest tournament games on MaxGames, Maxis’ mobile gaming community portal which runs on Ozura’s FunlogiX™ platform.

Hotlink Warriors, a series of branded games in conjunction with Maxis’ Games Unlimited campaign features three distinct titles: Arena of Doom, Assassin and Legend of Maximus. Immersed fully in a super-heroic setting, the three games center on several unique characters with the lead character, Maximus as the ultimate ‘good guy’ and his arch-nemesis, Xylus as the omnipresent evil force in a classic battle of good versus evil.

“The response to MaxGames has been overwhelming since its inception. Active community participation has been positive since the first series of tournament games was launched and has been steadily increasing over the months. With its intriguing compendium of tournament games and the continuous addition of new content, MaxGames has gained due popularity among Malaysian mobile gamers,” stated Lion Peh, Ozura’s Chief Executive Officer.

“Superheroes play an important role in the youth culture nowadays. We now have a Superhero series that is in tune with Hotlink’s brand values of redefining entertainment and the Games Unlimited proposition. We have mobile games and a comic series for Hotlink Warriors. It is a new way of reaching out to the young consumers,” said Kee Saik Meng , Head of Games & Entertainment, Maxis.

Hotlink Warriors: Arena of Doom is an action based fighting game with five main characters to choose from. Besides the usual punch and block moves native to most arcade style fighting games, character specific combat moves are also accessible. Arena of Doom is specially made for casual gamers demanding simple action game play with little to no interest in storylines and plots.

Hotlink Warriors: Assassin is a side scrolling action based game revolving around the only female character in Hotlink Warriors, Hallie. Assassin focuses on Hallie and her mission to seek out and eradicate Xylus. Assassin is targeted at gamers whom enjoy simple mobile game play with some interest in the background and story plots of the world and its characters.

Hotlink Warriors: Legend of Maximus is a rich, immersive role-playing game where gamers take the role of Maximus and Hallie in their quest to confront Xylus and his men. Not unlike most role-playing games, characters in Legend of Maximus have the ability to level up, stock up on inventory and to learn new spells or abilities with a standard feature to save and load games. Legend of Maximus is a fully engaging experience with literally days of continued game play, a novelty by the standards of most mobile games.

All three games were launched simultaneously on Maxis’ MaxGames mobile gaming community portal with the tournament expected to run for a period of two consecutive months. The first round of winners will be announced in Game & Anime Festival hosted by Maxis which will be held in Sungai Wang Plaza on the 16 of March.

To download and play these new tournament games, visit MaxGames’ WAP or website at www.maxgames.com.my for more information.

 

About Ozura Mobile
Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on the J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world through its distribution network of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit www.ozura.com.

About Maxis Group
The Maxis Group is the region’s emerging mobile telecommunications Group with nearly 13 million customers and group annual revenue of RM5.6 billion as at 30 September 2006.  It has operations in Malaysia , India through subsidiary, Aircel Limited, and Indonesia through PT Natrindo Telepon Seluler. 

The Group has a 5,000 strong workforce and is the sixth largest public listed company in Malaysia as at 30 September 2006.  Its vision is to be a ‘Regional Communications Leader of Choice’ by delivering service excellence and innovative solutions that bring people together.  For more information, please visit www.maxis.com.my

About Nextnation Communication
Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

 

Game on! Mattel's Got What's Hot with New Collection of DVD Games

Extensive Line-up Includes the 2nd Editions of Scene It? Movie and Harry Potter(TM) to Interactive Game Play from High School Musical 2, Hannah Montana, 1 vs. 100 and More

EL SEGUNDO, Calif. Feb. 12, 2007 The convergence of technology and board game play is reaching new heights as DVD-based board games add new interactive elements to their traditional counterparts. Mattel is leading the way with the introduction of a new suite of DVD games for all ages and interests, along with new editions of Scene It?(R), the No. 1-selling DVD game property in the United States(1), created by Screenlife Games.

In 2007, Mattel will introduce some of the hottest entertainment-themed games. Top titles span from DVD board games that take players into the world of popular movies and television shows with Scene It?(R) and 1 vs. 100 DVD Game, to activity-based DVD games that encourage player interaction, like singing and dancing in High School Musical 2, Hannah Montana and Jump In! DVD Games, based on the popular Disney Channel television shows, and drawing with Disney Pictionary(R) DVD Game.

This year, the Scene It?(R) portfolio expands to include new second editions of past top-sellers such as Scene It?(R) Movie 2nd Edition DVD Game with all-new content from movies such as Walk the Line, King Kong and The Devil Wears Prada; Scene It?(R) Harry Potter(TM) 2nd Edition DVD Game with content from the upcoming Harry Potter and the Order of the Phoenix(TM) and the previous four films; and Scene It?(R) Disney 2nd Edition DVD Game with content from Pirates of the Caribbean, The Incredibles and Cars; as well as the ultimate battle of the sexes, Scene It?(R) Squabble(TM) DVD Game. In 2003, Mattel joined with Screenlife Games to distribute Scene It?(R) The DVD Game(TM), which received numerous accolades, including "Toy of the Year" honors. Since then, annual retail sales of Scene It?(R) increased domestically more than six times(2).

"DVD-based board games enhance the game experience by converting the television into an interactive medium, while maintaining the social interaction of traditional games," said Cynthia Neiman, vice president of marketing, Mattel Games. "With the extensive growth of our entire games portfolio this year, we hope to bring fun and excitement to people of all ages and interests."

Game play will not be limited to home, as travel-friendly, compact versions of favorites like Scene It?(R) Jr. and Scene It?(R) TV editions are now available "to go" with a magnetic board and play pieces. Unique travel games with kids' favorite animated characters can also be played while on the road with Car-Go Fun(TM) DVD games that feature three different themes: Dora + Diego, SpongeBob SquarePants(TM) and Disney Pixar's Finding Nemo + Toy Story 2.

In addition to the wide selection of DVD games, the Mattel Games portfolio includes new twists on classics like UNO(R), America's No. 1 family card game(3), with themed editions based on the upcoming animated film Disney Pixar's Ratatouille and the Disney Channel original movie High School Musical, along with a High School Musical Magic 8 Ball(R). And new game introductions for the family include Lie Detector(TM), the Crime Solving Card Game which lets kids play detective to find the criminal, and Flippin' Frogs(TM) Game where the object of the game is to launch frogs towards the rotating tree to see who stays and who falls - whoever has the most frogs left wins.

For more information on the Mattel Games portfolio, log onto http://www.mattelgamefinder.com.

About Mattel

Mattel, Inc., (NYSE:MAT, http://www.mattel.com) is the worldwide leader in the design, manufacture and marketing of toys and family products, including Barbie(R), the most popular fashion doll ever introduced. The Mattel family is comprised of such best-selling brands as Hot Wheels(R), Matchbox(R), American Girl(R), Radica(R) and Tyco(R) R/C, as well as Fisher-Price(R) brands (http://www.fisher-price.com), including Little People(R), Rescue Heroes(R), Power Wheels(R) and a wide array of entertainment-inspired toy lines. With worldwide headquarters in El Segundo, Calif., Mattel employs more than the 30,000 people in 43 countries and sells products in more than 150 nations throughout the world. Mattel's vision is to be the world's premier toy brands -- today and tomorrow.

About Screenlife, LLC

Screenlife, LLC is a premier game company that's bringing a new dimension to the way the world has fun. Screenlife is the creator and world's leading manufacturer of DVD games, including Scene It?, the number-one selling DVD game worldwide. Screenlife games feature patented Optreve(TM) DVD Enhancement Technology and are available in nine languages, across 26 countries, and in more than 50,000 retail locations. A leader in entertainment licensing, Screenlife has established thousands of partnerships with major Hollywood studios, sports leagues and recording labels, as well as actors, athletes and musicians. For more information about Scene It? and other Screenlife games, visit http://www.screenlifegames.com or call (866) DVD-GAME.

(C) 2007 Mattel, Inc. All Rights Reserved.

(C) 2007 Screenlife, LLC. All rights reserved. Scene It?(R), OPTREVE(R), The DVD Game and Screenlife are trademarks of Screenlife, LLC.

(C) Disney

(C) Disney/Pixar

HARRY POTTER, characters, names and related indicia are trademarks of and (C) Warner Bros. Entertainment Inc.

Harry Potter Publishing Rights (C) JKR.

(s07)

TM & (C) 2007 Endemol International B.V. (C) 2007 Mattel, Inc. All Rights Reserved.

(C) 2006 Viacom International, Inc. All Rights Reserved.

(1) Source: The NPD Group / Consumer Tracking Service; Jan. - Dec. 2006, Annual 2005, Annual 2004, Annual 2003; Properties DVD Games Category

(2) Source: The NPD Group / Consumer Tracking Service; Annual 2006, Annual 2003; Properties

(3) Source: The NPD Group / Consumer Panel Tracking; Annual 2005, Card Games Category, Properties

 

 

Game Developers Choice Awards to Honor Alexey Pajitnov, Greg Costikyan, George 'The Fatman' Sanger and Shigeru Miyamoto

Luminaries to Receive Recognition for Indelible Impact on Game Industry

SAN FRANCISCO, Feb. 12 - The Game Developers Choice Awards Advisory Board has named the 2007 special award recipients: Alexey Pajitnov, creator of Tetris, will receive the First Penguin Award for pioneering the casual games market; adventure game hall-of-famer Greg Costikyan will receive the Maverick Award for his tireless efforts to create a viable channel for indie games; game audio legend George "The Fatman" Sanger will receive the Community Contribution Award for his numerous programs that encourage interactive audio innovation and industry improvement; and Nintendo game design icon Shigeru Miyamoto will receive the Lifetime Achievement Award for a career that spans the creation of Donkey Kong, Super Mario Bros. and The Legend of Zelda to the company's recent revolutionary systems, Nintendo DS and Wii.
 

The Game Developers Choice Award ceremony, hosted by Tim Schafer of Double Fine Productions, will take place during CMP Technology's Game Developers Conference (GDC) on Wednesday, March 7 at 6:30 p.m. within the Esplanade Ballroom of the Moscone Center's South Hall. The ceremony is produced by the GDC and presented by the International Game Developers Association (IGDA).
 

First Penguin Award
 

The First Penguin Award acknowledges developers who dive head first into unknown territory and pave the way for the rest of the development community. This year's award will go to Alexey Pajitnov, whose creation of the now- legendary game, Tetris, gave birth to the casual game industry and set the bar which every puzzle game to follow would aim to match.
 

In 1985, while working for the Computer Center of the Moscow Academy of Science, a Soviet government-funded R&D center, Pajitnov developed "a charmingly simple and utterly addictive computer game" as an exercise to test a new computer, the Electronica. He based his game on a popular puzzle called The Pentamino Puzzle whose objective was to fit different geometric-shaped pieces into a box. The game, Tetris, soon came out of the Soviet Union and into worldwide circulation with a historic 1989 licensing agreement that paired the game with the Nintendo Game Boy. Pajitnov has also produced games including Faces, Welltris, Knight Moves, and Hatris. Since then, Pajitnov has helped produce several sequels to Tetris, including Tetris 2 and Super Tetris. He also helped design the puzzles in the Super NES versions of Yoshi's Cookie and designed the game Pandora's Box, which incorporates more traditional jig- saw style puzzles. Now a resident of Washington State, Pajitnov joined Microsoft in 1996 as the computer technology giant's first staff games designer. He has worked for the Microsoft Entertainment Collection Puzzle Pack and MSN Mind Aerobics. Since 2004, he has been part of the Microsoft Zone Group to create games for MSN.
 

Community Contribution Award
 

The Community Contribution Award is presented to a developer who embodies the spirit of community and encourages improvement among peers. George "The Fatman" Sanger, music and sound designer for more than 250 games, including LOOM, Wing Commander, The 7th Guest, NASCAR Racing, Putt-Putt Saves the Zoo and ATF, will receive this year's award for his development of programs that enrich and encourage advancements within the interactive audio community and industry in general.
 

Sanger has been creating music and other audio for games since Thin Ice for Intellivision in 1983. In 1991, at the first Spotlight Awards, the Audio award went to Sanger's Wing Commander, and one of the only other two nominees was Sanger's LOOM. At various developer conferences, Sanger has hosted "Demo Marathons" to allow game producers to be exposed to the music of many musicians from all over the world in a single sitting. His writings in his Music and Computers Magazine column, "Ride the Wired Surf," were meant to promote ideals and attitudes that would lead to better music on computers. On the edge of the Canyon of the Eagles over the Colorado River, Sanger hosts both the annual Texas Interactive Music Conference and BBQ (Project Bar-B-Q), the computer/music industry's most prestigious and influential conference. Based on 11 successful years of influencing and galvanizing the audio and technical community at BBQ, in 2006 Sanger hosted the first Project Horseshoe, an intense think-tank aimed at solving game design's toughest problems. Sanger's book, "The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness," is less a technical work than a treatise on the benefits of living creatively and treating people well.
 

Maverick Award
 

The Maverick Award recognizes those who take risks by experimenting with unconventional methods. The recipient of this year's award is Greg Costikyan, whose online retailer Manifesto Games is dedicated to creating an opportunity and creative environment for independent games similar to what the independent film and music movements have provided for those forms.
 

Costikyan has designed more than 30 commercially published board, role- playing, online, computer, and mobile games. He has written extensively on games, design, and industry business for publications that include the New York Times, Wall Street Journal Interactive, Salon, Game Developer magazine and The Escapist. His games have won five Origins Awards and a Gamer's Choice Award, and have been selected on more than a dozen occasions for Games Magazine's Games 100, their annual round-up of the best games in print. He is an inductee into the Adventure Gaming Hall of Fame for a lifetime of accomplishment, and has lectured at the Copenhagen ITU, the University of Art & Design Helsinki, and SUNY/Stony Brook and he speaks frequently at industry conferences including GDC, E3, and DiGRA. Over the years, he has also served as Director of R&D for West End Games, lead designer for Crossover Technologies, Chief Design Officer for Unplugged Games (a mobile games start- up he co-founded in 2000), a game industry consultant, and a games researcher for Nokia. Costikyan left Nokia in 2005 to co-found Manifesto Games with Johnny Wilson, which launched in late September of 2006. Manifesto Games is an ecommerce retailer of independently developed games, based on long-tail theory. Manifesto Games is a self-described wild-eyed, radical and utopian attempt to transform the game industry by recapturing the creative vigor, willingness to experiment, and exciting potential of its youth.
 

Lifetime Achievement Award
 

The Lifetime Achievement Award will be given to Nintendo game design icon Shigeru Miyamoto. Miyamoto joined Nintendo in 1977 as a staff artist and quickly built a reputation for himself. In 1981, Nintendo released Miyamoto's creation Donkey Kong to arcades, launching what would come to be known as his first masterpiece. In 1985, Nintendo released their Nintendo Entertainment System with Miyamoto's Super Mario Bros.; over time, more than 40 million units of the game were sold worldwide, and a series of mega-hit titles was born, including the 1996 Nintendo 64 best seller, Super Mario 64. More than 193 million video games in the Super Mario series have been sold worldwide. To date, Miyamoto has worked on more than 100 different Nintendo video game titles, supporting younger video game creators as a producer for Kirby and Pokemon games. Miyamoto's most recent video game projects include Wii Sports, The Legend of Zelda: Twilight Princess, Nintendogs, Super Mario Galaxy and design work on the Wii hardware. He also was responsible for The Legend of Zelda: The Wind Waker, Metroid Prime, Super Mario Sunshine, Pikmin, Luigi's Mansion and The Legend of Zelda: Ocarina of Time, which has been called the greatest video game of all time.
 

Recipients of the Lifetime Achievement Award are selected by the Choice Awards Advisory Board, comprised of a diverse set of developers from around the globe. Past recipients of this award include Richard Garriott, Eugene Jarvis, Mark Cerny, Gunpei Yokoi (posthumously), Yuji Naka and Will Wright.
 

"This year's recipients of the Game Developers Choice Award special honors reflect the dramatic impact of their visionary creations and industry work," said Jamil Moledina, Executive Director of the Game Developers Conference. "Our four honorees are each responsible for inspiring the industry to creative heights through personal example and challenging conventional wisdom."
 

"The IGDA applauds our special honorees. These awards are only a small token of the industry's enormous appreciation for what they have done for us," said Jason Della Rocca, Executive Director of the IGDA.
 

The seventh annual Game Developers Choice Awards will also hand out honors for Best Game, Audio, Character Design, Game Design, Technology, Visual Arts, Writing and Innovation. For more information about the ceremony or award nominees, please visit www.gamechoiceawards.com.
 

About the International Game Developers Association (IGDA)
 

The International Game Developers Association is a non-profit professional society that is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. For more information on the IGDA, please visit www.igda.org.
 

About the CMP Game Group (www.cmpgame.com)
 

A core provider of essential information to the professional game industry, the CMP Game Group offers market-defining content, and drives community through its award winning lineup of print, online and event products. These include Game Developer magazine, the Webby Award-winning Gamasutra.com, SeriousGamesSource.com, GameCareerGuide.com, the Game Developers Conference, the Austin Game Developers Conference, GDC China, GDC Mobile, the Serious Games Summit, the Hollywood and Games Summit, the Game Career Seminars, the Independent Games Festival, and the Game Developers Choice Awards. For more information, please visit www.cmpgame.com.
 

About CMP Technology (www.cmp.com)
 

CMP Technology is a marketing solutions company serving the technology industry. Through its market-leading portfolio of trusted information brands, CMP has earned the confidence of more technology professionals than any other media company. As a result, CMP is the premier provider of access, insight and actionable programs designed to connect sellers and buyers in ways that yield superior return on investment. CMP Technology is a subsidiary of United Business Media (www.unitedbusinessmedia.com), a global provider of news distribution and specialist information services with a market capitalization of more than $3 billion.
 

Source: CMP Game Group

 

Web site: http://www.gamechoiceawards.com/
http://www.cmpgame.com/
http://www.igda.org/
http://www.cmp.com/
 

 

 

Battlestar Galactica Blasts Onto Xbox Live(R) Arcade in Fall 2007

Battlestar Galactica Gamer Pics and Themepacks Now Available on Xbox Live Marketplace

LOS ANGELES, Feb. 9 -- Sierra Online, a division of Vivendi Games, is creating a video game inspired by the hit television series, Battlestar Galactica(TM), airing on the SCI FI Channel. Battlestar Galactica will be available on Xbox Live(R) Arcade, as well as Windows PC, in Fall 2007. To gear up for the game, fans of Battlestar Galactica will be able to download Gamer Pics and Themepacks from the show on Xbox Live(R) Marketplace beginning today.
 

"We're huge fans of Battlestar Galactica and are thrilled to have the opportunity to create a game inspired by the TV series," said Ed Zobrist, president of Sierra Online. "NBC Universal is working closely with us so that players will be able immerse themselves in the Battlestar Galactica universe and re-live their favorite missions from the TV series."
 

Developed by Australian-based Auran Games, Battlestar Galactica will feature both single- and multi-player modes and allow the player to take part in intense space battles as a pilot for either the humans or Cylon forces. Legendary ships from the television show will be featured as well as missions based on favorite episodes.
 

The popular TV series has received rave reviews from the press. Entertainment Weekly said "Battlestar Galactica is TV's next great cult hit" and Variety said "Battlestar Galactica achieves what only the best science fiction can ..."
 

Battlestar Galactica is not yet rated by the Entertainment Software Rating Board. For more information about the Battlestar Galactica videogame, visit the official web site at www.BSGarcade.com
 

About Sierra Online
 

Sierra Online, a division of Vivendi Games, develops and publishes quality short- and mid-session, online games for PC, Xbox Live(R) Arcade and all other viable platforms. Sierra Online's titles include FreeStyle(TM) Street Basketball, a fast-paced, mid-session online basketball game developed by JC Entertainment Corp., a leading Korean developer, featuring innovative community and customization capabilities. The division is also developing a variety of Xbox Live Arcade and other PC online games targeting the mass-market casual consumer. Sierra Online runs a global business with headquarters in Los Angeles, Calif., and regional studios in Seattle, Washington and Shanghai, China.
 

Vivendi Games is a global developer, publisher and distributor of multi-platform interactive entertainment. The company is the leader in the subscription-based massively multi-player online (MMO) games category and holds leading positions in the PC, casual online, console, handheld and mobile games markets. Vivendi Games' two principal studios and publishing labels include Blizzard Entertainment, headquartered in Irvine, CA, and Sierra Entertainment, headquartered in Los Angeles, which includes Radical Entertainment, Swordfish Studios, High Moon Studios and Massive Entertainment. Vivendi Games is also home to Vivendi Games Mobile, dedicated to publishing quality titles for the worldwide mobile games market. Vivendi Games maintains strategic relationships with industry leading content partners, including Universal Music Group, NBC Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16 offices around the world conducting business in 75 countries
 

About Universal Studios Consumer Products Group
 

Universal Studios Consumer Products Group (USCPG) is responsible for global licensing and retail strategies as well as building brand recognition of the extensive catalogue of NBC Universal properties. Universal Studios Consumer Products Group is a unit of NBC Universal, one of the world's leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is 80% owned by General Electric and 20% owned by Vivendi.
 

About Battlestar Galactica
 

Battlestar Galactica is the gripping drama of human survival against unimaginable odds. When the Cylon robots rose against their human creators, they launched a devastating nuclear attack that left less than 50,000 survivors. On the run and in search of a new home, the last remnants of humanity struggle against waning supplies, weapons and hope. Redefining the space opera with its gritty realism, Galactica's intensity, issues-driven topicality, and command performances have garnered it unprecedented critical acclaim. Battlestar Galactica airs on Sundays at 10 p.m. on the SCI FI Channel.
 

Source: Sierra Online

 

 

MAXIS' COMMUNITY ON THE LOOKOUT FOR MISS MAXGAMES

 

Ozura Mobile, a wholly owned subsidiary of Nextnation Communication, and Maxis Communication Berhad, Malaysia's leading telecommunications provider today announced the “Search for Miss MaxGames and The MaxGirls (“MxG”)”, one of the most significant combined events ever powered by MaxGames. MaxGames runs on FunlogiX™, the proprietary mobile gaming community platform developed by Ozura.

 

MaxGames which has been known as Malaysia 's first subscription based mobile gaming and community portal will be launching its first major event for the year 2007 in the lookout for an upcoming star for Maxgames’ role model.

Lion Peh, Ozura's Chief Executive Officer said, "In the search for Miss MaxGames, we’re not only promoting the MaxGames community but simultaneously boosting interest and appeal among female gamers to participate and reveal their talents. We’re looking forward to a good response from both MaxGames’ members and non-members alike.”

A US survey revealed that women players are responsible for two-thirds of the sales of mobile phone games. Furthermore, Female wireless subscribers make up 65% of mobile phone game revenue, according to mobile research firm Telephia.

“The idea here is to encourage female mobile gamers in a usually male-dominated arena. It will also make mobile games more competitive and will build a mobile games community. The Search for Miss MaxGames is a contest to find the most elite and best female gamer. The MaxGirls (“MxG”) however will comprise of 4 females that will be under the wing of Miss MaxGames. This competition will be open to all female Maxis/Hotlink subscribers.” Said Kee Saik Meng , Head of Games & Entertainment, Maxis.

The contest will be separated into 3 rounds. The preliminary and qualifying round requires participants to send in their applications. These applications are open for submission starting from 15th of January till the 4th of March 2007. As long as the participants meet the age requirements of 18-25, there will be a chance to get short listed. Other required application documents would include a couple of self-portrait pictures and a brief profile summary.

During the second round, short listed candidates will then have to go through an interview session the following week. This interview is to test the contestants on their gaming knowledge and personality.  

A total of 15 finalists who qualified and passed the selection process will be appearing on the final showdown in the Game and Anime Festival at Sungai Wang Plaza which falls on the 16th of March till 18th of March 2007. These 12 finalists will be required to play Ozura’s new hit games, Antopia and The Duel Online live. 5 of the highest scoring finalists will be awarded The MaxGirls (“MxG”) recognition and will move on to the final round to compete in The Duel Online the very next day.

During this final round, the finalist with the highest score in The Duel Online will be crowned Miss MaxGames 2007. The winner of this competition will be given a chance to become a MaxGames’ ambassador along with valuable prizes. The new MaxGames’ ambassador will sign a 1-year contract with MaxGames to be featured in Maxis’ upcoming road shows and other promotional activities.

To enter the contest, apply now at Miss MaxGames’ website http://www.maxgames.com.my/missmaxgames/  or WAP http://www.maxgames.com.my/missmaxgames/.php.

 

 

About Ozura Mobile
Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on the J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world through its distribution network of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit www.ozura.com.

About Maxis Group
The Maxis Group is the region’s emerging mobile telecommunications Group with nearly 13 million customers and group annual revenue of RM5.6 billion as at 30 September 2006.  It has operations in Malaysia , India through subsidiary, Aircel Limited, and Indonesia through PT Natrindo Telepon Seluler. 

The Group has a 5,000 strong workforce and is the sixth largest public listed company in Malaysia as at 30 September 2006.  Its vision is to be a ‘Regional Communications Leader of Choice’ by delivering service excellence and innovative solutions that bring people together.  For more information, please visit www.maxis.com.my

About Nextnation Communication
Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

 

SplitFish Has Developed a New Force Feedback System for Use with the Sony Playstation 3 and Other Next-Generation Video Game Consoles 

The technology allows us to deliver a broad range of sensations connecting the game player closer to a real experience.

EDMONTON, Alberta, Jan. 30  SplitFish GameWare Inc., a leader in video game hardware innovation, today announced it has developed a new dynamic force feedback system for use with the Sony Playstation 3 and other next-generation video game systems. Basic PS2 and Xbox versions are being considered.
 

The new SplitFish dynamic force feedback system was designed to insure compliant operation with the new tilt, motion and directional sensor technologies currently found in the next generation game consoles. The potential interference on the Sony PS3 SIXAXIS Controller caused by rotating mass force feedback systems such as Immersion's Rotating Mass Patent, required us to approach the solution from a completely new direction. While the SplitFish EdgeFX uses a mechanical feedback system, this new technology produces a whole new aspect of force and tactile feedback.
 

This low power consumption force feedback technology called "Sensor Effects -- SensorFX" uses no moving parts to produce meaningful sensory feedback. A broad range of intensity and sensation compliment the ability to derive feedback sensations from isolated areas on the controller, to isolate one side or the other, movement from front to back or all areas at the same time. As an example, a gamer playing a race game can feel variations in pulse, strength and collision location and to feel intensity differences between a smooth guardrail swipe and a full frontal slam into a wall.
 

The SensorFX feedback system can be sold as an add-on to existing controllers or as an imbedded feature that is part of a standard controller. The SensorFX PS3 add-on version is simply connected to the USB plug on the PS3 controller, similar to SplitFish's MotionFX.
 

The patent pending SensorFX has two modes, one for games that have force feedback support already built in and the other mode that relies on motion tilt sensing and button use and other actions to trigger the SensorFX tactile feedback. SplitFish will work with video game publishers and next-generation hardware manufacturers in an effort to establish standards for this directional force feedback technology.
 

For further details email us at info@splitfish.com or visit our web site at www.splitfish.com.
 

About SplitFish:
 

SplitFish is a developer of original patented video game hardware technologies that include the EyeFX 3D Adapter, EdgeFX Controller, MotionFX Tilt-sensing Adapter, GlideFX Trackball Controller, and the DualFX Laser Gun.
 

Source: SplitFish GameWare Inc.


 

Web site: http://www.splitfish.com/
 

 

Hour of Victory(TM) Approaches; Midway Announces a New World-War II Experience Exclusively for Xbox 360(TM)

First Person Shooter Places Gamers In Pivotal Role As One of Three Expert Operatives in Cinematic Battles Across Europe and North Africa

CHICAGO --(Business Wire)-- Jan. 29, 2007 Midway Games Inc. (NYSE: MWY), a leading interactive entertainment industry publisher and developer, today announced that Hour of Victory(TM), a new cinematic, first person shooter experience set in World War II, is currently in development exclusively for the Xbox 360(TM) video game and entertainment system from Microsoft and is expected to be available this summer.

Built using the powerful Unreal(R) Engine 3.0, Hour of Victory combines authentic details from historic World War II battles and adds in frenetic and cinematic gameplay. Gamers are able to play each level in the style they choose, whether as a covert operative, specializing in stealth and sabotage; a British commando proficient in the guns-blazing frontal assault; or an Army ranger who excels in sniping and demolitions. Players will also be able to take control of any vehicle on the battlefield as they sharpen their skills to impact the key battles from the European and North African Theaters.

"Hour of Victory is an entirely new World War II experience designed exclusively for the Xbox 360 that will place players in a pivotal role during key battles using the gameplay style they choose," said Matt Booty, senior vice president, worldwide studios, Midway. "Using the powerful Unreal Engine 3.0 we're able to create exciting, cinematic moments that allow players to feel like a hero, not just another cog in the war machine."

About Hour of Victory

Hour of Victory, scheduled to be available exclusively for Xbox 360 in Summer 2007, allows you to play a key role in the pivotal and cinematic battles from the European and North African theaters of World War II, using the skills and gameplay style you choose. Built with Unreal Engine 3.0, Hour of Victory allows you to sneak into enemy territory as a covert operative, storm the gates as a British commando, or snipe from afar as an Army ranger - each character's unique attributes will be needed for the fulfillment of the overall objective. Only with all these skill working closely together will you be able to say that you helped define the Hour of Victory.

About Midway

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with offices throughout the world, is a leading developer and publisher of interactive entertainment software for major videogame systems and personal computers. More information about Midway and its products can be found at http://www.midway.com.

HOUR OF VICTORY is a trademark of Midway Home Entertainment, Inc. "Xbox" and "XBOX 360" are registered trademarks of Microsoft Corporation in the United States and/or other countries. Unreal(R) is a registered trademark of Epic Games, Inc. All other trademarks are the property of their respective companies.

This press release contains "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995 concerning future business conditions and the outlook for Midway Games Inc. (the "Company") based on currently available information. The Company's actual results could differ materially from those described in the forward-looking statements as a result of a number of risks and uncertainties, including, without limitation, the performance of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, the current console platform transition and other technological changes, dependence on major platform manufacturers and other risks more fully described under "Item 1A. Risk Factors" in the Company's Annual Report on Form 10-K for the year ended December 31, 2005, and in other filings made by the Company with the Securities and Exchange Commission. Each forward-looking statement, including, without limitation, financial guidance, speaks only as of the date on which it is made, and the Company undertakes no obligation to update any forward-looking statement to reflect events or circumstances after the date on which it is made or to reflect the occurrence of anticipated or unanticipated events or circumstances, except as required by law.

 

 

Ozura and ChinaByte partner to deploy China ’s first mobile gaming community supports mobile tournament games

 

Singapore, 29 January 2006 - Ozura Mobile, a wholly owned subsidiary of Nextnation Communication and a leading international publisher and developer of mobile entertainment, announced today its partnership with ChinaByte in the creation of an exclusive China-based mobile gaming community portal – MOSTAR.

MOSTAR runs on FunlogiX™, the proprietary mobile gaming community platform developed by Ozura. Expected to be available to the public by first quarter of 2007, MOSTAR will feature competitive mobile game tournaments and other interactive games, community clubs and forums as well as a prize-based redemption system for active community members.

Ozura’s Vice President of Marketing, H.E. Mah stated that, “As of November 2006, there are more than 430 million mobile subscribers in China, Ozura’s step into penetrating this market through our collaboration with ChinaByte, will prove very rewarding and will effectively strengthen Ozura’s position as Asia’s largest platform provider in the mobile value added services industry.”

In 2006, the number of handset users in China is expected to rise by 11% to more than 500 million in 2007 and will add another 160 million users from next year until 2010, taking the total to 660 million. China had 449 million cell phone users as of October, more than the populations of Japan and the U.S. combined.

“FunlogiX™ has to date, hosted mobile gaming communities with several telecommunication operators across South-East Asia , including Maxis, AIS, Indosat and XL which have collectively over 45 million mobile subscribers. With the rise of the mobile gaming trend among mobile users, these portals have enjoyed tremendous success. In a market as big as China , this success is expected to double or triple due to the sheer volume of mobile users and mobile gamers alone,” continued Mah.

ChinaByte had previously partnered with Ozura in distributions deals for Ozura’s premium titled games such as World Soccer 2006, 1943 Skywar, Ultimate Derby Horse Racing and Monkey King. World Soccer 2006 is currently the best selling Ozura’s title in China .

 
 

About Ozura Mobile
Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on the J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world through its distribution network of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit www.ozura.com.


About ChinaByte

ChinaByte is a leader company of IT online media, wireless value added and IT information services provider in China . The company based on the biggest IT gateway website yesky.com & chinabyte.com, provides IT content, internet advertising issuances, IT business quoted price, wireless value added services, consultation services to their subscribers, enterprises users and government organization. ChinaByte's two large web portals have been constantly selected by the CNNIC evaluation system as National Big Ten websites. At present, the websites receive 11 million page views from 3 million subscribers daily, which positioned ChinaByte as one of China mainland's most popular Internet brands.


About Nextnation Communication

Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 
 

 

 

News at Your Fingertips: AP and Nintendo Launch Wii News Channel Across Americas

Instant Access, Constant Updates

 As the options for news multiply, Nintendo is putting a simple solution for straight news right in the palm of your hand -- in the form of the Wii Remote(TM). The News Channel, free to Wii(TM) owners, will debut on the console's Wii Menu beginning tomorrow, Saturday, Jan. 27. Using the international resources of the Associated Press, the News Channel gives you key stories in multiple categories from across the country and around the world.
 

"What Wii has done for video gaming, we hope it will also accomplish for news," says Nintendo of America President Reggie Fils-Aime. "Just by pointing at your TV screen, you become your own interactive editor, instantly accessing the latest headline stories, whether they originate in Kansas City or Kyoto."
 

"The Associated Press is always looking for innovative ways to expand its audience for news and information," said Jane Seagrave, vice president and director of AP's digital division. "The Wii News Channel extends our global reach even further, on yet another platform, offering our news to people who otherwise might not see it."
 

The simple user interface allows Wii owners to spin a virtual globe and point to the location of a news event using the Wii Remote. Stories will be listed under headings including Business, Sports, Arts/Entertainment, Technology and Science/Health to allow users to quickly access information in the order they want. At any given time, dozens of stories might be available for each category. In the global view, stories can be grouped by region instead of category. Icons show which stories have been read, which stories are text-only and which ones come with news photos. Because Wii caters to all different ages, the interface allows users to change the size of the text. By using the "always-on" system functionality of WiiConnect24(TM), stories will be updated frequently, even while owners are sleeping.
 

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.

 

Sudoku Gets a Whole New Look as Majesco Entertainment Announces 'Toon-Doku' for the Nintendo DS(TM)

Puzzle Game Adds Images and Multiplayer to the Popular Numbers Pastime

EDISON, N.J., Jan. 24 -- Majesco Entertainment Company (NASDAQ:COOL) , an innovative provider of digital entertainment products and content, today announced Toon-Doku for the Nintendo DS(TM). Developed by Dragon's Den Unlimited, Toon-Doku will offer fun, cartoon picture-based puzzles in addition to traditional number-based Sudoku puzzles when it ships this April.
 

"Toon-Doku is the answer for Sudoku fans looking for something different and younger players looking for a less intimidating puzzler," said Ken Gold, vice president of Marketing, Majesco Entertainment. "The combination of pictures and unique multi-player features adds several new dimensions to one of today's most popular brain games. Of course, Toon-Doku also includes number-based play, so fans can enjoy 'Doku' the traditional way as well."
 

Toon-Doku features 250 different images gamers can place on the board to complete each puzzle. A deep Edit Mode lets budding artists create their own customized pieces for play or trade with friends. In addition to three multiplayer modes, Toon-Doku includes a unique Distraction System that lets players block portions of their opponent's board to thwart their progress in competitive matches.
 

More information about Toon-Doku and Majesco's exciting line of products can be found online at http://www.majescoentertainment.com/.
 

About Majesco Entertainment Company
 

Headquartered in Edison, NJ, Majesco Entertainment Company (NASDAQ:COOL) is an innovative provider of digital entertainment products and content, with a focus on publishing video games for leading portable systems and the Wii(TM) console. Current product line highlights include Cooking Mama for the Nintendo DS(TM), Bust-A-Move Bash! for the Wii(TM) console and JAWS(TM) Unleashed, as well as digital entertainment products like Strawberry Shortcake(TM) Dance Dance Revolution(R). More information about Majesco can be found online at http://www.majescoentertainment.com/.
 

Safe Harbor
 

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward- looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.
 

Source: Majesco Entertainment Company

 

Wii Lineup for First Quarter 2007 Expands Nintendo's Global Phenomenon

Fans Will Find Dozens of New and Classic Games Everyone Can Play

 After watching everyone from gamers to grandmas fall under the spell of ground-breaking Wii(TM) games during the holidays, Nintendo fulfills its promise to continue the flow of fun for veteran and new gamers alike. Nintendo's first-quarter lineup is filled with new games that expand the breadth and depth of the Wii library and build on the kind of fun that has made Wii such a smash hit. The first three months of the year are filled with games for everyone, from sure-fire favorites like Wii Play(TM) to SSX(TM) Blur and The Godfather(R) Blackhand Edition from EA and a new Prince of Persia(R) Rival Swords game from Ubisoft. Fans can enjoy the classic Nintendo franchises such as The Legend of Zelda(R): A Link to the Past(R) and the upcoming Mario Kart 64(TM) for the Wii Shop Channel. And on Jan. 27, the News Channel goes live with global coverage provided by the Associated Press.
 

"Our tremendous worldwide launch shows people, from experienced players to non-players, are hungry for the kinds of entertainment only Wii provides," says Nintendo of America President Reggie Fils-Aime. "Wii hardware production continues full bore, and every week we're delivering more incredible content to further expand the experience."
 

Casual game players who recently discovered or rediscovered the thrills of video games through games like Wii Sports(TM) and WarioWare(TM): Smooth Moves will be glad to know Wii Play, a collection of nine new games in the Wii Sports style, will be available Feb. 14. Wii Play includes games like Billiards, Fishing and Shooting Range, a target-practice game in the style of Nintendo's classic Duck Hunt(TM). Wii Play comes packaged with a Wii Remote(TM) to highlight the fun multiplayer aspects of Wii, and to provide an incredible value.
 

Veteran gamers who spent countless hours playing through The Legend of Zelda(R): Twilight Princess will find new challenges by entering worlds populated by everyone from Tiger Woods to Teenage Mutant Ninja Turtles, thanks to a deep list of new offerings from third-party publishers.
 

Beyond the current library of 34 new Wii titles, the schedule for upcoming Wii releases includes:
 

  Feb. 14        Wii Play with Wii Remote                Nintendo
  March 27       Disney's Meet the Robinsons             Buena Vista
  March          Bust-A-Move Bash                        Majesco
  March          Prince of Persia Rival Swords           Ubisoft
  March          TMNT (Teenage Mutant Ninja Turtles)     Ubisoft
  March          Bionicle Heroes                         Eidos
  March          Blazing Angels Squadrons of WWII        Ubisoft
  Q1             Tiger Woods PGA Tour 07                 EA
  Q1             SSX Blur                                EA
  Q1             The Godfather   Blackhand Edition       EA
  Q1             Medal of Honor Vanguard                 EA
  Q1             Sonic and the Secret Rings              Sega

But new titles don't begin to describe the array of game action available on Wii. With yesterday's Virtual Console release of The Legend of Zelda: A Link to the Past from the NES(R), the library of downloadable Wii titles grows to 42. Also, next week will see the addition of an all-time favorite, Mario Kart 64. Nintendo will continue to make weekly announcements to update Wii owners about upcoming releases.
 

For more information about Wii, visit Wii.com.
 

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.
 

Source: Nintendo

Web site: http://www.nintendo.com/
http://www.wii.com/
 

 

 

Nintendo Recognizes 100 'Ageless Americans'

'Ageless Award' Honorees Are Inspirationally Youthful, Receive Nintendo DS and Brain Age to Keep Minds Active

Nintendo is honoring 100 individuals, whose ages range from 54 to 104, from around the country who personify the term "ageless." They run marathons and tame lions. They are stuntmen and NASCAR racers. They don't let their chronological age define who they are, and they set a positive role model for people of all ages. These are qualities Nintendo has fostered with its wildly popular Nintendo DS(TM) title Brain Age(TM): Train Your Brain in Minutes a Day, which offers users a series of challenging puzzles to keep their minds active. The 100 recipients are living demonstrations of how a youthful mindset can keep a person truly "ageless." Each of the honorees has received a Nintendo DS Lite portable video game system and a copy of Brain Age.
 

"These honorees represent the kind of people we all want to grow up to be," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "They refuse to act their age. They think young, and therefore they act young. Brain Age is one more tool in their anti-aging arsenal."
 

A 2006 survey by the Entertainment Software Association revealed that 25 percent of all gamers are age 55 and older. Brain Age has been a big hit with older, active adults, who use it daily to help keep their minds sharp with tests of memory, mathematics, reading and counting.
 

"The award is a reminder to people of all generations that age is just a number," says award recipient Cathi Watson, a 73-year-old radio show host and producer. "Keeping your body and mind fit and active are the keys to remaining young at heart."
 

To help Nintendo find 100 people in the United States who personify the ideals of Brain Age, the Grandparent Marketing Group conducted a nationwide search and identified the following honorees. For more information about them, please contact Eileen Tanner at etanner@golinharris.com.
 

  Alabama
  Ray M., 69, of Decatur: Motorcycle drag racer and city councilman

  Alaska
  Don H., 66, of Haines: Snowmobile racer

  Arizona:
  Charlie H., 90, of Payson: Cowboy
  Lute O., 72, of Tucson: America's oldest college basketball coach

  Arkansas
  Oakland D., 78, of Fort Smith: Runner and triathlete

  California
  Bob B., 75, of Palm Desert: World champion body surfer
  Alan C., 74, of Altadena: Master puppeteer and owner of America's largest
  puppet collection
  Jack C., 82, of Lakeside: World-famous bongo and conga player
  Bill B., 66, of Oakland: Three-time national and world yo-yo champion
  Leroy G., 89, of Carlsbad: Surfer and surfing photographer
  Bob H., 73, of Fontana: Champion mountain bike rider
  Joyce H., 72, of Atherton: Director of the Living Strong, Living Well
  program
  Rueben M., 66, of Santa Ana: One of the largest commercial sellers of
  Spanish-language books
  Lagrand N., 99, of Hemet: Nemean Games competitor
  Donald P., 90, of Mountain View: Champion jumper
  Ora R., 87, of Sacramento: Served as a mentor to more than 3,000 children
  Raleigh R., 88, of San Jose: World War II POW, Blue Angel
  Terry R., 90, of Los Angeles: Physical trainer since 1935
  Gordy S., 88, of El Cajon: Unstoppable bicyclist
  Barry S., 59, of Citrus Heights: Adult Baseball League champion

  Connecticut
  George B., 72, of Ridgefield: Oldest person ever to swim the English
  Channel
  Donald M., 90, of New Haven: Competitive swimmer and teacher of ballroom
  dancing
  Jose S., 80, of Norwich: Stonemason who built or repaired thousands of
  miles of stone walls in New England

  Florida
  Donald A., 68, of St. Petersburg: Health and wellness publisher and
  duathlete
  George B., 91, of Winter Haven: Oldest barefoot water skier
  Lucille B., 93, of Babson Park: Oldest female waterskiing champion
  Cav C., 71, of Fort Lauderdale: Swimming champion
  Iris D., 62, of Cocoa: Champion bodybuilder
  Dorothy G., 98, of Jensen Beach: America's oldest mayor
  Al O., 70, of Fort Meyers Beach: Four-time gold Olympics discus champ,
  painter
  Edward R., 98, of Apollo Beach: Took up golf at 65, now plays every day
  James S., 84, of Lady Lake: Three-sport Golden Age Games medalist
  Helen W., 69, of Newberry: Basketball champion and coach

  Hawaii
  Jack S., 61, of Honolulu: Oldest pilot in U.S. military

  Illinois
  Cathi W., 73, of Schaumburg: Producer and host of eight weekly radio shows

  Iowa
  Hank M., 65, of Muscatine: Diving civil engineer

  Kansas
  Norvin A., 80, of Saint Francis: Oldest police officer in Kansas
  Waldo M., 104, of Quinter: Beekeeper and author
  George M., 68, of Emporia: Tennis coach at Emporia State University
  Shirley R., 85, of Mission: Founded and runs the American Stroke
  Foundation

  Kentucky
  Red C., 90, of Somerset: Master mechanic
  Christine C., 83, of Louisville: Worked for the state of Kentucky since
  1958

  Louisiana
  Charles M., 91, of Baton Rouge: Champion weightlifter

  Maine
  Jim M., 68, of Bangor: Oldest car crash stuntman in America

  Maryland
  Joseph F., 71, of Frederick: Food bank driver who has transported more
  than 2 million pounds of surplus food
  Douglas H., 63, of Chevy Chase: Six-time winner of the American Crossword
  Puzzle Tournament
  Charles M., 87, of Bethesda: Tuskegee Airman, highest three-war fighter
  mission total

  Massachusetts
  Curtis H., 84, of Boston: 12 gold medals, National Veterans Wheelchairs
  Games
  Jerry Y., 61, of Chestnut Hill: America's longest-serving hockey coach

  Michigan
  Paul B., 82, of Gaines: Water skiing legend
  Lois Kivi N., 82, of Huntington Woods: World record swimmer
  Nancy N., 63, of Grand Blanc: Mountain climber, motivational speaker
  Harry S., 82, of Bloomfield Township: One of the original Tuskegee Airmen

  Minnesota
  Scott B., 55, of Bemidji: Oldest Olympian
  Ardell L., 71, of Caledonia: First heart and kidney recipient to sail solo
  around the world
  Jerome S., 97, of Minneapolis: Avid roller skater

  Mississippi
  Helen B., 86, of Ripley: High jumper and javelin thrower

  Nebraska
  Sarah G., 97, of Lincoln: Assistant sergeant-at-arms, Nebraska State
  Legislature
  June H., 63, of Arcadia: Rodeo barrel racer

  New Hampshire
  Arnold G., 69, of Ashland: Restores vintage wooden bridges and builds new
  ones

  New Jersey
  Charlie C., 92, of Whippany: New Jersey's oldest firefighter
  Barbara J., 74, of Princeton: Champion rower
  Paul K., 76, of Far Hills: Relay swimmer, marathon runner

  New Mexico
  Mary M., 88, of Roy: Deputy municipal clerk
  Lynn R., 82, of Quemado: Archery champion

  New York
  Rubin G., 54, of Staten Island: Professional racquetball player
  Wilson G., 87, of Lancaster: Inventor of the first successful implantable
  pacemaker
  Herman G., 89, of Great Neck: Deep-sea diver and underwater photographer
  Reggie J., 80, of Bellmore: Country's oldest lifeguard
  Diana K., 65, of New York: Artist, Holocaust survivor
  Betty P., 75, of Penfield: Olympic coach, earned Ph.D. at 74
  George S., 78, of Brooklyn: One of the oldest working magicians in the
  country
  Warren S., 79, of New York: founded Legal Services for Children
  Hoy W., 90, of New York: New York City's oldest bartender

  North Carolina
  Margaret H., 83, of Concord: Oldest person to have completed a marathon on
  each of the seven continents
  Domenick I., 80, of Jacksonville: Has run 54 marathons
  Morgan, S., 65, of Conover: Oldest NASCAR driver

  Ohio
  August B., 90, of Maple Heights: Oldest football coach in Ohio history
  George K., 94, of Gahanna: One of the oldest practicing therapists in the
  country
  Jan L., 72, of Findlay: Champion unicycle rider
  Bonnie R., 80, of Mansfield: Oldest woman steelworker

  Oklahoma
  Lena H., 74, of Lawton: Spent six months in Iraq with Army Exchange Post
  Ken M., 84, of Ponca City: Music store owner

  Oregon
  Maude B., 94, of Portland: Champion bowler
  Mary B., 84, of Grants Pass: Newsroom librarian, Grants Pass Daily Courier
  Caye I., 83, of Jacksonville: Two-medal winner in tennis at Senior Games
  Daniele P., 84, of Lincoln City: Oldest working chef on the West Coast
  Del W., 73, of Eagle Point: Competes in world-class poker tournaments

  Pennsylvania
  Karl S., 69, of Port Matilda: 17-time U.S. national glider champion

  Texas
  Margaret C., 73, of San Antonio: Nationally ranked tennis player
  Betty P., 52, of North Richland Hills: One of the world's oldest female
  body builders
  Lillian R., 90, of Dallas: Senior Games gold medalist in two sports
  Katherine S., 66, of Dallas: Basketball coach and player, composer
  Guy S., 85, of Round Rock: Multi-sport athlete

  Utah
  Ronny A., 73, of Washington: Oldest skydiver in Utah
  John W., 82, of Salt Lake City: Triathlete

  Virginia
  Emily K., 75, of Richmond: Long-distance hiker and cyclist

  Washington
  Madonna B., 76, of Spokane: Oldest woman to ever finish an Ironman
  Kelly N., 79, of East Wenatchee: Champion bodybuilder

  Wisconsin
  Wilbert B., 88, of Aniwa: World's oldest lion tamer

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.
 

 

Web site: http://www.nintendo.com/
 

 

 

 

 

Ozura Mobile Unveils Two Action games “Antopia” and “R.A.T.S.”

===========================================================================================================================

 

 Singapore, January 19, 2007 – Ozura Mobile, a wholly owned subsidiary of Nextnation Communication and a leading international publisher and developer of mobile entertainment announced today the launch of R.A.T.S. and Antopia – The Beginning. R.A.T.S. and Antopia was just recently made available to mobile users in the USA , Russia , Denmark , and Czech Republic as the first phase of worldwide distribution and will soon be available in other countries.

 

Antopia, an interactive action game features a survival series based on the ant colony, Ugo under the gentle command of their Queen Isgaea which has been home to the great ants of Laurasia. As their kingdom expanded through both colonization and invasion, they constantly face new threats due to the shortage supply of food.

 

            R.A.T.S., on the other hand, features a group of tactical squad rats that are on a mission to go where no rats have ever gone before which is the ‘Kitchen of Heaven’. In order to accomplish their mission, these highly trained rats under the command of General Ratmandoo have to first face its worst enemy, the ‘Evil Italian Chef ‘.

 

“Both R.A.T.S. and Antopia consist of not only good storylines but also very challenging gameplay. Over time, I am certain that mobile gamers will get really addicted to these games” as stated by Ozura’s Vice President of Marketing, H.E.Mah.

 

R.A.T.S. and Antopia will also be available in our community based mobile gaming portals which run on FunlogiX™, the proprietary mobile gaming community platform developed by Ozura.

 


 


 

About Ozura Mobile
Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher of mobile games. Ozura is also a specialist in the development and provision of mobile gaming engines (platform). The company creates games for mobile phones based on J2ME, BREW and Symbian platforms. Ozura’s games are available internationally in more than 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit http://www.ozura.com

 

About Nextnation Communication
Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

 

Capcom(R)'s Lost Planet(TM): Extreme Condition and Dead Rising(TM) Ship More Than Two Million Units Worldwide

50 Billion Zombies and One Million Snow Pirates Can't Be Wrong

SUNNYVALE, Calif., Jan. 17  Capcom(R) today announced that both Lost Planet(TM): Extreme Condition and Dead Rising(TM) for the Xbox 360(TM) video game and entertainment system from Microsoft have each shipped more than one million units worldwide. These numbers make Capcom the most successful Japanese software publisher producing games for the Xbox 360. Lost Planet has shipped one million units worldwide following its December 21 release in Japan and subsequent January 12 release in North America and Europe, while Dead Rising has done the same since its release on August 8, 2006. Dead Rising, rated M for Mature by the Entertainment Software Ratings Board (ESRB), and Lost Planet, rated T for Teen, can be found on retail shelves around the world.
 

"The fact that we've reached the important one million milestone with our first two 360 titles makes our success that much more phenomenal," said Mark Beaumont, executive vice president, officer, Capcom Entertainment and Capcom Europe. "It speaks volumes for the quality of games Capcom produces, as well as the potential for Japanese publishers and new intellectual properties on the system."
 

Dead Rising is an action horror game that follows the harrowing tale of Frank West, an overly zealous freelance photojournalist in pursuit of the story of a lifetime in a small suburban town which has been completely overrun by zombies. He seeks refuge in the local shopping mall, but soon learns it is far from the safe haven he had thought. Dead Rising takes place over 72 hours, during which Frank must unravel the mystery behind the catastrophe and survive the dangerous swarm of enemies that lie in wait. The unprecedented level of freedom provides players with a vast array of gameplay possibilities to do anything and everything they've wanted to do in a mall. Hundreds of unique objects can be used as weapons to fend off the hordes of zombies -- everything from golf clubs and baseball bats to cash registers and stuffed animals. With the population of the town of Willamette being more than 50,000 people, this means that potentially over 50 billion zombies have been unleashed on Xbox 360 systems around the globe.
 

Combining a gripping single player campaign and intense multiplayer modes with support for up to 16 players via Xbox Live(R) online game service, Lost Planet is an epic gaming masterpiece. Taking full advantage of the Xbox 360 system's unprecedented power, Lost Planet contains an unrivalled level of detail as advanced light sourcing is used to ensure a realistic presentation that enhances every explosion, smoke and particle effect. Enormous world maps unfold as players battle hostile creatures in blistering weather conditions across vast snow fields and deserted cities either on foot or in armed, robotic Vital Suits.
 

For more information on Lost Planet, please visit the official site at http://www.lostplanet-thegame.com/ or join the growing community of fans at http://www.lostplanetcommunity.com/ . For more information on Dead Rising, please visit http://www.capcom.com/deadrising .
 

ABOUT CAPCOM
 

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. The company develops its products for all popular game systems, PC and wireless devices. Founded in 1983, the company has created world-renowned franchises including Resident Evil, Street Fighter, Mega Man, Devil May Cry, Onimusha and Dead Rising. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found on the company's web site at www.capcom.com .
 

NOTE: Capcom, Lost Planet, Mega Man, Resident Evil, Onimusha, Devil May Cry and Dead Rising are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other marks are the property of their respective owners.
 

 

 

Burning Crusade Review

 

Burning Crusade tackles three problems that have faced Warcraft's character range ever since its launch. The Horde can't play paladins, the Alliance can't play shamans, and all the Horde races are ugly  The full set of character classes is now open to both Horde and Alliance players,  the Horde has a race with cute-looking female models.

Meanwhile, the Alliance has a race with ugly blue blobby models.  Although their racial abilities -- a heal, a couple of passive party bonuses, and a bonus to the new trade skill Jewelcrafting -- are decent. The Draeni city, Exodar, is constructed from the wreck of a giant dimension-jumping spacecraft, even. Best of all, their dance animation is inspired by the great Daler Mehndi.

These sci-fi lands of the Draeni are appealing, in a strange sort of way. We ask what a race that can build spaceships is doing prancing about in fields waving swords,and there's probably some Warcraft lore explanation for it all. The Blood Elf lands are the place to be, with their second stopping zone, Ghostlands, being the best looking WOW zone so far.

Blood Elves get to ride on chocobos.  The game calls them something else, but who cares. That's reason enough to play a Blood Elf right there, as if the lithe models and appealing magic-focused racial abilities weren't enough.

Jewelcrafting, the new trade skill added by Burning Crusade, promises to add more customizability to your kit. Experienced jewelcrafters can make rings and necklaces, but most of the appeal comes from their ability to prepare gems for insertion in special "socketed" armor and weapons. Diablo II player will recognize this idea, of course.

You'll need a lot of materials to level jewelcrafting up, and they'll command high prices in the early days of the expansion as everyone and their dog tries it out. All this supply will also mean you'll have a hard time selling goods you create. It's quite the money sink, but it's certainly worth checking out if you're creating a new character.

 

So how about the new zones? Your go to the Outlands and start with a stroll through the imposing Dark Portal and continue with what'll likely be quite some time in Hellfire Peninsula, probably the largest and most complex zone in the game so far. Your journey to level 70 will take in plenty of new zones.

Gryphons mounts for Alliance characters and wyverns for the Horde, although there are rarer ones for the more uber players. Some Outlands content simply can't be accessed without one, so even without the considerable coolness factor, they're an essential purchase on reaching 70. You can't use them outside the Outlands - these zones simply aren't set up for flying, although there's a chance that'll change in future.

Don't be in too much of a hurry to head through the portal, though, especially if you're on a PvP server. Remember how crowded the starting zones were when the game first released? Although Blizzard promise they have new strategies to adjust spawn rates to cope with demand, it remains to be seen how well they'll handle the launch day crowds. If you are on a PvP server, you'll not only have crowds, you'll have gankers to contend with as well. In other words, it's not going to be pretty, even if the servers can take the strain. If they can, it'll be a first for Blizzard.

Those who opt to leave the Outlands for another day and create Blood Elf or Draeni characters aren't guaranteed a smooth ride, either -- those zones will be nearly as crowded, although new characters should leave the 1-10 starting zones faster than the level 60 crowd will vacate Hellfire Peninsula. However you slice it, you're not going to find a low-stress Burning Crusade experience for some time.

But you should buy it anyway. Why? Because we're all ready for more, and there's plenty more here. Burning Crusade is an essential purchase for any serious World of Warcraft player -- but then we knew that, right? Any serious World of Warcraft player has had their Collector's Edition on pre-order for months already, and they've already polished their staffs in anticipation of dressing up for the midnight launch ceremony. (Speaking of, check back later this week for our video coverage of this event!)

Casual players, unless you're hurting for things to do with your level 60s or just can't live without playing a Blood Elf, need not be in so much of a hurry. Skip the queues and the aggro; let the hardcore, poop-in-a-sock crowd have their fun, because the Outlands will still be there when they've all raced through it and are farming whichever new instance has the best loot-to-effort ratio. In fact, casual players -- or, indeed, anyone with a low frustration threshold -- might just as well plan on finding something else to do with the next few weeks.

When it finally smoothes out, Burning Crusade players will have a whole new continent to explore, two compelling new races, a useful new profession, and a pile of other worthwhile changes. Launch issues aside, there's absolutely no reason why any World of Warcraft player should hesitate to pick it up. Consider it essential.

 

 

Alawar Entertainment Launches Magic Ball 3, the Latest Game in the Popular 3D Breakout Series!

ALEXANDRIA, Va., Jan. 16  Alawar Entertainment, Inc., a leading developer and publisher of casual games, has launched Magic Ball 3, the latest release in the popular 3D Breakout series. To date, more than one million Magic Ball games have been sold. In addition, the series has been ported from the PC to several additional platforms, including mobile phones, and localized throughout Europe and Asia. Now casual game fans can enjoy the vivid 3D graphics, realistic physics and exhilarating action of Magic Ball 3, which takes Breakout games to the next level.
 

The creative thrust behind Magic Ball 3 can be summed up in the statement, "No more bricks." While making the game, Alawar abstained from using the traditional building blocks of Breakout games. The result was detailed scenes populated with animated pirates, medieval dragons and more. For this reason, the creation of Magic Ball 3 took almost two years and cost $150,000.
 

The developers also placed considerable emphasis on the game's physics. After considering several engines, Alawar selected PhysX from AGEIA Technologies, Inc., also seen in the popular Xbox 360(TM) game, Gears of War. The technology allows castles in Magic Ball 3 to tumble realistically when hit and apples to fall from trees and bounce across the ground.
 

Andrew Postnikov, director of publishing at Alawar, says, "In 2003, Magic Ball became the first successful 3D Breakout game. The second installment was better, but inspired dozens of clones, so we set out to surpass the previous releases in terms of technology and design and bring an innovative experience to casual game fans. I believe we exceeded our goal."
 

Alawar is localizing Magic Ball 3 in six languages and porting the game to additional platforms. The full version and demo are available now at http://www.alawar.com/games/magic-ball-3.
 

About Alawar Entertainment
 

Alawar Entertainment has specialized in the development, publication and distribution of casual games since 1999. The company has published more than 100 titles and won fans all over the world. Alawar distributes its offerings via its network of Web sites (http://www.alawar.com/, http://www.gamextazy.com/ and http://www.arkanoid.com/). In addition, Alawar works with CD publishers in more than 20 countries. Furthermore, Alawar titles are enjoyed not only by PC users but also owners of mobile phones and cable set-top-boxes.
 

Source: Alawar Entertainment, Inc.

 

Web site: http://www.alawar.com/
http://www.gamextazy.com/
http://www.arkanoid.com/
 

 

 

THE WORLD OF WARCRAFT: THE BURNING CRUSADE

Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands and broken through the Dark Portal to investigate the realms beyond the known world. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?

World of Warcraft: The Burning Crusade is the exciting new expansion to Blizzard's award-winning massively multiplayer online role-playing game. It expands the game by tremendous bounds, adding new races, lands, Battlegrounds, professions and items, and more. Here is just a partial list of what you can expect from the World of Warcraft expansion:

 

An increase in the level cap to 70
Two new playable races: the Blood Elves and the Draenei
Arena-based Player vs. Player Ladder System
Improved PvP Honor System
New starting zones in Quel'Thalas and beyond
The entire new continent of Outland, reachable through the Dark Portal
Many new high-level dungeons to explore in Azeroth, Outland, and elsewhere
Selectable Dungeon Difficulty Setting
New flying mounts in Outland
Many new and dangerous monsters, including epic world bosses
Hundreds of new quests
Hundreds of new items
A new profession: Jewelcrafting
Socketed items
And much, much more...

©2007 Blizzard Entertainment. All rights reserved.

 

 

Singapore, January 15, 2007 – Ozura Mobile, a wholly owned subsidiary of Nextnation Communication and a leading international publisher and developer of mobile entertainment announced today the official release of its latest tournament game on MaxGames, Maxis’ mobile gaming community portal which runs on Ozura’s FunlogiX™ platform.

Lawak Kampus: Spot Check is based on Gempak, one of the most popular comic magazines in Malaysia . With the preservation of the original comics’ distinct artistic flavor, zesty yet localized humor and unique Malaysian cultural influences, the Lawak Kampus game is pre-destined to be a hit title among casual gamers and fans of the comic alike.

The game storyline is based on the Gempak gang’s reaction to a random ‘spot check’. A spot check is a popular slang term for a random and sudden search for items that are deemed illegal by the school systems. The mechanics of the game revolve around the unique idea of jumping on a trampoline to collect illegal items which are individually colored red, blue, green or yellow. Things are made interesting with five different challenges in story mode, each with their own goals; Dominoes, Fill it Up, Attack of the Combos, The Rainbow Sequence and Only Gempak. 

“As leading character of the comic series, Vaness’ colorful personality and idiosyncrasies make him an ideal mobile game star,” said Lion Peh, Ozura Mobile’s Chief Executive Officer. “The game will appeal not only to Gempak’s fan base but to anyone who enjoys a fun and entertaining mobile game. With its mass market appeal, Lawak Kampus will make a great addition to MaxGames’ growing list of competitive games.”

“With Lawak Kampus, Maxis continues to push the local mobile games development industry further. Maxis believes in local content development and will continue to nurture local talents. Lawak Kampus is a unique property and is one of the titles that has made its migration from a local comic to a mobile game,” said Kee Saik Meng , Head of Games and Entertainment, Maxis.

Lawak Kampus: Spot Check will be joining MaxGames’ current tournament games – Desert Rider and Magma Run.

Along with the release of the Lawak Kampus game, MaxGames has also launched its brand new website to supplement its previous WAP based community with an online presence. The website retains the features currently available on the WAP site but surpasses its WAP counterpart with its ease of browsing and in-depth information on every aspect of MaxGames available through a friendly yet aesthetically pleasing user interface.
 

To download and play Lawak Kampus: Spot Check game, send in ‘BUY LKS’ via SMS to 22266 or visit MaxGames’ WAP or website at www.maxgames.com.my for more information.


 

About Ozura Mobile

Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher of mobile games. Ozura is also a specialist in the development and provision of mobile gaming engines (platform). The company creates games for mobile phones based on J2ME, BREW and Symbian platforms. Ozura’s games are available internationally in more than 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit http://www.ozura.com


 

About Maxis Group

The Maxis Group is the region’s emerging mobile telecommunications Group with 12.7 million customers and revenue of RM5.6 billion, and has operations in Malaysia , India through subsidiary, Aircel Limited, and Indonesia through PT Natrindo Telepon Seluler. 

Maxis is Malaysia ’s No.1 mobile operator with a customer base of 8.9 million. It commenced operations in 1995 and offers a wide range of mobile and infotainment services for consumers and mobile solutions for business customers.  Its leadership position is firmly based on service excellence, high quality coverage, and innovative products and services that bring people together.  For more information, please visit www.maxis.com.my


 

About Gempak

Gempak is a Malaysian comic/gaming/hobby magazine, published by Art Square Creation since June 1998. The main slogan on the comic magazine is Majalah Komik Generasi Baru (New Generations Comic Magazine). Art Square Group has been involved in the publishing industry in Malaysia for nearly a decade. To date, they have published 5 magazines – GEMPAK, UTOPIA, COMIC KING, HYPe! and STARZ. UTOPIA and GEMPAK are currently enjoying a huge following and have become top sellers in the Malaysia market. For more information, visit www.gempakstarz.com

 

About Nextnation Communication

Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

 

SIERRA ENTERTAINMENT ANNOUNCES FIRST EVER AERIAL COMBAT/RACING GAME FOR THE PSP® SYSTEM - M.A.C.H.™

Fight and Flight Begins Nationwide February 2007

Sierra Entertainment has announced the development of M.A.C.H.™ (Modified Air Combat Heroes), the first flight combat/racing game exclusively for the PSP® (PlayStation®Portable) system. Gamers will become outlaw pilots as they compete in deadly aerial contests of skill, speed and weaponry in this sky-high race to own the air. Players will also have the option to engage in thrilling multiplayer action against up to eight real-world rivals over an Ad Hoc wireless network or via Game Sharing mode. Developed by UK-based Kuju Entertainment, M.A.C.H. is scheduled to ship in North America on February 20, 2007, followed by Europe and Australia shortly thereafter.

M.A.C.H. is slated to ship first in Japan in late January, and has been very well-received by Japan's leading gaming magazine Weekly Famitsu. The well-known and widely respected publication praised the upcoming aerial combat/racing game in its October 20, 2006 issue:

"The Ultimate Racing Battle"

"Once you experience the thrills to control the fighter jet at a violent speed you get addicted!"


"We are proud of the accolades M.A.C.H. has received from a highly respected gaming publication such as Weekly Famitsu," said Cindy Cook, chief strategy and marketing officer for Vivendi Games. "This endorsement of M.A.C.H.’s thrilling aerial combat and racing action reinforces our goal of providing an arcade-style gameplay experience that will deliver intense pick-up-and-play excitement for any PSP or flying fan."

M.A.C.H. Prologue
In the year 2049, the governments of the world switched to unmanned aircraft for combat in an attempt to save lives. By doing so, they decommissioned thousands of jets and their fighter pilots, ironically destroying the livelihood of those they were trying to save. Years later, these planes appeared on the black market and were sold to the highest bidders. It wasn't long before an underground emerged, featuring ex-fighter pilots, smugglers and wealthy hobbyists piloting the decommissioned aircraft. In a competition of fight or flight, these pilots heavily modify their jet fighters to outrace and outduel the competition to win fame, glory and fortune. Welcome to the world of M.A.C.H.

M.A.C.H. Key Features
Modified Air Combat Heroes rise through the ranks by defeating rivals and unlocking customized parts and planes - 180 over-the-top configurations possible across 11 planes - for enhanced speed and weaponry. Gamers will take to the skies for intense aerial racing action and deadly air-to-air combat throughout a variety of environments and can choose from multiple gameplay modes including:

Arcade - Arcade mode is designed to throw gamers into the action as quickly as possible and, although only one plane will be available initially, progressing through the Career mode to unlock other planes will gradually give access to the full Arcade experience.

Career - This mode consists of a collection of high-octane tournaments spread over various landscapes. As gamers progress through their career from a Rookie through Pro, Ace, Elite and finally to a combat Hero, they'll gradually win access to enemies' planes and earn cash, which will enable players to upgrade capabilities and keep up with the competition.

Challenge - Each tier consists of five challenges - MACH Melée, MACH Dash, Time Check, MACH LAP and Dog Tag - in different locations in the quest for ultimate glory.

Multiplayer - Players race or dogfight against up to eight opponents over an Ad Hoc wireless network or via Game Sharing with rival PSP system owners for the ultimate deathmatch experience! (Game sharing mode requires only one copy of M.A.C.H.)


M.A.C.H. (Modified Air Combat Heroes) is expected to ship nationwide on February 20, 2007 exclusively for the PSP system for a suggested retail price of $39.99, with an ESRB "E10+" (Everyone 10 and older) rating.

For more information, please visit the game's official website at www.machpsp.com.

About Vivendi Games
Vivendi Games (www.vivendigames.com) is a global developer, publisher and distributor of multi-platform interactive entertainment. The company is the leader in the subscription-based massively multiplayer online role-playing games (MMORPG) category, holds leading positions in the PC, console, handheld and mobile games markets, and is an emerging player in casual online games. Vivendi Games' two principal studios and publishing labels include Blizzard Entertainment, headquartered in Irvine, CA, the creator of World of Warcraft®, Diablo®, StarCraft®, and Warcraft®; and Sierra Entertainment, headquartered in Los Angeles, which includes Radical Entertainment, Swordfish Studios, High Moon Studios, and Massive Entertainment. Sierra's IPs include Crash Bandicoot®, Spyro The Dragon®, Empire Earth®, SWAT®, Darkwatch™, TimeShift™, Ground Control® and Leisure Suit Larry®. Vivendi Games is also home to Vivendi Games Mobile, publishing games for the mobile market, and Sierra Online, dedicated to publishing casual games for online play and distribution on all platforms. Vivendi Games maintains strategic relationships with industry leading content partners, including Universal Music Group, NBC Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16 offices around the world conducting business in 75 countries.

# # #

"M.A.C.H." interactive game © 2007 Sierra Entertainment, Inc. All rights reserved. M.A.C.H., Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment, Inc. in the U.S. and/or other countries. "PlayStation", "PS" Family logo, and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo™ may be required. All other trademarks are property of their respective owners.

 

Xbox 360 beats both Wii and PlayStation 3 in US holiday sales

Xbox 360 bested Wii and PlayStation 3 in US holiday season sales as Microsoft scored what analysts expected to be a lasting victory in the new-generation video game console war.

Sony's prior generation, PlayStation 2, outsold all the freshly launched consoles in a twist that industry insiders saw as a sign that new players were being enticed into the video game world.

Sony sold 1.4 million PlayStation 2 consoles in the United States in December, compared with only 491,000 of the PlayStation 3 (PS3) model, according to figures from market research firm NPD Group.

Meanwhile, buyers snapped up 1.1 million Xbox 360s and 604,000 of the family-oriented Wii consoles made by Nintendo.

Japan-based electronics firms Nintendo and Sony introduced their new consoles in November, while Microsoft had the Xbox 360 on store shelves a year earlier.

Sony and Nintendo both failed to come to market with enough units to satisfy demand.

Desire for Wii consoles remains "absolutely phenomenal" and Nintendo will likely post strong sales when they ramp up distribution of the consoles, Hickey said.

"Any unit Nintendo got on the shelf would have been sold, and that means Nintendo left half the dollars on the table in 2006 and will make up for it in 2007," Hickey said.

"Wii is the first digital game board that everybody can play -- from your child to your mom. Everyone will be buying the Wii."

PS3 will suffer a more dismal fate unless it comes up with a blockbuster game title to entice players away from Xbox 360.

"Gears of War" for Xbox 360 was the most successful game software in December, with 815,700 copies sold, according to NPD.

A new generation of superstar video game Halo made exclusively for Xbox 360 is being created, Hickey said.

The Xbox Live feature connecting gamers via the Internet is "unbelievable" while Sony "dropped the ball" with the performance of the PS3 online feature, according to the analyst.

PS3 is also the highest price console, with the premium model selling for 600 dollars while Xbox 360 is priced at 400 dollars and Wii at 250 dollars in the US market.

Overall, the video game market is thriving, according to analysts.

The theatrical launches of Wii and PS3 "created a buzz," curiosity, that lured people from the sidelines into stores where they found PlayStation 2 consoles could be had for less than 200 dollars.

Wii with its motion-sensitive controllers that let players get in on the action is winning over "casual gamers" more interested in virtual sports than pretend warfare.

Sales of game software along with accessories, consoles and handheld players in the United States in 2006 surged to 12.5 billion dollars from 10.5 billion the previous year, according to NPD.

Nintendo's DS was the top-selling game player of any kind in the US market in December, with 1.6 million units sold.

 

The Best-Selling Games Of 2006

 

The year's top-selling game, according to retail data from market research firm NPD Group, is Electronic Arts' (nasdaq: ERTS - news - people ) Madden NFL '07. This gridiron classic is only the latest iteration of one of the industry’s biggest blockbuster franchises. Since its debut in 1989, Madden Football has sold 51 million copies worldwide.

In 2006, EA sold 1.6 million copies of Madden NFL '07 for PlayStation 2, making it the year's best seller. Also on the year's top 10 list: Madden NFL '07 for the Xbox 360, with 760,000 copies sold. Combined, that’s more than 2.3 million copies.

“Madden is probably the most successful annualized franchise in the videogame industry,” says NPD analyst Anita Frazier. “This is the kind of title that someone who is into football, but not as much into videogames, will play because they’re just simply into football. It captures much more of a mass-market player.”

Kingdom of Hearts 2 for the PlayStation 2 is the year's second-biggest seller. Square Enix's role-playing game has broad appeal, since it combines classic Disney characters with characters from modern videogames like the Final Fantasy series. The game was released in March and sold an estimated 1.5 million copies exclusively on the PS2.

Meanwhile, handheld gamers were thrilled to play a new game starring a certain pudgy Italian plumber. The New Super Mario Bros. for Nintendo DS sold an estimated 1.4 million copies.

Lest you think gamers are interested only in friendly fare like Mario and Mickey: The industry's poster child for sex and violence in entertainment, Rockstar Games, released Grand Theft Auto: Liberty City Stories in June for the PlayStation 2. It's No. 5 on the list.

Nine of the top 10 best-selling games were sequels. The only surprise hit, Brain Age: Train Your Brain in Minutes, which ranked at No. 8, was a new title. Nintendo sold 700,000 copies of the puzzle game for the Nintendo DS.

Keep in mind that the year's not over, and the hottest sales period of the year is still under way. The games on our list come from NPD's retails sales data, which tracks 200 of the top-selling games released during a 10-month period ending in October. Once the huge holiday sales period is accounted for, Madden's victory could turn out even larger. Or a new game--perhaps for the just-released PlayStation 3 or Nintendo Wii game consoles--could surge onto the list.

 

Heather Newman's top 10 video games of 2006

In alphabetical order:

"Daxter": PlayStation Portable, Rated E10+ (Everyone 10 and up). A compelling story, crisp action and all the fun of a console.

"The Elder Scrolls IV: Oblivion": Xbox 360, Rated M (Mature). The deepest role-playing game ever made for an Xbox, an amazing accomplishment.

"Final Fantasy XII": PlayStation 2, Rated T (Teen). Classic role-playing adventure with a truly compelling story and rewarding squad-based combat.

"Gears of War": Xbox 360, Rated M. A visceral, space-fantasy shooter with beautifully choreographed, gut-punching fun in combat. Chainsaw-equipped guns, anyone?

"The Legend of Zelda: Twilight Princess": Wii/GameCube, Rated T. Link's latest adventure has heart and enough fun to make up for its last-generation graphics.

"Rayman Raving Rabbids": Nintendo Wii, Rated E. This is the game that shows what the Wii can do -- and it's a hoot down to every last hare.

"Resistance: Fall of Man": PlayStation 3, Rated M. World War II -- if aliens took over Europe. A beautiful, fast-paced, fun shooter.

"Sid Meier's Civilization IV": PC, Rated E10+. What a strategy and city- building game should be: deep, immersive and addictive.

"Tom Clancy's Ghost Recon Advanced Warfighter": Xbox 360, Rated T. Immersive and compelling offline, a hoot to play with others online.

"World of Warcraft": PC, Rated T. Yes, this came out a couple of years ago, but enough new content has been released in (free) patches this year to topple most new games starting from scratch. An utterly addictive online world.

 

 

TOP 10 INDUSTRY FACTS

 

1.  U.S. computer and video game software sales grew four percent in 2005 to $7 billion -- a more than doubling of industry software sales since 1996.

 

2.  Sixty-nine percent of American heads of households play computer and video games. 
 
3.  The average game player is 33 years old and has been playing games for 12 years.
 
4.   The average age of the most frequent game buyer is 40 years old. In 2006, 93 percent of computer game buyers and 83 percent of console game buyers were over the age of 18.


5.  Eighty-five percent of all games sold in 2005 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+.  For more information on ratings, please see www.esrb.org.


6.  Eighty-seven percent of game players under the age of 18 report that they get their parents’ permission when renting or buying games, and 89 percent say their parents are present when they buy games.

7.   Thirty-five percent of American parents say they play computer and video games. Further, 80 percent of gamer parents say they play video games with their kids. Sixty-six percent feel that playing games has brought their families closer together.


8.  Thirty-eight percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (30%) than boys age 17 or younger (23%).

 
9.  In 2005, 25 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.

10.  Forty-four percent of game players say they play games online one or more hours per week. In addition, 32 percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
 

 

 

Sony Online Entertainment Announces The Buried Sea(TM) Expansion for EverQuest(R)

The Buried Sea Makes Waves as the Thirteenth Expansion for the Successful EverQuest Franchise

-- Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest(R) The Buried Sea(TM), a new expansion for the Massively Multiplayer Online Role-Playing Game (MMORPG), EverQuest. EverQuest The Buried Sea will only be available via digital download beginning February 13th, for the suggested retail price of U.S. $29.99.
 

"As the new producer on EverQuest I am very excited to have this tremendous opportunity to work on such a storied franchise, as well as be part of a development team that has delivered successful expansions time and time again over the past eight years for our many loyal EQ players," said Clint Worley, Producer, Sony Online Entertainment. "As the thirteenth expansion for EverQuest, The Buried Sea will continue to challenge players with two new worlds to explore, ship-to-ship combat on the open seas against swash-buckling pirates, and a variety of new missions created especially for this expansion."
 

"The success of EverQuest is both a tribute to our devoted player base and our very committed development team," said Christopher E. Sturr, Senior Global Brand Manager, Sony Online Entertainment. "EverQuest continues to deliver innovation, new features and challenging new content, which will be evident in The Buried Sea."
 

The Buried Sea will also feature the ability for guilds to create a unique Guild Banner from a large selection of symbols and colors. The banner becomes the mark of the guild and when enough guild members are in the same zone, the guild leaders or officers can plant the banner in the ground. Once the banner is placed, members of that guild are able to teleport directly to that banner. In addition to the banners, players will have the ability to acquire Energeian items, utilizing ancient Combine technology; they can gain access to a new inventory slot that can be fitted with an Energeian power source and armor that can tap into the energy held within.
 

About EverQuest The Buried Sea
 

Throngs of undead trample the earth both night and day as Norrath's sun withers. With each passing hour, the growing numbers of creatures of the night rising from crypts and graves seem part of a grand design to overwhelm the lands. Trouble also lurks deep beneath the Buried Sea off the coast of Odus in a city named Katta Castrum, which has remained undiscovered for millennia. It is a city built to sustain the beloved leader of the Combine Empire who was poisoned. Generations of Combine Loyalists have tried to cure and awaken him while they house threatened populations of Kedge, Shissar, and Sphinx. But in recent times, the artifact that powers and protects their city has weakened. Without it, the city will be crushed under the pressure of the sea. Only the most intrepid Norrathians have the power to save them.
 

  EverQuest The Buried Sea Features
  *  Ship-to-Ship Combat -- Cross the plank and fight for your life on the
     open seas as you raid pirate vessels!
  *  Two Paths of Advancement -- Battle pirates on the open seas or dive
     deep beneath the sea to Katta Castrum, lost stronghold of the Combine
     Empire.
  *  New Missions -- Take your group through more than 60 challenging new
     missions ranging from defending merchant vessels against marauding
     pirates to uncovering the secrets behind the combine city and the
     danger that threatens it!
  *  Guild Banners -- Design a guild emblem and display it with pride!
     Upgrade your banner to grant your guild special abilities and plant it
     on the field of battle so your fellow guild members can teleport
     directly to it!
  *  Fellowships -- Get together with a group of your closest friends and
     start your own fellowship!  You can join in a common chat channel, gain
     the ability to create a campfire that can help you in your adventures,
     and get a token that will let you quickly travel to your other
     fellowship members.
  *  Energeian Items -- Utilizing ancient Combine technology, gain access to
     a new inventory slot that can be fitted with an Energeian power source
     and armor that can tap into the energy held within!  The armor gains
     power based on the type of energy in the power source, so you can
     quickly customize the effects of your armor by changing the power
     source!

The EverQuest base game is required for this expansion. For more information on EverQuest The Buried Sea please visit: http://www.everquest.com/. Preorders begin on January 16th at www.everquest.com
 

About Sony Online Entertainment
 

Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX, Seattle, WA, and Taiwan, SOE has an array of cutting-edge games in development. SOE is owned by Sony Pictures Digital and Sony Computer Entertainment America.
 

SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC. Untold Legends is a trademark of Sony Online Entertainment LLC. All other trademarks and trade names are properties of their respective owners.
 

Source: Sony Online Entertainment LLC


 

Web site: http://www.everquest.com/
 

 

 

ozura POWERS DIGI 2188 SPACE wars mobile game tournament FOR COCA -COLA Ceriakan Peluang CAMPAIGN

============================================================================================================================

 

Singapore, January 11, 2007 – Ozura Mobile in collaboration with DiGi Telecommunications Sdn Bhd is hosting DiGi’s 2188 Space Wars Mobile Game Tournament. Three Proton Savvy cars as prizes for this tournament are sponsored by Coca-Cola for its marketing campaign.

2188 Space Wars is a shoot-‘em-up action mobile game customized for DiGi and developed by Nextnation Communication’s wholly owned subsidiary—Ozura Mobile. Ozura is a leading international mobile game developer and tournament mobile gaming community platform provider with a reach to over 60 million mobile subscribers in various countries.

A suite of prizes along with the Proton Savvy cars from the sponsor are offered for winners of this mobile game tournament which will be featured in a comprehensive marketing campaign. Players can prove their mobile gaming skills by uploading their high scores to an online tournament scoreboard which is updated live. There are three tournament periods whereby each period’s highest scoring player will walk away with a Proton Savvy car.

The online mobile game tournament is powered by Ozura’s proprietary mobile gaming platform, FunlogiXTM which was researched and developed in Malaysia .

 “Following the launch of the Cicak-Man mobile game tournament, we are excited to work with DiGi again. With an increasing number of partnerships with various mobile operators, we are well on our way to become one of the largest if not the largest tournament mobile gaming community platform provider in South East Asia ,” revealed Peh.

“We have provided our technology to more than 5 mobile operators internationally within the past 6 months. Our proprietary mobile gaming platform – FunlogiX™, is one of the most sought after platforms in the mobile gaming industry as its cutting-edge technology supports the interactive feature of score upload and online multiplayer gaming — an increasingly popular trend in the mobile gaming industry. In comparison to 2006, our revenue this year is expected to increase many fold. 2007 will indeed be an exciting year for us,” added Peh.

To participate in the Mobile Game Tournament, DiGi customers will have to purchase 500ml and 1.5l bottles of Coke, Vanilla Coke, Coke Light or Sprite and send in an sms to redeem their prize, and follow the rest of the sms instructions to download 2188 Space Wars mobile game to compete for the car. More information can be obtained at http://www.digi.com.my/whatshot/promotions/coke/index.do and DiGi WAP site.

 
About Ozura Mobile
Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher of mobile games. Ozura is also a specialist in the development and provision of mobile gaming engines (platform). The company creates games for mobile phones based on J2ME, BREW and Symbian platforms. Ozura’s games are available internationally in more than 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit http://www.ozura.com

 
About DiGi

DiGi is Malaysia’s fastest growing mobile operator focusing on innovations, simplicity and best value to enrich lifestyles through DiGi Prepaid, DiGi Postpaid and DiGi Business. It constantly develops exciting mobile broadband solutions to impact the future.

 
About Nextnation Communication
Nextnation Communication‚ a mobile application service provider‚ enables businesses and individuals to access‚ connect‚ and transact across today's complex global mobile networks. Its core product MINDCEP™ Platform is a mobile multimedia communication platform‚ facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS and Java technologies. MINDCEP™ is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

 

 

Atari Ships 'Arthur and the Invisibles'

- Video Game Based on Luc Besson's Animated Feature Film Available Now -

 Atari, Inc. (NASDAQ:ATAR) , one of the world's most recognized brands and third-party video game publisher, today announced that Arthur and the Invisibles is now in stores nationwide. Available for PlayStation(R)2 computer entertainment system, Windows, Game Boy(R) Advance and Nintendo DS (TM), Arthur and the Invisibles is directly inspired by the CGI animated film of the same name by world famous film director and writer Luc Besson and features the film's storyline, eye-popping graphics and technical innovations. The film, distributed by MGM/The Weinstein Company, opens nationwide on January 12th.
 

Arthur and the Invisibles invites players to relive the fantastic adventure of young Arthur and his two pals, princess Selenia and her brother Betameche, in their mission to save the Land of the Invisibles and its inhabitants from destruction. As they move through the Land of the Invisibles, players will encounter extraordinary adventures, menacing enemies, rich environments and varying gameplay elements including driving, fighting, flying and puzzle solving. The game offers an intense enactment of Besson's magnificent adventure while incorporating all of the richness and extraordinary visuals of the film.
 

"Arthur and the Invisibles is a brilliant adventure game that not only showcases Luc Besson's fantastic universe but further extends it by bringing the on-screen charm and action to an interactive medium that is eye-popping, engaging and extremely fun," said Rick Mehler, Director, Marketing, Atari, Inc. "Arthur and the Invisibles is a rare gem of a game that outshines other titles based on movies."
 

Arthur and the Invisibles' unique and innovative game structure revolves around the supportive co-op teamwork of the three characters, Arthur, Selenia and Betameche. Players can only progress by cleverly combining the three characters' skills -- Arthur is an acrobat, Selenia a warrior and Betameche a marksman. In solving mysteries and overcoming obstacles, players will realize that anything is possible when you work together.
 

The PlayStation 2 system, PSP(R) (PlayStation(R)Portable) system, and PC versions of the game were developed by Lyon-and Paris-based Etranges Libellules, creator of several successful animated games, including Asterix XXL and Kirikou. The Nintendo DS game was developed by Neko, and the Nintendo Game Boy Advance version by Mistic. In February, Atari will ship the PSP(R) system version of the game.
 

For more information about the game and the Arthur universe visit www.atari.com/arthur.
 

About Luc Besson
 

Writer, director and producer Luc Besson was seduced by the inner workings of the French cinema industry at the age of 17. Following a steady climb through the ranks, during which time he continued to write, he eventually directed his first short film starring an actor he had earlier befriended, Jean Reno. The film, "L'avant Dernier", was the genesis of his first full- length feature entitled "Le Dernier Combat". The film, a silent French science fiction movie shot entirely in black and white, was lauded at the Avoriaz Festival in 1983 winning the jury Grand Prize and critics prize, proving to be the start of a major career. A string of hit films followed, with Besson taking the role of writer, director, and sometimes producer, on movies including "Subway" (1985), "The Big Blue" (1988), "Nikita" (1990), "Leon" (1995), "Nil by Mouth" (Producer, 1997), "The Fifth Element" (1997), "Taxi" (1998), "Joan of Arc" (1999), and "Kiss of the Dragon" (2000) amongst numerous others. In 2001 Besson co-founded a new independent European film studio, EuropaCorp with an impressive remit. In 2002 Besson completed and published the first book in the "Arthur and the Minimoys" series in France generating sales in excess of 200,000. Successful sequels followed with the books now available across the globe. The animated feature film of the same name is currently in production and represents the first European-made 3D animated feature film produced with a Hollywood budget for global release.
 

About EuropaCorp
 

EuropaCorp develops, produces and co-produces movies in France and internationally. It handles distribution and publishing in all forms according to a single vertical model. With more than 40 movie productions and coproductions since 2000, EuropaCorp posted consolidated sales of about euro 100 million in the financial year ended 31 March 2005.
 

About BUF
 

The "Buf" company, leaded by his managing directing Pierre Buffin, has been part of the TOP 10 of the best CGI effects creators for motion pictures in the last ten years. Luc Besson and Pierre Buffin collaborated on several commercials and music videos, especially "LOVE PROFUSION" for Madonna. Buf had developed a revolutionary animation programme more than five years ago, which enchanted Luc Besson. And no later than 2001, Buf and EuropaCorp joined forces on this fabulous adventure of ARTHUR AND THE MINIMOYS, which might be the first chapter before ARTHUR 2 and ARTHUR 3, adapted from the already published series of books.
 

About Etranges Libellules
 

Established in 1994 and based in Lyon, France, video game development studio Etranges Libellules specialises in the adaptation of existing characters to the world of video games. The high quality of its engineers and the exceptional creativity of its designers and graphic artists has led to the development of successful games based on the universes of Kirikou, Pink Panther and Asterix. By proposing fun, intuitive and innovative gameplay, enhanced by a production process which allows for extreme fine tuning of the products, Etranges Libellules is creating games that have all the ingredients to reach the top of the sales charts. The company recently completed the latest Asterix game, Asterix & Obelix XXL2, which is based on captivating gameplay and a highly original scenario. Etranges Libellules had been chosen by Luc Besson to produce the video game and worked hand in hand with the movie team. Never before have a game and a movie been developed in such close collaboration.
 

About Infogrames Entertainment and Atari
 

Infogrames Entertainment (IESA), the parent company of the Atari Group, is listed on the Paris Euronext stock exchange (ISIN code: FR-0000052573) and has two principal subsidiaries: Atari Europe, a privately-held company, and Atari, Inc., a United States corporation listed on NASDAQ (ATAR). The Atari Group is a major international producer, publisher and distributor of interactive entertainment software for all market segments and in all existing game formats (Microsoft, Nintendo and Sony Computer Entertainment Inc.) and on CD- ROM for PC. Its games are sold in more than 60 countries. The Atari Group's extensive catalogue of popular games is based on original franchises (Alone in the Dark, V-Rally, Test Drive, Roller Coaster Tycoon, etc.) and international licenses (Matrix, Dragon Ball Z, Dungeons & Dragons, etc.). For more information: http://www.atari.com/
 

Safe Harbor Statement
 

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ materially include the following: the loss of key customers, such as Wal-Mart, Best Buy, Target, GameStop and EB Games; delays in product development and related product release schedules; inability to secure capital; loss of our credit facility; adapting to the rapidly changing industry technology, including new console technology; maintaining relationships with leading independent video game software developers; maintaining or acquiring licenses to intellectual property; fluctuations in the Company's quarterly net revenues and results of operations based on the seasonality of our industry; the termination or modification of our agreements with hardware manufacturers; and other factors described in our SEC filings, including our Annual Report on Form 10-K for the year ended March 31, 2005 and our quarterly reports on Form 10-Q, as amended.
 

The Company undertakes no duty to update any forward-looking statements to conform the statement to actual results or changes in the Company's expectations.
 

Atari Interactive, Inc. All rights reserved. Marketed and Distributed by Atari, Inc. ATARI, the ATARI logo, and classic Atari game titles and logos are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates.
 

"PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo(TM) may be required (sold separately).
 

Game Boy Advance and Nintendo DS are trademarks of Nintendo.
 

All other trademarks are the property of their respective owners.
 

Source: Atari, Inc.

 

Atari Ships Pat Sajak's Lucky Letters Deluxe(TM)

- Computer Game-Show Based on Hit Online Game Accessible by Contestants of All Ages -

 Atari, Inc. (NASDAQ:ATAR) today announced that Pat Sajak's Lucky Letters Deluxe(TM) for the Windows platform is now available at retailers nationwide. Combining the excitement of a game show with the challenge of word puzzles, Pat Sajak's Lucky Letters Deluxe marks the first appearance in an all-new series of games from the popular and beloved TV game show host of Wheel of Fortune. Based on the top 10 online puzzle game, Pat Sajak's Lucky Letters Deluxe is rated E for "Everyone" and is available for a suggested retail price of $19.95.
 

Taking place on a virtual TV game show set, Pat Sajak's Lucky Letters Deluxe features three different game variations with Pat's voice as he hosts and offers good-humored commentary throughout. The game offers an assortment of challenging fun that is filled with hours of entertainment. Enjoy the single-player crossword puzzle game with Lucky Letters, a faster single-player variation with Lucky Ten, and the competitive "buzz in" multi-player mode Lucky Players. With more than 30,000 family-friendly clues and answers, quick-witted matches, and educational gameplay that challenges reflexes, knowledge and luck, Pat Sajak's Lucky Letters Deluxe is an exciting and delightful computer game. Pat Sajak's Lucky Letters Deluxe includes exclusive video clips starring Pat Sajak and a trial version of Trivia Gems, an upcoming product from Pat Sajak Games.
 

"For more than 25 years people have been welcoming Pat Sajak into their homes and playing along with his TV shows," said Emily Anadu, Product Manager, Atari, Inc, "With Pat Sajak's Lucky Letters Deluxe, fans of all ages can personally experience the excitement and test out their own puzzle solving skills anytime they want."
 

For Sajak, this project with Atari is equally exciting. "Atari is a brand closely associated with fun, quality and innovative gameplay. I wanted to be sure Pat Sajak's Lucky Letters Deluxe had the same high quality and engaging format that's made my TV show such a success, and the team of Atari and Pat Sajak Games has pulled it off. This computer game show is sure to keep players challenged and entertained."
 

For more information about Pat Sajak's Lucky Letters, visit http://www.atari.com/.
 

About Pat Sajak Games
 

Culver City, California-based Pat Sajak Games is a game development company owned by popular game show host Pat Sajak and partners. Pat Sajak Games develops games for a multitude of platforms under the "Pat Sajak" brand. Some of the Pat Sajak Games titles include, "Pat Sajak's Lucky Letters," "Pat Sajak's Trivia Gems," "Pat Sajak's Code Letters" and "Pat Sajak's Blackjack Bowling." Pat Sajak Games also develops game and puzzle content for books and magazines including the nationally distributed "Pat Sajak's Get-A-Letter Crosswords" and "Pat Sajak's Get-A-Letter Variety Puzzles." For more information, visit http://www.patsajakgames.com/.
 

About Atari
 

New York-based Atari, Inc. (NASDAQ:ATAR) develops interactive games for all platforms and is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard- core, genre-defining franchises such as The Matrix(TM) (Enter The Matrix and The Matrix: Path of Neo) and Test Drive(R); and mass-market and children's franchises such as Dora the Explorer(TM), and Dragon Ball Z(R). Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), the largest interactive games publisher in Europe. For more information, visit http://www.atari.com/.
 

Safe Harbor Statement
 

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ materially include the following: the loss of key customers, such as Wal-Mart, Best Buy, Target, GameStop and EB Games; delays in product development and related product release schedules; inability to secure capital; adapting to the rapidly changing industry technology, including new console technology; maintaining relationships with leading independent video game software developers; maintaining or acquiring licenses to intellectual property; fluctuations in the Company's quarterly net revenues and results of operations based on the seasonality of our industry; the termination or modification of our agreements with hardware manufacturers; and other factors described in our SEC filings.
 

The Company undertakes no duty to update any forward-looking statements to conform the statement to actual results or changes in the Company's expectations.
 

ATARI, the ATARI logo, and classic Atari game titles and logos are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates.
 

The ESRB rating icons are registered trademarks of the Entertainment Software Association.
 

All other trademarks are the property of their respective owners.
 

Source: Atari, Inc.

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(C) MBN 2008