A list of retail outlets opening at 12:01 a.m. can be found at
http://www.xbox.com/unitetofight.
More than 1.5 million copies of "Halo 3" have been sold before a single store
opens its doors at midnight, making this the fasting pre-selling game in
history, surpassing the previous record-setting pre-sales of "Halo 2." Well
beyond just a U.S. phenomenon, the launch of "Halo 3" is a worldwide celebration
that is releasing in 37 countries and available in 17 languages.
Made exclusively for Xbox 360, "Halo 3" will be made available in three
versions: Standard Edition at $59.99 (U.S. ERP*), Limited Edition for $69.99
(U.S. ERP*), and the ultimate collector's item, the Legendary Edition at $129.99
(U.S. ERP*). The Legendary Edition will be released in limited quantities and
arrive in a highly collectible Spartan helmet case, along with two bonus discs
full of exclusive content. The Limited Edition will ship in a sleek metal
collector's case and include the first bonus disc found in the Legendary
Edition, as well as a special "Halo" fiction and art book. And for those who
crave nothing more than the highly anticipated third chapter to one of the
greatest gaming trilogies of all time, the Standard Edition will consist of the
"Halo 3" game.
In November 2004 the world's view of video games changed forever with the
release of "Halo 2," which generated a record-setting $125 million (U.S.) in
sales within the first 24 hours and changed the way people think about
interactive entertainment. Three years later, it remains the most-played game on
Microsoft's Xbox LIVE online gaming and entertainment network, with nearly 1
billion hours of online gaming logged to date.
About Xbox 360
Xbox 360 is a superior video game and entertainment system delivering the
best games, unique entertainment features and a unified online gaming network
that revolve around gamers. Xbox 360 will have a portfolio of more than 300
games and will be available in nearly 40 countries by the end of 2007. More
information can be found online at
http://www.xbox.com/xbox360.
About Xbox LIVE
Xbox LIVE is the first and most comprehensive unified online entertainment
network seamlessly integrated throughout the entire console experience, making
it easy for people to find the friends, games and entertainment they want from
the moment they power on their Xbox 360 system. Xbox LIVE connects millions of
members across 25 countries to enjoy hundreds of multiplayer games, downloadable
games via Xbox LIVE Arcade, free and premium playable game demos, music videos,
TV shows and movies in the United States as well as new game levels, characters
and vehicles for all their favorite retail games. More information can be found
online at
http://www.xbox.com/en-us/live.
About Microsoft Game Studios
Microsoft Game Studios is a leading worldwide publisher and developer of
games for the Xbox(R) and Xbox 360 video game systems, the Windows(R) operating
system and online platforms. Comprising a network of top developers, Microsoft
Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games),
including such franchises as "Age of Empires(R)," "Flight Simulator" and "Zoo
Tycoon(R)"; Xbox and Xbox 360 (http://www.xbox.com/),
including such games as "Gears of War" and franchises such as "Halo," "Fable(R),"
"Project Gotham Racing(R)" and "Forza Motorsport(R)"; and MSN(R) Games (http://www.games.msn.com/),
the official games channel for the MSN network and home to such hits as
"Bejeweled" and "Hexic(R)."
About Bungie Studios
Bungie Studios was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and deep
gameplay, and then sell enough of those games to achieve its real goal of total
world domination. Over the past 10 years, it has produced games such as the
"Marathon" trilogy and the first two "Myth" games, hailed as classics by critics
and gamers around the world. Bungie's "Halo" franchise is an international
award-winning action title that has grown into a global entertainment
phenomenon, selling more than 14.8 million units worldwide, logging nearly one
billion hours of multiplayer action on Xbox LIVE, and spawning action figures,
books, a graphic novel, apparel and more. Bungie is currently at work on "Halo
3," which represents the third chapter in this "Halo" trilogy and is slated for
release on Sept. 25, 2007. More information on Bungie can be found at
http://www.bungie.net/.
About Microsoft
Founded in 1975, Microsoft (NASDAQ:MSFT)
is the worldwide leader in software, services and solutions that help people and
businesses realize their full potential.
* Estimated retail price. Actual retail prices may vary.
Source:
Microsoft Corp.
Web site:
http://www.microsoft.com/
http://www.xbox.com/unitetofight
http://www.xbox.com/xbox360
http://www.games.msn.com/
http://www.bungie.net/
Nickelodeon Kids and Family Group's Shockwave.com
Sets Site Record With Near 1 Million Game Plays of Self-Published 'Carrie the
Caregiver 2: Preschool'
NEW YORK and SAN FRANCISCO, Sept. 24
- Nickelodeon Kids and Family Group's Shockwave.com's "Carrie the Caregiver
2: Preschool", the latest edition of the site's wildly popular casual game, has
become the top selling downloadable game on the site since its initial release
on September 11, 2007 with 1 million game plays in one week. Shockwave, the
definitive gaming destination for families, broke into the publishing business
with the launch of "Carrie the Caregiver 2" series, forwarding Nickelodeon Kids
and Family's commitment to an increased focus on self-publishing more games. The
company recently announced that it would put $100 million towards the
development, distribution and creation of casual gaming titles, sites and
platforms.
"Shockwave is drawing from MTV Networks' success with the creation and
management of IP across multiple media and applying it to the casual games
industry," commented Dave Williams, senior vice president of Shockwave and
AddictingGames. "We have deep experiences in developing and publishing online
games, and the 'Carrie' series is our first major push into download game
publishing. We're thrilled with the immediate success of Carrie 2 last week."
Shockwave will extend its downloadable games publishing business with several
more titles in 2008 which are unique and appeal to the site's audience of
primarily women 18 to 49. These games will be distributed to a variety of gaming
portals and other MTVN online properties in addition to Shockwave.com.
"Carrie the Caregiver 2: Preschool" is currently available exclusively on
Shockwave (http://www.shockwave.com/gamelanding/carriethecaregiver2.jsp)
and will become available on additional portal distribution partners in October.
The original "Carrie the Caregiver" game became an instant success when it
launched in 2006, selling tens of thousands of copies, with millions of
downloads and online plays. The company then went on to launch "Carrie the
Caregiver: Australia," which put the character in a new setting and experienced
similar success. Due to mass appeal and high demand Shockwave published the
latest game in the franchise "Carrie the Caregiver 2: Preschool," an educational
and fun game for children at families alike. The series was developed in
partnership with game developer Article 19, and additional extensions of the
Carrie character and story line are in development for publication in 2008.
According to Comscore Media Metrix, Shockwave had 4.8 million unique visitors
in August. The site is fresh off of a record setting month in July with 43.9
million game plays.
MTV Networks recently committed to invest more than $500 million over the
next two years in the development and distribution of its gaming business across
its global portfolio.
About Shockwave
The Shockwave.com(TM) website (www.shockwave.com) is the world's leading
destination for online games, serving a large, loyal audience the best in free
interactive entertainment since 1998. Shockwave.com has a library of more than
400 games including action-packed arcade-style games, jigsaws and puzzle games,
multiplayer games, downloadable games and more.
The Nickelodeon MTVN Kids and Family Group is a division of Viacom Inc.'s (NYSE:VIA)
(NYSE:and)
(NYSE:VIA.B)
MTV Networks unit. The Nickelodeon Kids and Family Group of websites include
Nick.com, NickJr.com, The-N.com, Neopets.com, Shockwave,com, AddictingGames.com,
Nicktropolis.com, and Noggin.com.
About MTV Networks and Viacom
MTV Networks, a unit of Viacom (NYSE:VIA)
(NYSE:VIA.B)
, is one of the world's leading creators of programming and content across all
media platforms. MTV Networks, with more than 140 channels worldwide, owns and
operates the following television programming services - MTV: MUSIC TELEVISION,
MTV2, VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV,
CMT, NOGGIN/THE N, VH1 CLASSIC, MTVN INTERNATIONAL and THE DIGITAL SUITE FROM
MTV NETWORKS, a package of 13 digital services, all of these networks trademarks
of MTV Networks. MTV Networks connects with its audiences through its robust
consumer products businesses and its more than 300 interactive properties
worldwide, including online, broadband, wireless and interactive television
services and also has licensing agreements, joint ventures, and syndication
deals whereby all of its programming services can be seen worldwide.
Viacom, consisting of BET Networks, MTV Networks and Paramount Pictures
Corporation, is the world's leading entertainment content company. It engages
audiences on television, motion picture and digital platforms through many of
the world's best known entertainment brands, including MTV, VH1, CMT, Logo,
Harmonix, Nickelodeon, Noggin, Nick at Nite, AddictingGames, Neopets, COMEDY
CENTRAL, Spike TV, TV Land, AtomFilms, Gametrailers, BET, Paramount Pictures,
DreamWorks and Paramount Vantage. Viacom's global reach includes more than 130
channels and over 280 online properties in 160 countries and territories.
For more information about Viacom and its businesses, visit www.viacom.com.
Source:
Nickelodeon; Shockwave.com
Web site:
http://www.nick.com/
http://www.shockwave.com/
http://www.viacom.com/
GigaMedia Licenses Hot Game Title Holic
Exclusive Greater China Rights - Demonstrates Strength of Pan-Asian Game
Platform
-- GigaMedia Limited ("GigaMedia" or the "Company") (NASDAQ:GIGM)
announced today that it has secured an exclusive license to offer and operate
the hot new massively multiplayer online role-playing game Holic, in China,
Taiwan, Hong Kong and Macau.
Holic is an exciting game full of adorable characters, brilliant colors,
martial arts and magic that cast a powerful spell of fun.
"With its fantastic adventures and movie-like thrills, Holic is rapidly
becoming one of the hottest games in Korea - and we expect it to be an even
bigger hit in Greater China," stated GigaMedia President Thomas Hui. "Cute-
style MMORPGs represent a huge and lucrative market in Greater China: By adding
Holic we are both strengthening our growing game portfolio and securing another
important game segment."
Holic was created by MGame, a leading Korean game developer with a proven
history of hit MMORPGs, including Yulgang, one of the top five 3D MMORPGs in
China, and Hero Online.
"We are thrilled to partner with MGame, an expert in this genre of MMORPGs,
and expect this strategic relationship to drive significant long-term growth in
our online games business," added President Thomas Hui.
"We could not have chosen a better operator for Holic, and a better partner
for MGame," stated MGame Chief Executive Officer Yi Hyung Kweon. "GigaMedia's
unrivaled, extensive footprint in Greater China and strong game expertise will
help make our games a tremendous success."
Exclusive regional licensing of Holic in all of Greater China demonstrates
the value and synergies GigaMedia's pan-Asian platform offers leading
international game developers. The Company's regional online games platform
addresses a growing base of 65 million registered users in Greater China.
"While this is an exciting partnership, we are only beginning to leverage our
pan-Asian platform and secure regional rights for hit titles in Greater China,"
explained President Thomas Hui. "We expect Holic to be one of several top games
we will be operating in Greater China as we continue to leverage the synergies
and massive reach of our online game platforms across Asia."
A cute-style MMORPG set in a colorful medieval countryside, Holic immerses
players in a charming world of fantasy and adventure. Players create delightful
cartoon-style characters, complete quests and battle monsters with magic and
martial arts to advance through skill levels. Players may also create their own
quests and environments to add even more excitement to the game.
About GigaMedia
GigaMedia Limited (Singapore registration number: 199905474H) is a major
provider of online entertainment software and services. GigaMedia develops and
licenses software for online gaming. GigaMedia also operates online games
businesses including FunTown, a leading Asian casual games portal in Taiwan and
the world's largest online MahJong game site in terms of revenue, and T2CN, a
leading online casual sports game operator in China. GigaMedia also operates a
broadband ISP providing Internet access services to consumers and corporate
subscribers in Taiwan. More information on GigaMedia can be obtained from
http://www.gigamedia.com.tw/ .
About MGame
Founded in 1996, MGame is a leading online game developer and portal based in
Korea. MGame launched its first online game in 1997 and subsequently launched
one of the first MMORPGs in Korea. The company provides a wide variety of games
ranging from Web Board Games (Go, JangGi, GoStop, etc), Casual Games (Worms,
Bomberman), Action Games (Sticks), Musical Games (O2Jam), to MMORPGs (Yulgang,
Hero, Knight and Ares). MGame has over 50 different games in service on the
company's portal site and 19 million registered members. MGame has five internal
game developing studios and has over 800 employees in Korea and has offices in
China, the United States and Japan. The company has exported successful titles,
such as Yulgang, to over 20 countries worldwide. MGame was the recipient of the
President award at the Korea Games Conference in 2005.
The statements included above and elsewhere in this press release that are
not historical in nature are "forward-looking statements" within the meaning of
the "safe harbor" provisions of the Private Securities Litigation Reform Act of
1995. GigaMedia cautions readers that forward-looking statements are based on
the Company's current expectations and involve a number of risks and
uncertainties. Actual results may differ materially from those contained in such
forward-looking statements. Information as to certain factors that could cause
actual results to vary can be found in GigaMedia's Annual Report on Form 20-F
filed with the United States Securities and Exchange Commission in June 2007.
Web site:
http://www.gigamedia.com.tw/
Star Wars®
Empire at War®:
Gold Pack Now Available
Award-Winning Strategy Game and Its
Expansion Pack Are Together for the First Time Ever, With Bonus Content
Packaging for Star Wars Empire at War: Gold Pack (Graphic: Business
Wire)
-LucasArts today announced that the award-winning Star Wars®:
Empire at War®
and its expansion pack, Star Wars®
Empire at War®:
Forces of Corruption™, are now packaged
together for the first time ever in Star Wars®
Empire at War®:
Gold Pack. Now available at retailers nationwide for $29.99, the
compilation also includes a hint book from Prima Games, plus all of the
bonus content found in the Collector’s Edition of
Empire at War. The Gold Pack also now supports Games for
Windows and is compatible with both Windows Vista and Windows XP.
Developed by Petroglyph Games, Empire at War puts the power to
command an entire war for the Star Wars galaxy at your fingertips,
with battles focused on action-packed combat rather than tedious resource
gathering. Set a few years before the events of Star Wars: Episode IV
A New Hope, Empire at War lets players wage war on ground and
in space, as well as experience the creation of the Rebel Alliance, the
strengthening of the Empire, and the beginnings of the Galactic Civil War.
As mastermind Tyber Zann in Forces of Corruption (also developed
by Petroglyph), you'll stop at nothing as you seek to become the most
notorious criminal leader since Jabba the Hutt. With all-new tactics like
piracy, kidnapping, racketeering and bribery, you can control the shadowy
forces of corruption in your attempt to rule the Star Wars
underworld.
More information on the Star Wars®
Empire at War®:
Gold Pack can be found at
http://www.lucasarts.com/games/swempireatwar_franchise/.
About LucasArts
LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher
of interactive entertainment software worldwide for video game console
systems, computers and the Internet. Based in San Francisco, Calif., as well
as on the Internet at
www.lucasarts.com, LucasArts was created in 1982 by George Lucas
to provide an interactive element to his vision of a state-of-the-art,
multifaceted entertainment company.
About Petroglyph
Petroglyph is an award-winning, independent game development studio
located in Las Vegas, Nevada. The company is composed of industry veterans
with a studio wide average of over ten years in game development. Petroglyph
specializes in the Real-Time Strategy (RTS) genre, leveraging the experience
gained from developing original hit franchises. For more information, visit
www.petroglyphgames.com.
Game Crazy Launches 2007's Most Anticipated Video Game, Halo 3(R)
Midnight Parties at Game Crazy Stores Will Kick Off Sales of the Xbox360 Game
-- Game Crazy, a leading specialty retailer of video games and consoles, is
firing up to launch HALO 3, the most anticipated XBOX 360 game of the year.
The game will launch at 12:01 AM on Tuesday, September 25. To celebrate this
launch, all Game Crazy and neighboring Hollywood Video stores will be sponsoring
"midnight party" events, with exclusive giveaways and promotions.
"After three years of waiting, now our guests will be able to complete the
Halo trilogy and finish the fight," said Wes Sand, Senior Vice President of Game
Crazy. "Game Crazy Guests will be able to purchase the game at their local Game
Crazy/Hollywood Video store as soon as it is released -- immediately after the
stroke of midnight. We invite all Halo fans to attend our exciting midnight
launch parties."
For gamers who only want to rent the game, copies will be available at all
Hollywood Video and Movie Gallery locations on September 25. Call your nearest
Game Crazy for additional information or visit www.gamecrazy.com to find the
store nearest you.
About HALO(R) 3
Published by Microsoft Game Studios and developed by Bungie Studios, Halo 3
is the third installment of the legendary story. The war has come to a climax;
the Flood continues to grow in numbers and strength, the armies of Earth are
scattered and decimated, and the Covenant threatens to activate the Halo. Master
Chief's mission is to stop the Covenant, destroy the impending Flood threat and,
ultimately save mankind.
Rated M for mature audiences.
About Game Crazy
Game Crazy(R) (www.gamecrazy.com) is the nation's second largest specialty
game retailer with more than 600 locations across the country. Hollywood
Entertainment of Wilsonville, Oregon was acquired in 2005 by Movie Gallery, Inc.
and operates Game Crazy. Movie Gallery, Inc. is the second largest North
American home entertainment specialty retailer with more than 4,000 stores
located in all 50 U.S. states and Canada.
Source: Movie Gallery, Inc.
Web site:
http://www.gamecrazy.com/
http://www.moviegallery.com/
Logitech Unveils
Bluetooth-Enabled Headset and Keyboard Designed for PLAYSTATION 3
Logitech Cordless Vantage Headset,
Cordless MediaBoard Pro Keyboard Give Gamers Freedom and Reliability
Providing Bluetooth freedom for PS3 gamers, the Logitech Cordless Vantage
Headset features an ambidextrous behind-the-head design - with a simple
rotation of the headband and microphone, the ear piece can be worn on
either the right or left ear. (Photo: Business Wire)
--Logitech (SWX:LOGN) (NASDAQ:LOGI) today
announced its continued support of the PLAYSTATION®3
(PS3™) computer entertainment system with the
Logitech® Cordless Vantage™
Headset for PLAYSTATION 3 and Logitech® Cordless
MediaBoard Pro™ Bluetooth Keyboard for PLAYSTATION 3
– giving gamers the freedom and reliability of
Bluetooth® wireless technology for their PS3 gaming
experience.
“Logitech is pleased to offer two
Bluetooth-enabled products for the PLAYSTATION 3 console platform, making the
PS3 experience even better,” said Bruce Lancaster,
vice president of Logitech’s interactive
entertainment business unit. “The Cordless Vantage
Headset for PS3 allows gamers to coordinate with teammates
– wirelessly. And the Cordless MediaBoard Pro Bluetooth keyboard
significantly improves the PLAYSTATION® Network
experience, making it easier and faster to manage accounts and text with
friends.”
Cordless Vantage Headset
Now gamers can chat wirelessly – both in-game or
during voice chat sessions – with the new Logitech
Vantage Bluetooth Headset for PLAYSTATION 3. Providing Bluetooth freedom for
PS3 gamers, the Cordless Vantage Headset features native PS3 support
– so it’s easy to
connect – as well as providing a reliable link for
hassle-free use. And the large-diameter audio drivers and advanced
noise-filtering circuitry delivers premium audio and excellent sound playback.
The Vantage headset features an ambidextrous behind-the-head design. With a
simple rotation of the headband and microphone, the ear piece can be worn on
either the right or left ear. This innovative design is lightweight and
provides comfort during long periods of gameplay. The headset also features an
adjustable noise canceling microphone to reduce unwanted background noise.
To help minimize the inconvenience of losing power, the Vantage headset
uses rechargeable batteries, which offer PS3 gamers more than 12 hours of
wireless gameplay. The headset can be recharged using the included power
adaptor.
Cordless MediaBoard Pro Bluetooth Keyboard
The Logitech Cordless MediaBoard Pro Bluetooth Keyboard allows people to
quickly and easily set up profiles, enter Web addresses, manage multiple
accounts and send text messages on the PLAYSTATION Network. Designed
specifically for use with the PS3, the keyboard features a dedicated Menu
button that takes people directly to the PLAYSTATION Network Help menu. Also,
the keyboard makes navigating the PLAYSTATION Network easier with its
dedicated PS3 action buttons (circle, square, X and triangle). Convenient
media keys make Web browsing easier and provide instant access to the media
control panel and movie menus. And a built-in touch pad –
featuring vertical scrolling and Left- and Right-click buttons
– eliminates the need for a mouse.
The glossy, piano-black keyboard presents a slim, lightweight profile and
can comfortably rest on someone’s lap or be easily
stored in the living room. With Bluetooth wireless technology, gamers can use
the Cordless MediaBoard Pro up to 30 feet away from the PS3. And two AA
batteries provide more than 200 hours of battery life, while a two-stage
battery-indicator light alerts people when power is running low.
Pricing and Availability
The Logitech Cordless Vantage Headset is expected to be available in the
U.S. in November and in Europe beginning in December for a suggested retail
price of $79.99 (U.S.). The Logitech Cordless MediaBoard Pro Bluetooth
Keyboard is expected to be available in October in the U.S. and Europe for a
suggested retail price of $79.99 (U.S.).
About Logitech
Logitech is a world leader in personal peripherals, driving innovation in
PC navigation, Internet communications, digital music, home-entertainment
control, gaming and wireless devices. Founded in 1981, Logitech International
is a Swiss public company traded on the SWX Swiss Exchange (LOGN) and on the
Nasdaq Global Select Market (LOGI).
Logitech, the Logitech logo, and other Logitech marks are registered in the
United States and other countries. All other trademarks are the property of
their respective owners. For more information about Logitech and its products,
visit the company’s Web site at
www.logitech.com.
(LOGI - IR)
New Neopets
Adventure Launches on Casual Gaming Sites Worldwide
Neopets and MumboJumbo Team Up to Bring New
Codestone Quest Game to Audiences Everywhere
--Neopets, the world’s
original virtual world and casual gaming community for tweens and teens, and
MumboJumbo, a leading developer and publisher of premium casual games, today
announce the launch of a brand-new downloadable Neopets game, Neopets:
Codestone Quest. Offering the more than 40 million Neopets members
registered worldwide the perfect match-three puzzle experience, beginning this
week, Codestone Quest is available for download at top gaming sites
worldwide including
www.mumbojumbo.com and Nickelodeon’s paid
downloadable games website
www.nickarcade.com (Nick Arcade). The game will also be available in the
coming weeks on Neopets.com and leading gaming portals worldwide.
Neopets: Codestone Quest, available for PCs, maintains a MSRP
of $19.99 and an ESRB rating of ‘E’
for Everyone, and will also be available at U.S. retailers
nationwide September 25th.
“As we continue to expand Neopets, the original
online youth-oriented virtual world, to multiple platforms, this PC casual
game is an exciting new extension of the popular Neopets gaming activities on
the site,” said Kyra Reppen, Senior Vice President
and General Manager of Neopets. “Neopets:
Codestone Quest further expands the Neopian virtual world themes that
Neopets fans have come to know and love.”
“We were thrilled to be partnering with Neopets
to adapt their popular entertainment property into a new casual game for this
expanding market,” said Matt Lichtenwalter, VP of
Product Development for MumboJumbo. “Codestone
Quest offers a perfect blend of challenging and fun match-three puzzle
gameplay that we feel will be welcomed by fans everywhere.”
“We’re excited to be
working with MumboJumbo on this new Neopets venture,”
added Shaul Olmert, Vice President of Digital Products for Nickelodeon Kids
and Family Group. “Our partnership with MumboJumbo
has been very successful with releases like Charlotte’s
Web: Word Rescue, so we look forward to continuing this with Neopets.”
The launch of Neopets: Codestone Quest is part of MTV Networks’
Nickelodeon Kids and Family Group commitment to invest $100 million over the
next two years in development, distribution and creation of casual gaming
titles, sites and platforms. As part of MTV Networks’
global vertical entertainment strategy, the company plans to invest more than
$500 million over the next two years in the development and distribution of
its gaming business across its global portfolio.
In Neopets: Codestone Quest, players embark on a new Neopian
adventure in the role of a heroic Neopet caught in the middle of a battle
between Balthazar and the faeries. Playing as either a Kacheek or Blumaroo
character, players must stop Balthazar in his evil quest to capture all the
faeries. Players strategically launch colored faeries towards moving
processions of jars in order to break them open and free the faeries trapped
inside. When gamers make certain color match combinations, they receive
powerful faerie magic and can call upon Petpets, such as Snowickles, Blurtles,
Turmacs and Baby Fireballs to assist in the mission. As a bonus, players can
collect falling dubloons to purchase Petpets and earn extra lives in the shop.
With more than 40 million global memberships registered, Neopets is the
largest global youth-focused virtual world. On Neopets, players create a
Neopet to be their companion that they can dress and take care of while
exploring the fantasy world of Neopia, rich with 54 species of Neopets, 16
lands and hundreds of characters, stories and plotlines. With more than 200
games, an active virtual economy based on Neopoints, daily and weekly
creativity contests, the Neovision video player, discussion boards, quests and
thousands of virtual items to collect, Neopets offers its audience an almost
endless array of engaging activities. Neopets is a global community, available
in 11 languages, reaching nearly 12 million monthly unique visitors and logs
nearly 300 million monthly game plays.
Nickelodeon/MTVN Kids and Family Group and MumboJumbo teamed up earlier
this year to develop the popular word game, Charlotte’s
Web: Word Rescue that brought to life the timelessly lovable characters of
E.B. White’s story of loyalty and companionship in
a creative and challenging word puzzle game. The game received high acclaim
and success across gaming sites worldwide.
About MumboJumbo
Headquartered in Dallas, Texas, MumboJumbo LLC is a worldwide publisher,
developer and mass marketer of premium casual games for PCs and game consoles
including those manufactured by Nintendo, Sony Computer Entertainment and
Microsoft Corporation. MumboJumbo games are downloadable at its website as
well as key game portals operated by RealNetworks™,
Microsoft, Yahoo! and Big Fish, or purchased at retail through mass merchants,
computer retailers and specialty outlets. MumboJumbo owns and operates three
studios located in Dallas, Los Angeles and Vladivostok, Russia, as well as
publishes and distributes software through subsidiaries in North America and
the United Kingdom, as well as regional distributors worldwide. For more
information please visit
www.mumbojumbo.com.
About Neopets.com
Neopets is part of the Nickelodeon/MTVN Kids and Family Group community of
sites, which includes Nicktropolis, Nick.com, Nickjr.com, Nick Arcade,
Nick-at-nite.com, Quizilla, The-N.com, Noggin.com, ParentsConnect, GoCityKids,
AddictingGames and Shockwave. For more information please visit
www.neopets.com.
Neopets is a division of MTV Networks, a unit of Viacom International Inc.
(NYSE:
VIA,
VIA.B), one of the world's leading creators of programming and content
across all media platforms.
About Nickelodeon:
Nickelodeon, in its 28th year, is the number-one entertainment brand for
kids. It has built a diverse, global business by putting kids first in
everything it does. The company includes television programming and production
in the U.S. and around the world, plus consumer products, online, recreation,
books, magazines and feature films. Nickelodeon's U.S. television network is
seen in almost 94 million households and has been the number-one-rated basic
cable network for 13 consecutive years. For more information please visit our
website at
www.nick.com.
Guitar Hero II Xbox
360 Video Game Song Packs Hit Multi-Platinum Status with 650,000 Downloads
More Than Two Million Single Songs
Accessed Through Xbox LIVE Marketplace®
since April
Highly Anticipated Sequel Guitar Hero
III to Feature Master Tracks, Original Songs and Downloadable Content
-Downloadable Xbox 360 video game
song packs for Activision, Inc.’s (Nasdaq:ATVI)
Guitar HeroTM II
hit multi-platinum status with more than 650,000 downloads through Xbox LIVE
Marketplace® in less than five months, as defined
by the music industry’s RIAA. Each downloadable
pack contains three individual songs. Individual songs combined have topped
the two million mark, making the Guitar Hero II packs some of
the most downloaded content on Xbox LIVE Marketplace.
“Activision was the first third-party publisher
to offer downloadable content via Xbox LIVE to consumers and as a result, we
have tremendous insight into the types of content that consumers want,”
states Dusty Welch, head of publishing, RedOctane. “The
Guitar Hero II downloadable video game song packs are some of
the most popular content on Xbox LIVE and are quickly becoming a very
lucrative revenue stream and powerful promotional vehicle for musicians and
record labels today.”
Tim Riley, worldwide executive of music for Activision, added,
“Activision has long been a pioneer in
recognizing the importance of music in games and has forged unprecedented
partnerships with all of the major record labels, music publishers and bands
in order to offer Guitar Hero fans unrivaled access to music
catalogues.”
“We have been working very closely with
Activision to make our catalog available for download for the Xbox 360
version of Guitar Hero II. The results we have seen from
download sales to date have been very impressive. This partnership is
providing EMI Music Publishing and its songwriters with a valuable new
source of revenue, and at the same time giving us the opportunity to exploit
portions of our catalog that might otherwise not get such high-profile
exposure,” remarked Rod Kotler, Director of Music
Services, EMI Music Publishing.
On August 14, 2007, Activision released a new My Chemical Romance video
game song pack which included original recordings of the hit songs
Teenagers, Famous Last Words, and This is How I Disappear from
the band’s latest album “The
Black Parade.” In its first week of release, over
50,000 downloads of the three-song pack were purchased through Xbox LIVE
Marketplace.
Commenting on the success of the My Chemical Romance video game song
pack, Brian Schechter, the band’s manager, said,
“Activision has always had the artists and music
culture in mind for their games. Now, the band’s
fans will be able to enjoy their music in a new way that they truly enjoy.
As long as Activision and Guitar Hero keep providing quality products
to the world, I would love to have all Riot Squad artist’s
in business with them.”
Additionally, Activision’s highly anticipated
sequel, Guitar Hero III: Legends of Rock will feature master
tracks from some of rock’s most legendary bands
like the Rolling Stones, Aerosmith, Pearl Jam, Beastie Boys, Red Hot Chili
Peppers and Metallica, as well as original songs by such guitarist icons as
Slash and Tom Morello. The sequel also will offer a vast array of
downloadable content including songs from some of the most popular European
bands.
"Having Warner Music Group's master recordings in Guitar Hero III
is a fantastic opportunity for everyone. Both our current and catalog
artists are being exposed to new audiences through this great game. By
selling additional tracks, we don't have to wait for another volume of the
game to be released to offer new artists and music to gamers around the
world," said Mark Pinkus, SVP Synch Licensing & Strategic Marketing at Rhino
Entertainment.
To date, Guitar Hero games have sold more than 5.5 million units,
according to The NPD Group, Charttrack and Gfk. Guitar Hero III:
Legends of Rock is scheduled to launch in October on all major
console platforms and is rated T for Teen by the ESRB.
About Activision, Inc.
Headquartered in Santa Monica, California, Activision, Inc. is a leading
worldwide developer, publisher and distributor of interactive entertainment
and leisure products. Founded in 1979, Activision posted net revenues of
$1.5 billion for the fiscal year ended March 31, 2007.
Activision maintains operations in the U.S., Canada, the United Kingdom,
France, Germany, Ireland, Italy, Scandinavia, Spain, the Netherlands,
Australia, Japan and South Korea. More information about Activision and its
products can be found on the company's World Wide Web site, which is located
at
www.activision.com.
Cautionary Note Regarding Forward-looking
Statements: Information in this press release that involves
Activision’s expectations, plans, intentions or
strategies regarding the future are forward-looking statements that are not
facts and involve a number of risks and uncertainties. In this release they
are identified by references to dates after the date of this release and
words such as “will,”
“will be,”
“remains,”
“to be,”
“plans,”
“believes,”
“may,”
“expects,”
“intends,” and similar
expressions. These risks and uncertainties include, but are not limited to,
sales of Activision’s titles, shifts in consumer
spending trends, the seasonal and cyclical nature of the interactive game
market, Activision’s ability to predict consumer
preferences among competing hardware platforms (including next-generation
hardware), declines in software pricing, product returns and price
protection, product delays, retail acceptance of Activision’s
products, adoption rate and availability of new hardware and related
software, industry competition, rapid changes in technology and industry
standards, protection of proprietary rights, maintenance of relationships
with key personnel, customers, vendors and third-party developers,
international economic and political conditions, integration of recently
acquired subsidiaries and identification of suitable future acquisition
opportunities, limitations on our ability to issue stock and options and
foreign exchange rate changes. Other factors that could cause Activision’s
actual future results to differ materially from those expressed in the
forward-looking statements set forth in this release include, without
limitation, the further implementation, acceptance and effectiveness of the
remedial measures recommended or adopted by the special sub-committee of
independent directors established in July 2006 to review Activision’s
historical stock option granting practices, the board and Activision; the
outcome of the SEC’s formal investigation and the
derivative litigation filed in July 2006 against certain current and former
directors and officers of Activision relating to Activision’s
stock option granting practices, the possibility that additional claims and
proceedings will be commenced, including additional stockholder litigation,
employee litigation, and additional action by the SEC and/or other
regulatory agencies, other litigation (unrelated to stock option granting
practices), and the risks identified in Activision’s
most recent annual report on Form 10-K and recent reports on Form 8-K. The
forward-looking statements in this release are based upon information
available to Activision as of the date of this release, and Activision
assumes no obligations to update any such forward-looking statement.
Forward-looking statements believed to be true when made may ultimately
prove to be incorrect. These statements are not guarantees of future
performance and are subject to risks, uncertainties and other factors, some
of which are beyond our control and may cause actual results to differ
materially from our current expectations.
© 2006-2007 Activision Publishing, Inc. Guitar
Hero is a trademark and Activision and RedOctane are registered trademarks
of Activision Publishing, Inc.
Xbox, Xbox 360, Xbox Live, and Windows are either registered
trademarks or trademarks of Microsoft Corporation.
All other trademarks and trade names are the
properties of their respective owners. All rights reserved.
Nintendo's New Wii Zapper Targets Fun
First Wii Game-Play Accessory Comes Packaged with Zelda Software
/ -- Nintendo announced today that the Wii Zapper(TM) interface for the hit
Wii(TM) home video game system will come packed with Link's Crossbow Training(TM).
The software is based on the hugely popular Legend of Zelda(R) series and
provides a perfect demonstration of the way the Wii Zapper could be used in
other games. The Wii Zapper casing houses both the motion-sensitive Wii
Remote(TM) and Nunchuk(TM) controllers in a single unit for precision targeting.
It goes on sale Nov. 19 at an MSRP of just $19.99.
"The Wii Zapper combines our remarkable controllers into one housing with a
classic style reminiscent of arcade-style games," says George Harrison, Nintendo
of America's senior vice president of marketing and corporate communications.
"Both veteran and first-time players will find it brings a whole new dimension
to games where targeting is key and provides even more exciting game-play
experiences."
Link's Crossbow Training drops players into a world in the style of The
Legend of Zelda(R): Twilight Princess. Players assume the identity of hero Link,
who progresses through a series of tests to perfect his crossbow marksmanship.
Start with stationary bull's-eyes and graduate to moving targets before
defending Link against all kinds of enemies.
Third-party publishers have lined up to support the Wii Zapper. EA's Medal of
Honor Heroes(TM) 2 lets players take World War II into their hands with the Wii
Zapper. The game features an all-new Wii-exclusive Arcade Mode that offers
accessibility to gamers of all skill levels, a full single-player campaign and
support for up to 32 players in multiplayer. Capcom's Resident Evil(R): The
Umbrella Chronicles reveals the back story behind the fall of the Umbrella
Corporation by exploring locations from Resident Evil 0, 1, 2 and 3, as well as
new never-before-seen locations like Umbrella's stronghold. One or two players
use the Wii Zapper to take aim against a horde of zombies in first-person
perspective. SEGA's Ghost Squad(TM) lets players replicate the arcade light-gun
experience at home with the Wii Zapper.
Remember that Wii features parental controls that let adults manage the
content their children can access. For more information about this and other Wii
features, visit Wii.com.
The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video
games and more than 420 million hardware units globally, and has created
industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the Western
Hemisphere. For more information about Nintendo, visit the company's Web site at
http://www.nintendo.com/.
EA and Medal of Honor Heroes 2 are trademarks or registered trademarks of
Electronic Arts Inc. in the U.S. and/or other countries.
Source:
Nintendo
Red Mile Entertainment Adds Game Industry Veteran Mike Fegan as Head of
International Publishing
- Red Mile Entertainment, Inc. (OTCBB:
RDML) ("Red Mile"), a worldwide developer and publisher of interactive
entertainment software, today announced that Mike Fegan has joined the Company
as head of international publishing. In this role, Fegan will oversee all
aspects of Red Mile's expansion into international game markets.
Fegan brings more than 25 years of experience in worldwide development,
publishing and distribution to Red Mile, most recently as CEO of IR Gurus, a
leading developer of interactive entertainment software based in Melbourne,
Australia. Prior to IR Gurus, he was Managing Director of Acclaim
Entertainment in Australasia, where he oversaw the publisher's operations in
Australia, New Zealand and South-East Asia. During his tenure at Acclaim, the
company was one of the largest distributors of video game software in
Australasia.
"I'm very excited to be joining an emerging publisher like Red Mile," said
Mr. Fegan. "Red Mile has an incredibly strong portfolio of franchise titles,
and I look forward to bringing these games to life in multiple markets around
the world while helping to expand the Company's global footprint."
"We are delighted to have Mike on our team to lead our international
publishing endeavors," said Glenn Wong, President and COO of Red Mile. "His
experience and industry know-how will be instrumental in achieving our
position as a leading game publisher worldwide."
About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of
interactive entertainment software that is headquartered in Sausalito,
California. Red Mile creates, incubates and licenses premier intellectual
properties and develops products for console video game systems, personal
computers and other interactive entertainment platforms.
©Red Mile Entertainment, Inc. and the Red Mile Entertainment logo are
trademarks of Red Mile Entertainment, Inc.
This news release contains forward-looking statements within the meaning of
Section 27A of the Securities Act of 1933, as amended, and Section 21E of the
Securities Exchange Act of 1934, as amended. The forward-looking statements
are based on current expectations, estimates and projections made by
management. The Company intends for the forward-looking statements to be
covered by the safe harbor provisions for forward-looking statements. Words
such as "anticipates," "expects," "intends," "plans," "believes," "seeks,"
"estimates," or variations of such words are intended to identify such
forward-looking statements. All statements in this release regarding company
growth, rapidly growing market, enhanced visibility among a broader range of
investors, increasing the liquidity of our common stock, and publication of
"Jackass: The Game" in 2007 are forward-looking statements. The
forward-looking statements are subject to risks and uncertainties that could
cause actual results to differ materially from those set forth or implied by
any forward-looking statements. All forward-looking statements made in this
press release are made as of the date hereof, and the Company assumes no
obligation to update the forward-looking statements included in this news
release whether as a result of new information, future events, or otherwise,
other than as required by law. Please refer to the Company's Form 10-KSB and
other filings with the United States Securities and Exchange Commission (the
"SEC") for additional information regarding risks and uncertainties,
including, but not limited to, the risk factors listed from time to time in
such SEC reports. Copies of these filings are available through the SEC's
electronic data gathering analysis and retrieval system (EDGAR) at
www.sec.gov.
MCP Entertainment Announces 3D Dreams Already a
Reality
- 3D IS the next step for the adult genre, and MCP Entertainment, Inc. is
already delivering. With the recent launch of the company's groundbreaking, all
exclusive, all HD-3D site, Bangin3D.com, at the EroticaLA show in June 2007,
this idea has already come to fruition.
Bangin3D.com, gives adults the most realistic experience available. The site
has been heralded by all that witness its realism. Playboy Radio has said that
"This is the coolest thing to happen to porn," industry trade magazine AVN
Online is raving "Bangin3D(.com) has answered [the] question and taken a bold
step into the future with one of the most realistic adult entertainment
experiences on the Web," and SpikeTV reported "Yowza ... Wow ... You totally
feel like you're touching it."
MCP Entertainment, Inc. has leveraged their proprietary technology to quickly
dominate the online adult world, offering, through regular updates, exclusive
new material to their membership that has been shot in their original and
proprietary HD-3D format.
Upon subscribing to Bangin3D.com, users are given the option to receive
high-quality 3D glasses shipped discreetly to an address of their choice. Users
also have the ability to use red/blue anaglyph glasses they might already have,
from amusement parks, DVDs, etc. to begin viewing immediately.
According to company President Tony, the reception has been outstanding. "It
was pretty amazing to see thousands of people standing in front of our booth (at
EroticaLA), with glasses on and jaws dropped, giving us a huge thumbs-up."
Chatsworth, California-based MCP Entertainment, Inc., through its flagship
website Bangin3D.com, is the original provider of HD-3D adult entertainment
delivered via streaming and download on the internet. MCP, utilizing its
proprietary technology is able to deliver the most realistic adult entertainment
experience in the world. Their sites provide hours of content and thousand of
photographs all shot in original HD-3D.
For more information on MCP Entertainment, Inc. and exclusive 3D adult
entertainment, or to receive glasses and Press-Access to Bangin3D.com, please
contact company President Tony at 800-627-9616 or by email at
press@mcpentertainment.com.
This release was issued through eReleases(TM). For more information, visit
http://www.ereleases.com/.
Source: MCP Entertainment, Inc.
Wii and Nintendo DS Sales Fuel Pokemon Momentum
Grown Men and Women Rediscover the Games of their Youth
Pokemon(R) games have always been best-sellers. But the huge popularity of
the portable Nintendo DS(TM) and the Wii(TM) home video game system has put the
Pokemon craze into a whole new category. Just check out these statistics:
-- According to the independent NPD Group, through July Pokemon Diamond is
the best-selling video game of the year on any system, while Pokemon
Pearl ranks No. 3.
-- The newly released Pokemon Battle Revolution already ranks at No. 5 on
the list of best-selling Wii games for the year.
-- Pokemon Diamond and Pokemon Pearl for Nintendo DS have sold more than 3
million copies in the United States alone.
-- Pokemon games have helped boost sales of Nintendo hardware. According
to the NPD Group, Wii and Nintendo DS were again the two best-selling
video game systems in the United States in July.
"These hard numbers show that the Pokemon franchise and Nintendo's systems
are striking a chord with players of all ages and drawing in huge numbers of new
players year after year," says George Harrison, Nintendo of America's senior
vice president of marketing and corporate communications. "But anecdotally we're
also seeing that these new Pokemon games are appealing to older players, the
same ones who played the original Pokemon games when they debuted in the United
States almost 10 years ago."
Grown men and women with kids of their own proudly announce they are training
Pokemon and having a blast doing it. Gamer site
http://www.penny-arcade.com/ ran a four-part comic about the
artist's Pokemania, while Kristin Brandt of ManicMommies.com posted: "I have
become obsessed. I have played for many, many hours (I can't even admit to how
many -- it's embarrassing) ... And I can't seem to stop! There are more Pokemon
to capture, more levels to conquer and more badges to earn!"
The Pokemon franchise has sold more than 164 million games worldwide. For
more information about Pokemon Battle Revolution, Pokemon Diamond and Pokemon
Pearl, visit
http://www.pokemon-games.com/. Remember that Wii features
parental controls that let adults manage the content their children can access.
For more information about this and other Wii features, visit Wii.com.
Pokemon USA, Inc., a subsidiary of The Pokemon Company in Japan, manages the
property outside of Asia which includes licensing, marketing, the Pokemon
Trading Card Game, an animated TV series, home entertainment, the official
Pokemon Web site and an online retail center
http://www.pokemoncenter.com/. Pokemon was launched in Japan in
1996 for play on Nintendo's Game Boy(R) and has since evolved into a global
cultural phenomenon. Pokemon was introduced in North America in September 1998
and today is one of the most popular toy and entertainment properties in the
world. For more information, visit
http://www.pokemon.com/.
The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video
games and more than 420 million hardware units globally, and has created
industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the Western
Hemisphere. For more information about Nintendo, visit the company's Web site at
http://www.nintendo.com/.
Source: Nintendo
Web site:
http://www.nintendo.com/
http://www.pokemon.com/
http://www.penny-arcade.com/
NETTS Enters into
European Licensing Agreement for the Marine Fantasy and MMORPG, Florensia, with
Burda:ic
Major European Online Game Operator to Use
Latest MMORPG, Florensia

NETTS Co., Ltd MMORPG "Florensia" MainImage (Graphic: Business Wire)
-NETTS Co., Ltd. (headquartered in Shinjuku-ku, Tokyo, Tai-Hyun Kang,
President, hereafter, NETTS), involved in the development and distribution of
online games, and the German online game operating company, Burda:ic GmbH.
(headquartered in Munich, hereafter Burda:ic), have entered into a licensing
agreement for Europe specific to the MMORPG Florensia. Under this agreement,
users in the thirty-seven countries of Europe will be able to play and enjoy
the latest Japanese MMORPG, Florensia.
This represents NETTS’ first foray into overseas
licensing agreements and will serve as a start for future NETTS expansion into
the North American and Asian markets. President Tai-Hyun Kang noted that the
decision to use Burda:ic, an online game operator already supporting a broad
user base in the European market, was an extremely felicitous one. NETTS began
online game development in the intense Korean environment, bringing products
to Japan as part of its strategic plan to distribute games from there to the
world, he added. He concluded by saying that he believes Florensia will
develop a supportive fan base in Europe now as well.
About Burda:ic
Headquartered in Munich in Germany’s Bavaria,
Burda:ic GmbH. (www.burda-ic.com),
also operates the online game Ragnarok, highly popular in Japan, in the
European region. In addition, it runs MMORPGs and casual games, including
Audition, ComeOnBaby and Fantasy Tennis, through its gaming portal site,
alaplaya (http://en.alaplaya.eu/).
Florensia is expected be available to users in the thirty-seven countries of
Europe, in Germany, the United Kingdom and Italy, in early 2008.
About NETTS Co., Ltd.
Established as the headquarters of the NETTS Group in August of 2005, with
a strategy based on the development prowess of Korean subsidiary NetTimeSoft
and plans to distribute games from Japan to the entire world. Future plans
include beta testing of online games in Japan as well as marketing and other
services, together with the sales and management on online gaming licenses for
global markets including those in Asia and the West. Distribution of Florensia
for the Japanese market is slated to begin this year.
www.netts.jp
About Florensia – A World
created with Fellow Adventurers! –
Florensia takes as a motif the frontier spirit of the Age of Discovery,
when mighty ships sailed the seas in search of unknown lands and new shipping
routes. Although loosely based on history, Florensia creates a new fantasy
world, offering the chance to explore adventures in an unknown world.
The beautiful 3D graphics are reminiscent of a storybook land, adorable and
nostalgic at the same time. You change the appearance and functionality of the
ship you sail on the seas, and the game action can be intense, playing either
on your own or in organized parties, with complex sea battles taking place.
Enjoy a new and different MMORPG experience.
• Official website:
http://www.florensia.jp
For inquiries about this press release in English, please contact the email
address below:
Guild Wars: Eye
of the North Goes Live, Expanding Guild Wars
World
NCsoft Releases the First Expansion to
Award-Winning, Subscription-Free Guild Wars Franchise, Builds Bridge to
Guild Wars 2

Guild Wars: Eye of the North logo (Graphic: Business Wire)
-NCsoft® and ArenaNet®
have launched Guild Wars: Eye of the North™,
the first expansion to the Guild Wars®
franchise of subscription-free, online roleplaying games. Guild Wars
players who purchase the expansion can access Eye of the North content
through any of the multi-million-selling Guild Wars campaigns
– Guild Wars, Guild Wars Factions™,
or Guild Wars Nightfall™.
The expansion also includes an innovative feature that allows players to take
achievements they have earned over the years with them into the forthcoming
Guild Wars 2™.
Guild Wars: Eye of the North, continues the subscription-free
business model pioneered by ArenaNet. The expansion is now available at the
Official Guild Wars In-game Store and at Plaync.com, as well as from
retailers in North America and Europe, for an expected suggested retail price
of $39.99.
Eye of the North advances the story told in the original Guild
Wars campaign, and is set in unexplored areas of the continent of Tyria.
One of the highlights of the expansion is the Hall of Monuments, which allows
players to preserve armor sets, pets, Heroes, and titles earned while playing
Guild Wars, Factions, Nightfall, and Eye of the North, and take
those accomplishments with them into Guild Wars 2.
The expansion also contains a host of new features that will appeal
directly to veteran Guild Wars players, including 18 multi-level
dungeons, 150 new skills across all 10 Guild Wars professions, 10 new
Heroes to aid them in their adventures, 40 new armor sets, and more items,
weapons, and titles.
“We think fans will find a lot to love in
Guild Wars: Eye of the North,” said Mike O’Brien,
co-founder of ArenaNet. “Not only do we go back to
the original Guild Wars lands and stories to wrap up plots and themes
fans have clamored to learn more about, but we’ve
also built a bridge to the future through the Hall of Monuments. This will
give loyal players a way to preserve what they’ve
accomplished in Guild Wars over the past two years, and reclaim the
legacy of their favorite characters in Guild Wars 2.”
The Guild Wars franchise recently surpassed four million units sold
and is one of the most popular and critically acclaimed online roleplaying
game series of all time. Guild Wars 2 is expected to go into public
beta in the second half of 2008.
For more information, visit the Guild Wars website at
www.guildwars.com. The award-winning Guild Wars series of games,
including Guild Wars: Eye of the North, can be purchased from retailers
or downloaded from the PlayNC store at https://secure.plaync.com/cgi-bin/Store.pl.
About ArenaNet
ArenaNet, located in Bellevue, Washington, is a wholly-owned subsidiary of
NCsoft Corporation. ArenaNet has built a state-of-the-art interactive game
network and develops premier multiplayer online games for dedicated game
players. ArenaNet's titles, Guild Wars, Guild Wars Factions, Guild
Wars Nightfall, and Guild Wars: Eye of the North, are global online
roleplaying games that allow gamers to play with anyone, anytime, and anywhere
in the world. More information about ArenaNet can be found at
www.arena.net.
About NCsoft Corporation
NCsoft North America is headquartered in Austin, Texas and is a
wholly-owned subsidiary of Korea-based NCsoft Corporation. NCsoft, with its
own development and publishing offices in Texas and California, also works
with other NCsoft subsidiaries and third party developers throughout North
America to develop and publish innovative online entertainment software
products. The company has successfully launched multiple online titles in the
last three years and continues to support its franchises, which include
Lineage®/Lineage
II, City of Heroes®/City
of Villains®,
Guild Wars/Guild Wars Factions™/Guild
Wars Nightfall™/Guild
Wars: Eye of the North™,
and Dungeon Runners™.
More information about NCsoft can be found at
www.plaync.com.
NCsoft, the interlocking NC logo, PlayNC, Guild Wars, Guild Wars
Factions, Guild Wars Nightfall, Prophecies, Factions, Nightfall, Guild Wars:
Eye of the North, Eye of the North, Guild Wars 2, ArenaNet, Dungeon Runners,
and Lineage and all associated logos and designs are trademarks or registered
trademarks of NCsoft Corporation. City of Heroes, City of Villains, and all
associated logos and designs are trademarks or registered trademarks of
Cryptic Studios, Inc. and NCsoft Corporation. Cryptic Studios is a trademark
of Cryptic Studios, Inc. All other trademarks are the property of their
respective owners.
EA and BL Publishing Announce Novel
Based on Highly Anticipated Warhammer Online: Age of Reckoning
First Novel in New Series Explores Depth
of the Fantasy MMORPG Game World

(c) Electronic Arts. Warhammer Online: Age of Reckoning (Photo: Business
Wire)
--Electronic Arts Inc. (NASDAQ:ERTS) and BL Publishing, a division of Games
Workshop, announced today that BL Publishing will release an original novel
based on the highly anticipated MMORPG, Warhammer®
Online: Age of Reckoning™ (WAR). The first book
in the new series of novels set in the Age of Reckoning, EMPIRE IN CHAOS will
be available in all major bookstores and on the BL Publishing website in early
2008.
In EMPIRE IN CHAOS, by noted Games Workshop author Anthony Reynolds, the
lands of the Empire are being ravaged by a terrible plague. When Annaliese
Jaeger's village is overrun and destroyed by mutants, she and an injured Elf
captive are the only survivors. As the two unlikely companions fight their way
towards Black Fire Pass, Annaliese discovers within herself powers of courage
and faith that inspire all around her. With a grizzled Witch Hunter and a
Dwarf Ironbreaker, the heroes battle alongside the armies of the Empire and
the Dwarfs, above and below the earth, against greenskin tribes and the hordes
of Chaos. Together, they must find their courage and help turn back the tides
of darkness, lest all of the Empire be lost.
Mark Jacobs, VP and General Manager at EA Mythic commented,
“We’re excited to be
working with BL Publishing and Anthony Reynolds to bring our game to life and
explore the rich depth of WAR’s epic story.
BL Publishing has released many great novels set in Games Workshop’s
Warhammer world and we are proud to have a book based on our game join
the ranks of such notable works.”
Anthony Reynolds, the author of the novel remarked, “The
Warhammer world is a grim place, full of horror, violence and dark humor, and
the EA Mythic team have really brought that to life - faithfully creating a
living, breathing, bellicose world being torn apart by constant warfare. It's
the perfect backdrop for a novel. I'd been following the progress of the game
for some time and it was easy to see that Warhammer Online: Age of
Reckoning was going to be something special.”
For further information about the novel, EMPIRE IN CHAOS, visit
www.blacklibrary.com.
Based on Games Workshop’s epic tabletop fantasy
war game, Warhammer Online: Age of Reckoning features revolutionary
Realm vs. Realm™ (RvR) game play and is scheduled
for release on the PC in the first quarter of 2008. More than 400,000 players
have signed up for the closed beta test in Europe and North America, making it
one of the most popular beta tests in massively multiplayer gaming history.
The Beta Center is still open and accepting applications at:
https://betacenter.eamythic.com/signup.php.
For more information about Warhammer Online: Age of Reckoning,
please visit
www.warhammeronline.com.
About the Author
After finishing university, Anthony Reynolds set sail from his homeland and
ventured forth to foreign climes. He ended up settling in the UK, and managed
to con his way into Games Workshop’s hallowed
Design Studio. There he worked for four years as a Games Developer and two
years as part of the Management team. He now resides back in his hometown of
Sydney, overlooking the beach and enjoying the sun and the surf, though he
finds that to capture the true darkness and horror of Warhammer and Warhammer
40,000 he has taken to writing in what could be described as a darkened cave.
About BL Publishing
BL Publishing is a division of industry giant Games Workshop and has been
publishing award-winning fiction set in the Warhammer and Warhammer 40,000
game worlds through their The Black Library imprint for over ten years. Visit
them online at
www.blacklibrary.com
About Warhammer® Online: Age of Reckoning™
(WAR)
War is everywhere in Warhammer Online: Age of Reckoning (WAR),
the new MMORPG from the creators of Dark Age of Camelot™.
Based on Games Workshop’s wildly successful
Warhammer tabletop fantasy war game, WAR features next generation
Realm vs. Realm (RvR) game play that will immerse players in a world of
perpetual conflict. Players can choose to join the Armies of Order (Dwarfs,
High Elves, and human subjects of the Empire) or the sinister Armies of
Destruction (Orcs and Goblins, Dark Elves, and human worshippers of Chaos)
with the ultimate goal in RvR combat being the sacking of an enemy’s
Capital City. To do this, an army must invade and take control of the
opposition’s homeland. Deciding battles take place
on objective-based Battlefields and in instanced Scenarios -- point-balanced
battles that make use of NPC mercenaries known as Dogs of War. For the first
time, WAR’s RvR system integrates both
Player vs. Player (PvP) combat and Player vs. Environment (PvE) content on the
same map. This means that every aspect of the game, including PvE missions and
innovative Public Quests™, is geared towards the
greater war in some important way. Drawing from a quarter century of highly
detailed source material, Warhammer Online: Age of Reckoning will bring
Games Workshop’s fantasy world to life in a way
that will allow players to create characters destined for great deeds and
glory on the field of battle. To learn more about the game, please visit
www.warhammeronline.com.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is
the world's leading interactive entertainment software company. Founded in
1982, the company develops, publishes, and distributes interactive software
worldwide for video game systems, personal computers, cellular handsets and
the Internet. Electronic Arts markets its products under four brand names: EA
SPORTS™, EA™, EA SPORTS
BIG™ and POGO™. In
fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold
more than one million copies. EA's homepage and online game site is
www.ea.com. More information about EA's products and full text of press
releases can be found on the Internet at
http://info.ea.com.
EA, EA SPORTS, EA SPORTS BIG, POGO, Dark Age of Camelot, Public Quest, and
Realm vs. Realm are trademarks or registered trademarks of Electronic Arts
Inc. in the U.S. and/or other countries.
© 2007 Games Workshop Limited. All Rights
Reserved. Games Workshop, Warhammer, Warhammer Online, Age of Reckoning, and
all associated marks, names, races, race insignia, characters, vehicles,
locations, units, illustrations and images from the Warhammer world are either
®, ™ and/or
© Games Workshop Ltd 2000-2007.
All other trademarks are the property of their respective owners
Midway Delivers
Unprecedented Marketing Campaign for Stranglehold™
Multi-Million Dollar, Global Marketing
Campaign Generates Massive Consumer Awareness

Stranglehold is scheduled to be available on September 5, for Xbox 360
(Photo: Businesswire)
--Midway Games Inc. (NYSE: MWY), a leading interactive entertainment
publisher and developer today announced it’s
multi-million dollar, global marketing campaign for the highly anticipated and
award-winning Stranglehold™, expected to
release in North America for the Xbox 360 on September 5. The PC and
PlayStation® 3 versions will follow on September 18
and September 25, respectively. Stranglehold’s
marketing campaign, Midway’s most robust campaign
ever, is anchored by the pioneering integrated Fox Interactive Media campaign
which includes the True to John Woo Short Film Contest, and the special,
limited collector’s edition on the PlayStation 3
that features the game and a full-length version of John Woo’s
critically acclaimed action film “Hard Boiled”
together on the same high-capacity PlayStation 3 Blu-Ray disc. The expansive
TV advertising campaign kicked off last week with a sneak peak at
Stranglehold and the debut of the winning short film of the True to John
Woo Short Film Contest, during the Saturdasian Invasion Film Marathon, on
Spike TV.
“Our strategic and unparalleled marketing
campaign for Stranglehold has produced immense awareness among
consumers,” said Steve Allison, chief marketing
officer, Midway. “We’ve
reached outside the typical marketing campaign and tapped into new avenues to
reach the mass consumer.”
The Stranglehold marketing campaign will cover all pertinent mediums
worldwide and include:
 | National television advertising campaign
on multiple mainstream broadcast and cable networks such as Spike TV, ESPN,
MTV, USA Networks, Comedy Central, and Cartoon Network. |
 | Outdoor advertising such as billboards,
bus shelters, trolley cars and wallscapes in top markets including New York,
San Francisco and Los Angeles |
 | Sponsorship of Spike TV’s
Saturdasian Invasion Film Marathon on August 18 beginning at 2pm ET. |
 | Aggressive online campaign to top-tier
enthusiast and mainstream consumer sites including MySpace, IGN, Team Xbox,
IMDB, GameSpot, GamesRadar, and Rotten Tomatoes. |
 | Demo on Xbox LIVE! Marketplace,
PlayStation Store and PC |
 | National pre-sell programs at select
retailers, where gamers can pre-order Stranglehold and receive
Stranglehold branded items such as a shot glass, Xbox faceplate skin, and a
special edition John Woo comic book. |
 | Dedicated web presence at
www.strangleholdgame.com,
http://strangleholdcentral.ign.com/, and
www.myspace.com/strangleholdgame |
 | Special, limited edition PlayStation 3
collector’s edition featuring the game and a
full-length version of John Woo’s critically
acclaimed action film “Hard Boiled”
together on the same high-capacity PlayStation 3 Blu-Ray disc. While
supplies last. |
 | Special, limited edition Xbox 360
collector’s edition featuring a behind-the-scenes
documentary, extended in-game cinematics with commentary, a sound design
featurette, and a look at the visual style of Stranglehold. While supplies
last. |
 | Various video vignettes and trailers on
enthusiast Web sites highlighting various game modes |
 | Press events where enthusiast and
mainstream, print and online, media can play pre-release versions of
Stranglehold |
 | Stranglehold’s
True to John Woo Short Film Contest which received over 300 entries |
 | Various sweepstakes with different
partners including; PLAY! Magazine, GamesRadar.com and IGN.com |
 | Cross promotion with Genius Products in
conjunction with their Dragon Dynasty DVD collection, including the recent
release of “Hard Boiled”
|
 | Sponsorships of major U.S. Asian film
festivals in Los Angeles and New York |
About Stranglehold™
A collaboration with world renowned action film director John Woo’s
Tiger Hill Entertainment, Stranglehold allows players to experience the
excitement of true next-gen action as you take on the role of Inspector
Tequila created by John Woo for his influential action film, Hard Boiled
starring Chow Yun-Fat. Ensnared by a crime boss with a gripping secret,
Inspector Tequila is forced to cross the line from sworn duty to renegade cop.
Engage your enemies with intense cinematic gun battles and cause massive
environmental damage in real-time or revolutionary slow-motion Tequila Time.
Stranglehold is currently expected to release for the Xbox 360 and PC
on August 27 and PlayStation 3 on September 17. More information about
Stranglehold can be found online at
www.strangleholdgame.com
About Tiger Hill Entertainment
Tiger Hill is the sister company to Woo and Chang’s
Lion Rock Productions, the feature film and television company whose credits
include BROKEN ARROW, FACE/OFF, MISSION IMPOSSIBLE II, THE BIG HIT and
WINDTALKERS. Tiger Hill develops and creatively produces content for video
games, animation, and comic book properties. Currently on shelves now is John
Woo’s 7 BROTHERS published by Virgin Comics, and
due for release early next year is the feature length anime EX MACHINA, the
sequel to the 2005 feature anime APPLESEED. Woo’s
next directing project RED CLIFF is due for release in the summer of 2008.
About Midway
Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and personal
computers. More information about Midway and its products can be found at
www.midway.com.
Stranglehold is a registered trademark of Midway Amusement Games, Inc.
MIDWAY is a registered trademark of Midway Amusement Games, LLC.
“PlayStation", "PLAYSTATION" and "PS" Family logo
are registered trademarks of Sony Computer Entertainment Inc.
“Xbox” and
“XBOX 360” are
registered trademarks of Microsoft Corporation in the United States and/or
other countries. All other trademarks are the property of their respective
companies.
Midway has provided the
www.myspace.com/strangleholdgame, IGN.com, MySpace, IMDB, GameSpot,
GamesRadar, TeamXbox, Rotten Tomatoes and
www.strangleholdcentral.ign.com links solely as a convenience for you. The
information on these sites has been prepared by third parties, and Midway does
not monitor, endorse or accept responsibility for the content on non-Midway
sites.
“This press release contains "forward-looking
statements" within the meaning of the Private Securities Litigation Reform Act
of 1995 concerning future business conditions and the outlook for Midway Games
Inc. (the "Company") based on currently available information that involves
risks and uncertainties. The Company's actual results could differ materially
from those anticipated in the forward-looking statements as a result of these
risks and uncertainties, including, without limitation, the financial strength
of the interactive entertainment industry, dependence on new product
introductions and the ability to maintain the scheduling of such
introductions, the current console platform transition and other technological
changes, dependence on major platform manufacturers and other risks more fully
described under "Item 1. Business - Risk Factors" in the Company’s
Annual Report on Form 10-K for the year ended December 31, 2006, and in any
more recent filings made by the Company with the Securities and Exchange
Commission. Each forward-looking statement, including, without limitation,
financial guidance, speaks only as of the date on which it is made, and Midway
undertakes no obligation to update any forward-looking statement to reflect
events or circumstances after the date on which it is made or to reflect the
occurrence of anticipated or unanticipated events or circumstances, except as
required by law.”
Impressive Start for Pictogame With 60 000 Flash Games Created in 3 Months
User Generated Games, a New Trend for Casual Gaming.
-- Pictogame announced today that 60 000 games have been created by users
which makes it the world's largest flash games platform ( http://www.pictogame.com/gallery.php).
These user generated games have been viewed approx. 10 000 000 times over the
internet since June 1st 2007 (Source: Google Analytics & MochiBot).
"These figures confirm that people are keen to express themselves and they
are willing to find new ways to do it. Not only are these games funny but they
"speak" to the players. "This is one of the reasons why these games are so
viral" said Bruno Carsenti.
"This is a very good start as Pictogame has been launched very recently", he
added "it sets a new trend in casual gaming with user generated games but you
see that there is still a lot to do when you compare user generated games to
user generated videos and photos! We are working hard on new game creation
opportunities and new community services to bridge the gap".
The company also announced the launch of a specific application on Facebook
called "iKickYou". This highly viral service will allow mutual friends to kick
and challenge one another. "We are very excited to offer this app to potentially
31 million Facebook users. We believe they will have a lot of fun with it!"
Bruno Carsenti concluded.
http://apps.facebook.com/ikickyou
About Pictogame
Pictogame was launched at the end of May 2007 by zSlide's co-founder Bruno
Carsenti. It is a privately held company of 30 employees based in Paris.
Pictogame.com is a unique place to create mini-games based on personal
digital pictures. The service enables users to create their own flash games in 3
clicks and share them on the internet. Pictogame is aimed at the widest audience
on the back of the already existing 217 M online players (source Comscore May
2007) as it is super-simple, super-social and super-customizable. Its motto is
"Say it with games".
http://www.pictogame.com
Source: Pictogame
Fox's Hilarious Animated Comedy 'Family Guy' Coming to Xbox 360
Xbox LIVE Becomes One of the First Services to Offer 'Family Guy' Episodes
for Download Beginning September 2, 2007.
-- "Family Guy," the irreverent animated comedy that was twice canceled and
then returned to the airwaves by popular demand is coming to the Xbox LIVE
download to own service this Sunday September 2, 2007. Last year, "Family Guy"
was the #1 rated primetime series of all networks among Men 18-34, which is the
same core demographic for Xbox LIVE. The agreement was announced by Jamie
McCabe, Executive Vice President, PPV/VOD/EST for Twentieth Century Fox Film
Corporation, and Ross Honey, Senior Director, Media & Entertainment Group for
Microsoft Corporation.
Beginning September 2, all U.S. Xbox 360 owners will be able to purchase full
episode downloads from seasons one and two of the hit series, as well as "Family
Guy Presents Stewie Griffin -- The Untold Story." Xbox LIVE users, which make up
the largest online console gaming community on any gaming console, will be able
to load up on the eclectic "Family Guy" household. Created and executive
produced by Seth MacFarlane, the Emmy Award-winning animated comedy has become
more than a television show, growing into a full-fledged cultural phenomenon.
"'Family Guy' is a perfect match for Xbox LIVE," stated Fox's McCabe. "The
Xbox LIVE community will love having the Griffin family on this platform."
Microsoft's Honey said, "It's exciting that Xbox LIVE users are going to be
amongst the first to be able to download 'Family Guy' and add these episodes to
their digital library of entertainment. This series is so popular on TV; it's
sure to be a hit on the service."
Xbox LIVE Marketplace continues to grow as new partners and content are added
to the service. The service currently offers more than 2,800 hours of premium
entertainment content from 30 networks and studios.
Xbox LIVE Marketplace content is available to all Xbox 360 owners.
Source: Fox
Web site:
http://www.xbox.com/
August 28, 2007 01:17 PM Eastern Daylight Time
Mattel Expands
Games Portfolio with Award-Winning Apples to Apples®,
Snorta® and Blink® Games
--Mattel, Inc. (NYSE:MAT) today
announced it has acquired the rights from Out of the Box Publishing, Inc.,
to manufacture, distribute and market several games properties, including
the award-winning Apples to Apples
®, Snorta
®
and Blink
®.
“We are thrilled to add these successful games
to Mattel’s growing portfolio of games,”
said Tim Kilpin, General Manager/Senior Vice President, Mattel Brands.
“Out of the Box Publishing has established a
great foundation for success, particularly with Apples to Apples. And much
like our own UNO brand, the games we have acquired are easy to understand,
family-oriented, and most of all, fun to play. Our strengths in areas like
international distribution and brand management should allow us to build
upon the strong momentum Out of the Box Publishing already established.”
“We are pleased that Mattel will be able to
utilize their global leadership and resources to take these games to the
next level,” said Mark Osterhaus, President of
Out of the Box Publishing, Inc.
Games included as part of the acquisition include:
Apples to Apples®: The wild,
award-winning card and party game that provides instant fun for four to 10
players. It’s as easy as “comparing
apples to apples”…just
open the box, deal the cards, and you’re ready to
play. Select the card from your hand that you think is best described by a
card played by the judge. If the judge picks your card, you win that round.
And everyone gets a chance to be the judge. Each round is filled with
surprising and outrageous comparisons from a wide range of people, places,
things, and events.
Snorta®: The game where each player
chooses the sound of a typical farm animal and the fun begins. As players
quickly flip over cards, tongue-tied players stumble and stutter to blurt
out the animal sounds of the other players. Before long your
“barnyard” fills with
bales of laughter.
Blink®: The lightning fast game where
two players race to be the first to play all of their cards. Using sharp
eyes and fast hands, players quickly try to match the shape, count, or color
on the cards. The first player out of cards wins!
Out of the Box Publishing, Inc. has developed a strong array of
family-friendly games, most notably Apples to Apples®.
Apples to Apples, having sold more than 3 million units since its launch in
1998, recently earned the 2006 Toy of the Year (“TOTY”)
award for “Game of the Year.”
Out of the Box Publishing will continue to support its remaining game line,
as well as publish new and innovative games as it has done for the past 10
years.
About Mattel:
Mattel, Inc., (NYSE:MAT) (www.mattel.com)
is the worldwide leader in the design, manufacture and marketing of toys and
family products. The Mattel family is comprised of such best-selling brands
as Barbie®, the most popular fashion doll ever
introduced, Hot Wheels®, Matchbox®,
American Girl®, Radica:®
and Tyco® R/C, as well as Fisher-Price®
brands, including Little People®, Power Wheels®
and a wide array of entertainment-inspired toy lines. Mattel is recognized
as one of the 100 Most Trustworthy U.S. Companies by Forbes Magazine and
is ranked among the 100 Best Corporate Citizens by CRO Magazine. Committed
to ethical manufacturing practices, Mattel marks a 10-year milestone in 2007
for its ever-evolving Global Manufacturing Principles and focus on
sustainable business practices. With global headquarters in El Segundo,
Calif., Mattel employs more than 30,000 people in 43 countries and
territories and sells products in more than 150 nations. Mattel’s
vision is to be the world's premier toy brands -- today and tomorrow.
Video: Nintendo's Epic Trilogy Concludes With
Metroid Prime 3: Corruption
First-Person Controls Immerse Players Like Never Before
-- Metroid(R) Prime 3: Corruption for Wii(TM) which launched August 27,
marks, the end of a trilogy -- and the start of the most active and dynamic
Metroid adventure yet. With the motion- sensitive Wii Remote, you become one
with heroine Samus Aran's powerful arm cannon, while the Nunchuk can literally
yank armor off enemies.
"Metroid Prime 3 has a revolutionary control style that makes it easy for
anyone to immediately jump into the action," says George Harrison, Nintendo of
America's senior vice president of marketing and corporate communications. "Now,
an entirely new audience can experience this amazing first-person adventure."
The rich story requires players to use their heads as much as their hands.
Complex puzzles, tough enemies and new challenges put players inside the visor
of the story's heroine. As deadly Phazon threatens to corrupt Samus, she
harnesses its power and attacks her enemies with superpowered weapons. Metroid
Prime 3: Corruption features voice acting, new bounty hunters and three
adjustable control settings for players of all skill levels.
Metroid Prime 3: Corruption, rated T for Teen, launches today exclusively for
Wii. The game's launch represents the culmination of Nintendo's "Month of
Metroid," which has featured free Metroid Prime 3: Corruption videos available
for download in the Wii Shop Channel and the release of the classic Metroid(R)
and Super Metroid(R) for the Virtual Console(TM). For more information about
Metroid Prime 3: Corruption, visit
http://www.metroid.com/.
Remember that Wii features parental controls that let adults manage the
content their children can access. For more information about this and other Wii
features, visit Wii.com.
The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video
games and more than 409 million hardware units globally, and has created
industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the Western
Hemisphere. For more information about Nintendo, visit the company's Web site at
http://www.nintendo.com/.
Source: Nintendo Co., Ltd.
Web site:
http://www.nintendo.com/
http://www.metroid.com/
“PWN” the
Competition on Your Home Turf
Midnight Gaming Championship 2007 Pick Cities
Announced
-Gamers have spoken, and declared
where the
Midnight Gaming Championship tournament is headed. On Sept. 8, the MGC
tournament is stopping in San Francisco and Columbus, Ohio and will conclude
with Denver and Cleveland on Sept. 15. Specific locations for these
tournaments will be announced shortly.
All summer, MGC producers gave gamers a voice by letting them vote online
and choose where they wanted the MGC tournament to go. Now gamers in these
cities have the chance to “pwn”
their competition in an array of tournaments for a prize package including a
round-trip ticket and one-night hotel stay in Dallas for the championships on
Oct. 6.
“We wanted to give gamers a chance to bring the
MGC tournament to cities that normally may not get a video game tournament,”
said Jeff Gross, president of the Video Gamers League. “The
race was really close at the end, with the top six cities coming down to the
wire.”
The MGC tournament features five different gaming competitions including
the popular
Super Smash Bros. Melee from Nintendo,
NBA 2K7
by 2K Sports and
Ghost Recon Advanced Warfighter 2 (GRAW2) by Ubisoft for consoles, as
well as the first ever 3D tournament featuring
GTR2 FIA GT Racing Game published by Viva Media, brought by Headplay,
and the first ever mainstream mobile tournament from I-play featuring
The Fast and the Furious: Fugitive. In addition there is an All-Pro
Football 2K8 side tournament and a Wii Bowling side tournament.
About Midnight Gaming Championship (MGC)
Midnight Gaming Championship, along with presenting partner McDonald’s,
is produced by
Video Gamers League and
Affinity Sports & Entertainment Marketing. Contributing partners include
Ziff Davis Game Group including the 1UP Network, I-play, Headplay, Coke Zero,
GameZnFlix, 2K Sports, Ubisoft, Konami, Nintendo and Spike TV. Visit
http://www.midnightgamingchampionship.com for more information.
Nintendo's Epic Trilogy Concludes With Metroid
Prime 3: Corruption
First-Person Controls Immerse Players Like Never Before
Aug. 27 -- Today's launch of Metroid(R) Prime 3:
Corruption for Wii(TM) marks the end of a trilogy -- and the start of the most
active and dynamic Metroid adventure yet. With the motion-sensitive Wii Remote,
you become one with heroine Samus Aran's powerful arm cannon, while the Nunchuk
can literally yank armor off enemies.
"Metroid Prime 3 has a revolutionary control style that makes it easy for
anyone to immediately jump into the action," says George Harrison, Nintendo of
America's senior vice president of marketing and corporate communications. "Now,
an entirely new audience can experience this amazing first-person adventure."
The rich story requires players to use their heads as much as their hands.
Complex puzzles, tough enemies and new challenges put players inside the visor
of the story's heroine. As deadly Phazon threatens to corrupt Samus, she
harnesses its power and attacks her enemies with superpowered weapons. Metroid
Prime 3: Corruption features voice acting, new bounty hunters and three
adjustable control settings for players of all skill levels.
Metroid Prime 3: Corruption, rated T for Teen, launches today exclusively for
Wii. The game's launch represents the culmination of Nintendo's "Month of
Metroid," which has featured free Metroid Prime 3: Corruption videos available
for download in the Wii Shop Channel and the release of the classic Metroid(R)
and Super Metroid(R) for the Virtual Console(TM). For more information about
Metroid Prime 3: Corruption, visit
http://www.metroid.com/.
Remember that Wii features parental controls that let adults manage the
content their children can access. For more information about this and other Wii
features, visit
http://www.wii.com/.
The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video
games and more than 409 million hardware units globally, and has created
industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the Western
Hemisphere. For more information about Nintendo, visit the company's Web site at
http://www.nintendo.com/.
Konami Introduces Original
Content for the Mobile Platform Based on the Company’s
Top Videogame Franchises
Konami Mobile’s
First Original, Castlevania™: Order of Shadows
Available in September on All Major Carriers
Konami Digital Entertainment, Inc. (NYSE:KNM) underscored
its commitment to the mobile games market today by announcing the development
of original content
specifically for mobile phones
, based on the
company
’s legendary videogame brands. Featuring
never-before-seen game play, storyline features and original music,
Castlevania: Order of Shadows for the mobile platform will be available on
September 18 on most major carriers, including AT&T, T-Mobile and Verizon
Networks.
“As a worldwide leader in high quality,
multi-platform videogames, Konami is looking to raise the entertainment
standard of games for mobile phones,” said Joe
Morris, Vice President of Konami Mobile. “Mobile
technology has exploded, providing powerful new tools to enhance today’s
mobile gaming experiences. Konami’s esteemed game
developers will be creating original titles based on the company’s
top franchises including Castlevania, Metal Gear Solid Mobile,
Contra and others.”
Castlevania: Order of Shadows is the latest chapter in the popular
videogame series, designed exclusively for the mobile platform. Developed in
collaboration with franchise mastermind Koji Igarashi (aka
“IGA”), the game breathes new life into the
Belmont family bloodline with fresh adventures, characters and perils.
Featuring updated abilities and spells, unique enemies, original songs and
full screen particle effects, the title takes mobile gaming to new heights.
To give consumers a direct connection to Konami Mobile’s
development team and insight to upcoming game titles, the company has launched
the “Developer’s Corner”
on its Web site,
www.konamimobile.com. The first installment of the Developer’s
Corner will feature a blog written by Castlevania: Order of Shadows’
lead game designer, Tyrone Rodriguez, discussing the genesis of the title,
working with IGA on his vision for a mobile Castlevania game, and Konami’s
aspirations for improving mobile gaming experiences. Also featured on the
website will be mobile game emulators as well as art and video, so consumers
can sample the new games before purchasing them.
Castlevania: Order of Shadows will launch for the mobile platform on
September 18, 2007. For more information, please visit
www.konamimobile.com.
About Konami
Konami is a leading developer, publisher and manufacturer of electronic
entertainment properties. Konami’s titles include
the popular franchises Metal Gear Solid®, Silent
Hill®, Dance Dance Revolution®
and Castlevania®, among other top sellers.
The latest information about Konami can be found on the Web at
www.konami.com. Konami Corporation is a publicly traded company based in
Tokyo, Japan, with subsidiary offices, Konami Digital Entertainment Co., Ltd.
in Tokyo, Japan; Konami Digital Entertainment, Inc. in the United States; and
Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami Corporation is
traded in the United States on the New York Stock Exchange under the ticker
symbol KNM. Details of the products published by Konami can be found at
www.konami.com.
“KONAMI” is a
registered trademark of KONAMI CORPORATION
21st
August 2007 Hong Kong and Kuala Lumpur
Hello Kitty’s Birthday
Surprise in Malaysia and South East Asia
Today
MOffY Limited and Ozura Mobile announced the launch of Hello Kitty Mobile Game,
‘Hello Kitty’s Birthday Surprise’ in MaxGames. MaxGames (www.maxgames.com.my
) is the largest mobile gaming community portal in Malaysia .
MOffY is
currently publishing and distributing Hello Kitty and other Sanrio characters
mobile contents in Singapore , Malaysia , Thailand , Indonesia , Laos , Cambodia
, and Vietnam .
Ozura Mobile is a leading game developer and publisher of mobile entertainment
in Asia .
"Hello
Kitty’s Birthday Surprise was developed under cooperation between MOffY and
Ozura. The game provides fans with an extraordinary gaming experience that
encapsulates the character’s attitude and style. Upon launching, we’re hoping to
capture the attention and responsiveness of Maxis subscribers,” stated H.E.Mah,
Ozura’s Chief Marketing Officer.
The game will
exclusively be launched in MaxGames Community in Malaysia . Various campaigns
will be run throughout a period of time based on the game itself.
Hello
Kitty’s Birthday Surprise features 2 exciting game modes – Story and Tournament.
The story mode allows players to collect only an amount of ingredients needed in
order to proceed to the next round. In the tournament mode however, requires
players to collect as much ingredients as possible to obtain a high score for
uploading purposes.
Players
who are interested and would like to find out more about Hello Kitty’s Birthday
Surprise campaign, kindly visit MaxGames WEB or WAP @
www.maxgames.com.my.
As described by
Alan who is the General Manager of MOffY, “we sought to extent the mobile
contents featured with Hello Kitty and other Sanrio characters in the South East
Asia market, and we believed that Hello Kitty will bring enormous fun to its
fans in the region.
Hello
Kitty’s Birthday Surprise is another new addition to the existing portfolio of
40+ Hello Kitty and Sanrio mobile games published by MOffY. MOffY currently hold
one of the largest Sanrio mobile game libraries in the mobile market.
About Ozura Mobile
Ozura
Mobile is a leading international developer and publisher for mobile games and
game developer engine to carriers, aggregators, mobile phone manufacturers and
service providers. The company creates games for the mobile phones based on
J2ME, BREW or Symbian platform. Ozura's games are available all over the world
through its distribution network of thousands of partners spanning across 130
countries. It is expected that the growth of mobile phones supporting these
platforms will exceed one billion units worldwide in 2008. Additional news and
information about the company is available at
www.ozura.com
About MOffY Limited
MOffY
incorporated in Hong Kong has been in mobile contents development, distribution,
publishing and consultation since 1999. Currently, MOffY with its content
management system holds over 2000 games and application titles. Along with
different types of mobile games, WAP, i-mode and applications are featured with
famous characters like Hello Kitty, movie titles, and celebrities. MOffY is
actively involved in mobile contents business, licensing and consulting. MOffY
branded services channels are available in China , Hong Kong , Macao , Taiwan ,
Singapore , Malaysia , Thailand , Vietnam , and Lao.
MOffY is
running in Malaysia under the subsidiary iNFOiSLIVE Sdn Bhd.
YouGamers(TM), Futuremark's Web Site for PC Gamers, Dressed to Impress
After Its Successful Beta Stage, the Site Is Now a Complete and Popular
Destination for the PC Gamer, Full of Original Reviews and Breaking News;
Game-o-Meter(TM) Service Now Supports Both IE and Firefox
- Futuremark Corporation, developers of 3DMark®, the worldwide standard in 3D
game performance benchmarking, announced today that YouGamers™ (www.YouGamers.com)
has finished its beta stage successfully and is now open with significant new
features and services. The site publishes PC game reviews and previews, a unique
service to estimate a user's PC against game performance requirements, breaking
industry news, exclusive interviews, and original articles.
YouGamers has become a trusted source of information for PC gamers with game
reviews that show real world game performance on PCs ranging from modest,
low-end machines to high-end dedicated gaming rigs. YouGamers' database contains
all the latest and most popular PC titles, with ESRB ratings and publishers'
system requirements. Unique to YouGamers, readers also find game reviewers'
independent hardware recommendations for enjoyable game play. Every game listing
also has an easy-to-use, integrated shopping service with price comparisons and
direct purchase links for that game along with recommended hardware.
YouGamers takes community development seriously, with an extensive array of
traditional forum and innovative Web 2.0 features implemented to grow an active
community of PC gamers. An active discussion board with over 600,000 member
posts, blogs, Shoutbox for broadcasted instant messaging, user ratings, and user
tagging to categorize information round out the feature list. YouGamers also
offers a gaming industry breakthrough feature; member created homepages with
profile information, and game PC and performance statistics.
Game-o-Meter™, YouGamers' proprietary gaming performance analysis service, is
the first of its kind in gaming websites and has quickly grown to be the most
popular feature in the site. The service quickly and easily shows users which
games their PC can play, and how well will those games run on their systems. It
also is able to suggest hardware upgrade recommendations that are specific and
optimal for the user's PC. This free service is based on Futuremark's
comprehensive database of over 13 million 3DMark benchmark results. The
Game-o-Meter service supports Microsoft Internet Explorer and Mozilla Firefox as
well as all other browsers with Java support.
YouGamers is first off the mark again with their stats pages which list all
accumulated hardware details, including some surprising graphics card and
operating system results. YouGamers' stats pages have proven to be a highly
popular, breakout feature, giving top performing users bragging rights, and
inspiring other users to build machines that compete with the best. Futuremark
and YouGamers are both in a unique position to offer such services for free,
since the former has the Online ResultBrowser (ORB) and the latter hosts the
Game-o-Meter; both services record and rank real world user PC setups. The stats
pages are found at this location on the YouGamers website:
http://www.yougamers.com/community/userhardwarestats/
"YouGamers is without question a unique web resource for PC gamers. Our
readers find information at our site that simply does not exist anywhere else on
the web. YouGamers drills deep in the relationship between a user's PC and the
performance requirements of PC games by providing real world performance
assessments and making upgrade recommendations that radically improve game
performance of the user's PC," said Tero Sarkkinen, CEO of Futuremark
Corporation. "Of course, we offer reviews, news and game content, but we don't
stop there. Our smarter approach to game websites takes the very best you'd hope
for in a gaming website and goes a step further, altering your expectations,
setting the bar far higher than ever before."
About Futuremark® Corporation
Futuremark® Corporation is the leading provider of performance analysis
software and services for PCs and smartphones. Futuremark® is known around the
world for its benchmark products, including the 3DMark® and PCMark® Series,
SPMark™ and VGMark™ (with more than 30 million copies distributed worldwide) and
value-added services powered by a database of almost 20 million real life
benchmarking results. Futuremark® maintains offices in Saratoga, California and
Helsinki, Finland. For more information, please visit
http://www.futuremark.com.
© 2007 Futuremark® Corporation. 3DMark®, PCMark®, SPMark™, VGMark™ and
YouGamers™ trademarks and logos, Futuremark® character names and distinctive
likenesses, are the exclusive property of Futuremark Corporation. All other
trademarks are property of their respective companies.
Atari to Distribute First Titles With 1C
- You Are Empty, Death to Spies, Dawn of Magic, Fantasy Wars and
Swashbucklers to Hit U.S. Shelves this Fall -
Atari, Inc. (NASDAQ:ATAR)
, one of the world's most recognized brands and a third-party video game
publisher, today announced that it will distribute five new titles with 1C
including You Are Empty, Death to Spies, Dawn of Magic and Fantasy Wars for
Windows PC and Swashbucklers for Windows PC and PlayStation(R) computer
entertainment system in the U.S. this fall.
"1C has long been known for innovative gameplay and storylines," said Robert
Stevenson, Vice President of Business Development, Atari, Inc. "We're thrilled
to kick-off our 1C relationship with such compelling and original titles."
You Are Empty is an intense FPS (First Person Shooter) game that offers
players an alternative approach to the history of the late 1950's taking place
in the Soviet Union. Set in this alternate universe, Soviet Scientists attempt
to create super humans capable of spreading communism around the world. However,
something goes wrong when they lose control of their creation. As a result,
whole cities start getting infected, and entire towns become overrun by mutants
and monsters. Fighting against these mutants, the main hero tries to gain an
understanding of what's happening around him and save the day.
Death to Spies is a third-person stealth action game set during World War II.
As a soviet counterintelligence service officer, players will have to complete
various missions in the heart of enemy territory, including stealing important
documents, eliminating enemy officers or officials, kidnapping, and sabotage.
In the first action role-playing game (RPG) where players must rely solely on
magic, Dawn of Magic will throw fans in the midst of a medieval world on the
brink of destruction. Players will either choose to protect the medieval world
from total annihilation, help aid in its destruction, or attempt to remain
neutral in the struggle with almost limitless spell possibilities.
Set in a fantasy world rife with war, Fantasy Wars is a hex-based tactical
strategy game with three interwoven campaigns and an in-depth storyline. In a
world of Humans, Orcs, Dwarfs and Elven races, players will participate in
castle sieges, reconnaissance operations all in sophisticated three-dimensional
worlds. Experience epic real-time battles from afar or zoom in to see individual
numbers in the ranks.
In Swashbucklers, players will become the captain of a privately owned vessel
able to sail freely from the southern coasts of the United States to the North
Caribbean and engage in naval combat and strong on-foot gameplay while slashing
through various locations and confronting enemies. With an advanced role-playing
system, gamers will be able to develop and master skills, weapons and moves
while upgrading your ship at the same time.
You Are Empty, Death to Spies, Dawn of Magic, Fantasy Wars and Swashbucklers
will arrive on shelves this fall 2007. More information about these 1C titles
and Atari can be found at
http://www.atari.com/.
About Atari, Inc.
New York-based Atari, Inc. (NASDAQ:ATAR)
develops interactive games for all platforms and is a third-party publisher of
interactive entertainment software in the U.S. The Company's 1,000+ titles
include hard-core, genre-defining franchises such as Test Drive(R); and
mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a
majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext
- ISIN: FR-0000052573), an interactive games publisher in Europe. For more
information, visit
http://www.atari.com/.
About 1C Company
1C Company specializes in distribution, publishing and development of
mass-market software. Founded in 1991, 1C has become the leading publisher and
distributor of computer games in Eastern and Central Europe. 1C Company is
widely acknowledged as a game developer and has several internal studios.
Internal developments of 1C include IL-2 Sturmovik, IL-2 Sturmovik: Forgotten
Battles, Aces Expansion Pack, Pacific Fighters and Theatre of War. 1C Company
works as a publisher and producer with over 30 independent development studios
and has produced over 100 projects for PC and consoles.
For more information, please visit
http://int.games.1c.ru/.
Safe Harbor Statement
With the exception of the historical information contained in this release,
the matters described herein contain certain "forward-looking statements" that
are made pursuant to the Safe Harbor provisions of the Private Securities
Litigation Reform Act of 1995. Forward-looking statements in this release are
not promises or guarantees and are subject to risks and uncertainties that could
cause our actual results to differ materially from those anticipated. These
statements are based on management's current expectations and assumptions and
are naturally subject to uncertainty and changes in circumstances. We caution
you not to place undue reliance upon any such forward-looking statements. Actual
results may vary materially from those expressed or implied by the statements
herein. Some of the factors which could cause our results to differ materially
include the following: the loss of key customers, such as Wal-Mart, Best Buy,
Target, and GameStop; delays in product development and related product release
schedules; inability to secure capital; adapting to the rapidly changing
industry technology, including new console technology; maintaining relationships
with leading independent video game software developers; maintaining or
acquiring licenses to intellectual property; fluctuations in the Company's
quarterly net revenues and results of operations based on the seasonality of our
industry; the termination or modification of our agreements with hardware
manufacturers; and other factors described in our SEC filings.
The Company undertakes no duty to update any forward-looking statements to
conform the statement to actual results or changes in the Company's
expectations.
(C) 2007, Atari, Inc. All rights reserved. ATARI and the ATARI logo are
trademarks or registered trademarks of Atari Interactive, Inc. or its
affiliates.
"PlayStation" and the "PS" Family logo are registered trademarks of Sony
Computer Entertainment Inc.
All other trademarks are the property of their respective owners.
Source: Atari, Inc.
david@tractionpr.com
Web site:
http://www.atari.com/
http://int.games.1c.ru/
MTV Networks Scores High Across Gaming Properties in June and July
As a Key Pillar in Company's Vertical Entertainment Strategy, MTVN to Commit
More than $500 Million to Development of its Global Gaming Businesses
-- MTV Networks (MTVN), a unit of Viacom (NYSE:VIA)
(NYSE:VIA.B)
, scored high across several of its gaming properties in June and July, as the
company recorded growth, set traffic records, and showcased new initiatives
throughout its diverse portfolio of casual games, games media, and console-based
and handheld games. As these milestones signal the continued emergence of gaming
as a key pillar in MTVN's global vertical entertainment strategy, the company
will invest more than $500 million over the next two years in the development
and distribution of its gaming business across its global portfolio.
"Gaming is a focal point of our vertical entertainment strategy to superserve
our loyal and passionate audiences with engaging experiences, and the success of
all our properties, everything from AddictingGames to the virtual games on
Nicktropolis to the award-winning Rock Band, really has put us in a leadership
position," said Judy McGrath, Chairman and CEO, MTV Networks. "As we continue to
take our brands narrow and deep to serve our targeted audiences, we are
investing over $500 million in the next few years towards building our games
business, worldwide, across all of the brands."
Added Mika Salmi, President, MTVN Global Digital Media, "Whether hardcore or
casual, online or console-based, we know that games are a dominant activity
across all our audiences, so we're upping our efforts to connect with more
gamers in a more engaging way than ever before and provide added value to our
marketing partners."
MTVN has established an expansive global footprint in gaming, driven by
research showing that the company's audiences - from kids to adults - use gaming
to connect with others and themselves through play and competition. The company
is focused on developing three primary gaming experiences, including online and
mobile casual games that appeal to kids, young adults and women; games media and
editorial content for the hardcore gamers among its young adult and adult male
audiences; and console and handheld games that serve kids, young adults and men.
Across all its game-related websites, MTVN recorded more than 42 million
unique visitors globally in June, up 20% in the first six months of 2007,
according to comScore Media Metrix. For the month, 47% of MTVN's audiences
accessed game-related content on one of its online gaming properties. These
sites include Nickarcade.com, Neopets, Shockwave and AddictingGames, which draw
hundreds of millions of gameplays each month, in addition to casual games
sections on CMT.com, COMEDYCENTRAL.com, MTV.com, Nick.com, VH1.com and other
MTVN branded sites. MTVN also boasts a multi-dimensional games media network,
with acquired properties Xfire and GameTrailers, and content on branded sites
including MTV.com and SpikeTV.com.
MTVN also has a strong foothold in console-based and handheld gaming with MTV
Games, which creates, markets and publishes interactive products targeting MTV's
audience, and Harmonix, a game developer that provides music fans with a deeper
interactive experience through popular music and rhythm titles.
Highlights of MTVN gaming properties in June and July include:
Casual Gaming
-- As part of MTVN's overall $500 million investment, last month the MTVN
Nickelodeon Kids & Family Group is committing $100 million over the
next two years in the development, distribution and creation of casual
gaming titles, sites and platforms, further establishing MTVN as a
leader in the casual gaming space.
-- The company's Kids & Family Group also has announced an agreement with
Nokia to deliver Shockwave's portfolio of Flash Lite mini-games to
Nokia customers in multiple markets around the globe.
-- AddictingGames attracted a record 9.2 million unique visitors
domestically for the month, and 14.7 million in total globally,
according to comScore.
Games Media
-- GameTrailers brought in a record 1.4 million unique visitors
domestically, and 4.7 million in total globally, according to comScore.
The site was propelled by its comprehensive video coverage of E3, with
more than 1,000 videos posted during E3 week alone, an exclusive
partnership with E3 Insider, as well as an enhanced design and all-new
features.
-- Xfire increased its number of registered users to more than 7.7 million
in July, and the site is up +139% in unique users per month over the
second quarter of 2006, according to comScore.
Console-Based and Handheld Games
-- At E3, MTV Games and Harmonix, in partnership with Electronic Arts,
premiered the highly anticipated "Rock Band", winning three Game
Critics Awards, including "Best of Show," and garnering critical
acclaim from the video game industry's top journalists.
-- Set to hit stores for Xbox 360(TM) video game and entertainment system
from Microsoft(R) and PLAYSTATION(R)3 computer entertainment system
this holiday, "Rock Band" will feature 40 songs, including Metallica's
incomparable metal song "Enter Sandman." "Rock Band" users will also
be able to access hundreds of tracks via digital distribution,
including The Who's classic "Who's Next" in its entirety.
About MTV Networks
MTV Networks, a unit of Viacom (NYSE:VIA)
(NYSE:VIA.B)
, is one of the world's leading creators of programming and content across all
media platforms. MTV Networks, with 137 channels worldwide, owns and operates
the following television programming services - MTV: MUSIC TELEVISION, MTV2,
VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV, CMT,
NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and THE DIGITAL SUITE FROM
MTV NETWORKS, a package of 13 digital services, all of these networks trademarks
of MTV Networks. MTV Networks connects with its audiences through its robust
consumer products businesses and its more than 200 interactive properties
worldwide, including online, broadband, wireless and interactive television
services and also has licensing agreements, joint ventures, and syndication
deals whereby all of its programming services can be seen worldwide.
Source: MTV Networks
Web site:
http://www.mtv.com/
Head Back to School
with “High School Musical: Makin’
the Cut!” Now Available for Nintendo DS™
Handheld Video Game Gives Fans Anytime,
Anywhere Access to Their Favorite “High School
Musical” Songs and Characters

High School Musical: Makin' the Cut now available for Nintendo DS
-As “High School Musical”
fever sweeps the nation, Disney Interactive Studios invites fans to get in the
game with the first official “High School Musical”
video game, “High School Musical: Makin’
the Cut!” for the Nintendo DS™
- now available at retail outlets nationwide. Based on the runaway Disney
Channel hit movie and upcoming sequel, fans of all ages have a chance to
experience the phenomenon as never before by putting their rhythm and beat
skills to the test in a cross-country musical competition.
“We want to give fans the opportunity to be a
part of the excitement of interacting with ‘High
School Musical,’ anytime, anywhere,”
said Craig Relyea, vice president of marketing, Disney Interactive Studios.
“‘High School Musical:
Makin’ the Cut!’ gives
fans a unique opportunity to interact with the ‘High
School Musical’ songs and characters that they know
and love, whether at home or on the go.”
In this addictive rhythm-based game, “High
School Musical: Makin the Cut!,” fans choose
between one of the six “High School Musical”
characters - Troy, Gabriella, Sharpay, Ryan, Taylor or Chad - or create their
own customized character as they dance to the beat and travel across America
competing in the ultimate musical competition. Players can compete
head-to-head and trade their original music video creations wirelessly with
friends. With 12 songs from “High School Musical”
and “High School Musical 2,”
friends can enjoy the tunes they love together. Available now for $29.99 MSRP,
“High School Musical: Makin’
the Cut!” is rated “E”
for everyone.
Nintendo World Event – August 18, 2007
To celebrate the official launch of “High School
Musical: Makin’ the Cut!,”
Disney Interactive Studios is hosting game tournaments at Nintendo World in
New York City on August 18th. Players can challenge other
“High School Musical” fans for a chance to
win prizes including tickets to ”High School
Musical: The Ice Tour,” “High
School Musical: The Concert” DVDs, and copies of
the “High School Musical 2”
soundtrack. All attendees will receive “High School
Musical” bookmarks.
“High School Musical: Sing It!”
– Launching This Holiday Season
This fall, fans can look forward to even more video game fun from Disney
with “High School Musical: Sing It!”
available on the Wii™ home video game system and
PlayStation®2 computer entertainment systems. These
holiday must-haves allow players to express themselves by choosing their
favorite “High School Musical”
character and singing all of the songs from “High
School Musical” and “High
School Musical 2.” Debuting as one of the first
video games to feature a microphone on the Wii platform, “High
School Musical: Sing It!” offers three unique play
modes. In story mode, players re-live the original film by performing hit
songs from “Start of Something New”
to “We’re All in this
Together.” In party mode, up to eight friends can
sing and challenge each other in their very own karaoke competition. In quick
play mode, players can jump into any song and pick from any unlocked
characters, outfits and environments. Players can choose their favorite
backdrop and belt out solos or duets of approximately 30 hit songs, including
popular tunes from other familiar Disney Channel favorites.
High School Musical: Sing It! is rated “E”
for everyone. On Wii, the game will be priced at $59.99 bundled with a special
edition “High School Musical”
branded microphone from Logitech. On the PlayStation 2 system, the game will
be $49.99 bundled with the same microphone and $39.99 without the microphone.
About Disney Interactive Studios
Disney Interactive Studios is the interactive entertainment affiliate of
The Walt Disney Company (NYSE:DIS). Disney Interactive Studios self publishes
and distributes a broad portfolio of multi-platform video games and
interactive entertainment worldwide. The company also licenses properties and
works directly with other interactive game publishers to bring products for
all ages to market. Disney Interactive Studios is based in Glendale,
California and has five internal game development studios around the world
including Avalanche Software, Fall Line Studio, Propaganda Games, Black Rock
Studio and Junction Point Studios.
Sierra Entertainment's World In Conflict Goes Gold
Highly Anticipated Action-Strategy Game from Massive Entertainment to Hit
North American Retail Stores September 18
- Sierra Entertainment, a division of Vivendi Games, is pleased to announce
that development of World in Conflict(TM) is complete and the game has "Gone
Gold." The upcoming action-strategy PC game was created by Massive
Entertainment, a Sierra Entertainment internal studio, and will be available for
personal computer at North American retail outlets on September 18 in both
Standard and Collector's Edition versions for a suggested retail price of $49.99
and $59.99 respectively.
"Sierra Entertainment would like to congratulate Massive Entertainment for
creating one of the premiere PC games of 2007, one that pushes the strategy
genre to the next-generation, blurring the lines between strategy, action and
first-person-shooter," said Martin Tremblay, president of worldwide studios,
Sierra Entertainment. "World in Conflict delivers on the promise of modern PC
gaming, providing amazing graphics featuring DX10 effects, groundbreaking
multiplayer for individuals and clans, and fresh single player gameplay that
will keep strategy fans engaged while also bringing a much broader group of
gamers to the genre."
World in Conflict asks the terrifying question, what if the Cold War didn't
end? The award-winning game represents the next-generation of strategy titles,
pitting Cold War-era superpowers against one another with completely
destructible 3D battlefields and blistering visuals using DX10 technology. World
in Conflict features an innovative gameplay mechanism that removes traditional
resource-gathering and base-building in favor of non-stop combat, tactical
decisions and FPS-like intense action. The game also features a deep
single-player campaign that showcases Hollywood-quality storytelling of the Cold
War gone hot.
Features in World in Conflict include:
-- Action-Focused Gameplay: World in Conflict focuses on tactical combat
to create a game that is fast and hard-hitting -- much like an FPS --
by removing traditional base-building and resource gathering in favor
of instant warfare and by doing so, creating a new category of PC
games: Action-Strategy
-- Dramatic Single-Player Campaign: World in Conflict's single player
mode will offer a deep and emotional storyline created by renowned
author and cold war authority, Larry Bond; players will strap on the
combat boots of a young field commander featuring Hollywood voice-over
talent and a thrilling personal journey through World War III
-- Accessibility: World in Conflict's FPS-like control scheme and
360-degree camera make its action-strategy gameplay exciting for
hardcore strategy fans as well as accessible to fans of other genres --
strategy fans will love World in Conflict. For gamers who have never
played strategy before, World in Conflict is the game to try
-- Deep Multiplayer With "Next-Gen" Features: World in Conflict will
support up to 16 players for head-to-head and team-based battles in
Domination, Tug-of-War and Assault modes; online play will feature
built-in Voice-over IP (VoIP), support for clan management, competitive
ladders, online tournaments, chat rooms, friends lists and more
-- Real World Super-Powered Warfare: Unleash the authentic military
arsenals of the great superpowers including tanks, planes, trucks,
troops and helicopters from the USA, Soviet Union and NATO; as well as
massive tactical attacks such as carpet bombings, long-range artillery,
napalm and nuclear weapons
-- Player Roles: Innovative in the strategy genre, players will choose to
engage the enemy as Infantry, Armor, Support, or Air specialists;
multiplayer teams will need to master each role and their cooperative
elements for maximum effectiveness
-- Bleeding-Edge Graphics: The latest version of Massive's proprietary
Masstech engine uses DX10 technology, with advanced lighting, particle
and physics effects, and allows for a full 360-degree range of camera
control
-- Complete Destructibility: As the battle rages, the world environment
pays the price as every object -- houses, trees and more -- crumble
under the force of war
-- Scalability: While pushing the bleeding edge, Massive's proprietary
Masstech engine also scales down to accommodate a wide range of PC
specifications -- if you've played a modern PC game within the last two
years, you'll be able to play World in Conflict
The World in Conflict Collector's Edition will include limited edition extras
for hardcore fans and Cold War enthusiasts, including an authentic piece of the
Berlin Wall, a bonus DVD from The History Channel(R), behind the scenes videos
and special packaging. Additional pre-order bonuses for the Collector's Edition
and Standard Edition versions of World in Conflict are now available at
participating retailers across North America, including an additional bonus DVD
from The History Channel(R) and other added content.
World in Conflict will be available at retail stores in North America on
September 18 for the personal computer with a suggested retail price of $49.99
for Standard Edition and $59.99 for the Collector's Edition. For more
information on World in Conflict or to find participating pre-order retailers,
please visit http:///
www.worldinconflict.com .
About Massive Entertainment
Massive Entertainment (
http://www.massive.se/ ), a Sierra
Entertainment-owned development studio, is a premier developer of PC games for
the global market. Founded in 1997 in Malmo, Sweden, Massive Entertainment has
grown to include more than 120 development professionals. The company's
portfolio includes the critically acclaimed Ground Control(R) series as well as
the upcoming release of World in Conflict.
About Sierra Entertainment
Sierra Entertainment (
http://www.sierra.com/ ), a division of
Vivendi Games, creates and publishes innovative, high-quality interactive
entertainment for personal computers, videogame systems and handheld gaming
devices. Sierra features a strong portfolio of titles based on original IP and
popular licenses from industry-leading content partners. Sierra has four
integrated internal studios providing top-notch creative talents, development
capabilities across multiple genres and a global perspective: High Moon Studios
in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment
in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.
(C)2000/2001 A&E Television Networks. All Rights Reserved. THE HISTORY
CHANNEL and the "H" Logo are Registered Trademarks of A&E Television Networks.
All Rights Reserved.
Source: Sierra Entertainment
Web site:
http://www.vugames.com/
http://www.worldinconflict.com/
http://www.massive.se/
http://www.sierra.com/
'Halo 3' Becomes Fastest-Selling Pre-Ordered Video Game in History, Soaring
Past 1 Million Milestone
Blockbuster consumer brands including
7-Eleven, Burger King Corp., Comcast, Mountain Dew and Pontiac unveil
unprecedented support for the launch of this year's biggest entertainment event.
-- As the countdown continues for the
entertainment event of the year -- the launch of "Halo(R) 3" -- the video game
continues to set records and establish new precedents for an entertainment
launch. Today, Microsoft Corp. announced that preorders in North America for the
exclusive Xbox 360(TM) title have exceeded the 1 million milestone. In addition,
Microsoft unveiled the first exciting details of upcoming promotions from
leading consumer brands, including Mountain Dew, 7-Eleven, Pontiac, Comcast and
Burger King Corp.
In a strategy utilized in other big
entertainment launches, retailers around the world have begun taking preorders,
enabling consumers to order one of the three versions of "Halo 3": Standard
Edition, Limited Edition and the ultra-collectible Legendary Edition. In fact,
demand has been so strong for the Legendary Edition of the game that it is
expected to be sold out by the time the game launches on Sept. 25. Retailers
have also noted that the presales for "Halo 3" are the fastest in video game
history.
"What we've experienced is nothing
short of phenomenal," said Bob McKenzie, senior vice president of merchandising
at GameStop Corp. "'Halo 3' has eclipsed many previous records and will prove to
be one of the must-have items of 2007."
"The excitement for 'Halo 3' is
incredible," said Jill Hamburger, vice president of movies and games at Best
Buy. "From our preorders online and the buzz we're hearing in our stores, we
know this release is going to be one of the biggest entertainment events of the
year. We're thrilled to be able to bring it to our customers."
For the first time in video game
history and on par with the scope of major movie releases, some of the world's
biggest consumer brands have aligned to support the launch. Many plan to offer a
variety of promotions that give consumers the opportunity to obtain unique "Halo
3"-branded products and prizes and participate in one-of-a-kind "Halo 3"-themed
events.
"This September, 'Halo 3' will push
video game entertainment into the forefront of mainstream culture," said Chris
Di Cesare, director of creative marketing at Microsoft. "Teaming up with some of
the world's strongest and most recognizable brands is trailblazing new paths and
cementing video games as big entertainment on par with major event films, and is
a testament to the excitement and anticipation intrinsically linked to 'Halo
3.'"
Mountain Dew will unveil the first
beverage co-branded with a video game, Mountain Dew Game Fuel. Game Fuel has the
same great taste of Mountain Dew with an invigorating blast of citrus cherry
flavor and added caffeine for maximum intensity. Game Fuel will come in 20-ounce
bottles, 2-liter bottles and 12-packs of 12-ounce cans and will be available
nationwide for a limited time starting Aug. 13, 2007.
7-Eleven today confirmed its plans to
support the launch of "Halo 3" through a variety of in-store promotions,
including three "Halo 3"-branded collectible Slurpee cups. In addition, 7-Eleven
will run a "Halo 3" promotion with Mountain Dew Game Fuel and Doritos, with
thousands of "Halo 3"-themed prizes, including, as grand prize, a chance to win
a role as a voice actor in the upcoming Xbox 360 video game, "Halo Wars(TM)," by
Ensemble Studios. In a few select markets, Mountain Dew will offer a
special-edition aluminum bottle of Mountain Dew Game Fuel with an exclusive
design created by Bungie Studios, the developers of "Halo 3." This bottle will
be available in very limited quantities, making it a highly sought-after
collector's item.
Pontiac will provide consumers with
several exclusive "Halo 3"-related opportunities. It will host Pontiac Gamers
Garage events in select locations, providing consumers with a chance to play the
game for the first time before its release. In addition, in support of the
launch of its upcoming high-performance G6 GXP Street, Pontiac will provide
1,000 consumers with a copy of the game, and one lucky gamer will win a
limited-edition "Halo 3" G6 GXP Street car.
Burger King Corp. will continue its
sponsorship of Xbox 360 with national, in-restaurant support from Sept. 24
through Oct. 22. "Halo 3"-themed packaging will offer customers access to
exclusive content by logging on to
http://www.bk.com/halo3 beginning Sept.
23. Graphics will be featured on select packaging, including the 42-ounce cup
and King FRYPOD(TM).
Comcast has also joined the "Halo 3"
campaign and will host exclusive video content, including user-generated movies
and machinima, on its Web sites
http://gameinvasion.net/ and
http://www.ziddio.com/.
Comcast will also feature standard- and high-definition "Halo 3" videos on its
signature ON DEMAND service.
"Halo 3" is also the official sponsor
of the Projekt Revolution tour this summer, which includes bands Linkin Park and
My Chemical Romance. Exclusive "Halo 3" VIP events will take place in select
cities on the tour, where attendees will receive "Halo 3"-themed merchandise and
have an opportunity to meet the members of Linkin Park.
More About Halo
"Halo 3," the final chapter in the
groundbreaking "Halo" trilogy, is set to shatter day-one entertainment sales
records when it is released worldwide beginning Tuesday, Sept. 25. Created by
legendary developer Bungie Studios and exclusive to the Xbox 360 video game and
entertainment system, "Halo 3" will set a new standard for interactive
storytelling and social gaming by engaging consumers worldwide in the epic
battle of Master Chief(TM) to save humankind.
In November 2004, the world's view of
video games changed forever with the release of "Halo 2," which generated a
record-setting $125 million (U.S.) in sales within the first 24 hours and
changed the way people think about interactive entertainment. Three years later,
it remains the most-played game on Microsoft's Xbox LIVE(R) online gaming and
entertainment network, with nearly 1 billion hours of online gaming logged to
date.
About Bungie Studios
Bungie Studios was founded in 1991 with
two goals: to develop games that combine brilliant technology, beautiful art,
intelligent stories and deep gameplay, and then sell enough of those games to
achieve its real goal of total world domination. Over the past 10 years it has
produced games such as the "Marathon Trilogy" and the first two "Myth" games,
hailed as classics by critics and gamers around the world. Bungie's "Halo"
franchise is an international award-winning action title that has grown into a
global entertainment phenomenon, selling more than 14.8 million units worldwide,
logging nearly 1 billion hours of multiplayer action on Xbox LIVE, and spawning
action figures, books, a graphic novel, apparel and more. Bungie is currently at
work on "Halo 3," which represents the third chapter in this "Halo" trilogy and
is slated for release in 2007. More information on Bungie can be found at
http://www.bungie.net/.
About Microsoft Game Studios
Microsoft Game Studios is a leading
worldwide publisher and developer of games for the Xbox(R) and Xbox 360 video
game systems, the Windows(R) operating system and online platforms. Comprising a
network of top developers, Microsoft Game Studios is committed to creating
innovative and diverse games for Windows (http://www.microsoft.com/games),
including such franchises as "Age of Empires(R)," "Flight Simulator" and "Zoo
Tycoon(R)"; Xbox and Xbox 360 (http://www.xbox.com/),
including such games as "Gears of War" and franchises such as "Halo," "Fable(R),"
"Project Gotham Racing(R)" and "Forza Motorsport(R)"; and MSN(R) Games (http://www.games.msn.com/),
the official games channel for the MSN network and home to such hits as
"Bejeweled" and "Hexic(R)."
About Microsoft
Founded in 1975, Microsoft (NASDAQ:MSFT)
is the worldwide leader in software, services and solutions that help people and
businesses realize their full potential.
Web site:
http://www.microsoft.com/
http://www.bungie.net/
http://www.xbox.com/
http://gameinvasion.net/
http://www.ziddio.com/
Sierra Entertainment Developing
Videogame Based on The Spiderwick Chronicles(TM) Film By Paramount Pictures and
Nickelodeon Films
Video Game Adaptation to Bring to Life
Fantastical World of Spiderwick Books and Film
-- Sierra Entertainment, a division of
Vivendi Games, today announced development of The Spiderwick Chronicles, a video
game based on the upcoming 2008 theatrical release of the same name by Paramount
Pictures and Nickelodeon Films. The game, which will recreate the fantastical
world of the Spiderwick film and best-selling book series, is in development at
Stormfront Studios and will be available for the Xbox 360(TM) video game and
entertainment system, Wii(TM) home video game system, PlayStation(R)2 computer
entertainment system, Nintendo DS(TM), and PC in February 2008.
"Sierra Entertainment is excited to
announce that one of the most anticipated family entertainment films of 2008
will be coming to the world of video games as well," said Al Simone, senior vice
president, Global Marketing for Sierra Entertainment. "The Spiderwick Chronicles
video game will authentically recreate the world of Jared, Simon and Mallory
Grace, putting gamers in their shoes as they discover a hidden world of
fantastical creatures-sprites, ogres, goblins, brownies and more. Fans of the
Spiderwick books now not only have the movie to look forward to, but will be
able to live in their favorite fantasy world in this adventure filled game."
The Spiderwick Chronicles video game is
based on the upcoming film adaptation by Paramount Pictures and Nickelodeon
Films and will feature multiple playable characters, each with unique abilities.
The Spiderwick Chronicles is a best-selling book series by Holly Black and Tony
DiTerlizzi in which twin brothers Jared and Simon, along with their sister
Mallory Grace, embark on a perilous journey filled with adventure and danger.
The Spiderwick Chronicles video game is
expected to be available at retail stores worldwide in February 2008. For more
information on The Spiderwick Chronicles, please visit the game's official web
site at www.spiderwickgame.com.
About Sierra Entertainment
Sierra Entertainment (www.sierra.com),
a division of Vivendi Games, creates and publishes innovative, high-quality
interactive entertainment for personal computers, videogame systems and handheld
gaming devices. Sierra features a strong portfolio of titles based on original
IP and popular licenses from industry-leading content partners. Sierra has four
integrated internal studios providing top-notch creative talents, development
capabilities across multiple genres and a global perspective: High Moon Studios
in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment
in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.
About Paramount Pictures
Paramount Pictures Corporation (PPC), a
unit of Viacom (NYSE:VIA)
(NYSE:VIA.B)
, is a global entertainment company that produces and distributes filmed
entertainment through the Paramount Motion Picture Group which includes
Paramount Pictures, Paramount Vantage, Paramount Classics, MTV Films and Nick
Movies. PPC operations also include Paramount Pictures International, Paramount
Home Entertainment, Paramount Digital Entertainment, Paramount Studios and
Worldwide Television Distribution.
"The Spiderwick Chronicles" (TM) & (C)
2008 Paramount Pictures. All Rights Reserved. "The Spiderwick Chronicles" game
software (C) 2008 Sierra Entertainment, Inc. All rights reserved. Sierra and the
Sierra logo are registered trademarks or trademarks of Sierra Entertainment,
Inc. in the U.S. and/or other countries. All other trademarks are property of
their respective owners.
(Please include Console legal lines):
(TM), (R), Nintendo DS and Wii are
trademarks of Nintendo. (C) 2006 Nintendo. "PlayStation" and the "PS" Family
logo are registered trademarks of Sony Computer Entertainment Inc.
If Spiderwick 360 is a Live title, use
this legal:
Microsoft, Xbox, Xbox 360, Xbox LIVE,
and the Xbox logos are trademarks of the Microsoft group of companies.
If it's a 360 non-Live title, use this
legal:
Microsoft, Xbox, Xbox 360, and the Xbox
logos are trademarks of the Microsoft group of companies.
Source: Sierra Entertainment
Web site:
http://www.spiderwickgame.com/
http://www.sierra.com/
http://www.vugames.com/
Sony Online Entertainment Unites
with Virgin Comics to Create Online Video Game Franchise
Leading Game and Worldwide Comic
Companies Join Forces to Develop and Publish Massively Multiplayer Online Video
Game Based On the Popular Ramayan 3392 A.D. India-Mythology Inspired Comic Book
Series
-- Through a deal that joins two of the
world's most innovative entertainment brands, Sony Online Entertainment (SOE), a
global leader in the online gaming industry, is teaming up with Sir Richard
Branson and Deepak Chopra's Virgin Comics to bring the popular, India-based
Ramayan 3392 A.D. comic book universe to life as an MMO video game initially for
the PC.
The deal was announced today by John
Smedley, President of SOE and Sharad Devarajan, Co-Founder and CEO of Virgin
Comics.
"Ramayan has inspired the lives of
millions of people through the ages. The re-imagining of this great ancient epic
through the creativity of a game platform re-affirms the fact that Ramayan is
one of the greatest stories ever told," said Deepak Chopra. "The fact that the
same creative team of young Indians that created the story will be involved in
working with SOE's game development team, is a testament to the innovative and
mythic minds of these gifted Indian creators who will take a new generation to
new frontiers across the seas of consciousness into new realms of mystery,
magic, adventure, and transformation."
Through this exclusive multi-year,
worldwide license agreement, SOE will develop and publish an MMO based on
Ramayan's story of mythological lore. Virgin Comics will serve as a creative
consultant on the project. Virgin's creative involvement with SOE's game
development team will be spearheaded by its President and head, Suresh
Seetharaman, who has also overseen the development of the comic series. Also
involved is acclaimed filmmaker Shekhar Kapur, a co-founder of Virgin Comics.
"Virgin Comics approached us with a
portfolio of amazing comic properties based on Indian lore. We particularly love
Ramayan 3392 A.D., as we feel Virgin Comics' telling of The Ramayana is
particularly gripping, graphically brilliant and lends itself extremely well to
an MMO," said Smedley. "This a fantastic time for us to expand our games to
include this culturally rich storyline and we are honored to do this with a
diversified, creative and experienced company like Virgin Comics."
Virgin Comics' Ramayan 3392 A.D.,
initially released as a comic in late 2006, re-imagines one of India's greatest
epics into a futuristic realm. Gotham Chopra, Virgin Comics' Chief Creative
Officer commented, "While many of the characters and settings remain familiar to
the original lore, we never intended to re-tell the story, but essentially use
it as the key inspiration for something fresh. What remains intact to our story
are some of the core universal themes like duty, honor, sacrifice, and
fraternity while also mining uniquely Indian ideas like karma (how action and
consequence are linked) and the malleability of time itself. To bring all of
these ideas into a game with SOE is just awesome."
Devarajan concluded, "In a world
increasingly dominated with games influenced by a western Tolkien mythos,
Ramayan will offer gamers a chance to experience a whole new universe of
characters and archetypes derived from one of the oldest cultures on Earth. Our
mission at Virgin Comics has always been to allow this generation of Indian
youth to have a creative platform through which to speak to the world. Through
this collaboration with the likeminded visionaries at SOE, our young Indian
creators will make gaming history worldwide."
About Virgin Comics
Virgin Comics is a character
entertainment company creating original stories and epic myths for worldwide
audiences. The company was founded in November 2005 by Sir Richard Branson and
Virgin Enterprises Ltd., alongside author Deepak Chopra, filmmaker Shekhar Kapur
and entrepreneurs Sharad Devarajan, Gotham Chopra and Suresh Seetharaman. Virgin
is developing new stories with acclaimed filmmakers, actors and musicians
including John Woo, Guy Ritchie, Terry Gilliam, Dave Stewart, Ed Burns, Nicolas
Cage, Duran Duran, Sachin Tendulkar and others. Feature films based on Virgin
Comics' characters are also in the works, including an animated feature The
Secrets of the Seven Sounds and theatrical live action feature films, The Sadhu
in development with actor Nicolas Cage as well as Gamekeeper in development with
Warner Bros. In India, Virgin Comics recently established a partnership with
Studio 18 to pioneer the Indian "teen-horror" genre and a separate partnership
with UTV Motion Pictures to develop new Indian superheroes. Virgin Comics also
formed a joint venture with NBC-Universal to create new science fiction
properties for graphic novels and television with the Sci Fi Channel.
http://www.virgincomics.com/
About Sony Online Entertainment
Sony Online Entertainment LLC (SOE) is
a recognized worldwide leader in massively multiplayer online games, with
hundreds of thousands of subscribers around the globe. SOE creates, develops and
provides compelling entertainment for the personal computer, online, game
console and wireless markets. Known for its blockbuster franchises and hit
titles including EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold
Legends(TM), and PlanetSide(R), as well as for developing Star Wars Galaxies(TM),
SOE continues to redefine the business of online gaming and the creation of
active player communities while introducing new genres on various entertainment
platforms. Headquartered in San Diego, CA, with additional development studios
in Los Angeles, CA, Austin, TX, Seattle, WA, Denver, CO, and Taiwan, SOE has an
array of cutting-edge games in development. SOE is owned by Sony Pictures
Digital and Sony Computer Entertainment America.SOE, the SOE logo, EverQuest and
PlanetSide are registered trademarks of Sony Online Entertainment LLC. Untold
Legends is a trademark of Sony Online Entertainment LLC.
Source: Sony Online Entertainment
Web site:
http://www.station.com/
http://www.virgincomics.com/
ProGames Network Brings Rush Hour 3
to Mobile Gamers
Fans Of The Blockbuster Movie Can
Download The Video Game To Their Mobile Phone At Special Introductory Price
-- Continuing their commitment to
providing mobile gamers with the latest in branded entertainment, ProGames
Network is pleased to announce the addition of "Rush Hour 3" to its mobile games
inventory. In honor of the movie premiere during the month of August, ProGames
Network will offer mobile gamers an instant rewards coupon good for $1.00 off
the purchase price when bought from ProGames web site or WAP portal.
The new game version of the "Rush Hour
3" movie can be downloaded to mobile phones by visiting the premium section of
ProGames' Mobile Zone at
http://www.progamesnetwork.com/mobilezone/searchgsapps.aspx from
your PC, or via mobile devices at
http://wapsitebuilder.com/progames/.
A distributor of big name Hollywood
action-adventure games like "Scorpion King," and "Jurassic Park," ProGames
Network sees the growth in the mobile device industry as an opportunity to
enhance the entertainment experience for mobile consumers.
"Today, the movie-going experience is
not only extended, it is immediate," says ProGames CEO Martin Gray. "Movie goers
can walk out of the theatre, take out their cell phone, download the game
version of the movie they just watched, and start playing it before they get
home."
Just like the movie, the new Rush Hour
3 game features Detective James Carter and Chief Inspector Lee who inadvertently
get mixed up with the Chinese Triad crew while in Paris.
Rush Hour 3 is compatible with most
major mobile devices, including Motorola, Nokia, Sagem, Samsung, Sharp, Siemens,
and SonyEricsson. The game is published by IG Fun, a leading developer of
high-performance mobile games.
For more information, check out our
Del.icio.us page at:
http://del.icio.us/progames
About ProGames Network (www.ProGamesNetwork.com)
ProGames Network provides a
community-driven channel for online and mobile gamers, offering downloads, news,
social networking and connectivity services. The company is a subsidiary of
MobilePro Corp., a wireless technology and broadband telecommunications company
headquartered near Washington D.C.
Source: ProGames Network
Web site:
http://www.progamesnetwork.com/
http://www.progamesnetwork.com/mobilezone/searchgsapps.aspx
http://wapsitebuilder.com/progames
http://del.icio.us/progames
Kids and Their Favorite Disney Characters Bond With Disney Friends
Befriend, Nurture, and Talk With Stitch, Dory, Winnie the Pooh and Simba on
the Nintendo DS(TM)
Aug. 8, 2007 Stitch, the mischievous creature from the popular "Lilo &
Stitch" films and television series, sings cheerfully as he saunters across the
screen, attempting to get your attention. Disney fans will find plenty of fun
ways to bond with the little blue alien and other popular Disney characters in
Disney Friends, a unique simulation and adventure game exclusively for the
Nintendo DS(TM) from Disney Interactive Studios. Scheduled to release Spring
2008, Disney Friends also features interaction and unique adventures with Dory,
the forgetful fish from "Finding Nemo;" Simba, the lion cub from "The Lion
King;" and Winnie the Pooh.
"As kids of all ages play Disney Friends, they'll build friendships with
beloved Disney characters, taking on the responsibility of caring for and
nurturing another being," said Craig Relyea, vice president, marketing for
Disney Interactive Studios. "Disney Friends goes beyond simple pet simulations
as players team up for adventure with their Disney friends while exploring
classic film locations and re-enacting memorable scenes."
Disney Friends welcomes players into the worlds of favorite Disney
personalities with helpful tips and guidance from the feisty, fun-loving fairy,
Tinker Bell. Using the Nintendo DS' touch screen and microphone with voice
recognition, players influence the actions and unique emotional behaviors of the
game's characters and join them on fun adventures in an array of
character-specific environments. The game takes advantage of the Nintendo DS'
real-time clock enabling players to interact with their Friends throughout the
day/night cycle and to experience special events and holidays. Players collect
unique tradable "pins" and earn gold to purchase objects for their Friends.
Published by Disney Interactive Studios and developed by Amaze Entertainment,
Disney Friends Nintendo DS is scheduled for release Spring 2008 in the U.S. and
Japan, and this October in Europe (except in France).
About Disney Interactive Studios
Disney Interactive Studios is the interactive entertainment affiliate of The
Walt Disney Company (NYSE:DIS). Disney Interactive Studios self publishes and
distributes a broad portfolio of multi-platform video games and interactive
entertainment worldwide. The company also licenses properties and works directly
with other interactive game publishers to bring products for all ages to market.
Disney Interactive Studios is based in Glendale, California and has five
internal game development studios around the world including Avalanche Software,
Fall Line Studio, Propaganda Games, Climax Racing and Junction Point Studios.
Disney Interactive Studios
Capcom(R) Releases Street Fighter(TM) II Mobile in Time for Franchise's 20th
Anniversary
Capcom's Classic Street Fighter(R) Series Turns 20!
Capcom(R) Interactive, Inc. is unleashing the first family of fight for
mobile with the North American release of Street Fighter(TM) II. A direct
translation of the classic 90's arcade hit, Street Fighter II mobile has been
built from the ground up to play fast and frenetic on today's handsets, while
appealing to the most ardent Street Fighter fans.
"Since the series debut 20 years ago, Street Fighter has defined the fighting
genre, setting sales records as it makes its way to newer and newer platforms,"
said Midori Yuasa, President, Capcom Interactive, Inc." "With the launch of
Street Fighter II for mobile, history is once again poised to repeat itself by
offering players the experience they know and love in an ultra portable
package."
Designed to be the definitive Street Fighter II mobile title, the game allows
players to control and eventually master eight different fighters including Ryu,
Ken, Chun Li, E Honda, Blanka, Zangief, Guile, and Dhalsim. And like its big
screen cousins Street Fighter II mobile incorporates dozens of combos and
special moves for players to learn as they attempt to gain the coveted title of
world champion. Street Fighter II can be found on carrier decks or purchased
directly from
http://www.capcommobile.com.
Later this year, Capcom Entertainment, Inc. will publish Super Street
Fighter(R) II Turbo HD Remix. Originally developed by Capcom for the arcade, the
game makes its downloadable debut on Xbox LIVE(R) Arcade and
PLAYSTATION(R)Network. Capcom will stay true to the foundation of the popular
game by utilizing the original game code, while creating a fresh upgraded
experience with new artwork and high resolution 1080p graphics. All of the art
will be completely redrawn and created by UDON Comics, which currently publishes
the official Street Fighter comic.
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of
interactive entertainment. Founded in 1983, the company has created
world-renowned franchises including Resident Evil(R), Street Fighter(R), Mega
Man(R), Breath of Fire(R), Devil May Cry(R) and the Onimusha(R) series.
Headquartered in Osaka, Japan, the company maintains operations in the U.S.,
United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and
its products can be found on the company's web site at
http://www.capcom.com.
Since its establishment in November of 2005, Capcom Interactive, Inc. has
published several mobile games based on Capcom's celebrated intellectual
property, including 1942, Ghost n' Goblins, Mega Man(R) and Resident Evil(R):
The Missions, to commercial and critical acclaim. For additional information on
the company and its offerings, please visit
http://www.capcommobile.com.
Capcom, Resident Evil, Onimusha, Breath of Fire, Mega Man and Devil May Cry
are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S.
or other countries. Street Fighter is either a registered trademark or trademark
of Capcom U.S.A., Inc. "PlayStation," "PLAYSTATION" and "PS" Family logo are
registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox
360, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of
companies. All other marks are the property of their respective holders.
Capcom Interactive, Inc.
Warner Bros. Interactive Entertainment Presents Speed Racer - The Videogame
Warner Bros. Interactive Entertainment will launch the Speed Racer videogame
based on the upcoming film written and directed by the Wachowski brothers. Speed
Racer is a Warner Bros. Pictures presentation in association with Village
Roadshow Pictures, of a Silver Pictures production. The game will be available
in 2008 on the Wii(TM) and Nintendo DS(TM) systems as the Speed Racer film hits
theaters. It will be released on the PlayStation(R)2 computer entertainment
system with the DVD launch.
In the Wii and PlayStation(R)2 system games, developed by Sidhe Interactive
and published by Warner Bros. Interactive Entertainment, players will be able to
take on the role of the characters from the film, getting behind the wheels of
each character's signature vehicles to experience firsthand the film's
high-adrenaline, combative racing style. The car-fu style of action within the
game will closely represent the action style being designed by the Wachowski
brothers for the film itself as they lend direction and assets to the
development team directly from their Berlin set. John Gaeta, a long-time
Wachowski collaborator and Co-VFX Supervisor on the Speed Racer film, is working
with Sidhe and WBIE to assist in maintaining a close film-to-game aesthetic
connection.
"Speed Racer is an exceptionally creative property and teamed with the
Wachowski brothers' vision it makes for action-packed racing gameplay," said
Samantha Ryan, Senior Vice President, Development and Production, Warner Bros.
Interactive Entertainment. "The game will capture the intensity of the racing in
the film to give gamers and movie fans a chance to take the wheel after they
experience the film."
"We are very excited about this natural extension from the Speed Racer film
to the videogame. Larry and Andy are videogame fans themselves, so they believe
that an interactive game is a key component to the entire Speed Racer
experience," said film producer Joel Silver.
The game's development for the Wii and PlayStation(R)2 system platforms is
led by the New Zealand-based Sidhe, a game development studio recognized for
producing high-quality entertainment titles with world-class creative and
software development skills. Developing across console, handheld, and PC, Sidhe
has created a range of innovative products including a variety of racing titles.
Written and directed by the Wachowski brothers (The Matrix trilogy, V for
Vendetta) and produced by Joel Silver, Speed Racer is based on the classic
series created by anime pioneer Tatsuo Yoshida. A live-action family adventure,
Speed Racer follows the young race car driver Speed in his quest for glory on
and off the track in his thundering Mach 5. The film will feature other
characters that fans of the show will remember, including Speed's family and his
mysterious arch-rival, Racer X. The new high-octane actioner will combine the
kind of revolutionary visual effects and cutting-edge storytelling that have
become the benchmarks of the Wachowski brothers' films, bringing Speed Racer
into the 21st century. The film stars Emile Hirsch ("Alpha Dog") as Speed,
Christina Ricci ("Black Snake Moan") as Trixie and Matthew Fox (TV's "Lost") as
Racer X as well as Oscar winner Susan Sarandon ("Dead Man Walking") and John
Goodman ("Evan Almighty") as Mom and Pops Racer.
About Sidhe Interactive
Sidhe Interactive is a game development studio based in Wellington, New
Zealand, recognized for producing high-quality entertainment titles with
world-class creative and software development skills. Developing across console,
handheld, and PC, Sidhe has created a range of innovative products including the
award-winning original title GripShift(R), the successful Rugby League series,
genre defining Melbourne Cup Challenge, and the highly anticipated Jackass The
Game. You can find out more about Sidhe Interactive online at
http://www.sidheinteractive.com
About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home
Entertainment Group, is a premier publisher, licensor and developer of
entertainment content for the interactive space across all current and future
platforms, including console, handheld and PC-based gaming. Leveraging the
distribution, marketing and sales infrastructure within Warner Home Video, WBIE
is a significant worldwide publisher for both internal and third-party game
titles.
"PlayStation" and the "PS" Family logo are registered trademarks of Sony
Computer Entertainment Inc. (TM), (R), Nintendo DS and the Wii logo are
trademarks of Nintendo. (C) 2006 Nintendo. All other trademarks and copyrights
are the property of their respective owners. All rights reserved.
SPEED RACER and all related characters and elements are trademarks of and (C)
Warner Bros. Entertainment Inc.
WB SHIELD: (TM) & (C) Warner Bros. Entertainment Inc.
Video: Sony Online Entertainment Introduces Legends of Norrath(TM)
First Online Trading Card Game Integrated Into EverQuest(R) and EverQuest(R)
II MMO Game First Chapter, Oathbound, Introduced At SOE Fan Faire
-- Fans of EverQuest(R) and EverQuest(R) II, as well as strategy game
enthusiasts received a special surprise from Sony Online Entertainment (SOE)
president John Smedley during his Fan Faire Community Address today when he
revealed plans for Legends of Norrath(TM), the first online trading card game
based on SOE's popular MMORPG (Massively Multiplayer Online Role-Playing Game)
franchises.
Legends of Norrath is the first online card game playable within the
EverQuest(EQ) and EverQuest II(EQII) live MMO games. Launching from an in-game
menu, or using a free SOE Station ID, players can challenge opponents on their
game server, or across other EQ and EQII servers in both casual games and
high-level tournaments.
"With Legends of Norrath, we're expanding and evolving the EverQuest and
EverQuest II experience for both our loyal fans as well as strategy gamers,"
says Smedley. "The cards and interface have been designed by some extremely
talented people in our Denver studio, and perfectly capture the sense and feel
that have made EQ and EQII so popular."
Developed at SOE's Denver, CO studio, Oathbound is the first release in the
Legends of Norrath storyline. Oathbound features more than 375 digital cards and
will be available in both 55-card digital starter decks and 15-card digital
booster packs. In this first of three card sets, players become part of a
clandestine, secret war between the forces of Order and Chaos. Once jailed on
the Plane of Justice, a mysterious tribunal offers them a chance for freedom and
redemption by helping fight against the forces of Chaos. In swearing allegiance
to the side of Order, players become Oathbound, and fight this shadow war
against the forces of Chaos to keep them from plunging Norrath into a bloody and
eternal war.
In addition to player vs. player combat, Legends of Norrath is the complete
online card gaming experience, featuring a sophisticated, re-playable AI system
for single player campaigns, easy to use management tools and numerous Casual
and Tournament game lobbies. Victory can be achieved by completing quests or
reducing your opponent's health, enabling players to employ their own unique
strategies for victory. The game also features a robust loot system; more than
30 loot items each for EQ and EQII will be available, including player mounts,
potions, clothing and spells.
On August 28, 2007, EverQuest and EverQuest II players will receive a
complimentary random Oathbound digital starter deck and given access to the game
prior to its general release scheduled for September 4, 2007. The digital
starter decks (55 cards) will be available for $9.99 (plus any applicable
taxes), with digital booster packs (15 cards) selling for $2.99 (plus any
applicable taxes). For more information on Legends of Norrath, visit the website
at
http://www.legendsofnorrath.com/.
About Sony Online Entertainment
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in
massively multiplayer online games, with hundreds of thousands of subscribers
around the globe. SOE creates, develops and provides compelling entertainment
for the personal computer, online, game console and wireless markets. Known for
its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R)
II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as
for developing Star Wars Galaxies(TM), SOE continues to redefine the business of
online gaming and the creation of active player communities while introducing
new genres on various entertainment platforms. Headquartered in San Diego, CA,
with additional development studios in Austin, TX, Seattle, WA, Denver, CO, Los
Angeles, CA and Taiwan, SOE has an array of cutting-edge games in development.
SOE is owned by Sony Pictures Digital and Sony Computer Entertainment America.
Source: Sony Online Entertainment LLC
http://www.station.com/
Play N Trade Announces National Gears of War Tournament Teams Will Compete
for $2,000 Grand Prize
Play N Trade Franchise, Inc., one of the fastest-growing franchises
worldwide, today announced its National Gears of War Tournament, which will
award a $2,000 in-store credit as the grand prize. Local rounds will be held
Sept. 8, 2007, and the winning teams from around the country will compete for
the national title on Sept. 15, 2007.
Registration is open now at participating Play N Trade stores. The tournament
is team play. Each team must have at least four players, and there is a $10
entry fee per person. A fifth player may be added as an alternate for an
additional $10. Teams will be seeded into brackets, based on the number of teams
entered. The tournament is double elimination, with the first team to win two of
three maps advancing to the next round.
"Gears of War is one of the best-selling titles and has a huge fan base, so
there will be some exciting tournament play," said Yuvi Shmul, CEO of Play N
Trade. "We now have more than 70 stores open across the U.S., as well as in
Canada, Puerto Rico and Guam. Our national tournaments are highly anticipated
and very popular events because they give gamers the opportunity to meet each
other, experience challenging competition and win great prizes. As Play N Trade
continues to expand its footprint, we look forward to hosting national
tournaments more often."
Teams must pre-register in order to compete. Start times for the local rounds
will be determined by each participating Play N Trade store. The national
tournament will start at 1:30 p.m. ET. Complete tournament rules can be found
at:
http://www.playntrade.com/contest/.
About Play N Trade
Play N Trade Franchise, Inc. is one of the fastest-growing franchises
worldwide, and the largest and fastest-growing in the video game industry. To
date, the company has sold more than 300 stores, with close to 100 franchises
sold in the first two months of 2007 alone. Play N Trade is now opening a new
store every other day. Please visit
http://www.playntrade.com
Award-Winning Gaming Industry Veteran Joins Virtual Heroes
Takayoshi Sato Takes Serious Games to New Artistic Heights
Virtual Heroes Inc. (VHI), the leader in advanced learning technologies,
today announced the hiring of Takayoshi Sato as director of visual development.
Sato brings more than 10 years of international experience working in commercial
visual arts and the video game industry, including knowledge of the entire game
production cycle gained from developing four commercially released AAA games and
leading large development teams in Japan and the United States. Most recently,
Sato was a producer with Electronic Arts (EA) in Los Angeles.
"We are thrilled to have an industry veteran like Sato as part of our team,"
said Jerry Heneghan, Virtual Heroes founder and CEO. "Sato's artistic vision and
leadership will play an integral role as we continue to create collaborative
interactive learning solutions for the federal systems, healthcare and
commercial training markets. The addition of this high caliber of talent helps
take both Virtual Heroes and serious games to the next level of realism and
intensity."
"Serious games may sound rigid, but in fact there are more creative outlets
within this segment of the game industry because there is no set format to
follow and less dependency on the 'cool' factor," explained Sato. "Serious games
can be really interesting because you know the purpose of the project - it's to
save lives, to train for an emergency, inspire and educate.
"It is especially exciting for me because the field of serious games is still
in its infant stage, and leaders like Virtual Heroes will drive innovation in
the industry. It is also gives me the opportunity to deliver a portfolio of art
that provides real learning experiences and powerful messages, combined with
Hollywood-quality entertainment appeal," he added.
As director of visual development, Sato will work with all VHI artists,
engineers and game designers to create new and innovative designs for VHI
projects. This will include the creation of photorealistic, "Dynamic Virtual
Human Characters." Sato will also provide his artistic vision to ensure
continuity and quality of design across all projects from conceptualization to
completion.
Sato began his career working in oil painting and fine art at Tama Art
University in Tokyo and later decided to get into the gaming industry. Sato
joined Japanese company Konami where he began 2D art with Sexy Parodius exposing
him to animation, drawing the user interface and characters and later mastered
3D animation and managed production for all computer graphics for Silent Hill,
which sold two million copies worldwide and spawned four sequels.
Sato later joined Konami's US office as CGI director where he oversaw
computer graphics and story development and led the team on Silent Hill 2. After
joining EA, Sato led various gaming projects including GoldenEye: Rogue Agent.
Sato is the recipient of the Electronic Arts, EA ACTION Award; the
Extraordinary Talent in Art, US Visa Award; and was awarded excellence in
Digital Art, Japan Media Arts Festival. He received a Bachelor of Fine Art, Oil
Painting and Contemporary Art from Tama Art University, Tokyo, Japan. To see
examples of Sato's art, visit
http://www.virtualheroes.com or
http://www.satoworks.com.
About Virtual Heroes Inc.
Founded in January 2004, and located in Research Triangle Park, N.C., Virtual
Heroes Inc. (VHI), the "Advanced Learning Technology Company," creates
collaborative interactive learning solutions for the federal systems, healthcare
and commercial markets. Advanced Learning Technologies leverage simulation
learning and digital games-based learning paradigms to accelerate learning,
increase proficiency and reduce training costs for next generation workforce
development. As a global market leader in this field, VHI applications
facilitate highly interactive, self-paced learning and instructor-led,
distributed team training on the Virtual Heroes Advanced Learning Technology (A.L.T.)
platform using the Unreal(R) Engine 3 by Epic Games. In both 2005 and 2006, VHI
was honored by Military Training and Technology magazine as one of the
industry's Top 100 companies. Virtual Heroes is expanding its experience and
success in the defense sector into the healthcare market with the development of
HumanSim(TM), and into the commercial market with custom solutions.
For more information about Virtual Heroes, its products and services, please
visit http://www.virtualheroes.com.
You can also visit Virtual Heroes at the SIGGRAPH 2007 Job Fair, this week in
San Diego. The company will welcome job seekers and other interested parties at
booth 25. For more information on SIGGRAPH, visit
http://www.siggraph.org/s2007.
Yee – haw!
Grab a 2-liter bottle of Mountain Dew and get settled on your lawn chairs!
GAMEPLAY HD, the only 24/7 television channel dedicated to the world of video
games, debuts a new original series this weekend – Trailer Park.
Trailer Park brings gaming fans a double-wide dose of trailers of the top
current and upcoming games. Trailer Park also features specially created
music videos and comedic machinma-style vignettes, spliced from gameplay footage
highlights from top gaming titles.
With a new episode every Monday, at 8pm EST, this month tune in to check out
the Trailer Park treatment of: Hitman: Blood Money, Call of Duty 2, Tomb
Raider: Legend, Far Cry Instincts Predator and the highly anticipated game,
The Wheelman.
If you’d like to get a glimpse of just want Trailer living is about, feel
free to check out the videos I’ve posted at:
http://www.box.net/shared/lrcnj4hyol
You’ll find a promo trailer for the series, as well as a mock “recruiting
video” for Hitman: Blood Money!
Feel free to get in touch with any questions!
GameStop Kicks Off “Madden Madness” with In-Store Tournaments on August
11, 2007
Madden Football Fans Test Their Skills in Competition
GameStop Corp. (NYSE:GME), the world's largest video game and entertainment
software retailer, today announced that it will host Madden NFL ‘07 tournaments
at over 2,000 of its U.S. GameStop and EB Games locations on Saturday, August
11, 2007. The tournaments are the first of several events that GameStop will
host surrounding the launch of Madden NFL ‘08 by Electronic Arts, available
August 14, 2007.
Many of the participating GameStop and EB Games locations will begin their
tournaments at 2:00 p.m. local time; however, customers are encouraged to
contact their local store to confirm the exact time of the tournament.
To find a participating store near you, visit
http://www.gamestop.com/gs/ncaamadden/.
About GameStop
Headquartered in Grapevine, TX, GameStop Corp. is the world’s largest video
game and entertainment software retailer. The company operates 4,816 retail
stores across the United States and in sixteen countries worldwide. The company
also owns two e-commerce sites, GameStop.com and EBgames.com, and Game Informer®
magazine, a leading multi-platform video game publication. GameStop Corp. sells
new and used video game software, hardware and accessories for next generation
video game systems from Sony, Nintendo, and Microsoft. In addition, the company
sells PC entertainment software, related accessories and other merchandise.
General information on GameStop Corp. can be obtained at the company’s corporate
website:
http://www.gamestop.com/corporate.
Vivendi Games Mobile Brings Robert Ludlum's Best-Selling Novel and Upcoming
Movie The Bourne Ultimatum(TM) to Mobile Phones Worldwide
-- Vivendi Games Mobile, a division of Vivendi Games, today announced it is
bringing Robert Ludlum's best-selling novel, The Bourne Ultimatum, to mobile
subscribers in time for the upcoming movie to hit theaters in North America
August 3. The Bourne Ultimatum(TM) mobile game is now available on phones
worldwide and is part of Vivendi Games' cross-platform release strategy based on
the Company's exclusive global license with Ludlum Entertainment. Robert
Ludlum's The Bourne Conspiracy(TM) video game from Vivendi Games' Sierra
Entertainment division will be available on console in summer 2008.
Gamers and fans of the Bourne franchise will experience the intense world of
Jason Bourne in this mobile title. The powerful journey will have players
rushing through the streets of New York, Moscow, London, and Tangier as a rogue
operative attacking waves of ruthless enemies both on foot and speeding
motorcycle.
"The best-selling spy novel, The Bourne Ultimatum, by Robert Ludlum provides
the perfect inspiration for an action-packed and intense mobile game," said Paul
Maglione, president of Vivendi Games Mobile. "Coinciding with the release of the
latest movie, players will be able to experience the full rush and thrills of
being Jason Bourne, the same way they are portrayed on the big screen."
The game features a fully interactive environment allowing players to
strategically use floors, doors, walls, and other features to take cover and
wreak havoc on foes. The game also features bright, vibrant graphics and newly
reworked music from Robert Ludlum's Bourne films.
With 16 increasingly challenging levels of non-stop action, players dispatch
the numerous adversaries that pursue them. The game features complex and
exciting stages, and players have to run, jump, duck, and dive to survive.
Players have access to four highly potent weapons as well as the ability to
engage in hand-to-hand combat, disarm enemies, pick up ordinary objects as
weapons and use them defensively.
About Vivendi Games Mobile
Vivendi Games Mobile (http://www.vgmobile.com/),
a division of Vivendi Games, creates and publishes quality titles for the mobile
games market. The division runs a global business, with its headquarters,
operations and an internal development team in Paris, a US-based team in Los
Angeles and its Centerscore studio in San Mateo, California. The company
publishes games based on original IP, popular entertainment licenses and classic
Sierra Entertainment IP, which are distributed by more than 90 operators and
dozens of Web portals in 60 countries around the world.
Source: Vivendi Games Mobile
Web site:
http://www.vugames.com/
http://www.vgmobile.com/
MAPLESTORY PATCHES
INTO NEW LEAF CITY
Nexon America initiates Summer Break events
while players explore New Leaf City for the first time
Los Angeles, CA – July 26, 2007 – Nexon
America Inc.(www.nexon.net), the U.S. division of Asia’s leading online games
company Nexon Group, continues to cultivate its epic franchise,
MapleStory, with a colossal upgrade
introducing players to a previously-unseen territory in the already vast and
lush Maple World. The massively multiplayer online role playing game (MMORPG)
welcomes its players to New Leaf City , a teeming metropolis on the
newly-resurfaced continent of Masteria, giving players another dazzling locale
to undertake original quests, chat with friends, battle monsters and “level up.”
Nexon America also conducts the second part of its
popular Summer Break event with a host of activities.
MapleStory users can boost
experience, earn more Maple Points and win prizes playing in-game or interactive
events at Nexon.net.
Players can now vanquish monsters to retrieve
tubes and surfboards or encounter fake bosses, who attack at random throughout
the game. Users should mark their calendars for two-hour Double Drop events
every Thursday and Saturday, as well as for special Game Master (GM) events for
two hours each Wednesday and Friday.
Three of the events at Nexon.net focus on
encouraging community interaction, including a Guild screenshot competition,
which gives players a chance to win Maple Points. Players who comment on GM Blog
postings or at The Forum will also have a chance to win.
MapleStory
is always free-to-play, and as with all
Nexon games, players can purchase Nexon Cash to spend in the Cash Shop on
character and game enhancements. Dozens of items will be available for a bargain
price during the Summer Break sale.
It’s an exciting time for
MapleStory with its series of Summer
Break events and the milestone addition of New Leaf City , introducing a horde
of new monsters, non-player characters and an expanding city concealing a
plethora of secrets for players to uncover during their quests.
For more information, go to
www.nexon.net
or
http://maplestory.nexon.net.
About Nexon America
Nexon America Inc. is the North American
publishing arm of Nexon Group, a pioneer of interactive entertainment software
and the world’s leader in massively multiplayer online games. Based in Los
Angeles , Nexon America was founded in 2005 to bring the best of online
entertainment to the North American audience. The company’s growing library of
titles includes the world famous, smash-hit franchise
MapleStory, and the new online
multiplayer dance game, Audition.
The foundation of all Nexon America titles is the Item Selling business model,
in which users access the full game for free and can later opt to pay for game
enhanceme
WizKids Announces Disney's Pirates of the Caribbean PocketModel Game
WizKids Inc., creator of runaway hit games like the HeroClix(R) CMG and the
Star Wars(TM) PocketModel(TM) TCG, announced today its agreement with Disney to
produce the Disney's Pirates of the Caribbean PocketModel game. The game will
release in October of 2007.
Under the agreement, WizKids will be able to use content from all three
Pirates of the Caribbean movies. The PocketModel game platform allows players to
construct 3-D pirate ships from pieces punched out of a styrene card. Players
are then able to use movie characters and action scenes on cards to help control
the strategy of the game.
Since the debut of the Pirates line in 2004, WizKids(R) has sold over 20
million constructible ships to consumers worldwide. The PocketModel platform was
introduced with the Star Wars PocketModel TCG, and is being continued with the
Disney's Pirates of the Caribbean PocketModel game.
"We are extremely excited to up the ante on the already successful
PocketModel platform by adding Disney's Pirates of the Caribbean, one of the
world's most successful entertainment brands," said Lax Chandra, WizKids
president. "For under $4, players will get the full Pirates of the Caribbean
experience through building the models like the Black Pearl and playing the
characters like Captain Jack Sparrow."
Each Disney's Pirates of the Caribbean Game Pack (MSRP $3.99) will include
everything a player needs to play, including two ships to be assembled by the
player, one island/terrain card, a treasure or crew card, a rulebook and a die.
The Disney's Pirates of the Caribbean PocketModel game will be available at
hobby retailers nationwide, as well as Target and Wal-Mart.
A wholly owned subsidiary of the Topps Company (TOPP), WizKids is a
Seattle-based game developer and publisher dedicated to creating tabletop games
driven by imagination. Its HeroClix and Pirates brands are among the most
successful games on the market today, with over 100 million miniature game
pieces sold worldwide. For additional information, visit
http://www.wizkidsgames.com/.
(C)2007 WizKids, Inc. All rights reserved. HeroClix, PocketModel and WizKids
are trademarks of WizKids, Inc.
Source: WizKids Inc.
Web site:
http://www.wizkidsgames.com/
King.com Launches MyGame.com User-Generated Games Site
MyGame.com Lets Casual Gamers Create, Share, and Profit
-- King.com, the world's largest skill games site, today announced the launch
of MyGame.com, the first social games site to bring together user-generated
content, casual games, and revenue-sharing. MyGame is already available in eight
languages and visible now at
www.mygame.com.
MyGame users can have fun playing existing games, or show off their ingenuity
by developing games using the Game Builder. Within two minutes, someone can pick
a game template, personalize it with text, sounds, and a photo, and start
playing. The games can then be shared on social networks, played within MySpace
profiles, sent via email, and posted on blogs and websites. Games also have the
chance to be promoted by other gamers.
In addition, users can upload their game to MyGame.com and make money. Games
developers can earn a revenue share on the ad sales generated by their games.
More popular games can also receive an advance cash bonus.
"The next generation of gamers are community-focused and yearn to be able to
express themselves and be entertained by what others are doing," said Toby
Rowland, co-Founder and co-CEO of King.com. "When you create a game on MyGame,
you can tap into an entirely new community, allow people to play the games you
built, and make money through your creations."
About King
Launched in 2004, King.com is the world's largest skill games site with 80
million games played in the month of January 2007. King offers some 60 games,
and is available in 8 languages and seven currencies. King is the exclusive
provider of skill games for Yahoo!'s gaming portal and is the exclusive provider
of skill games for brands such as "American Idol," "Deal or No Deal," and "1 vs
100."
King is incorporated in the state of Delaware and the company has offices in
Los Angeles, London, Hamburg (Germany), Rome and Stockholm (Sweden). King.com
does not offer money tournaments in the states of Alaska, Arizona, Connecticut,
Delaware, Florida, Illinois, Iowa, Louisiana, Maryland, Missouri, Montana, South
Carolina, South Dakota, Tennessee or Vermont.
Sony Computer Entertainment America to Offer Limited-Edition Entertainment
Packs With Newly Designed PSP(R)(Playstation(R)Portable), Starting This Fall
New PSP to Feature Sleeker Look, Video-Out Port and Limited Edition Colors,
Including Star Wars(R) Model in Ceramic White with Darth Vader(TM) Silk-Screen
-- In conjunction with a global announcement by Sony Computer Entertainment
Inc., Sony Computer Entertainment America Inc. (SCEA) today announced the
availability of a new PSP(R)(PlayStation(R)Portable) that has a more streamlined
form factor and a video-out port, offered for the first time in this territory
in two exciting new PSP Entertainment Packs. PSP "Ice Silver" will be included
in the limited-edition Daxter PSP Entertainment Pack, available in September.
Also, a collector's edition PSP "Ceramic White," including a Darth Vader
silk-screen on the unit, as well as the PSP exclusive title, Star Wars
Battlefront(R): Renegade Squadron(TM), will be featured in Star Wars Battlefront
PSP Entertainment Pack, launching in October. PSP Entertainment Packs with the
new colors, revealed at the E3 Media & Business Summit today, will be available
for $199.99 (SRP).
"We are very pleased to be taking part in the global roll out of the newly
designed PSP, while providing something unique for users in North America," said
Jack Tretton, president and CEO, SCEA. "In response to consumer interest, we're
offering additional colors as part of this enhanced design to match users'
personal styles and interests. The Star Wars Battlefront bundle in particular is
a great opportunity for consumers to get on board with a collector's edition
'Ceramic White' PSP. Also, the new video-out port, which gives consumers the
option to enjoy PSP content on the big screen, brings a whole new dimension to
the PSP experience."
The first newly designed PSP that will be released in North America is the
limited-edition Daxter PSP Entertainment Pack, which will be available on
September 10 and provide users with everything they need to enjoy the ultimate
in portable entertainment, right out of the box. This package will feature a PSP
in "Ice Silver" along with the award-winning, action-packed game, Daxter; the
hit TV comedy from 20th Century Fox, "Family Guy - The Freakin' Sweet
Collection" on UMD(TM) (Universal Media Disc); and a 1GB Memory Stick PRO Duo(TM),
for storing photos, music, video clips and more.
The limited-release Star Wars Battlefront PSP Entertainment Pack, available
on October 9, will allow owners to experience their favorite Star Wars battles
any way -- and anywhere -- they want with a special "Ceramic White" PSP
featuring a silk-screened image of Darth Vader on the back of the unit. Also
included is Star Wars Battlefront: Renegade Squadron, the next chapter of the
best-selling Star Wars Battlefront series from LucasArts. Set during the
Original Trilogy era, the game is the previously untold story of a ragtag
ensemble of battle-hardened rogues and scoundrels assembled by Han Solo. Now for
the first time ever in Star Wars Battlefront, you can customize your character,
select your weapons, choose your abilities and create a different experience
every time you play. A stand-alone version of Star Wars Battlefront: Renegade
Squadron will also be available on October 9.
"We're really excited about the next chapter in the most successful Star Wars
video game franchise ever, and since we created Star Wars Battlefront: Renegade
Squadron specifically with PSP in mind, it's the perfect companion to the newly
designed PSP hardware," said Jim Ward, President, LucasArts. "And the Darth
Vader image silk-screened on the back of the unit adds to the mix to make a
great package that should be high on the holiday gift list of both gamers and
Star Wars fans alike."
In addition to the new PSP Entertainment Packs, the current PSP Core Pack
will continue to be available at $169.99 (SRP), with an enhanced-design PSP in
"Piano Black," an AC adaptor, and battery pack slated for September.
Driven by the recent $30 price reduction, the buzz from the "Dude Get Your
Own" marketing campaign, and the breadth and depth of its software, the PSP
platform has seen a significant lift in sales at retail in North America.
More than 140 games will be released for PSP this fiscal year, including more
than 20 third-party titles currently slated as exclusives. First-party studios
will be responsible for eight exclusive games, including several key titles that
are playable at E3 this year: God of War(R): Chains of Olympus, Jeanne D'Arc,
NBA '08, Parappa the Rapper(TM), Pursuit Force(TM): Extreme Justice, SOCOM US
Navy SEALs: Tactical Strike, and Syphon Filter(R): Logan's Shadow.
About PSP (PlayStation Portable) handheld entertainment system
PSP is the first truly integrated handheld entertainment system designed to
handle multiple applications -- music, video, photo, Internet, and wireless
connectivity, with games as its key feature. PSP system features an unmatched
library of portable entertainment content, totaling nearly 250 games and more
than 450 feature films, TV programs, and videos from major studios and record
labels, as well as downloadable content from the Internet.
About LucasArts
LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of
interactive entertainment software worldwide for video game console systems,
computers and the Internet. Based in San Francisco, Calif., as well as on the
Internet at
http://www.lucasarts.com/, LucasArts was created in 1982 by
George Lucas to provide an interactive element to his vision of a
state-of-the-art, multifaceted entertainment company.
About Sony Computer Entertainment America Inc.
Sony Computer Entertainment America Inc. continues to redefine the
entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the
PlayStation(R)2 computer entertainment system, and the PSP(R) (PlayStation(R)Portable)
system, and the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment
system.
Recognized as the undisputed industry leader, Sony Computer Entertainment
America Inc. markets the PlayStation family of products and develops, publishes,
markets, and distributes software for the PS one game console, the PlayStation 2
computer entertainment system and the PSP system for the North American market.
Based in Foster City, Calif. Sony Computer Entertainment America, Inc. serves as
headquarters for all North American operations and is a wholly owned subsidiary
of Sony Computer Entertainment Inc.
"PlayStation", "PLAYSTATION", "PSP" and "PS one" are registered trademarks
and "PS3" and "UMD" are trademarks of Sony Computer Entertainment Inc. LucasArts
and the LucasArts logo are registered trademarks of Lucasfilm Ltd. (C) 2007
Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. (R) & TM as indicated.
All rights reserved.
Visit us on the Web at
http://www.us.playstation.com/.
Source: Sony Computer Entertainment America Inc.
Web site:
http://www.playstation.com/
http://www.lucasarts.com/
Konami Announces Silent Hill 5
The Legendary Horror Series is Reborn on the Xbox 360(TM) and PLAYSTATION(R)3
System with Haunting Visuals, a Psychologically Intense Storyline, and an
Evolved Combat System
Konami Digital Entertainment, Inc., today announced Silent Hill 5 (working
title) for the Xbox 360(TM) video game and entertainment system from Microsoft
and the PLAYSTATION(R)3 computer entertainment system. Silent Hill 5 marks the
debut of the renowned psychological horror series on next-generation consoles.
The game thrusts players into a shadowy world of chaos and terror with
atmospheric high definition graphics and an original storyline that sheds new
light on the desolate, fog-shrouded town of Silent Hill.
Silent Hill 5 marks the return of the series that has become one of the
leading horror franchises in the world, launching a number of hit entertainment
products, including a successful and acclaimed motion picture. The game follows
Alex Shepherd, a war veteran returning home from an overseas tour of duty to
investigate the mysterious disappearance of his younger brother, Joshua. His
travels will lead him through the small, insular community of Shepherd's Glen
and eventually through the hauntingly empty streets of Silent Hill.
Building upon the series' trademark foundations of atmosphere, adventure and
storytelling, Silent Hill 5 introduces players to a frightening new experience.
When confronted by the perverse incarnations of evil that roam Silent Hill and
Shepherd's Glen, players will be able to utilize an enhanced combat system and
execute a number of offensive and defensive maneuvers as they experience every
terrifying encounter with the game's numerous nightmarish creatures. Players
will also have to solve a variety of puzzles as they progress through the highly
atmospheric game world, using cues from the environment to unlock Silent Hill's
darkest secrets. Continuing the series' tradition of standout music and sound
design, Silent Hill 5 features an original soundtrack by famed composer Akira
Yamaoka.
"Silent Hill 5 is an international, cross-cultural production, with leading
development talent from around the globe collaborating to raise the bar even
higher for this incredible series," said Brian Christian, Vice President of
Product Development at Konami Digital Entertainment, Inc. "With gritty graphics
and sound that create a haunting atmosphere to all-new visceral gameplay
elements, Silent Hill 5 truly epitomizes the extent to which next-generation
hardware can enhance the player's overall gaming experience."
Silent Hill 5 is planned for release on the Xbox 360 and PLAYSTATION 3 in
2008. For more information on the game and the Silent Hill franchise, please
visit:
http://www.konami.com/silenthill.
To download new screenshots of Silent Hill 5, please visit:
http://www.konami-data.com/pr/.
About Konami
Konami is a leading developer, publisher and manufacturer of electronic
entertainment properties. Konami's titles include the popular franchises Metal
Gear Solid(R), Silent Hill(R), Dance Dance Revolution(R) and Castlevania(R),
among other top sellers. The latest information about Konami can be found on the
Web at
http://www.konami.com. Konami Corporation is a publicly traded
company based in Tokyo, Japan with subsidiary offices, Konami Digital
Entertainment Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in
the United States and Konami Digital Entertainment GmbH in Frankfurt, Germany.
Konami Corporation is traded in the United States on the New York Stock Exchange
under the ticker symbol KNM. Details of the products published by Konami can be
found at
http://www.konami.com.
"KONAMI" is a registered trademark of KONAMI CORPORATION.
"SILENT HILL" is a registered trademark of Konami Digital Entertainment Co.,
Ltd.
Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks
of Microsoft Corporation in the United States and/or other countries.
"PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks
of Sony Computer Entertainment Inc.
Konami Digital Entertainment, Inc.
Activision Ships More Than Eight Million Units Worldwide During First
Quarter Fiscal Year 2008
Company to Webcast Management's Remarks at E3 Media & Business Summit on July
10, 2007
Activision, Inc. (Nasdaq:ATVI) announced today that during the first quarter
of fiscal year 2008, the company shipped more than four million units of
Spider-Man 3(TM), two million units of Shrek the Third(TM), approximately one
million units of TRANSFORMERS: The Game and more than one million units of
Guitar Hero II(TM).
As a result, the company now expects that its financial results for the first
quarter fiscal year 2008 will exceed its previously reported outlook on May 31,
2007.
"We are pleased with the strong worldwide consumer response to our three
movie-based games - Spider-Man 3, Shrek The Third and TRANSFORMERS: The Game -
as well as the launch of Guitar Hero II on the Xbox 360(TM)," stated Robert
Kotick, Chairman and CEO, Activision, Inc.
Activision expects to announce its first quarter fiscal 2008 earnings results
in early August.
Headquartered in Santa Monica, California, Activision, Inc. is a leading
worldwide developer, publisher and distributor of interactive entertainment and
leisure products. Founded in 1979, Activision posted net revenues of $1.5
billion for the fiscal year ended March 31, 2007.
Activision maintains operations in the U.S., Canada, the United Kingdom,
France, Germany, Ireland, Italy, Scandinavia, Spain, the Netherlands, Australia,
Japan and South Korea. More information about Activision and its products can be
found on the company's World Wide Web site, which is located at
http://www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this
press release that involves Activision's expectations, plans, intentions or
strategies regarding the future are forward-looking statements that are not
facts and involve a number of risks and uncertainties. In this release they are
identified by references to dates after the date of this release and words such
as "will," "will be," "remains," "to be," "plans," "believes", "may", "expects,"
"intends," and similar expressions. These risks and uncertainties include, but
are not limited to, the further implementation, acceptance and effectiveness of
the remedial measures recommended or adopted by the special sub-committee of
independent directors established in July 2006 to review Activision's historical
stock option granting practices, the board and Activision; the outcome of the
SEC's formal investigation and the derivative litigation filed in July 2006
against certain current and former directors and officers of Activision relating
to Activision's stock option granting practices, and the possibility that
additional claims and proceedings will be commenced, including additional
stockholder litigation, employee litigation, and additional action by the SEC
and/or other regulatory agencies. Other factors that could cause Activision's
actual future results to differ materially from those expressed in the
forward-looking statements set forth in this release include, without
limitation, other litigation (unrelated to stock option granting practices),
sales of Activision's titles, shifts in consumer spending trends, the seasonal
and cyclical nature of the interactive game market, Activision's ability to
predict consumer preferences among competing hardware platforms (including
next-generation hardware), declines in software pricing, product returns and
price protection, product delays, retail acceptance of Activision's products,
adoption rate and availability of new hardware and related software, industry
competition, rapid changes in technology and industry standards, protection of
proprietary rights, maintenance of relationships with key personnel, customers,
vendors and third-party developers, international economic and political
conditions, integration of recently acquired subsidiaries and identification of
suitable future acquisition opportunities, limitations on our ability to issue
stock and options, foreign exchange rate changes, and the risks identified in
Activision's most recent annual report on Form 10-K and recent reports on Form
8-K.
The forward-looking statements in this release are based upon information
available to Activision as of the date of this release, and Activision assumes
no obligations to update any such forward-looking statement. Forward-looking
statements believed to be true when made may ultimately prove to be incorrect.
These statements are not guarantees of future performance and are subject to
risks, uncertainties and other factors, some of which are beyond our control and
may cause actual results to differ materially from our current expectations.
Activision, Inc.
Sony Computer Entertainment America Unveils Extraordinary Showing of First
Party Software and New Franchise at E3 2007 Media & Business Summit
Attendees Given Hands on Access to More than 30 Exclusive Games
-- Sony Computer Entertainment America Inc. (SCEA) today showcased an
impressive line up of software for PLAYSTATION(R)3 (PS3(TM)), PSP(R) (PlayStation(R)Portable),
PlayStation(R)2 and PLAYSTATION(R)Network during a press event at the annual E3
2007 Media & Business Summit. In addition to unveiling new content for over 30
first-party software titles previously announced this year, attendees caught an
advanced glimpse of the highly anticipated Killzone 2, the next installment of
the Gran Turismo series and new franchise Infamous.
"We know implicitly that what is most on the minds of gamers right now, as we
head into the important holiday season, are the games themselves," said Jack
Tretton, president and chief executive officer of SCEA. "Today, we more than
delivered what those consumers have been looking for. During just our press
conference today, we showed 50 first- and third-party games for all our
platforms, including incredibly high profile games like God of War: Chains of
Olympus, Killzone 2 and Gran Turismo 5 Prologue. Add to that new franchises like
Uncharted: Drake's Fortune, Heavenly Sword, and Infamous and you can see why we
are very well positioned to maintain our role as a leader in this industry."
During the press conference, Phil Harrison, president of SCE WorldWide
Studios, officially unveiled a new franchise for PS3. Infamous, developed by
Sucker Punch Productions, the creators of the smash Sly Cooper franchise, finds
players discovering extraordinary super powers. As the players power grows they
will feel what its like to either be a Super Hero or wreak havoc in a city and
population that will evolve and react depending on the choices the player makes.
After the presentation, SCEA gave attendees the opportunity to preview over
40 first- and third-party games scheduled to be on display at their software
showcase in the Le Merigot hotel. At an invitation-only arcade that consisted of
titles for all PlayStation systems, SCEA demonstrated their commitment to the
market leading PlayStation 2 computer entertainment system with Hot Shots Tennis
and the socially engaging franchises Buzz!(TM) and SingStar(TM), providing
additional content for the more than 40 million PlayStation 2 owners in North
America.
PS3 titles on hand included the emotionally charged Heavenly Sword(TM) from
Ninja Theory Ltd; the action-adventure Uncharted: Drake's Fortune(TM) from Jak &
Daxter(R) developer Naughty Dog; Ratchet & Clank(R) Future: Tools of
Destruction(TM) from the highly acclaimed Insomniac Games; and the trading card
based THE EYE OF JUDGMENT(TM), produced in conjunction with Hasbro(R) and its
Wizards of the Coast subsidiary. Attendees also had the opportunity to get
hands-on time with LittleBigPlanet which allows players to design, shape and
build entire levels for others to play and share then via PLAYSTATION Network,
and NBA'08 featuring the most realistic basketball gameplay available in true
high definition in 1080p.
Additional games and services available through PLAYSTATION Network were also
demonstrated, granting guest access to previously unreleased content for
MotorStorm(TM), Blast Factor(TM), High Velocity Bowling using SIXAXIS(TM)
wireless controller, and racing Power GP in addition to previously unannounced
games like echochrome and Wipeout HD. New content was also shown for
PlayStation(R)Home, a 3D avatar-based community for PS3, including four new
living spaces and a new Home Square.
For the portable gamer, the PSP system was on display with Syphon Filter(R):
Logan's Shadow, the sixth installment in the critically acclaimed Syphon
Filter(R) series; the first strategy role-playing game (RPG) for PSP to come
from Level-5, Jeanne d'Arc, loosely inspired by the historical tale of Joan of
Arc; and SOCOM: U.S. Navy SEALs Tactical Strike designed specifically for PSP
featuring a unique interface that allows players to control and coordinate
different members of the fireteam while experiencing the action from each
soldier's perspective.
First party games and services shown during the event included:
PLAYSTATION(R)3
THE EYE OF JUDGMENT(TM)
Heavenly Sword(TM)
Infamous
NBA '08
Lair
LittleBigPlanet(TM)
Folklore(TM)
Ratchet & Clank(R) Future: Tools of Destruction(TM)
SingStar(TM)
SOCOM: U.S. Navy SEALs Confrontation
Uncharted: Drakes Fortune(TM)
Warhawk(TM)
PLAYSTATION(R)Network
Blast Factor(TM) expansion 2
echochrome
High Velocity Bowling
PlayStation Home
HotShotGolf 5
MotorStorm(TM) Map Packs
PAIN
Resistance: Fall of Man(TM) Map Pack
Snakeball
Super Stardust HD
Wipeout HD
PSP(R)
God of War(R): Chains of Olympus
Jeanne d'Arc
NBA '08
Pursuit Force(TM): Extreme Justice
SOCOM: U.S. Navy SEALs Tactical Strike
Syphon Filter(R): Logan's Shadow
Wipeout(R) Pulse
PlayStation(R)2
Buzz!(TM) The Mega Quiz
Buzz!(TM) Junior: Jungle Party
Hot Shots Tennis(TM)
NBA '08
SingStar(TM): Amped
SingStar(TM): 80's
Syphon Filter(R): Dark Mirror
About Sony Computer Entertainment America Inc.
Sony Computer Entertainment America Inc. continues to redefine the
entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the
PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable)
system, the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment
system and its online and network services the PLAYSTATION(R)Network and
PLAYSTATION(R)Store.
Recognized as the undisputed industry leader, Sony Computer Entertainment
America Inc. markets the PlayStation family of products and develops, publishes,
markets and distributes software for the PS one game console, the PlayStation 2
computer entertainment system and the PSP system for the North American market.
Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as
headquarters for all North American operations and is a wholly owned subsidiary
of Sony Computer Entertainment Inc.
Visit us on the Web at
http://www.us.playstation.com/
"PlayStation", "PLAYSTATION", "PSP," and "PS one" are registered trademarks
and "PS3" and "SIXAXIS" are trademarks of Sony Computer Entertainment Inc.
Source: Sony Computer Entertainment America Inc.
Web site:
http://www.playstation.com/
Sony Computer Entertainment America Outlines Plans for PlayStation(R)
Platforms at E3 2007
Company Debuts Updated PSP(R) (PlayStation(R)Portable) and Introduces Broad
Library of Unique Games and Services for PLAYSTATION(R)3 (PS3(TM)),
PLAYSTATION(R)Network and PlayStation(R)2
Sony Computer Entertainment America Inc. (SCEA) held its annual press
conference today at the E3 Media & Business Summit, making a series of
announcements that demonstrated the strength and innovation of the PlayStation(R)
family of products. Among these announcements was the introduction of a newly
updated PSP(R) (PlayStation(R)Portable) and an extensive library of soon-to-be
released games and services across the entire PlayStation portfolio. The company
also unveiled several new exclusive game development agreements with various
well-known publishers including NCsoft(R) Corporation, Midway, Ubisoft,
LucasArts and Konami.
The press conference was held in both the physical and virtual worlds whereby
company executives presented in person and as their own personalized avatars
within the PlayStation(R)Home environment, transitioning from their
virtual-world avatars to reappear live on stage. This format was designed to
illustrate the innovative functionality of the innovative experience of
PlayStation Home, the PLAYSTATION(R)Network service designed to serve as a 3D
community gathering place for PS3 users from around the world.
Portable Entertainment Just Got Sleeker
The new PSP is a sleeker and more streamlined version of the popular original
PSP system. It is 33 percent lighter and 19 percent slimmer than the current
version, making the all-in-one mobile entertainment system even more convenient
to carry around at less than 1/2-pound in weight and less than 3/4-inch in
thickness. The new PSP system will also have a thinner, more efficient battery,
64MB of system memory and video-out capabilities allowing consumers to enjoy
their games at 480 x 272 resolution and movies at full standard-definition
resolution on any progressive scan TV.
In addition to the "Piano Black" model launching in September in the Core
Pack, the new PSP will also be available in two new limited edition colors in
North America: A collector's edition "Ice Silver" PSP will be included in the
Daxter PSP Entertainment Pack in September; and a limited edition "Ceramic
White" PSP, including a Darth Vader(TM) silk screen on the unit, will be
featured in the Star Wars Battlefront(R) PSP Entertainment Pack launching in
October. SCEA plans to make more than 140 new software titles available this
fiscal year for PSP, in addition to the other great entertainment content coming
on UMD(TM) (Universal Media Disc).
Games, Games and More Games
Throughout the holiday and this fiscal year, SCEA and its third-party
partners plan to release more than 120 PS3 software titles available on Blu-ray
Disc(TM) (BD), SCEA is also working on another 40 games and game packs
downloadable via PLAYSTATION Network in North America.
During the press event, the company highlighted several of its 15 exclusive
first-party PS3 titles which are sure to excite gamers this holiday season --
each of them taking full advantage of PS3's powerful Cell Broadband Engine(TM)
(Cell/B.E.) including Heavenly Sword(TM), Ratchet & Clank(R) Future: Tools of
Destruction(TM) and Uncharted: Drake's Fortune(TM).
Also showcased were expected second- and third-generation titles including
Killzone 2, an earth-shattering futuristic action/combat game, the super-hero
adventure InFamous and Grand Turismo 5 Prologue, the latest offering from the
best-selling racing game of all time.
Discover New Ways to Play
SCEA also announced new games and services for its PLAYSTATION Network.
Included were new features for the innovative and highly-anticipated service
PlayStation Home, such as the ability for users to launch games from within
PlayStation Home; a newly designed Home Square that replaces the original lobby
concept; and four new personal spaces allowing for increased user
personalization.
Additionally, several new downloadable games were introduced specifically for
PLAYSTATION Network, including a crafty puzzle game, echochrome, which utilizes
PS3's SIXAXIS(TM) wireless controller; an achingly funny action game named PAIN;
and the next chapter in the popular Wipeout(R) racing series, Wipeout HD. Also,
demonstrated was a pair of games to be made available through download from
PLAYSTATION(R)Store and on BD: SOCOM: U.S. Navy Seals Confrontation, the next
title in line of one of the most popular franchises in PlayStation history; and
Warhawk(TM), a ground-breaking online multi-player air and land combat game.
PlayStation 2 Momentum Continues
The popular PlayStation(R)2 was also center stage as the company highlighted
some of the more than 160 games headed to the platform this year in North
America, including social game franchises, such as Buzz!(TM) and SingStar(TM),
both of which are already million-sellers in Europe and will make a huge impact
on PlayStation 2 this year here in the US.
"Today's announcements lay the groundwork for what we are confident will be
accelerated momentum for the PlayStation brand throughout the holidays and this
fiscal year," said Jack Tretton, President and CEO, SCEA. "At the heart of each
of these announcements is our desire to empower consumers with the technology,
gameplay and entertainment capabilities that they have come to expect and desire
from PlayStation. We truly believe that these new products, services and
software will help us take our platforms to the next level."
New PS3 Model, Pricing
Today's press conference announcements follow Sunday's news of a new PS3 80GB
model coming to North America and new pricing for the current 60GB model.
Beginning in August, the new 80GB PS3 will be available for a suggested retail
price of $599 and will be sold with the popular online-enabled racing game
MotorStorm(TM). With the expanded hard disk drive (HDD), consumers will be able
to download even more games and entertainment content from PLAYSTATION Network.
Additionally, new pricing was announced for the current 60GB PS3 model.
Effective immediately, consumers in North America can purchase the model for
$499, $100 less than the original price.
About Sony Computer Entertainment America Inc.
Sony Computer Entertainment America Inc. continues to redefine the
entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the
PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable)
mobile entertainment system, the ground-breaking PLAYSTATION(R)3 (PS3(TM))
computer entertainment system and its online and network services the
PLAYSTATION(R)Network and PLAYSTATION(R)Store.
Recognized as the undisputed industry leader, Sony Computer Entertainment
America Inc. markets the PlayStation family of products and develops, publishes,
markets and distributes software for the PS one game console, the PlayStation 2
computer entertainment system and the PSP system for the North American market.
Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves as
headquarters for all North American operations and is a wholly owned subsidiary
of Sony Computer Entertainment Inc.
Visit us on the Web at
http://www.us.playstation.com/
"PlayStation", "PLAYSTATION", "PSP," and "PS one" are registered trademarks
and "PS3", "Cell Broadband Engine", "SIXAXIS" and "UMD" are trademarks of Sony
Computer Entertainment Inc.
Source: Sony Computer Entertainment America Inc.
Web site:
http://www.playstation.com/
Nintendo Reveals Incomparable Breadth of Upcoming Games for Wii
Classic Franchises, Amazing Games and Cool Accessories Keep Wii on Top
-- Consumers take note: Cancel your vacations, postpone your weddings and
skip your class reunions. New games for the record-selling Wii(TM) video game
system continue to set new industry standards for fun and adventure, even as
they draw new players into the ever-expanding world of Wii. Nintendo announced
these new offerings for Wii today during its media briefing at the E3 Media &
Business Summit in Santa Monica, Calif.
"In less than eight months Wii has proved itself the video game system for
everyone, and we're not letting up," says Nintendo of America President Reggie
Fils-Aime. "We're producing hit after hit after hit, supported by a long line of
third-party publishers who have shifted their resources to help make Wii the
most distinctive video game system in history."
Counting downloadable Virtual Console(TM) titles, Wii already boasts more
than 150 games. By the end of the year, that number will climb to about 350 in
the United States alone. Just check out what Wii has to offer:
Wii Fit(TM): The active-play phenomenon started by Wii Sports(TM) now spreads
to your whole body thanks to the pressure-sensitive Wii Balance Board (name not
final), which comes packed with Wii Fit. The board is used for an extensive
array of fun and dynamic activities, including aerobics, yoga, muscle stretches
and games. Many of these activities provide a "core" workout, a popular exercise
method that emphasizes slower, controlled motions. Family members will have fun
staying active and talking about and comparing their results and progress on a
new channel on the Wii Menu.
Mario Kart(R) Wii (name not final): The new version of Mario Kart, due in
early 2008, features new vehicles and lets players near and far compete using
Nintendo(R) Wi-Fi Connection, Nintendo's wireless gaming service. Mario Kart
launches with the Wii Wheel(TM) (name not final), a steering wheel housing for
the Wii Remote(TM) that brings new controls and challenges for veteran gamers,
while making getting into a race easy and intuitive for newcomers.
Super Mario Galaxy(TM): The latest masterpiece by legendary video game
designer Shigeru Miyamoto puts a smile on the face of everyone who plays it.
Until now, no game has matched the sheer fun and sense of delightful awe
produced by the groundbreaking Super Mario(R) 64. Using the Wii Remote and
Nunchuk(TM), players navigate iconic hero Mario(TM) through a series of planets,
each with its own gravity, chaotic challenges and power-ups. The game bursts
through the screen in vivid artistic detail, and a second player can even
provide some assistance along the way. It blasts off Nov. 12.
Super Smash Bros.(R) Brawl: Nintendo's all-out smash-or-be-smashed franchise
remains one of the most highly anticipated games of the year. Its predecessor
became the No. 1 selling game of all time on Nintendo's previous console. Super
Smash Bros. Brawl ups the ante with new characters, new moves and new arenas.
The game smashes into North American stores Dec. 3.
Wii Zapper(TM) (name not final): This new accessory combines the accuracy of
the Wii Remote and Nunchuk in a single housing for a new experience for
first-person shooters and targeting games. Players can hear the sounds of battle
through the Wii Remote speaker when it is incorporated into the Wii Zapper. It
arrives on store shelves later this year, packaged with Nintendo-developed
software that shows off its versatility. The Wii Zapper also will be used with a
host of third-party games, including Resident Evil: Umbrella Chronicles from
Capcom, Ghost Squad from Sega and Medal of Honor from Electronic Arts.
Check Mii Out Channel (name not final): Launching in 2007, this free new
channel builds on the huge phenomenon of Wii owners creating fun caricatures of
themselves, their friends and celebrities. The two main components of the free
channel include an area where users can post Miis they have created to let
others vote on their artistic abilities, and a competition element that lets
users test their skills to create the most accurate likeness of individuals or
other themes suggested by Nintendo. The Check Mii Out Channel joins the lineup
of cool channels on the Wii Menu, which includes the Internet Channel, the
Everybody Votes Channel and the Forecast Channel, among others.
Metroid(R) Prime 3: Corruption: This final chapter of the Metroid Prime
trilogy introduces unmatched first-person controls by letting players use the
Wii Remote as an arm cannon for a feeling of complete immersion. Heroine Samus
travels between planets to stop her nemesis, Dark Samus, from corrupting them.
All the while Samus fights the spreading Phazon that is taking over her body
while giving her incredible powers. It launches Aug. 27.
More to Come: Other Nintendo titles launching this year for Wii include Mario
Strikers(TM) Charged (July 30), Donkey Kong(R) Barrel Blast (Oct. 8), Battalion
Wars(TM) 2 (Oct. 29), Endless Ocean(TM) (Oct. 29) and Fire Emblem(TM) (Nov. 5).
Third-Party Support: Third-party publishers are racing to see who can put the
most resources behind Wii. By the end of the year, about 100 new Wii games will
hit stores. EA brings Boogie and EA Playground, as well as online action for its
Madden NFL and FIFA Soccer franchises; Mario and Sonic team up for the first
time ever in Sega's Mario & Sonic at the Olympic Games; Sega shows off dreamy
aerial acrobatics with NiGHTS Journey of Dreams; Activision jams with Guitar
Hero III: Legends of Rock; Namco Bandai puts the battle blade into players'
hands with SoulCalibur Legends; Disney Interactive belts out High School
Musical: Sing It!; Square Enix brings Dragon Quest Swords in early 2008 -- and
that's just a taste of what's to come.
Remember that Wii features parental controls that let adults manage the
content their children can access. For more information about this and other Wii
features, visit Wii.com.
The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video
games and more than 409 million hardware units globally, and has created
industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the Western
Hemisphere. For more information about Nintendo, visit the company's Web site at
http://www.nintendo.com/.
Source: Nintendo
Web site:
http://www.nintendo.com/
Nintendo DS Wins Hearts and Minds While Exercising Brains - and Eyes
Nintendo DS Juggernaut Hits Hard with Games for Everyone
-- Nintendo demonstrated how the world's best-selling video game system
continues to fulfill its amazing promise today at the E3 Media & Business Summit
in Santa Monica, Calif. As of March 31, 2007, Nintendo DS(TM) has sold more than
40 million units worldwide while introducing new experiences like interacting
with puppies, training brains and even cooking. Nintendo DS remains the system
of portable creativity as it builds on the expanded audience of women and older
gamers with the new Brain Age(TM) 2: More Training in Minutes a Day, brings new
control schemes to classic franchises like The Legend of Zelda(R) and introduces
a fun new experience involving your eyes that definitely deserves a look.
Flash Focus(TM): Vision Training in Minutes a Day is designed to help users
sharpen their "Focus Power" with a series of fun tests of hand-eye coordination,
eye agility, reaction time and peripheral vision. Top-rated athletes have long
used computerized vision trainers to help them take better aim before they swing
at the ball. Now Flash Focus: Vision Training in Minutes a Day puts this same
technology into the palm of your hands. The title launches on Oct. 15.
"Titles like Flash Focus: Vision Training in Minutes a Day are helping
Nintendo dramatically increase the population of people who play video games,"
says Nintendo of America President Reggie Fils-Aime. "We continue to push the
boundaries of creativity for these new audiences, even as we blur the lines
between core and casual gamers."
Other upcoming Nintendo DS offerings include:
The Legend of Zelda(R): Phantom Hourglass: For the first time, players can
control the action using only the Nintendo DS stylus. If you've never played a
Zelda game, you'll learn the controls in a snap. And even if you are familiar
with the franchise, you've never played a Zelda game like this before. On Oct.
1, The Legend of Zelda: Phantom Hourglass launches hero Link on a wild new
adventure and sets a new standard for graphics capabilities and game interaction
on DS. In Japan, the game launched in late June and is selling well to both avid
and casual gamers, including female players.
Brain Age 2: More Training in Minutes a Day: The prefrontal cortices of
gamers of all types will light up once they hear of the new ways to keep their
brains active. On Aug. 20, Brain Age 2: More Training in Minutes a Day builds on
the huge success of the original title while introducing more than a dozen new
brain-stimulating activities that incorporate music, word and logic puzzles and
voice recognition.
More to Come: Other Nintendo games launching this year for DS include:
Picross DS(TM) (July 30), DK(TM) Jungle Climber (Sept. 10), Chibi-Robo(TM): Park
Patrol (Oct. 2), Mario Party(R) DS (Nov. 19), Nintendo Magic (Nov. 26) (name not
final), Professor Layton and the Curious Village(TM) (Dec. 3) and Nintendo(R)
Crossword (name not final).
Third-Party Support: Third-party publishers continue to shift their resources
behind Nintendo systems, with more than 140 titles on the way. EA has developed
a stylized MySims; Ubisoft seeks to expand language abilities with My Word
Coach, My French Coach and My Spanish Coach; Activision launches Call of Duty
(name not final); Sega spins out Sonic Rush Adventure; and the Force is with
LucasArts and its new LEGO Star Wars: The Complete Saga. For more DS news, visit
http://www.nintendods.com/.
The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video
games and more than 409 million hardware units globally, and has created
industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the Western
Hemisphere. For more information about Nintendo, visit the company's Web site at
http://www.nintendo.com/.
Source: Nintendo
Web site:
http://www.nintendo.com/
Nintendo Continues to Bridge the Gap Between Core and Casual Players
From Wii Fit to Flash Focus to Mario Kart, Nintendo Shows Everyone is a Gamer
-- The world used to be divided into two camps: gamers and non-gamers. In the
first group: young men. In the second: everyone else.
The remarkable Wii Remote(TM) and touch screen and voice recognition of
Nintendo DS removed the barriers to entry and put video games into the hands of
young women, moms, dads and grandparents. Gamers now find they have a whole new
population of people willing to join them in their gaming passion. At its media
briefing today at the E3 Media & Business Summit in Santa Monica, Calif.,
Nintendo announced multiple new games and accessories designed to reinforce that
bridge and further demonstrate everyone is a gamer.
"Games like Wii Sports and the original Brain Age proved anyone can pick up a
video game system and immediately have fun," says Nintendo of America President
Reggie Fils-Aime. "We're building on that foundation with games and accessories
appealing to our current fan base and drawing in even more new players."
New games and accessories not only demonstrate that Nintendo is not going to
coast on its momentum, but they also show how the power and versatility of
Nintendo's systems have only just begun to be explored. What might the future
bring? These are the kinds of "what-if" questions firing the imaginations of
consumers when Nintendo dares to explore them. For now, the following is a
roundup of Nintendo's major announcements.
Wii
-- Wii Fit(TM): This experience builds on the active-play phenomenon
started by Wii Sports(TM). It comes packed with the pressure-sensitive
Wii Balance Board (name not final) that measures users' actions in fun
aerobic, toning and balance activities. Wii Fit also promotes
communication about health among family members, as everyone can review
one another's progress on a new channel on the Wii Menu. Coming in the
first half of 2008.
-- Mario Kart(R) Wii (name not final): Nintendo's classic racing franchise
goes online. It launches with the Wii Wheel(TM) (name not final), a
steering wheel housing for the Wii Remote that lets veterans and
newcomers compete together. Launches globally in early 2008.
-- Super Mario Galaxy(TM): This amazing achievement by legendary Nintendo
game designer Shigeru Miyamoto inspires awe with its amazing sense of
gravity and fun replayability. Launches Nov. 12.
-- Wii Zapper(TM) (name not final): This unit houses both a Wii Remote and
a Nunchuk(TM) and comes packaged with Nintendo software to show off its
applications. Third-party developers have multiple games in the
pipeline that will use this dynamic new interface. Launches 2007.
-- Check Mii Out Channel (name not final): This free Wii channel builds on
the phenomenon of people creating fun Mii(TM) caricatures. Now people
can show off Miis they have created either on their own or for
Nintendo-suggested competitions. Coming in 2007.
-- Super Smash Bros.(R) Brawl: New characters, new moves and new arenas
highlight this highly anticipated game, which launches Dec. 3.
-- Metroid(R) Prime 3: Corruption: The precision aim of the Wii Remote and
Nunchuk make this one of the best-controlled first-person games ever.
Launches Aug. 27.
-- Third-Party Support: Wii has nearly 100 titles in the works from every
major publisher.
Nintendo DS
-- Brain Age(TM) 2: More Training in Minutes a Day!: This brain-training
game offers more than a dozen new brain-stimulating activities that
challenge the mind. Launches Aug. 20.
-- The Legend of Zelda(R): Phantom Hourglass: This first Zelda game for
Nintendo DS can be played with the stylus and sets a new standard for
the graphics capabilities and immersive play of this system. In Japan,
the game launched in late June and is selling well to both avid and
casual gamers, including female players. Launches Oct. 1.
-- Flash Focus(TM): Vision Training in Minutes a Day: This program is
designed to help users sharpen their "Focus Power" through a series of
fun activities and sports challenges that test hand-eye coordination,
reaction time and peripheral vision. Launches Oct. 15.
-- Third-Party Support: DS has more than 140 titles in the works from
every major publisher.
The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Wii features parental controls that let adults manage the
content their children can access. Since 1983, Nintendo has sold nearly 2.4
billion video games and more than 409 million hardware units globally, and has
created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the Western
Hemisphere. For more information about Nintendo, visit the company's Web site at
http://www.nintendo.com/.
Source: Nintendo
Web site:
http://www.nintendo.com/
Xbox 360 Showcases Greatest Holiday Lineup in Video Game History Headlined by
'Halo 3,' 'Grand Theft Auto IV,' 'Madden NFL 08' and 'Rock Band'
Xbox 360 is home to the most exclusive and biggest blockbuster games of 2007.
On the eve of the E3 Media & Business Summit (E3), against the backdrop of
the Santa Monica, Calif., night sky, Microsoft Corp. (NASDAQ:MSFT)
tonight demonstrated its leadership in interactive entertainment when it
showcased an unparalleled lineup of holiday blockbuster hits and exclusives for
the Xbox 360(TM) video game and entertainment system. Microsoft delighted a live
audience of thousands, and many more watching the live online broadcast, with
titles such as the epic finale to the groundbreaking "Halo(R)" series, "Halo 3";
the successor to the seminal "Grand Theft Auto" franchise, "Grand Theft Auto
IV," featuring exclusive content for Xbox LIVE(R); "Madden NFL 08" with stunning
high-definition game play; and the widely anticipated "Rock Band," where players
can perform music from the world's biggest rock artists with their friends as a
virtual band.
The Best Place to Play the Most Exclusives and Biggest Blockbuster Games of
2007
Xbox 360 is a great place to play the next chapters of "Grand Theft Auto,"
"Madden," and "Halo" -- the best-selling franchises of the last generation. In
fact, "Halo 3," "Grand Theft Auto IV" and "Madden NFL 08" are expected to
account for one-third of all console new release sales in the U.S. during the
second half of the year, according to a recent report by IGN Entertainment's
GamerMetrics. Xbox 360 has an unprecedented lineup of blockbuster titles
available by holiday 2007, including these:
-- "Ace Combat 6: Fires of Liberation" (NAMCO BANDAI Games). "Ace Combat
6: Fires of Liberation" takes players up to the sky and into the heat
of realistic air combat with next-generation audio and visual effects
and online multiplayer action.* Available this holiday, only on Xbox
360.
-- "Assassin's Creed" (Ubisoft). "Assassin's Creed" is the next-generation
game developed by Ubisoft that merges technology, game design, theme
and emotions into a world where players will assume the role of the
main character, Altair, and will have the power to throw their
immediate environment into chaos and experience the art of a master
assassin. Available this November.
-- "Beautiful Katamari" (NAMCO BANDAI Games). Marking the debut of Namco's
beloved ball-rolling puzzle game on a next-generation platform,
"Beautiful Katamari," the fourth installment of the "Katamari" series,
features levels of quirkiness, cosmic animations and musical stylings
never seen before. Available this October.
-- "BioShock" (2K Games). "BioShock" is the "genetically enhanced"
first-person shooter set in the ruined undersea metropolis of Rapture.
Available this August, only on Xbox 360 and Windows(R).
-- "Blue Dragon" (Mistwalker/Artoon Co. Ltd.). From famed game producer
Hironobu Sakaguchi comes "Blue Dragon(TM)," a unique, epic role-playing
game. Available Aug. 28, only on Xbox 360.
-- "Call of Duty 4: Modern Warfare" (Activision). The new action thriller
from the award-winning team at Infinity Ward Inc., "Call of Duty 4:
Modern Warfare" delivers the most intense and cinematic action
experience ever. The epic title also delivers an added depth of
multiplayer action providing online fans an all-new community of
persistence, addictive and customizable gameplay. Available this fall.
-- "Dance Dance Revolution UNIVERSE(TM) 2" (Konami Digital Entertainment,
Inc.). The series' encore performance on Xbox 360 delivers new gameplay
options along with a mix of songs from the 1970s, '80s, '90s and today
as well as online play, downloadable music, enhanced graphics and
accessibility for players of all ages.
-- "Grand Theft Auto IV" (Rockstar Games). "Grand Theft Auto IV" is the
next chapter of the award-winning "Grand Theft Auto" franchise,
available Oct.16. "Grand Theft Auto IV" will feature episodic content
through Xbox LIVE exclusive to Xbox 360.
-- "Guitar Hero III(TM): Legends of Rock" (RedOctane/Activision). Fire up
the fret board, crank up the amp and get ready to rock out on the new
wireless Les Paul guitar controllers. "Guitar Hero III: Legends of
Rock" includes star-studded tracks by such legendary artists as Guns N'
Roses, The Rolling Stones, Beastie Boys, Muse and Pearl Jam. Available
this fall.
-- "Halo 3" (Bungie Studios). The epic saga continues with "Halo 3," the
hugely anticipated sequel to the critically acclaimed "Halo 2."
Available Sept. 25, only on Xbox 360.
-- "Madden NFL 08" (Electronic Arts Inc.). EA's unstoppable football
franchise returns for the '08 season in Hall of Fame fashion, featuring
new players, modes, rosters and rewards to create the ultimate
touchdown for pigskin fans. Available this August.
-- "Mass Effect" (BioWare Corp.). An epic science-fiction action and
role-playing game, "Mass Effect" will deliver an immersive,
story-driven experience presented in a cinematic style with high
production values. Available this holiday season, only on Xbox 360.
-- "Naruto: Rise of a Ninja" (Ubisoft). Relive the hit anime and manga and
experience Naruto's transformation from noisy ninja-academy dropout to
respected ninja. Available in October, only on Xbox 360.
-- "Project Gotham Racing 4" (Bizarre Creations Ltd.). "Project Gotham
Racing(R) 4" will redefine the acclaimed "PGR(R)" franchise by
delivering a unique, exciting racing experience complete with
motorcycles and cars. Available this September, only on Xbox 360.
-- "Rock Band" (MTV Games). "Rock Band" will allow gamers to perform music
from the world's biggest rock artists with their friends as a virtual
band. Available this holiday season.
-- "Scene It? Lights, Camera, Action" (Screenlife Games/WXP). "Scene It?"
brings the fun of movie trivia to players of all ages with new movie
clips in high definition as well as five new puzzle challenges never
before shown in a "Scene It?" game. It also ships with four new Xbox
360 Big Button Pads and will be available this holiday season, only on
Xbox 360.
-- "Tom Clancy's Splinter Cell Conviction" (Ubisoft). In the latest
installment of Tom Clancy's coveted "Splinter Cell" franchise, players
will experience an adrenaline rush of gameplay where hunted down as a
fugitive, you have no choice other than using everything in your
environment to survive. Available this holiday.
-- "Virtua Fighter(TM) 5" (SEGA). This new installment in the critically
acclaimed series brings intense, arcade fighting action, an all-star
cast of 17 fighters and, a next-generation first for the franchise,
online two-player versus mode only on Xbox LIVE.
-- "Viva Pinata(R): Party Animals" (Krome Studios Pty. Ltd.). An exciting
new party game based on the critically acclaimed Xbox 360 exclusive and
hit animated TV series, "Viva Pinata: Party Animals" brings back the
familiar pinata animals and invites players to compete in a host of
mini-games against friends at home or over Xbox LIVE.* Available this
holiday season, only on Xbox 360.
"Thanks to our amazing partners and our own studios, no company in video game
history has ever had a lineup of blockbusters and exclusives like we will have
by this holiday," said Peter Moore, corporate vice president of the Interactive
Entertainment Business in the Entertainment and Devices Division at Microsoft.
"We have a monumental library of titles hitting stores by the end of this year
for Xbox 360 that will strike an emotional chord with every type of customer."
More High-Definition Content Coming to Xbox LIVE Marketplace, Global
Expansion Announced
In a move that will add to the incredible popularity of Xbox LIVE
Marketplace, Microsoft announced an agreement with Disney-ABC Domestic
Television to make high definition and standard definition feature films from
Walt Disney Pictures, Touchstone Pictures, Miramax Films, and Hollywood Pictures
available for rent on demand to members of Xbox LIVE in the U.S. A growing
catalogue of current and library titles will be available this July with more
blockbusters to come. Microsoft also announced the highly anticipated rollout of
the high-definition video store on Xbox LIVE Marketplace for customers around
the globe. Microsoft will begin bringing content to living rooms in Europe and
Canada by the end of this year. Currently offering more than 2,350 hours of
premium entertainment content from 28 networks and studios, and nearly 500 hours
of HD content alone, this puts the U.S. on-demand, high-definition library for
Xbox 360 at more than twice the size of the nearest cable provider.
In addition, Microsoft will be adding several new Xbox LIVE Arcade titles
sure to be a hit this summer, including these:
-- "Bomberman Live." A bomb-dropping action title featuring eight person
multiplayer from Hudson Entertainment
-- "Golden Axe." The classic action-adventure game with two-person
multiplayer from SEGA, available for download now from Xbox LIVE
Arcade*
-- "Hexic(R) 2." Experience head-to-head competition in this action
puzzler sequel to "Hexic HD" from Carbonated Games
-- "Marathon: Durandal." The first-person shooter that was the precursor
to "Halo" from Freeverse*
-- "Puzzle Quest: Challenge of the Warlords." An engaging action RPG
puzzle game from D3Publisher of America.
-- "Sonic The Hedgehog." The classic platform game updated in HD from
SEGA, available for download now from Xbox LIVE Arcade
-- "Undertow." An underwater shooter with multiplayer for up to 16 people
from Chair Entertainment Group*
New Special Edition "Halo 3" Xbox 360 and Family Fun Accessories
The Xbox platform of hardware and accessories is thriving with American
consumers spending more money on Xbox 360 than on any other next-generation
platform (NPD, May 2007). At E3, Microsoft announced European availability of
the premium Xbox 360 Elite starting Aug. 24 and unveiled several new additions
to the Xbox 360 hardware and accessories lineup, all available this holiday
season, including these:
-- Xbox 360 Halo 3 Special Edition Console. In anticipation of this year's
largest blockbuster gamer launch, Microsoft will offer the Xbox 360
Halo 3 Special Edition console. The console features an authentic
Spartan green and gold finish and comes with matching Xbox 360 Wireless
Controller, 20GB Hard Drive, Headset, Play & Charge Kit, and exclusive
"Halo 3" Gamer Pics and Theme available via Xbox LIVE download.
Available in September.
-- Xbox 360 Messenger Kit. Chatting with friends and family on Xbox LIVE
and Windows XP- and Windows Vista(R)-based PCs can now be done using
the Xbox 360 Messenger Kit. This device easily connects to any Xbox 360
controller and provides thumb-stroke chat capabilities while
maintaining gameplay functionality in one easy-to-hold device. The Xbox
360 Messenger Kit includes a Chatpad and Xbox 360 Headset, and will be
available beginning Sept. 6. ERP $29.99 (U.S.).
-- Xbox 360 Wireless Controllers available in festive new colors. Gamers
can express their identity with new pink, dark blue and light blue Xbox
360 Wireless Controllers. These new colors will be available in
October. ERP $49.99 (U.S.).
About Xbox 360
Xbox 360 is a superior video game and entertainment system delivering the
best games, unique entertainment features and a unified online gaming network
that revolve around gamers. Xbox 360 will have a portfolio of more than 300
games and will be available in nearly 40 countries by the end of 2007. More
information can be found online at
http://www.xbox.com/xbox360.
About Microsoft
Founded in 1975, Microsoft is the worldwide leader in software, services and
solutions that help people and businesses realize their full potential.
* Xbox LIVE Gold membership is required for online multiplayer gameplay.
FCMN Contact:
Source: Microsoft Corp.
Web site:
http://www.microsoft.com/
http://www.xbox.com/xbox360
PSP(R)(Playstation(R)Portable) Becomes Slimmer and Lighter
New PSP Makes Its Debut To The Market Worldwide In September With Newly
Equipped Video-Out Port
-- Sony Computer Entertainment Inc. (SCEI) today unveiled an enhanced design
for PSP(R) (PlayStation(R)Portable) system (PSP-2000) that has a more
streamlined form factor and a video-out port which will become available in
stores from September in Japan, North America and Europe.
While succeeding the basic functions and design philosophy of the current PSP
including a 4.3 inch wide high resolution LCD screen, overwhelmingly large for a
handheld device, new PSP is 33 percent lighter and 19 percent slimmer than the
original version, making the all-in-one handheld entertainment system even
easier to carry around at approx.189g in weight (weight of current model is
approx.280g) and approx.18.6mm in thickness (thickness of current model is
approx.23.0 mm).
Adding a video-out port(*1) enables new PSP users to experience high quality
UMD(TM) (Universal Media Disc) Video, pictures and movies from Memory Stick Duo
and game software titles(*2) on their TVs at home. Also, new PSP is equipped
with enhanced feature to temporarily store game data from UMD, reducing load
time during game play(*3). Moreover, the ability to charge the unit through
PLAYSTATION(R)3 or PC via USB cable during data transfer is newly equipped(*4),
further positioning PSP as a true handheld device.
A new PSP comes in three basic colors of "Piano Black", "Ceramic White", and
"Ice Silver" to meet a variety of lifestyle and preferences for all ages(*5).
During the two and a half years since the launch of PSP in December, 2004
strong support from users worldwide as well as an abundance of exciting software
titles from publishers around the world have resulted in PSP achieving
cumulative shipment of 25 million units for the hardware and 100 million units
for software titles worldwide by March, 2007. The expansion of the PSP platform
is being boosted worldwide along with its exciting lineup of software titles as
well as the introduction of color variations.
SCEI will continue to further expand the PSP platform and create a new world
of computer entertainment with innovative and exciting new titles and a new PSP.
(*1) Video output cables (AV cable/S VIDEO cable/D Terminal AV
cable/Component AV cable) are sold separately. Product lineup may
differ by country/region.
(*2) Progressive TV and PSP specific cable (D Terminal AV cable or
Component AV cable) are necessary to output game software titles for
PSP.
(*3) Effect of this feature varies depending on software titles.
(*4) PSP needs to be put in "USB Connection" mode.
(*5) Color variations may differ by country/region.
PSP(R)(PlayStation(R) Portable) (PSP-2000) Product Overview
Product Name PSP(R)(PlayStation(R)Portable)
External Approx. 169.4 x 18.6 x 71.4 mm / 6 3/4
dimensions x 3/4 x 2 3/4 in (width × height ×
depth) (excludes largest projection)
Weight Approx. 189g / 6.7 oz (including
battery pack)
CPU PSP CPU (System clock frequency
1-333MHz)
Main Memory 64MB
Display 4.3 inches (16:9) full-transparent
type, TFT drive,
480 x 272 pixel, Approximately
16,770,000 colors displayed
Sound Built-in stereo speakers
Main Wireless LAN (IEEE 802.11b)(Wi-Fi)
Input/Output High Speed USB (USB2.0) (mini-B)
Memory Stick PRO Duo(TM)
Analog Video Out
Main Connectors DC In 5V connector
DC Out connector
video out/headset connector
USB connector
Memory Stick Duo(TM) slot
Key/Switches Directional buttons
(up/down/right/left), analog stick,
Action buttons (triangle, circle,
cross, square), L/R buttons
START button, SELECT button, HOME
button
POWER/HOLD switch, WLAN switch
display button, sound button, volume
(+/-) buttons
Power sources Lithium-Ion rechargeable battery pack
AC adaptor
USB power supply
Internal disc Read-only UMD(TM) drive
drive
Supported PSP(R) (PlayStation(R)Portable) Game
profile UMD(TM) Video
Access Control Region code, parental control
Wireless Infrastructure mode
Communications Ad hoc mode (connects up to 16
consoles)
Supplied AC adaptor
Accessories Battery pack (1200mAh)
Supported codec (in Memory Stick)
Video -- Memory Stick Video Format
- MPEG-4 Simple Profile (AAC LC)
- H.264/MPEG-4 AVC Main Profile (AAC LC)
-- MP4 File Format
- MPEG-4 Simple Profile (AAC LC)
- H.264/MPEG-4 AVC Main Profile -- CABAC only --
(AAC LC) / Baseline Profile (AAC LC)
-- AVI
- Mmotion JPEG (Linear PCM or .-Lau)
Music -- Memory Stick Audio Format
- ATRAC3(TM)
- ATRAC3plus(TM)
- MP3
-- MP3(MPEG-1/2 Audio Layer3)
-- MP4(MPEG-4 AAC)
-- WAVE(Linear PCM)
-- WMA(Windows Media(R) Audio 9 Standard only) (*6)
Photo -- JPEG (DCF2.0/Exif2.21 compliant)
-- TIFF
-- BMP
-- GIF
-- PNG
(*6) WMA Playback feature needs to be enabled.
PSP(R)(PlayStation(R)Portable) (PSP-2000) Color Variations
Product Name PSP(R)(PlayStation(R)Portable)
Color Name Piano Black
Product Code PSP-2000 PB
Product Name PSP(R)(PlayStation(R)Portable)
Color Name Ceramic White
Product Code PSP-2000 CW
Product Name PSP(R)(PlayStation(R)Portable)
Color Name Ice Silver
Product Code PSP-2000 IS
PSP(R)(PlayStation(R)Portable) Peripherals for PSP-2000 only (sold
separately)
Product Name Battery Pack
Product Code PSP-S110 / PSP-S110 U / PSP-S110 E / PSP-S110 G
Specifications External dimensions: Approx. 36 x 10 x 57mm
(1 1/2 × 3/8 × 2 1/4 in)
Weight: Approx. 30g (1.06 oz)
Battery type: Lithium-ion rechargeable
battery
Voltage/Capacity: DC 3.6V/1200mAh
Product Name Headphones with Remote Control
Product Code PSP-S140 / PSP-S140 U / PSP-S140 G
Specifications Remote functions: PLAY, PAUSE, FF, FR, VOLUME(+/-), HOLD
Headphones: Inner-Ear Headphones
Product Name AV cable
Product Code PSP-S150 / PSP-S150 U / PSP-S150 E
Specifications Composite cable
Cable length: Approx. 2.5m
Product Name S VIDEO cable
Product Code PSP-S160 / PSP-S160 U
Specifications Cable length: Approx. 2.5m
Product Name D Terminal AV cable
Product Code PSP-S170
Specifications For Japanese market only
Cable length: Approx. 2.5m
Product Name Component AV cable
Product Code PSP-S180 / PSP-S180 U / PSP-S180 E
Specifications Cable length: Approx. 2.5m
Design and specifications are subject to change without notice.
About Sony Computer Entertainment Inc.
Recognized as the global leader and company responsible for the progression
of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI)
manufactures, distributes and markets the PlayStation(R) game console, the
PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable)
handheld entertainment system and the PLAYSTATION(R)3 (PS3(R)) system.
PlayStation has revolutionized home entertainment by introducing advanced 3D
graphic processing, and PlayStation 2 further enhances the PlayStation legacy as
the core of home networked entertainment. PSP is a new handheld entertainment
system that allows users to enjoy 3D games, with high-quality full-motion video,
and high-fidelity stereo audio. PS3 is an advanced computer system,
incorporating the state-of-the-art Cell processor with super computer like
power. SCEI, along with its subsidiary divisions Sony Computer Entertainment
America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer
Entertainment Korea Inc. develops, publishes, markets and distributes software,
and manages the third party licensing programs for these platforms in the
respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer
Entertainment Inc. is an independent business unit of the Sony Group.
PlayStation, PLAYSTATION, PS3 and PSP are registered trademarks of Sony
Computer Entertainment Inc.
Memory Stick Duo, Memory Stick PRO Duo, ATRAC3 and ATRAC3plus are trademarks
of Sony Corporation.
Windows Media is either a registered trademark or a trademark of Microsoft
Corporation in the United States and/or other countries.
All other trademarks are property of their respective owners.
Web site:
http://www.playstation.com/
Sony Computer Entertainment America Introduces New
80GB PLAYSTATION(R)3 (PS3(TM)); Announces New Price on Current 60GB Model
80GB System Designed for Today's Connected Gamer, 60GB Price Now $499
Sony Computer Entertainment America (SCEA), Inc. today announced a new
80GB model of its PLAYSTATION(R)3 (PS3(TM)) computer entertainment system.
Beginning in August, the new PS3 model will be available in North America for a
suggested retail price of $599/$659 CND and will be sold with the popular
online-enabled racing game MotorStorm(TM). In conjunction with this news, the
company also announced that effective immediately, the current 60GB PS3 model
will be available in North America for $499/$549 CND, or $100 below the original
launch price.
By featuring an expanded hard disk drive (HDD), the new 80GB PS3 is designed
to appeal to the online gaming and entertainment enthusiast, providing ample
storage space to download more games and other entertainment content from
PLAYSTATION(R)Network. There are currently more than 60 playable games and
game-related downloads available through PLAYSTATION(R)Store, with expanded
entertainment content coming soon. The new model features the million-selling
game MotorStorm in the box, allowing up to 12 players to play online at one
time, hitting the dirt in this visually-arresting, fast-paced racing title.
Throughout the holidays and this fiscal year, more than 120 new first and
third-party software titles will be available for North American PS3 users to
enjoy, in addition to the more than 40 software titles currently available. Key
upcoming first-party titles include Folklore(TM), Heavenly Sword(TM), LAIR, NBA
'08, Ratchet & Clank(R) Future: Tools of Destruction(TM), SingStar(TM), SOCOM:
U.S. Navy SEALs Confrontation, THE EYE OF JUDGMENT(TM), Uncharted: Drake's
Fortune and Warhawk(TM).
Numerous third-party titles, including several exclusives, will also be
available such as Devil May Cry(R)IV, Dynasty Warriors(R):GUNDAM(R), Grand Theft
Auto IV, Harry Potter and the Order of the Phoenix, Hellboy, Metal Gear Solid 4
Guns of the Patriots, Ninja Gaiden Sigma(R), SEGA Rally(R) Revo, Stranglehold(TM),
The Darkness, TimeShift(TM), Tom Clancy's Rainbow Six Vegas and Tom Clancy's
Ghost Recon Advanced Warfighter(TM) 2.
Additional games and services will also be available for PS3 system owners
through the PLAYSTATION Network including PlayStation Home, a state-of-the-art
3D online community that serves as a meeting place for PS3 users around the
world, as well as numerous downloadable games including the highly-anticipated
title PAIN.
"As we move into the next phase of PS3, it's important that we continue to
evaluate our product line, offering consumers the technology and features that
meet their growing needs for new forms of media and the way in which it is
delivered," said Jack Tretton, president and CEO of SCEA. "The introduction of
the 80GB PS3, the new pricing for the current 60GB model, the availability of
more than 100 new software titles this fiscal year and, finally, the expansion
of services for PLAYSTATION Network, will provide even more options for users
and will help bring new consumers into the PS3 fold."
Both the 80GB and 60GB PS3 models come standard with Cell Broadband Engine(TM)
(Cell/B.E.), Blu-ray Disc(TM) (BD) player, built-in HDD, 1080p high-definition
output, Wi-Fi connectivity and SIXAXIS(TM) wireless controller.
About Sony Computer Entertainment America Inc.
Sony Computer Entertainment America Inc. continues to redefine the
entertainment lifestyle with its PlayStation(R) and PS one(R) game console, the
PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable)
mobile entertainment system, the ground-breaking PLAYSTATION(R)3 (PS3(TM))
computer entertainment system and its online and network services the
PLAYSTATION(R)Network and PLAYSTATION(R)Store.
Recognized as the undisputed industry leader, Sony Computer Entertainment
America Inc. markets the PlayStation family of products and develops, publishes,
markets and distributes software for the PS one game console, the PlayStation 2
computer entertainment system and the PSP system for the North American market.
Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves as
headquarters for all North American operations and is a wholly owned subsidiary
of Sony Computer Entertainment Inc.
Visit us on the Web at
http://www.us.playstation.com/
"PlayStation", "PLAYSTATION", "PSP," "PS one" are registered trademarks and
"PS3", "Cell Broadband Engine" and "SIXAXIS" are trademarks of Sony Computer
Entertainment Inc.
Source: Sony Computer Entertainment America, Inc.
Web site:
http://www.us.playstation.com/
Atari Unveils 2007 E3 Media and Business Summit Line-Up
- Fighting, RPG and Board Game Genres to Highlight E3 Roster -
-- Atari, Inc. (NASDAQ:ATAR)
one of the world's most recognized brands and a third-party video game
publisher, today announced the company's product line-up for the E3 Media and
Business Summit, taking place July 11 - 13 at Barker Hanger in Santa Monica,
California. Games spanning multiple genres and platforms will be on-hand at
the Atari booth (518 and 520) and include Dragon Ball Z(R): Budokai
Tenkaichi(TM) 3 Wii(TM) and PlayStation(R)2 computer entertainment system, The
Witcher for Games for Windows, Godzilla(R): Unleashed for Wii and Jenga(R) for
Wii.
"Atari's 2007 E3 roster showcases some of the most exciting titles from our
diverse fall line-up - from the fan-favorite Dragon Ball Z series to the
graphically stunning The Witcher," said David Pierce, Chief Executive Officer,
Atari, Inc. "We're excited to participate in the new E3 Media & Business
Summit and look forward to having media and business partners spend time with
the Atari Team and our titles."
Dragon Ball Z: Budokai Tenkaichi 3 combines the lightning fast fighting and
action that have made Budokai Tenkaichi 1 and Budokai Tenkaichi 2 the #1
fighting games of 2005 and 2006. Dragon Ball Z: Budokai Tenkaichi 3 delivers
an extreme 3D fighting experience, improving upon last year's game with over
150 playable characters, enhanced fighting techniques, beautifully refined
effects and shading techniques, making each character's effects more
realistic, and over 30 battle stages. The immensely popular Dragon Ball Z(R)
series is the gold standard of anime-based video games, with more than 25
different games and over 10 million units sold since May 2002. Developed by
NAMCO BANDAI Games Inc. / Spike, Dragon Ball Z: Budokai Tenkaichi 3 is slated
to release for the Wii and PlayStation 2 system during the 2007 holiday
season.
Based on the world created by best-selling Polish author Andrzej
Sapkowski's novels, The Witcher casts players as Geralt, a legendary monster
slayer and master swordfighter with supernatural abilities and reflexes. The
Witcher presents a fresh approach to traditional role-playing, blending an
expansive, twisting plotline - in which the impact of individual decisions can
drastically alter the outcome of the game - and fast-paced combat against a
wide variety of foes. Using advanced graphics and physics systems, The Witcher
delivers brutal action, multi-faceted RPG options and an intriguing story to
engulf all players who dare to play. The Witcher, developed by CD Projekt,
will be available for Games for Windows this fall.
Godzilla: Unleashed offers fighting on a giant scale. The game stars the
legendary Godzilla and a slew of the most renowned monsters of all-time.
Gamers are challenged to ultimately save the planet from mayhem and
destruction. Set in urban arenas, Godzilla: Unleashed's interactive 3D
cityscapes, big destructible buildings, soaring skyscrapers and towering alien
formations provide the backdrop to epic worldwide destruction. Godzilla:
Unleashed is slated for a fall release on the Wii and Nintendo DS.
For the first time, the beloved family game Jenga comes to the world of
videogames, utilizing the innovative controls of the Wii and DS for
unpredictable, quick-paced, tactical gameplay that combines suspense and risk-
taking, where mounting anticipation comes to a crashing climax. The game will
contain all the fun, intensity and challenge of the original boxed game with a
wealth of exciting new enhancements, power-ups and twists that are possible
only in the videogame world. Simple to learn and fun to play, Jenga promises
great entertainment for all ages when it releases for the Wii and Nintendo DS
this fall.
For more information on Atari and its entire product line-up please visit
www.atari.com.
About Atari
New York-based Atari, Inc. (NASDAQ:ATAR)
develops interactive games for all platforms and is a third-party publisher of
interactive entertainment software in the U.S. The Company's 1,000+ titles
include hard-core, genre- defining franchises such as Test Drive(R); and
mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a
majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext
- ISIN: FR-0000052573), the largest interactive games publisher in Europe. For
more information, visit www.atari.com.
Safe Harbor Statement
With the exception of the historical information contained in this release,
the matters described herein contain certain "forward-looking statements" that
are made pursuant to the Safe Harbor provisions of the Private Securities
Litigation Reform Act of 1995. Forward-looking statements in this release are
not promises or guarantees and are subject to risks and uncertainties that
could cause our actual results to differ materially from those anticipated.
These statements are based on management's current expectations and
assumptions and are naturally subject to uncertainty and changes in
circumstances. We caution you not to place undue reliance upon any such
forward-looking statements. Actual results may vary materially from those
expressed or implied by the statements herein. Some of the factors which could
cause our results to differ materially include the following: the loss of key
customers, such as Wal-Mart, Best Buy, Target, and GameStop; delays in product
development and related product release schedules; inability to secure
capital; adapting to the rapidly changing industry technology, including new
console technology; maintaining relationships with leading independent video
game software developers; maintaining or acquiring licenses to intellectual
property; fluctuations in the Company's quarterly net revenues and results of
operations based on the seasonality of our industry; the termination or
modification of our agreements with hardware manufacturers; and other factors
described in our SEC filings.
The Company undertakes no duty to update any forward-looking statements to
conform the statement to actual results or changes in the Company's
expectations.
(C) 2007 BIRD STUDIO/SHUEISHA, TOEI ANIMATION. Licensed by FUNimation
Productions, Ltd. All Rights Reserved. Dragon Ball, Dragon Ball Z, Dragon Ball
GT, and all logos, character names and distinctive likenesses thereof are
trademarks of TOEI ANIMATION. Developed by NAMCO BANDAI Games Inc. GAME: (C)
2007 NAMCO BANDAI Games Inc. Marketed and distributed by Atari, Inc., New
York, NY.
(C) 2007, Atari, Inc. All rights reserved. ATARI and the ATARI logo are
trademarks or registered trademarks of Atari Interactive, Inc. or its
affiliates.
Godzilla(R), all related characters and the character designs are
trademarks of Toho Co., Ltd. (C) 2007 Toho Co., Ltd. All Rights Reserved.
Jenga(R) is a registered trademark of Pokonobe Associates. All rights
reserved.
"PlayStation" and the "PS" Family logo are registered trademarks of Sony
Computer Entertainment Inc. Nintendo DS and Wii are trademarks of Nintendo.
(C) 2006 Nintendo.
All other trademarks are the property of their respective owners.
Source: Atari, Inc.
Web site:
http://www.atari.com/
Open Letter From Peter Moore
To our Xbox Community:
You've spoken, and we’ve heard you. Good service and a good customer
experience are areas of the business that we care deeply about. And frankly,
we've not been doing a good enough job.
Some of you have expressed frustration with the customer experiences you
have had with Xbox 360; frustration with having to return your console for
service after receiving the general hardware error message on the console.
The majority of customers who own Xbox 360 consoles have had a terrific
experience from their first day, and continue to, day in and day out. But when
anyone questions the reliability of our product, or our commitment to our
customers, it's something I take very seriously.
We have been following this issue closely, and with on-going testing have
identified several factors that can cause a general hardware failure indicated
by three flashing red lights on the console. To address this issue, and as
part of our ongoing work, we have already made certain improvements to the
console.
We are also implementing some important policy changes intended to keep you
in the game, worry-free.
As of today, all Xbox 360 consoles are covered by an enhanced warranty
program to address specifically the general hardware failures indicated by the
three flashing red lights on the console. This applies to new and
previously-sold consoles. While we will still have a general one year console
warranty (two years in some countries), we are announcing today a three-year
warranty that covers any console that displays a three flashing red lights
error message. If a customer has an issue indicated by the three flashing red
lights, Microsoft will repair the console free of charge—including
shipping—for three years from the console’s purchase date. We will also
retroactively reimburse any of you who paid for repairs related to problems
indicated by this error message in the past. In doing so, Microsoft stands
behind its products and takes responsibility to ensure that every Xbox 360
console owner continues to have a fantastic gaming experience.
If we have let any of you down in the experience you have had with your
Xbox 360, we sincerely apologize. We are taking responsibility and are making
these changes to ensure that every Xbox 360 owner continues to have a great
experience.
This will take a few days to roll out globally, and I appreciate your
continued patience as we launch this program. I've posted an FAQ that should
address some additional questions, and we'll update it over the next few
days.
I want to thank you, on behalf of all us at Microsoft, for your loyalty.
Divamas Storms into the Chinese Mobile Space with “Siew Wan, Siew Kat” Divamas,
a wholly owned subsidiary of Nextnation Communication and a leading creative
consulting firm, specialized in advertising placement as well as Internet
turn-key projects today announced the birth of “Siew Wan, Siew Kat” which
were particularly designed for Chinese markets. For the next 3 months,
Divamas plans to create mobile contents based on these innovative and cute
comic characters.
These mobile contents include mobile comics, jokes, wallpapers, animated
wallpapers and MSN icons which are expected to be available in the mobile
market in Malaysia, Singapore, Hong Kong, Taiwan and China soon. Other
mobile content such as ringtones and mobile games will be introduced by 4th
quarter of this year.
‘Siew Wan, Siew Kat’ is based on a story about two very good friends who
love to compete with each other by sharing their jokes. Siew Wan, a pink
hippo, is self-centered and likes to confront Siew Kat with bundles of IQ
tests. She is naturally cute and attractive. On the other hand, Siew Kat, a
humorous cow, loves to ask Siew Wan with a lot of funny questions. He
usually tries to humour Siew Wan with his jokes but unfortunately, most of
his jokes are not amusing and funny at all. Siew Kat also has a very
straight personality.
"Appealing to an incredibly broad audience, we expect that 'Siew Wan,
Siew Kat' will have a proven track record both in popularity and responses
and we are confident that we will be able to penetrate the Chinese mobile
market successfully," said Eric, Vice President of Project Office at Divamas.
For more information on ‘Siew Wan, Siew Kat’, kindly visit
wap.milkmobile.com via WAP to find out more about its contents.
About Divamas
Divamas Promotions Sdn Bhd is a leading creative consulting firm,
specialized in advertising placement (ad agency) as well as Internet web
concept, design and production. It is an agency which manages turn-key
projects, which assist organizations to create, build and maintain healthy
brands in the market on a global scale. The company is also one of the
subsidiaries of a high growth mobile application service provider in Asia,
Nextnation Communications. Company objectives include assisting
organizations to increase and maximize their sales and revenue using the
most effective marketing strategy and technology available today.
About Nextnation Communication
Nextnation Communication, a mobile application service provider, enables
businesses and individuals to access, connect, and transact across today's
complex global mobile networks. Its core product MINDCEP™ Platform is a
mobile multimedia communication platform, facilitating and enabling mobile
data transmission worldwide using WAP, MMS, SMS and Java technologies.
MINDCEP™ is connected to some of the largest premium messaging networks in
the world in order to offer a broad range of services from content
distribution to mobile m-commerce and place the company at the forefront of
this rapidly growing messaging market. Additional news and information about
the company is available at
www.nextnationnet.com.
Women are Center Stage in Casual
Games
Written by Joyce Chow
Think gamer and you’re typically
thinking male and an age demographic sought for television and Hollywood box
office statistics. Women are increasingly gaining attention in the casual game
arena where games are played in pockets of time, and they often would not
consider themselves to be a gamer.
Phaedra Boinodiris, CEO, WomenGamers.com,
led a panel discussion of why women women and casual games are a good match at
the Games + Mobile Forum at the LA Games Conference in Los Angeles .
“The gaming industry is fundamentally
the female audience,” indicated David Gardner, COO of Electronic Arts. With
an estimated market size of $1 billion, casual gamers spend 500 million hours
with a 60-70% female audience.
In the casual gaming arena, Cooper Moo,
VP/Business Development, Fun Games, shared their discovery that “not all women
want the same thing.” Popular game aspects are those “creating order,
construction/deconstruction, and those with a quick reward ratio.”
According to Alex Terry , CEO, NeoEdge
Networks, women are looking for games with simplicity, safe content without
viruses or spyware, free and easy to use.
When women were asked if they played
games for entertainment, they received a much higher response rate than if
they were a gamer. The word “gamer” strikes women as male and frivolous.
Women coming out of the closet and
admitting that yes they are a gamer, may have as much to do with redefining
the term gamer to include casual gaming as the realization that playing games
in pockets of time is not stealing time but still qualifies as gaming
Hour of Victory™
Arrives As Midway Ships Cinematic World War II First-Person Shooter
Console-Exclusive Xbox 360™
Title Available in Stores Now

Hour of Victory(TM) Arrives As Midway Ships Cinematic World War II
First-Person Shooter; Console-Exclusive Xbox 360(TM) Title Available in
Stores Now
Midway Games Inc. (NYSE:MWY), a leading interactive entertainment
industry publisher and developer, today announced that Hour of Victory™,
the highly-anticipated World War II first-person shooter now exclusively for
Xbox 360™, has shipped to retailers nationwide.
“Hour of Victory gives gamers a chance
to play a World War II game the way they want –
whether as a guns-blazing Commando, a stealthy covert-operative, or a
sharpshooting Ranger,” said Steve Allison, chief
marketing officer, Midway. “Built using Unreal®
Engine 3.0, Hour of Victory delivers high-action moments throughout,
both in the single-player campaign or with the three different multiplayer
modes over Xbox Live.”
Hour of Victory allows gamers to play a key role in the pivotal and
cinematic battles from the European and North African theaters of World War
II, using the skills and gameplay style they choose. Sneak into enemy
territory as a covert operative, storm the gates as a British Commando, or
snipe from afar as an Army Ranger - each character’s
unique attributes will be needed for the fulfillment of the overall
objective.
Built using the powerful Unreal Engine 3.0, Hour of Victory combines
authentic details from historic World War II battles and adds frenetic and
cinematic gameplay. Players will also be able to jump in and out of vehicles
on the battlefield whenever they wish.
About Midway
Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and personal
computers. More information about Midway and its products can be found at
www.midway.com.
HOUR OF VICTORY is a trademark of Midway Home Entertainment Inc.
“Xbox” and
“XBOX 360” are
registered trademarks of Microsoft Corporation in the United States and/or
other countries. Unreal® is a registered
trademark of Epic Games, Inc. All other trademarks are the property of their
respective companies.
This press release contains "forward-looking statements" within the
meaning of the Private Securities Litigation Reform Act of 1995 concerning
future business conditions and the outlook for Midway Games Inc. (the
"Company") based on currently available information that involves risks and
uncertainties. The Company's actual results could differ materially from
those anticipated in the forward-looking statements as a result of these
risks and uncertainties, including, without limitation, the financial
strength of the interactive entertainment industry, dependence on new
product introductions and the ability to maintain the scheduling of such
introductions, the current console platform transition and other
technological changes, dependence on major platform manufacturers and other
risks more fully described under "Item 1. Business - Risk Factors" in the
Company's Annual Report on Form 10-K for the year ended December 31, 2006,
and in any more recent filings made by the Company with the Securities and
Exchange Commission. Each forward-looking statement, including, without
limitation, financial guidance, speaks only as of the date on which it is
made, and Midway undertakes no obligation to update any forward-looking
statement to reflect events or circumstances after the date on which it is
made or to reflect the occurrence of anticipated or unanticipated events or
circumstances, except as required by law.
Videogames Developer Insomniac Games Among Top 10 For 3rd Straight Year in 50
'Best Companies to Work for in America' Rankings
Once Again, Ratchet & Clank(R) and Resistance: Fall of Man(TM) Creators
Remain First & Only Videogames Company Honored
-- Independent console videogames developer Insomniac Games has once again
distinguished itself as being among the best studios to work for in the games
industry. For the third straight year, Insomniac retained its unique distinction
of being the first and only videogames company named to the "50 Best Small &
Medium Sized Companies to Work for in America" list.
The rankings were announced before an estimated audience of 15,000 at the
Society for Human Resource Management's (SHRM) 59th Annual Conference &
Exposition in Las Vegas. Despite a 20-plus percent increase in applicants since
last year -- and a combined 50 percent increase since 2005 -- Insomniac ranked
8th in the small companies category. Insomniac Games is the only company in the
history of the small business category to earn a Top 10 ranking for
three-straight years, remains the first and only videogames developer included
on the list, and is the only company in the "TV, Film and Video" category to be
recognized this year. In addition, Insomniac is Southern California's lone
representative to the small business list.
"Last year was among the most challenging in Insomniac's history as we
prepared to release Resistance: Fall of Man(TM) worldwide with the launch of
PLAYSTATION(R)3," said Ted Price, Insomniac Games' founder and CEO. "Yet we
delivered a top-rated and top-selling game -- on time -- while retaining our Top
10 ranking as one of the best small companies to work for in America. Therefore,
it's especially gratifying to demonstrate again that it's possible in the games
industry to achieve excellent results while maintaining a collaborative and
stimulating workplace culture."
A more in-depth version of this press release with additional details about
the "Best Companies to Work for in America" announcement can be viewed on
Insomniac's homepage, in the news section.
Insomniac Games is best known for creating the multi-million unit selling
Ratchet & Clank(R) and Spyro the Dragon(R) franchises for the PlayStation(R)
game console and PlayStation(R)2 computer entertainment system. The company is
responsible for the top-selling Resistance: Fall of Man, exclusively for
PLAYSTATION(R)3 and is currently developing Ratchet & Clank Future(R): Tools of
Destruction(TM) for exclusive release on PLAYSTATION 3 this fall. Insomniac,
with 150 employees, continues to seek new employees in a variety of
production-related positions.
About Insomniac Games
Insomniac Games is a wholly independent console videogames developer that has
released award-winning hits for the PlayStation(R) game console, the
PlayStation(R)2 computer entertainment system and PLAYSTATION(R)3 for 13 years.
The company created the first three Spyro the Dragon(R) games, the Ratchet &
Clank(R) franchise and Resistance: Fall of Man(TM), which have combined to sell
more than 25 million units worldwide. Insomniac Games is currently developing
Ratchet & Clank Future(R): Tools of Destruction(TM), which will release this
fall, exclusively for PLAYSTATION 3.
In addition to making blockbuster videogames, Insomniac is known for ranking
among the top four "Best Small Companies to Work for in America" in 2005 and
2006 and among the Top 10 for 2007, according to the Great Places to Work
Institute and Society for Human Resources Management. More information can be
found at
http://www.insomniacgames.com/ or by listening to Insomniac's
"Full Moon Show" podcast, available on iTunes and the studio's website.
Web site:
http://www.insomniacgames.com/
Casual Gamers Gaining Attention
Written by Joyce Chow
Gaming as in video gaming, typically
transports one to associations of game consoles such as Sony’s PS3,
Microsoft’s Xbox or Nintendo’s Wii. Add to that handhelds for the younger set
such as Nintendo's Game Boy, and other
gaming platforms are overlooked.
Digital Media Wire’s LA Games Conference
shed light on increasing interest for online and mobile games. The focus was
casual gaming or mass market gaming.
“For the mass market to enjoy (casual
gaming), games need to be easy and cheap” shared John Welch, President/CEO of
Playfirst during the conference keynote.
Charles Merrin, Vice President of Real
Arcade, Real Networks sees a maturing of the casual games market reaching $1
billion with plenty of venture capital funds. While the venture trend is
happening, Adeo Resin, Founder and CEO of Game Trust notices a consolidation
trend.
Who is the casual gamer? It’s not just
women over 35 years old, but the broader demographics of age and group depend
on the game, according to Merrin.
“Gamers are not the same people as they
were 6 months ago. The age demo is getting younger, and older with more
women” added Kitt McCurdy, Game Spot Trans Analyst, after noting the casual
gaming market is now 8 million users.
The trend in casual gaming has been free
content with an ad supported model. Sponsorship is the largest trend, an
example being the Burger King game promotion. The next trend and industry
direction is serialized content, updating weekly with a subscription,
The future looks bright for online
communities built around games. The social aspect is highlighted with popular
websites MySpace, Habbo Hotel, and Second Life.
Expect to see more megagames, often with
real world tie-ins with 10-30 million players.
Producer Mark Burnett,
best known as the producer of television series Survivor and The Apprentice,
is currently in talks with
MySpace and Yahoo!
The industry itself is changing. Ten
years ago you used to pay $2.95 an hour to play games. Today, you’ll find a
site and a game you want to play and you invite your friends to join via
Instant Messenger, which brings us to another trend, putting games on Instant
Messenger.
“85% of new (mobile) handsets are game
compatible” according to Levi Shapiro, Director of Audience Metrics,
Telephia.
Mobile gaming differs from pc games as
people play mobile games for a transition purpose, relaxation, or because they
have time to kill while waiting. Compensating for a smaller viewing area,
discovery to find the game, and navigation, it has natural breaks making it
easier to place ads and users’ predisposition for paying for mobile content.
How do you find the hottest game
online? That’s the challenge, according to Greg Mills, Director of Casual
Games, AOL Games. Not surprisingly, the solution, is a top 10 list of
downloadable games expected in the next 2 months. Real
Arcade lists games by revenue generation, not
by ranking. Differing from the console game market, in the casual games
arena, games don’t stay on the top 10 as long.
One thing you can expect is more. In
the words of Eric Zimmerman, Cofounder/CEO of GameLab, “Casual games are
thought to be the richest mine with a greater penetration of broadband.”
AddictingGames to Launch Facebook Application
AddictingGames Garners Record Performance in May with More than 23 Million
Visitors
Growth Drivers Include User Generated Games, Habbo Distribution and New Pop
Culture Titles like "Escape Paris" and "Dress Up Hillary"
-- Nickelodeon and MTVN Kids and Family Group's largest online gaming
distribution channel, AddictingGames, announced today that it has launched its
Facebook application. Inside the AddictingGames platform on Facebook, users can
select games "I Like" from their profile, launch their favorite games, and
receive daily updates on new AddictingGames' titles. The launch is expected to
drive additional visitors to the AddictingGames site which saw a record
performance in May, increasing traffic by +10% over April 2007 with more than 23
million uniques and 61 million visits (source: May 2007 Omniture SiteCatalyst).
Fueled by its recent growth, AddictingGames is now the largest online games site
in the United States, according to ComScore.
"Our continuum of games pegged to pop culture trends and happenings have
really helped drive visits and make this our highest traffic month ever. We're
excited to launch AddictingGames on Facebook and help continue this momentum,"
said Dave Williams, Senior Vice President of AddictingGames. "Gaming is what
kids and teens are doing online and our library of more than 4000 games offers
them most robust variety of gameplay experiences on the web."
Teen males were the majority of the visitors to www.AddictingGames.com,
either submitting user-generated games to the site, playing one of the more than
4000 games offered on the site or, as of May, being able to jump straight to
Habbo, a popular online destination for teenagers.
Pop-Culture relevant games such as "Paris Stamping," an original game
developed by VH1 Games, "Dress Paris in Jail" and "Dress Up Hillary" along with
perennial favorites such as "Bloons" and "Stunt Dirt Bike" keep visitors
returning to the site as new games are posted daily. AddictingGames has more
than 1000 developers contributing to its game library.
By launching on FaceBook and with the recent addition of Habbo Hotel on the
site, AddictingGames and MTVN Kids and Family Group further rounds out their
expanding portfolio of online virtual community entertainment sites making them
the online destinations where advertisers can reach kids, tweens and teens.
Nicktropolis, Nick.com, TurboNick, Neopets, Shockwave and AddictingGames are all
part of Nickelodeon/MTVN Kids and Family Group's interactive and creative online
environments that serve preschoolers, kids, teens and parents.
About AddictingGames
AddictingGames is a simple and easy-to-use site offering the most popular
online games on the Web. The site is updated daily with surprising and fun games
for teens and college students to play and share with friends. Today,
AddictingGames is the largest online game site in the US, with 23 million
monthly unique visitors (Omniture).
AddictingGames was recently acquired by Nickelodeon and MTVN Kids and Family
Group, a division of Viacom Inc.'s (NYSE:VIA)
(NYSE:and)
(NYSE:VIA.B)
MTV Networks.
Among MTVN Kids and Family's online casual gaming properties are Neopets,
Nick.com, Nickjr.com, Shockwave, Nick Arcade and many more. MTVN Kids and Family
Group has an expansive footprint in gaming, through a diverse portfolio of
online casual gaming, games media and editorial content, and console-based and
handheld games. Shockwave and AddictingGames draw hundreds of millions of
gameplays each month from audiences ranging from kids to adults.
MTVN continues to build a multi-dimensional games media network with acquired
properties Xfire and GameTrailers.com, and content on branded sites including
MTV.com and SpikeTV.com. The company also has a strong foothold in console-based
and handheld gaming with MTV Games and Harmonix, which provides music fans with
a deeper interactive experience through its popular music and rhythm titles.
About Pendergraphics Design Group
Bartlesville, Oklahoma based design firm PDG+creative worked with
AddictingGames.com to design the recently launched Facebook application. To
learn more about PDG+creative and their capabilities, past creations and
creative team, visit their web site at www.PDGcreative.com.
Web site:
http://www.nick.com/
http://www.addictinggames.com/
http://www.pdgcreative.com/
Breaking into the Chinese Mobile
Space
China will see a significant rise in mobile
subscribers between 2007 and 2011, adding as many as 160 million new
subscribers, according to a study by IDC Research.
The study also
reported that there were 449 million Chinese mobile subscribers by the end of
2006, more than the populations of Japan and the U.S. combined. It predicts that
the number of Chinese mobile subscribers will rise by 11% to more than 500
million this year and it will continue to grow to 660 million by 2010,
increasing 24%.
Attracted by
such a huge potential and thriving mobile market, massive publishers, developers
and aggregators have indeed approached and invested in the market.
"However, China
is a different market. To commit yourself into this huge market despite the
influx of mobile game developers and publishers, you really have to stand out
from the others - either your titles are branded or your games are so unique
that no one has ever done it before. Otherwise your existence in this lucrative
market will be insignificant," said Ozura Mobile's Chief Marketing Officer, HE
Mah, when he shared his thought recently on Mostar deployment.
Mostar (http://www.mostar.cn),
developed by Ozura through its partnership with Chinabyte, is China 's first and
exclusive tournament based mobile gaming community portal. It offers not only
standalone and multiplayer games but also tournament games where users can play
and challenge their skills with the. The top 10 gamers at the end of the
tournament period have the opportunity to win prizes.
A Partnership is Struck
Ozura Mobile
entered an exclusive distribution partnership with Chinabyte in April 2006.
However, recently when Mah proposed Ozura's newly released games to ChinaByte,
he was informed that Monternet (China Mobile's mobile internet system) had
closed new game submission for the following six months due to restructuring in
its mobile content platform.
"Due to this
unexpected situation, most of the service providers in China started to look for
new distribution channel such as off-deck portals instead of solely relying on
Monternet to launch mobile games in China ," explained Mah. "That was when
Chinabyte asked us about our proprietary FunlogiX engine after reading news on
our deployment with Maxis, AIS, Indosat and XL."
As well as
Ozura's previous deployments of tournament based mobile game community portals
for mobile operators, Sistem Televisyen Malaysia Berhad (TV3) - Malaysia 's
largest free-to-air television was also included in Ozura's deployment profiles.
Ozura had also developed tournament games for Maxis, DiGi and Celcom.
"Our deployment
experience with these mobile operators and partners has been excellent and
successful. So far, they've been very satisfied with FunlogiX and our
maintenance effort. Since ChinaByte had been searching for new distribution
channel, it was the right time for us to propose Ozura's FunlogiX. With our
accumulation of experience, I was absolutely confident that Ozura was ready for
such a big market like China ."
As a result,
Ozura and ChinaByte entered a strategic partnership to offer a brand new mobile
gaming experience to the market.
The
Chinese Market
The Chinese
mobile games market is complicated yet interesting. All content providers have
to submit their mobile games in Monternet via the local service providers. The
evaluation process and testing usually take 3 to 6 months.
Unlike other
countries in the region, the Chinese market has a higher level of awareness in
mobile games. "I'd traveled to China and studied that the acceptance level
towards mobile games. The market in China is relatively stable. I was glad that
both ChinaByte and Ozura have similar minds: we agree that mobile gaming market
will boom from the year 2007 onwards," said Mah.
"Although the
rollout of 3G has been delayed, the market for rich mobile content on current
2.5G is quite good. Nevertheless, the mobile gaming market is certainly not
saturated. There is so much potential in this growing industry," continued Mah.
In order for any
games to be accepted in China , they have to be localized to Chinese to meet
requirements. ChinaByte offered to translate the game text and graphics so Ozura
could localize the games.
"We have already
distributed games and mobile entertainment services in other gaming portals
through hundreds of partners. With our reach to millions of unique mobile phone
users, we're able to identify which games and features are implemented
correctly, and then make necessary adaptation before distributing the titles in
China ."
Unlike some of
the countries where individualism is emphasized, Chinese live collectively.
There is healthy proportion of them utilizing WAP to interact with the others
and the market showed an encouraging response towards community portals.
Taking these
factor into consideration, the introduction of Mostar meets the consumers' need
where interactivity and mobility are transformed from traditional gaming options
and users are able to meet, share and exchange their thoughts and opinion in
this community portal.
Deploying the System
The deployment
commencement was efficient and effective as this was Ozura's sixth deployment of
tournament based community portals with clients. The implementation of
tournament and multiplayer features, gift shop, and forum went well except for
SMS and WAP charging.
It is
challenging to get a universal shortcode which can be used across all provinces
in China . If different shortcodes are used in different provinces, it can
create confusion to the users and more marketing cost will be incurred.
To overcome this
barrier, virtual money charging system was introduced in Mostar. The virtual
money is called "M coin" and serves as prepaid credit for users to download
their desired mobile games and enjoy the entertainment services offered in
Mostar. Users are able to purchase or top up their preferred amount of M coins
via WAP. M coins are then saved into their accounts.
In the next
phase of Mostar, M coins will also be purchased via scratch cards, IVR
(Interactive Voice Response), credit cards and bank cards.
"M coin offers
flexibilities in transactions and the implementation of this new charging system
has showed that our FunlogiX is very flexible in terms of customization to meet
different clients' requirements."
"In terms of
language, we do understand Chinese. However, most of our correspondences with
ChinaByte were communicated in English. Sometimes, we did encounter minor
miscommunication that resulted in prolonging the process of deployment.
Nevertheless, we managed to get everything back on track even when we were
behind schedule."
Mah suggested
that it would have been better to discuss and communicate with ChinaByte in
Mandarin.
"When you do
business in any foreign country and if you're able to speak their language, they
are more comfortable when dealing with you. When we flew our guys to China to
perform user acceptance test, ChinaByte was very helpful and we managed to speed
up the process due to zero language barrier."
Both Ozura and
ChinaByte carried out user acceptance tests together. Ozura retained full
control over the technical side of the entire platform whilst ChinaByte
voluntarily offered their assistance in terms of minor changes to charging and
localization.
To provide
content for Mostar, Ozura developed a branded mobile game based on Korean
entertainment icon, Jang Nara, who is to perform all her songs in Chinese at her
concert at the Beijing Exhibition Theater on June 8 and 9. The mobile game
Nara Loves You will be made available first on Mostar.
"We're now
working with Chinatec, a Chinese based mobile content provider engaged in
multi-lateral mobile game licensing authorizing across Asia , in order to
acquire more licenses to launch branded content in Mostar. Chinatec has lined up
numerous celebrities activities throughout the years and we have geared up
ourselves to launch these branded games in conjunction with their advertisement
and promotion," told Mah.
Moving
Forward
The deployment
of Mostar has strengthened Ozura's portfolio and it is intriguing for Ozura to
gain valuable insights to the most populous country in the world. The experience
was totally different compared with the previous deployment in Indonesia and
Malaysia .
China, being one
of the largest mobile markets around, has a potentially high mobile subscriber
growth rate forecasted. If 1% of the country's total population of 1.3 billion
subscribed to Mostar, that would already be more than enough.
Moving on, Ozura
is scheduled to release FunlogiX 2.0 in the fourth quarter this year with more
added features.
"Currently,
there are two deployments of tournament based mobile gaming community portals
undergoing ,and there are a few enquiries on FunlogiX. We're looking to expand
out business out from Asia Pacific in the coming years and capture and maintain
as a slot as one of the top three mobile game developers in Asia Pacific,"
concluded Mah.
Live the Modern Day
Fairy Tale – Disney’s
''Enchanted'' Opens the Portal to Video Game Adventure
Journey Between the Classical Animated
Land of Andalasia and Modern Day Manhattan in the Official Video Game for Walt
Disney Pictures Presents ''Enchanted''
This fall moviegoers will discover
Giselle, Prince Edward and Pip as they are magically transported from the
animated land of Andalasia to modern New York City in the major motion picture
release of
“Walt Disney Pictures Presents Enchanted
”
starring Amy Adams, Patrick Dempsey and Susan Sarandon. Disney Interactive
Studios is introducing
Enchanted, a video game inspired by the film for
the Nintendo
™ DS.
“With its playful cast of characters caught
between an animated world and today’s New York
City, ‘Enchanted’ is a
perfect setting for a great adventure game,” said
Craig Relyea, vice president, marketing for Disney Interactive Studios.
“Players who always wished they could live in a
fairytale princess world will experience adventures that go beyond the
‘Enchanted’ film.”
Enchanted for Nintendo DS follows the story of Giselle, a princess
banished from a fairy tale animated land to modern-day Manhattan. Players take
on the roles of Giselle, Prince Edward and Giselle’s
trusted chipmunk friend Pip in adventures that span both mythical Andalasia
and real-world New York City with film-inspired and original gameplay
elements. Each character has their own magical skills and talents to get out
of trouble as they try to defeat the evil Queen Narissa. As Giselle, players
summon animals and gain powers by “singing”
different songs. While playing as Edward, players can ride a horse and use
their swords to battle enemies. As Pip, players experience the world from his
unique chipmunk perspective and race against the clock in challenging
mini-games. Players also have the option to play in English or Spanish and
will receive a bonus strategy poster with their game.
Published by Disney Interactive Studios and developed by Altron
Corporation, Enchanted for Nintendo DS is scheduled for release
in conjunction with the film this fall.
About Disney Interactive Studios
Disney Interactive Studios is the interactive entertainment affiliate of
The Walt Disney Company (NYSE:DIS). Disney Interactive Studios self publishes
and distributes a broad portfolio of multi-platform video games and
interactive entertainment worldwide. The company also licenses properties and
works directly with other interactive game publishers to bring products for
all ages to market. Disney Interactive Studios is based in Glendale,
California and has four internal game development studios around the world
including Avalanche Software, Fall Line Studio, Propaganda Games and Climax
Racing.
Would-Be Moguls Will be
Fishing for Profits as Majesco Announces 'Fish Tycoon' for the Nintendo DS(TM)
- Award-Winning Game Offers Real-Time Simulation
Gameplay With Entrepreneurial Twist
Turn your Nintendo DS(TM) into a virtual fish
store with Fish Tycoon(R), a unique fish-breeding simulation game from Majesco
Entertainment Company (NASDAQ: COOL), an innovative provider of video games and
digital entertainment products for the mass market. Originally created by Last
Day of Work and published by Big Fish Games as an online PC game, Fish Tycoon
won the 2006 iParenting Media Award and ranked in the top 10 of all 2006 casual
games for more than 40 straight weeks. Now, Majesco is bringing the successful
PC title to the Nintendo DS audience.
"As its popularity attests, Fish Tycoon is one
of those exceptional games with a unique premise that captures and holds your
attention," said John Merchant, Marketing Manager, Majesco Europe. "We believe
that the game's exclusive DS features and extensive Touch Screen use will ensure
the handheld iteration builds upon the PC version's success."
"We're excited to introduce this truly unique
game to the handheld market," said Paul Thelen, CEO of Big Fish Games. "Fish
Tycoon is one of those rare games whose appeal transcends platforms, genres, and
demographics. It is the perfect choice to be our first game released in the
handheld market."
"We feel Majesco is the perfect partner to bring
Fish Tycoon to the DS," said Arthur Humphrey, CEO, Last Day of Work. Their
history of unique and successful titles on the DS shows that they have exactly
the kind of vision that will make this release a huge success."
"Staying alive" even when the Nintendo DS is
off, Fish Tycoon is a fish-breeding simulation that lets players raise fish in
real-time virtual aquariums and crossbreed them to their liking to create new
breeds to sell in their store. Selling fish provides funding for supplies,
medicine, special chemicals, technology research and store advertising to
attract more customers. Players start with a small selection of fish that they
must nurture and breed as they work to discover the correct genetic combination
for the "7 Magic Fish."
Additional game features include:
- Special DS-only features: 7 exclusive fish
yield nearly twice as many fish types as the PC version (over 750!); all new 3D
environments and several new tank decorations;
- Extensive use of the Touch Screen to breed
fish, make purchases and decorate tanks;
- Simulated real-time experience yields
potential surprises every time you turn the game on. Choose from 4 speed options
to dictate how time passes in game. Take regular care of your fish or watch your
hard work get flushed down the drain!
- Set your own prices for specific fish based on
prior sales and present needs;
- Buy fish tanks, decorations, plants, fish
eggs, fish food, and medicine to enhance the aesthetic of your tank;
- Research environment, food, and advertising
techniques to discover how to keep your rare fish healthy, feed more fish per
feeding and attract additional customers.
Fish Tycoon for the Nintendo DS is being
developed by Aquaria Interactive, Majesco's new internal development studio.
About Majesco Entertainment Company
Headquartered in Edison, NJ, with an
international office based in Bristol, UK, Majesco Entertainment Company
(NASDAQ: COOL) is an innovative provider of video games and digital
entertainment products for the mass market, with a focus on publishing video
games for leading portable systems and the Wii(TM) console. More information
about Majesco can be found online at www.majescoentertainment.com and
www.majescoeurope.com.
About Big Fish Games, Inc.
Big Fish Games(TM), Inc., a developer,
publisher, and distributor of casual, family-friendly games, has one of the
largest and highest-quality game catalogs on the Internet with more than 400
titles, a global network reach of over 25 million monthly unique users, and
distribution partners such as Viacom and NBC. Through partnerships with more
than 400 game developers, Big Fish Games offers consumers "A New Game Every Day"
and makes acquiring and playing Internet-delivered downloadable and online games
a safe, easy and reliable experience for more than 500,000 customers daily. The
success of Big Fish Games' entertainment portal and the introduction of hit game
franchises like Mystery Case Files(R), Hidden Expedition(TM) and Travelogue
360(TM) from Big Fish Games' studios group have established Big Fish Games as a
leading worldwide consumer brand. Visit Big Fish Games at www.bigfishgames.com.
About Last Day of Work, LLC
Last Day of Work is an independent game studio
based in San Francisco, CA. The company is dedicated to lovingly crafting
successful, casual video games for Windows and Macintosh. Specializing in
innovative "Virtual Life" games that bend the definitions of existing genres and
run in true real-time, Last Day of Work has produced best-selling titles that
include Fish Tycoon(R) and the Virtual Villagers(R) series. Their upcoming game,
Plant Tycoon(R) is scheduled for release later this year. More information about
Last Day of Work is available online at www.ldw.com.
Safe Harbor
Certain statements contained herein are
"forward-looking statements" within the meaning of the Private Securities
Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as
amended, and Section 21E of the Securities Exchange Act of 1934, as amended.
These forward-looking statements may be identified by reference to a future
period(s) or by the use of forward-looking terminology, such as "may," "will,"
"intend," "should," "expect," "anticipate," "estimate" or "continue" or the
negatives thereof or other comparable terminology. The Company's actual results
could differ materially from those anticipated in such forward-looking
statements due to a variety of factors. These factors include but are not
limited to, the demand for our products; our ability to complete and release our
products in a timely fashion; competitive factors in the businesses in which we
compete; continued consumer acceptance of our products and the gaming platforms
on which our products operate; fulfillment of orders preliminarily made by
customers; adverse changes in the securities markets and the availability of and
costs associated with sources of liquidity. The Company does not undertake, and
specifically disclaims any obligation, to release publicly the results of any
revisions that may be made to any forward-looking statements to reflect the
occurrence of anticipated or unanticipated events or circumstances after the
date of such statements.
Note to Editors:
Source: Majesco
Entertainment Company
Lara Croft Tomb Raider: Anniversary Now in Stores;
Let the Party Begin!
- Corks are flying across the continent as Eidos and Crystal Dynamics toast
the release of Lara Croft Tomb Raider: Anniversary, which ships to North
American retailers today.
Lara Croft Tomb Raider: Anniversary is a celebration of Lara's original
adventure in an entirely new Crystal Dynamics game. In 1996 the original Tomb
Raider video game launched and introduced the world to Lara Croft, one of the
entertainment industry's most successful and prolific cross-over properties.
"The anniversary edition is a fan-inspired celebration bridging Lara Croft's
groundbreaking past with a revived passion for new adventures and technical
advancements," said Bill Gardner, president and CEO of Eidos Inc. "Lara Croft is
at the doorway of a new decade, and we've made sure she's ready to face exciting
new challenges in the world of entertainment."
Lara Croft Tomb Raider: Anniversary takes advantage of more than 10 years of
technical advances to faithfully recreate the sense of isolation, suspense and
surprise of the original title, but with greatly expanded environments, enhanced
puzzles, updated weapons and the smooth, athletic character movements introduced
in Lara Croft Tomb Raider: Legend in 2006.
Said Matt Gorman, director of marketing at Eidos Inc., "Tomb Raider:
Anniversary is an exciting adventure for fans of the franchise and a great
introduction to Lara Croft for a whole new generation of consumers."
The first Tomb Raider game sold more than seven million copies worldwide.
Lara Croft went on to become a global entertainment icon, gracing more than 200
magazine covers, touring with U2 and topping $1 billion in brand equity. In
total, the franchise has sold more than 30 million games, inspired two feature
films and produced comic books, animated series and countless other licensed
products.
Lara Croft Tomb Raider: Anniversary was developed by Crystal Dynamics, with
versions available for the PlayStation(R)2 computer entertainment system and
Windows PC under Windows Vista(TM). Versions for the PSP(R) (PlayStation(R)Portable)
system and the Wii(TM) console are forthcoming.
About Eidos Interactive Ltd
Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the
world's leading publishers and developers of entertainment software. Eidos
consists of publishing operations across Europe and the US and several
development studios including Crystal Dynamics, IO Interactive, Beautiful Game
Studios, Eidos Studios Hungary, Eidos Sweden and Pivotal Games. The Group has a
valuable combined portfolio of intellectual property including: Tomb Raider,
Hitman, Deus Ex, Championship Manager, Battlestations Midway, and Just Cause.
(TM), (R), Game Boy Advance, Nintendo GameCube and Nintendo DS are trademarks
of Nintendo.
"PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony
Computer Entertainment Inc. Memory Stick Duo(TM) may be required (sold
separately).
Source: Eidos Interactive Ltd
Web site:
http://www.eidos.com/
World’s First Mobile Trading
Card Game
“Master of Maya” Lands in MaxGames
Singapore, June 4, 2007 – Ozura Mobile (“Ozura”), a leading international
publisher and developer of mobile entertainment, and Maxis Communication Berhad
(“Maxis”) jointly launched the world’s first mobile trading card game, “Master
of Maya” in MaxGames, a tournament based mobile gaming and community portal.
Master of Maya, a real time
multiplayer game published by Nokia Siemens Networks, collaborates the classic
trading card game concept with MaxGames which is powered by Ozura’s FunlogiX™ to
enhance mobile users’ experience i.e. users can play with each other wherever
and whenever they like.
In the world of the Mayas,
players will be faced with epic battles full of dramatic action to take them
places they have never experience before. This mobile version of Master of Maya
which features a trading card RPG tells a story about a peaceful community
consisting of the Maya people challenging their mysterious opponents.
In Master of Maya, the player
takes the role of a Mayan ruler and combines a variety of characters to form a
powerful team with which he or she can go up against other players. Special
mutation cards enable the characters to be evolved and their fighting and
sorcery skills improved. In the multiplayer mode, not only the players can play
with theirs friends – regardless of where the players are situated, they also
can challenge any player from the Maya community.
Lion Peh, Ozura’s Chief
Executive Officer recommended that the game has skillfully united the perception
of trading cards with the technologies of the current mobile phones.
“We
are confident that Master of Maya and our MaxGames portal will pave the way for
future mobile games with high-production values. It has real mass market appeal
and even people who haven’t yet discovered the trading cards will enjoy this
gameplay,” said Lion.
Master
of Maya was
launched on 31st of May. Players who are interested can log on to
MaxGames via WAP. To learn more about Master of Maya, please visit MaxGames at
www.maxgames.com.my to instantly commence familiarizing and acknowledging
its contents.
About Ozura Mobile
Ozura Mobile is a leading
international developer and publisher for mobile games and game developer engine
to carriers, aggregators, mobile phone manufacturers and service providers. The
company creates games for the mobile phones based on J2ME, BREW or Symbian
platform. Ozura’s games are available all over the world through its
distribution network of thousands of partners spanning across 130 countries. It
is expected that the growth of mobile phones supporting these platforms will
exceed one billion units worldwide in 2008. Additional news and information
about the company is available at
www.ozura.com.
About Maxis Group
The Maxis Group is the
region’s emerging mobile telecommunications Group serving nearly 13 million
customers as of December 2006. It has operations in Malaysia , India through
subsidiary, Aircel Limited, and Indonesia through PT Natrindo Telepon Seluler.
The Group has a 5,000 strong
workforce and is the sixth largest public listed company in Malaysia . Its
vision is to be a ‘Regional Communications Leader of Choice’ by delivering
service excellence and innovative solutions that bring people together. For
more information, please visit
www.maxis.com.my
About Nokia Siemens Networks
Nokia Siemens
Networks is a leading global enabler of communications services. The company
provides a complete, well-balanced product portfolio of mobile and fixed network
infrastructure solutions and addresses the growing demand for services with
20,000 service professionals worldwide. The combined pro-forma net sales of
€17.1 billion Euro in fiscal year 2006 make Nokia Siemens Networks one of the
largest telecommunications infrastructure companies. Nokia Siemens Networks has
operations in some 150 countries and is headquartered in Espoo , Finland . It
combines Nokia’s Networks Business Group and the carrier related businesses of
Siemens Communications.
www.nokiasiemensnetworks.com
Atari Ships Dragon Ball Z(R) Harukanaru Densetsu
- Strategic Card Based Role Playing Game for Nintendo DS(TM) Ships to
Retailers -
-- Atari, Inc. (NASDAQ:ATAR)
one of the world's most recognized brands and a third-party video game
publisher, today announced that Dragon Ball Z(R) Harukanaru Densetsu for
Nintendo DS(TM) has shipped to retailers across North America. The immensely
popular Dragon Ball Z series is the gold standard of anime-based video games,
with more than 26 different games and over 10 million units sold since May 2002.
Dragon Ball Z Harukanaru Densetsu, the latest must-have DBZ(R) chapter, is rated
E for Everyone and will be available for a suggested price of $29.95.
Developed by NAMCO BANDAI Games Inc., Dragon Ball Z Harukanaru Densetsu is an
all new DBZ(R) experience unlike any other for the Nintendo DS. Harukanaru
Densetsu combines strategic card based gameplay and role playing to deliver a
game that is easy to understand but hard to master. Players' progression is
determined through their use of the cards to evolve characters, strengthen moves
and create new moves.
"Dragon Ball Z is one of our most successful franchises, we are delighted to
deliver an all new way to play with DBZ Harukanaru Densetsu," said Emily Anadu,
senior product manager, Atari, Inc. "We are especially excited to bring to fans
of all ages a role playing game that combines simple card-based play mechanics
in the much loved DBZ universe for the Nintendo DS."
With eight types of actions, eight power levels and eight guard levels, the
title allows for 512 possible combinations that will determine progression. The
intensity of the DBZ special attacks will increase and multiple cards can be
played together to power up attacks and enhance guard level for super combos.
Dragon Ball Z Harukanaru Densetsu supports wireless battle for up to four
players and includes a game sharing mode.
For more information on Dragon Ball Z video games, please visit
http://www.atari.com/dragonballz.
About FUNimation Entertainment
FUNimation(R) Entertainment is a wholly-owned subsidiary of Navarre
Corporation and the market share leader for the home video sales of Japanese
animation in the United States. FUNimation is known for acquiring top-rated
anime series from Japan and for developing some of North America's most popular
anime series. The company has a proven formula for launching and advancing
brands, and manages a full spectrum of rights for most of its brands including
broadcasting, licensing, production, internet, and home video sales and
distribution. The company's most recent initiative is the FUNimation Channel,
which is a 24/7 digital channel programmed with top-rated anime series from
Japan. The FUNimation Channel is now available to over 34 million households
throughout the United States. For images, or more information on FUNimation or
any of its properties, contact Jeff Dronen at
pr@funimation.com.
About Atari
New York-based Atari, Inc. (NASDAQ:ATAR)
develops interactive games for all platforms and is a third-party publisher of
interactive entertainment software in the U.S. The Company's 1,000+ titles
include hard-core, genre- defining franchises such as Test Drive(R); and
mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a
majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext
- ISIN: FR-0000052573), the largest interactive games publisher in Europe. For
more information, visit www.atari.com.
Safe Harbor Statement
With the exception of the historical information contained in this release,
the matters described herein contain certain "forward-looking statements" that
are made pursuant to the Safe Harbor provisions of the Private Securities
Litigation Reform Act of 1995. Forward-looking statements in this release are
not promises or guarantees and are subject to risks and uncertainties that could
cause our actual results to differ materially from those anticipated. These
statements are based on management's current expectations and assumptions and
are naturally subject to uncertainty and changes in circumstances. We caution
you not to place undue reliance upon any such forward-looking statements. Actual
results may vary materially from those expressed or implied by the statements
herein. Some of the factors which could cause our results to differ materially
include the following: the loss of key customers, such as Wal-Mart, Best Buy,
Target, and GameStop; delays in product development and related product release
schedules; inability to secure capital; adapting to the rapidly changing
industry technology, including new console technology; maintaining relationships
with leading independent video game software developers; maintaining or
acquiring licenses to intellectual property; fluctuations in the Company's
quarterly net revenues and results of operations based on the seasonality of our
industry; the termination or modification of our agreements with hardware
manufacturers; and other factors described in our SEC filings. The Company
undertakes no duty to update any forward-looking statements to conform the
statement to actual results or changes in the Company's expectations.
Licensed by FUNimation Productions, Ltd. All Rights Reserved. Dragon Ball,
Dragon Ball Z, Dragon Ball GT, and all logos, character names and distinctive
likenesses thereof are trademarks of TOEI ANIMATION. Developed by NAMCO BANDAI
Games Inc. GAME: (C) 2007 NAMCO BANDAI Games Inc. Marketed and distributed by
Atari, Inc., New York, NY.
ATARI and the ATARI logo are trademarks or registered trademarks of Atari
Interactive, Inc. or its affiliates.
(TM),(R) and Nintendo DS are trademarks of Nintendo.
The ESRB rating icons are registered trademarks of the Entertainment Software
Association.
All other trademarks are the property of their respective owners.
Source: Atari, Inc.
Web site:
http://www.atari.com/
http://www.atari.com/dragonballz
Wii Hits Yet Another Major Milestone: 100th Classic Game Added to Virtual
Console
Gamers Worldwide Already Have Downloaded More Than 4.7 Million Retro Games,
at a Rate of 1,000 an Hour
Nintendo is giving video game fans a way to access their favorite classic
games, all without leaving the comfort of their homes. And gamers have responded
en masse as the library of downloadable game classics continues to grow. The
upcoming addition of Zelda II(TM) -- The Adventure of Link(R) on June 4 marks
the 100th classic game available on the Wii Shop Channel. And since going online
Nov. 19, owners of Nintendo's hot Wii(TM) video game system have downloaded more
than 4.7 million classic games from Wii's Virtual Console, a rate of more than
1,000 games every hour since launch. The top five classic game downloads
globally to date, and their original system are:
1) Super Mario Bros.(R) (NES(R))
2) Super Mario 64(R) (N64(R))
3) Mario Kart 64(TM) (N64(R))
4) Super Mario World(R) (SNES(R))
5) The Legend of Zelda(R) (NES(R))
Wii lets players visit the Wii Shop Channel to redeem Wii Points(TM) to
download classic video games from the original Nintendo Entertainment System(R),
the Super NES(R) and the Nintendo(R) 64, and the Sega Genesis and TurboGrafx16
consoles. These games are nostalgic totems to veteran gamers, and
simultaneously, new, easy-to-play entries for younger players. These games
demonstrate Nintendo's staying power across generations by letting veteran
gamers relive their glory days while their children play them for the first
time. The addition of Zelda II -- The Adventure of Link brings a fourth Legend
of Zelda(R) game to the Wii Shop Channel from three classic Nintendo platforms,
providing exciting adventures that span the decades. Additional classic games
are added to the Wii Shop Channel every Monday.
"With an Internet connection rate reaching 40 percent, Wii owners have more
options than ever to find the kinds of games they love to play," says George
Harrison, Nintendo of America's senior vice president of marketing and corporate
communications. "Beyond the Wii Shop Channel, all types of people are getting
connected and checking out the information and entertainment options available
on the Wii Menu. Whether voting, creating a Mii or just checking the weather,
everyone has a favorite channel."
The Wii Shop Channel is one of the many entertainment and informational
channels that are available via the Wii system. Others include the Forecast
Channel, the News Channel, the Mii Channel, the Everybody Votes Channel, the
Photo Channel and the Internet Channel. Each of these broadens the appeal of Wii
to new audiences and draws in consumers who might not otherwise be interested in
a video game system.
The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video
games and more than 409 million hardware units globally, and has created
industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the Western
Hemisphere. For more information about Nintendo, visit the company's Web site at
http://www.nintendo.com/.
Source: Nintendo
Web site:
http://www.nintendo.com/
Sierra Entertainment Unshackles The Chronicles of Riddick: Assault on Dark
Athena
Seminal First Person Shooter The Chronicles of Riddick: Escape from Butcher
Bay, Reinvented With New Single-Player Experience and Multiplayer Content for
PLAYSTATION(R)3 Computer Entertainment System and Xbox 360(TM) Video Game and
Entertainment System
-- Sierra Entertainment, a division of Vivendi Games, announced today that
The Chronicles of Riddick will blast onto Microsoft's Xbox 360, and debut on the
PLAYSTATION 3 system, for the first time. Taking advantage of new hardware
technologies, the game will present a reinvention of Escape from Butcher Bay,
delivering 2004's award winning experience in high definition with stunning
enhancements. Also included is the Dark Athena chapter, an expansion of the
original game with an exciting new story and new gameplay features. Scheduled to
ship later in 2007, it is being produced under license from Universal Pictures
Digital Platforms Group, in association with Vin Diesel's Tigon Studios, and is
being developed by Starbreeze Studios, acclaimed developer of the original
edition.
With The Chronicles of Riddick: Assault on Dark Athena, players will not only
be challenged to survive Butcher Bay, but will also engage in a new
single-player experience and, for the first time in the Riddick universe, take
action in intense multi-player combat. The game introduces the ominous Merc-ship
Dark Athena, which sits silent like a marauding spider, awaiting helpless prey
in the dark reaches of the galaxy. Players must face a large, bloodthirsty
operation led by the dreaded Captain Revas and her slaves-turned-controllable
combat drones, storm though death-defying events and fight fierce enemies in a
battle of malice and gore.
First released in 2004, The Chronicles of Riddick game features an original
storyline that provides insight into the mythology of Universal Pictures' films
The Chronicles of Riddick and the cult classic Pitch Black, which first
introduced Vin Diesel as enigmatic anti-hero Riddick. The game blends action and
stealth elements, as players navigate Riddick through the harsh environments of
dank tunnels, dimly lit corridors, and other hazardous areas filled with guards,
savage inmates and deadly creatures that prowl the darkness.
"The Chronicles of Riddick is a genre defining game that helped shape the
modern first-person shooter," said Al Simone, senior vice president, global
marketing for Sierra Entertainment. "We are proud to not only take this 'Best in
Class' title to the next level for both the Xbox 360 and PLAYSTATION 3, but to
create a new single-player experience and multi-player campaigns for a truly
robust product offering."
"When the original The Chronicles of Riddick game exploded on the scene,
gamers were taken with its fantastic graphics and hard-hitting gameplay," said
Bill Kispert, Vice President and General Manager, Interactive, Universal
Pictures. "We are excited to now introduce new players to this character and
world, while thrilling existing fans with the surprises and additional features
this edition will offer."
"The Riddick universe is incredibly rich source material for creating
on-going stories and games," said Cos Lazouras, Head of Production, Tigon
Studios. "This next chronicle will take us to new, dark corners of that
universe, which when combined with Starbreeze's fantastic next-gen technology,
will deliver the compelling player experience gamers have come to expect of
Riddick."
"We're very happy to be working in the Riddick universe again," said Ian
Stevens, Lead Game Designer, Starbreeze Studios. "Assault on Dark Athena gives
us an opportunity to revisit the original game and share it with a new audience,
as well as offer a continuation of the Butcher Bay gameplay and storyline. We're
also thrilled to be bringing Multiplayer to the game."
Moving and attacking in darkness is particularly effective for Riddick as his
haunting "eye shine" gives him the ability to see without ambient light.
However, stealth won't serve every situation and players will be able to take
the action up close and personal. As Riddick, players will be able to sneak up
behind enemies and snap necks or fight face to face using fists, elbows and
grapples. Additionally, players will be able to capture weapons such as shanks,
shotguns, or assault rifles and use these to cut a swath of destruction through
anyone who gets in their way.
About The Chronicles of Riddick
Vin Diesel reprises his star-making Pitch Black role of enigmatic anti-hero
Richard B. Riddick in the science fiction action-adventure epic, The Chronicles
of Riddick. Released by Universal Pictures, in association with Radar Pictures
and One Race Productions, The Chronicles of Riddick stars Colm Feore, Alexa
Davalos, Karl Urban, Linus Roache, Thandie Newton and Dame Judi Dench.
Riddick has spent the last five years on the move among the forgotten worlds
on the outskirts of the galaxy, eluding mercenaries bent on collecting the price
on his head. Now, the fugitive finds himself on planet Helion, home to a
progressive multicultural society that has been invaded by the Lord Marshal, a
despot who targets humans for subjugation with his army of warriors known as
Necromongers.
Exiled to a subterranean prison where extremes of temperature range from
arctic nights to volcanic days, Riddick encounters Kyra, the lone survivor from
an earlier chapter in his life. His efforts to free himself and Kyra lead him to
the Necromonger command ship, where he is pitted against the Lord Marshal in an
apocalyptic battle with possibly the fate of all beings -- both living and dead
-- hanging in the balance.
Written and directed by David Twohy, The Chronicles of Riddick is produced by
Scott Kroopf and Vin Diesel. Ted Field, George Zakk and David Womark serve as
executive producers.
About Universal Studios Consumer Products Group
Universal Studios Consumer Products Group (USCPG) is responsible for global
licensing and retail strategies as well as building brand recognition of the
extensive catalogue of NBC Universal properties. Universal Studios Consumer
Products Group is a unit of NBC Universal, one of the world's leading media and
entertainment companies in the development, production, and marketing of
entertainment, news, and information to a global audience. Formed in May 2004
through the combining of NBC and Vivendi Universal Entertainment, NBC Universal
owns and operates a valuable portfolio of news and entertainment networks, a
premier motion picture company, significant television production operations, a
leading television stations group, and world-renowned theme parks. NBC Universal
is 80% owned by General Electric and 20% owned by Vivendi.
About Tigon Studios
Founded by Vin Diesel in 2002, Tigon Studios is a game and film production
company that strives to break new ground in interactive entertainment by
combining key film components with unique game play, cutting-edge technology and
high production values. Tigon Studios focuses on creating entertainment
franchises with strong story and character that work fluidly as both games and
films, designing and producing properties simultaneously.
About Starbreeze Studios
Based in Uppsala, Sweden, Starbreeze Studios is an award winning developer of
bleeding edge technical, artistic, and gameplay experiences. Founded in 1998,
the company today employs more than 60 people from all over the world. Assault
on Dark Athena will be the 6th game from Starbreeze, after their much
anticipated release of "The Darkness" which is due to hit shelves in June of
2007 for both the PLAYSTATION 3 and the Xbox 360.
About Vivendi Games
Vivendi Games (www.vivendigames.com) is a global developer, publisher and
distributor of multi-platform interactive entertainment. The company is the
leader in the subscription-based massively multiplayer online role-playing games
(MMORPG) category, holds leading positions in the PC, console, handheld and
mobile games markets, and is an emerging player in casual online games. Vivendi
Games' two principal studios and publishing labels include Blizzard
Entertainment, headquartered in Irvine, CA, the creator of World of Warcraft(R),
Diablo(R), StarCraft(R), and Warcraft(R); and Sierra Entertainment,
headquartered in Los Angeles, which includes Radical Entertainment, Swordfish
Studios, High Moon Studios, and Massive Entertainment. Sierra's IPs include
Crash Bandicoot(R), Spyro The Dragon(R), Empire Earth(R), SWAT(R), Darkwatch(TM),
TimeShift(TM), Ground Control(R) and Leisure Suit Larry(R). Vivendi Games is
also home to Vivendi Games Mobile, publishing games for the mobile market, and
Sierra Online, dedicated to publishing casual games for online play and
distribution on all platforms. Vivendi Games maintains strategic relationships
with industry leading content partners, including Universal Music Group, NBC
Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16
offices around the world conducting business in 75 countries.
"PlayStation", "PLAYSTATION", and the "PS" Family logo are registered
trademarks of Sony Computer Entertainment Inc. Online access requires broadband
Internet service and a wireless access point or LAN. Certain limitations apply
to Wi-Fi connectivity. User is responsible for Internet service fees. Microsoft,
Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft
group of companies.
Source: Sierra Entertainment
Vivendi Games Mobile Gives Celebrity Fanatics a Chance to Shout Out Their
Favorite Superstars in the Award-Winning Game People's Choice Hangman
Winning Hangman Puzzle Will Be Featured in the Game and Grand Prize Includes
a Motorola MOTOKRZR K1(TM) Handset and a Dream Trip to Hollywood
Vivendi Games Mobile, a division of Vivendi Games, today announced a
celebrity themed contest to highlight the user-generated content capabilities in
its latest award-winning title, People's Choice Hangman(TM). Celebrity fanatics
can submit customized hangman puzzles and personalized shout out messages
featuring their favorite big screen, television and sports superstars for a shot
at experiencing the glitz and glamour of Hollywood. One grand prize winner will
have his or her celebrity word list and shout out message included in the list
of downloadable puzzles available for People's Choice Hangman and win a dream
trip for two to Hollywood, CA.
People ages 13 and above can enter the contest by filling out a web form
found at www.pchangman.com/hollywood. After submitting the web form, entrants
can also refer the contest to their friends by providing their friends' email
addresses. The deadline to enter the contest is 12:00 p.m. PST, Monday, June 18,
2007.
The grand prize winner and five runner-up prize winners will also receive a
Motorola MOTOKRZR K1 handset, pre-loaded with the People's Choice Hangman mobile
game. The "must have" MOTOKRZR K1 handset strikes the perfect balance of design,
craftsmanship and functionality, providing consumers with the communications and
entertainment features they want most.
Developed by Vivendi Games Mobile's Centerscore Studio, People's Choice
Hangman, recently won a Wireless Gaming World Editor's Award and is now
available on wireless networks throughout North America.
"Players will be thrilled to play the timeless paper and pencil guessing game
on their mobile phones," said Paul Maglione, president of Vivendi Games Mobile.
"People's Choice Hangman provides a range of innovative features that will
immerse players into a world of continuously new challenges as players can
create their own lists, keeping content fresh and culturally relevant."
"Motorola is committed to enabling the best mobile entertainment experiences
on our handsets," said Christy Wyatt, vice president, ecosystem and market
development, Motorola. "By supporting developers like Vivendi Games Mobile
through our MOTODEV developer network, we're making it easy for consumers to
enjoy the classic, easy-to-play games they know and love -- right on their
Motorola mobile device."
"People's Choice Hangman is a great example of our effort to develop fun and
innovative games appealing to everyday people," said Oliver Miao, general
manager of Vivendi Games Mobile's Centerscore studio. "Hangman is a classic game
that everyone knows and the mobile game takes Hangman to the next level."
About People's Choice Hangman
People's Choice Hangman expands on the critically acclaimed mobile title,
Amy's Hangman(TM), by enabling players to create and submit their own Hangman
lists on the People's Choice Hangman Web site (visit www.pchangman.com). The
best lists are selected to appear in weekly download packs. Players whose lists
are selected can give the world their own personalized shout-out message.
People's Choice Hangman is now available on wireless networks throughout North
America.
About Vivendi Games Mobile
Vivendi Games Mobile (www.vgmobile.com), a division of Vivendi Games, creates
and publishes quality titles for the mobile games market. The division runs a
global business, with its headquarters, operations and an internal development
team in Paris, a US-based team in Los Angeles and its Centerscore studio in San
Mateo, California. The company publishes games based on original IP, popular
entertainment licenses and classic Sierra Entertainment IP, which are
distributed by more than 90 operators and dozens of Web portals in 60 countries
around the world.
MOTOROLA and the Stylized M Logo are registered in the US Patent & Trademark
Office. All rights reserved.
Source: Vivendi Games Mobile
Web site:
http://www.pchangman.com/hollywood
Web site:
http://www.pchangman.com/
Web site:
http://www.vgmobile.com/
Sony Computer Entertainment America Previews Robust
Software Lineup for PLAYSTATION(R) Platforms
More Than 30 PLAYSTATION(R)3 Games Highlighted; Technological Power of
PlayStation Systems Demonstrated at Event
-- Sony Computer Entertainment America Inc., (SCEA) previewed an extensive
software lineup for its PlayStation(R) platforms for the second half of 2007 and
early 2008 at a media event in San Diego today. More than 30 games for
PLAYSTATION(R)3 (PS3(TM)) computer entertainment system, including a strong
first-party lineup of over ten announced titles, were shown during the event,
along with a full library of games and services for PSP(R) (PlayStation(R)Portable)
handheld entertainment system, PlayStation(R)2 computer entertainment system and
PLAYSTATION(R)Network, demonstrating the depth and breadth of content heading to
PlayStation(R) fans.
"As you would expect from the market leader, we are seeing a huge influx of
games coming to all our PlayStation platforms in the remainder of our fiscal
year," said Jack Tretton, president and chief executive officer of Sony Computer
Entertainment America. "More than half of the games we showed during our media
event are available only on our systems. This fiscal, from SCEA alone, users can
expect more than 15 exclusive games and services for PS3, and another nine for
PSP. This doesn't even take into account the wide variety of titles and game
packs we have coming through the PLAYSTATION Network. Given this raft of titles,
I think we are very well positioned to meet the needs and wants of every
PlayStation user as they build out their game libraries in the coming months."
Taking center stage on the first day of the event were over 30 new games for
PS3, demonstrating the advanced technological capabilities of the system,
including the Cell Broadband Engine(TM) (Cell/B.E.), Blu-ray Disc(TM) (BD)
player, built-in hard disc drive (HDD), 1080p high-definition output, Wi-Fi
connectivity and the SIXAXIS(TM) wireless controller.
Key first-party PS3 titles unveiled and demonstrated included: Warhawk(TM),
Uncharted: Drake's Fortune, SOCOM: Confrontation, Heavenly Sword(TM), Ratchet &
Clank(R) Future: Tools of Destruction(TM), Folklore(TM), THE EYE OF JUDGMENT(TM)
and SingStar(TM). Several of these titles were recently highlighted in
Electronic Gaming Monthly's June issue as "difference makers" for PS3 in 2007,
denoting must-have titles for gamers. In addition, the buzz of March's Game
Developers Conference, LittleBigPlanet(TM), was also on hand, giving attendees a
chance to explore this unique game, where players actually create and share
their own 3D gameplay levels.
Enjoying onsite support from more than 15 leading publishers, SCEA was
pleased to also give event attendees access to key third-party titles including
John Woo Presents Strangehold(TM) from Midway, a game that will take full
advantage of the massive storage capacity of the Blu-ray disc format by offering
a game and a movie, John Woo's "Hard Boiled," on the same disc. Other gameplay
stations featured titles from 2KGames, Capcom, Tecmo, Sierra Entertainment SEGA
and Konami.
Additional games and services will be available for PS3 system owners through
the PLAYSTATION Network. Attendees got their first hands-on experience with the
highly anticipated PLAYSTATION Network service Home, a 3D avatar-based community
that serves as a meeting place for PS3 users around the world. PLAYSTATION
Network games highlighted at the event included PAIN and Calling All Cars(TM).
Sixteen exclusive titles for PSP from first and third parties were also
unveiled at the event, ranging from Syphon Filter(R): Logan's Shadow to God of
War(R): Chains of Olympus and SOCOM:U.S. Navy SEALs Tactical Strike.
"We still have a few surprises up our sleeve for this fiscal," continued
Tretton. "But I think the games and services we did show at this event really
demonstrated the gameplay, community and entertainment possibilities you can
only have on PlayStation products."
Recent industry analyst reports point to an up-cycle for SCEA as the company
brings more next-generation content to the marketplace, particularly for PS3.
According to an April IDC report:
"IDC stresses that the PS3 is ahead of the market, like its predecessors.
Must-have exclusive content, which in this generation will come from first party
studios (Heavenly Sword, Lair) and network services (Home), will turn around the
PS3's position. Later this year new PS3 games will begin to demonstrate the
advantages of the console's specifications and the network will show us some new
tricks." (1)
For additional information about Operation: Vietnam as well as Majesco's
exciting line of products, please visit
http://www.majescoentertainment.com/.
About Majesco Entertainment Company
Headquartered in Edison, NJ, with an international office based in Bristol,
UK, Majesco Entertainment Company (NASDAQ:COOL)
is an innovative provider of video games and digital entertainment products for
the mass market, with a focus on publishing video games for leading portable
systems and the Wii(TM) console. Current product line highlights include Cake
Mania(TM) for the Nintendo DS(TM), Cooking Mama: Cook Off for the Wii(TM)
console and JAWS(TM) Unleashed. More information about Majesco can be found
online at
http://www.majescoentertainment.com/ and
http://www.majescoeurope.com/.
Safe Harbor
Certain statements contained herein are "forward-looking statements" within
the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A
of the Securities Act of 1933, as amended, and Section 21E of the Securities
Exchange Act of 1934, as amended. These forward-looking statements may be
identified by reference to a future period(s) or by the use of forward- looking
terminology, such as "may," "will," "intend," "should," "expect," "anticipate,"
"estimate" or "continue" or the negatives thereof or other comparable
terminology. The Company's actual results could differ materially from those
anticipated in such forward-looking statements due to a variety of factors.
These factors include but are not limited to, the demand for our products; our
ability to complete and release our products in a timely fashion; competitive
factors in the businesses in which we compete; continued consumer acceptance of
our products and the gaming platforms on which our products operate; fulfillment
of orders preliminarily made by customers; adverse changes in the securities
markets and the availability of and costs associated with sources of liquidity.
The Company does not undertake, and specifically disclaims any obligation, to
release publicly the results of any revisions that may be made to any
forward-looking statements to reflect the occurrence of anticipated or
unanticipated events or circumstances after the date of such statements.
Source: Majesco Entertainment Company
Web site:
http://www.majescoentertainment.com/
'FOOD FORCE' VIDEO GAME SWEEPS NORTHERN EUROPE
-- UN AGENCY New York, May 16 2007 8:00AM As Europe's largest games
industry event gets underway in Sweden, "Food Force," the world's first
humanitarian video game for children, is celebrating the launch of three new
language versions, the United Nations World Food Programme (WFP) has announced.
"Children have very few opportunities to understand the realities of a hungry
world. By engaging children in a fun and creative way, 'Food Force' will help
children become better global citizens - now and in the future," said John
Powell, WFP Deputy Executive Director for Fundraising and Communications. In the
days leading up Nordic Game 2007, the gathering of video game professionals from
the Nordic region and the world, WFP presented translations of the game about
hunger in Finnish, Norwegian and German. These come in addition to versions of
the game in Japanese, Chinese, French, Italian, Polish, Hungarian and the
original English. Swedish, Arabic, Portuguese and Spanish are under development.
Launched in 2005, as the world's first humanitarian video game, Food Force
explores the problem of global hunger and the logistics of humanitarian aid
work, and is designed for children aged 8 to 13. The game is available as a free
internet download from
www.food-force.com , where it has been
downloaded about 5 million times. The game consists of six missions in which
players join Food Force's crack team of emergency aid workers on the fictitious
island of Sheylan. Children are faced with a number of realistic challenges:
piloting helicopters on reconnaissance missions, assembling nutritious ration
packs on a tight budget, air-dropping food to remote villages, sourcing and
purchasing food supplies, delivering truckloads of food through minefields and
rebel-held territories, and using food to help people as they rebuild their
lives. All translations of Food Force have been fully sponsored by WFP partners
or carried out pro bono by gaming companies. Yahoo! Games has helpe with
numerous language versions by hosting the game files for download on their
servers. 2007-05-16 00:00:00.000
Sony Online Entertainment Acquires Leading Online
Games Studio - Sigil Games Online
SOE Strengthens Portfolio With State-of-the-Art
Development Studio & Its Marquee Game Vanguard: Saga of Heroes
- Sony Online Entertainment LLC (SOE), a global
leader in the online games industry, today announced that it has completed a
transaction to purchase key assets of Sigil Games Online, Inc. Through the deal,
SOE now owns Vanguard: Saga of Heroes, Sigil's tentpole property, a
highly-successful massively multiplayer online game. The Sigil acquisition also
builds on SOE's successful strategy of cultivating game development studios
around the world to further boost the company's capabilities. The announcement
was made by John Smedley, President, Sony Online Entertainment.
As part of the acquisition, a majority of the
Sigil team will join SOE, integrating into SOE's worldwide group of studios
which includes offices in San Diego, Seattle, Austin, Denver, Los Angeles and
Taiwan. The acquisition will strengthen SOE's position as a leader in the online
gaming space by expanding the company's portfolio of gaming offerings.
"With an unparalleled team and exceptional
product, Sigil has been a creative force in the online games space. We look
forward to continuing the vision for Vanguard and to continue to deliver some
groundbreaking game play," said Smedley.
In May 2006, SOE acquired the title's rights and
the two companies agreed to co-publish Vanguard. The MMO launched in late
January of this year and has sold nearly 200,000 retail and digital units
worldwide. Sigil CEO and Vanguard creator, Brad McQuaid will become a consultant
with SOE as Vanguard Creative Advisor.
Vanguard: Saga of Heroes takes place in the
fantasy setting of Telon, a vast and ancient world of magic, intrigue and
adventure where thousands of players from around the world have formed a
steadfast community exploring the grandeur of a world crafted by the seminal
fantasy artist Keith Parkinson. The game introduced many groundbreaking new
features and an art direction second to none.
About Sony Online Entertainment
Sony Online Entertainment LLC (SOE) is a
recognized worldwide leader in massively multiplayer online games, with hundreds
of thousands of subscribers around the globe. SOE creates, develops and provides
compelling entertainment for the personal computer, online, game console and
wireless markets. Known for its blockbuster franchises and hit titles including
EverQuest(R), EverQuest(R) II, Champions of Norrath(R), Untold Legends(TM), and
PlanetSide(R), as well as for developing Star Wars Galaxies(TM), SOE continues
to redefine the business of online gaming and the creation of active player
communities while introducing new genres on various entertainment platforms.
Headquartered in San Diego, CA, with additional development studios in Austin,
TX, Seattle, WA, and Taiwan, SOE has an array of cutting-edge games in
development. SOE is owned by Sony Pictures Digital and Sony Computer
Entertainment America.
SOE, the SOE logo, EverQuest and PlanetSide are
registered trademarks of Sony Online Entertainment LLC. Untold Legends is a
trademark of Sony Online Entertainment LLC.
Source: Sony Online
Entertainment LLC
SQUARE ENIX PARTY :Upcoming Releases Revealed for Popular Franchises and New
IP
-- Square Enix, Co., Ltd. (Tokyo, Japan, Square Enix), a leading developer
and publisher of interactive entertainment software and services, announced six
upcoming releases in a press conference leading up to the company's showcase
event, SQUARE ENIX PARTY 2007, which took place in the Makuhari Messe
International Convention Complex on May 12 and 13. The announcement revealed a
new next-generation multiplatform RPG title, and additional details such as the
Japanese release dates for the Wii(TM) home video game system and Nintendo DS(TM)
entries in the FINAL FANTASY CRYSTAL CHRONICLES series.
Please note all the information on this press release applies only to the
Japanese version of the games listed.
Line Up
The STAR OCEAN(R) Series
With over 2.5 million units shipped worldwide and a sterling reputation among
gamers, the STAR OCEAN brand has come to be identified with its uniquely
amalgamated sci-fi and fantasy universe created in collaboration with tri-Ace.
STAR OCEAN 1: First Departure
Platform: PSP(R) (PlayStation(R)Portable) system
Genre: RPG
Release Date: TBA
Initially released toward the end of the Super Famicom's life cycle, and
never before localized for North America, the origin of the STAR OCEAN series
receives a total makeover for the PSP system. Additional scenarios and
characters, integrated 2D and 3D graphics in the style of the PS one(TM) game
console hit STAR OCEAN 2, fully animated movies, and other bonus features
transform the game into a completely new experience.
STAR OCEAN 2: Second Evolution
Platform: PSP system
Genre: RPG
Release Date: TBA
Set 20 years after the events of its predecessor, STAR OCEAN 2 also receives
the full remake treatment aboard the PSP system. The title takes the next step
with fully animated movies, all-new character designs, extra playable
characters, fully voiced dialogue, and more.
STAR OCEAN 4 (tentative title)
Platform: TBA
Genre: RPG
Release Date: TBA
The latest addition to the series is planned for next-generation hardware,
and is currently being developed in cooperation with tri-Ace. This title is
primed to push next-gen technology to its limits while delivering an experience
worthy of the STAR OCEAN name.
Chocobo's Dungeon(R): Toki-Wasure no Meikyuu
Platform: Wii
Genre: RPG
Release Date: TBA
Following the success of FINAL FANTASY FABLES: CHOCOBO TALES(TM) for the
Nintendo DS is the latest installment in the chocobo series, currently in
development for the Wii. This time, the stage is set in the world of Ville, in
the City of Forgotten Time, where everyone has lost certain memories. This
exciting game is packed with a wide array of familiar elements from the FINAL
FANTASY universe, and a dastardly dungeon system sure to ruffle the feathers of
any seasoned dungeon crawler!
FINAL FANTASY XII INTERNATIONAL ZODIAC JOB SYSTEM
Platform: PlayStation(R)2 computer entertainment system
Genre: RPG
Japanese Release Date: August 9, 2007
Suggested Retail Price: 6,800yen (tax incl.)
*This title is currently planned for release in Japan only.
FINAL FANTASY XII's unprecedented sophistication and depth have seen its
worldwide shipments climb to over 5 million units. Now experience the game as
never before with FINAL FANTASY XII INTERNATIONAL ZODIAC JOB SYSTEM.
Based on the North American release of FINAL FANTASY XII, the addition of the
Zodiac Job System replaces the single fixed layout of the original title's
License Board with 12 different boards, each tailored to a unique job class such
as Red Warmage or Uhlan. Almost every aspect of the battle system has been
refined and enhanced to provide an all-new gaming experience.
THE LAST REMNANT(TM)
Platforms:
PLAYSTATION(R)3 computer entertainment system,
Xbox 360(TM) video game and entertainment system from Microsoft
Genre: RPG
Release Date: TBA (simultaneous release in North America and Japan)
Price: TBA
Imagine a vast, war-torn battlefield, scarred by years of conflict. Countless
enemies surround the player, who is backed up by his own army. Threatened by
numerous foes and saved in the nick of time by allies, players will feel the
true tension of a soldier on the battlefield. In THE LAST REMNANT, as many as
seventy units will duke it out at once in fierce yet beautiful battles. Backed
by the visual power of next-gen hardware, the unique play style and battle
system will challenge and invigorate players like never before.
FINAL FANTASY CRYSTAL CHRONICLES series
In addition to this impressive lineup announcement, new details were revealed
about two new installments in the FINAL FANTASY CRYSTAL CHRONICLES series. The
first title, which debuted in North America and Europe in February and March
2004 respectively, received accolades for bringing friends and family into the
same room to play a game that everyone could enjoy. Now FINAL FANTASY CRYSTAL
CHRONICLES comes to the Nintendo DS and the Wii!
FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates(TM)
Platform: Nintendo DS
Genre: Action RPG
Japanese Release Date: August 23, 2007
Japanese Suggested Retail Price: 5,040yen (tax incl.)
Witness the tale of twin children blessed by the crystals, whose inseparable
fate leads them on a journey fraught with trials. Experience the journey of Ring
of Fates in a compelling single-player mode. Tackle challenging quests with the
help of your friends in a cooperative multiplayer mode, or play head-to-head
multiplayer mode, both supporting up to four players!
FINAL FANTASY CRYSTAL CHRONICLES: The Crystal Bearers(TM)
Platform: Wii
Genre: Action RPG
Release Date: TBA
The first FINAL FANTASY title developed exclusively for the Wii!
All images and visuals shown at the conference will be available from
http://www.ffccnews.jp/ starting May 14th, 2007.
About Square Enix Co., Ltd. and Square Enix, Inc.
Square Enix Co., Ltd. (Square Enix), with headquarters in Tokyo, Japan,
develops, publishes and distributes entertainment content including interactive
entertainment software and publications in Asia, North America and Europe.
Square Enix brings two of Japan's best-selling franchises -- FINAL FANTASY,
which has sold over 75 million units worldwide, and DRAGON QUEST(R), which has
sold over 41 million units worldwide -- under one roof. Square Enix is one of
the most influential providers of digital entertainment content in the world and
continues to push the boundaries of creativity and innovation.
Square Enix, Inc. is a wholly owned subsidiary of Square Enix Co., Ltd. with
offices in Los Angeles, California and Seattle, Washington. It handles
operations in North America, including development, localization, marketing, and
publishing of Square Enix titles. More information on Square Enix can be found
on the Internet at
http://www.square-enix.com/.
CHOCOBO TALES, THE CRYSTAL BEARERS, DRAGON QUEST, FINAL FANTASY, LAST
REMNANT, RING OF FATES, STAR OCEAN, SQUARE ENIX and the SQUARE ENIX logo are
trademarks or registered trademarks of Square Enix Co., Ltd. in Japan and/or
other countries. All other trademarks are the property of their respective
owners.
Source: Square Enix, Inc.
Web site:
http://www.square-enix.com/
Sony Online Entertainment Announces EverQuest(R) II Rise of Kunark(TM)
Fourth Expansion for EverQuest(R) II Currently in Development, Features New
Playable Race, New Zones based on the Original EverQuest, Raised Level Cap and
More
-- Sony Online Entertainment LLC (SOE), a global leader in the online games
industry, today announced that Rise of Kunark, the fourth expansion pack for
EverQuest(R) II, is currently in development. Expected to launch on or around
November 13, Rise of Kunark will be available at retail stores and via digital
download for $39.99. Retail consumers receive the base EQII game, the Rise of
Kunark expansion, all three previous expansions (Desert of Flames, Kingdom of
Sky, Echoes of Faydwer) as well as a Cockatrice house pet.
"With Rise of Kunark, we're continuing to build on the high-quality content
and rich, exciting environments that players experienced with Echoes of Faydwer,"
says Scott Hartsman, Senior Producer and Creative Director, Sony Online
Entertainment. "By combining new content based on the original EverQuest with
new races, zones, quests and items, we expect to deliver a deep and fun
experience for EverQuest II veterans and new players alike."
Rise of Kunark introduces a new playable race, the Sarnak. This dragon-like
humanoid inhabits the jungle islands of Timorous Deep, a new starting location
for adventurers. Timorous Deep presents a wealth of new content for levels 1-20,
and is one of the many new zones being developed for this expansion. Many of
these zones are based on favorite gameplay areas from the original EverQuest,
such as Karnor's Castle, the Lake of Ill Omen, Sebilis and Veeshan's Peak.
Guilds, adventurers, and artisans can expect to benefit from a raised level cap,
as all level caps are raised to 80, in addition to new solo, group, and raid
content for levels 65-80.
Hundreds of new quests will be added to the expansion, promising exciting
adventures and encounters, including class Epic Weapon quests for all classes.
Players will also be able to explore this new world astride a new mount -- the
rampaging Kunarkian Rhino. Dozens of new NPCs, as well as a host of new weapons
and armor await players as they explore and unravel the mysteries surrounding
the beautiful, yet dangerous continent of Kunark.
EverQuest II Rise of Kunark Features
-- All-New Player Race -- Start up a brand new Sarnak -- the classic
dragon-like humanoid creature that now inhabits Timorous Deep. Exiled
from your homeland and magically altered, discover how your new breed
came to be, and eventually return home to help your race triumph over
the evil Iksar.
-- New Starting Area -- Begin your adventure from the new starting area in
the islands of Timorous Deep. Conclude your day of epic quests and
retire to new housing within the Village of Gorowyn.
-- Level Cap Raised -- Continue your adventures on your existing character
in Kunark, expanding on your achievements as Adventure, Tradeskill and
Guild levels all increase to 80.
-- More Unique Zones -- Advance your way through new massive regions,
containing many zones filled with nostalgia and danger, such as The
Emerald Jungle, Skyfire Mountains, Sebilis, and Karnor's Castle.
-- Hundreds of New Quests -- The tale of Kunark is told through hundreds
of new quests, aimed at gameplay of all types: solo, group, and raid.
-- More Weapons & Armor -- New Epic Weapon quests for all 24 classes, with
new weapons for both those who raid and those who choose not to.
Battle through the opposition and acquire additional fabled and
legendary armor sets as well.
-- New Mount -- Explore the world on the shoulders of a new rampaging
beast -- The Kunarkian Rhinoceros.
-- New Deities -- Recent activities on Norrath have again attracted the
attention of the gods. Bertoxxulous The Plaguebringer, Karana The Rain
Keeper, and the mysterious Tribunal return to exert their influences on
planet. As with the existing gods of Norrath, players may pledge to
these new deities to gain access to their Blessings and Miracles.
-- Dozens of New NPCs -- Encounter and engage a wide variety of new
enemies that inhabit the menacing lands of Kunark.
For more information on these games, visit the EverQuest II Web site,
http://www.everquest2.com/ or
http://www.riseofkunark.com/. A free 7-day trial of EverQuest II
is also available at
http://www.playthefae.com/.
About Sony Online Entertainment
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in
massively multiplayer online games, with hundreds of thousands of subscribers
around the globe. SOE creates, develops and provides compelling entertainment
for the personal computer, online, game console and wireless markets. Known for
its blockbuster franchises and hit titles including EverQuest(R), EverQuest(R)
II, Champions of Norrath(R), Untold Legends(TM), and PlanetSide(R), as well as
for developing Star Wars Galaxies(TM), SOE continues to redefine the business of
online gaming and the creation of active player communities while introducing
new genres on various entertainment platforms. Headquartered in San Diego, CA,
with additional development studios in Austin, TX, Seattle, WA, Denver, CO, and
Taiwan, SOE has an array of cutting-edge games in development. SOE is owned by
Sony Pictures Digital and Sony Computer Entertainment America.
SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony
Online Entertainment LLC. Untold Legends is a trademark of Sony Online
Entertainment LLC. All other trademarks and trade names are properties of their
respective owners.
Source: Sony Online Entertainment LLC
Web site:
http://www.station.com/
http://www.everquest2.com/
http://www.riseofkunark.com/
http://www.playthefae.com/
Ready ... Set ... GOLD! 'Forza Motorsport 2' Goes Gold
Gamers rev their engines before the launch on May 29 of "Forza Motorsport 2"
with all-new playable demo on Xbox LIVE.
REDMOND, Wash., May 10 /PRNewswire/ -- Microsoft Game Studios today announced
that "Forza Motorsport(R) 2" has gone gold. In addition, a brand-new playable
demo of the game's campaign mode is now available on Xbox LIVE(R).
Speeding onto store shelves across the nation on May 29, "Forza Motorsport 2"
is set to raise the bar for next-generation racing simulator games.
Until then, eager racing fans can download the playable demo starting today,
giving them the opportunity to test-drive 24 of the game's 300-plus cars and
take an advance look at the single-player experience.
With the game running at an astounding 60 frames per second, supporting true
force feedback with the Xbox 360(TM) Wireless Racing Wheel and incorporating
rumble functionality with the Xbox 360 Wireless Controller, "Forza Motorsport 2"
will offer amazing realism and depth, showcasing more than 300 car models from
the world's leading manufacturers on 12 of the most renowned tracks on the
globe.
Gamers should continue to check
http://www.xbox.com/ and
http://forzamotorsport.net/ for more information, screenshots and
videos.
From the creative minds at Turn 10 Studios, "Forza Motorsport 2" is the game
that offers something for every type of racing and car enthusiast, such as
optional driving assists for the novice and gameplay options for the serious car
aficionado, which include the ability to tune, trade, paint and collect players'
favorite cars. Thanks to Xbox LIVE, players can share and sell their custom
creations on the "Forza Motorsport 2" online Auction House and experience an
impressively accurate simulation, putting their performance- tuned rides to the
test against the best the online world has to offer. "Forza Motorsport 2" will
be widely available at retailers nationwide on May 29 for an estimated retail
price of $59.99.
About Turn 10 Studios
"Forza Motorsport 2" is developed by Turn 10 of Microsoft Game Studios. The
experienced development team led by Dan Greenawalt is composed of top developers
and real race drivers and car collectors, whose pedigree includes work on top
racing franchises including "Forza Motorsport," "Project Gotham Racing(R)" and "RalliSport
Challenge." Microsoft also teamed with top engineers from the likes of Ferrari
SpA and Toyo Tires to create incredibly realistic driving physics in a racing
simulation game.
About Microsoft Game Studios
Microsoft Game Studios is a leading worldwide publisher and developer of
games for the Xbox(R) and Xbox 360 video game systems, the Windows(R) operating
system and online platforms. Comprising a network of top developers, Microsoft
Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games),
including such franchises as "Age of Empires(R)," "Flight Simulator" and "Zoo
Tycoon(R)"; Xbox and Xbox 360 (http://www.xbox.com/),
including such games as "Gears of War" and franchises such as "Halo(R)," "Fable(R),"
"Project Gotham Racing" and "Forza Motorsport"; and MSN(R) Games (http://www.games.msn.com/),
the official games channel for the MSN network and home to such hits as
"Bejeweled" and "Hexic(R)."
About Microsoft
Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in
software, services and solutions that help people and businesses realize their
full potential.
NOTE: Microsoft, Forza Motorsport, Xbox LIVE, Xbox 360, Project Gotham
Racing, Xbox, Windows, Age of Empires, Zoo Tycoon, Halo, Fable, MSN and Hexic
are trademarks of the Microsoft group of companies.
The names of actual companies and products mentioned herein may be the
trademarks of their respective owners.
Web site:
http://www.microsoft.com/
Alcatel-Lucent and Vivox Transform Online Gaming by Integrating Real-Time
Voice into the Game World
Alcatel-Lucent (Euronext Paris and NYSE: ALU) and Vivox today announced a
collaborative effort to deliver real-time audio to Vivox's leading global online
gaming customers via Alcatel-Lucent's OmniTouch Advanced Communications Server (ACS),
the same underlying server that supports OmniTouch My Teamwork. This powerful,
SIP-based server provides a scalable and robust communications platform to
support tens of thousands of users within the Vivox Massively Multiplayer Online
Gaming (MMOG) community with high-quality voice interaction.
Vivox chose the Alcatel-Lucent solution to help transform their virtual
gaming experience for players, raising it to a higher level. The addition of
voice communications reflects a real-time physical world where players interact
with each other in a natural and expressive way. Previously, communication
vehicles like email and IM were used, but limited the playing experience,
especially in games with a social structure.
With the Alcatel-Lucent OmniTouch ACS solution, Vivox immerses voice within
the game and brings MMOGs to the next level. Players remain "inside" the game to
communicate and the result is a high-quality, realistic experience for players,
with voice technology finally matching the superior graphics and complex
storylines typical of MMOGs.
Vivox also realized significant business and operational benefits with the
deployment of the OmniTouch ACS platform. It is open, easily extensible and
offers industry-standard XML and SIP-based APIs (Application Programming
Interface) that support the rapid creation of multimedia Internet-enabled
applications. By taking advantage of the customized voice and functional
interface capabilities inherent in OmniTouch ACS, Vivox reduced its time to
market, offering a fully featured voice application in 10 months.
Due to its deployment flexibility, reliability and scalability, OmniTouch ACS
is well suited to support large online communities, scaling from ten to
thousands of users and easily accommodating the rapid growth of player
populations. Its distributed architecture and multi-tenancy capability allow
Vivox to support multiple games and communities around the world. Currently,
Vivox supports over one million users in 180 countries, including players of the
MMOG EVE Online from CCP Games. In addition, the entirely software and
standards-based solution-which eliminates specialized hardware-is a cost-
effective solution for both Vivox and their customers.
"Live voice is essential to realizing the full potential of online
communities. Alcatel-Lucent has been a tremendous partner in our work in
enriching this important environment," said Jim Toga, COO of Vivox. "By
partnering with Alcatel-Lucent, Vivox is supporting its global online community
with fewer restrictions, greater ease of use and superior quality."
"The combined technology implementation of Alcatel-Lucent and Vivox has
allowed us to better connect the universe of players in EVE Online," said Nathan
Richardsson, Senior Producer of CCP Games. "Corporations, groups and alliances
are able to communicate freely bringing a new level of sophistication to our
games. EVE Online requires a high degree of coordination and collaboration,
particularly during intense space battles. Players using voice definitely have
an advantage when it comes to teamwork."
"We are pleased that Vivox has chosen our OmniTouch ACS solution as the
platform for their integrated voice services offering to their global gaming
customers. The technology is uniquely suited to bring new and innovative
services to market quickly, and the massively multiplayer online gaming
environment is a prime example," said Jamie Kistler, Vice President of
Alcatel-Lucent's Enterprise Applications and Program Management activities. "We
feel strongly that OmniTouch ACS has great potential to impact not only online
gaming but other online communities as well."
About Vivox, Inc.
Vivox provides online games, virtual worlds and online communities with
managed voice communication services that are simple to integrate and enhance
gameplay and community. Vivox's carrier-grade, customizable solutions help
online games and communities create improved offerings and extend their user
base. Today, Vivox is bringing voice to approximately one million subscribers in
more than 180 countries. For more information visit
http://www.vivox.com/.
About Alcatel-Lucent
Alcatel-Lucent (Euronext Paris and NYSE: ALU) provides solutions that enable
service providers, enterprises and governments worldwide, to deliver voice, data
and video communication services to end-users. As a leader in fixed, mobile and
converged broadband networking, IP technologies, applications, and services,
Alcatel-Lucent offers the end-to-end solutions that enable compelling
communications services for people at home, at work and on the move. With
operations in more than 130 countries, Alcatel-Lucent is a local partner with
global reach. The company has the most experienced global services team in the
industry, and one of the largest research, technology and innovation
organizations in the telecommunications industry. Alcatel-Lucent achieved
adjusted proforma revenues of Euro 18.3 billion in 2006 and is incorporated in
France, with executive offices located in Paris. [All figures exclude impact of
activities transferred to Thales]. For more information, visit Alcatel-Lucent on
the Internet:
http://www.alcatel-lucent.com/
Source: Alcatel-Lucent
http://www.vivox.com/
EA Announces THE SIMPSONS GAME
The World's Favorite Animated Family Comes To Consoles and Handhelds This
Fall!
Electronic Arts Inc., (NASDAQ:ERTS) today announced the upcoming
release of THE SIMPSONS GAME (working title). Created in partnership with Gracie
Films and Twentieth Century Fox Television and Twentieth Century Fox Licensing
and Merchandising, THE SIMPSONS GAME features a hilarious, sprawling, and
mind-busting storyline crafted by the TV show's Emmy Award-winning writers. The
action-comedy will also feature the full cast of voice actors from the TV show
who will reprise their roles for the game.
In THE SIMPSONS GAME, Homer, Marge, Bart, and Lisa use exciting, all-new
powers to save the world from rising chaos. To help the Simpsons, gamers at home
must journey through all of Springfield (as well as vast worlds beyond!),
vanquish an amazing array of villains, and fight their way through parodies of
multiple popular games.
"Our goal in developing THE SIMPSONS GAME is to create the most original game
ever, which is a lofty goal and only possible given the close collaboration with
'The Simpsons' creative team," said Scot Amos, Executive Producer of the
project. "We're also especially proud of the game's warm visual feel, which
captures - for the first time ever in a game - the look of the TV show." Added
Amos, "As Comic Book Guy says, 'Best. Simpsons Game. Ever!'"
"The EA group was so enormously talented and beyond belief energetic that I
am thinking of suing for second hand exhaustion," said James L. Brooks,
Executive Producer of "The Simpsons."
Under development by EA's Redwood Shores Studio, THE SIMPSONS GAME is
scheduled for release in Fall 2007 for the PLAYSTATION(R)3, PlayStation(R)2,
PSP(R) (PlayStation(R)Portable), Xbox 360(TM), Nintendo Wii(TM) and Nintendo
DS(TM).
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the
world's leading interactive entertainment software company. Founded in 1982, the
company develops, publishes, and distributes interactive software worldwide for
videogame systems, personal computers, cellular handsets and the Internet.
Electronic Arts markets its products under four brand names: EA SPORTS(TM),
EA(TM), EA SPORTS BIG(TM) and POGO(TM). In fiscal 2006, EA posted revenue of
$2.95 billion and had 27 titles that sold more than one million copies. EA's
homepage and online game site is http://www.ea.com.
More information about EA's products and full text of press releases can be
found on the Internet at http://info.ea.com.
About The Simpsons
Homer, Marge, Bart, Lisa and Maggie take traditional comedy and family life
and turn them upside down in FOX's critically acclaimed series, THE SIMPSONS.
Exploding into a cultural phenomenon in 1990, THE SIMPSONS remains one of the
most visible and marketable properties both domestically and internationally.
This Emmy Award(R)-winning series is now in the history books as the
longest-running sitcom currently on television and the longest-running animated
show in television history. THE SIMPSONS is currently airing their 18th Season
and in production on their 19th season.
THE SIMPSONS is a Gracie Films Production in association with 20th Century
Fox Television.
About Twentieth Century Fox Licensing & Merchandising
A recognized industry leader, Twentieth Century Fox Licensing and
Merchandising licenses and markets properties worldwide on behalf of Twentieth
Century Fox Film Corporation, Twentieth Television and Fox Broadcasting Company,
as well as third party lines. The division is aligned with Twentieth Century Fox
Television, one of the top suppliers of primetime entertainment programming to
the broadcast networks.
Electronic Arts, EA, EA SPORTS, EA SPORTS BIG, and POGO are trademarks or
registered trademarks of Electronic Arts Inc. in the U.S. and/or other
countries. Microsoft, Xbox 360 and Xbox Live are either registered trademarks or
trademarks of Microsoft Corporation in the United States and/or other countries.
PLAYSTATION and the PSP are registered trademarks of Sony Computer Entertainment
Inc.(TM), (R), Nintendo and Wii are trademarks of Nintendo. All other trademarks
are the property of their respective owners.
Ozura Launches New Puzzle Games - Zombie Zapster & The
Lake Monster
Singapore, 8 May 2007
– Ozura Mobile (“Ozura”), a
wholly owned
subsidiary of Nextnation Communication and
a leading
international publisher and developer of mobile entertainment
today launches its latest puzzle games –Zombie Zapster and The Lake Monster.
Join in with the mind-cracking puzzle solving of both these games that will blow
your minds away.
Zombie
Zapster, an interactive puzzle based game, is about a peaceful village of
Waka-Waka in Haiti which is overrun by zombies. Most villagers have turned into
the living dead and the bad spell has to be undone as soon as possible before
it’s too late.
In Zombie
Zapter’s gameplay, the screen is divided into 3x3 sections whereby players are
required to kill the zombies by driving a nail through its neck. Scores will be
counted as the number of zombies killed in the game. The game requires player’s
quick and accurate reactions where each player will be given three lives. Every
time the player hits a villager, one life will be deducted. At each round there
will be a target set for players to fulfill in order to proceed to the next
level.
In Lake
Monster , lies a monster of unimaginable horror and insatiable hunger in the
deep waters of Lake Chini . Rumor has it that many deaths over the decades are
linked to the beast dwelling deep down under.
This game
is about preventing a village boy, Wan who has sleepwalking problems from
falling into the jaws of the Lake Monster . The objective of this game is to
avoid Wan from slipping into the river while assisting him to get across the
river with the help of his animal friends. This is done by moving any one of the
two available animals to the spot where Wan might cross. Each player will only
have three retries per level. Once all retries have expired, so will the game.
About Ozura Mobile
Ozura is a leading international developer and publisher for mobile games and
game developer engine to carriers, aggregators, mobile phone manufacturers and
service providers. The company creates games for mobile phones based on the
J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world
through its distribution network of partners spanning across 130 countries. It
is expected that the growth of mobile phones supporting these platforms will
exceed one billion units worldwide in 2008. For more information, visit
www.ozura.com.
About Nextnation Communication
Nextnation Communication‚ a
mobile application service provider‚ enables businesses and individuals to
access‚ connect‚ and transact across today's complex global mobile networks. Its
core product MINDCEP™ Platform is a mobile multimedia communication platform‚
facilitating and enabling mobile data transmission worldwide using WAP‚ MMS‚ SMS
and Java technologies. MINDCEP™ is connected to some of the largest premium
messaging networks in the world in order to offer a broad range of services from
content distribution to mobile m-commerce and place the company at the forefront
of this rapidly growing messaging market. Additional news and information about
the company is available at
www.nextnationnet.com.
Secret Stash Games Announces Handheld Strategy Shooter Glory Days 2
New Strategy Shooter Set for Exclusive Release on the Nintendo DS(TM)
-- Secret Stash Games, a sub- brand of Eidos, Inc., one of the world's
leading publishers and developers of entertainment software, today announced
that it will publish Glory Days 2, the new intense strategy action game
exclusively for the Nintendo DS(TM). This high-flying action title hits store
shelves in North America this summer 2007.
Glory Days 2 allows players to soar through the sky as an ace fighter pilot
and dive-bomb into battle. Part strategy fused with action shooter appeal, Glory
Days 2 plunges the player into air warfare where skills in managing wartime
tactics like deploying units, rescuing civilians, and capturing enemy bunkers,
lead to epic war stories and unforgettable battles.
"Glory Days 2 presents a unique blend of strategy and action," said Director
of Marketing, Matt Gorman, Eidos, Inc. "The result is a faster and more
intelligent gameplay experience unlike anything that is currently out on the
Nintendo DS."
Featuring customizable battles with three different gameplay types and eight
different environments, Glory Days 2 allows players to stage their very own war
with custom maps created using terrain and units unlocked from playing through
the campaign mode. Glory Days 2 also features an extensive multiplayer mode
which supports up to 8 players simultaneously, allowing groups of friends to
engage in all out strategic warfare.
"We are very excited to bring Glory Days 2 to the North American market,"
said Executive Vice President of Sales and Marketing, Robert Lindsey, Eidos,
Inc. "The gameplay is instinctive and fun, and when coupled with a robust
multiplayer mode, Glory Days 2 makes one of the best choices for a Nintendo DS
game."
Glory Days 2 is developed by ODENIS Studios, and will be available this
summer 2007.
About Eidos Interactive Ltd
Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG), one of
the world's leading publishers and developers of entertainment software.
Following the acquisition of EIDOS Plc in May 2005, the Group has a valuable
combined portfolio of intellectual property including: Lara Croft, Tomb Raider,
Hitman and Just Cause. For more information, please visit Eidos' web site at
www.eidos.com.
About Secret Stash Games
The Secret Stash Games brand was created by Eidos Inc., one of the world's
leading publishers and developers of entertainment software, as a platform for
its lineup of punchy, modern, and unique video games. Beginning with the release
of the import Escape from Bug Island, the Secret Stash Games lineup currently
includes Diner Dash, Chili con Carnage, Pocket Pool and Touch the Dead. For more
information, please visit the web site at
http://www.secretstashgames.com/.
Source: Eidos Interactive Ltd
Web site:
http://www.eidos.com/
http://www.secretstashgames.com/
Spider-Man 3 Swings From the Top of the Box Office Charts to the Top of
Gottaplay's Game Rental Charts
- Gottaplay Interactive, Inc. (OTCBB:
GTAP), the only full-service destination
site for videogamers, today announced that the highly anticipated video game
Spider-Man 3 has shot to the top of its charts as the number one most requested
game. The new game offers players the unprecedented freedom to explore Manhattan
as the new, darker character of Black-Suited Spider-Man. The single-player
action game, which pits the web-slinging hero against ten of his most infamous
enemies, allows users to roam more than twenty miles of sewer and subway lines.
Spider-Man 3 is rated Teen. Gottaplay is now offering members Spider-Man 3 for
Wii, Xbox 360, PS3, PS2, PSP, Nintendo DS and Game Boy Advance.
Gottaplay CEO John Gorst said, "Our members have been waiting for months for
this game. The activity we've seen during the past few days shows that fans are
looking to immediately extend their movie experience on their consoles at home."
Spider-Man 3, the third installment in the Spider-Man trilogy, topped U.S.
charts this weekend. Lines formed late Thursday night in New York as theaters
premiered the film at midnight. Earlier in the week, Spider-Man 3 smashed
box-office records in eight different Asian markets, surpassing the previous two
movies' openings.
About Gottaplay Interactive, Inc.
Gottaplay Interactive is a leading online gaming rental company. It features
free home delivery and unlimited access to an extensive gaming library for a
flat monthly fee. No due dates, No late fees -- it is simple, economical and
convenient. Game titles are delivered via mail from multiple distribution
centers established throughout the continental U.S. Gottaplay is also a premier
online peer-to-peer (P2P) destination for trading video games. The service
offers an alternative way to play all of the video games a gamer wants through
an interactive trading platform. Members can legally trade and swap video games
in the most cost-effective way with no limits or rental subscription. For more
information, please visit Gottaplay at
www.gottaplay.com
Forward-Looking Statements
Such forward-looking statements are subject to a number of risks, assumptions
and uncertainties that could cause the Company's actual results to differ
materially from those projected in such forward-looking statements. These risks,
assumptions and uncertainties include: the ability to complete systems within
currently estimated time frames and budgets; the ability to compete effectively
in a rapidly evolving and price competitive marketplace; changes in the nature
of telecommunications regulation in the United States and other countries;
changes in business strategy; the successful integration of newly acquired
businesses; the impact of technological change; and other risks referenced from
time to time in the Company's filings with the Securities and Exchange
Commission.
Activision's Spider-Man 3(TM) Video Game Unleashes the Power of the Black
Suit into North American Retail Stores
May. 4, 2007 Even the noblest of Marvel's Super Heroes have a dark side -
it's time to unleash yours in the Spider-Man 3(TM) video game from Activision,
Inc. (Nasdaq: ATVI). Timed to the highly anticipated theatrical release of Sony
Pictures Entertainment's Columbia Pictures and Marvel Studios' "Spider-Man 3,"
based on the famous Marvel characters, the game allows players to experience for
the first time Spider-Man's mysterious black-suited persona, as well as heroic
red suit while battling villains in a massive New York City playground teeming
with activity.
"The Spider-Man 3(TM) video game gives fans the chance to relive their
favorite scenes from the film, as well as new storylines brought to life by
movie talents Tobey Maguire, Topher Grace, Thomas Haden Church, James Franco and
J.K. Simmons," said Rob Kostich, vice president, global brand management,
Activision, Inc. "Players will swing into action and choose to follow the film
plot or new storylines, fight off crime waves, explore vast exterior and
underground locations or battle super-villains while harnessing the power of the
black suit."
Set in a large, dynamic, free-roaming New York City which includes over 20
miles of subterranean environments, Spider-Man 3(TM) for the PLAYSTATION(R)3
computer entertainment system, Xbox 360(TM) video game and entertainment system
from Microsoft and PC, gives players more freedom than ever before to choose
their own gameplay experience through multiple movie-based, comic-based and
original storylines, fully integrated city missions and performance rewards
including improved speed, combat maneuvers and agility. Utilizing an all-new
combat system, Spider-Man 3(TM) allows players to perform a huge variety of
suit-specific attacks as they protect the city, complete challenges and defeat
nemeses using expanded aerial and ground fighting, finishing moves and dynamic
webbing during missions and epic boss battles which feature the villains from
the movie as well as a host of legendary comic book foes.
Spider-Man 3(TM) on the Wii(TM) video game console and PlayStation(R)2 share
the overarching storyline of the movie, feature an expansive free-roaming city,
incorporate their own unique red-suited and black-suited Spider-Man combat and
gang warfare mechanics, and deliver two exclusive storylines featuring the
notorious Marvel villains, Shriek and Morbius. Additionally, Spider-Man 3(TM) on
the Wii takes full advantage of the Wii Remote(TM) and Nunchuk(TM) controllers'
capabilities allowing players to experience Spider-Man gameplay in an entirely
different way. With a unique new way of web shooting and swinging through the
city - the Wii Remote and Nunchuk become your webshooters.
Spider-Man 3(TM) for the Nintendo DS(TM) is set in a 3D side scrolling world
and delivers complete touch screen handling, in which players must draw upon
Spider-Man's vast array of moves, attacks and upgrades as they choose their path
and embark on a wide variety of city-based missions and multiple movie-based and
original story arcs. Additionally, Spider-Man 3(TM) for the Nintendo DS features
local wireless multiplayer gameplay featuring with a variety of modes enabling
awesome two-player head-to-head challenges like Brawler, Hot Potato, Target
Practice, and Combo Challenge. Gameplay differs on the Game Boy(TM) Advance
platform.
Partnering with Activision and Sony Entertainment on the launch of Spider-Man
3(TM), GameStop Corp. (NYSE: GME), the world's largest video game and
entertainment software retailer, hosted the official game launch at Studio 450
in New York City on Thursday, May 3, 2007, allowing celebrities and guests to be
among the first to experience the next chapter of the Spider-Man story through
game clips, movie trailers and hands-on time with the PlayStation(R)3 version of
the game. Video clips from the launch event can be viewed at
http://www.gamestop.com/spiderman3webweek. Additionally, GameStop held
midnight launch events on May 4, 2007 at approximately 300 of its stores in the
United States allowing consumers to get their copies of Spider-Man 3(TM) timed
to the midnight release of the motion picture.
Spider-Man 3(TM) is available now for the Xbox 360(TM) video game and
entertainment system from Microsoft and PLAYSTATION(R)3 computer entertainment
system for a suggested retail price of $59.99, the Wii(TM) video game console
for $49.99, the PlayStation(R)2 computer entertainment system for $39.99 and the
Nintendo DS(TM), Game Boy(R) Advance and PC versions are $29.99. The console and
PC platform versions have been rated "T" ("Teen" - Animated Blood, Mild Language
and Violence), the Nintendo DS(TM) version has been rated "E10+" ("Everyone 10+"
- Animated Violence) and the Game Boy(R) Advance version has been rated "E10+"
("Everyone 10+" - Cartoon Violence) by the ESRB.
For more information on Spider-Man 3(TM), please visit
http://www.sm3thegame.com.
Video footage for Spider-Man 3(TM), as well as comments from the movie actors
regarding the game, are available at
http://www.thenewsmarket.com/activision. Media can preview and request
broadcast-standard video digitally or by tape at no cost from this site.
BradyGames' Spider-Man 3(TM) Official Strategy Guide is available at
electronics, book, and software retailers nationwide, and online at
http://www.bradygames.com.
About Marvel Entertainment, Inc.
With a library of over 5,000 characters, Marvel Entertainment, Inc. is one of
the world's most prominent character-based entertainment companies. Marvel's
operations are focused on utilizing its character franchises in licensing,
entertainment, publishing and toys. Areas of emphasis include feature films,
DVD/home video, consumer products, video games, action figures and role-playing
toys, television and promotions. Rooted in the creative success of over sixty
years of comic book publishing, Marvel's strategy is to leverage its character
franchises in a growing array of opportunities around the world. More
information about Marvel can be found at
http://www.marvel.com.
About Spider-Man Merchandising, L.P.
Spider-Man Merchandising, L.P. is a 50/50 limited partnership comprised of
Marvel Entertainment, Inc. and Sony Pictures Consumer Products, Inc. The
partnership oversees all of the licensing and merchandising for the Columbia
Pictures feature film "Spider-Man 3," as well as the Sony Pictures Television's
animated series tentatively entitled "Spider-Man," all based on the Marvel
characters.
About Sony Pictures Consumer Products
Sony Pictures Consumer Products (SPCP), based in Los Angeles and London,
handles the merchandising and branding efforts for some of the most recognized
properties in film and television and together with Marvel through Spider-Man
Merchandising, L.P., , the upcoming motion picture Spider-Man 3(TM). SPCP
properties include such titles as the Academy Award-winning short, "The
ChubbChubbs(TM)", currently in development as an animated series and feature
film, television properties such as "Astro Boy(TM)", "Jackie Chan Adventures(TM)",
and classic favorites such as "Bewitched" and "I Dream of Jeannie", both in
development for feature films. SPCP is a division of Sony Pictures Entertainment
(SPE), whose global operations encompass motion picture production and
distribution, television programming and syndication, operation of studio
facilities, development of new entertainment technologies and distribution of
filmed entertainment in 67 countries.
About Spider-Man 3
Columbia Pictures' Spider-Man(TM) 3 reunites the cast and filmmakers from the
first two blockbuster adventures for a web of vengeance, love, and forgiveness
that will transport worldwide audiences to thrilling new heights on May 4, 2007.
In Spider-Man(TM) 3, based on the legendary Marvel Comics series, Peter
Parker has finally managed to strike a balance between his devotion to M.J. and
his duties as a Super Hero. But there is a storm brewing on the horizon. When
his suit suddenly changes, turning jet-black and enhancing his powers, it
transforms Peter as well. Under the influence of the suit, Peter's pride and
overconfidence take hold and he begins to neglect the ones he cares about the
most. As two of the most-feared villains yet, Sandman and Venom, gather
unparalleled power and a thirst for retribution, Spider-Man's greatest battle is
the one within himself - he will need to rediscover who he is and what makes him
the hero people love.
Columbia Pictures Presents A Marvel Studios/Laura Ziskin Production Spider-Man(TM)
3 starring Tobey Maguire, Kirsten Dunst, James Franco, Thomas Haden Church,
Topher Grace, Bryce Dallas Howard, James Cromwell, Rosemary Harris, and J.K.
Simmons. The film is directed by Sam Raimi. The screenplay is by Sam Raimi &
Ivan Raimi and Alvin Sargent and the screen story by Sam Raimi & Ivan Raimi and
based on the Marvel Comic Book by Stan Lee and Steve Ditko. The producers are
Laura Ziskin, Avi Arad, and Grant Curtis. The executive producers are Stan Lee,
Kevin Feige, and Joseph M. Caracciolo.
About Columbia Pictures
Columbia Pictures, part of the Columbia TriStar Motion Picture Group, is a
Sony Pictures Entertainment company. Sony Pictures Entertainment (SPE) is a
subsidiary of Sony Corporation of America (SCA), a subsidiary of Tokyo-based
Sony Corporation. SPE's global operations encompass motion picture production
and distribution; television production and distribution; digital content
creation and distribution; worldwide channel investments; home entertainment
acquisition and distribution; operation of studio facilities; development of new
entertainment products, services and technologies; and distribution of filmed
entertainment in 67 countries. Sony Pictures Entertainment can be found on the
World Wide Web at
http://www.sonypictures.com.
About GameStop Corp.
Headquartered in Grapevine, TX, GameStop Corp. is the world's largest video
game and entertainment software retailer. The company operates over 4,700 retail
stores across the United States and in fourteen countries worldwide. The company
also owns two e-commerce sites, GameStop.com and EBgames.com, and Game
Informer(R) magazine, a leading multi-platform video game publication. GameStop
Corp. sells new and used video game software, hardware and accessories for next
generation video game systems from Sony, Nintendo, and Microsoft. In addition,
the company sells PC entertainment software, related accessories and other
merchandise. General information on GameStop Corp. can be obtained at the
company's corporate website:
http://www.gamestop.com/corporate.
About Activision
Headquartered in Santa Monica, California, Activision, Inc. is a leading
worldwide developer, publisher and distributor of interactive entertainment and
leisure products. Founded in 1979, Activision posted net revenues of $1.47
billion for the fiscal year ended March 31, 2006.
Activision maintains operations in the U.S., Canada, the United Kingdom,
France, Germany, Italy, Japan, Australia, Scandinavia, Spain, the Netherlands
and South Korea. More information about Activision and its products can be found
on the company's World Wide Web site, which is located at
http://www.activision.com.
Cautionary Notes Regarding Forward-Looking Statements: The statements made in
this press release that are not historical facts are "forward-looking
statements." These forward-looking statements are based on current expectations
and assumptions that are subject to risks and uncertainties. The company
cautions readers of this press release that a number of important factors could
cause Activision's actual future results to differ materially from those
expressed in any such forward-looking statements. Such factors include, without
limitation, the findings of the special sub-committee, the effect of the special
sub-committee's review and conclusions on, and other developments in, the
informal inquiry opened by the SEC in July 2006 and the derivative litigation
filed in July 2006 against certain current and former directors and officers of
the company, the possibility that additional claims and proceedings will be
commenced, including additional stockholder litigation, employee litigation, and
additional actions by the SEC and/or other regulatory agencies, and direct and
indirect expenses and diversion of management time resulting from or relating to
the special sub-committee review and related regulatory proceedings and
litigation, the company's ability to timely file required reports with the SEC,
and the possibility that the company will be subject to delisting from The
Nasdaq Stock Market due to its inability to timely file periodic reports under
the Securities Exchange Act of 1934 or failure to satisfy other requirements for
continued listing. Other factors that could cause Activision's actual future
results to differ materially from those expressed in the forward-looking
statements set forth in this release include, without limitation, other
litigation (unrelated to stock option granting practices), sales of the
company's titles, shifts consumer spending trends, the seasonal and cyclical
nature of the interactive game market, the company's ability to predict consumer
preferences among competing hardware platforms (including next-generation
hardware), declines in software pricing, product returns and price protection,
product delays, retail acceptance of the company's products, adoption rate of
new hardware and related software, industry competition, rapid changes in
technology and industry standards, protection of proprietary rights, maintenance
of relationships with key personnel, vendors and third-party developers,
international economic and political conditions, natural disasters, integration
of recently acquired subsidiaries, and identification of suitable future
acquisition opportunities. These important factors and other factors that
potentially could cause actual future results to differ materially from current
expectations are described in our filings with the SEC, including the company's
most recent annual report on Form 10-K, quarterly report on Form 10-Q and
current reports on Form 8-K. Readers of this press release are referred to such
filings. The forward-looking statements in this press release are based upon
information available to the company as of the date of the release, and the
company assumes no obligations to update any such forward-looking statement. The
company may change its intention, belief or expectation, at any time and without
notice, based upon any changes in the enumerated factors or in the company's
assumptions, or otherwise, and forward-looking statements believed to be true
when made may ultimately prove to be incorrect. These statements are not
guarantees of future performance and are subject to risks, uncertainties and
other factors, some of which are beyond the company's control and may cause our
actual results to differ materially from our current expectations.
Spider-Man and related characters: TM & (C) Marvel Characters, Inc.
Spider-Man 3, the Movie: (C) 2007 Columbia Pictures Industries, Inc. All
rights reserved.
MOSTAR –
the First Tournament Based Mobile Gaming Community Portal in China
Singapore, 3 May 2007
– Ozura Mobile (“Ozura”), a
leading
international publisher and developer of mobile entertainment,
and ChinaByte today announced
the official launch of its first and exclusive tournament based mobile gaming
community portal “MOSTAR” in China .
MOSTAR runs on FunlogiX™, the
proprietary Tournament Based Mobile Gaming Community (TOMOGIC) platform
developed by Ozura which provides telcos and partners with a platform to build
and manage mobile gaming community. FunlogiX™ also provides full-fledged suites
of gaming services which are customizable to each telecommunication company’s
commercial and marketing requirement.
In contrast with Ozura’s
previous deployments with major telcos such as Maxis, Indosat, XL and AIS,
MOSTAR differs by being the first community incorporated with virtual currency
charging system. MOSTAR uses its own virtual currency called “M coin” which is
served as the prepaid credit for users to download their desired mobile games
over the community portal. In the next phase of MOSTAR, “M coin” can also be
purchased via scratch cards, IVR (Interactive Voice Response), credit cards as
well as bank cards.
“With the implementation of
this new charging system, this has proven that FunlogiX™ is very flexible in
terms of customization to meet different clients’ requirements. This new system
enables us to work closer with ChinaByte to further increase and improve our
gaming distribution and market share coverage in China . Furthermore, we can
respond effectively by enhancing the Funlogix™ adaptation level with future
upgrades and enhancements” said H.E.Mah, Ozura’s Vice President of Marketing.
MOSTAR offers users with a
wide range of mobile games including tournament, multiplayer and standalone
games. The first selected tournament game is Spot Check. This game’s storyline
is based on the Gempak gang's reaction to a random spot check, a random
and sudden search for items that are deemed illegal by the school systems. The
Spot Check game is pre-destined to be a hit title among casual gamers and fans
of the comic alike.
In addition to the launch of
Spot Check, a multiplayer game The Duel Online is also presented in MOSTAR. The
Duel Online, a highly colorful turn-based strategy game, is playable in both
solo and multiplayer modes with the latter boasting great interactive features
including but not limited to uploading of scores, an integrated lobby area,
chatting and a buddy list. The gameplay is simplistic but strategy is needed to
truly get a feel for the game and its inherent challenge.
Mr. Lee, Chief Executive
Officer of ChinaByte commented “This partnership with Ozura emphasizes both
parties’ commitment to significantly expand the mobile data market with
pioneering partnerships. In addition to that, it is equally paramount that we
have a firm belief in the mobile gaming and entertainment segment which will be
the key drivers to mass market usage of mobile data. Mobile gaming represents
the next step in the evolution of the games industry, by adding interactivity,
and mobility to traditional gaming options."
China had 449 million cell
phone users as of October 2006, more than the populations of Japan and the U.S.
combined and China Mobile, the world's largest mobile operator, itself has
surpassed the total population of the U.S. , which subscriber base grew to 301
million. The number of handset users in China is expected to rise by 11% to more
than 500 million in 2007 and will add another 160 million users from next year
until 2010, taking the total to 660 million.
“ChinaByte is one of the top
10 service providers in China . The amalgamation of Ozura’s technology and
ChinaByte’s close partnership with China Mobile as well as their strong
marketing channels in China , we are definitely positive on the future of the
mobile gaming community in China,” said Mah.
For more information, please
visit http://fun.mostar.cn
About Ozura Mobile
Ozura is a leading international developer and publisher for mobile games and
game developer engine to carriers, aggregators, mobile phone manufacturers and
service providers. The company creates games for mobile phones based on the
J2ME, BREW and Symbian platforms. Ozura’s games are available all over the world
through its distribution network of partners spanning across 130 countries. It
is expected that the growth of mobile phones supporting these platforms will
exceed one billion units worldwide in 2008. For more information, visit
www.ozura.com.
About ChinaByte
ChinaByte is a leader company
of IT online media, wireless value added and IT information services provider in
China . The company based on the biggest IT gateway website
yesky.com
&
chinabyte.com, provides IT content, internet advertising issuances,
IT business quoted price, wireless value added services, consultation services
to their subscribers, enterprises users and government organization. ChinaByte's
two large web portals have been constantly selected by the CNNIC evaluation
system as National Big Ten websites. At present, the websites receive 11 million
page views from 3 million subscribers daily, which positioned ChinaByte as one
of China mainland's most popular Internet brands.
Atari Ships 'ArmA: Combat Operations'(TM)
- New Realistic Military Combat Game Available Now -
Atari, Inc. (NASDAQ:ATAR)
, one of the world's most recognized brands and a third-party video game
publisher, today announced that the realistic combat simulation, ArmA: Combat
Operations(TM) has now shipped to stores nationwide. Developed by Bohemia
Interactive, ArmA: Combat Operations is available for the Windows platform for
the suggested retail price of $39.95. The game is currently available in Europe
under the name ArmA: Armed Assault.
In ArmA: Combat Operations, players will be able to engage in the story-
driven single-player campaign or take part in huge multiplayer battles with more
than 50 players on one battlefield at once. Featuring a vast environment with
more than 150 square miles to explore, ArmA: Combat Operations will allow
players to pilot or drive more than 30 vehicles including APCs, tanks, self-
propelled anti-aircraft guns, helicopters and fighter planes. The game features
an extremely powerful built-in editor which allows players to create and share
complex missions as well as import user-created units and maps.
"ArmA: Combat Operations is an engaging and realistic PC combat title," said
Jeremiah Cohn, Product Manager, Atari, Inc. "Atari is thrilled to publish and
distribute, both online and in stores, Bohemia Interactive's next game since
Operation Flashpoint(TM)."
ArmA: Combat Operations will offer the ultimate realistic combat simulation
experience in a modern day setting. With unique freedom of movement, actions and
tactics, the game takes immersive strategic battles to a whole new level.
For more information on Atari and its entire product line-up please visit
http://www.atari.com/.
About Atari, Inc.
New York-based Atari, Inc. (NASDAQ:ATAR)
develops interactive games for all platforms and is a third-party publisher of
interactive entertainment software in the U.S. The Company's 1,000+ titles
include hard-core, genre- defining franchises such as Test Drive(R); and
mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a
majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext
- ISIN: FR-0000052573), an interactive games publisher in Europe. For more
information, visit
http://www.atari.com/.
Safe Harbor Statement
With the exception of the historical information contained in this release,
the matters described herein contain certain "forward-looking statements" that
are made pursuant to the Safe Harbor provisions of the Private Securities
Litigation Reform Act of 1995. Forward-looking statements in this release are
not promises or guarantees and are subject to risks and uncertainties that could
cause our actual results to differ materially from those anticipated. These
statements are based on management's current expectations and assumptions and
are naturally subject to uncertainty and changes in circumstances. We caution
you not to place undue reliance upon any such forward-looking statements. Actual
results may vary materially from those expressed or implied by the statements
herein. Some of the factors which could cause our results to differ materially
include the following: the loss of key customers, such as Wal-Mart, Best Buy,
Target, and GameStop; delays in product development and related product release
schedules; inability to secure capital; adapting to the rapidly changing
industry technology, including new console technology; maintaining relationships
with leading independent video game software developers; maintaining or
acquiring licenses to intellectual property; fluctuations in the Company's
quarterly net revenues and results of operations based on the seasonality of our
industry; the termination or modification of our agreements with hardware
manufacturers; and other factors described in our SEC filings.
The Company undertakes no duty to update any forward-looking statements to
conform the statement to actual results or changes in the Company's
expectations.
(C) 2007, Atari, Inc. All rights reserved. ATARI, the ATARI logo, and classic
Atari game titles and logos are trademarks or registered trademarks of Atari
Interactive, Inc. or its affiliates.
ArmA: Combat Operations Copyright (C) 2007 Bohemia Interactive a.s. All
rights reserved. Developed by Bohemia Interactive a.s. Published and marketed by
Atari, Inc., New York, NY.
Operation Flashpoint is the trademark of the Codemasters Software Company
Limited ("Codemasters"). The game "Operation Flashpoint" was developed by
Bohemia Interactive Studio and published by Codemasters. ARMA: Combat Operations
was developed by Bohemia and is published by Atari. Neither Bohemia nor Atari
are affiliated with, authorized by or related to Codemasters.
All other trademarks are the property of their respective owners.
Source: Atari, Inc.
Web site:
http://www.atari.com/
PlayFirst Indulges Casual Gamers with Chocolatier(TM)
Leading Publisher Launches New Chocolate-Themed Adventure Game
-- PlayFirst, a leading publisher of casual games, today announced the launch
of Chocolatier(TM), a new economic simulation adventure game that indulges
players in the delectable fantasy of becoming a global truffle tycoon. Developed
by Big Splash Games, Chocolatier is now available for download on both the Mac
and PC at
http://www.playfirst.com/game/chocolatier.
"At PlayFirst we take pop culture seriously -- we're always looking to hit
that bull's eye where popular trends can deliciously sync up with a game's
vision and story," said Kenny Dinkin, Vice President and Executive Producer,
PlayFirst. "With Chocolatier we found a perfect combination marrying
tycoon-style gameplay with the growing food trend of artisan chocolate.
Chocolatier immerses players in a rich and vivid turn-of-the-century world,
challenging them to pioneer new flavors and build their own chocolate empire
from scratch."
In Chocolatier, players embark on an around-the-world adventure to reassemble
the esteemed recipe collection of Baumeister Confections. To succeed, players
must secure the lowest prices for the world's best ingredients, such as varietal
cacao beans, Trinidad lemons and Madagascar vanilla. But building an empire is
no easy piece of (chocolate) cake! Players must complete daring missions to
discover the most marketable recipes, manage production at multiple factories,
and grow their empire before earning the title of Master Chocolatier.
Chocolatier is free to try for 60 minutes or purchase for $19.95. For more
information about the game or PlayFirst, please visit
http://www.playfirst.com/.
About PlayFirst, Inc.
PlayFirst is a leading publisher of highly-original games made for casual
gamers wherever they play. Committed to fostering creativity, PlayFirst works
with talented internal and external developers to bring innovative games to
multiple platforms, including PC, Mac, mobile and handheld. PlayFirst's
portfolio of games includes the top-selling hit Diner Dash(TM), which has more
than 200 million plays worldwide. Founded in 2004, PlayFirst is funded by
Mayfield Fund, Trinity Ventures and Rustic Canyon Partners. For more information
visit
http://www.playfirst.com/.
PlayFirst, the PlayFirst logo, Chocolatier and Diner Dash are trademarks of
PlayFirst, Inc. PlayFirst, the PlayFirst logo, and Diner Dash are registered
trademarks in the U.S. All other trademarks are the property of their respective
owners.
Web site:
http://www.playfirst.com/
PaRappa The Rapper(TM), Original Icon Of The Music And Rhythm Video Game
Genre, Returns for an Encore On The PSP(R) (Playstation(R) Portable) System
Ten Years Following His Debut on PlayStation(R), Beloved Rap Star Back on the
Scene with a Host of New Social Gaming Features
-- Sony Computer Entertainment America Inc. (SCEA) announced today the North
American release of PaRappa The Rapper(TM), an iconic character-based music and
hip-hop game, available in July 2007 for PSP(R) (PlayStation(R)Portable).
Developed by Sony Computer Entertainment, in association with legendary
multimedia musician Masaya Matsuura and famed New York artist Rodney Greenblat,
the PaRappa The Rapper franchise debuted 10 years ago on the original
PlayStation(R) and is widely credited with establishing the music and rhythm
game genre that continues to thrive today. PaRappa The Rapper for the PSP system
mobilizes PaRappa's hip- hop adventures and builds on the success of this iconic
franchise.
Featuring all the characters, levels and songs from the original, PaRappa The
Rapper increases the franchise's social appeal by offering a host of new PSP
exclusive features, including the ability for up to four PSP systems to go
head-to-head in ad-hoc battles; wirelessly share a demo level through Game
Share; and use the PSP Infrastructure Mode to download eight additional playable
remixes for players to rap along to.
"Bringing PaRappa The Rapper to PSP allows true PlayStation fans to re-
connect with this timeless classic," said John Koller, Senior Marketing Manager,
Sony Computer Entertainment America. "This also introduces the beloved PaRappa
and his cast of colorful friends to a new generation of fans and potential
hip-hop stars on the move."
PaRappa The Rapper for the PSP system stays true to its stylish flattened
animation technique and gameplay, combining fun and vibrant characters with hip
music and a humorous storyline. Masaya Matsuura's infectious music and lyrics
accompany PaRappa as he attempts to rap his way into the heart of his dreamy
love interest, Sunny Funny, through various musical adventures. Using a rhythm,
timing and coordination-based gameplay mechanic, players will bob their heads
along with PaRappa and a cast of vibrant characters as they master its addictive
gameplay. Players will first have to harmoniously press a designated controller
button to help PaRappa mimic the actions and lyrics of the Masters. As the
player's skill level progresses, they will be able to break free into a
one-of-a-kind freestyle session, giving them the freedom to create a new
experience with each play.
The independent Entertainment Software Rating Board (ESRB) has rated PaRappa
The Rapper "E" for "Everybody." For more information about the ESRB, please
visit
http://www.esrb.org/ .
About Sony Computer Entertainment America Inc.
Sony Computer Entertainment America Inc. continues to redefine the
entertainment lifestyle with its PlayStation(R) and PS one(R) game consoles, the
PlayStation(R)2 computer entertainment system, the PSP(R) (PlayStation(R)Portable)
system, and the ground-breaking PLAYSTATION(R)3 (PS3(TM)) computer entertainment
system.
Recognized as the undisputed industry leader, Sony Computer Entertainment
America Inc. markets the PlayStation family of products and develops, publishes,
markets, and distributes software for the PS one game console, the PlayStation 2
computer entertainment system, the PSP system and the PS3 system for the North
American market. Based in Foster City, Calif., Sony Computer Entertainment
America, Inc. serves as headquarters for all North American operations and is a
wholly owned subsidiary of Sony Computer Entertainment Inc.
Visit us on the Web at
http://www.us.playstation.com/ .
"PlayStation", "PS one", "PSP" and "PLAYSTATION" are registered trademarks
and "PS3" is a trademark of Sony Computer Entertainment Inc.
Source: Sony Computer Entertainment America Inc.
Web site:
http://www.us.playstation.com/
Classic Atari Games - Centipede(R) and Millipede(R) - Available on Xbox
LIVE(R) Arcade
Atari, Inc. (NASDAQ:ATAR)
, one of the world's most recognized brands and third-party video game
publisher, today announced the launch of Centipede and Millipede, two of Atari's
best loved coin-op classics, onto Xbox LIVE(R) Arcade.
With Centipede and Millipede on Xbox LIVE Arcade, Atari delivers the same
gaming sights, sounds and action as the originals. In addition to the classic
form of each title, gamers can also play evolved, enhanced versions that include
new graphics, sounds and special effects.
"Atari's 'Centipede' and 'Millipede' on Xbox LIVE Arcade are great examples
of classic games taken to the next level. The evolved versions of both games
provide gamers with the gameplay they know and love, and are now stunningly
rendered in high definition graphics," said Chris Early, product unit manager
for Microsoft Casual Games. "Now that gamers have direct access to 'Centipede'
and 'Millipede' through Xbox LIVE Arcade, it will be easier than ever for fans
of all ages to enjoy these classics just like gamers did in neighborhood arcades
decades ago."
"Atari's classic video games, especially Centipede and Millipede, have had a
huge fan base since the originals first entered the marketplace in 1980," said
Emily Anadu, product manager, Atari, Inc. "By offering these titles on Xbox LIVE
Arcade, Atari extends its classic library to a modern audience and further
reaches a global community of gamers."
The classic version of Centipede challenges gamers to defend their villages
against an onslaught of centipedes, spiders, army ants and more. Users will also
have access to the evolved version which features pre- rendered, high definition
graphics, special effects like motion blur, trails and particle-based explosions
that make this classic as enjoyable today as it was in the arcade decades ago.
Obliterating a chain of arthropods that creep down from the top of the screen
is the primary challenge in Millipede. Scattered mushrooms are the gamers' main
tool to shoot, destroy and redirect the menacing millipedes. The Xbox LIVE
Arcade evolved version of Millipede has been overhauled with updated graphics to
offer a modernized version of this Atari Classic.
For more information on Atari and its entire product line-up please visit
http://www.atari.com/.
About Atari
New York-based Atari, Inc. (NASDAQ:ATAR)
develops interactive games for all platforms and is a third-party publisher of
interactive entertainment software in the U.S. The Company's 1,000+ titles
include hard-core, genre- defining franchises such as Test Drive(R); and
mass-market and children's franchises such Dragon Ball Z(R). Atari, Inc. is a
majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext
- ISIN: FR-0000052573), an interactive games publisher in Europe. For more
information, visit
http://www.atari.com/.
About Infogrames Entertainment
Infogrames Entertainment (IESA), the parent company of the Atari Group, is
listed on the Paris Euronext stock exchange (ISIN code: FR-0000052573) and has
two principal subsidiaries: Atari Europe, a privately-held company, and Atari,
Inc., a United States corporation listed on NASDAQ (ATAR). The Atari Group is a
major international producer, publisher and distributor of interactive
entertainment software for all market segments and in all existing game formats
(Microsoft, Nintendo and Sony) and on CD-ROM for PC. Its games are sold in more
than 60 countries. The Atari Group's extensive catalogue of popular games is
based on original franchises (Alone in the Dark, V-Rally, Test Drive, Roller
Coaster Tycoon, etc.) and international licenses (Matrix, Dragon Ball Z,
Dungeons & Dragons, etc.).
For more information:
http://www.atari.com/
Safe Harbor Statement
With the exception of the historical information contained in this release,
the matters described herein contain certain "forward-looking statements" that
are made pursuant to the Safe Harbor provisions of the Private Securities
Litigation Reform Act of 1995. Forward-looking statements in this release are
not promises or guarantees and are subject to risks and uncertainties that could
cause our actual results to differ materially from those anticipated. These
statements are based on management's current expectations and assumptions and
are naturally subject to uncertainty and changes in circumstances. We caution
you not to place undue reliance upon any such forward-looking statements. Actual
results may vary materially from those expressed or implied by the statements
herein. Some of the factors which could cause our results to differ materially
include the following: the loss of key customers, such as Wal-Mart, Best Buy,
Target, and GameStop; delays in product development and related product release
schedules; inability to secure capital; adapting to the rapidly changing
industry technology, including new console technology; maintaining relationships
with leading independent video game software developers; maintaining or
acquiring licenses to intellectual property; fluctuations in the Company's
quarterly net revenues and results of operations based on the seasonality of our
industry; the termination or modification of our agreements with hardware
manufacturers; and other factors described in our SEC filings.
The Company undertakes no duty to update any forward-looking statements to
conform the statement to actual results or changes in the Company's
expectations.
ATARI, the ATARI logo, and classic Atari game titles and logos are trademarks
or registered trademarks of Atari Interactive, Inc. or its affiliates in the
U.S. and/or other jurisdictions, and are used with permission.
Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo
are either registered trademarks or trademarks of Microsoft Corporation in the
U.S. and/or other countries.
Source: Atari, Inc.
Web site:
http://www.atari.com/