Innovations Peak at the Consumer Electronic Future at CES
Jan 13
Jan 12, 2007 12:30
The Singing Machine Company Launches New Line of Consumer Electronic Products Based on BRATZ(TM) License Agreement
New Products Featuring One of the World's Leading Toy Franchises Debut at CES in Las Vegas
COCONUT CREEK, Fla. --(The Singing Machine Company (AMEX:SMD) announced today that it has signed a three-year licensing agreement with MGA Entertainment to produce and distribute a new line of electronic products based on MGA's BRATZ(TM) franchise, one of the world's leading toy lines and girls' lifestyle brands. These new products, which include DVD players, combination TV/DVDs, boom boxes, mini radios and sunglass radios jointly developed by The Singing Machine and MGA, were introduced at this week's Consumer Electronics Show in Las Vegas.
"BRATZ(TM) is one of the biggest-selling toy franchises in the world, and we are delighted to add these new consumer electronic products to our BRATZ(TM) product line-up," said Danny Zheng, Interim CEO of The Singing Machine. Zheng noted that these new products are in addition to the line of BRATZ(TM) musical instruments and karaoke products the Company successfully introduced in June 2006.
"As the leader in karaoke, The Singing Machine is the right partner to expand the audience for our BRATZ(TM) franchise into a dynamic new market," said MGA founder and CEO Isaac Larian.
About MGA Entertainment, Inc.
MGA Entertainment, a consumer entertainment products company headquartered in Van Nuys, California, manufactures innovative lines of proprietary and licensed products including toys and games, dolls, consumer electronics, home decor, stationery and sporting goods. The MGA family includes such brands as the award-winning Bratz(TM), Bratz Babyz(TM), Bratz Kidz(TM), Lil' Bratz(TM), Yummi-land(TM), Storytime Collection(TM), Rescue Pets(TM), Miuchiz(TM), Zapf Creation(TM) and the newly acquired Little Tikes(TM) brand. For more information please visit: http://www.mgae.com, http://www.bratz.com and http://www.littletikes.com
About The Singing Machine
Incorporated in 1982, The Singing Machine Company develops and distributes a full line of consumer-oriented karaoke machines and music as well as other electronic products under The Singing Machine(TM), Motown(TM), MTV(TM), Nickelodeon(TM), Hi-5(TM), Bratz(TM) and other brand names. The first to provide karaoke systems for home entertainment in the United States, The Singing Machine sells its products in North America, Europe and Asia.
Forward-Looking Statements
This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such forward-looking statements are based on current expectations, estimates and projections about the Company's business based, in part, on assumptions made by management and include, but are not limited to statements about our financial statements for the fiscal year ended March 31, 2006. These statements are not guarantees of future performance and involve risks and uncertainties that are difficult to predict. Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such forward-looking statements due to numerous factors, including the risks that our vendors in China may not ship our products on the scheduled basis and that we will have sufficient cash flow to finance our working capital needs in the second and third quarter of this fiscal year. In addition, you should review our risk factors in our SEC filings which are incorporated herein by reference. Such forward-looking statements speak only as of the date on which they are made and the company does not undertake any obligation to update any forward-looking statement to reflect events or circumstances after the date of this release.
AMD Awarded a Technical and Engineering Emmy for Graphics Excellence
SUNNYVALE, Calif. The National Academy of Television Arts and Sciences has awarded a Technical and Engineering Emmy(R) Award to AMD (NYSE:AMD) for its industry-leading ATI Radeon(TM) 9700 technology. This award for Pioneering Work in Near and Real-Time fully programmable Shading via Modern Graphics Processors will be formally announced during an award ceremony at the Consumer Electronics Show (CES) on January 8, 2007, in Las Vegas.
"This is a truly dynamic time for television industry, and we are recognizing the significant contributions made by technology and engineering professionals in enhancing and redefining the consumers' experiences with the media," said Peter Price, President/CEO, National Television Academy. "This year, we are particularly pleased to commend those who are contributing to the technical development of television anytime, anywhere through the advancement of broadband and portable delivery platforms."
The Technology & Engineering Emmy Awards honor accomplishments in two areas: Science, Engineering & Technology for Broadcast Television and Science, Engineering and Technology for Broadband and Personal Television. Prospective awardees and technologies are recommended and selected by a blue ribbon panel of industry experts and professionals.
"The advent of programmable shading was a watershed moment in computer graphics," said Bob Drebin, Chief Technical Officer, Graphics Products Group, AMD. "For the first time artists could experiment with lighting and shading schemes in real time, thanks in part to the programmability and performance of the Radeon 9700. We deeply appreciate the recognition from the National Academy of Television Arts and Sciences, and look forward to continuing to drive the evolution of the hardware to help artists and programmers amaze and delight, both within the field of entertainment and beyond."
For more information on the ATI GPU or any AMD products please visit http://ati.amd.com.
About AMD
Advanced Micro Devices (NYSE:AMD) is a leading global provider of innovative microprocessor solutions for computing, graphics and consumer electronics markets. AMD is dedicated to delivering superior computing solutions based on customer needs that empower users worldwide. For more information, visit http://www.amd.com.
AMD, the AMD Arrow logo and combinations thereof, are trademarks of Advanced Micro Devices, Inc. Other names are for informational purposes only and may be trademarks of their respective owners.
2007 Consumer Electronics Show Update: CES A Resounding Success For EGIL As Impressive Highlights Continue To Stack Up
LAS VEGAS & BOCA RATON, Fla. -- Edgetech International, Inc. (OTC:EGIL) is pleased to report that traffic to our 1,000 square foot booth (#12840), located in the Las Vegas Convention Center in between Samsung and Sony, continued to be overwhelming through day 3 and right up to the close yesterday. The response from the crowds participating in live demonstrations to The Edge, a unique, handheld, stand alone wireless unit with a built-in modem and full-screen display functioning at DSL-type speed, has been extremely positive.
The Edge remained victorious for all 4 days in a SpeedChallenge offered to anyone with a wireless, handheld PDA or Pocket PC to test the speed of their unit against ours. According to Keith Jones, Edgetech's Vice President and Executive Associate to the CEO, "If anyone visiting our booth could beat the speed of The Edge for performing Internet functions and accessing Web pages with their PDA, we would give them a free Edge unit. I'm very pleased to confirm, we did not give away a single Edge unit for the entire CES as it simply could not be beaten."
Management has been inundated with requests for media interviews and is taking full advantage of this priceless exposure. Live, on-the-spot interviews have taken place with the CBS New York affiliate, WCBS-TV (Channel 2), for their 11-o'clock news segment featuring hot new technology products of the 2007 CES, BBC America, rawVEGAS.tv, and by Robert Scoble, owner of one of the premier Techno Blogs on the Web, PodTech.net.
Talented recording artist, Jesse Hart, performed live at the Edgetech booth, giving us the distinction as the only exhibitor to feature a live musical performance from a recording artist affiliated with a major record label. EGIL has solidified a partnership with legendary music manager Lou Pearlman and his multi-Billion dollar Trans Continental conglomerate for the purpose of co-branding The Edge with all existing and future acts with Trans Continental Records to capitalize on their long term bankable track record.
As a result of connections made at the CES, Edgetech is currently in preliminary talks on 4 potential distribution contracts for The Edge. Progress is being made daily and contracts are being worked on at this time specifying a minimum threshold of 5,000 Edge units for each of the 4 possible distribution deals. EGIL is also in preliminary discussion on 2 possible corporate co-branding contracts. These contracts would involve Edge units with customized features to facilitate increased productivity for field sales reps. EGIL has begun negotiations with a major consumer electronics retail chain in order to carry The Edge as part of their regular product line. We are both excited and encouraged by all of our potential expansion and look forward to providing updates on these negotiations as they become available.
About the Company:
We are an authorized distributor of 'The Edge.' 'The Edge' is a robust, handheld wireless internet access device which delivers the internet at DSL like speed, displaying full content HTML, web pages, graphics and java script. 'The Edge' offers a full desktop web experience, together with a larger functional keyboard than competitive products. Our distribution rights to such product are subject to a long-term marketing, sales and distribution agreement between a Company subsidiary and the licensor of such product, pursuant to which we have been granted such rights in several exclusive vertical markets, virtually worldwide, including: (i) fantasy sports and sports book; (ii) online poker; (iii) music, movies and television; and (iv) financial services markets. Ongoing exclusivity for such markets is, generally, subject to the payment to the licensor of certain fees, including delineated monthly service fees per subscriber, and, meeting delineated minimal annual subscriber thresholds.
The Company's executive office facility is located at 233 S. Federal Hwy., Suite 106, Boca Raton, Florida 33432. Its telephone number is 866-439-EDGE (3343) and its website address is http://www.edgetechpc.com. The Company also maintains a West Coast operations office facility at 9701 Wilshire Boulevard, 10th floor, Beverly Hills, California 90212. Its telephone number is 310-860-6150.
Except for historical information, the matters discussed in this press release are "forward looking statements" within the meaning of and which are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Such forward looking statements are subject to risks and uncertainties that could cause actual results to be materially different from historical results or from any results expressed or implied by such forward looking statements. Any forward looking statements speak only as of the date on which such statement is made, are not guarantees of future performance, and involve certain risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results may differ materially from what is expressed or forecast in such forward looking statements, whether as result of new information, future events or otherwise. Factors that could cause such results to differ materially from the results discussed in such forward looking statements include, without limitation: uncertain continued ability to meet our operational needs in view of ongoing working capital constraints; need for substantial additional capital to fully implement our plan of operations; no assurances of and uncertainty of profitability; no assurances of the Company's ability to effect sufficient product sales so as to maintain exclusivity in certain vertical markets, the result of which could materially adversely effect the Company's results of operations; need for additional management, sales and marketing personnel, which is contingent upon our receipt of additional capital; competition from companies having substantially great financial, marketing and other resources than the Company, including name and brand recognition; the impact of competitive services and pricing; changing consumer tastes and trends; and the legal, auditing and administrative cost of compliance associated with the Sarbanes Oxley Act. Many of such risk factors are beyond the Company's control. New factors emerge from time to time and it is not possible for management to predict all of such factors, nor can it assess the impact of each such factor on the business of the Company or the extent to which any factor, or combination of factors may cause actual results to differ materially from those contained in any forward looking statements. In light of these risks and uncertainties, there can be no assurance that the results anticipated in these forward looking statements will in fact occur. The Company undertakes no obligation to update any such forward looking statements.
2007 International CES Defined by New Convergence of Broadband, Content and Consumer Electronics
World's Largest Technology Tradeshow Attracts Record International Attendance and Garners Ground-Breaking Partnerships Between the CE and Content Industries
LAS VEGAS With 1.8 million net square feet of exhibit space - the largest show floor in its history - and over 140,000 attendees from across the globe experiencing the latest consumer technology products from 2,700 exhibitors, the 2007 International CES reinforced its status as the world's largest consumer technology tradeshow. Produced by the Consumer Electronics Association (CEA(R)) and celebrating its 40th anniversary, the 2007 International CES ran January 8-11 in Las Vegas, Nevada.
"The 2007 International CES succeeded beyond our expectations," said Gary Shapiro, president and CEO of CEA. "It had buzz and optimism and attracted the world leaders of the content, technology and services, communications and automobile industries."
The CES show floor buzzed with more than 20,000 exciting product launches and major partnership announcements, spanning across industries and connecting consumers with more features, services and control of the content incorporated into electronic devices. A new convergence of CE devices emerged on the show floor, combining existing product categories with new digital content and services to create unique, multi-functional products.
"We had a record-breaking show with 2,700 exhibitors filling more than 1.8 million net square feet of show space," said Karen Chupka, senior vice president of events and conferences at CEA. "The shift of our high-performance audio and home theater exhibitors to the Venetian, the 23 Tech Zones and the focus on qualified trade attendees combined to produce what many called the best ever International CES. We also set a record with international attendance of over 26,000."
With high-definition television (HDTV) taking the industry by storm, a surge of display technologies debuted on the show floor, with record-breaking sizes and even greater resolution. Other technologies exploding on the show floor included the hottest products in digital imaging, robotics, in-vehicle entertainment, content-shifting devices and gaming. Additionally, the latest advancements in high-performance audio and home theater were on display at CES' newest venue for 2007, the Sands Expo and Convention Center/The Venetian.
In addition to the world's largest display of consumer electronics, the 2007 International CES also featured a distinguished lineup of industry speakers. Featured CES keynoters included Microsoft's Bill Gates, Motorola's Ed Zander, Disney's Robert Iger, Dell's Michael Dell and CBS' Leslie Moonves. The CES Industry Insider Series, with a new home at the Las Vegas Hilton Theater, featured industry heavy-weights including Nokia's Olli-Pekka Kallasvuo and Cisco's John Chambers, as well as leading executives from major broadband, cable, satellite and telecommunications companies, and FCC Chairman Kevin Martin.
The International CES independently audits attendance and a final attendance number should be available by April. For more information on the 2007 International CES, including keynote transcripts, photos and a complete list of conference sessions, visit http://www.CESweb.org, the interactive source for all CES information.
The 2008 International CES is scheduled for January 7-10, in Las Vegas, Nevada.
About CEA:
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales. CEA's resources are available online at http://www.CE.org, the definitive source for information about the consumer electronics industry.
CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy.
UPCOMING EVENTS -0-
-- CEA Winter Retreat
February 26-28, 2007, Vail, CO
-- Digital Music Forum East
February 27-28, 2007, New York, NY
-- EHX Spring 2007
March 6-10, 2007, Orlando, FL
-- CEA Washington Forum
March 26-28, 2007, Washington, DC
-- Digital Patriots Dinner
March 27, 2007, Washington, DC
-- CONNECTIONS (TM): The Digital Home Conference and Showcase
May 1-3, 2007, Santa Clara, CA
-- Hometech Middle East 2007
May 13-15, 2007, Dubai, UAE
-- SINOCES 2007
July 6-9, 2007, Qingdao, China
-- CEA Industry Forum
October 15 - 17, 2007, San Diego, CA
-- EHX Fall 2007
November 6-9, 2007, Long Beach, CA
DTV Transition and New Car Technologies Highlighted on Day Three at the 2007 International CES
FCC Chairman Martin and CEA's Shapiro Discuss DTV Transition and Broadband Technology -- Hot Products Honored at Last Gadget Standing SuperSession
LAS VEGAS The digital television (DTV) transition, the growing relationship between the automotive and consumer electronics industries and electronics recycling were the hot topics on the third day of the 2007 International CES(R). Produced by the Consumer Electronics Association (CEA(R)), the 2007 International CES, the world's largest consumer technology tradeshow, runs through today and celebrates its 40th anniversary.
Wednesday's Industry Insider Series featured Federal Communications Commission (FCC) Chairman Kevin Martin, who joined CEA President and CEO Gary Shapiro for a one-on-one conversation about the digital television transition, cable compatibility, net neutrality and other issues critical to the consumer electronics industry. Chairman Martin noted that the significant increase in broadband use has been one of the things he's been most proud of in his term.
"The goal is that everyone has access to broadband," said Martin. "It impacts the way that we get entertainment, seek healthcare and receive education. Trying to put in place a regulatory environment that allows operators to invest in broadband technology is critical for consumers to be able to take advantage of the technologies we see on the show floor."
The morning SuperSession, "Connect2Car: The Automobile's Convergence with Consumer Electronics," moderated by Chris Cook of AAMP of America, included a panel of leading experts from both the consumer electronics industry and the automotive industry. The panelists included Rich Chutorash, director electronics new product, Johnson Controls Inc.; Wieland Holfelder, vice president and chief technology officer, DaimlerChrysler Research, Engineering and Design North America Inc.; Keith Lehmann, senior vice president - Consumer Electronics, Kenwood USA Corporation; Timothy Nixon, manager, Advanced Technology Development, Ford Motor Company and Stephen Witt, vice president, Brand Marketing, Alpine Electronics.
The panels discussed several current roadblocks to better integration of cutting-edge CE products into personal vehicles. The roadblocks included the moving target of consumer demand, the issue of differing standards between CE and automobiles and the varying product cycles of the two industries. The panelist concluded by proposing ideas for better integration. The ideas ranged from the announcement of Ford's new "Sync" platform to an optical interface. Witt explained the next phase must focus on four key factors: convergence of the car and home, driver convenience, ease of use and user content management. He concluded by stating, "Never before have the points of view of these two industries been as similar as they are today."
Jason Linnell, executive director, National Center for Electronics Recycling, moderated a panel discussion regarding the public's knowledge of, and participation in, electronics recycling. Other speakers at the "Federal and State Policy Developments in Electronics Recycling" panel included: Walter Alcorn, environmental consultant, Alcorn Consulting; Shawn DuBravac, economist, CEA; Jay Illingworth, vice president, Electronics Product Stewardship Canada; Verena Radulovic, Product Stewardship, U.S. Environmental Protection Agency (EPA), Office of Solid Waste; and Peter Robertson, partner, Pillsbury Winthrop Shaw Pittman, LLP.
DuBravac presented the results of a CEA consumer survey, which found that 76 percent of consumers are unaware of their local electronics recycling options. Of that 76 percent, 71 percent said they would recycle if they only knew where to do so. DuBravac referred attendees to CEA's new consumer website, myGreenElectronics.org, which will provide consumers with local e-waste recycling information, the latest environmental tips and an ever expanding searchable database of green products.
Panelists also discussed the state of e-cycling in the United States and recommended a national e-cycling initiative that would nationalize a uniform set of standards rather than create 50 different jurisdictions for handling e-waste. Alcorn presented data from the National Center for Electronics Recycling's (NCER) Patchwork Study, which found that the state patchwork of e-cycling regulations amount to $25 million in costs that would be avoided with a national program. Peter Robertson remarked that the timing for such a plan may be ideal because, "a Democratic Congress is simply more amenable to a national e-cycling initiative than a Republican one."
In Wednesday's standing-room only Last Gadget Standing SuperSession, 10 finalists competed head-to-head for product votes and laughs from the crowd. Hosts Robin Raskin, from "The Boomer" and advisors from Yahoo!Tech, moderated the session. Finalists included the V-Click cell phone from D-link, HP TouchSmart PC, RoboSapien's RS media robot, Nokia n95, Data Drive Thru's Tornado data port, Archosa Wireless Portable Media player with touch screen, a Salton coffee maker with weather information, Great Call Jitterbug, Pure Digital Point and Shoot Camcorder and Samsung Ultra Music Phone.
Each product was allotted a four minute demo and at the end, the audience voted online at tech.yahoo.com and by applause. The online winner was the HP TouchSmart PC. The Data Drive Thru Tornado data port won the audience applause portion.
For information on the day three conference sessions and panels, visit the CES blog at CES.blogs.com.
For more information on the 2007 International CES, including keynote transcripts, photos and a complete list of conference sessions, visit http://www.CESweb.org, the interactive source for all CES information.
About CEA:
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales. CEA's resources are available online at http://www.CE.org, the definitive source for information about the consumer electronics industry.
CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy. -0-
D2Audio's Intelligent Digital Amplifiers Featured in the New AMD LIVE!(TM) Home Cinema
D2Audio PC-Compatible Audio Amplifier Technology is a Key Component in AMD's New Class of Convergence-Oriented Entertainment Platforms
LAS VEGAS D2Audio(R), developer of the world's only Intelligent Digital Amplifiers(TM), powers the new AMD LIVE!(TM) Home Cinema all-in-one entertainment system. AMD (NYSE:AMD) selected D2Audio's Digital Audio Engine(TM) DAE-1 IC for its integrated features, sophisticated intelligence and stunning Home Theater audio performance.
There were three essential drivers in AMD's selection process: 1.) The superior sound quality of the D2Audio amplifier, which is the first digital amplifier to meet THX Ultra 2 performance standards; 2.) D2Audio's capability to integrate efficient, high-power audio amplifiers into the system without affecting normal CPU operation; and 3.) D2Audio's dynamic thermal management assures cool operation in even the harshest of environments.
"We are extremely impressed with AMD's creative mainstream approach to this new class of all-in-one digital media devices," said Brian Wong, chief executive officer and president, D2Audio. "AMD's well-engineered platforms are complemented by D2Audio's intelligent amplifier IC controllers, which support several sophisticated and scalable system-level solutions. The real winners are the consumers, who receive an Internet-ready digital home theater system that is sleek and easy to use with superior sound quality."
D2Audio developed a range of fully compatible amplifiers and platforms for this market, including 2.1, 3.1, 5.1 and 7.1 channel amplifier configurations, as well as upcoming fully-integrated motherboard solutions.
"D2Audio's high-power, integrated audio amplifier technology is a key element enabling the immersive entertainment experience provided by the AMD LIVE! Home Cinema," said Joe Menard, corporate vice president of AMD's Consumer Business. "We anticipate that the cooperation between AMD and D2Audio will help our OEM customers to better serve the needs of consumers seeking the ultimate in surround sound audio quality."
D2Audio's integration of the DSP and PWM controller allows the amplifier to deliver a more sophisticated solution, which performs extensive software correction, optimization and monitoring functions. This solution was engineered to address power supply interaction and thermal management, while maintaining outstanding sound quality.
"The close coupling of the DSP with the PWM controllers provides D2Audio unparalleled flexibility in dealing with the many issues present in an all-in-one CPU-based system," said Dr. Skip Taylor, chief technology officer of D2Audio. "The demands of a consumer digital media platform require a high level of real-time control, monitoring and correction. I applaud AMD's deep understanding of these matters and their importance in developing a robust system solution."
D2Audio's product range includes highly advanced designs incorporating the world's only all-digital feedback to achieve the highest levels of audio performance. As a recognized audio leader with an extensive IP portfolio, D2Audio continues to push into new markets.
About D2Audio Corporation
The D2Audio Corporation, maker of the world's only Intelligent Digital Amplifiers, supplies a full line of cost-efficient, powerful, multi-channel platforms. These systems include ICs and firmware with market leading performance and superior sound quality for digital media applications in consumer, professional, and automotive industries. The patented D2Audio Intelligent Digital Amplifier technologies, now with D2Audio SoundSuite(TM) , deliver an immersive audio experience with the D2Audio(R) Digital Audio Engine(TM) (DAE) IC platforms. For more information on D2Audio and its products, please visit http://www.d2audio.com.
(C) Copyright 2006 D2Audio Corporation. All rights reserved. D2Audio, Intelligent Digital Amplifiers, DAE, the D2Audio logo and the other trademarks named on the D2Audio website are trademarks of D2Audio. AMD and AMD LIVE! are trademarks of Advanced Micro Devices, Inc. All other trademarks are the property of their respective owners.
D2Audio Corporation, Austin
XE Mobile Brings First Sony Ericsson Walkman(R) Phone to the Pay-As-You-Go Market
Rings in New Year with Exciting Handsets, Expanded Distribution and Growing Subscriber Base
LAS VEGAS XE Mobile, the nation's sexy, new pay-as-you-go wireless service designed to meet the needs and lifestyles of the youth and college age market, is showcasing the first Sony Ericsson Walkman(R) phone for the pay-as-you-go market to wireless technology buyers descending to Las Vegas this week for the start of the 2007 Consumer Electronics Show. This announcement comes on the heels of launching new handsets from the industry's leading manufacturers, including Nokia and Motorola, and expanding distribution into music retailers, supercenter stores and the office product marketplace.
"XE Mobile is prepared to be at the forefront of the industry as we head into 2007 with the introduction of the first ever Walkman(R) phone for the pay-as-you-go segment," said Mark Ghermezian, president and CEO of XE Mobile. "Digital music is everywhere, and we believe that the XE member wants the ability to listen to music on their phone without the additional costs of downloading music from their service provider. The Walkman(R) product line resonates well with our target market and this partnership with Sony Ericsson is another step forward for us as we continue to build our XE brand."
"Americans of all income levels are infatuated with music and telecommunications on the go. Increasingly they are looking for one device that does it both," said Roger Entner, vice president of wireless telecom at Ovum, a leading analyst and consulting company. "Offering this type of phone to the pay-as-you-go user clearly shows that companies are recognizing that wireless consumers, regardless of how they pay for their service, are looking for more than a simple 'send and end' handset."
According to Ghermezian, the company's solid financial backing and partnerships with top telecom leaders are paving the way for success in 2007. "We understand our market and have the relationships in place to bring the best the industry has to offer to our members. We are continuously exploring new avenues and will remain committed to establishing partnerships that allow us to expand our portfolio and distribution channels so that we remain the nation's leading MVNO for the youth and collegiate market."
"XE Mobile was quick to pick up on the popularity of music on the go and we're honored that they turned to Sony Ericsson to bring the W300 to their members. It's an ideal target market for us too," said Paul Hamnett, vice president, sales, Sony Ericsson Mobile Communications Inc. (USA).
The W300 Walkman(R) phone offered by XE Mobile will be priced at only $99.99 offering the same great Walkman(R) music quality experience as high-end models, in a compact and eye catching, clamshell design. The handset, which supports both MP3 and AAC music files, provides a great sound experience with up to 30 hours of music listening. The experience for XE members is enhanced by direct music keys, shuffle function, as well as a built-in FM radio with RDS and flight mode. Sony Ericsson's Disc2 phone software supplied with the handset allows XE members to easily transfer their favorite CDs to their mobile phone and enjoy them anywhere, anytime without missing a call.
The W300 Walkman(R) phone offered by XE Mobile is loaded with features including a removable 256MB Memory Stick Micro(TM) (M2(TM)) expandable to 1GB, as well as a stereo headset, USB cable and music management software. Media player information and caller ID details can be accessed from the front of the clamshell, without opening the phone. In addition to the great music features, the handset has an integrated camera with 4x digital zoom for XE members to take and view photos or record videos and Bluetooth(R) technology, ideal for sharing data with other Bluetooth-enabled devices.
XE Mobile prides itself in offering a fun and affordable wireless solution that includes nationwide coverage with straight-up rates and access to the nation's largest youth discount program.
XE Mobile rates start as low as 10 cents per minute, with up to 250 free incoming minutes each month, unlimited free incoming text messages and international long distance rates from only five cents per minute. Members are never locked into any contract or plan and can easily adjust as their wireless service needs change throughout the year. Included free with the purchase of every phone with XE Service is the XE Club Card, the nation's most widely accepted discount program for youth. The XE Club Card, with a $40 value, provides members with exclusive discounts of up to 50% off at more than 21,000 retailer locations around campuses and national businesses, as well as online merchant providers. Participating partners include Target.com, Microsoft, FYE Music Stores, DELL, ArmaniExchange.com, Urban Outfitters, Barnes n' Noble, Greyhound, Foot Locker and more.
About XE Mobile
XE Mobile is an emerging leader in the telecom industry offering nationwide pay-as-you-go wireless for the youth and collegiate market. With flexible service pricing options and access to a broad range of wireless content applications, XE Mobile is available through a variety of distribution channels nationwide. XE Mobile is an affiliate of and is financially backed by Triple Five Group of Companies (http://www.triplefive.com). Triple Five's portfolio includes Mall of America, the largest mall in the United States and West Edmonton Mall, the largest mall in the world. For more information or to get your XE phone, please visit http://www.xemobile.com or call 1.877.99.GET.XE.
Compatible service and service agreement required for operation. The Sony Ericsson marble logo is a trademark or registered trademark of Sony Ericsson Mobile Communications AB. Sony is a trademark or registered trademark of Sony Corporation. Ericsson is a trademark or registered trademark of Telefonaktiebolaget LM Ericsson. The WALKMAN(R) logo and symbol are registered trademarks of Sony Corporation. The Bluetooth word mark is a trademark of Bluetooth SIG, Inc. and any use of such mark by Sony Ericsson is under license. All other marks are the property of their respective owners
ZAP (OTCBB:ZAAP) Introducing iZAP Lithium Battery Line for the iPod at CES
¶ iZAP Portable Energy Adds Hours to iPod Playback Time
LAS VEGAS Advanced technology vehicle and energy pioneer ZAP (OTCBB:ZAAP) introduced a new series of lithium battery packs designed specifically to work with the iPod.
Called iZAP, the battery accessories for the iPod are part of a new line of ZAP Portable Energy systems to power a wide range of mobile electronics. The iZAP's Portable Energy(TM) chargers and power packs are designed to work in conjunction with the iPod, including the iPod mini, iPod shuffle, iPod nano and the iPod with video.
"Our new iZAP series of lithium battery packs are specifically designed for the iPod - one of the most popular new consumer electronics on the market," said ZAP CEO Steve Schneider. "Part of ZAP's mission with advanced energy technologies is to continually find new market applications for advanced batteries so that economies of scales in battery manufacturing can be developed to power full-size automobiles. We are particularly excited about the announcement yesterday of the new iPhone."
ZAP says that the iZAP designed for the iPod shuffle can extend listening time up to 60 hours. ZAP is also introducing a new Recharge-It-All line of Portable Energy at CES. The new rechargeable power packs can power a wide range of mobile electronics like cell phones, digital cameras, laptops and more.
ZAP Portable Energy helps solve the growing battery dilemma for mobile electronics, offering a rechargeable source of power out in the field or extending the battery life of your favorite electronic device. The technology also reduces the need for disposable batteries, which can be bulky, expensive and harmful to the environment. The lithium-ion battery system can be recharged up to 1000 times and has up to four times the power of conventional batteries.
iPod and iPhone are registered trademarks of Apple Computer, Inc.
About ZAP
ZAP has been a leader in advanced transportation technologies since 1994, delivering over 90,000 vehicles to consumers in more than 75 countries. A publicly owned company, ZAP is at the forefront of fuel-efficient transportation with new technologies including energy efficient gas systems, hydrogen, electric, fuel cell, alcohol, hybrid and other innovative power systems. ZAP is also offering Portable Energy technology that manages power for mobile electronic devices like cell phones, PDA, MP3/iPod, laptop computer, digital cameras and more. For purchasing, dealer and investor information, call 707-525-8658 or visit http://www.zapworld.com.
Forward-looking statements in this release are made pursuant to the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995. Investors are cautioned that such forward-looking statements involve risks and uncertainties, including, without limitation, continued acceptance of the Company's products, increased levels of competition for the Company, new products and technological changes, the Company's dependence upon third-party suppliers, intellectual property rights, and other risks detailed from time to time in the Company's periodic reports filed with the Securities and Exchange Commission.
ZAP
iBloks Offers New Features to Elevate Digital Photos and Videos to the Next Level with 3D
iBloks Selected as a Microsoft Prestigious Innovation Showcase Company Featured at CES; Free Customizable 3D Mods Allow People Everywhere to Create Like Pros and Make an Impact with Their Presentations at Home and at Work
LAS VEGAS iBloks, Inc. today at CES announced its selection to be one of Microsoft's prestigious Innovation Showcase companies with its unique high-quality 3D platform for people everywhere. iBloks was the first multimedia Windows Vista certified application in the market and also works on Windows XP and Mac computers. iBloks also now integrates with Microsoft Powerpoint to enable businesses to connect to their customers through a revolutionary new multimedia presentation.
"iBloks enriches the personal experience people can have with the digital content that matters to them the most on the web and mobile devices," said Julia Miller, chief executive officer of iBloks. "iBloks has marked the arrival of 3D multimedia experience with software as a 3D unified service for people to express themselves and businesses to communicate the essence of their brand like never before."
iBloks lights up on Vista by showcasing the improved visual and multimedia capabilities that our new operating system has to offer. iBloks leverages and extends the power of real-time 3D rendering technologies in .NET Framework 3.0, Vista Sidebar Gadgets, Vista Photo Explorer, and improved ink and mobility functionality. Integration with Powerpoint now allows businesses an easy way to add 3D multimedia videos to their presentations. iBloks is one of the first commercial applications to integrate the Windows Presentation Foundation into a consumer software product, which operates on Windows XP and lights up on Windows Vista.
The iBloks Unified Service Platform
The unified services platform is a turnkey method for people to easily mix multiple media types together using "drag and drop" functionality to instantly create and experience unlimited sharing of their personal iBloks via email, IM, social networks, Powerpoint, web pages or blogs. As a result, iBloks accelerates the imagination of individuals and businesses to create and share stunning digital works of art. Designers from around the world have created 3D Mods for people to showcase their photos and videos in 3D virtual worlds.
The iBloks platform is powered by next-generation Windows Vista graphic technology making it easy for 3D designers to create and monetize their creations directly at iBloks, and people can create rich, personal experiences from the moment they access the website through the immersive 3D iBlok environment.
About iBloks
Founded in 2005, iBloks' mission is to revolutionize personalized entertainment(TM) and self-expression by providing a creative, fun and easy-to-use digital media platform that is designed to push the creative boundaries of consumers and communities. For additional information, please visit iBloks at: http://www.ibloks.com.
iBloks, the iBloks logo, and Mix.Share.Play. are registered trademarks, and personalized entertainment is a trademark of iBloks, Inc. All other product and company names mentioned herein may be trademarks of their respective owners.
Connected Consumer Experience and Content Partnerships Hot Topics for Day Two at the 2007 International CES
Dell and CBS Keynotes and Cisco Industry Insider Focus on the Future of Consumer Technology
LAS VEGAS The connected consumer experience and partnerships in the content community were the hot topics on the second day of the 2007 International CES(R). Industry pioneers from Dell, CBS and Cisco delivered addresses on day two, sharing their visions for the future of consumer technology and its unique relationship with the content community. Produced by the Consumer Electronics Association (CEA(R)), the 2007 International CES, the world's largest technology tradeshow runs through tomorrow and celebrates the show's 40th anniversary.
Tuesday's morning keynote, presented by Michael Dell, founder and chairman, Dell, Inc., was chock-full of announcements related to new hardware, customer programs and a landmark environmental program. Joined by Paul DiMeo, a regular designer on "Extreme Makeover: Home Edition," Dell highlighted the company's community outreach via the popular ABC series and announced its first home entertainment suite, which will feature the industry's first high-definition television (HDTV) tuner.
Joined by a "Dr. Evil" look-alike, Dell announced a new service called DataSafe, allowing users to back up files online with a password protected program and have their data pushed to a new system. Additionally, in keeping with Dell's ever-expanding focus on gaming, Dell announced its new XPS 710 computer system, which utilizes liquid and ceramics and optimizes heavy gaming.
Dell's keynote concluded with the unveiling of a new environmental program, "Plant a Tree for Me." The new program, which will allow Dell's customers to donate $2 for each notebook computer and $6 for each desktop PC they buy, will benefit the Conservation Fund and the Carbonfund, two nonprofit groups that promote ways to reduce or offset carbon emissions. "I challenge every PC vendor in the industry to join us in providing free recycling," said Dell.
Leslie Moonves, president and CEO of CBS Corporation, captured a large audience with a keynote address focused on the future and growth of the content industry. Moonves shared the stage with a wide range of stars and talent from the interactive content community and CBS Corporation. Joining Moonves were Anthony Zuiker, creator of "CSI: CRIME SCENE INVESTIGATION;" College Sports Television Founder and President Brian Bedol; the hosts of the "Opie and Anthony" radio show and Ilene Chaikin and Jennifer Beals, creator and star, respectively, of Showtime's, "The L Word."
During his address Moonves declared that there is no new media or old media, just media. To address the shift in the way media is consumed, Moonves announced many key partnerships with other leading members of the content community. Joining him on stage during these announcements were Linden Lab Founder and CEO Philip Rosedale, who showcased the virtual world, "Second Life;" Sling Media Co-Founder and CEO Blake Krikorian, who introduced a new service offered by CBS and Sling Media called, "Clip and Sling," and Chad Hurley, Co-Founder and CEO of YouTube. Moonves concluded by saying that audiences and the content community now realize anything is possible in the digital realm.
Cisco Systems Chairman and CEO John Chambers delivered an Industry Insider address to a crowded Hilton Theater audience about "The Human Network." Identified as one of the top four focal points for the company in the next decade, the human network or connected consumer experience requires complex technology and a simple user experience, Chambers said. The human network - the convergence of all forms of human expression - is safe, open, simple and virtualized.
Chambers walked the audience through several demonstrations of the human network throughout his presentation, which included devices that self-install and register, RFID technology allowing consumers to purchase sports tickets on their TV and have them delivered to their cell phone, and live TV chats with friends. Cisco is uniquely capable of providing the human network, Chambers said, because it has a broad technology base, convergence expertise, strong partnerships and is device neutral, content agnostic, standards based and customer focused.
For information on the day two conference sessions and panels, visit the CES blog at CES.blogs.com.
For more information on the 2007 International CES, including keynote transcripts, photos and a complete list of conference sessions, visit http://www.CESweb.org, the interactive source for all CES information.
About CEA:
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales. CEA's resources are available online at http://www.CE.org, the definitive source for information about the consumer electronics industry.
CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy. -0-
Oregan Showcases Mobile Content on TVs at CES 2007
Cross-Platform Interoperability Goes Mainstream with Oregan's Multi-Platform Software Enabling Any Device to Be Instantly Connected via Internet Protocol
LAS VEGAS Ushering ubiquitous media and connectivity, Oregan Networks, a leader in research and commercialisation of networked consumer technologies, demonstrates interoperability of mobile media with larger screen appliances and home theatre systems - with mobile handsets acting as portable media hubs for user generated and commercial digital media.
Home videos, photos and music stored on advanced handsets with WiFi connectivity, such as the Nokia N80 and N90 series, can be "pushed" onto media renderers, or Digital Media Player devices, powered by Oregan Media Browser - Oregan's universal media access engine.
Oregan empowers convergence device brands and service operators to introduce innovative network entertainment scenarios, emphasising ease of use and "consumer delight" factors in its software products. Oregan Media Browser works on multiple Operating Systems and hardware platforms to deliver digital media over IP connectivity and is built in compliance with networking standards, developed by the Digital Living Network Alliance (DLNA) and Consumer Electronics Association (CEA).
Key benefits of the Oregan Media Browser for consumers include:
-- Ease of use, rapid User Interface response and advanced interactivity;
-- Automatic discovery of devices and content on a local or home network;
-- Unified user interface framework for accessing home and web media.
Oregan's Chief Executive Officer, Mark G Perry said, 'Oregan places a strong emphasis on delivering entertainment to a multitude of devices and has worked successfully on enabling this model. Being a high tech company, Oregan remains a consumer-focused organisation, understanding the needs of the average end user and the challenges of creating visually compelling and reliable content delivery devices. "
About Oregan Networks Ltd.
Oregan Networks (http://www.oregan.net) develops complete internet media client solutions enabling web infotainment services, IPTV, and home network media distribution on non-PC consumer electronics and carrier grade IPTV appliances. Over 3 million units of Oregan's software have been licensed to leading global brands, including Sony Computer Entertainment Europe, Philips Electronics and NTT.
Trademark Notice
Oregan Networks, Oregan and Oregan Media Browser are trademarks of Oregan Networks Ltd. All other trademarks or registered trademarks are the property of their respective holders.
Skullcandy Loads Podcast Ready's myPodder on MP3 Watches
Podcast Ready's Sixth Major Device Partnership Puts Portable Podcast Subscribing and Listening on Wrist
LAS VEGAS and HOUSTON Podcast Ready, creator of the first truly portable podcast management software and Skullcandy, designer and developer of headphones and audio-integrated lifestyle products with an attitude, have partnered to offer Podcast Ready's myPodder(TM) software preloaded on Skullcandy's MacGyver and Bully MP3 player watches. The agreement allows Skullcandy users to easily find, manage and listen to podcasts virtually anywhere from their wrist. Podcast Ready also has partnerships in place with iriver, MediaReady, Wolverine, COWON and mobiBLU.
The Skullcandy MacGyver MP3 Watch provides up to 1 Gig of memory for podcasts and music on user's wrists. The MacGyver sports a selectable 5-mode audio equalizer, 3-D stereo sound, music shuffle play feature, built-in voice recorder and integrated USB cable. Users can listen to podcasts and music in MP3 and WMA formats, plus use the watch as a thumb drive to store and transfer other types of data files. The MacGyver MP3 Watch is available in 512 MB and 1 GB versions.
The Skullcandy Bully provides heavy weight style as a 1 GB MP3 and voice recorder, with anodized aluminum bands in either silver or gold with inlaid diamonds (ok, fake diamonds). Integrated audio functionality makes the Bully a unique music and podcast player. It is waterproof up to 100 meters and features a non-scratch sapphire crystal face, voice recorder, built-in microphone, built-in lithium-ion battery, and included USB or AC adaptor charger. The Bully does not require any special software to operate and is compatible with any computer running Windows 98/2000/XP or Mac 0SX.
Podcast Ready's myPodder software provides complete podcast access and portability, unlike other podcast-enabling technologies that are available only on desktop computers. Users can plug a compatible Skullcandy device into any Internet-connected computer and instantly access myPodder to update, subscribe to and manage their favorite podcasts. Podcast Ready also provides a simple-to-use podcast directory and one-click podcast subscription.
"Skullcandy echoes the rapid growth in podcasting by facilitating podcast management for their customers," said Russell Holliman, founder and CEO of Podcast Ready. "Having Podcast Ready's myPodder preinstalled on one of the coolest MP3 devices available will provide many innovators and trendsetters with access to Podcast Ready's directory and management tools."
"Skullcandy prides itself on being an innovator in cutting edge audio integration and product design, and we see that our customers are increasingly interested in relevant media content, like podcasting," said Paul Alden, director of manufacturing, Skullcandy. "We are pleased to be able to make our MP3 watch players 'Podcast Ready' through this partnership."
Skullcandy devices are available at http://www.skullcandy.com and at consumer electronics outlets and snow and action sports specialty retailers around the world.
About Skullcandy
Skullcandy is a leading designer and developer of headphones and audio-integrated products with an attitude. Skullcandy headsets, audio watches, LINK bags and packs and other products are available through consumer electronics outlets and snow and action sports specialty retailers around the world. More at http://www.skullcandy.com
About Podcast Ready
Podcast Ready provides software and services that remove the obstacles that are limiting the widespread adoption of podcasting, making subscribing and listening to podcasts easier and more portable. The company's website provides podcast subscribers with an easier-to-use, feature-rich portal for the management of podcast programs and subscriptions. The company's myPodder(TM) software is available pre-loaded on select MP3 players and by free download at http://www.podcastready.com. Unlike other companies, Podcast Ready's enabling podcast player technology is installed on a user's device rather than the desktop; is O/S and device independent; provides one-step syncing; allows sharing of permitted content; and remains independent of a dedicated portal. Podcast Ready was founded in Houston, Texas by Russell Holliman, an early member of the podcasting community.
stimTV Network Wins Emmy Award from the National Television Academy
Technology & Engineering Emmy Award for Best Use of "On Demand" Technology
LOS ANGELES NPOWR Digital Media's stimTV(TM) Network (http://www.stimtv.com) announced today that it has been awarded a Technology & Engineering Emmy Award (R) by the National Academy of Television Arts & Sciences. The award, presented Monday night in Las Vegas, falls into the category of "Outstanding Innovation and Achievement in Advanced Media Technology for the Best Use of 'On Demand' Technology." The stimTV(TM) Network was nominated along with internet giants such as ABC.com, AOL music and Turner Broadcasting. This category has particular relevance as video and access to video are becoming the dominant form of information presentation on the web, and as traditional television migrates into the new world of internet television.
The Technology & Engineering Emmy Awards were presented at the Venetian in Las Vegas during the opening evening of the International Consumer Electronics Show (CES). Peter Price, president and CEO of the National Television Academy, presided over the ceremony, which was attended by more than 450 industry leaders. NPOWR co-founders, CEO Robert Whitmore and CTO Dwight Marcus, the inventor of the stimTV(TM) technology, were on hand to accept the award on behalf of the company.
The stimTV(TM) Network was awarded for its patented and patent pending technology which has enabled the company to create a powerful video discovery and presentation player for use in media-rich websites, internet-enabled television and mobile applications. NPOWR Digital Media's system instantly unicasts a stream of television-like programming customized to each viewer's preferences, choices, demographic characteristics and viewing profile. "NPOWR's technology is the first to blend the convenience of video-on-demand with the power of conventional television," said Marcus. The system raises the internet video viewing experience from a search result modality or platform for pre-programmed embedded play lists into a dynamic, multi-tiered, customized video surfing experience with the ability to instantly opt-in to go deeper into content or commercial messages of interest.
"NPOWR's stimTV(TM) player is empowering the digital media revolution and will enable viewers to discover and experience video content," said Rowland Perkins, Chairman of NPOWR Digital Media, Inc. "At NPOWR we believe that intuitive, fun and addictive user interaction is vital to the online experience. On behalf of the entire stimTV(TM) team, I'd like to express our gratitude to the members of the National Television Academy for recognizing our breakthrough technology."
About NPOWR Digital Media, Inc.
Incorporated in July 2001, California-based NPOWR Digital Media, Inc. is fast becoming a leader in next-generation technologies facilitating personalized media viewing over the internet. The company is utilizing these breakthrough technologies in the progressive launch of the stimTV(TM)Network, an internet broadband network which delivers an audience-pleasing personalized viewing experience. The stimTV(TM)Network offers an effective e-commerce forum to artists, media content owners, viewers, product purveyors and advertisers. For more information, visit http://www.npowr.com.
Jan 11
Michael Dell Keynote
MICHAEL DELL: Good morning, and thank you all for joining us today. I’m very excited to be back here at CES. I also want to welcome those of you who are joining us online as we're webcasting this around the world.
Now imagine if those guys in the video had today's technology available to them, today's "gear" if you will. If Shakespeare could have made action-adventure movies, imagine what Spielberg would be doing today. It's an exciting idea, and we're running with it. Ever day, we interact with three million customers. They tell us how they want to use technology, and that influences how we bring our products to market, and which products we bring to market.
We've got some very fun and special guests today. You'll even have a chance to help save the planet, so let's get started. Last year, I talked a lot about how we were gearing up digital entertainment and gaming. In fact, I showed a concept product that we didn't really even know if we'd produce, but customer feedback was great. So in June, we shipped the M2010, and it just won a CES 2007 Best of Innovations Award. Businessweek voted positive, calling it a "stunner." Laptop Magazine gave it its editor's choice award, calling it a "splurge-worthy status symbol." And Popular Science gave it is Best of What's New Award in the computing category. PC Magazine called it a visionary concept and bold design.
During the last year, we also introduced the XPS700. The XPS700 received numerous awards. Wired Magazine gave it its Editor's Pick award, and Computer Shopper called it is best high-end PC. CNET rated it "excellent" and said the XPS700 blew away the competition on their application tests and was the fastest PC they've seen so far.
At CES last year, I also showed the Renegade system, so it's pretty amazing to think how far we've come in just a year. We went from our initial gaming systems, to the broadest and most robust product line in the industry, and there's much more coming.
We also geared up the way we support and service our products, and we haven't done as well here as we would have liked in the past, but we're making some great progress. The direct model positions us extremely well to provide a great experience to our customers. We're very focused on two things -- making it easier for our customers to contact Dell, and resolving issues on the first contact.
We've done a number of things to help improve this. We've added thousands of new support team members here in North America in the last 18 months. We've added great new online tools, like the Dell Support Center, and Dell Connect. We've trained our agents to fix a broader set of problems, and we reduced the number of toll-free numbers by 83 percent, making it much easier to contact Dell to know what number to call. We've also reduced the number of phone queues by 38 percent, making it much less likely to end up in the wrong place.
Now, the early results of this are pretty promising. Our technology support transfers are down 62 percent since the start of last year, and we've seen a 10 percent increase in customer satisfaction for tech support where we've implemented these changes. At Dell Connect, which is our online remote resolution tool which we announced just last year after piloting it with just a few thousand customers, has now seen more than 3.2 million sessions, and nearly 94 percent of customers said it makes troubleshooting easier.
So enough about that. Here's how we're going to gear up in 2007. Now let's start with home entertainment. Consistently, customers tell us they want to use their digital content around the home, and the PC is at the center of that. In fact, consumers 40 and under say that the PC is their most important device, ahead of both the cell phone and the television.
And for at least the past six years, the digital home has been a very hot topic here at CES, but it really hasn't quite caught on, and I think for two reasons -- the first is that broadband isn't really where it needs to be for a robust online experience, and the second is that the industry really hasn't made it easy for all these products, all this digital content to work together throughout the home. It's not a seamless experience.
So I'm going to start with broadband. Now, we all know there's great content available online, videos, music, online gaming. And to need it, you need a fast connection. In fact, broadband is certainly on the rise, but it's mostly DSL or cable. And to have a great experience, you really require something much faster, something like a fiber connection.
So stop for a minute and think about it. You Tube today consumes as much bandwidth as the entire internet consumed in the year 2000. Now, when you imagine the multitude of new services and new capabilities coming online, that says we're all going to need a lot more bandwidth, and certainly a lot more servers and storage to serve it all up -- we happen to make those too.
Now, fiber penetration is in its infancy, but we see some progress. Singapore has a plan to offer its residents one gigabit per second -- wouldn't you like to have that? -- by 2015. You can already get 100 megabits per second in Denmark, Japan, Romania, Iceland, Slovenia, Dubai, parts of Kuwait, and in cities like Paris and Prague. In fact, in Iceland, you can get it for $26 a month.
Now, here in the US, broadband penetration is just 44 percent, with fiber to the home being just one percent of that. So there's a lot of opportunity to improve this. Now, the largest fiber-to-the-home deployment is Verizon's Vios Project here in the US. It started replacing all the copper in a little place called Keller, Texas, around Dallas-Fort Worth. They're now offering fiber in 16 cities across the US, and there are similar pilots all across the world. I challenge the telecomm industry to accelerate the deployment of fiber in the home. Real broadband requires fiber and will enable a real home experience.
Now once users are geared-up with fast connections, the usage model and the experience becomes exponentially more interesting. So let's take South Korea, for example. 90 percent in South Korea already have high-speed broadband. In fact, 20 million a day log in to Cy-World, which is a social gaming network. There are 20,000 internet cafes in South Korea that attract more than a million people per day. And Korea's GDP is expected to grow at 4.5 percent this year.
Now in the Netherlands, there's an interesting project. It's the first European fiber-to-the-home project in Eindhoven in a neighborhood called Vlinderflats. And residents can watch TV online with DVD quality. They can even order products online and have them delivered from local shops within three hours. There's an application called Heart Point that allows users to stay at home by having their blood values checked, and there's something else called Linder TV, which is the first interactive television station run by the neighbors themselves, it can be viewed in the neighborhood and, eventually, globally.
Now, emerging applications require more bandwidth. For education, and to ensure that our kids can compete in the global economy, we need to adopt advanced, ubiquitous, 21st Century broadband infrastructure in this country.
The second barrier to the digital home has been using this digital content on all the various devices that you have.
Now, it's important to remember here that digital content is more popular than ever -- digital music, digital is the fastest-growing channel for music delivery. The purchase of digital songs has been growing exponentially. Now, unfortunately, the number of songs that are downloaded is much, much larger if you take into account illegal downloads.
Forrester Research says that 34 percent of users in the United States watch video, in an average month, online. And now even the TV networks are making shows available for replay online, after they are on television. So until now, it hasn't been very easy to watch things online from your TV or from your TV onto your PC or listen to your PC music library through your stereo, but that is changing.
With great innovations from companies like Sling Media with the Slingbox… and we're working with these industry partners to make it much easier for customers to consume all of this digital content. And we think we're perfectly positioned to simplify home technology for consumers and make everything much more seamless.
While consumers are a very important part of our business, we actually do 85 percent of our business with governments, institutions, and businesses. And we focus on making complex systems work together in a seamless way. We work to make technology easy for customers so they can focus on their business. In a similar way, we work to make home technology easy for consumers so they can focus on their videos, their pictures, their music, and their online games.
So let me show you an example that's really been inspired by customer feedback. For the very first time, we're putting it all together to make it easy. Here's an example of how you can essentially "gear-up" your family room.
Today we're announcing the Dell Home Media Suite. It's based on a Dell XPS410 with a Core Two Duo processor, two gigabytes of memory, one terabyte of RAID disk drive, and a DVD read/write optical drive. It'll be loaded with Windows Vista starting in a few weeks. It's got Creative Precision monitor speakers and a live webcam. It's got our new 27-inch display… much-rumored; I'll talk about that in a minute… and our Dell 966 all-in-one printer. It's got a Linksys 802.11 and dual-band router, and it's also got a digital high-definition TV cable tuner.
Now, the really cool thing about this tuner is it's the first PC tuner capable of receiving digital cable, including premium high-definition programming, for example, HBO or ESPN. And Dell worked very closely with Microsoft, Digital Keystone, ATI, Cable Labs to develop this product. It enables Vista PCs to tune, view, and pause live television, and record TV right on the hard disk. So it's another example of Dell working together with industry partners to make home entertainment seamless.
Now the real star of this setup is a great new display. And customers tell us that they want more viewing area, they want richer color, they want no lag time, especially gamers, and we deliver. In fact, Display Search recently reported that Dell remained the leading provider both here in the US and worldwide for computer displays. And today we're introducing something even cooler: the Dell, ultra-sharp, 27-inch, widescreen flat panel with a maximum resolution of 1920 x 1200, an incredibly rich color experience. In fact, this monitor can display a 92 percent color gamut. Now, most monitors only feature about 72 percent of the NTSC's color space, so this is really remarkable.
It's got six millisecond response time, 1,000 to one contrast ratio, 3,000 to one dynamic contrast, best-in-class connectivity features. So what does all that really mean? What it really means is this display is awesome. It's big, it's bright, and it's really impressive, and it's perfect for gamers, for video and photo enthusiasts, and we think it delivers great entertainment experience for our customers.
So that's just one way to gear-up your home, but Dell can customize your digital home to meet your lifestyle. In fact, we recently partnered with a group that does this for very special families on a weekly basis, and you might have heard of them. It's the crew from ABC's Extreme Makeover: Home Edition. Last month, Dell employees worked with the show to outfit an Austin family's home, and the outcome was really quite incredible. And we've invited designer Paul DiMeo from the show to come on stage here and tell us a little bit about it. So please give a warm welcome for Extreme Makeover: Home Edition's Paul DiMeo. Paul?
PAUL DIMEO: Thank you very much. Thank you everyone. And like Michael said, a few weeks ago we had the opportunity to build a wonderful house for a family in Austin, Texas. What was so special about this house, what's so special about this family was mom, dad, and six children -- five of those children suffering from different degrees of autism, from non-verbal to just small social problems - probably not different than some that I have myself.
We brought in a great crew from Dell to gear this family up. And if the kitchen is the heart of the home, what's the brain? We've never had a brain of the home before, and now we do. It's this closet that you open and there's a lot of stuff in there that does a lot of different things.
When the family came home, when they walked into their bedrooms, these children from non-verbal to small social disorders, you could see what they went to. They went to the notebooks, they went to the desktop, they knew that this is how they communicate. This is what brought smiles onto these kids' faces. This is what mom finally said: “I can raise a family here because it's just been running around doing this, that, and the other thing. But here, now, security systems all on a monitor over here. Over here, the one who loves photography was able to do what she needs to do, music was done over here…” And we really did. We were able to bring the family home and give them what they needed to be a family. So I thank you, your extreme team from Dell for giving us the brains of a home.
MICHAEL DELL: Well, that's fantastic. We're really proud to be able to work with you on this and help out the O'Donnells. Any other projects that you want to talk about?
PAUL DIMEO: Yes. About maybe ten months ago, we had a family in Jersey, a father who was blind, a 16-year-old son who was deaf. How do you communicate? They were doing a little bit of sign in the hands of the blind dad. But for the most part, a 16-year-old boy could not talk to his dad.
Again, Dell comes in and gave the son -- it's so funny, he had a guitar strap that he'd wear around and have his notebook sitting right here. What he would type in would then verbally be communicated to dad in another room, anywhere in the house. Dad, then, would speak into the computer and sign language would show up on the son's monitor. So for the first time ever, the son was able to say, "Hey, dad, I want to take this gal to the junior prom." That would have never, ever -- I mean, I'm great with a hammer, nails, and a saw. That kind of stuff would never, never happen without the help of these guys. So my hat is off to you, and hopefully we're going to be able to do a lot of this and really make it work for the home, specific needs for specific people all done with the brains of the house now.
MICHAEL DELL: Well that's awesome, we're very glad to work with you and help out these wonderful families and appreciate you coming to share those stories with us.
PAUL DIMEO: Michael, thank you very much.
MICHAEL DELL: Thank you, Paul.
MICHAEL DELL: So gearing-up customers is one of our favorite things to do at Dell. And you haven't heard a lot about this at CES, but we think that doing so in an environmentally friendly way is very important --
DR. EVIL: Not so fast, Mikey. Greetings. Thank you. Please, honestly, you're too frickin' kind. Greetings Mr. Dell. My name is Dr. Evil. I've come to interrupt your little Pampered Chef, 12-step, Amway meeting, or whatever the hell it is you're doing in here. But I must say, it's an exciting time at CES, so many evil geniuses together in one hotel, it's breathtaking. I understand that Gates spoke yesterday, is that right?
MICHAEL DELL: I think so, yeah.
DR. EVIL: Anyone hear Gates talk? He's a hero among megalomaniacs, I mean, he really is an inspiration. I love what he's doing with all that philanthropy. I haven't figured out his angle yet, but it's breathtaking, you know. The wow is now -- anyway. I heard you were in town, Michael, I wanted to talk to you about maybe hooking me up with a new computer.
MICHAEL DELL: Yeah, so, you know, I'm kind of like in the middle of something here right now, I don't know where you came from but, you know, most people if they want to buy a computer they go online to Dell.com or they'll call us on the phone, toll-free number, all that stuff.
DR. EVIL: Throw me a frickin' bone here, Mike, I've been frozen for 30 years. We still got rotary phones in the lair.
MICHAEL DELL: All right, fine, so are you currently a Dell customer?
DR. EVIL: Well, unfortunately not. Fat Bastard got me this old-school POS a few years ago. I'll show you what I'm working with here. Yeah, it was manufactured in a country that no-longer technically exists. And I think it's powered by kerosene or something. Anyway, I would love to kick it to the curb, but I've got a lot of important crap on here. And transferring all that data would be a hella hassle, you know what I mean?
MICHAEL DELL: Yeah, well I'm glad you brought that up. Actually, a lot of customers have given us this same problem too. And we're actually going to announce a service later this year… I can probably give you a kind of a sneak peek about it. So what you'll be able to do is get your new computer with all your information loaded on it and we'll set all that up for you, how does that sound?
DR. EVIL: Oh, whoa, Glengarry Glen Ross, easy on the hard-sell, okay?
MICHAEL DELL: All right.
DR. EVIL: You show me your so-called service and I'll decide.
MICHAEL DELL: Okay, understand. So let's say this is your current desktop --
DR. EVIL: Ah, yes.
MICHAEL DELL: And you're currently running Windows XP. With this new service, which we call Dell Data Safe, you'll be able to back up your information at any point. So you can recover or access your data from any PC. You can migrate your data to a new system and, of course, you can do this yourself, or we can do it in the factory for you when you buy a new system. Of course, only a direct company can do that for you.
So when it arrives, all your data and personal settings are already on it. Now, the alternative is pretty much a big hassle and it can be expensive. You've got to buy software, you've got to install it on both systems, you've got to get a cable --
DR. EVIL: Yeah, I'm trying to take over the frickin' planet, I don't got that kind of time.
MICHAEL DELL: All right, understand. Now, you can also hire a technician on-site and they'll come out and schedule a visit, wait around --
DR. EVIL: Yeah, that's not a good idea. Mini-Me tends to jump on strangers when they come to the lair. I'm trying to get him on that Dog Whisperer show.
MICHAEL DELL: Okay. You could take your PC to a store when you buy a new one and wait a few hours while they transfer things and get that all set up for you --
DR. EVIL: Retail's not a good color on me, Mike, okay? I hate people, there's too many crowds, the lines are long and the lighting is very harsh. I'm a winter, you know.
MICHAEL DELL: Got it. Yeah, so you've come to the right place, then. So I'm going to show you how this works. So, again, this is your current desktop, and you've got your photos on your current machine, you certainly wouldn't want to lose those.
DR. EVIL: Oh, no, I love my photos. They're my JPEG treasures. I have this one I did in Photoshop, it's my head on Borat's body. It's frickin' awesome.
MICHAEL DELL: Yeah, so -- and you've got all the things on your machine, your appointments, for example --
DR. EVIL: Yeah, that reminds me, Mike, tell Susan I expect to see her at Pilates on Thursday.
MICHAEL DELL: Well, actually, she's taken up cycling. I think it's really better.
DR. EVIL: Oh, I see, that's how it is. Well, pardon the frick out of me.
MICHAEL DELL: Yeah, so now to back up all your information, what you do is you choose the categories that you want to back up. So you can select your documents, your music, your video, your e-mails, that'll collect your calendar, your contacts, everything, so those can be migrated --
DR. EVIL: Okay. I would back up everything. I'm like a cyber packrat. I still have my OS/2 install disk.
MICHAEL DELL: Got me on that one -- so here's -- you kind of select all these, and then the backup starts.
DR. EVIL: Ah, good, a progress bar, they're like videogames for idiots.
MICHAEL DELL: And you just wait a second here for it to complete, you can do this anytime of the day and then, there, it's done.
DR. EVIL: I win!
MICHAEL DELL: Okay. So now you've backed up all your data. Let's say you buy a new system and this is a Vista system> You want to migrate all this data from your old system to your new system. Now, of course keep in mind we can do this for you in the factory, if you want.
DR. EVIL: No, that's not a good idea. I've been Tivo-ing Dr. Phil, and it turns out I'm a control freak.
MICHAEL DELL: All right that's not a problem. You can do it yourself. This is your new system, you see, different desktop settings. This is the way it would come from the factory, and none of your data is on there. So you go and access this DataSafe online and you can download the data from the old machine right on there. So here we are, you select the file categories you want to restore on the new system, you click "restore" and this is really an important part here. All of your data is password-protected on our site. So only you can access the files to get on your system.
DR. EVIL: Right on.
MICHAEL DELL: Yeah, so when you hit "restore" it will immediately ask you for your password.
DR. EVIL: Oh, it's Hello Kitty 81.
MICHAEL DELL: No, don't tell me what the password is -- no --
DR. EVIL: Oh, right, it's not Hello Kitty 81, that was a test, good job everyone, kudos.
MICHAEL DELL: All right, whatever. So you just enter your password, and then all your data is automatically restored to your new system, downloaded to your new system, see? So it's all done, the desktop settings on your new system now mirror the old system and all your data is right there, all the way right down to your photos. How's that?
DR. EVIL: Breathtaking.
MICHAEL DELL: So what do you think, Dr. Evil dude?
DR. EVIL: Well, I must say, Mikey, you've impressed me. Of course I never doubted you for a second, excuse me…Spider Monkey Four, this is Big Daddy Actual -- abort Dell assassination, repeat, abort Dell assassination.
MICHAEL DELL: All right, well I need to get back to the rest of my keynote and tell the audience what Dell is doing for the environment, so --
DR. EVIL: Well rock on, Greenpeace, I believe in that. I'm very eco-friendly.
MICHAEL DELL: You? Eco-friendly?
DR. EVIL: Well, yes, I received An Inconvenient Truth on DVD for Christmas. That flick will blow your frickin' mind, man. Besides, if the planet's destroyed, what will be left for me to take over? Toodles.
MICHAEL DELL: The great philosopher Kermit the Frog once said, "It's not easy being green." And we didn't think that should be the case. Dell has been focused on the environmental impact of our business and our products for years, and we're leading the way with a cradle-to-cradle approach to environmental stewardship. Our products are the most energy efficient in our industry. They'll be BFR- and PVC-free by 2009. Our marketing publication uses an average of 50 percent recycled content paper, and many use up to 90 percent recycled content.
Dell is the global leader in product recycling and Dell ranks number one among computer manufacturers in Greenpeace's latest industry report that ranks manufacturers on their policies, practices and kickback programs.
This is a core component of our strategy, and a competency, not just an initiative. And our customers have played a huge role in our success. It's a partnership. So this past year, we made it easy for our customers worldwide to recycle their PCs, no matter who made them, for free. And by doing this, we're on track to recover more than 275 million pounds of used computer equipment for customers by 2009. And today, I challenge every PC vendor in the entire industry to join us in providing free recycling.
Free recycling for every customer in every country where you do business, all the time, no exceptions. It's the right thing to do for our customers, and it's the right thing to do for our earth. And we want to do even more. So we started thinking. 150 million people visit Dell.com every month. Now what it each of these people could make a simple, yet inexpensive, gesture to help protect the environment. And then it hit us. What if we could make it possible for everyone to help protect the environment whether they're a Dell customer or not?
Today, Dell becomes the first global technology company to let customers offset the emissions associated with the electricity their computers use. We're partnering with the conservation fund and the carbon fund, and the program is called "Plant a Tree for Me." Customers, starting today in the US, buying desktop or notebook computers have the option -- for a notebook it's $2, for a desktop it's $6.
100 percent of those funds will be used to plant trees and manage forests. The trees absorb carbon dioxide released in the atmosphere. When electricity is generated to power a computer over its average three-year life. And the program is available today here in the United States to customers making new computer purchases. It'll be available to any US consumer for any brand of computer in February, and it'll be available globally in April. Programs like this empower our customers to join us in making a difference, and I invite every other company here at CES to join us in making a difference for this world that we all share.
Now working to protect the environment is great stuff, and we've had a lot of fun working with our customers to do it. We've also had a lot of fun lately in another part of our business, and that's gaming. I talked a lot about gaming and gearing-up for gaming last year, and it's big again this year. In fact, Vista will introduce DirectX-10 and Shader Model 4 into our ecosystem here, and this is a very big deal for gamers.
Now, there are some new awesome games that take advantage of DirectX-10, Crisis, Supreme Commander, Fight Simulator 10, Unreal Tournament 2007, Alone in the Dark, Hellgate: London, Eve Online. Did you know that there are 12.5 million massively multi-player online gamers worldwide? That's 12.5 million people who demand the most advanced graphics and performance, we made the XPS710 and the XPSM1710 just for them.
Now all that performance can generate some real heat in the box and we've got some pretty exciting news, something that is very cool -- actually literally cool. We're introducing H2 ceramic cooling. This is a patent-pending cooling process introduced by Dell in our XPS systems to support CPU over-clocking. The liquid is cooled twice, first through the radiator, and then through the thermo-electric fluid chiller. The CPU is cooled to a temperature below what's possible using forced air convection or using plain water-cooling systems.
This prevents the temperature from falling below ambient room temperature, which eliminates the risk of humidity condensation in the system. It also makes the PC quieter during normal operation, and much cooler in over-clock mode. H2C extends CPU life and protects your investment. And today, with this cooling system, we're announcing the XPS710-H2C special edition in all-black chassis.
The system features Intel's extreme edition QX6700 quad-core processor, our H2C cooling technology, single or dual NVIDIA-Force 8800 GTX graphics cards, Blue Ray optical drive, up to four drives so you can put three terabytes of storage in this, so this becomes your server. It's a great system to gear-up really serious gamers and high-end users. And yesterday we found out that it's been nominated as a CNET Best of CES finalist.
Now with this kind of hardware, it's really fantastic. But what really makes a system like this sing is the kind of games that you can play on a system like this. Now, games like World of Warcraft, for example, one of my favorite. It's the top massively multi-player online game by far. In fact, Blizzard's VP of Game Design, Rob Pardo, was named one of Time Magazine's 100 most influential people in the world for 2006, and we're lucky enough to have him here with us today. Please welcome Blizzard Entertainment's Rob Pardo. Rob, welcome.
So World Warcraft is an incredible game, you've got people from all over the world participating in this. Did you anticipate that it was going to be as successful and get so many users?
ROB PARDO: It even surprised us, Michael. Whenever I go home at night to play the game, which I do on a Dell PC, by the way.
MICHAEL DELL: That's good, I like that.
ROB PARDO: It always amazes me how many players are playing the game, and how enthusiastic they are about it.
MICHAEL DELL: That's great. So I know you've got this incredible new expansion coming that all of your users are very excited about, Burning Crusade, can you tell us a little bit about that?
ROB PARDO: I think they're going to be the most excited about the epic scope of the content. We're adding two new races and a ton of new quests to complete and treasure to collect. We're also adding a brand new continent to the game, which is massive, called Outland, and the range of different environments I think is really going to be exciting for players, but take a look.
(Video Segment.)
MICHAEL DELL: That really looks awesome, Rob, the level of innovation in these games is incredible, and we're super pleased to see you doing all this great work. So we thought a special game like this really deserved a special system to play it on.
ROB PARDO: That's right, so Dell and Blizzard have teamed up to create two, and two only, Burning Crusade edition Dell M1710 notebooks. They're airbrushed with artwork from the expansion.
MICHAEL DELL: And so we're going to make these two systems available on eBay later this week. And all the proceeds from the auctions will go to America's Second Harvest, which is the nation's largest charitable hunger relief organization. And there's also another chance to win with Dell and Blizzard. What we're going to do is give away five fantastic gaming systems, the XPS710 H2C, which I just showed, and a new 27-inch monitor, both just featured here at CES. Now what do you have to do to win? Well, there was a URL, I don't know if anybody noticed, but maybe you should pay closer attention. It was embedded in the animated video that showed just before I came on stage. Now, if you missed it, you can go to You Tube and find it there, it's there. And so take a look at find the URL on the cave wall.
ROB PARDO: And this contest is really for World of Warcraft fans. You'll need to answer five questions about the game to enter the contest, and some of them are tough. The contest will run for a limited time, so get out there and enter to win.
MICHAEL DELL: So good luck to everyone who enters, and let's thank Rob for joining us today and giving us a sneak preview of Burning Crusade. Thank you, Rob.
So in 2006, we wanted to do something out of this world when it came to gaming, and we did. We teamed up with Alienware. Our acquisition of Alienware marked an exciting time in our company. It reinforced the leadership in PC gaming, which is on the rise. And the PC is already the preferred platform for gamers in countries where gaming is king.
And I've been very impressed by the innovative gaming systems that CEO Nelson Gonzalez and the Alienware team have been turning out. So I've asked Nelson to come and join me today, and he's got some very exciting news.
NELSON GONZALEZ: Thank you, Michael. It's great to be here. Today I want to give folks a peek at a couple of Alienware's new systems that we will be launching early this year. First, I would like to introduce the Area 51 M9750 mobile platform. This is the world's first 17-inch notebook to combine powerful SLI technology with the performance of Intel's Core Two Duo processors. It's configurable with an optional TV tuner, and has DVR functionality, making the Area 50 M9750 the ultimate mobile entertainment system.
It has full support for dual-slot loading, easily upgradeable SATA drives, and RAID zero or RAID one configurations. We know all our customers are going to be excited about this product, as we are. We'll be shipping this notebook within the next couple of months. And, by the way, we just got nominated for best in show product right before coming on stage.
MICHAEL DELL: That's awesome. Well, not only does it look fantastic, but the level of performance when you integrate SLI with a system like that is just unprecedented for a mobile system. That's fantastic. So what else have you got?
NELSON GONZALEZ: Yes, it is, Michael. In just a couple of weeks, Alienware's going to launch its second-generation home media center PC, Hanger 18. This product is perfect for consumers looking to purchase the best media center solution available for the living room environment. Best of all, it is ready to take advantage of all the cool new features in Windows Vista Home Premium and Windows Vista Ultimate.
It features an AMD Athlon 64X-2 dual core processor, up to 1.5 terabytes of hard drive storage, HDMI connectivity, full HDDVR playback capability. It has an industry-integrated amplifier that generates 200 watts per channel, and best of all, it's aesthetically designed to fit within your living room.
With all these cool features and its cool new design, this is the perfect product for a living room entertainment experience.
MICHAEL DELL: Well that's really cool, Nelson, I know you've got a lot of fantastic products planned for the rest of this year.
NELSON GONZALEZ: We do, Michael, thanks for letting me preview a couple of them, and if you don't mind, I've got to get back to work.
MICHAEL DELL: All right, Nelson, thanks very much. Now, often our customers do things with technology that we never imagined, or dreamed of. And I want to introduce you to one of those very special people today. My guest is a customer of ours, a professor of electrical computer engineering, chemistry, and bioengineering at Rice University. And she's received numerous awards, awards from the National Science Foundation, the Department of Defense, among many others.
She received the best discovery of 2003 by Nanotechnology News, Nanotech Briefs, Nano50 Innovator award in 2006. She's authored 125 publications. She has 10 issued patents, and she's found a non-toxic method to treat cancer cells, the result of which could lead to new treatments for cancer that could revolutionize cancer treatment on a worldwide basis. So please join me in welcoming Naomi Halas.
NAOMI HALAS: Hi.
MICHAEL DELL: Naomi, thanks for joining us today. When I heard about your work, I was really impressed. So tell us a little bit about what you're doing.
NAOMI HALAS: Absolutely. I invented a tiny particle called a nanoparticle that we designed to absorb any wavelength of light that we choose, essentially. You'll see a simulation of a light pulse hitting a nanoshell, and you'll see how it captures light. It captures light and it focuses light around itself, there you see it, just like a tiny lens.
So we can design this particle, actually, to capture wavelengths of light that additionally penetrate deep into the human body. So working with bioengineers, we found out that these particles, when injected into the bloodstream, will take up naturally into a tumor site.
So then we send a wavelength of light that specifically will penetrate the human body, goes deep into the tumor. The nanoparticles are waiting there. They capture the light, focus it around themselves, convert the light to heat, destroying the tumor and leaving the nearby cells intact.
MICHAEL DELL: That's great. Now can you explain that for someone who's not a scientist?
NAOMI HALAS: Well, in very simple results-oriented language, it would be the first non-toxic cancer therapy, about as non-invasive as you can get, and also we don't anticipate any side effects.
MICHAEL DELL: Well that's incredible. And how has Dell technology helped you in your work?
NAOMI HALAS: Well, we have been a really multi-year, long-term customers of Dell in our research group, as well as in our home. But for everything from designing the nanoparticles, designing our experiments, taking data, communicating with each other in our research group, and then finally communicating our findings to the outside world all have been assisted by Dell computers.
MICHAEL DELL: That's really great. We love to hear stories like that, and we wish you continued, success with your work and we really appreciate you coming to share your story with us today.
NAOMI HALAS: Thanks so much Michael.
MICHAEL DELL: Thanks Naomi. So there's some very exciting stuff ahead. Our team of engineers, about 4500 of them, is always thinking about what's coming next. We've got a lot of ideas where we can take the PC. They're going to be cool, but not cool for cool's sake. We emphasize design, usability, and relevance to the customer.
And the folks in our design labs have come up with some really great stuff, and I want to give you a sneak peak at where our designers' imaginations are today. Take a look.
(Video segment.)
MICHAEL DELL: Some really cool stuff in our labs, and it's one of the parts of my job that I really love. In 2006, Time Magazine's person of the year wasn't a famous author, musician, or politician. It was you. The magazine said that customers have seized the reins of global media, and framed the new digital democracy, and beat the pros at their own game. You, our customers, have changed the game. And at Dell, we love that. You're empowered by the internet, and that's kicked our direct model into high gear. It lets us serve you better, with the industry's first remote service, Dell Connect.
It makes it easier for us to share information with you. Today we're launching Studio Dell, which is an RSS-enabled digital media network. There'll be online shows specific to different types of customers, we're going to start with three channels, one for home, one for small business, and one for the IT professional, so you might want to check it out. There'll be 30 videos launching this week, for example, how to set up a wi-fi network, how to drive traffic to your website, how to scale IT operations, and soon you'll actually be able to add your own videos. And it's also made it easier for you to talk to us. Our Direct to Dell blog has shortened our response time to issues. We have 150,000 unique visitors per month now, and we just refreshed our Dell community forums.
Until now, it's been about people trying to keep up with technology, but now it's about technology trying to keep up with your imaginations. Again, we see it as a partnership. At Dell, we consider you the most important part of our design team. Together, we'll make 2007 an incredible year, one for the history books. Thank you very much.
END
2007 Opening Keynote Gary Shapiro CEA President and CEO
The New Convergence
Monday, January 8
8:00 a.m. (no later)
The Venetian, Palazzo Ballroom
Contact: Kelly Ricker
Welcome
Our story and soon our history is one of change.
The International CES is about change. It showcases transformative
technologies. Each year seems to outdo the prior in the creativity, scope and
novelty of the inventions displayed in the energetic halls of the CES.
This year, we received a record number of Innovations entries. This CES
hosts more exhibitors in more space than ever before. 2,700 exhibitors in
1.8 million net square feet of exhibit space. 23 TechZones showcase new
technologies. Reporters tell us they have never seen so many product
announcements. And we project that 2007 will be another record year for
our industry with more than $155 billion in sales.
What almost all of these products, technologies and announcements have in
common is that they change the status quo. They create something new, and
by doing so they challenge something old. They give consumers a new
choice. They empower access to content. They create new products and
services. They breathe new life and features into familiar products. They
take content or services and allow them to be shifted to screens of all sizes
and locations close to home or far from it.
For years, we talked about converging products. [pause]
What defines the 2007 International CES is that it is about the “new
convergence”: the convergence of content, services and products.
The CES has become the breeding ground for the newest, coolest and most
important technology, services and content.
The CES is an umbrella event – covering this new convergence. It
showcases the world’s best technology companies showing their latest and
best products and concepts. But it also attracts the leaders from the
entertainment, music, broadcast, cable, satellite, communications and
transportation industries.
Digital technology is fundamentally changing the world. It is fostering this
new convergence. We are at the starting line, but our teammates include
content producers, programmers, software companies, service companies
and broadband providers.
This new convergence is reflected in our keynoters. CBS and Disney
provide great content. They are experimenting with the new convergence.
CBS is inking partnerships and Disney is making its hot TV shows like
Desperate Housewives and Lost and movies like Cars, available for
download for time-shifted viewing, on the go or on a big screen.
One author said it well: “Disconnecting from change does not recapture the
past, it loses the future.”
Over the 40 years of CES, technology has changed and challenged other
businesses.
Cable challenged broadcast. Then satellite entered the fray. Fiber, wireless
and soon powerline also will compete to be the dominant home broadband
provider.
The VCR changed how we watch TV. The DVD, HDTV and Dolby
surround sound shifted the theater into the home.
The digital camera changed how and where we take pictures and how we
share them. The new convergence is not only the camera phone, but also
sharing experiences through the power of the Internet in real-time or printing
them out in vibrant color from your desktop.
Word processors aced typewriters and calculators killed slide rules, but soon
both lost to the PC. The Internet connected us all and changed the rules for
booksellers, travel agents, stock traders and anyone who sells anything.
In the world of sound, FM grabbed market share from AM. CDs displaced
albums. But MP3 and satellite radio and soon HD radio are seizing market
share. Soon, wireless Internet in the car will increase consumer choice and
challenge these other businesses. With the new convergence, the winning
audio services will mesh with weather, mapping, video and other
information and entertainment relevant to the mobile consumer.
Ten years ago when we first talked about convergence, we debated whether
the TV or PC would dominate. Today that battle is over with
nanotechnology, sensing devices, biometrics, optoelectronics and robotics
part of the new convergence. They will combine with existing technologies
and allow benefits, just as audio, photo, calendar, contacts, GPS, and even
telephone and email connectivity are meshing into products. IPv6 will be a
feature in every product allowing seamless Internet connectivity and making
the world safer, more connected and more attuned to our preferences and
desire for efficiency.
These changes and others require us to be smart, fast and flexible. We are
dazzling consumers with the logarithmic speed of change. We must help
consumers understand these changes. That’s why CEA partnered with
CNET to develop myCEknowhow.com, an interactive website with specific
modules on digital television, MP3players, audio, digital imaging, mobile
electronics, home networking and wireless. That’s why we are partnering
with the broadcast and cable industries to explain the analog cut-off. That’s
also why we partnered with the band Three Doors Down in our Great Audio
Campaign to help consumers understand that good audio enhances the video
experience.
New products and technologies challenge old businesses but create new
opportunities and partnerships. Technology and the products our industry
creates are driving the greatest economic expansion in our history. They are
raising the standard of living and improving our efficiency, and allowing us
to enjoy content where we want and when we want it. They have created and
are still creating millions of jobs and thousands of millionaires. Some 90 of
the Fortune 400 richest Americans can attribute their fortune to creating or
selling software, hardware or services related to consumer electronics
products.
What often determines individual, corporate and even national success? The
ability to adapt to change.
And our industry is defining the nature of change. Our technology gives
new powers to consumers: to create, to meld, to invent, to play, to watch and
to enjoy content any time or place.
Indeed, camcorders, digital cameras, PCs and the Internet, combined with
intuitive software have democratized creativity and created a Renaissance of
experimentation in new forms of video and music. This is truly a “new
convergence” which includes technology, services, and content created by
both traditional and non-traditional players, including consumers. You Tube
and My Space were the stories of 2006 proving the power of consumer-
created content. I can only guess at which fledgling new service will be the
story of 2007 – but I am confident it will meld service with content and CE
technology.
And what about down the road? How far will the advances in storage,
transmission, broadband, display, search, transfer, and other rapidly growing
customization, personalization and recognition technologies take us? Our
digital world is a world of opportunity. It is a global opening of the
American dream and it rewards the clever who can think outside the box.
Come up with a new service, application, technology or content which
solves a problem, improves efficiency, entertains or delights and you will be
rewarded with fame, fortune or both.
We are entering a world where soon anyone can access what even the rich
could not obtain just a few years ago. It is a marvelous world of opportunity,
knowledge and immediacy. It is a smaller world and it is a better world.
Twenty-five years ago, Daniel Bell said, “Technology is a soaring
experience of human imagination”.
That imagination and this new convergence deserve to go far and we must
be so careful we do not put limits on them simply because they are different
and change the world and the businesses we knew a generation ago.
The biggest area of contention today is that of intellectual property. For
more than two decades, I have led a team of great industry advocates
fighting proposals that would restrict, tax, ban or hobble our technology. We
have not been entirely successful. Small and large companies now face
debilitating lawsuits. Consumers are frustrated. Venture capitalists say it is
too risky to fund companies that shift content in time, place or location.
We agree that content creators must be compensated. We understand and
share the aversion to those that steal content without authorization and resell
it. Commercial piracy is wrong. But we draw a different line on what is
acceptable in the home. We believe consumers should not be in legal
jeopardy if they do something with lawfully acquired content and keep it in
their home. We believe that consumers have rights and that the copyright
laws need to be changed to reduce potential damages for companies
launching new products where the copyright law is unclear or where the
inventor does not intentionally or directly infringe copyrights.
That’s why we launched the Digital Freedom Campaign. The Campaign is
clear that consumers have certain rights. These are common sense rights and
are supported by many respected groups. Indeed, a growing group of
innovators, artists, students and consumers know that they have a stake in
the IP debate. The digital revolution provides new opportunities for artists to
create, distribute and sell their works, but this revolution is not a done deal.
It can be thrown off course if we smother the ability of technology to
progress. We are at risk of not only restricting good, new helpful technology
in ways we cannot envision, but this same technology is allowing anyone to
be an author, filmmaker or broadcaster.
Piracy is wrong. But ordinary consumers are not pirates, and private conduct
may be unauthorized – but that does not mean it is piracy. Consumers have
the right to use technology, to benefit from innovation and to access
entertainment while making sure that artists are properly compensated.
That's why we hope to support legislation which would protect consumer's
fair use rights and reduce the absurdly high penalties for innovators.
We want to ensure that the type of innovation you see at CES with the new
convergence will continue for years to come.
As one philosopher described our technological destiny: “In the end we will
listen to the voices of the machines. There is no choice. We will not go back
to candles while the great shining wheels are there to bring us light.”
We share this extraordinary moment in the digital revolution. We are
surrounded with technological wonder and bounty and with this new
convergence are shifting to a higher level and a better world. This new world
not only converges, technology, services and content, but it offers
opportunity, creativity, safety, energy efficiency and the benefits of the
shared human experience.
The CES is a celebration of the triumph of technology. But we owe it to
future generations to allow technology to grow, to help, and to wander in
ways we cannot predict and should not control. We owe it to our consumers
today to protect their clear legal rights. So please stand up for Digital
Freedom and visit the Digital Freedom booth in the Las Vegas Convention
Center main lobby.
And now, I am happy to introduce to you our featured opening keynoter this
morning. Motorola exhibited in the very first CES in 1967. As we celebrate
the 40th anniversary of CES, it is fitting to kick-off the 2007 show with a
company that has supported CES every one of those 40 years!
It has been three years since Ed Zander arrived in Schaumberg, Illinois. As
chairman of the board and CEO of Motorola since January 2004, he has
reorganized the company and introduced a slew of new products. Before
that, he served as president and COO of Sun Microsystems, building the
company into the top supplier of network infrastructure. While at Sun, he
also was a featured CES speaker.
With more than 25 years in the technology industry, his focus has been on
innovation and operational efficiency. He calls Motorola a great global
brand with even greater potential. The company’s 75-year history includes a
tradition of innovation, a rich portfolio of patents, a talented team of
technologists and a passionate commitment to R&D.
Motorola’s products have changed over the years. Motorola has been the
leading provider of two-way radio services to public safety, government,
transportation, utility and manufacturing enterprises. Its digital cable set-top
terminals and cable modems deliver the promise of the connected home just
as its home radios did in the 1930s. Motorola also has developed
sophisticated microprocessors for a range of products, from some of the first
video games to advanced digital cameras. Motorola has changed the way the
world communicates, from the first cell phone in 1983 to today’s sleek
mobile handsets.
Under Zander’s leadership, Motorola has increased its share of the global
mobile phone market from 13 percent to 22 percent. Motorola’s diversified
product line and pipeline, market share gains, new product introductions, hip
brand and on-going margin expansion position it favorably in an industry
that ships close to a billion handsets a year.
Motorola has great ambitions to leverage the mobile Internet and create even
richer media experiences for consumers.
We’re going to bring out Ed in a second but first watch this.
[Video]
Ladies and gentlemen, please welcome Motorola’s Chairman and CEO – Ed
Zander!
DISNEY KEYNOTE AT CES
BOB IGER
Good afternoon. It’s great to be here.
Since the day Walt Disney started this company, Disney has had one secret to its success: bringing the timelessness of great characters and powerful storytelling to the timeliness of the cutting edge. From the multi-plane camera that reinvented animation in 1942 to the mega-gigahertz processing of computer animation of today, Disney is a company where art challenges technology and technology inspires art. Artists are constantly seeking new ways to fulfill their creative visions. Technology provides them the tools to scale new imaginative heights.
Today, technology empowers the consumer more than ever before and we use it to deliver quality content in the most convenient and timely way possible, to every screen within reach and at a price that makes it a genuine value.
We are witnessing an explosion of media and Disney is both reaping the benefits of that explosion and acting as a catalyst by taking a technology-friendly approach.
I am proud to say we were the first company to put movies and TV shows on iTunes, helping to accelerate a consumer revolution. As suppliers of some of the best-branded and highest –quality content in the world, we both create and satisfy demand. And that takes us to so many of the fantastic devices you’ll find on display at CES: from cell phones and MP3 devices to blu-ray players and HDTVs. And speaking of HDTV, we provide more hours of high definition programming than anyone else.
Now, I’d like to show you just some of the magic we create across the Walt Disney Company.
VIDEO: DISNEY REEL
BOB
As you’ve just seen, Disney is a brand like no other. It stands for high quality entertainment that consumers enjoy, look for, and trust. In this crowded digital world, that trust is more important than ever.
Technological advances provide us tremendous opportunities to engage the consumer with more depth and breadth and in a more convenient and personal way. Think about a sports fan watching highlights of a NBA game on ESPN 360 while keeping one eye on Monday Night Football, a group of friends swapping gossip about Grey’s Anatomy on ABC.com or a young woman in Seoul, Korea watching Desperate Housewives on her 3G cell phone as she commutes to work. We’re making it possible to find and enjoy our great content quickly and easily.
Getting the balance right between convenience and pricing is a challenge facing all of us who create and distribute digital content, especially where piracy is concerned. From my perspective the best way to combat piracy is to bring content to market on a well-timed and well-priced basis.
We have taken major steps in that direction, making our products available on nearly every electronic device. Through iTunes, ABC.com or DisneyChannel.com, our TV shows, movies and Disney animated shorts have been played or downloaded over 120 million times, expanding our audience and growing our business.
One of the most important steps this past year was our acquisition of Pixar Animation Studios. Pixar has pioneered 3-D technology and artistry to create blockbuster films and instant classics that revolutionized animation.
Its latest movie, Ratatouille is from Brad Bird, the director of The Incredibles. It is the most evolved and most gorgeous example of computer animation ever. And today, I’m proud to give you a first look at one of its scenes, even though the animation isn’t quite finished…
VIDEO: RATATOUILLE CLIP
BOB
Save the date of June 29 to see Ratatouille when it comes to a theater near you.
Now let me turn to ABC, where creativity and technology have merged to create a worldwide phenomenon called Lost.
Lost has not only found a large audience but also an unusually engaged audience. And we have taken every opportunity to leverage that powerful enthusiasm to create the most successful multi-platform program ever.
Lost was one of the first series offered on iTunes and it is still going strong. ABC.com has been jam-packed with traffic from fans that come to download interactive podcasts, contribute their thoughts and theories to a Wiki or just watch the full episode we make available the next day. Lost episodes can be downloaded directly to cell phones almost anywhere in the world…even, presumably, on a desert island.
Since you’ve come to Vegas this week for a sneak peak into the future, we figured you deserved a sneak peak into the closely-guarded secret unveiled by the season’s finale. Intrigued? Let’s watch….
VIDEO: “Lost” CLIP
BOB
Ladies and gentlemen please welcome…
Evangeline Lilly and Matthew Fox.
MUSIC: “Lost” THEME reprise
BOB
If you think viewers are hooked on Lost, that’s nothing compared to people tuning into ESPN. I mean, sports fans are fanatics! …. Hence the name. These insatiable enthusiasts demand to be plugged into instantaneous information from any place, any time, through every device they own. ESPN, in other words, has demonstrated that sports is a killer app for consumer electronics.
With a front-row seat on the NBA, Major League Baseball, NASCAR, The Rose Bowl, World Cup soccer, and the NFL, avid sports fans come to the multiple platforms of ESPN to spend an amazing 2 hours a day.
ESPN SIZZLE 1:20
Joining me now is a well-known sports and technology fanatic. Please welcome the host of Monday Night Football on ESPN in HD, Mike Tirico.
MIKE
Thank you, Bob. Now that the NFL playoffs have started and the regular season is over, I have my Monday Nights totally free.
BOB
Well Mike, you’ve earned the time off. Congratulations to you and your Monday Night team because this first season was a remarkable success by any measure. But here is my favorite measure: not only did Monday Night Football reach record audiences, but every Monday this season, ESPN.com averaged 25 million page views.
MIKE
Well, that’s right out our playbook. We call it “Monday Night Football Surround” and the idea is to provide football fans the scope of the online content they would expect to see on a Super Bowl Sunday.
VIDEO NOTE: ESPN FLYOVER
BOB
That’s right. In Bristol, Connecticut, we have built a state-of-the-art epicenter of sports production, engineering and digital media…rivaled in scope and sophistication only by NASA and NORAD.
MIKE
Just so you know, Bob, it’s big Monday on ESPN. That means basketball fans are watching tonight’s Big East match-up between rivals: Villanova and Georgetown in Washington D.C..
BOB
In fact, they just tipped off. And now, for the first time ever at CES, we’re taking you to a live game…
VIDEO: MAP OF VEGAS - FLYS TO DC – MIXES TO GAME IN SD
MIKE
Bob, you know that this game – or parts of it - will be consumed on computers; TVs, PDAs, mobile phones and iPods.
BOB
And of course the appetite for sports coverage does not stop at our borders. Not only can ESPN bring the game here to CES, look where else fans are enjoying it live…
ESPN in Israel…
VIDEO: Show Israel’s Coverage
ESPN’s DOS service in Mexico and Latin America…
VIDEO: Show DOS Coverage
Our ESPN channel in Australia…
VIDEO: Show Australia’s Coverage
Our ESPN Network serving India and China…
VIDEO: Show PacRim Coverage
And our ESPN Network servicing North and South Africa…
VIDEO: Show Atlantic Coverage
Fans in 102 countries on six continents can watch this game right now.
The global distribution of ESPN is not only wide, it is also increasingly deep. More and more people are watching ESPN in high-definition. In fact, sports fans are leading the charge among all consumers in the transition to LCD and plasma TV’s.
VIDEO: SCREEN TRANSITIONS TO ESPN HD.
MIKE
That’s right. And in this coming year, ESPN and ESPN2 will show more than 7,000 hours and more than 700 events in high definition.
VIDEO: SCREEN TRANSITIONS ESPNRadio.com PodCenter Page
ESPNRadio.com is the most listened to online sports radio destination and has more than 20 free original podcasts each week. Here’s a quick one about the Georgetown – Villanova game with Jay Bilas
PODCAST: 10 Seconds
Meanwhile on the cell phone, ESPN’s WAP, or Wireless Application Protocol gets 8 million unique visitors monthly who are treated to unique content like this…
PHONE CLIP OF PHELPS AND VITALE
The basic idea is, Bob, that we’ve got fans exactly where they want to be – surrounded in sports on every platform within eyeshot and arms reach.
BOB
Mike, let’s switch from the handheld back to the laptop and check in on the big game on the ESPN.com site. With its array of proprietary technology, stats and features, ESPN.com has become the number one domestic sports site on the web. Here’s the college basketball front page with a live update of our game.
VIDEO: SCREEN TRANSITIONS TO POLL QUESTIONS AND RESULTS MAP
Let’s see who the fans think will win. SportsNation on ESPN.com started asking the question this morning…you can see Nevada clearly thinks the (Hoyas/Wildcats) have it locked up.
And here’s another cool feature: the new MyESPN personalized page. Let me show you my My-ESPN:
VIDEO: BOB IGER’s My ESPN page
MIKE
Let’s go to our broadband product, ESPN360. It’s where it all comes together, featuring a proprietary online video player and access to the Web’s best sports video library.
VIDEO SCREEN: SHOW ESPN360 BRANDED MULTIMEDIA PLAYER WITH LIVE GAME
Tonight’s game is simulcast live on ESPN360 – available to more than 15 million homes. In fact, ESPN360 featured more than 200 live events just like this in 2006 alone.
But ESPN360 goes deeper. When college basketball fans want to know how Georgtown is going to do this year. They can get exclusive previews and analysis from ESPN commentators right here.
BOB
Let’s take a quick look back at the game and the score for those of you here in Las Vegas with a keen interest.
….Remember: money you lose in Vegas, stays in Vegas!
VIDEO SCREEN: ESPN HD Live look in
VIDEO SCREEN: closing logo and still frame
Thank you, Mike. That was great.
ON-SCREEN VISUAL: Reveal Disney.com homepage and watch it build. Player will be showing Ratatouille.
You’ve seen Pixar, ABC, and ESPN and now it’s time to look at what we are doing with our Disney brand.
We have a pretty successful Disney.com portal today, the leader in online family usage, but the site is basically a site map for all things Disney.
As we look at the world, we see an explosion of personal media experiences on the broad-band Internet enabled computer. And we believe Disney.com has to serve the interests of online users by offering a robust, broad and deep online media and entertainment experience.
So, here for the first time is the new Disney.com, the digital doorway into Disney and both a destination and a portal into a vibrant, rich online entertainment experience for children, parents and people genuinely interested in Disney…
VISUAL: Icons light up as cursor rolls over them
VISUAL: Character wheel begins to turn
VISUAL: Fairies site opens
VISUAL: Return to the home page
VISUAL: Life stage segment icons light up
VISUAL: Boys site opens “Cars” video clip shows on the page
VISUAL: Transition to DXD (“Wormhole” effect) HSM DXD Channel loads
INTRODUCES PAUL YANOVER, LEADER OF THE DISNEY.COM DEVELOPMENT TEAM
PAUL YANOVER ARRIVES AND DEMONSTRATES DXD
PAUL
VISUAL: DXD Demo
VISUAL: Pirates Online Logo
In Pirates of the Caribbean Online, we’ve created a digital version of the world of Jack Sparrow and his mates where fans can go and live the life of a pirate. You’ll be able to crew up with your friends, captain a ship and battle on land and sea. And best of all, we’re going to let you play this massively multiplayer online game for free for as long as you want.
Here’s some never-before seen footage of the Pirates Online game…
VISUAL/AUDIO: A series of macros from the various scenes of the game, over a swelling bed of POTC music
BOB
Thanks Paul, the whole thing is incredibly exciting, having all things Disney in one attractive and accessible place…
We plan to build more virtual worlds like Pirates, based on a broad range of our properties, where we will invite our guests to become a part of our stories. Imagine living in Buzz and Woody’s toy universe; joining an epic adventure in the lands of Narnia; racing Lightning McQueen through Radiator Springs; sharing the superpowers of the Incredibles or entering the magic world of Cinderella and the other Disney princesses.
One of the richest and most memorable of the worlds we’ve created is the world of pirates. A driving force behind it is the most successful movie producer in the history of Hollywood and the man behind many hit TV shows, please welcome my good friend…Jerry Bruckheimer.
MUSIC: “Pirates” THEME #1
VIDEO: PIRATES REEL
\
MUSIC: “Pirates” THEME #1 reprise
BOB
As you can see, I’m really enthusiastic about all the great things we are doing and where technology is taking us. So much of what you have just seen is experienced over a new medium that barely existed a decade ago, but now is capable of capturing all the excitement and emotion of Disney’s great entertainment content.
Our history of bringing our storytelling and our roster of characters to the frontiers of technology is unrivalled. Since the day Mickey dared to speak in a “talkie,” Disney has boldly taken its content to the cutting edge. Wherever the path of unfolding technologies and imaginative new platforms may lead, Disney will be there.
This afternoon, I am here to reinforce the importance of our powerful partnership.
Year in and year out, we are proud to bring our creative content to your innovative products and I really appreciate the opportunity to bring a little bit of Disney to this great stage.
MUSIC: “Pirates” THEME #2 playoff
-v-
DISNEY KEYNOTE AT CES
BOB IGER
Good afternoon. It’s great to be here.
Since the day Walt Disney started this company, Disney has had one secret to its success: bringing the timelessness of great characters and powerful storytelling to the timeliness of the cutting edge. From the multi-plane camera that reinvented animation in 1942 to the mega-gigahertz processing of computer animation of today, Disney is a company where art challenges technology and technology inspires art. Artists are constantly seeking new ways to fulfill their creative visions. Technology provides them the tools to scale new imaginative heights.
Today, technology empowers the consumer more than ever before and we use it to deliver quality content in the most convenient and timely way possible, to every screen within reach and at a price that makes it a genuine value.
We are witnessing an explosion of media and Disney is both reaping the benefits of that explosion and acting as a catalyst by taking a technology-friendly approach.
I am proud to say we were the first company to put movies and TV shows on iTunes, helping to accelerate a consumer revolution. As suppliers of some of the best-branded and highest –quality content in the world, we both create and satisfy demand. And that takes us to so many of the fantastic devices you’ll find on display at CES: from cell phones and MP3 devices to blu-ray players and HDTVs. And speaking of HDTV, we provide more hours of high definition programming than anyone else.
Now, I’d like to show you just some of the magic we create across the Walt Disney Company.
VIDEO: DISNEY REEL
BOB
As you’ve just seen, Disney is a brand like no other. It stands for high quality entertainment that consumers enjoy, look for, and trust. In this crowded digital world, that trust is more important than ever.
Technological advances provide us tremendous opportunities to engage the consumer with more depth and breadth and in a more convenient and personal way. Think about a sports fan watching highlights of a NBA game on ESPN 360 while keeping one eye on Monday Night Football, a group of friends swapping gossip about Grey’s Anatomy on ABC.com or a young woman in Seoul, Korea watching Desperate Housewives on her 3G cell phone as she commutes to work. We’re making it possible to find and enjoy our great content quickly and easily.
Getting the balance right between convenience and pricing is a challenge facing all of us who create and distribute digital content, especially where piracy is concerned. From my perspective the best way to combat piracy is to bring content to market on a well-timed and well-priced basis.
We have taken major steps in that direction, making our products available on nearly every electronic device. Through iTunes, ABC.com or DisneyChannel.com, our TV shows, movies and Disney animated shorts have been played or downloaded over 120 million times, expanding our audience and growing our business.
One of the most important steps this past year was our acquisition of Pixar Animation Studios. Pixar has pioneered 3-D technology and artistry to create blockbuster films and instant classics that revolutionized animation.
Its latest movie, Ratatouille is from Brad Bird, the director of The Incredibles. It is the most evolved and most gorgeous example of computer animation ever. And today, I’m proud to give you a first look at one of its scenes, even though the animation isn’t quite finished…
VIDEO: RATATOUILLE CLIP
BOB
Save the date of June 29 to see Ratatouille when it comes to a theater near you.
Now let me turn to ABC, where creativity and technology have merged to create a worldwide phenomenon called Lost.
Lost has not only found a large audience but also an unusually engaged audience. And we have taken every opportunity to leverage that powerful enthusiasm to create the most successful multi-platform program ever.
Lost was one of the first series offered on iTunes and it is still going strong. ABC.com has been jam-packed with traffic from fans that come to download interactive podcasts, contribute their thoughts and theories to a Wiki or just watch the full episode we make available the next day. Lost episodes can be downloaded directly to cell phones almost anywhere in the world…even, presumably, on a desert island.
Since you’ve come to Vegas this week for a sneak peak into the future, we figured you deserved a sneak peak into the closely-guarded secret unveiled by the season’s finale. Intrigued? Let’s watch….
VIDEO: “Lost” CLIP
BOB
Ladies and gentlemen please welcome…
Evangeline Lilly and Matthew Fox.
MUSIC: “Lost” THEME reprise
BOB
If you think viewers are hooked on Lost, that’s nothing compared to people tuning into ESPN. I mean, sports fans are fanatics! …. Hence the name. These insatiable enthusiasts demand to be plugged into instantaneous information from any place, any time, through every device they own. ESPN, in other words, has demonstrated that sports is a killer app for consumer electronics.
With a front-row seat on the NBA, Major League Baseball, NASCAR, The Rose Bowl, World Cup soccer, and the NFL, avid sports fans come to the multiple platforms of ESPN to spend an amazing 2 hours a day.
ESPN SIZZLE 1:20
Joining me now is a well-known sports and technology fanatic. Please welcome the host of Monday Night Football on ESPN in HD, Mike Tirico.
MIKE
Thank you, Bob. Now that the NFL playoffs have started and the regular season is over, I have my Monday Nights totally free.
BOB
Well Mike, you’ve earned the time off. Congratulations to you and your Monday Night team because this first season was a remarkable success by any measure. But here is my favorite measure: not only did Monday Night Football reach record audiences, but every Monday this season, ESPN.com averaged 25 million page views.
MIKE
Well, that’s right out our playbook. We call it “Monday Night Football Surround” and the idea is to provide football fans the scope of the online content they would expect to see on a Super Bowl Sunday.
VIDEO NOTE: ESPN FLYOVER
BOB
That’s right. In Bristol, Connecticut, we have built a state-of-the-art epicenter of sports production, engineering and digital media…rivaled in scope and sophistication only by NASA and NORAD.
MIKE
Just so you know, Bob, it’s big Monday on ESPN. That means basketball fans are watching tonight’s Big East match-up between rivals: Villanova and Georgetown in Washington D.C..
BOB
In fact, they just tipped off. And now, for the first time ever at CES, we’re taking you to a live game…
VIDEO: MAP OF VEGAS - FLYS TO DC – MIXES TO GAME IN SD
MIKE
Bob, you know that this game – or parts of it - will be consumed on computers; TVs, PDAs, mobile phones and iPods.
BOB
And of course the appetite for sports coverage does not stop at our borders. Not only can ESPN bring the game here to CES, look where else fans are enjoying it live…
ESPN in Israel…
VIDEO: Show Israel’s Coverage
ESPN’s DOS service in Mexico and Latin America…
VIDEO: Show DOS Coverage
Our ESPN channel in Australia…
VIDEO: Show Australia’s Coverage
Our ESPN Network serving India and China…
VIDEO: Show PacRim Coverage
And our ESPN Network servicing North and South Africa…
VIDEO: Show Atlantic Coverage
Fans in 102 countries on six continents can watch this game right now.
The global distribution of ESPN is not only wide, it is also increasingly deep. More and more people are watching ESPN in high-definition. In fact, sports fans are leading the charge among all consumers in the transition to LCD and plasma TV’s.
VIDEO: SCREEN TRANSITIONS TO ESPN HD.
MIKE
That’s right. And in this coming year, ESPN and ESPN2 will show more than 7,000 hours and more than 700 events in high definition.
VIDEO: SCREEN TRANSITIONS ESPNRadio.com PodCenter Page
ESPNRadio.com is the most listened to online sports radio destination and has more than 20 free original podcasts each week. Here’s a quick one about the Georgetown – Villanova game with Jay Bilas
PODCAST: 10 Seconds
Meanwhile on the cell phone, ESPN’s WAP, or Wireless Application Protocol gets 8 million unique visitors monthly who are treated to unique content like this…
PHONE CLIP OF PHELPS AND VITALE
The basic idea is, Bob, that we’ve got fans exactly where they want to be – surrounded in sports on every platform within eyeshot and arms reach.
BOB
Mike, let’s switch from the handheld back to the laptop and check in on the big game on the ESPN.com site. With its array of proprietary technology, stats and features, ESPN.com has become the number one domestic sports site on the web. Here’s the college basketball front page with a live update of our game.
VIDEO: SCREEN TRANSITIONS TO POLL QUESTIONS AND RESULTS MAP
Let’s see who the fans think will win. SportsNation on ESPN.com started asking the question this morning…you can see Nevada clearly thinks the (Hoyas/Wildcats) have it locked up.
And here’s another cool feature: the new MyESPN personalized page. Let me show you my My-ESPN:
VIDEO: BOB IGER’s My ESPN page
MIKE
Let’s go to our broadband product, ESPN360. It’s where it all comes together, featuring a proprietary online video player and access to the Web’s best sports video library.
VIDEO SCREEN: SHOW ESPN360 BRANDED MULTIMEDIA PLAYER WITH LIVE GAME
Tonight’s game is simulcast live on ESPN360 – available to more than 15 million homes. In fact, ESPN360 featured more than 200 live events just like this in 2006 alone.
But ESPN360 goes deeper. When college basketball fans want to know how Georgtown is going to do this year. They can get exclusive previews and analysis from ESPN commentators right here.
BOB
Let’s take a quick look back at the game and the score for those of you here in Las Vegas with a keen interest.
….Remember: money you lose in Vegas, stays in Vegas!
VIDEO SCREEN: ESPN HD Live look in
VIDEO SCREEN: closing logo and still frame
Thank you, Mike. That was great.
ON-SCREEN VISUAL: Reveal Disney.com homepage and watch it build. Player will be showing Ratatouille.
You’ve seen Pixar, ABC, and ESPN and now it’s time to look at what we are doing with our Disney brand.
We have a pretty successful Disney.com portal today, the leader in online family usage, but the site is basically a site map for all things Disney.
As we look at the world, we see an explosion of personal media experiences on the broad-band Internet enabled computer. And we believe Disney.com has to serve the interests of online users by offering a robust, broad and deep online media and entertainment experience.
So, here for the first time is the new Disney.com, the digital doorway into Disney and both a destination and a portal into a vibrant, rich online entertainment experience for children, parents and people genuinely interested in Disney…
VISUAL: Icons light up as cursor rolls over them
VISUAL: Character wheel begins to turn
VISUAL: Fairies site opens
VISUAL: Return to the home page
VISUAL: Life stage segment icons light up
VISUAL: Boys site opens “Cars” video clip shows on the page
VISUAL: Transition to DXD (“Wormhole” effect) HSM DXD Channel loads
INTRODUCES PAUL YANOVER, LEADER OF THE DISNEY.COM DEVELOPMENT TEAM
PAUL YANOVER ARRIVES AND DEMONSTRATES DXD
PAUL
VISUAL: DXD Demo
VISUAL: Pirates Online Logo
In Pirates of the Caribbean Online, we’ve created a digital version of the world of Jack Sparrow and his mates where fans can go and live the life of a pirate. You’ll be able to crew up with your friends, captain a ship and battle on land and sea. And best of all, we’re going to let you play this massively multiplayer online game for free for as long as you want.
Here’s some never-before seen footage of the Pirates Online game…
VISUAL/AUDIO: A series of macros from the various scenes of the game, over a swelling bed of POTC music
BOB
Thanks Paul, the whole thing is incredibly exciting, having all things Disney in one attractive and accessible place…
We plan to build more virtual worlds like Pirates, based on a broad range of our properties, where we will invite our guests to become a part of our stories. Imagine living in Buzz and Woody’s toy universe; joining an epic adventure in the lands of Narnia; racing Lightning McQueen through Radiator Springs; sharing the superpowers of the Incredibles or entering the magic world of Cinderella and the other Disney princesses.
One of the richest and most memorable of the worlds we’ve created is the world of pirates. A driving force behind it is the most successful movie producer in the history of Hollywood and the man behind many hit TV shows, please welcome my good friend…Jerry Bruckheimer.
MUSIC: “Pirates” THEME #1
VIDEO: PIRATES REEL
\
MUSIC: “Pirates” THEME #1 reprise
BOB
As you can see, I’m really enthusiastic about all the great things we are doing and where technology is taking us. So much of what you have just seen is experienced over a new medium that barely existed a decade ago, but now is capable of capturing all the excitement and emotion of Disney’s great entertainment content.
Our history of bringing our storytelling and our roster of characters to the frontiers of technology is unrivalled. Since the day Mickey dared to speak in a “talkie,” Disney has boldly taken its content to the cutting edge. Wherever the path of unfolding technologies and imaginative new platforms may lead, Disney will be there.
This afternoon, I am here to reinforce the importance of our powerful partnership.
Year in and year out, we are proud to bring our creative content to your innovative products and I really appreciate the opportunity to bring a little bit of Disney to this great stage.
MUSIC: “Pirates” THEME #2 playoff
-v-
DISNEY KEYNOTE AT CES
BOB IGER
Good afternoon. It’s great to be here.
Since the day Walt Disney started this company, Disney has had one secret to its success: bringing the timelessness of great characters and powerful storytelling to the timeliness of the cutting edge. From the multi-plane camera that reinvented animation in 1942 to the mega-gigahertz processing of computer animation of today, Disney is a company where art challenges technology and technology inspires art. Artists are constantly seeking new ways to fulfill their creative visions. Technology provides them the tools to scale new imaginative heights.
Today, technology empowers the consumer more than ever before and we use it to deliver quality content in the most convenient and timely way possible, to every screen within reach and at a price that makes it a genuine value.
We are witnessing an explosion of media and Disney is both reaping the benefits of that explosion and acting as a catalyst by taking a technology-friendly approach.
I am proud to say we were the first company to put movies and TV shows on iTunes, helping to accelerate a consumer revolution. As suppliers of some of the best-branded and highest –quality content in the world, we both create and satisfy demand. And that takes us to so many of the fantastic devices you’ll find on display at CES: from cell phones and MP3 devices to blu-ray players and HDTVs. And speaking of HDTV, we provide more hours of high definition programming than anyone else.
Now, I’d like to show you just some of the magic we create across the Walt Disney Company.
VIDEO: DISNEY REEL
BOB
As you’ve just seen, Disney is a brand like no other. It stands for high quality entertainment that consumers enjoy, look for, and trust. In this crowded digital world, that trust is more important than ever.
Technological advances provide us tremendous opportunities to engage the consumer with more depth and breadth and in a more convenient and personal way. Think about a sports fan watching highlights of a NBA game on ESPN 360 while keeping one eye on Monday Night Football, a group of friends swapping gossip about Grey’s Anatomy on ABC.com or a young woman in Seoul, Korea watching Desperate Housewives on her 3G cell phone as she commutes to work. We’re making it possible to find and enjoy our great content quickly and easily.
Getting the balance right between convenience and pricing is a challenge facing all of us who create and distribute digital content, especially where piracy is concerned. From my perspective the best way to combat piracy is to bring content to market on a well-timed and well-priced basis.
We have taken major steps in that direction, making our products available on nearly every electronic device. Through iTunes, ABC.com or DisneyChannel.com, our TV shows, movies and Disney animated shorts have been played or downloaded over 120 million times, expanding our audience and growing our business.
One of the most important steps this past year was our acquisition of Pixar Animation Studios. Pixar has pioneered 3-D technology and artistry to create blockbuster films and instant classics that revolutionized animation.
Its latest movie, Ratatouille is from Brad Bird, the director of The Incredibles. It is the most evolved and most gorgeous example of computer animation ever. And today, I’m proud to give you a first look at one of its scenes, even though the animation isn’t quite finished…
VIDEO: RATATOUILLE CLIP
BOB
Save the date of June 29 to see Ratatouille when it comes to a theater near you.
Now let me turn to ABC, where creativity and technology have merged to create a worldwide phenomenon called Lost.
Lost has not only found a large audience but also an unusually engaged audience. And we have taken every opportunity to leverage that powerful enthusiasm to create the most successful multi-platform program ever.
Lost was one of the first series offered on iTunes and it is still going strong. ABC.com has been jam-packed with traffic from fans that come to download interactive podcasts, contribute their thoughts and theories to a Wiki or just watch the full episode we make available the next day. Lost episodes can be downloaded directly to cell phones almost anywhere in the world…even, presumably, on a desert island.
Since you’ve come to Vegas this week for a sneak peak into the future, we figured you deserved a sneak peak into the closely-guarded secret unveiled by the season’s finale. Intrigued? Let’s watch….
VIDEO: “Lost” CLIP
BOB
Ladies and gentlemen please welcome…
Evangeline Lilly and Matthew Fox.
MUSIC: “Lost” THEME reprise
BOB
If you think viewers are hooked on Lost, that’s nothing compared to people tuning into ESPN. I mean, sports fans are fanatics! …. Hence the name. These insatiable enthusiasts demand to be plugged into instantaneous information from any place, any time, through every device they own. ESPN, in other words, has demonstrated that sports is a killer app for consumer electronics.
With a front-row seat on the NBA, Major League Baseball, NASCAR, The Rose Bowl, World Cup soccer, and the NFL, avid sports fans come to the multiple platforms of ESPN to spend an amazing 2 hours a day.
ESPN SIZZLE 1:20
Joining me now is a well-known sports and technology fanatic. Please welcome the host of Monday Night Football on ESPN in HD, Mike Tirico.
MIKE
Thank you, Bob. Now that the NFL playoffs have started and the regular season is over, I have my Monday Nights totally free.
BOB
Well Mike, you’ve earned the time off. Congratulations to you and your Monday Night team because this first season was a remarkable success by any measure. But here is my favorite measure: not only did Monday Night Football reach record audiences, but every Monday this season, ESPN.com averaged 25 million page views.
MIKE
Well, that’s right out our playbook. We call it “Monday Night Football Surround” and the idea is to provide football fans the scope of the online content they would expect to see on a Super Bowl Sunday.
VIDEO NOTE: ESPN FLYOVER
BOB
That’s right. In Bristol, Connecticut, we have built a state-of-the-art epicenter of sports production, engineering and digital media…rivaled in scope and sophistication only by NASA and NORAD.
MIKE
Just so you know, Bob, it’s big Monday on ESPN. That means basketball fans are watching tonight’s Big East match-up between rivals: Villanova and Georgetown in Washington D.C..
BOB
In fact, they just tipped off. And now, for the first time ever at CES, we’re taking you to a live game…
VIDEO: MAP OF VEGAS - FLYS TO DC – MIXES TO GAME IN SD
MIKE
Bob, you know that this game – or parts of it - will be consumed on computers; TVs, PDAs, mobile phones and iPods.
BOB
And of course the appetite for sports coverage does not stop at our borders. Not only can ESPN bring the game here to CES, look where else fans are enjoying it live…
ESPN in Israel…
VIDEO: Show Israel’s Coverage
ESPN’s DOS service in Mexico and Latin America…
VIDEO: Show DOS Coverage
Our ESPN channel in Australia…
VIDEO: Show Australia’s Coverage
Our ESPN Network serving India and China…
VIDEO: Show PacRim Coverage
And our ESPN Network servicing North and South Africa…
VIDEO: Show Atlantic Coverage
Fans in 102 countries on six continents can watch this game right now.
The global distribution of ESPN is not only wide, it is also increasingly deep. More and more people are watching ESPN in high-definition. In fact, sports fans are leading the charge among all consumers in the transition to LCD and plasma TV’s.
VIDEO: SCREEN TRANSITIONS TO ESPN HD.
MIKE
That’s right. And in this coming year, ESPN and ESPN2 will show more than 7,000 hours and more than 700 events in high definition.
VIDEO: SCREEN TRANSITIONS ESPNRadio.com PodCenter Page
ESPNRadio.com is the most listened to online sports radio destination and has more than 20 free original podcasts each week. Here’s a quick one about the Georgetown – Villanova game with Jay Bilas
PODCAST: 10 Seconds
Meanwhile on the cell phone, ESPN’s WAP, or Wireless Application Protocol gets 8 million unique visitors monthly who are treated to unique content like this…
PHONE CLIP OF PHELPS AND VITALE
The basic idea is, Bob, that we’ve got fans exactly where they want to be – surrounded in sports on every platform within eyeshot and arms reach.
BOB
Mike, let’s switch from the handheld back to the laptop and check in on the big game on the ESPN.com site. With its array of proprietary technology, stats and features, ESPN.com has become the number one domestic sports site on the web. Here’s the college basketball front page with a live update of our game.
VIDEO: SCREEN TRANSITIONS TO POLL QUESTIONS AND RESULTS MAP
Let’s see who the fans think will win. SportsNation on ESPN.com started asking the question this morning…you can see Nevada clearly thinks the (Hoyas/Wildcats) have it locked up.
And here’s another cool feature: the new MyESPN personalized page. Let me show you my My-ESPN:
VIDEO: BOB IGER’s My ESPN page
MIKE
Let’s go to our broadband product, ESPN360. It’s where it all comes together, featuring a proprietary online video player and access to the Web’s best sports video library.
VIDEO SCREEN: SHOW ESPN360 BRANDED MULTIMEDIA PLAYER WITH LIVE GAME
Tonight’s game is simulcast live on ESPN360 – available to more than 15 million homes. In fact, ESPN360 featured more than 200 live events just like this in 2006 alone.
But ESPN360 goes deeper. When college basketball fans want to know how Georgtown is going to do this year. They can get exclusive previews and analysis from ESPN commentators right here.