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Innovations Peak at the Consumer Electronic Future at CES

 Jan 13

 

Jan 12, 2007 12:30

The Singing Machine Company Launches New Line of Consumer Electronic Products Based on BRATZ(TM) License Agreement

New Products Featuring One of the World's Leading Toy Franchises Debut at CES in Las Vegas

COCONUT CREEK, Fla. --(The Singing Machine Company (AMEX:SMD) announced today that it has signed a three-year licensing agreement with MGA Entertainment to produce and distribute a new line of electronic products based on MGA's BRATZ(TM) franchise, one of the world's leading toy lines and girls' lifestyle brands. These new products, which include DVD players, combination TV/DVDs, boom boxes, mini radios and sunglass radios jointly developed by The Singing Machine and MGA, were introduced at this week's Consumer Electronics Show in Las Vegas.

"BRATZ(TM) is one of the biggest-selling toy franchises in the world, and we are delighted to add these new consumer electronic products to our BRATZ(TM) product line-up," said Danny Zheng, Interim CEO of The Singing Machine. Zheng noted that these new products are in addition to the line of BRATZ(TM) musical instruments and karaoke products the Company successfully introduced in June 2006.

"As the leader in karaoke, The Singing Machine is the right partner to expand the audience for our BRATZ(TM) franchise into a dynamic new market," said MGA founder and CEO Isaac Larian.

About MGA Entertainment, Inc.

MGA Entertainment, a consumer entertainment products company headquartered in Van Nuys, California, manufactures innovative lines of proprietary and licensed products including toys and games, dolls, consumer electronics, home decor, stationery and sporting goods. The MGA family includes such brands as the award-winning Bratz(TM), Bratz Babyz(TM), Bratz Kidz(TM), Lil' Bratz(TM), Yummi-land(TM), Storytime Collection(TM), Rescue Pets(TM), Miuchiz(TM), Zapf Creation(TM) and the newly acquired Little Tikes(TM) brand. For more information please visit: http://www.mgae.com, http://www.bratz.com and http://www.littletikes.com

About The Singing Machine

Incorporated in 1982, The Singing Machine Company develops and distributes a full line of consumer-oriented karaoke machines and music as well as other electronic products under The Singing Machine(TM), Motown(TM), MTV(TM), Nickelodeon(TM), Hi-5(TM), Bratz(TM) and other brand names. The first to provide karaoke systems for home entertainment in the United States, The Singing Machine sells its products in North America, Europe and Asia.

Forward-Looking Statements

This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such forward-looking statements are based on current expectations, estimates and projections about the Company's business based, in part, on assumptions made by management and include, but are not limited to statements about our financial statements for the fiscal year ended March 31, 2006. These statements are not guarantees of future performance and involve risks and uncertainties that are difficult to predict. Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such forward-looking statements due to numerous factors, including the risks that our vendors in China may not ship our products on the scheduled basis and that we will have sufficient cash flow to finance our working capital needs in the second and third quarter of this fiscal year. In addition, you should review our risk factors in our SEC filings which are incorporated herein by reference. Such forward-looking statements speak only as of the date on which they are made and the company does not undertake any obligation to update any forward-looking statement to reflect events or circumstances after the date of this release.

 

AMD Awarded a Technical and Engineering Emmy for Graphics Excellence

SUNNYVALE, Calif. The National Academy of Television Arts and Sciences has awarded a Technical and Engineering Emmy(R) Award to AMD (NYSE:AMD) for its industry-leading ATI Radeon(TM) 9700 technology. This award for Pioneering Work in Near and Real-Time fully programmable Shading via Modern Graphics Processors will be formally announced during an award ceremony at the Consumer Electronics Show (CES) on January 8, 2007, in Las Vegas.

"This is a truly dynamic time for television industry, and we are recognizing the significant contributions made by technology and engineering professionals in enhancing and redefining the consumers' experiences with the media," said Peter Price, President/CEO, National Television Academy. "This year, we are particularly pleased to commend those who are contributing to the technical development of television anytime, anywhere through the advancement of broadband and portable delivery platforms."

The Technology & Engineering Emmy Awards honor accomplishments in two areas: Science, Engineering & Technology for Broadcast Television and Science, Engineering and Technology for Broadband and Personal Television. Prospective awardees and technologies are recommended and selected by a blue ribbon panel of industry experts and professionals.

"The advent of programmable shading was a watershed moment in computer graphics," said Bob Drebin, Chief Technical Officer, Graphics Products Group, AMD. "For the first time artists could experiment with lighting and shading schemes in real time, thanks in part to the programmability and performance of the Radeon 9700. We deeply appreciate the recognition from the National Academy of Television Arts and Sciences, and look forward to continuing to drive the evolution of the hardware to help artists and programmers amaze and delight, both within the field of entertainment and beyond."

For more information on the ATI GPU or any AMD products please visit http://ati.amd.com.

About AMD

Advanced Micro Devices (NYSE:AMD) is a leading global provider of innovative microprocessor solutions for computing, graphics and consumer electronics markets. AMD is dedicated to delivering superior computing solutions based on customer needs that empower users worldwide. For more information, visit http://www.amd.com.

AMD, the AMD Arrow logo and combinations thereof, are trademarks of Advanced Micro Devices, Inc. Other names are for informational purposes only and may be trademarks of their respective owners.

 

 

2007 Consumer Electronics Show Update: CES A Resounding Success For EGIL As Impressive Highlights Continue To Stack Up

LAS VEGAS & BOCA RATON, Fla. -- Edgetech International, Inc. (OTC:EGIL) is pleased to report that traffic to our 1,000 square foot booth (#12840), located in the Las Vegas Convention Center in between Samsung and Sony, continued to be overwhelming through day 3 and right up to the close yesterday. The response from the crowds participating in live demonstrations to The Edge, a unique, handheld, stand alone wireless unit with a built-in modem and full-screen display functioning at DSL-type speed, has been extremely positive.

The Edge remained victorious for all 4 days in a SpeedChallenge offered to anyone with a wireless, handheld PDA or Pocket PC to test the speed of their unit against ours. According to Keith Jones, Edgetech's Vice President and Executive Associate to the CEO, "If anyone visiting our booth could beat the speed of The Edge for performing Internet functions and accessing Web pages with their PDA, we would give them a free Edge unit. I'm very pleased to confirm, we did not give away a single Edge unit for the entire CES as it simply could not be beaten."

Management has been inundated with requests for media interviews and is taking full advantage of this priceless exposure. Live, on-the-spot interviews have taken place with the CBS New York affiliate, WCBS-TV (Channel 2), for their 11-o'clock news segment featuring hot new technology products of the 2007 CES, BBC America, rawVEGAS.tv, and by Robert Scoble, owner of one of the premier Techno Blogs on the Web, PodTech.net.

Talented recording artist, Jesse Hart, performed live at the Edgetech booth, giving us the distinction as the only exhibitor to feature a live musical performance from a recording artist affiliated with a major record label. EGIL has solidified a partnership with legendary music manager Lou Pearlman and his multi-Billion dollar Trans Continental conglomerate for the purpose of co-branding The Edge with all existing and future acts with Trans Continental Records to capitalize on their long term bankable track record.

As a result of connections made at the CES, Edgetech is currently in preliminary talks on 4 potential distribution contracts for The Edge. Progress is being made daily and contracts are being worked on at this time specifying a minimum threshold of 5,000 Edge units for each of the 4 possible distribution deals. EGIL is also in preliminary discussion on 2 possible corporate co-branding contracts. These contracts would involve Edge units with customized features to facilitate increased productivity for field sales reps. EGIL has begun negotiations with a major consumer electronics retail chain in order to carry The Edge as part of their regular product line. We are both excited and encouraged by all of our potential expansion and look forward to providing updates on these negotiations as they become available.

About the Company:

We are an authorized distributor of 'The Edge.' 'The Edge' is a robust, handheld wireless internet access device which delivers the internet at DSL like speed, displaying full content HTML, web pages, graphics and java script. 'The Edge' offers a full desktop web experience, together with a larger functional keyboard than competitive products. Our distribution rights to such product are subject to a long-term marketing, sales and distribution agreement between a Company subsidiary and the licensor of such product, pursuant to which we have been granted such rights in several exclusive vertical markets, virtually worldwide, including: (i) fantasy sports and sports book; (ii) online poker; (iii) music, movies and television; and (iv) financial services markets. Ongoing exclusivity for such markets is, generally, subject to the payment to the licensor of certain fees, including delineated monthly service fees per subscriber, and, meeting delineated minimal annual subscriber thresholds.

The Company's executive office facility is located at 233 S. Federal Hwy., Suite 106, Boca Raton, Florida 33432. Its telephone number is 866-439-EDGE (3343) and its website address is http://www.edgetechpc.com. The Company also maintains a West Coast operations office facility at 9701 Wilshire Boulevard, 10th floor, Beverly Hills, California 90212. Its telephone number is 310-860-6150.

Except for historical information, the matters discussed in this press release are "forward looking statements" within the meaning of and which are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Such forward looking statements are subject to risks and uncertainties that could cause actual results to be materially different from historical results or from any results expressed or implied by such forward looking statements. Any forward looking statements speak only as of the date on which such statement is made, are not guarantees of future performance, and involve certain risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results may differ materially from what is expressed or forecast in such forward looking statements, whether as result of new information, future events or otherwise. Factors that could cause such results to differ materially from the results discussed in such forward looking statements include, without limitation: uncertain continued ability to meet our operational needs in view of ongoing working capital constraints; need for substantial additional capital to fully implement our plan of operations; no assurances of and uncertainty of profitability; no assurances of the Company's ability to effect sufficient product sales so as to maintain exclusivity in certain vertical markets, the result of which could materially adversely effect the Company's results of operations; need for additional management, sales and marketing personnel, which is contingent upon our receipt of additional capital; competition from companies having substantially great financial, marketing and other resources than the Company, including name and brand recognition; the impact of competitive services and pricing; changing consumer tastes and trends; and the legal, auditing and administrative cost of compliance associated with the Sarbanes Oxley Act. Many of such risk factors are beyond the Company's control. New factors emerge from time to time and it is not possible for management to predict all of such factors, nor can it assess the impact of each such factor on the business of the Company or the extent to which any factor, or combination of factors may cause actual results to differ materially from those contained in any forward looking statements. In light of these risks and uncertainties, there can be no assurance that the results anticipated in these forward looking statements will in fact occur. The Company undertakes no obligation to update any such forward looking statements.

 

 

2007 International CES Defined by New Convergence of Broadband, Content and Consumer Electronics

World's Largest Technology Tradeshow Attracts Record International Attendance and Garners Ground-Breaking Partnerships Between the CE and Content Industries

LAS VEGAS  With 1.8 million net square feet of exhibit space - the largest show floor in its history - and over 140,000 attendees from across the globe experiencing the latest consumer technology products from 2,700 exhibitors, the 2007 International CES reinforced its status as the world's largest consumer technology tradeshow. Produced by the Consumer Electronics Association (CEA(R)) and celebrating its 40th anniversary, the 2007 International CES ran January 8-11 in Las Vegas, Nevada.

"The 2007 International CES succeeded beyond our expectations," said Gary Shapiro, president and CEO of CEA. "It had buzz and optimism and attracted the world leaders of the content, technology and services, communications and automobile industries."

The CES show floor buzzed with more than 20,000 exciting product launches and major partnership announcements, spanning across industries and connecting consumers with more features, services and control of the content incorporated into electronic devices. A new convergence of CE devices emerged on the show floor, combining existing product categories with new digital content and services to create unique, multi-functional products.

"We had a record-breaking show with 2,700 exhibitors filling more than 1.8 million net square feet of show space," said Karen Chupka, senior vice president of events and conferences at CEA. "The shift of our high-performance audio and home theater exhibitors to the Venetian, the 23 Tech Zones and the focus on qualified trade attendees combined to produce what many called the best ever International CES. We also set a record with international attendance of over 26,000."

With high-definition television (HDTV) taking the industry by storm, a surge of display technologies debuted on the show floor, with record-breaking sizes and even greater resolution. Other technologies exploding on the show floor included the hottest products in digital imaging, robotics, in-vehicle entertainment, content-shifting devices and gaming. Additionally, the latest advancements in high-performance audio and home theater were on display at CES' newest venue for 2007, the Sands Expo and Convention Center/The Venetian.

In addition to the world's largest display of consumer electronics, the 2007 International CES also featured a distinguished lineup of industry speakers. Featured CES keynoters included Microsoft's Bill Gates, Motorola's Ed Zander, Disney's Robert Iger, Dell's Michael Dell and CBS' Leslie Moonves. The CES Industry Insider Series, with a new home at the Las Vegas Hilton Theater, featured industry heavy-weights including Nokia's Olli-Pekka Kallasvuo and Cisco's John Chambers, as well as leading executives from major broadband, cable, satellite and telecommunications companies, and FCC Chairman Kevin Martin.

The International CES independently audits attendance and a final attendance number should be available by April. For more information on the 2007 International CES, including keynote transcripts, photos and a complete list of conference sessions, visit http://www.CESweb.org, the interactive source for all CES information.

The 2008 International CES is scheduled for January 7-10, in Las Vegas, Nevada.

About CEA:

The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales. CEA's resources are available online at http://www.CE.org, the definitive source for information about the consumer electronics industry.

CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy.

UPCOMING EVENTS -0-

-- CEA Winter Retreat

February 26-28, 2007, Vail, CO

-- Digital Music Forum East

February 27-28, 2007, New York, NY

-- EHX Spring 2007

March 6-10, 2007, Orlando, FL

-- CEA Washington Forum

March 26-28, 2007, Washington, DC

-- Digital Patriots Dinner

March 27, 2007, Washington, DC

-- CONNECTIONS (TM): The Digital Home Conference and Showcase

May 1-3, 2007, Santa Clara, CA

-- Hometech Middle East 2007

May 13-15, 2007, Dubai, UAE

-- SINOCES 2007

July 6-9, 2007, Qingdao, China

-- CEA Industry Forum

October 15 - 17, 2007, San Diego, CA

-- EHX Fall 2007

November 6-9, 2007, Long Beach, CA

 

 

DTV Transition and New Car Technologies Highlighted on Day Three at the 2007 International CES

FCC Chairman Martin and CEA's Shapiro Discuss DTV Transition and Broadband Technology -- Hot Products Honored at Last Gadget Standing SuperSession

LAS VEGAS The digital television (DTV) transition, the growing relationship between the automotive and consumer electronics industries and electronics recycling were the hot topics on the third day of the 2007 International CES(R). Produced by the Consumer Electronics Association (CEA(R)), the 2007 International CES, the world's largest consumer technology tradeshow, runs through today and celebrates its 40th anniversary.

Wednesday's Industry Insider Series featured Federal Communications Commission (FCC) Chairman Kevin Martin, who joined CEA President and CEO Gary Shapiro for a one-on-one conversation about the digital television transition, cable compatibility, net neutrality and other issues critical to the consumer electronics industry. Chairman Martin noted that the significant increase in broadband use has been one of the things he's been most proud of in his term.

"The goal is that everyone has access to broadband," said Martin. "It impacts the way that we get entertainment, seek healthcare and receive education. Trying to put in place a regulatory environment that allows operators to invest in broadband technology is critical for consumers to be able to take advantage of the technologies we see on the show floor."

The morning SuperSession, "Connect2Car: The Automobile's Convergence with Consumer Electronics," moderated by Chris Cook of AAMP of America, included a panel of leading experts from both the consumer electronics industry and the automotive industry. The panelists included Rich Chutorash, director electronics new product, Johnson Controls Inc.; Wieland Holfelder, vice president and chief technology officer, DaimlerChrysler Research, Engineering and Design North America Inc.; Keith Lehmann, senior vice president - Consumer Electronics, Kenwood USA Corporation; Timothy Nixon, manager, Advanced Technology Development, Ford Motor Company and Stephen Witt, vice president, Brand Marketing, Alpine Electronics.

The panels discussed several current roadblocks to better integration of cutting-edge CE products into personal vehicles. The roadblocks included the moving target of consumer demand, the issue of differing standards between CE and automobiles and the varying product cycles of the two industries. The panelist concluded by proposing ideas for better integration. The ideas ranged from the announcement of Ford's new "Sync" platform to an optical interface. Witt explained the next phase must focus on four key factors: convergence of the car and home, driver convenience, ease of use and user content management. He concluded by stating, "Never before have the points of view of these two industries been as similar as they are today."

Jason Linnell, executive director, National Center for Electronics Recycling, moderated a panel discussion regarding the public's knowledge of, and participation in, electronics recycling. Other speakers at the "Federal and State Policy Developments in Electronics Recycling" panel included: Walter Alcorn, environmental consultant, Alcorn Consulting; Shawn DuBravac, economist, CEA; Jay Illingworth, vice president, Electronics Product Stewardship Canada; Verena Radulovic, Product Stewardship, U.S. Environmental Protection Agency (EPA), Office of Solid Waste; and Peter Robertson, partner, Pillsbury Winthrop Shaw Pittman, LLP.

DuBravac presented the results of a CEA consumer survey, which found that 76 percent of consumers are unaware of their local electronics recycling options. Of that 76 percent, 71 percent said they would recycle if they only knew where to do so. DuBravac referred attendees to CEA's new consumer website, myGreenElectronics.org, which will provide consumers with local e-waste recycling information, the latest environmental tips and an ever expanding searchable database of green products.

Panelists also discussed the state of e-cycling in the United States and recommended a national e-cycling initiative that would nationalize a uniform set of standards rather than create 50 different jurisdictions for handling e-waste. Alcorn presented data from the National Center for Electronics Recycling's (NCER) Patchwork Study, which found that the state patchwork of e-cycling regulations amount to $25 million in costs that would be avoided with a national program. Peter Robertson remarked that the timing for such a plan may be ideal because, "a Democratic Congress is simply more amenable to a national e-cycling initiative than a Republican one."

In Wednesday's standing-room only Last Gadget Standing SuperSession, 10 finalists competed head-to-head for product votes and laughs from the crowd. Hosts Robin Raskin, from "The Boomer" and advisors from Yahoo!Tech, moderated the session. Finalists included the V-Click cell phone from D-link, HP TouchSmart PC, RoboSapien's RS media robot, Nokia n95, Data Drive Thru's Tornado data port, Archosa Wireless Portable Media player with touch screen, a Salton coffee maker with weather information, Great Call Jitterbug, Pure Digital Point and Shoot Camcorder and Samsung Ultra Music Phone.

Each product was allotted a four minute demo and at the end, the audience voted online at tech.yahoo.com and by applause. The online winner was the HP TouchSmart PC. The Data Drive Thru Tornado data port won the audience applause portion.

For information on the day three conference sessions and panels, visit the CES blog at CES.blogs.com.

For more information on the 2007 International CES, including keynote transcripts, photos and a complete list of conference sessions, visit http://www.CESweb.org, the interactive source for all CES information.

About CEA:

The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales. CEA's resources are available online at http://www.CE.org, the definitive source for information about the consumer electronics industry.

CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy. -0-

 

 

D2Audio's Intelligent Digital Amplifiers Featured in the New AMD LIVE!(TM) Home Cinema

D2Audio PC-Compatible Audio Amplifier Technology is a Key Component in AMD's New Class of Convergence-Oriented Entertainment Platforms

LAS VEGAS D2Audio(R), developer of the world's only Intelligent Digital Amplifiers(TM), powers the new AMD LIVE!(TM) Home Cinema all-in-one entertainment system. AMD (NYSE:AMD) selected D2Audio's Digital Audio Engine(TM) DAE-1 IC for its integrated features, sophisticated intelligence and stunning Home Theater audio performance.

There were three essential drivers in AMD's selection process: 1.) The superior sound quality of the D2Audio amplifier, which is the first digital amplifier to meet THX Ultra 2 performance standards; 2.) D2Audio's capability to integrate efficient, high-power audio amplifiers into the system without affecting normal CPU operation; and 3.) D2Audio's dynamic thermal management assures cool operation in even the harshest of environments.

"We are extremely impressed with AMD's creative mainstream approach to this new class of all-in-one digital media devices," said Brian Wong, chief executive officer and president, D2Audio. "AMD's well-engineered platforms are complemented by D2Audio's intelligent amplifier IC controllers, which support several sophisticated and scalable system-level solutions. The real winners are the consumers, who receive an Internet-ready digital home theater system that is sleek and easy to use with superior sound quality."

D2Audio developed a range of fully compatible amplifiers and platforms for this market, including 2.1, 3.1, 5.1 and 7.1 channel amplifier configurations, as well as upcoming fully-integrated motherboard solutions.

"D2Audio's high-power, integrated audio amplifier technology is a key element enabling the immersive entertainment experience provided by the AMD LIVE! Home Cinema," said Joe Menard, corporate vice president of AMD's Consumer Business. "We anticipate that the cooperation between AMD and D2Audio will help our OEM customers to better serve the needs of consumers seeking the ultimate in surround sound audio quality."

D2Audio's integration of the DSP and PWM controller allows the amplifier to deliver a more sophisticated solution, which performs extensive software correction, optimization and monitoring functions. This solution was engineered to address power supply interaction and thermal management, while maintaining outstanding sound quality.

"The close coupling of the DSP with the PWM controllers provides D2Audio unparalleled flexibility in dealing with the many issues present in an all-in-one CPU-based system," said Dr. Skip Taylor, chief technology officer of D2Audio. "The demands of a consumer digital media platform require a high level of real-time control, monitoring and correction. I applaud AMD's deep understanding of these matters and their importance in developing a robust system solution."

D2Audio's product range includes highly advanced designs incorporating the world's only all-digital feedback to achieve the highest levels of audio performance. As a recognized audio leader with an extensive IP portfolio, D2Audio continues to push into new markets.

About D2Audio Corporation

The D2Audio Corporation, maker of the world's only Intelligent Digital Amplifiers, supplies a full line of cost-efficient, powerful, multi-channel platforms. These systems include ICs and firmware with market leading performance and superior sound quality for digital media applications in consumer, professional, and automotive industries. The patented D2Audio Intelligent Digital Amplifier technologies, now with D2Audio SoundSuite(TM) , deliver an immersive audio experience with the D2Audio(R) Digital Audio Engine(TM) (DAE) IC platforms. For more information on D2Audio and its products, please visit http://www.d2audio.com.

(C) Copyright 2006 D2Audio Corporation. All rights reserved. D2Audio, Intelligent Digital Amplifiers, DAE, the D2Audio logo and the other trademarks named on the D2Audio website are trademarks of D2Audio. AMD and AMD LIVE! are trademarks of Advanced Micro Devices, Inc. All other trademarks are the property of their respective owners.

D2Audio Corporation, Austin

 

 

XE Mobile Brings First Sony Ericsson Walkman(R) Phone to the Pay-As-You-Go Market

Rings in New Year with Exciting Handsets, Expanded Distribution and Growing Subscriber Base

LAS VEGAS XE Mobile, the nation's sexy, new pay-as-you-go wireless service designed to meet the needs and lifestyles of the youth and college age market, is showcasing the first Sony Ericsson Walkman(R) phone for the pay-as-you-go market to wireless technology buyers descending to Las Vegas this week for the start of the 2007 Consumer Electronics Show. This announcement comes on the heels of launching new handsets from the industry's leading manufacturers, including Nokia and Motorola, and expanding distribution into music retailers, supercenter stores and the office product marketplace.

"XE Mobile is prepared to be at the forefront of the industry as we head into 2007 with the introduction of the first ever Walkman(R) phone for the pay-as-you-go segment," said Mark Ghermezian, president and CEO of XE Mobile. "Digital music is everywhere, and we believe that the XE member wants the ability to listen to music on their phone without the additional costs of downloading music from their service provider. The Walkman(R) product line resonates well with our target market and this partnership with Sony Ericsson is another step forward for us as we continue to build our XE brand."

"Americans of all income levels are infatuated with music and telecommunications on the go. Increasingly they are looking for one device that does it both," said Roger Entner, vice president of wireless telecom at Ovum, a leading analyst and consulting company. "Offering this type of phone to the pay-as-you-go user clearly shows that companies are recognizing that wireless consumers, regardless of how they pay for their service, are looking for more than a simple 'send and end' handset."

According to Ghermezian, the company's solid financial backing and partnerships with top telecom leaders are paving the way for success in 2007. "We understand our market and have the relationships in place to bring the best the industry has to offer to our members. We are continuously exploring new avenues and will remain committed to establishing partnerships that allow us to expand our portfolio and distribution channels so that we remain the nation's leading MVNO for the youth and collegiate market."

"XE Mobile was quick to pick up on the popularity of music on the go and we're honored that they turned to Sony Ericsson to bring the W300 to their members. It's an ideal target market for us too," said Paul Hamnett, vice president, sales, Sony Ericsson Mobile Communications Inc. (USA).

The W300 Walkman(R) phone offered by XE Mobile will be priced at only $99.99 offering the same great Walkman(R) music quality experience as high-end models, in a compact and eye catching, clamshell design. The handset, which supports both MP3 and AAC music files, provides a great sound experience with up to 30 hours of music listening. The experience for XE members is enhanced by direct music keys, shuffle function, as well as a built-in FM radio with RDS and flight mode. Sony Ericsson's Disc2 phone software supplied with the handset allows XE members to easily transfer their favorite CDs to their mobile phone and enjoy them anywhere, anytime without missing a call.

The W300 Walkman(R) phone offered by XE Mobile is loaded with features including a removable 256MB Memory Stick Micro(TM) (M2(TM)) expandable to 1GB, as well as a stereo headset, USB cable and music management software. Media player information and caller ID details can be accessed from the front of the clamshell, without opening the phone. In addition to the great music features, the handset has an integrated camera with 4x digital zoom for XE members to take and view photos or record videos and Bluetooth(R) technology, ideal for sharing data with other Bluetooth-enabled devices.

XE Mobile prides itself in offering a fun and affordable wireless solution that includes nationwide coverage with straight-up rates and access to the nation's largest youth discount program.

XE Mobile rates start as low as 10 cents per minute, with up to 250 free incoming minutes each month, unlimited free incoming text messages and international long distance rates from only five cents per minute. Members are never locked into any contract or plan and can easily adjust as their wireless service needs change throughout the year. Included free with the purchase of every phone with XE Service is the XE Club Card, the nation's most widely accepted discount program for youth. The XE Club Card, with a $40 value, provides members with exclusive discounts of up to 50% off at more than 21,000 retailer locations around campuses and national businesses, as well as online merchant providers. Participating partners include Target.com, Microsoft, FYE Music Stores, DELL, ArmaniExchange.com, Urban Outfitters, Barnes n' Noble, Greyhound, Foot Locker and more.

About XE Mobile

XE Mobile is an emerging leader in the telecom industry offering nationwide pay-as-you-go wireless for the youth and collegiate market. With flexible service pricing options and access to a broad range of wireless content applications, XE Mobile is available through a variety of distribution channels nationwide. XE Mobile is an affiliate of and is financially backed by Triple Five Group of Companies (http://www.triplefive.com). Triple Five's portfolio includes Mall of America, the largest mall in the United States and West Edmonton Mall, the largest mall in the world. For more information or to get your XE phone, please visit http://www.xemobile.com or call 1.877.99.GET.XE.

Compatible service and service agreement required for operation. The Sony Ericsson marble logo is a trademark or registered trademark of Sony Ericsson Mobile Communications AB. Sony is a trademark or registered trademark of Sony Corporation. Ericsson is a trademark or registered trademark of Telefonaktiebolaget LM Ericsson. The WALKMAN(R) logo and symbol are registered trademarks of Sony Corporation. The Bluetooth word mark is a trademark of Bluetooth SIG, Inc. and any use of such mark by Sony Ericsson is under license. All other marks are the property of their respective owners

 

ZAP (OTCBB:ZAAP) Introducing iZAP Lithium Battery Line for the iPod at CES

¶ iZAP Portable Energy Adds Hours to iPod Playback Time

LAS VEGAS Advanced technology vehicle and energy pioneer ZAP (OTCBB:ZAAP) introduced a new series of lithium battery packs designed specifically to work with the iPod.

Called iZAP, the battery accessories for the iPod are part of a new line of ZAP Portable Energy systems to power a wide range of mobile electronics. The iZAP's Portable Energy(TM) chargers and power packs are designed to work in conjunction with the iPod, including the iPod mini, iPod shuffle, iPod nano and the iPod with video.

"Our new iZAP series of lithium battery packs are specifically designed for the iPod - one of the most popular new consumer electronics on the market," said ZAP CEO Steve Schneider. "Part of ZAP's mission with advanced energy technologies is to continually find new market applications for advanced batteries so that economies of scales in battery manufacturing can be developed to power full-size automobiles. We are particularly excited about the announcement yesterday of the new iPhone."

ZAP says that the iZAP designed for the iPod shuffle can extend listening time up to 60 hours. ZAP is also introducing a new Recharge-It-All line of Portable Energy at CES. The new rechargeable power packs can power a wide range of mobile electronics like cell phones, digital cameras, laptops and more.

ZAP Portable Energy helps solve the growing battery dilemma for mobile electronics, offering a rechargeable source of power out in the field or extending the battery life of your favorite electronic device. The technology also reduces the need for disposable batteries, which can be bulky, expensive and harmful to the environment. The lithium-ion battery system can be recharged up to 1000 times and has up to four times the power of conventional batteries.

iPod and iPhone are registered trademarks of Apple Computer, Inc.

About ZAP

ZAP has been a leader in advanced transportation technologies since 1994, delivering over 90,000 vehicles to consumers in more than 75 countries. A publicly owned company, ZAP is at the forefront of fuel-efficient transportation with new technologies including energy efficient gas systems, hydrogen, electric, fuel cell, alcohol, hybrid and other innovative power systems. ZAP is also offering Portable Energy technology that manages power for mobile electronic devices like cell phones, PDA, MP3/iPod, laptop computer, digital cameras and more. For purchasing, dealer and investor information, call 707-525-8658 or visit http://www.zapworld.com.

Forward-looking statements in this release are made pursuant to the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995. Investors are cautioned that such forward-looking statements involve risks and uncertainties, including, without limitation, continued acceptance of the Company's products, increased levels of competition for the Company, new products and technological changes, the Company's dependence upon third-party suppliers, intellectual property rights, and other risks detailed from time to time in the Company's periodic reports filed with the Securities and Exchange Commission.

ZAP

 

 

iBloks Offers New Features to Elevate Digital Photos and Videos to the Next Level with 3D

iBloks Selected as a Microsoft Prestigious Innovation Showcase Company Featured at CES; Free Customizable 3D Mods Allow People Everywhere to Create Like Pros and Make an Impact with Their Presentations at Home and at Work

LAS VEGAS  iBloks, Inc. today at CES announced its selection to be one of Microsoft's prestigious Innovation Showcase companies with its unique high-quality 3D platform for people everywhere. iBloks was the first multimedia Windows Vista certified application in the market and also works on Windows XP and Mac computers. iBloks also now integrates with Microsoft Powerpoint to enable businesses to connect to their customers through a revolutionary new multimedia presentation.

"iBloks enriches the personal experience people can have with the digital content that matters to them the most on the web and mobile devices," said Julia Miller, chief executive officer of iBloks. "iBloks has marked the arrival of 3D multimedia experience with software as a 3D unified service for people to express themselves and businesses to communicate the essence of their brand like never before."

iBloks lights up on Vista by showcasing the improved visual and multimedia capabilities that our new operating system has to offer. iBloks leverages and extends the power of real-time 3D rendering technologies in .NET Framework 3.0, Vista Sidebar Gadgets, Vista Photo Explorer, and improved ink and mobility functionality. Integration with Powerpoint now allows businesses an easy way to add 3D multimedia videos to their presentations. iBloks is one of the first commercial applications to integrate the Windows Presentation Foundation into a consumer software product, which operates on Windows XP and lights up on Windows Vista.

The iBloks Unified Service Platform

The unified services platform is a turnkey method for people to easily mix multiple media types together using "drag and drop" functionality to instantly create and experience unlimited sharing of their personal iBloks via email, IM, social networks, Powerpoint, web pages or blogs. As a result, iBloks accelerates the imagination of individuals and businesses to create and share stunning digital works of art. Designers from around the world have created 3D Mods for people to showcase their photos and videos in 3D virtual worlds.

The iBloks platform is powered by next-generation Windows Vista graphic technology making it easy for 3D designers to create and monetize their creations directly at iBloks, and people can create rich, personal experiences from the moment they access the website through the immersive 3D iBlok environment.

About iBloks

Founded in 2005, iBloks' mission is to revolutionize personalized entertainment(TM) and self-expression by providing a creative, fun and easy-to-use digital media platform that is designed to push the creative boundaries of consumers and communities. For additional information, please visit iBloks at: http://www.ibloks.com.

iBloks, the iBloks logo, and Mix.Share.Play. are registered trademarks, and personalized entertainment is a trademark of iBloks, Inc. All other product and company names mentioned herein may be trademarks of their respective owners.

 

Connected Consumer Experience and Content Partnerships Hot Topics for Day Two at the 2007 International CES

Dell and CBS Keynotes and Cisco Industry Insider Focus on the Future of Consumer Technology

LAS VEGAS The connected consumer experience and partnerships in the content community were the hot topics on the second day of the 2007 International CES(R). Industry pioneers from Dell, CBS and Cisco delivered addresses on day two, sharing their visions for the future of consumer technology and its unique relationship with the content community. Produced by the Consumer Electronics Association (CEA(R)), the 2007 International CES, the world's largest technology tradeshow runs through tomorrow and celebrates the show's 40th anniversary.

Tuesday's morning keynote, presented by Michael Dell, founder and chairman, Dell, Inc., was chock-full of announcements related to new hardware, customer programs and a landmark environmental program. Joined by Paul DiMeo, a regular designer on "Extreme Makeover: Home Edition," Dell highlighted the company's community outreach via the popular ABC series and announced its first home entertainment suite, which will feature the industry's first high-definition television (HDTV) tuner.

Joined by a "Dr. Evil" look-alike, Dell announced a new service called DataSafe, allowing users to back up files online with a password protected program and have their data pushed to a new system. Additionally, in keeping with Dell's ever-expanding focus on gaming, Dell announced its new XPS 710 computer system, which utilizes liquid and ceramics and optimizes heavy gaming.

Dell's keynote concluded with the unveiling of a new environmental program, "Plant a Tree for Me." The new program, which will allow Dell's customers to donate $2 for each notebook computer and $6 for each desktop PC they buy, will benefit the Conservation Fund and the Carbonfund, two nonprofit groups that promote ways to reduce or offset carbon emissions. "I challenge every PC vendor in the industry to join us in providing free recycling," said Dell.

Leslie Moonves, president and CEO of CBS Corporation, captured a large audience with a keynote address focused on the future and growth of the content industry. Moonves shared the stage with a wide range of stars and talent from the interactive content community and CBS Corporation. Joining Moonves were Anthony Zuiker, creator of "CSI: CRIME SCENE INVESTIGATION;" College Sports Television Founder and President Brian Bedol; the hosts of the "Opie and Anthony" radio show and Ilene Chaikin and Jennifer Beals, creator and star, respectively, of Showtime's, "The L Word."

During his address Moonves declared that there is no new media or old media, just media. To address the shift in the way media is consumed, Moonves announced many key partnerships with other leading members of the content community. Joining him on stage during these announcements were Linden Lab Founder and CEO Philip Rosedale, who showcased the virtual world, "Second Life;" Sling Media Co-Founder and CEO Blake Krikorian, who introduced a new service offered by CBS and Sling Media called, "Clip and Sling," and Chad Hurley, Co-Founder and CEO of YouTube. Moonves concluded by saying that audiences and the content community now realize anything is possible in the digital realm.

Cisco Systems Chairman and CEO John Chambers delivered an Industry Insider address to a crowded Hilton Theater audience about "The Human Network." Identified as one of the top four focal points for the company in the next decade, the human network or connected consumer experience requires complex technology and a simple user experience, Chambers said. The human network - the convergence of all forms of human expression - is safe, open, simple and virtualized.

Chambers walked the audience through several demonstrations of the human network throughout his presentation, which included devices that self-install and register, RFID technology allowing consumers to purchase sports tickets on their TV and have them delivered to their cell phone, and live TV chats with friends. Cisco is uniquely capable of providing the human network, Chambers said, because it has a broad technology base, convergence expertise, strong partnerships and is device neutral, content agnostic, standards based and customer focused.

For information on the day two conference sessions and panels, visit the CES blog at CES.blogs.com.

For more information on the 2007 International CES, including keynote transcripts, photos and a complete list of conference sessions, visit http://www.CESweb.org, the interactive source for all CES information.

About CEA:

The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales. CEA's resources are available online at http://www.CE.org, the definitive source for information about the consumer electronics industry.

CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy. -0-

 

 

Oregan Showcases Mobile Content on TVs at CES 2007

Cross-Platform Interoperability Goes Mainstream with Oregan's Multi-Platform Software Enabling Any Device to Be Instantly Connected via Internet Protocol

LAS VEGAS Ushering ubiquitous media and connectivity, Oregan Networks, a leader in research and commercialisation of networked consumer technologies, demonstrates interoperability of mobile media with larger screen appliances and home theatre systems - with mobile handsets acting as portable media hubs for user generated and commercial digital media.

Home videos, photos and music stored on advanced handsets with WiFi connectivity, such as the Nokia N80 and N90 series, can be "pushed" onto media renderers, or Digital Media Player devices, powered by Oregan Media Browser - Oregan's universal media access engine.

Oregan empowers convergence device brands and service operators to introduce innovative network entertainment scenarios, emphasising ease of use and "consumer delight" factors in its software products. Oregan Media Browser works on multiple Operating Systems and hardware platforms to deliver digital media over IP connectivity and is built in compliance with networking standards, developed by the Digital Living Network Alliance (DLNA) and Consumer Electronics Association (CEA).

Key benefits of the Oregan Media Browser for consumers include:

-- Ease of use, rapid User Interface response and advanced interactivity;

-- Automatic discovery of devices and content on a local or home network;

-- Unified user interface framework for accessing home and web media.

Oregan's Chief Executive Officer, Mark G Perry said, 'Oregan places a strong emphasis on delivering entertainment to a multitude of devices and has worked successfully on enabling this model. Being a high tech company, Oregan remains a consumer-focused organisation, understanding the needs of the average end user and the challenges of creating visually compelling and reliable content delivery devices. "

About Oregan Networks Ltd.

Oregan Networks (http://www.oregan.net) develops complete internet media client solutions enabling web infotainment services, IPTV, and home network media distribution on non-PC consumer electronics and carrier grade IPTV appliances. Over 3 million units of Oregan's software have been licensed to leading global brands, including Sony Computer Entertainment Europe, Philips Electronics and NTT.

Trademark Notice

Oregan Networks, Oregan and Oregan Media Browser are trademarks of Oregan Networks Ltd. All other trademarks or registered trademarks are the property of their respective holders.

 

 

Skullcandy Loads Podcast Ready's myPodder on MP3 Watches

Podcast Ready's Sixth Major Device Partnership Puts Portable Podcast Subscribing and Listening on Wrist

LAS VEGAS and HOUSTON Podcast Ready, creator of the first truly portable podcast management software and Skullcandy, designer and developer of headphones and audio-integrated lifestyle products with an attitude, have partnered to offer Podcast Ready's myPodder(TM) software preloaded on Skullcandy's MacGyver and Bully MP3 player watches. The agreement allows Skullcandy users to easily find, manage and listen to podcasts virtually anywhere from their wrist. Podcast Ready also has partnerships in place with iriver, MediaReady, Wolverine, COWON and mobiBLU.

The Skullcandy MacGyver MP3 Watch provides up to 1 Gig of memory for podcasts and music on user's wrists. The MacGyver sports a selectable 5-mode audio equalizer, 3-D stereo sound, music shuffle play feature, built-in voice recorder and integrated USB cable. Users can listen to podcasts and music in MP3 and WMA formats, plus use the watch as a thumb drive to store and transfer other types of data files. The MacGyver MP3 Watch is available in 512 MB and 1 GB versions.

The Skullcandy Bully provides heavy weight style as a 1 GB MP3 and voice recorder, with anodized aluminum bands in either silver or gold with inlaid diamonds (ok, fake diamonds). Integrated audio functionality makes the Bully a unique music and podcast player. It is waterproof up to 100 meters and features a non-scratch sapphire crystal face, voice recorder, built-in microphone, built-in lithium-ion battery, and included USB or AC adaptor charger. The Bully does not require any special software to operate and is compatible with any computer running Windows 98/2000/XP or Mac 0SX.

Podcast Ready's myPodder software provides complete podcast access and portability, unlike other podcast-enabling technologies that are available only on desktop computers. Users can plug a compatible Skullcandy device into any Internet-connected computer and instantly access myPodder to update, subscribe to and manage their favorite podcasts. Podcast Ready also provides a simple-to-use podcast directory and one-click podcast subscription.

"Skullcandy echoes the rapid growth in podcasting by facilitating podcast management for their customers," said Russell Holliman, founder and CEO of Podcast Ready. "Having Podcast Ready's myPodder preinstalled on one of the coolest MP3 devices available will provide many innovators and trendsetters with access to Podcast Ready's directory and management tools."

"Skullcandy prides itself on being an innovator in cutting edge audio integration and product design, and we see that our customers are increasingly interested in relevant media content, like podcasting," said Paul Alden, director of manufacturing, Skullcandy. "We are pleased to be able to make our MP3 watch players 'Podcast Ready' through this partnership."

Skullcandy devices are available at http://www.skullcandy.com and at consumer electronics outlets and snow and action sports specialty retailers around the world.

About Skullcandy

Skullcandy is a leading designer and developer of headphones and audio-integrated products with an attitude. Skullcandy headsets, audio watches, LINK bags and packs and other products are available through consumer electronics outlets and snow and action sports specialty retailers around the world. More at http://www.skullcandy.com

About Podcast Ready

Podcast Ready provides software and services that remove the obstacles that are limiting the widespread adoption of podcasting, making subscribing and listening to podcasts easier and more portable. The company's website provides podcast subscribers with an easier-to-use, feature-rich portal for the management of podcast programs and subscriptions. The company's myPodder(TM) software is available pre-loaded on select MP3 players and by free download at http://www.podcastready.com. Unlike other companies, Podcast Ready's enabling podcast player technology is installed on a user's device rather than the desktop; is O/S and device independent; provides one-step syncing; allows sharing of permitted content; and remains independent of a dedicated portal. Podcast Ready was founded in Houston, Texas by Russell Holliman, an early member of the podcasting community.

 

stimTV Network Wins Emmy Award from the National Television Academy

Technology & Engineering Emmy Award for Best Use of "On Demand" Technology

LOS ANGELES NPOWR Digital Media's stimTV(TM) Network (http://www.stimtv.com) announced today that it has been awarded a Technology & Engineering Emmy Award (R) by the National Academy of Television Arts & Sciences. The award, presented Monday night in Las Vegas, falls into the category of "Outstanding Innovation and Achievement in Advanced Media Technology for the Best Use of 'On Demand' Technology." The stimTV(TM) Network was nominated along with internet giants such as ABC.com, AOL music and Turner Broadcasting. This category has particular relevance as video and access to video are becoming the dominant form of information presentation on the web, and as traditional television migrates into the new world of internet television.

The Technology & Engineering Emmy Awards were presented at the Venetian in Las Vegas during the opening evening of the International Consumer Electronics Show (CES). Peter Price, president and CEO of the National Television Academy, presided over the ceremony, which was attended by more than 450 industry leaders. NPOWR co-founders, CEO Robert Whitmore and CTO Dwight Marcus, the inventor of the stimTV(TM) technology, were on hand to accept the award on behalf of the company.

The stimTV(TM) Network was awarded for its patented and patent pending technology which has enabled the company to create a powerful video discovery and presentation player for use in media-rich websites, internet-enabled television and mobile applications. NPOWR Digital Media's system instantly unicasts a stream of television-like programming customized to each viewer's preferences, choices, demographic characteristics and viewing profile. "NPOWR's technology is the first to blend the convenience of video-on-demand with the power of conventional television," said Marcus. The system raises the internet video viewing experience from a search result modality or platform for pre-programmed embedded play lists into a dynamic, multi-tiered, customized video surfing experience with the ability to instantly opt-in to go deeper into content or commercial messages of interest.

"NPOWR's stimTV(TM) player is empowering the digital media revolution and will enable viewers to discover and experience video content," said Rowland Perkins, Chairman of NPOWR Digital Media, Inc. "At NPOWR we believe that intuitive, fun and addictive user interaction is vital to the online experience. On behalf of the entire stimTV(TM) team, I'd like to express our gratitude to the members of the National Television Academy for recognizing our breakthrough technology."

About NPOWR Digital Media, Inc.

Incorporated in July 2001, California-based NPOWR Digital Media, Inc. is fast becoming a leader in next-generation technologies facilitating personalized media viewing over the internet. The company is utilizing these breakthrough technologies in the progressive launch of the stimTV(TM)Network, an internet broadband network which delivers an audience-pleasing personalized viewing experience. The stimTV(TM)Network offers an effective e-commerce forum to artists, media content owners, viewers, product purveyors and advertisers. For more information, visit http://www.npowr.com.

 

 

Jan 11

 Michael Dell Keynote

 

 

MICHAEL DELL:  Good morning, and thank you all for joining us today.  I’m very excited to be back here at CES.  I also want to welcome those of you who are joining us online as we're webcasting this around the world. 

 

Now imagine if those guys in the video had today's technology available to them, today's "gear" if you will.  If Shakespeare could have made action-adventure movies, imagine what Spielberg would be doing today.  It's an exciting idea, and we're running with it.  Ever day, we interact with three million customers.  They tell us how they want to use technology, and that influences how we bring our products to market, and which products we bring to market. 

 

We've got some very fun and special guests today.  You'll even have a chance to help save the planet, so let's get started.  Last year, I talked a lot about how we were gearing up digital entertainment and gaming.  In fact, I showed a concept product that we didn't really even know if we'd produce, but customer feedback was great.  So in June, we shipped the M2010, and it just won a CES 2007 Best of Innovations Award.  Businessweek voted positive, calling it a "stunner."  Laptop Magazine gave it its editor's choice award, calling it a "splurge-worthy status symbol."  And Popular Science gave it is Best of What's New Award in the computing category.  PC Magazine called it a visionary concept and bold design. 

 

During the last year, we also introduced the XPS700.  The XPS700 received numerous awards.  Wired Magazine gave it its Editor's Pick award, and Computer Shopper called it is best high-end PC.  CNET rated it "excellent" and said the XPS700 blew away the competition on their application tests and was the fastest PC they've seen so far. 

 

At CES last year, I also showed the Renegade system, so it's pretty amazing to think how far we've come in just a year.  We went from our initial gaming systems, to the broadest and most robust product line in the industry, and there's much more coming. 

 

We also geared up the way we support and service our products, and we haven't done as well here as we would have liked in the past, but we're making some great progress.  The direct model positions us extremely well to provide a great experience to our customers.  We're very focused on two things -- making it easier for our customers to contact Dell, and resolving issues on the first contact. 

 

We've done a number of things to help improve this.  We've added thousands of new support team members here in North America in the last 18 months.  We've added great new online tools, like the Dell Support Center, and Dell Connect.  We've trained our agents to fix a broader set of problems, and we reduced the number of toll-free numbers by 83 percent, making it much easier to contact Dell to know what number to call.  We've also reduced the number of phone queues by 38 percent, making it much less likely to end up in the wrong place. 

 

Now, the early results of this are pretty promising.  Our technology support transfers are down 62 percent since the start of last year, and we've seen a 10 percent increase in customer satisfaction for tech support where we've implemented these changes.  At Dell Connect, which is our online remote resolution tool which we announced just last year after piloting it with just a few thousand customers, has now seen more than 3.2 million sessions, and nearly 94 percent of customers said it makes troubleshooting easier. 

 

So enough about that.  Here's how we're going to gear up in 2007.  Now let's start with home entertainment.  Consistently, customers tell us they want to use their digital content around the home, and the PC is at the center of that.  In fact, consumers 40 and under say that the PC is their most important device, ahead of both the cell phone and the television. 

 

And for at least the past six years, the digital home has been a very hot topic here at CES, but it really hasn't quite caught on, and I think for two reasons -- the first is that broadband isn't really where it needs to be for a robust online experience, and the second is that the industry really hasn't made it easy for all these products, all this digital content to work together throughout the home.  It's not a seamless experience. 

 

So I'm going to start with broadband.  Now, we all know there's great content available online, videos, music, online gaming.  And to need it, you need a fast connection.  In fact, broadband is certainly on the rise, but it's mostly DSL or cable.  And to have a great experience, you really require something much faster, something like a fiber connection. 

 

So stop for a minute and think about it.  You Tube today consumes as much bandwidth as the entire internet consumed in the year 2000.  Now, when you imagine the multitude of new services and new capabilities coming online, that says we're all going to need a lot more bandwidth, and certainly a lot more servers and storage to serve it all up -- we happen to make those too. 

 

Now, fiber penetration is in its infancy, but we see some progress.  Singapore has a plan to offer its residents one gigabit per second -- wouldn't you like to have that? -- by 2015.  You can already get 100 megabits per second in Denmark, Japan, Romania, Iceland, Slovenia, Dubai, parts of Kuwait, and in cities like Paris and Prague.  In fact, in Iceland, you can get it for $26 a month. 

 

Now, here in the US, broadband penetration is just 44 percent, with fiber to the home being just one percent of that.  So there's a lot of opportunity to improve this.  Now, the largest fiber-to-the-home deployment is Verizon's Vios Project here in the US.  It started replacing all the copper in a little place called Keller, Texas, around Dallas-Fort Worth.  They're now offering fiber in 16 cities across the US, and there are similar pilots all across the world.  I challenge the telecomm industry to accelerate the deployment of fiber in the home.  Real broadband requires fiber and will enable a real home experience. 

 

Now once users are geared-up with fast connections, the usage model and the experience becomes exponentially more interesting.  So let's take South Korea, for example.  90 percent in South Korea already have high-speed broadband.  In fact, 20 million a day log in to Cy-World, which is a social gaming network.  There are 20,000 internet cafes in South Korea that attract more than a million people per day.  And Korea's GDP is expected to grow at 4.5 percent this year. 

 

Now in the Netherlands, there's an interesting project.  It's the first European fiber-to-the-home project in Eindhoven in a neighborhood called Vlinderflats.  And residents can watch TV online with DVD quality.  They can even order products online and have them delivered from local shops within three hours.  There's an application called Heart Point that allows users to stay at home by having their blood values checked, and there's something else called Linder TV, which is the first interactive television station run by the neighbors themselves, it can be viewed in the neighborhood and, eventually, globally. 

 

Now, emerging applications require more bandwidth.  For education, and to ensure that our kids can compete in the global economy, we need to adopt advanced, ubiquitous, 21st Century broadband infrastructure in this country. 

 

The second barrier to the digital home has been using this digital content on all the various devices that you have. 

 

Now, it's important to remember here that digital content is more popular than ever -- digital music, digital is the fastest-growing channel for music delivery.  The purchase of digital songs has been growing exponentially.  Now, unfortunately, the number of songs that are downloaded is much, much larger if you take into account illegal downloads. 

 

Forrester Research says that 34 percent of users in the United States watch video, in an average month, online.  And now even the TV networks are making shows available for replay online, after they are on television.  So until now, it hasn't been very easy to watch things online from your TV or from your TV onto your PC or listen to your PC music library through your stereo, but that is changing. 

 

With great innovations from companies like Sling Media with the Slingbox… and we're working with these industry partners to make it much easier for customers to consume all of this digital content.  And we think we're perfectly positioned to simplify home technology for consumers and make everything much more seamless. 

 

While consumers are a very important part of our business, we actually do 85 percent of our business with governments, institutions, and businesses.  And we focus on making complex systems work together in a seamless way.  We work to make technology easy for customers so they can focus on their business.  In a similar way, we work to make home technology easy for consumers so they can focus on their videos, their pictures, their music, and their online games. 

 

So let me show you an example that's really been inspired by customer feedback.  For the very first time, we're putting it all together to make it easy.  Here's an example of how you can essentially "gear-up" your family room. 

 

Today we're announcing the Dell Home Media Suite.  It's based on a Dell XPS410 with a Core Two Duo processor, two gigabytes of memory, one terabyte of RAID disk drive, and a DVD read/write optical drive.  It'll be loaded with Windows Vista starting in a few weeks.  It's got Creative Precision monitor speakers and a live webcam.  It's got our new 27-inch display… much-rumored; I'll talk about that in a minute… and our Dell 966 all-in-one printer.  It's got a Linksys 802.11 and dual-band router, and it's also got a digital high-definition TV cable tuner. 

 

Now, the really cool thing about this tuner is it's the first PC tuner capable of receiving digital cable, including premium high-definition programming, for example, HBO or ESPN.  And Dell worked very closely with Microsoft, Digital Keystone, ATI, Cable Labs to develop this product.  It enables Vista PCs to tune, view, and pause live television, and record TV right on the hard disk.  So it's another example of Dell working together with industry partners to make home entertainment seamless. 

 

Now the real star of this setup is a great new display.  And customers tell us that they want more viewing area, they want richer color, they want no lag time, especially gamers, and we deliver.  In fact, Display Search recently reported that Dell remained the leading provider both here in the US and worldwide for computer displays.  And today we're introducing something even cooler:  the Dell, ultra-sharp, 27-inch, widescreen flat panel with a maximum resolution of 1920 x 1200, an incredibly rich color experience.  In fact, this monitor can display a 92 percent color gamut.  Now, most monitors only feature about 72 percent of the NTSC's color space, so this is really remarkable. 

 

It's got six millisecond response time, 1,000 to one contrast ratio, 3,000 to one dynamic contrast, best-in-class connectivity features. So what does all that really mean?  What it really means is this display is awesome.  It's big, it's bright, and it's really impressive, and it's perfect for gamers, for video and photo enthusiasts, and we think it delivers great entertainment experience for our customers. 

 

So that's just one way to gear-up your home, but Dell can customize your digital home to meet your lifestyle.  In fact, we recently partnered with a group that does this for very special families on a weekly basis, and you might have heard of them. It's the crew from ABC's Extreme Makeover: Home Edition.  Last month, Dell employees worked with the show to outfit an Austin family's home, and the outcome was really quite incredible.  And we've invited designer Paul DiMeo from the show to come on stage here and tell us a little bit about it.  So please give a warm welcome for Extreme Makeover: Home Edition's Paul DiMeo.  Paul? 

 

PAUL DIMEO:  Thank you very much.  Thank you everyone.  And like Michael said, a few weeks ago we had the opportunity to build a wonderful house for a family in Austin, Texas.  What was so special about this house, what's so special about this family was mom, dad, and six children -- five of those children suffering from different degrees of autism, from non-verbal to just small social problems - probably not different than some that I have myself. 

 

We brought in a great crew from Dell to gear this family up.  And if the kitchen is the heart of the home, what's the brain?  We've never had a brain of the home before, and now we do. It's this closet that you open and there's a lot of stuff in there that does a lot of different things. 

 

When the family came home, when they walked into their bedrooms, these children from non-verbal to small social disorders, you could see what they went to.  They went to the notebooks, they went to the desktop, they knew that this is how they communicate. This is what brought smiles onto these kids' faces.  This is what mom finally said: “I can raise a family here because it's just been running around doing this, that, and the other thing.  But here, now, security systems all on a monitor over here.  Over here, the one who loves photography was able to do what she needs to do, music was done over here…” And we really did.  We were able to bring the family home and give them what they needed to be a family.  So I thank you, your extreme team from Dell for giving us the brains of a home. 

 

MICHAEL DELL:  Well, that's fantastic.  We're really proud to be able to work with you on this and help out the O'Donnells.  Any other projects that you want to talk about?

 

PAUL DIMEO:  Yes.  About maybe ten months ago, we had a family in Jersey, a father who was blind, a 16-year-old son who was deaf.  How do you communicate?  They were doing a little bit of sign in the hands of the blind dad.  But for the most part, a 16-year-old boy could not talk to his dad. 

 

Again, Dell comes in and gave the son -- it's so funny, he had a guitar strap that he'd wear around and have his notebook sitting right here.  What he would type in would then verbally be communicated to dad in another room, anywhere in the house.  Dad, then, would speak into the computer and sign language would show up on the son's monitor.  So for the first time ever, the son was able to say, "Hey, dad, I want to take this gal to the junior prom."  That would have never, ever -- I mean, I'm great with a hammer, nails, and a saw.  That kind of stuff would never, never happen without the help of these guys.  So my hat is off to you, and hopefully we're going to be able to do a lot of this and really make it work for the home, specific needs for specific people all done with the brains of the house now. 

 

MICHAEL DELL:  Well that's awesome, we're very glad to work with you and help out these wonderful families and appreciate you coming to share those stories with us. 

 

PAUL DIMEO:  Michael, thank you very much. 

 

MICHAEL DELL:  Thank you, Paul. 

 

MICHAEL DELL:  So gearing-up customers is one of our favorite things to do at Dell.  And you haven't heard a lot about this at CES, but we think that doing so in an environmentally friendly way is very important --

 

DR. EVIL:  Not so fast, Mikey.  Greetings.  Thank you.  Please, honestly, you're too frickin' kind.  Greetings Mr. Dell.  My name is Dr. Evil.  I've come to interrupt your little Pampered Chef, 12-step, Amway meeting, or whatever the hell it is you're doing in here.  But I must say, it's an exciting time at CES, so many evil geniuses together in one hotel, it's breathtaking.  I understand that Gates spoke yesterday, is that right? 

 

MICHAEL DELL:  I think so, yeah.

 

DR. EVIL:  Anyone hear Gates talk?  He's a hero among megalomaniacs, I mean, he really is an inspiration.  I love what he's doing with all that philanthropy.  I haven't figured out his angle yet, but it's breathtaking, you know.  The wow is now -- anyway.  I heard you were in town, Michael, I wanted to talk to you about maybe hooking me up with a new computer. 

 

MICHAEL DELL:  Yeah, so, you know, I'm kind of like in the middle of something here right now, I don't know where you came from but, you know, most people if they want to buy a computer they go online to Dell.com or they'll call us on the phone, toll-free number, all that stuff. 

 

DR. EVIL:  Throw me a frickin' bone here, Mike, I've been frozen for 30 years.  We still got rotary phones in the lair. 

 

MICHAEL DELL:  All right, fine, so are you currently a Dell customer?

 

DR. EVIL:  Well, unfortunately not.  Fat Bastard got me this old-school POS a few years ago.  I'll show you what I'm working with here.  Yeah, it was manufactured in a country that no-longer technically exists.  And I think it's powered by kerosene or something.  Anyway, I would love to kick it to the curb, but I've got a lot of important crap on here.  And transferring all that data would be a hella hassle, you know what I mean? 

 

MICHAEL DELL:  Yeah, well I'm glad you brought that up.  Actually, a lot of customers have given us this same problem too.  And we're actually going to announce a service later this year… I can probably give you a kind of a sneak peek about it.  So what you'll be able to do is get your new computer with all your information loaded on it and we'll set all that up for you, how does that sound?

 

DR. EVIL:  Oh, whoa, Glengarry Glen Ross, easy on the hard-sell, okay? 

 

MICHAEL DELL:  All right. 

 

DR. EVIL:  You show me your so-called service and I'll decide. 

 

MICHAEL DELL:  Okay, understand.  So let's say this is your current desktop --

 

DR. EVIL:  Ah, yes. 

 

MICHAEL DELL:  And you're currently running Windows XP.  With this new service, which we call Dell Data Safe, you'll be able to back up your information at any point.  So you can recover or access your data from any PC.  You can migrate your data to a new system and, of course, you can do this yourself, or we can do it in the factory for you when you buy a new system.  Of course, only a direct company can do that for you. 

 

So when it arrives, all your data and personal settings are already on it.  Now, the alternative is pretty much a big hassle and it can be expensive. You've got to buy software, you've got to install it on both systems, you've got to get a cable --

 

DR. EVIL:  Yeah, I'm trying to take over the frickin' planet, I don't got that kind of time. 

 

MICHAEL DELL:  All right, understand.  Now, you can also hire a technician on-site and they'll come out and schedule a visit, wait around --

 

DR. EVIL:  Yeah, that's not a good idea.  Mini-Me tends to jump on strangers when they come to the lair.  I'm trying to get him on that Dog Whisperer show. 

 

MICHAEL DELL:  Okay.  You could take your PC to a store when you buy a new one and wait a few hours while they transfer things and get that all set up for you --

 

DR. EVIL:  Retail's not a good color on me, Mike, okay?  I hate people, there's too many crowds, the lines are long and the lighting is very harsh.  I'm a winter, you know. 

 

MICHAEL DELL:  Got it.  Yeah, so you've come to the right place, then.  So I'm going to show you how this works.  So, again, this is your current desktop, and you've got your photos on your current machine, you certainly wouldn't want to lose those. 

 

DR. EVIL:  Oh, no, I love my photos.  They're my JPEG treasures.  I have this one I did in Photoshop, it's my head on Borat's body.  It's frickin' awesome.

 

MICHAEL DELL:  Yeah, so -- and you've got all the things on your machine, your appointments, for example --

 

DR. EVIL:  Yeah, that reminds me, Mike, tell Susan I expect to see her at Pilates on Thursday. 

 

MICHAEL DELL:  Well, actually, she's taken up cycling. I think it's really better. 

 

DR. EVIL:  Oh, I see, that's how it is.  Well, pardon the frick out of me. 

 

MICHAEL DELL:  Yeah, so now to back up all your information, what you do is you choose the categories that you want to back up.  So you can select your documents, your music, your video, your e-mails, that'll collect your calendar, your contacts, everything, so those can be migrated --

 

DR. EVIL:  Okay.  I would back up everything.  I'm like a cyber packrat.  I still have my OS/2 install disk. 

 

MICHAEL DELL:  Got me on that one -- so here's -- you kind of select all these, and then the backup starts. 

 

DR. EVIL:  Ah, good, a progress bar, they're like videogames for idiots. 

 

MICHAEL DELL:  And you just wait a second here for it to complete, you can do this anytime of the day and then, there, it's done. 

 

DR. EVIL:  I win! 

 

MICHAEL DELL:  Okay.  So now you've backed up all your data.  Let's say you buy a new system and this is a Vista system> You want to migrate all this data from your old system to your new system.  Now, of course keep in mind we can do this for you in the factory, if you want. 

 

DR. EVIL:  No, that's not a good idea.  I've been Tivo-ing Dr. Phil, and it turns out I'm a control freak. 

 

MICHAEL DELL:  All right that's not a problem. You can do it yourself.  This is your new system, you see, different desktop settings.  This is the way it would come from the factory, and none of your data is on there.  So you go and access this DataSafe online and you can download the data from the old machine right on there.  So here we are, you select the file categories you want to restore on the new system, you click "restore" and this is really an important part here.  All of your data is password-protected on our site.  So only you can access the files to get on your system. 

 

DR. EVIL:  Right on. 

 

MICHAEL DELL:  Yeah, so when you hit "restore" it will immediately ask you for your password. 

 

DR. EVIL:  Oh, it's Hello Kitty 81. 

 

MICHAEL DELL:  No, don't tell me what the password is -- no --

 

DR. EVIL:  Oh, right, it's not Hello Kitty 81, that was a test, good job everyone, kudos. 

 

MICHAEL DELL:  All right, whatever.  So you just enter your password, and then all your data is automatically restored to your new system, downloaded to your new system, see?  So it's all done, the desktop settings on your new system now mirror the old system and all your data is right there, all the way right down to your photos.  How's that?

 

DR. EVIL:  Breathtaking. 

 

MICHAEL DELL:  So what do you think, Dr. Evil dude?

 

DR. EVIL:  Well, I must say, Mikey, you've impressed me.  Of course I never doubted you for a second, excuse me…Spider Monkey Four, this is Big Daddy Actual -- abort Dell assassination, repeat, abort Dell assassination. 

 

MICHAEL DELL:  All right, well I need to get back to the rest of my keynote and tell the audience what Dell is doing for the environment, so --

 

DR. EVIL:  Well rock on, Greenpeace, I believe in that.  I'm very eco-friendly. 

 

MICHAEL DELL:  You?  Eco-friendly?

 

DR. EVIL:  Well, yes, I received An Inconvenient Truth on DVD for Christmas.  That flick will blow your frickin' mind, man.  Besides, if the planet's destroyed, what will be left for me to take over?  Toodles.

 

MICHAEL DELL:  The great philosopher Kermit the Frog once said, "It's not easy being green."  And we didn't think that should be the case.  Dell has been focused on the environmental impact of our business and our products for years, and we're leading the way with a cradle-to-cradle approach to environmental stewardship.  Our products are the most energy efficient in our industry.  They'll be BFR- and PVC-free by 2009.  Our marketing publication uses an average of 50 percent recycled content paper, and many use up to 90 percent recycled content. 

 

Dell is the global leader in product recycling and Dell ranks number one among computer manufacturers in Greenpeace's latest industry report that ranks manufacturers on their policies, practices and kickback programs. 

 

This is a core component of our strategy, and a competency, not just an initiative.  And our customers have played a huge role in our success. It's a partnership.  So this past year, we made it easy for our customers worldwide to recycle their PCs, no matter who made them, for free.  And by doing this, we're on track to recover more than 275 million pounds of used computer equipment for customers by 2009.  And today, I challenge every PC vendor in the entire industry to join us in providing free recycling. 

 

Free recycling for every customer in every country where you do business, all the time, no exceptions.  It's the right thing to do for our customers, and it's the right thing to do for our earth. And we want to do even more.  So we started thinking.  150 million people visit Dell.com every month.  Now what it each of these people could make a simple, yet inexpensive, gesture to help protect the environment.  And then it hit us.  What if we could make it possible for everyone to help protect the environment whether they're a Dell customer or not? 

 

Today, Dell becomes the first global technology company to let customers offset the emissions associated with the electricity their computers use.  We're partnering with the conservation fund and the carbon fund, and the program is called "Plant a Tree for Me."  Customers, starting today in the US, buying desktop or notebook computers have the option -- for a notebook it's $2, for a desktop it's $6. 

 

100 percent of those funds will be used to plant trees and manage forests.  The trees absorb carbon dioxide released in the atmosphere.  When electricity is generated to power a computer over its average three-year life.  And the program is available today here in the United States to customers making new computer purchases.  It'll be available to any US consumer for any brand of computer in February, and it'll be available globally in April.  Programs like this empower our customers to join us in making a difference, and I invite every other company here at CES to join us in making a difference for this world that we all share. 

 

Now working to protect the environment is great stuff, and we've had a lot of fun working with our customers to do it.  We've also had a lot of fun lately in another part of our business, and that's gaming.  I talked a lot about gaming and gearing-up for gaming last year, and it's big again this year.  In fact, Vista will introduce DirectX-10 and Shader Model 4 into our ecosystem here, and this is a very big deal for gamers. 

 

Now, there are some new awesome games that take advantage of DirectX-10, Crisis, Supreme Commander, Fight Simulator 10, Unreal Tournament 2007, Alone in the Dark, Hellgate: London, Eve Online.  Did you know that there are 12.5 million massively multi-player online gamers worldwide?  That's 12.5 million people who demand the most advanced graphics and performance, we made the XPS710 and the XPSM1710 just for them. 

 

Now all that performance can generate some real heat in the box and we've got some pretty exciting news, something that is very cool -- actually literally cool.  We're introducing H2 ceramic cooling.  This is a patent-pending cooling process introduced by Dell in our XPS systems to support CPU over-clocking.  The liquid is cooled twice, first through the radiator, and then through the thermo-electric fluid chiller.  The CPU is cooled to a temperature below what's possible using forced air convection or using plain water-cooling systems. 

 

This prevents the temperature from falling below ambient room temperature, which eliminates the risk of humidity condensation in the system.  It also makes the PC quieter during normal operation, and much cooler in over-clock mode.  H2C extends CPU life and protects your investment.  And today, with this cooling system, we're announcing the XPS710-H2C special edition in all-black chassis. 

 

The system features Intel's extreme edition QX6700 quad-core processor, our H2C cooling technology, single or dual NVIDIA-Force 8800 GTX graphics cards, Blue Ray optical drive, up to four drives so you can put three terabytes of storage in this, so this becomes your server.  It's a great system to gear-up really serious gamers and high-end users.  And yesterday we found out that it's been nominated as a CNET Best of CES finalist. 

 

Now with this kind of hardware, it's really fantastic.  But what really makes a system like this sing is the kind of games that you can play on a system like this.  Now, games like World of Warcraft, for example, one of my favorite.  It's the top massively multi-player online game by far.  In fact, Blizzard's VP of Game Design, Rob Pardo, was named one of Time Magazine's 100 most influential people in the world for 2006, and we're lucky enough to have him here with us today.  Please welcome Blizzard Entertainment's Rob Pardo.  Rob, welcome. 

 

So World Warcraft is an incredible game, you've got people from all over the world participating in this.  Did you anticipate that it was going to be as successful and get so many users? 

 

ROB PARDO:  It even surprised us, Michael.  Whenever I go home at night to play the game, which I do on a Dell PC, by the way. 

 

MICHAEL DELL:  That's good, I like that. 

 

ROB PARDO:  It always amazes me how many players are playing the game, and how enthusiastic they are about it. 

 

MICHAEL DELL:  That's great.  So I know you've got this incredible new expansion coming that all of your users are very excited about, Burning Crusade, can you tell us a little bit about that?

 

ROB PARDO:  I think they're going to be the most excited about the epic scope of the content.  We're adding two new races and a ton of new quests to complete and treasure to collect.  We're also adding a brand new continent to the game, which is massive, called Outland, and the range of different environments I think is really going to be exciting for players, but take a look. 

 

(Video Segment.)

 

MICHAEL DELL:  That really looks awesome, Rob, the level of innovation in these games is incredible, and we're super pleased to see you doing all this great work.  So we thought a special game like this really deserved a special system to play it on. 

 

ROB PARDO:  That's right, so Dell and Blizzard have teamed up to create two, and two only, Burning Crusade edition Dell M1710 notebooks.  They're airbrushed with artwork from the expansion. 

 

MICHAEL DELL:  And so we're going to make these two systems available on eBay later this week.  And all the proceeds from the auctions will go to America's Second Harvest, which is the nation's largest charitable hunger relief organization.  And there's also another chance to win with Dell and Blizzard.  What we're going to do is give away five fantastic gaming systems, the XPS710 H2C, which I just showed, and a new 27-inch monitor, both just featured here at CES.  Now what do you have to do to win?  Well, there was a URL, I don't know if anybody noticed, but maybe you should pay closer attention.  It was embedded in the animated video that showed just before I came on stage.  Now, if you missed it, you can go to You Tube and find it there, it's there.  And so take a look at find the URL on the cave wall.  

 

ROB PARDO:  And this contest is really for World of Warcraft fans.  You'll need to answer five questions about the game to enter the contest, and some of them are tough.  The contest will run for a limited time, so get out there and enter to win. 

 

MICHAEL DELL:  So good luck to everyone who enters, and let's thank Rob for joining us today and giving us a sneak preview of Burning Crusade.  Thank you, Rob. 

 

So in 2006, we wanted to do something out of this world when it came to gaming, and we did.  We teamed up with Alienware.  Our acquisition of Alienware marked an exciting time in our company.  It reinforced the leadership in PC gaming, which is on the rise.  And the PC is already the preferred platform for gamers in countries where gaming is king. 

 

And I've been very impressed by the innovative gaming systems that CEO Nelson Gonzalez and the Alienware team have been turning out.  So I've asked Nelson to come and join me today, and he's got some very exciting news. 

 

NELSON GONZALEZ:  Thank you, Michael.  It's great to be here.  Today I want to give folks a peek at a couple of Alienware's new systems that we will be launching early this year.  First, I would like to introduce the Area 51 M9750 mobile platform.  This is the world's first 17-inch notebook to combine powerful SLI technology with the performance of Intel's Core Two Duo processors.  It's configurable with an optional TV tuner, and has DVR functionality, making the Area 50 M9750 the ultimate mobile entertainment system. 

 

It has full support for dual-slot loading, easily upgradeable SATA drives, and RAID zero or RAID one configurations.  We know all our customers are going to be excited about this product, as we are.  We'll be shipping this notebook within the next couple of months.  And, by the way, we just got nominated for best in show product right before coming on stage. 

 

MICHAEL DELL:  That's awesome.  Well, not only does it look fantastic, but the level of performance when you integrate SLI with a system like that is just unprecedented for a mobile system.  That's fantastic.  So what else have you got?

 

NELSON GONZALEZ:  Yes, it is, Michael.  In just a couple of weeks, Alienware's going to launch its second-generation home media center PC, Hanger 18.  This product is perfect for consumers looking to purchase the best media center solution available for the living room environment.  Best of all, it is ready to take advantage of all the cool new features in Windows Vista Home Premium and Windows Vista Ultimate. 

 

It features an AMD Athlon 64X-2 dual core processor, up to 1.5 terabytes of hard drive storage, HDMI connectivity, full HDDVR playback capability.  It has an industry-integrated amplifier that generates 200 watts per channel, and best of all, it's aesthetically designed to fit within your living room. 

 

With all these cool features and its cool new design, this is the perfect product for a living room entertainment experience. 

 

MICHAEL DELL:  Well that's really cool, Nelson, I know you've got a lot of fantastic products planned for the rest of this year. 

 

NELSON GONZALEZ:  We do, Michael, thanks for letting me preview a couple of them, and if you don't mind, I've got to get back to work. 

 

MICHAEL DELL:  All right, Nelson, thanks very much.  Now, often our customers do things with technology that we never imagined, or dreamed of.  And I want to introduce you to one of those very special people today.  My guest is a customer of ours, a professor of electrical computer engineering, chemistry, and bioengineering at Rice University.  And she's received numerous awards, awards from the National Science Foundation, the Department of Defense, among many others. 

 

She received the best discovery of 2003 by Nanotechnology News, Nanotech Briefs, Nano50 Innovator award in 2006.  She's authored 125 publications.  She has 10 issued patents, and she's found a non-toxic method to treat cancer cells, the result of which could lead to new treatments for cancer that could revolutionize cancer treatment on a worldwide basis.  So please join me in welcoming Naomi Halas. 

 

NAOMI HALAS:  Hi. 

 

MICHAEL DELL:  Naomi, thanks for joining us today.  When I heard about your work, I was really impressed.  So tell us a little bit about what you're doing. 

 

NAOMI HALAS:  Absolutely.  I invented a tiny particle called a nanoparticle that we designed to absorb any wavelength of light that we choose, essentially.  You'll see a simulation of a light pulse hitting a nanoshell, and you'll see how it captures light.  It captures light and it focuses light around itself, there you see it, just like a tiny lens. 

 

So we can design this particle, actually, to capture wavelengths of light that additionally penetrate deep into the human body.  So working with bioengineers, we found out that these particles, when injected into the bloodstream, will take up naturally into a tumor site. 

 

So then we send a wavelength of light that specifically will penetrate the human body, goes deep into the tumor.  The nanoparticles are waiting there.  They capture the light, focus it around themselves, convert the light to heat, destroying the tumor and leaving the nearby cells intact. 

 

MICHAEL DELL:  That's great.  Now can you explain that for someone who's not a scientist? 

 

NAOMI HALAS:  Well, in very simple results-oriented language, it would be the first non-toxic cancer therapy, about as non-invasive as you can get, and also we don't anticipate any side effects. 

 

MICHAEL DELL:  Well that's incredible.  And how has Dell technology helped you in your work?

 

NAOMI HALAS:  Well, we have been a really multi-year, long-term customers of Dell in our research group, as well as in our home.  But for everything from designing the nanoparticles, designing our experiments, taking data, communicating with each other in our research group, and then finally communicating our findings to the outside world all have been assisted by Dell computers. 

 

MICHAEL DELL:  That's really great.  We love to hear stories like that, and we wish you continued, success with your work and we really appreciate you coming to share your story with us today. 

 

NAOMI HALAS:  Thanks so much Michael. 

 

MICHAEL DELL:  Thanks Naomi.  So there's some very exciting stuff ahead.  Our team of engineers, about 4500 of them, is always thinking about what's coming next.  We've got a lot of ideas where we can take the PC.  They're going to be cool, but not cool for cool's sake.  We emphasize design, usability, and relevance to the customer. 

 

And the folks in our design labs have come up with some really great stuff, and I want to give you a sneak peak at where our designers' imaginations are today.  Take a look. 

 

(Video segment.)

 

MICHAEL DELL:  Some really cool stuff in our labs, and it's one of the parts of my job that I really love.  In 2006, Time Magazine's person of the year wasn't a famous author, musician, or politician.  It was you.  The magazine said that customers have seized the reins of global media, and framed the new digital democracy, and beat the pros at their own game.  You, our customers, have changed the game.  And at Dell, we love that.  You're empowered by the internet, and that's kicked our direct model into high gear.  It lets us serve you better, with the industry's first remote service, Dell Connect. 

 

It makes it easier for us to share information with you.  Today we're launching Studio Dell, which is an RSS-enabled digital media network.  There'll be online shows specific to different types of customers, we're going to start with three channels, one for home, one for small business, and one for the IT professional, so you might want to check it out.  There'll be 30 videos launching this week, for example, how to set up a wi-fi network, how to drive traffic to your website, how to scale IT operations, and soon you'll actually be able to add your own videos.  And it's also made it easier for you to talk to us.  Our Direct to Dell blog has shortened our response time to issues.  We have 150,000 unique visitors per month now, and we just refreshed our Dell community forums. 

 

Until now, it's been about people trying to keep up with technology, but now it's about technology trying to keep up with your imaginations.  Again, we see it as a partnership.  At Dell, we consider you the most important part of our design team.  Together, we'll make 2007 an incredible year, one for the history books.  Thank you very much. 

 

END

 

 


 2007 Opening Keynote Gary Shapiro CEA President and CEO

The New Convergence

 

 Monday, January 8

8:00 a.m. (no later)

The Venetian, Palazzo Ballroom

Contact: Kelly Ricker

 

 

Welcome

 

Our story and soon our history is one of change.

 

The International CES is about change. It showcases transformative
technologies. Each year seems to outdo the prior in the creativity, scope and
novelty of the inventions displayed in the energetic halls of the CES.

 

This year, we received a record number of Innovations entries. This CES
hosts more exhibitors in more space than ever before. 2,700 exhibitors in
1.8 million net square feet of exhibit space. 23 TechZones showcase new
technologies. Reporters tell us they have never seen so many product
announcements. And we project that 2007 will be another record year for
our industry with more than $155 billion in sales.

 

What almost all of these products, technologies and announcements have in
common is that they change the status quo. They create something new, and
by doing so they challenge something old. They give consumers a new
choice. They empower access to content. They create new products and
services. They breathe new life and features into familiar products. They
take content or services and allow them to be shifted to screens of all sizes
and locations close to home or far from it.

 

For years, we talked about converging products. [pause]

What defines the 2007 International CES is that it is about the “new
convergence”: the convergence of content, services and products.

 

The CES has become the breeding ground for the newest, coolest and most
important technology, services and content.

 


The CES is an umbrella event – covering this new convergence. It
showcases the world’s best technology companies showing their latest and
best products and concepts. But it also attracts the leaders from the
entertainment, music, broadcast, cable, satellite, communications and
transportation industries.

 

Digital technology is fundamentally changing the world. It is fostering this
new convergence. We are at the starting line, but our teammates include
content producers, programmers, software companies, service companies
and broadband providers.

 

This new convergence is reflected in our keynoters. CBS and Disney
provide great content. They are experimenting with the new convergence.
CBS is inking partnerships and Disney is making its hot TV shows like
Desperate Housewives and Lost and movies like Cars, available for
download for time-shifted viewing, on the go or on a big screen.

 

One author said it well: “Disconnecting from change does not recapture the
past, it loses the future.”

 

Over the 40 years of CES, technology has changed and challenged other
businesses.

 

Cable challenged broadcast. Then satellite entered the fray. Fiber, wireless
and soon powerline also will compete to be the dominant home broadband
provider.

 

The VCR changed how we watch TV. The DVD, HDTV and Dolby
surround sound shifted the theater into the home.

 

The digital camera changed how and where we take pictures and how we
share them. The new convergence is not only the camera phone, but also
sharing experiences through the power of the Internet in real-time or printing
them out in vibrant color from your desktop.

 

Word processors aced typewriters and calculators killed slide rules, but soon
both lost to the PC. The Internet connected us all and changed the rules for
booksellers, travel agents, stock traders and anyone who sells anything.

 


In the world of sound, FM grabbed market share from AM. CDs displaced
albums. But MP3 and satellite radio and soon HD radio are seizing market
share. Soon, wireless Internet in the car will increase consumer choice and
challenge these other businesses. With the new convergence, the winning
audio services will mesh with weather, mapping, video and other
information and entertainment relevant to the mobile consumer.

 

Ten years ago when we first talked about convergence, we debated whether
the TV or PC would dominate. Today that battle is over with
nanotechnology, sensing devices, biometrics, optoelectronics and robotics
part of the new convergence. They will combine with existing technologies
and allow benefits, just as audio, photo, calendar, contacts, GPS, and even
telephone and email connectivity are meshing into products. IPv6 will be a
feature in every product allowing seamless Internet connectivity and making
the world safer, more connected and more attuned to our preferences and
desire for efficiency.

 

These changes and others require us to be smart, fast and flexible. We are
dazzling consumers with the logarithmic speed of change. We must help
consumers understand these changes. That’s why CEA partnered with
CNET to develop myCEknowhow.com, an interactive website with specific
modules on digital television, MP3players, audio, digital imaging, mobile
electronics, home networking and wireless. That’s why we are partnering
with the broadcast and cable industries to explain the analog cut-off. That’s
also why we partnered with the band Three Doors Down in our Great Audio
Campaign to help consumers understand that good audio enhances the video
experience.

 

New products and technologies challenge old businesses but create new
opportunities and partnerships. Technology and the products our industry
creates are driving the greatest economic expansion in our history. They are
raising the standard of living and improving our efficiency, and allowing us
to enjoy content where we want and when we want it. They have created and
are still creating millions of jobs and thousands of millionaires. Some 90 of
the Fortune 400 richest Americans can attribute their fortune to creating or
selling software, hardware or services related to consumer electronics
products.

 

What often determines individual, corporate and even national success? The
ability to adapt to change.

 


And our industry is defining the nature of change. Our technology gives
new powers to consumers: to create, to meld, to invent, to play, to watch and
to enjoy content any time or place.

 

Indeed, camcorders, digital cameras, PCs and the Internet, combined with
intuitive software have democratized creativity and created a Renaissance of
experimentation in new forms of video and music. This is truly a “new
convergence” which includes technology, services, and content created by
both traditional and non-traditional players, including consumers. You Tube
and My Space were the stories of 2006 proving the power of consumer-
created content. I can only guess at which fledgling new service will be the
story of 2007 – but I am confident it will meld service with content and CE
technology.

 

And what about down the road? How far will the advances in storage,
transmission, broadband, display, search, transfer, and other rapidly growing
customization, personalization and recognition technologies take us? Our
digital world is a world of opportunity. It is a global opening of the
American dream and it rewards the clever who can think outside the box.
Come up with a new service, application, technology or content which
solves a problem, improves efficiency, entertains or delights and you will be
rewarded with fame, fortune or both.

 

We are entering a world where soon anyone can access what even the rich
could not obtain just a few years ago. It is a marvelous world of opportunity,
knowledge and immediacy. It is a smaller world and it is a better world.

 

Twenty-five years ago, Daniel Bell said, “Technology is a soaring
experience of human imagination”.

 

That imagination and this new convergence deserve to go far and we must
be so careful we do not put limits on them simply because they are different
and change the world and the businesses we knew a generation ago.

 

The biggest area of contention today is that of intellectual property. For
more than two decades, I have led a team of great industry advocates
fighting proposals that would restrict, tax, ban or hobble our technology. We
have not been entirely successful. Small and large companies now face


debilitating lawsuits. Consumers are frustrated. Venture capitalists say it is
too risky to fund companies that shift content in time, place or location.

 

We agree that content creators must be compensated. We understand and
share the aversion to those that steal content without authorization and resell
it. Commercial piracy is wrong. But we draw a different line on what is
acceptable in the home. We believe consumers should not be in legal
jeopardy if they do something with lawfully acquired content and keep it in
their home. We believe that consumers have rights and that the copyright
laws need to be changed to reduce potential damages for companies
launching new products where the copyright law is unclear or where the
inventor does not intentionally or directly infringe copyrights.

 

That’s why we launched the Digital Freedom Campaign. The Campaign is
clear that consumers have certain rights. These are common sense rights and
are supported by many respected groups. Indeed, a growing group of
innovators, artists, students and consumers know that they have a stake in
the IP debate. The digital revolution provides new opportunities for artists to
create, distribute and sell their works, but this revolution is not a done deal.
It can be thrown off course if we smother the ability of technology to
progress. We are at risk of not only restricting good, new helpful technology
in ways we cannot envision, but this same technology is allowing anyone to
be an author, filmmaker or broadcaster.

 

Piracy is wrong. But ordinary consumers are not pirates, and private conduct
may be unauthorized – but that does not mean it is piracy. Consumers have
the right to use technology, to benefit from innovation and to access
entertainment while making sure that artists are properly compensated.

 

That's why we hope to support legislation which would protect consumer's
fair use rights and reduce the absurdly high penalties for innovators.

 

We want to ensure that the type of innovation you see at CES with the new
convergence will continue for years to come.

 

As one philosopher described our technological destiny: “In the end we will
listen to the voices of the machines. There is no choice. We will not go back
to candles while the great shining wheels are there to bring us light.”

 


We share this extraordinary moment in the digital revolution. We are
surrounded with technological wonder and bounty and with this new
convergence are shifting to a higher level and a better world. This new world
not only converges, technology, services and content, but it offers
opportunity, creativity, safety, energy efficiency and the benefits of the
shared human experience.

 

The CES is a celebration of the triumph of technology. But we owe it to
future generations to allow technology to grow, to help, and to wander in
ways we cannot predict and should not control. We owe it to our consumers
today to protect their clear legal rights. So please stand up for Digital
Freedom and visit the Digital Freedom booth in the Las Vegas Convention
Center main lobby.

 

And now, I am happy to introduce to you our featured opening keynoter this
morning. Motorola exhibited in the very first CES in 1967. As we celebrate
the 40th anniversary of CES, it is fitting to kick-off the 2007 show with a
company that has supported CES every one of those 40 years!

 

It has been three years since Ed Zander arrived in Schaumberg, Illinois. As
chairman of the board and CEO of Motorola since January 2004, he has
reorganized the company and introduced a slew of new products. Before
that, he served as president and COO of Sun Microsystems, building the
company into the top supplier of network infrastructure. While at Sun, he
also was a featured CES speaker.

With more than 25 years in the technology industry, his focus has been on
innovation and operational efficiency. He calls Motorola a great global
brand with even greater potential. The company’s 75-year history includes a
tradition of innovation, a rich portfolio of patents, a talented team of
technologists and a passionate commitment to R&D.

Motorola’s products have changed over the years. Motorola has been the
leading provider of two-way radio services to public safety, government,
transportation, utility and manufacturing enterprises. Its digital cable set-top
terminals and cable modems deliver the promise of the connected home just
as its home radios did in the 1930s. Motorola also has developed
sophisticated microprocessors for a range of products, from some of the first
video games to advanced digital cameras. Motorola has changed the way the


world communicates, from the first cell phone in 1983 to today’s sleek
mobile handsets.

 

Under Zander’s leadership, Motorola has increased its share of the global
mobile phone market from 13 percent to 22 percent. Motorola’s diversified
product line and pipeline, market share gains, new product introductions, hip
brand and on-going margin expansion position it favorably in an industry
that ships close to a billion handsets a year.

 

Motorola has great ambitions to leverage the mobile Internet and create even
richer media experiences for consumers.

 

We’re going to bring out Ed in a second but first watch this.

 

[Video]

 

Ladies and gentlemen, please welcome Motorola’s Chairman and CEO – Ed
Zander!


 

 

DISNEY KEYNOTE AT CES

BOB IGER
Good afternoon.  It’s great to be here.
Since the day Walt Disney started this company, Disney has had one secret to its success: bringing the timelessness of great characters and powerful storytelling to the timeliness of the cutting edge. From the multi-plane camera that reinvented animation in 1942 to the mega-gigahertz processing of computer animation of today, Disney is a company where art challenges technology and technology inspires art.  Artists are constantly seeking new ways to fulfill their creative visions. Technology provides them the tools to scale new imaginative heights.
Today, technology empowers the consumer more than ever before and we use it to deliver quality content in the most convenient and timely way possible, to every screen within reach and at a price that makes it a genuine value.
We are witnessing an explosion of media and Disney is both reaping the benefits of that explosion and acting as a catalyst by taking a technology-friendly approach.
I am proud to say we were the first company to put movies and TV shows on iTunes, helping to accelerate a consumer revolution.  As suppliers of some of the best-branded and highest –quality content in the world, we both create and satisfy demand. And that takes us to so many of the fantastic devices you’ll find on display at CES: from cell phones and MP3 devices to blu-ray players and HDTVs. And speaking of HDTV, we provide more hours of high definition programming than anyone else.
Now, I’d like to show you just some of the magic we create across the Walt Disney Company.
VIDEO: DISNEY REEL

BOB

As you’ve just seen, Disney is a brand like no other.  It stands for high quality entertainment that consumers enjoy, look for, and trust.  In this crowded digital world, that trust is more important than ever.

Technological advances provide us tremendous opportunities to engage the consumer with more depth and breadth and in a more convenient and personal way. Think about a sports fan watching highlights of a NBA game on ESPN 360 while keeping one eye on Monday Night Football, a group of friends swapping gossip about Grey’s Anatomy on ABC.com or a young woman in Seoul, Korea watching Desperate Housewives on her 3G cell phone as she commutes to work. We’re making it possible to find and enjoy our great content quickly and easily.
Getting the balance right between convenience and pricing is a challenge facing all of us who create and distribute digital content, especially where piracy is concerned. From my perspective the best way to combat piracy is to bring content to market on a well-timed and well-priced basis.
We have taken major steps in that direction, making our products available on nearly every electronic device.  Through iTunes, ABC.com or DisneyChannel.com, our TV shows, movies and Disney animated shorts have been played or downloaded over 120 million times, expanding our audience and growing our business.
One of the most important steps this past year was our acquisition of Pixar Animation Studios. Pixar has pioneered 3-D technology and artistry to create blockbuster films and instant classics that revolutionized animation.

 

Its latest movie, Ratatouille is from Brad Bird, the director of The Incredibles. It is the most evolved and most gorgeous example of computer animation ever. And today, I’m proud to give you a first look at one of its scenes, even though the animation isn’t quite finished…
VIDEO: RATATOUILLE CLIP

BOB

Save the date of June 29 to see Ratatouille when it comes to a theater near you.
Now let me turn to ABC, where creativity and technology have merged to create a worldwide phenomenon called Lost.

Lost has not only found a large audience but also an unusually engaged audience.  And we have taken every opportunity to leverage that powerful enthusiasm to create the most successful multi-platform program ever.
  Lost  was one of the first series offered on iTunes and it is still going strong. ABC.com has been jam-packed with traffic from fans that come to download interactive podcasts, contribute their thoughts and theories to a Wiki or just watch the full episode we make available the next day.  Lost episodes can be downloaded directly to cell phones almost anywhere in the world…even, presumably, on a desert island.
Since you’ve come to Vegas this week for a sneak peak into the future, we figured you deserved a sneak peak into the closely-guarded secret unveiled by the season’s finale. Intrigued? Let’s watch….

VIDEO: “Lost” CLIP
 
BOB
Ladies and gentlemen please welcome…
Evangeline Lilly and Matthew Fox.

MUSIC: “Lost” THEME reprise
BOB

If you think viewers are hooked on Lost, that’s nothing compared to people tuning into ESPN.  I mean, sports fans are fanatics!  …. Hence the name.   These insatiable enthusiasts demand to be plugged into instantaneous information from any place, any time, through every device they own. ESPN, in other words, has demonstrated that sports is a killer app for consumer electronics.
With a front-row seat on the NBA, Major League Baseball, NASCAR, The Rose Bowl, World Cup soccer, and the NFL, avid sports fans come to the multiple platforms of ESPN to spend an amazing 2 hours a day.
ESPN SIZZLE 1:20

Joining me now is a well-known sports and technology fanatic.  Please welcome the host of Monday Night Football on ESPN in HD, Mike Tirico. 
MIKE
Thank you, Bob.  Now that the NFL playoffs have started and the regular season is over, I have my Monday Nights totally free. 
BOB
Well Mike, you’ve earned the time off.  Congratulations to you and your Monday Night team because this first season was a remarkable success by any measure. But here is my favorite measure: not only did Monday Night Football reach record audiences, but every Monday this season, ESPN.com averaged 25 million page views.
MIKE
Well, that’s right out our playbook.  We call it “Monday Night Football Surround” and the idea is to provide football fans the scope of the online content they would expect to see on a Super Bowl Sunday.

VIDEO NOTE: ESPN FLYOVER
BOB
That’s right. In Bristol, Connecticut, we have built a state-of-the-art epicenter of sports production, engineering and digital media…rivaled in scope and sophistication only by NASA and NORAD.
                     MIKE
Just so you know, Bob, it’s big Monday on ESPN. That means basketball fans are watching tonight’s Big East match-up between rivals: Villanova and Georgetown in Washington D.C..
                      BOB

In fact, they just tipped off.  And now, for the first time ever at CES, we’re taking you to a live game…
VIDEO: MAP OF VEGAS - FLYS TO DC – MIXES TO GAME IN SD

MIKE
Bob, you know that this game – or parts of it - will be consumed on computers; TVs, PDAs, mobile phones and iPods.

BOB
And of course the appetite for sports coverage does not stop at our borders. Not only can ESPN bring the game here to CES, look where else fans are enjoying it live…
ESPN in Israel…
VIDEO: Show Israel’s Coverage
ESPN’s DOS service in Mexico and Latin America…
VIDEO: Show DOS Coverage
Our ESPN channel in Australia…
VIDEO: Show Australia’s Coverage
Our ESPN Network serving India and China…
VIDEO: Show PacRim Coverage
And our ESPN Network servicing North and South Africa…
VIDEO: Show Atlantic Coverage
Fans in 102 countries on six continents can watch this game right now.
The global distribution of ESPN is not only wide, it is also increasingly deep. More and more people are watching ESPN in high-definition.  In fact, sports fans are leading the charge among all consumers in the transition to LCD and plasma TV’s.

VIDEO: SCREEN TRANSITIONS TO ESPN HD.

MIKE
That’s right.  And in this coming year, ESPN and ESPN2 will show more than 7,000 hours and more than 700 events in high definition. 
VIDEO: SCREEN TRANSITIONS ESPNRadio.com PodCenter Page
ESPNRadio.com is the most listened to online sports radio destination and has more than 20 free original podcasts each week. Here’s a quick one about the Georgetown – Villanova game with Jay Bilas
PODCAST: 10 Seconds
Meanwhile on the cell phone, ESPN’s WAP, or Wireless Application Protocol gets 8 million unique visitors monthly who are treated to unique content like this…
PHONE CLIP OF PHELPS AND VITALE

The basic idea is, Bob, that we’ve got  fans exactly where they want to be – surrounded in sports on every platform within eyeshot and arms reach.
BOB
Mike, let’s switch from the handheld back to the laptop and check in on the big game on the ESPN.com site. With its array of proprietary technology, stats and features, ESPN.com has become the number one domestic sports site on the web. Here’s the college basketball front page with a live update of our game.

VIDEO: SCREEN TRANSITIONS TO POLL QUESTIONS AND RESULTS MAP

Let’s see who the fans think will win. SportsNation on ESPN.com started asking the question this morning…you can see Nevada clearly thinks the (Hoyas/Wildcats) have it locked up.
And here’s another cool feature:  the new MyESPN personalized page. Let me show you my My-ESPN:
VIDEO: BOB IGER’s My ESPN page
MIKE
Let’s go to our broadband product, ESPN360. It’s where it all comes together, featuring a proprietary online video player and access to the Web’s best sports video library.
VIDEO SCREEN: SHOW ESPN360 BRANDED MULTIMEDIA PLAYER WITH LIVE GAME

Tonight’s game is simulcast live on ESPN360 – available to more than 15 million homes.  In fact, ESPN360 featured more than 200 live events just like this in 2006 alone.
But ESPN360 goes deeper.  When college basketball fans want to know how Georgtown is going to do this year. They can get exclusive previews and analysis from ESPN commentators right here.
BOB

Let’s take a quick look back at the game and the score for those of you here in Las Vegas with a keen interest. 
….Remember: money you lose in Vegas, stays in Vegas!
VIDEO SCREEN: ESPN HD Live look in

VIDEO SCREEN: closing logo and still frame

Thank you, Mike. That was great.
 ON-SCREEN VISUAL:      Reveal Disney.com homepage and watch it build. Player will be showing Ratatouille.

         You’ve seen Pixar, ABC, and ESPN and now it’s time to look at what we are doing with our Disney brand.
           We have a pretty successful Disney.com portal today, the leader in online family usage, but the site is basically a site map for all things Disney.
          As we look at the world, we see an explosion of personal media experiences on the broad-band Internet enabled computer. And we believe Disney.com has to serve the interests of online users by offering a robust, broad and deep online media and entertainment experience.
       So, here for the first time is the new Disney.com, the digital doorway into Disney and both a destination and a portal into a vibrant, rich online entertainment experience for children, parents and people genuinely interested in Disney…

VISUAL:   Icons light up as cursor rolls over them
VISUAL:  Character wheel begins to turn
VISUAL:  Fairies site opens
VISUAL:  Return to the home page

VISUAL:   Life stage segment icons light up
  
VISUAL:   Boys site opens “Cars” video clip shows on the page
VISUAL:   Transition to DXD (“Wormhole” effect) HSM DXD Channel loads

INTRODUCES PAUL YANOVER, LEADER OF THE DISNEY.COM DEVELOPMENT TEAM
  
PAUL YANOVER ARRIVES AND DEMONSTRATES DXD

                           PAUL

VISUAL: DXD Demo
VISUAL: Pirates Online Logo

In Pirates of the Caribbean Online, we’ve created a digital version of the world of Jack Sparrow and his mates where fans can go and live the life of a pirate.  You’ll be able to crew up with your friends, captain a ship and battle on land and sea.  And best of all, we’re going to let you play this massively multiplayer online game for free for as long as you want.
Here’s some never-before seen footage of the Pirates Online game…
VISUAL/AUDIO:        A series of macros from the various scenes of the game, over a swelling bed of POTC music
                     BOB

Thanks Paul, the whole thing is incredibly exciting, having all things Disney in one attractive and accessible place…
We plan to build more virtual worlds like Pirates, based on a broad range of our properties, where we will invite our guests to become a part of our stories. Imagine living in Buzz and Woody’s toy universe; joining an epic adventure in the lands of Narnia; racing Lightning McQueen through Radiator Springs; sharing the superpowers of the Incredibles or entering the magic world of Cinderella and the other Disney princesses.
One of the richest and most memorable of the worlds we’ve created is the world of pirates. A driving force behind it is the most successful movie producer in the history of Hollywood and  the man behind many hit TV shows, please welcome my good friend…Jerry Bruckheimer.
         
MUSIC: “Pirates” THEME #1
VIDEO: PIRATES REEL
\
MUSIC: “Pirates” THEME #1 reprise
BOB

As you can see, I’m really enthusiastic about all the great things we are doing and where technology is taking us.  So much of what you have just seen is experienced over a new medium that barely existed a decade ago, but now is capable of capturing all the excitement and emotion of Disney’s great entertainment content.
Our history of bringing our storytelling and our roster of characters to the frontiers of technology is unrivalled.  Since the day Mickey dared to speak in a “talkie,” Disney has boldly taken its content to the cutting edge. Wherever the path of unfolding technologies and imaginative new platforms may lead, Disney will be there. 
This afternoon, I am here to reinforce the importance of our powerful partnership.
Year in and year out, we are proud to bring our creative content to your innovative products and I really appreciate the opportunity to bring a little bit of Disney to this great stage.

MUSIC: “Pirates” THEME #2 playoff

-v-

 

 

 

DISNEY KEYNOTE AT CES

BOB IGER
Good afternoon.  It’s great to be here.
Since the day Walt Disney started this company, Disney has had one secret to its success: bringing the timelessness of great characters and powerful storytelling to the timeliness of the cutting edge. From the multi-plane camera that reinvented animation in 1942 to the mega-gigahertz processing of computer animation of today, Disney is a company where art challenges technology and technology inspires art.  Artists are constantly seeking new ways to fulfill their creative visions. Technology provides them the tools to scale new imaginative heights.
Today, technology empowers the consumer more than ever before and we use it to deliver quality content in the most convenient and timely way possible, to every screen within reach and at a price that makes it a genuine value.
We are witnessing an explosion of media and Disney is both reaping the benefits of that explosion and acting as a catalyst by taking a technology-friendly approach.
I am proud to say we were the first company to put movies and TV shows on iTunes, helping to accelerate a consumer revolution.  As suppliers of some of the best-branded and highest –quality content in the world, we both create and satisfy demand. And that takes us to so many of the fantastic devices you’ll find on display at CES: from cell phones and MP3 devices to blu-ray players and HDTVs. And speaking of HDTV, we provide more hours of high definition programming than anyone else.
Now, I’d like to show you just some of the magic we create across the Walt Disney Company.
VIDEO: DISNEY REEL

BOB

As you’ve just seen, Disney is a brand like no other.  It stands for high quality entertainment that consumers enjoy, look for, and trust.  In this crowded digital world, that trust is more important than ever.

Technological advances provide us tremendous opportunities to engage the consumer with more depth and breadth and in a more convenient and personal way. Think about a sports fan watching highlights of a NBA game on ESPN 360 while keeping one eye on Monday Night Football, a group of friends swapping gossip about Grey’s Anatomy on ABC.com or a young woman in Seoul, Korea watching Desperate Housewives on her 3G cell phone as she commutes to work. We’re making it possible to find and enjoy our great content quickly and easily.
Getting the balance right between convenience and pricing is a challenge facing all of us who create and distribute digital content, especially where piracy is concerned. From my perspective the best way to combat piracy is to bring content to market on a well-timed and well-priced basis.
We have taken major steps in that direction, making our products available on nearly every electronic device.  Through iTunes, ABC.com or DisneyChannel.com, our TV shows, movies and Disney animated shorts have been played or downloaded over 120 million times, expanding our audience and growing our business.
One of the most important steps this past year was our acquisition of Pixar Animation Studios. Pixar has pioneered 3-D technology and artistry to create blockbuster films and instant classics that revolutionized animation.
Its latest movie, Ratatouille is from Brad Bird, the director of The Incredibles. It is the most evolved and most gorgeous example of computer animation ever. And today, I’m proud to give you a first look at one of its scenes, even though the animation isn’t quite finished…
VIDEO: RATATOUILLE CLIP

BOB

Save the date of June 29 to see Ratatouille when it comes to a theater near you.
Now let me turn to ABC, where creativity and technology have merged to create a worldwide phenomenon called Lost.

Lost has not only found a large audience but also an unusually engaged audience.  And we have taken every opportunity to leverage that powerful enthusiasm to create the most successful multi-platform program ever.
  Lost  was one of the first series offered on iTunes and it is still going strong. ABC.com has been jam-packed with traffic from fans that come to download interactive podcasts, contribute their thoughts and theories to a Wiki or just watch the full episode we make available the next day.  Lost episodes can be downloaded directly to cell phones almost anywhere in the world…even, presumably, on a desert island.
Since you’ve come to Vegas this week for a sneak peak into the future, we figured you deserved a sneak peak into the closely-guarded secret unveiled by the season’s finale. Intrigued? Let’s watch….

VIDEO: “Lost” CLIP
 
BOB
Ladies and gentlemen please welcome…
Evangeline Lilly and Matthew Fox.

MUSIC: “Lost” THEME reprise
BOB

If you think viewers are hooked on Lost, that’s nothing compared to people tuning into ESPN.  I mean, sports fans are fanatics!  …. Hence the name.   These insatiable enthusiasts demand to be plugged into instantaneous information from any place, any time, through every device they own. ESPN, in other words, has demonstrated that sports is a killer app for consumer electronics.
With a front-row seat on the NBA, Major League Baseball, NASCAR, The Rose Bowl, World Cup soccer, and the NFL, avid sports fans come to the multiple platforms of ESPN to spend an amazing 2 hours a day.
ESPN SIZZLE 1:20

Joining me now is a well-known sports and technology fanatic.  Please welcome the host of Monday Night Football on ESPN in HD, Mike Tirico. 
MIKE
Thank you, Bob.  Now that the NFL playoffs have started and the regular season is over, I have my Monday Nights totally free. 
BOB
Well Mike, you’ve earned the time off.  Congratulations to you and your Monday Night team because this first season was a remarkable success by any measure. But here is my favorite measure: not only did Monday Night Football reach record audiences, but every Monday this season, ESPN.com averaged 25 million page views.
MIKE
Well, that’s right out our playbook.  We call it “Monday Night Football Surround” and the idea is to provide football fans the scope of the online content they would expect to see on a Super Bowl Sunday.

VIDEO NOTE: ESPN FLYOVER
BOB
That’s right. In Bristol, Connecticut, we have built a state-of-the-art epicenter of sports production, engineering and digital media…rivaled in scope and sophistication only by NASA and NORAD.
                     MIKE
Just so you know, Bob, it’s big Monday on ESPN. That means basketball fans are watching tonight’s Big East match-up between rivals: Villanova and Georgetown in Washington D.C..
                      BOB

In fact, they just tipped off.  And now, for the first time ever at CES, we’re taking you to a live game…
VIDEO: MAP OF VEGAS - FLYS TO DC – MIXES TO GAME IN SD

MIKE
Bob, you know that this game – or parts of it - will be consumed on computers; TVs, PDAs, mobile phones and iPods.

BOB
And of course the appetite for sports coverage does not stop at our borders. Not only can ESPN bring the game here to CES, look where else fans are enjoying it live…
ESPN in Israel…
VIDEO: Show Israel’s Coverage
ESPN’s DOS service in Mexico and Latin America…
VIDEO: Show DOS Coverage
Our ESPN channel in Australia…
VIDEO: Show Australia’s Coverage
Our ESPN Network serving India and China…
VIDEO: Show PacRim Coverage
And our ESPN Network servicing North and South Africa…
VIDEO: Show Atlantic Coverage
Fans in 102 countries on six continents can watch this game right now.
The global distribution of ESPN is not only wide, it is also increasingly deep. More and more people are watching ESPN in high-definition.  In fact, sports fans are leading the charge among all consumers in the transition to LCD and plasma TV’s.

VIDEO: SCREEN TRANSITIONS TO ESPN HD.

MIKE
That’s right.  And in this coming year, ESPN and ESPN2 will show more than 7,000 hours and more than 700 events in high definition. 
VIDEO: SCREEN TRANSITIONS ESPNRadio.com PodCenter Page
ESPNRadio.com is the most listened to online sports radio destination and has more than 20 free original podcasts each week. Here’s a quick one about the Georgetown – Villanova game with Jay Bilas
PODCAST: 10 Seconds
Meanwhile on the cell phone, ESPN’s WAP, or Wireless Application Protocol gets 8 million unique visitors monthly who are treated to unique content like this…
PHONE CLIP OF PHELPS AND VITALE

The basic idea is, Bob, that we’ve got  fans exactly where they want to be – surrounded in sports on every platform within eyeshot and arms reach.
BOB
Mike, let’s switch from the handheld back to the laptop and check in on the big game on the ESPN.com site. With its array of proprietary technology, stats and features, ESPN.com has become the number one domestic sports site on the web. Here’s the college basketball front page with a live update of our game.

VIDEO: SCREEN TRANSITIONS TO POLL QUESTIONS AND RESULTS MAP

Let’s see who the fans think will win. SportsNation on ESPN.com started asking the question this morning…you can see Nevada clearly thinks the (Hoyas/Wildcats) have it locked up.
And here’s another cool feature:  the new MyESPN personalized page. Let me show you my My-ESPN:
VIDEO: BOB IGER’s My ESPN page
MIKE
Let’s go to our broadband product, ESPN360. It’s where it all comes together, featuring a proprietary online video player and access to the Web’s best sports video library.
VIDEO SCREEN: SHOW ESPN360 BRANDED MULTIMEDIA PLAYER WITH LIVE GAME

Tonight’s game is simulcast live on ESPN360 – available to more than 15 million homes.  In fact, ESPN360 featured more than 200 live events just like this in 2006 alone.
But ESPN360 goes deeper.  When college basketball fans want to know how Georgtown is going to do this year. They can get exclusive previews and analysis from ESPN commentators right here.
BOB

Let’s take a quick look back at the game and the score for those of you here in Las Vegas with a keen interest. 
….Remember: money you lose in Vegas, stays in Vegas!
VIDEO SCREEN: ESPN HD Live look in

VIDEO SCREEN: closing logo and still frame

Thank you, Mike. That was great.
 ON-SCREEN VISUAL:      Reveal Disney.com homepage and watch it build. Player will be showing Ratatouille.

         You’ve seen Pixar, ABC, and ESPN and now it’s time to look at what we are doing with our Disney brand.
           We have a pretty successful Disney.com portal today, the leader in online family usage, but the site is basically a site map for all things Disney.
          As we look at the world, we see an explosion of personal media experiences on the broad-band Internet enabled computer. And we believe Disney.com has to serve the interests of online users by offering a robust, broad and deep online media and entertainment experience.
       So, here for the first time is the new Disney.com, the digital doorway into Disney and both a destination and a portal into a vibrant, rich online entertainment experience for children, parents and people genuinely interested in Disney…

VISUAL:   Icons light up as cursor rolls over them
VISUAL:  Character wheel begins to turn
VISUAL:  Fairies site opens
VISUAL:  Return to the home page

VISUAL:   Life stage segment icons light up
  
VISUAL:   Boys site opens “Cars” video clip shows on the page
VISUAL:   Transition to DXD (“Wormhole” effect) HSM DXD Channel loads

INTRODUCES PAUL YANOVER, LEADER OF THE DISNEY.COM DEVELOPMENT TEAM
  
PAUL YANOVER ARRIVES AND DEMONSTRATES DXD

                           PAUL

VISUAL: DXD Demo
VISUAL: Pirates Online Logo

In Pirates of the Caribbean Online, we’ve created a digital version of the world of Jack Sparrow and his mates where fans can go and live the life of a pirate.  You’ll be able to crew up with your friends, captain a ship and battle on land and sea.  And best of all, we’re going to let you play this massively multiplayer online game for free for as long as you want.
Here’s some never-before seen footage of the Pirates Online game…
VISUAL/AUDIO:        A series of macros from the various scenes of the game, over a swelling bed of POTC music
                     BOB

Thanks Paul, the whole thing is incredibly exciting, having all things Disney in one attractive and accessible place…
We plan to build more virtual worlds like Pirates, based on a broad range of our properties, where we will invite our guests to become a part of our stories. Imagine living in Buzz and Woody’s toy universe; joining an epic adventure in the lands of Narnia; racing Lightning McQueen through Radiator Springs; sharing the superpowers of the Incredibles or entering the magic world of Cinderella and the other Disney princesses.
One of the richest and most memorable of the worlds we’ve created is the world of pirates. A driving force behind it is the most successful movie producer in the history of Hollywood and  the man behind many hit TV shows, please welcome my good friend…Jerry Bruckheimer.
         
MUSIC: “Pirates” THEME #1
VIDEO: PIRATES REEL
\
MUSIC: “Pirates” THEME #1 reprise
BOB

As you can see, I’m really enthusiastic about all the great things we are doing and where technology is taking us.  So much of what you have just seen is experienced over a new medium that barely existed a decade ago, but now is capable of capturing all the excitement and emotion of Disney’s great entertainment content.
Our history of bringing our storytelling and our roster of characters to the frontiers of technology is unrivalled.  Since the day Mickey dared to speak in a “talkie,” Disney has boldly taken its content to the cutting edge. Wherever the path of unfolding technologies and imaginative new platforms may lead, Disney will be there. 
This afternoon, I am here to reinforce the importance of our powerful partnership.
Year in and year out, we are proud to bring our creative content to your innovative products and I really appreciate the opportunity to bring a little bit of Disney to this great stage.

MUSIC: “Pirates” THEME #2 playoff

-v-

DISNEY KEYNOTE AT CES

BOB IGER
Good afternoon.  It’s great to be here.
Since the day Walt Disney started this company, Disney has had one secret to its success: bringing the timelessness of great characters and powerful storytelling to the timeliness of the cutting edge. From the multi-plane camera that reinvented animation in 1942 to the mega-gigahertz processing of computer animation of today, Disney is a company where art challenges technology and technology inspires art.  Artists are constantly seeking new ways to fulfill their creative visions. Technology provides them the tools to scale new imaginative heights.
Today, technology empowers the consumer more than ever before and we use it to deliver quality content in the most convenient and timely way possible, to every screen within reach and at a price that makes it a genuine value.
We are witnessing an explosion of media and Disney is both reaping the benefits of that explosion and acting as a catalyst by taking a technology-friendly approach.
I am proud to say we were the first company to put movies and TV shows on iTunes, helping to accelerate a consumer revolution.  As suppliers of some of the best-branded and highest –quality content in the world, we both create and satisfy demand. And that takes us to so many of the fantastic devices you’ll find on display at CES: from cell phones and MP3 devices to blu-ray players and HDTVs. And speaking of HDTV, we provide more hours of high definition programming than anyone else.
Now, I’d like to show you just some of the magic we create across the Walt Disney Company.
VIDEO: DISNEY REEL

BOB

As you’ve just seen, Disney is a brand like no other.  It stands for high quality entertainment that consumers enjoy, look for, and trust.  In this crowded digital world, that trust is more important than ever.

Technological advances provide us tremendous opportunities to engage the consumer with more depth and breadth and in a more convenient and personal way. Think about a sports fan watching highlights of a NBA game on ESPN 360 while keeping one eye on Monday Night Football, a group of friends swapping gossip about Grey’s Anatomy on ABC.com or a young woman in Seoul, Korea watching Desperate Housewives on her 3G cell phone as she commutes to work. We’re making it possible to find and enjoy our great content quickly and easily.
Getting the balance right between convenience and pricing is a challenge facing all of us who create and distribute digital content, especially where piracy is concerned. From my perspective the best way to combat piracy is to bring content to market on a well-timed and well-priced basis.
We have taken major steps in that direction, making our products available on nearly every electronic device.  Through iTunes, ABC.com or DisneyChannel.com, our TV shows, movies and Disney animated shorts have been played or downloaded over 120 million times, expanding our audience and growing our business.
One of the most important steps this past year was our acquisition of Pixar Animation Studios. Pixar has pioneered 3-D technology and artistry to create blockbuster films and instant classics that revolutionized animation.
Its latest movie, Ratatouille is from Brad Bird, the director of The Incredibles. It is the most evolved and most gorgeous example of computer animation ever. And today, I’m proud to give you a first look at one of its scenes, even though the animation isn’t quite finished…
VIDEO: RATATOUILLE CLIP

BOB

Save the date of June 29 to see Ratatouille when it comes to a theater near you.
Now let me turn to ABC, where creativity and technology have merged to create a worldwide phenomenon called Lost.

Lost has not only found a large audience but also an unusually engaged audience.  And we have taken every opportunity to leverage that powerful enthusiasm to create the most successful multi-platform program ever.
  Lost  was one of the first series offered on iTunes and it is still going strong. ABC.com has been jam-packed with traffic from fans that come to download interactive podcasts, contribute their thoughts and theories to a Wiki or just watch the full episode we make available the next day.  Lost episodes can be downloaded directly to cell phones almost anywhere in the world…even, presumably, on a desert island.
Since you’ve come to Vegas this week for a sneak peak into the future, we figured you deserved a sneak peak into the closely-guarded secret unveiled by the season’s finale. Intrigued? Let’s watch….

VIDEO: “Lost” CLIP
 
BOB
Ladies and gentlemen please welcome…
Evangeline Lilly and Matthew Fox.

MUSIC: “Lost” THEME reprise
BOB

If you think viewers are hooked on Lost, that’s nothing compared to people tuning into ESPN.  I mean, sports fans are fanatics!  …. Hence the name.   These insatiable enthusiasts demand to be plugged into instantaneous information from any place, any time, through every device they own. ESPN, in other words, has demonstrated that sports is a killer app for consumer electronics.
With a front-row seat on the NBA, Major League Baseball, NASCAR, The Rose Bowl, World Cup soccer, and the NFL, avid sports fans come to the multiple platforms of ESPN to spend an amazing 2 hours a day.
ESPN SIZZLE 1:20

Joining me now is a well-known sports and technology fanatic.  Please welcome the host of Monday Night Football on ESPN in HD, Mike Tirico. 
MIKE
Thank you, Bob.  Now that the NFL playoffs have started and the regular season is over, I have my Monday Nights totally free. 
BOB
Well Mike, you’ve earned the time off.  Congratulations to you and your Monday Night team because this first season was a remarkable success by any measure. But here is my favorite measure: not only did Monday Night Football reach record audiences, but every Monday this season, ESPN.com averaged 25 million page views.
MIKE
Well, that’s right out our playbook.  We call it “Monday Night Football Surround” and the idea is to provide football fans the scope of the online content they would expect to see on a Super Bowl Sunday.

VIDEO NOTE: ESPN FLYOVER
BOB
That’s right. In Bristol, Connecticut, we have built a state-of-the-art epicenter of sports production, engineering and digital media…rivaled in scope and sophistication only by NASA and NORAD.
                     MIKE
Just so you know, Bob, it’s big Monday on ESPN. That means basketball fans are watching tonight’s Big East match-up between rivals: Villanova and Georgetown in Washington D.C..
                      BOB

In fact, they just tipped off.  And now, for the first time ever at CES, we’re taking you to a live game…
VIDEO: MAP OF VEGAS - FLYS TO DC – MIXES TO GAME IN SD

MIKE
Bob, you know that this game – or parts of it - will be consumed on computers; TVs, PDAs, mobile phones and iPods.

BOB
And of course the appetite for sports coverage does not stop at our borders. Not only can ESPN bring the game here to CES, look where else fans are enjoying it live…
ESPN in Israel…
VIDEO: Show Israel’s Coverage
ESPN’s DOS service in Mexico and Latin America…
VIDEO: Show DOS Coverage
Our ESPN channel in Australia…
VIDEO: Show Australia’s Coverage
Our ESPN Network serving India and China…
VIDEO: Show PacRim Coverage
And our ESPN Network servicing North and South Africa…
VIDEO: Show Atlantic Coverage
Fans in 102 countries on six continents can watch this game right now.
The global distribution of ESPN is not only wide, it is also increasingly deep. More and more people are watching ESPN in high-definition.  In fact, sports fans are leading the charge among all consumers in the transition to LCD and plasma TV’s.

VIDEO: SCREEN TRANSITIONS TO ESPN HD.

MIKE
That’s right.  And in this coming year, ESPN and ESPN2 will show more than 7,000 hours and more than 700 events in high definition. 
VIDEO: SCREEN TRANSITIONS ESPNRadio.com PodCenter Page
ESPNRadio.com is the most listened to online sports radio destination and has more than 20 free original podcasts each week. Here’s a quick one about the Georgetown – Villanova game with Jay Bilas
PODCAST: 10 Seconds
Meanwhile on the cell phone, ESPN’s WAP, or Wireless Application Protocol gets 8 million unique visitors monthly who are treated to unique content like this…
PHONE CLIP OF PHELPS AND VITALE

The basic idea is, Bob, that we’ve got  fans exactly where they want to be – surrounded in sports on every platform within eyeshot and arms reach.
BOB
Mike, let’s switch from the handheld back to the laptop and check in on the big game on the ESPN.com site. With its array of proprietary technology, stats and features, ESPN.com has become the number one domestic sports site on the web. Here’s the college basketball front page with a live update of our game.

VIDEO: SCREEN TRANSITIONS TO POLL QUESTIONS AND RESULTS MAP

Let’s see who the fans think will win. SportsNation on ESPN.com started asking the question this morning…you can see Nevada clearly thinks the (Hoyas/Wildcats) have it locked up.
And here’s another cool feature:  the new MyESPN personalized page. Let me show you my My-ESPN:
VIDEO: BOB IGER’s My ESPN page
MIKE
Let’s go to our broadband product, ESPN360. It’s where it all comes together, featuring a proprietary online video player and access to the Web’s best sports video library.
VIDEO SCREEN: SHOW ESPN360 BRANDED MULTIMEDIA PLAYER WITH LIVE GAME

Tonight’s game is simulcast live on ESPN360 – available to more than 15 million homes.  In fact, ESPN360 featured more than 200 live events just like this in 2006 alone.
But ESPN360 goes deeper.  When college basketball fans want to know how Georgtown is going to do this year. They can get exclusive previews and analysis from ESPN commentators right here.
BOB

Let’s take a quick look back at the game and the score for those of you here in Las Vegas with a keen interest. 
….Remember: money you lose in Vegas, stays in Vegas!
VIDEO SCREEN: ESPN HD Live look in

VIDEO SCREEN: closing logo and still frame

Thank you, Mike. That was great.
 ON-SCREEN VISUAL:      Reveal Disney.com homepage and watch it build. Player will be showing Ratatouille.

         You’ve seen Pixar, ABC, and ESPN and now it’s time to look at what we are doing with our Disney brand.
           We have a pretty successful Disney.com portal today, the leader in online family usage, but the site is basically a site map for all things Disney.
          As we look at the world, we see an explosion of personal media experiences on the broad-band Internet enabled computer. And we believe Disney.com has to serve the interests of online users by offering a robust, broad and deep online media and entertainment experience.
       So, here for the first time is the new Disney.com, the digital doorway into Disney and both a destination and a portal into a vibrant, rich online entertainment experience for children, parents and people genuinely interested in Disney…

VISUAL:   Icons light up as cursor rolls over them
VISUAL:  Character wheel begins to turn
VISUAL:  Fairies site opens
VISUAL:  Return to the home page

VISUAL:   Life stage segment icons light up
  
VISUAL:   Boys site opens “Cars” video clip shows on the page
VISUAL:   Transition to DXD (“Wormhole” effect) HSM DXD Channel loads

INTRODUCES PAUL YANOVER, LEADER OF THE DISNEY.COM DEVELOPMENT TEAM
  
PAUL YANOVER ARRIVES AND DEMONSTRATES DXD

                           PAUL

VISUAL: DXD Demo
VISUAL: Pirates Online Logo

In Pirates of the Caribbean Online, we’ve created a digital version of the world of Jack Sparrow and his mates where fans can go and live the life of a pirate.  You’ll be able to crew up with your friends, captain a ship and battle on land and sea.  And best of all, we’re going to let you play this massively multiplayer online game for free for as long as you want.
Here’s some never-before seen footage of the Pirates Online game…
VISUAL/AUDIO:        A series of macros from the various scenes of the game, over a swelling bed of POTC music
                     BOB

Thanks Paul, the whole thing is incredibly exciting, having all things Disney in one attractive and accessible place…
We plan to build more virtual worlds like Pirates, based on a broad range of our properties, where we will invite our guests to become a part of our stories. Imagine living in Buzz and Woody’s toy universe; joining an epic adventure in the lands of Narnia; racing Lightning McQueen through Radiator Springs; sharing the superpowers of the Incredibles or entering the magic world of Cinderella and the other Disney princesses.
One of the richest and most memorable of the worlds we’ve created is the world of pirates. A driving force behind it is the most successful movie producer in the history of Hollywood and  the man behind many hit TV shows, please welcome my good friend…Jerry Bruckheimer.
         
MUSIC: “Pirates” THEME #1
VIDEO: PIRATES REEL
\
MUSIC: “Pirates” THEME #1 reprise
BOB

As you can see, I’m really enthusiastic about all the great things we are doing and where technology is taking us.  So much of what you have just seen is experienced over a new medium that barely existed a decade ago, but now is capable of capturing all the excitement and emotion of Disney’s great entertainment content.
Our history of bringing our storytelling and our roster of characters to the frontiers of technology is unrivalled.  Since the day Mickey dared to speak in a “talkie,” Disney has boldly taken its content to the cutting edge. Wherever the path of unfolding technologies and imaginative new platforms may lead, Disney will be there. 
This afternoon, I am here to reinforce the importance of our powerful partnership.
Year in and year out, we are proud to bring our creative content to your innovative products and I really appreciate the opportunity to bring a little bit of Disney to this great stage.

MUSIC: “Pirates” THEME #2 playoff

-v-

 

 

 

 

 

CEA FORECASTS CONSUMER ELECTRONICS REVENUE WILL SURPASS $155 BILLION IN 2007

Year-End 2006 Revenue at $145 Billion



Factory-to-dealer sales of consumer electronics are projected to exceed $155 billion in 2007, or seven percent growth, according to the semi-annual industry forecast released today by the Consumer Electronics Association (CEA®). The forecast comes on the eve of the 2007 International CES®, the world's largest consumer technology tradeshow.

"The consumer electronics (CE) industry has outdone itself once again, with revenues totaling $145 billion in 2006, and we're on track for another year of healthy growth," said CEA President and CEO Gary Shapiro. "We surpassed original projections for the second year in a row, and the industry outlook is proof positive that Americans can't do without their beloved consumer electronics. Consumers are benefiting from our industry's innovations and only want to see more of them. I am excited to be witnessing this innovation first-hand on the show floor at the International CES."

Todd Thibodeaux, CEA's senior vice president of industry relations, acknowledged 2006 industry growth far exceeded CEA's conservative forecast at the beginning of the year. "We originally forecast eight percent growth, but when all was said and done, we saw an impressive 13 percent growth for the year. Consumers started the year investing in innovative consumer electronics products and seemingly never stopped. With the 2007 forecast, we see the consumer love affair with technology continuing at a healthy clip."

Thibodeaux said the display category will continue to fuel industry growth in 2007. "The TV market is setting all-time revenue records. CRT-based sets are giving way to flat panel displays. The successful ongoing transition to digital television is driving demand in this market space."

CEA projects that display technologies will continue to be the star category in the industry and account for $26 billion in revenues for 2007. All television sets manufactured today with an analog tuner must also contain a digital tuner, which is largely responsible for the vast increase in digital television sales. Unprecedented price declines in plasma and LCD displays are also contributing to growth. For 2007, these flat panel displays are expected to ship a combined 19 million units.

Next-generation consoles will make the video game market one to watch in 2007. An analysis of year-end game console sales reports for 2006 indicates that holiday sales will lift revenues in 2007 to $16 billion, a 23 percent increase.

MP3 players continue to drive the audio market. CEA projects that MP3 players will account for 90 percent of the $6 billion in revenues for the portable entertainment market. Thirty-four million MP3 players shipped in 2006 and an additional 41 million are expected to ship in 2007.

"One of the biggest drivers of both the audio and portable entertainment markets is the MP3 player. It continues to ship at large volumes and 2007 will be no different as the market shifts into a replacement mode. For example, many consumers will be replacing their first generation players with new players offering video playback capability," said Thibodeaux.

Driving the mobile electronics market are portable navigation and GPS devices, evidence that consumers are continually looking for products that will keep them safe and make their automotive travel easier. Two million units shipped in 2006, a 66 percent increase over 2005, and 2007 shipment volumes will continue to propel the market with three million units projected to be shipped, generating $1 billion in revenues.

Other product categories that will see substantial growth in 2007 are PCs, accessories and digital imaging devices. In 2006, shipment volumes of laptops eclipsed their desktop counterparts. CE accessory sales also will grow in 2007, to the tune of $11 billion, in large part due to an overall consumer emphasis on portability. Total digital imaging shipments are expected to exceed 32 million units, with revenues projected to reach $8 billion, making 2006 and 2007 the best revenue years for this category.

"U.S. Consumer Electronics Sales and Forecasts 2002-2007" (January 2007) is published twice per year, in January and July. It was designed and formulated by CEA Market Research, the most comprehensive source of sales data, forecasts, consumer research and historical trends for the consumer electronics industry. Please cite any information to the Consumer Electronics Association (CEA®). The complete report is available free to CEA member companies. Non-members may purchase the study for $499 at http://www.ebrain.org.

ABOUT CEA:
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales. CEA's resources are available online at www.CE.org, the definitive source for information about the consumer electronics industry. CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy.

 

NEW CONVERGENCE OF CE PRODUCTS WITH CONTENT AND DYNAMIC KEYNOTE ADDRESSES HIGHLIGHT DAY ONE OF THE 2007 INTERNATIONAL CES

Motorola, Disney, Nokia and Pipelines Executives Launch 40th Anniversary of CES



The 2007 International CES® opened its doors yesterday to the largest display of cutting-edge products in consumer technology, powerful industry keynote addresses and trend-setting conference sessions. With a record-setting 1.8 million net square feet of space and 2,700 exhibitors, the 2007 International CES, the world's largest technology tradeshow runs through January 11 and celebrates the show's 40th anniversary.

Gary Shapiro, president and CEO of CEA, the producer of the International CES, kicked off the 2007 show Monday morning with his "State of the Industry Address." He spoke about the "new convergence" taking place in the CE industry and forecast that the CE industry will soar to $155 billion in 2007. Shapiro cautioned against putting limits on innovation and technology and urged attendees to support Digital Freedom, a grassroots coalition designed to protect the rights of artists, consumers and innovators to use digital technology and lawfully required content. Shapiro highlighted the coalition's presence at CES, in the Las Vegas Convention Center (LVCC) lobby, and on the web at digitalfreedom.org.

Directly following Shapiro's address, Ed Zander, president and CEO of Motorola, delivered the opening day keynote. The theme was seamless mobility using the Internet as Zander rode onstage on a bike that can power a cell phone. Zander stated that people around the world are getting connected with 25 million mobile phones sold each second. To do its part, Motorola is focusing on connecting the unconnected in emerging markets with its inexpensive Motofone.

"Everything is becoming digital and everything with a digital heartbeat will get connected," he said. The company is focusing on cool mobile devices and creating cool experiences for users, enterprise mobility and the home to go. Zander announced new partnerships and performed ground-breaking demonstrations with Yahoo!, called Y! Go, Kodak, the Razr Z6 and the "Moto Follow Me TV" that sends live video streams to a mobile handset through an IP set-top box. Zander said, "It truly is the Internet in your pocket," and concluded, "The home is the hub of seamless mobility."

Monday's second keynote featured Robert Iger, president and CEO of the Walt Disney Company. With a "Monday Night Keynote" theme, Iger explained how Disney's tremendous success has come from the timelessness of great characters and storylines, along with cutting-edge technologies. Iger stated that no company currently delivers more content in more ways to more people than the Walt Disney Company, and introduced several friends to help demonstrate the wealth of content Disney currently produces and distributes.

First, from the ABC network, stars from the award winning series "LOST," Matthew Fox and Evangeline Lilly, talked about the multi-platform experience now providing fans more interaction with the program. Mike Tirico, lead announcer of "Monday Night Football" joined Iger on stage to explain the demand from ESPN fans to be plugged into instant information and live coverage from anywhere and at anytime. Currently, fans in 102 countries can watch ESPN live.

Iger's biggest announcements of the evening included the launch of the redesigned, interactive and "extreme digital" Disney.com website and the confirmation of "Pirates of the Caribbean III, At the World's End." Jerry Bruckheimer, renowned Hollywood producer, joined Iger on stage to show a teaser for Pirates III and announced that Keith Richards will be making a cameo in the film. Iger concluded with his promise to continue to provide cutting-edge creative content for innovative new CE products.

Monday also launched the CES Industry Insider Series with an address from Nokia president and CEO, Olli-Pekka Kallasvuo, and a Pipelines Power Panel focused on the various platforms for delivery of content.

Kallasvuo's presentation focused on mobility, Internet, communities and convenience. He stated that Nokia's newest products would provide great features and richer experiences, particularly in the new models of digital cameras and wireless phones, the latter of which will include real-time navigation and search capabilities.

The Pipelines Power Panel, moderated by CEA's Shapiro, debated the state of content delivery and the importance of HDTV to both the stakeholders and their consumers. The panel featured heavy hitters from leading broadcast, cable, satellite and telecommunications companies including Chase Carey, president and CEO, DIRECTV, Inc.; Charles W. Ergen, chairman and CEO, Echostar Communications Corporation; Virginia Ruesterholz, president, Verizon Telecom; Glenn A. Britt, president and CEO, Time Warner Cable; David J. Barrett, president and CEO, Hearst-Argyle Television, Inc. and Patrick J. Esser, president, Cox Communications, Inc. The Pipelines panelists discussed competitive differentiators and services that cut across multiple delivery platforms.

Also on Monday, CES celebrated its 40th anniversary with a bash on the ESPN/CEA Stage in the LVCC Grand Lobby. Gary Shapiro was joined on stage by Jack Wayman, the "Father of CES," along with Rossi Ralenkotter, president and CEO of the Las Vegas Convention and Visitors Authority and Dan Cole, CEA's vice president of Business Development, to honor the four decades of the International CES and the 2007 exhibitors that also exhibited at the first show in 1967.

The extensive lineup of CES conference sessions launched on Monday with the first International CES SuperSession of 2007, "Understanding Consumer Digital Ecosystems" which focused on convergence and interoperability. SuperSession panelists included Tim Bajarin, president, Creative Strategies Inc.; Satjiv Chahil, senior vice president, Global Marketing, HP; Dr. Levy Gerzberg, president and CEO, Zoran Corporation; David Jaworski, CEO, Pass Along Networks; Eric Kim, senior vice president and general manager, Digital Home Group , Intel; Frans van Houten, CEO, NXP Semiconductors. The panelists agreed that consumers are increasingly seeking devices that work together to create a digital ecosystem of CE products. Bajarin stated that the digital ecosystems of today include the cell phone, personal computer and TV and concluded that the future of these ecosystems would broaden to further devices, leaving no product a stand alone island.

In Monday's session, "Congress Talks Tech," Jon Healy, editorial writer for the Los Angeles Times, moderated a discussion among Congressmen Tom Davis (R-VA), Darrell Issa (R-CA) and Jon Porter (R-NV). The conversation opened with a welcome from Congressman Porter, Las Vegas' congressional representative, and focused on several key issues that will be addressed in the 107th Congress including Internet gaming, government and security, copyright and technology, patent reform, net neutrality and the travel ban. Regarding the travel ban, Congressman Davis categorized it is "throwing the baby out with the bath water." All the panelists agreed the ban cuts off an important line of communication and understanding for members and their staff.

The home health technology SuperSession, "The Future of Consumer Electronics: Convergence With Home Health," provided a sneak preview of the potential that consumer electronics could bring to the health care industry. Charles S. Golvin, principal analyst at Forrester Research, moderated a lively discussion on the future relationship between home heath care and consumer technology with panelists Doug Busch, CTO, Digital Health Group, Intel Corporation; Gary Feather, director, Digital AV Systems, Sharp Laboratories of America; William Lalinde, M.B.A., H.S.A., business manager, MOTOHEALTH, iDEN Sector, Global Mobile Devices Business, Motorola, Inc.; Jeff Perry, business manager, ConnectedCare - Motiva, Philips Consumer Healthcare Solutions and Dave Watson, CIO, Kaiser Permanente. The panelists discussed a growing transformation of the healthcare industry, stemming from consumer technology including powerful personal telemedicine tools, such as home-based, tele-monitoring products for patients.

A standing-room only crowd attended Monday's final SuperSession, "CNET's Next Big Thing," moderated by CNET.com, editor-at-large, Brian Cooley. Cooley was joined by CNET colleagues Tom Merritt and Molly Wood, as well as a consumer representative, Nate Lanxon, who won a CNET Backstage Crew trip to the International CES. The session featured panel discussions, video presentations and audience polling surrounding three key themes: mobile video content, Internet downloaded or streamed content and digital rights management (DRM).

Commercial video content, delivered to a variety of portable products such as mobile phones, MP3 players and game players, was characterized as a disruptive technology as it is challenging established business models. An audience poll revealed that news clips and sports highlights would most intrigue consumers, but full-length TV programming and specialized content were suggested as adoption drivers by industry experts in a video presentation and panel discussion.

Panelists agreed bandwidth limitations would hamper Internet downloading of content in the near-term, but disagreed as to whether or not it would ever completely replace physical media. Some argued consumers hold dear the collectible aspect of physical media while others suggested that it could become a specialty industry in a networked content world. The audience was split with 44 percent saying DVD will give way to Internet video sooner than later and 56 percent disagreeing.

Two additional panelists joined the stage for the final theme of digital rights management - CEA Senior Vice President of Government Affairs Michael Petricone and Motion Picture Association of America (MPAA) Executive Vice President and Special Policy Advisor Fritz Attaway. Arguing in favor of some sort of DRM technology going forward, Attaway said people "need to be reminded of the deal they made." Lanxon retorted that DRM is so easily undermined that it is ineffective, and seeing a friend hauled off to prison for illegally using content would be reminder enough to most consumers. He added he would be happy to pay twice as much for content if he were allowed to enjoy it on his CE products when, where and how he wanted. Petricone noted the industry is so concerned about onerous limitations on consumers and technology that it is significantly rallying around the new Digital Freedom campaign.

For more news on the 2007 International CES, including keynote transcripts and photos, visit www.CESweb.org, the interactive source for CES information.

ABOUT CEA:
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales. CEA's resources are available online at www.CE.org, the definitive source for information about the consumer electronics industry. CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy.

 

 

CONNECTED CONSUMER EXPERIENCE AND CONTENT PARTNERSHIPS HOT TOPICS FOR DAY TWO AT THE 2007 INTERNATIONAL CES

Dell and CBS Keynotes and Cisco Industry Insider Focus on the Future of Consumer Technology


The connected consumer experience and partnerships in the content community were the hot topics on the second day of the 2007 International CES®. Industry pioneers from Dell, CBS and Cisco delivered addresses on day two, sharing their visions for the future of consumer technology and its unique relationship with the content community. Produced by the Consumer Electronics Association (CEA®), the 2007 International CES, the world’s largest technology tradeshow runs through tomorrow and celebrates the show’s 40th anniversary.

 

Tuesday’s morning keynote, presented by Michael Dell, founder and chairman, Dell, Inc., was chock-full of announcements related to new hardware, customer programs and a landmark environmental program. Joined by Paul DiMeo, a regular designer on “Extreme Makeover: Home Edition,” Dell highlighted the company’s community outreach via the popular ABC series and announced its first home entertainment suite, which will feature the industry’s first high-definition television  (HDTV) tuner. 

Joined by a “Dr. Evil” look-alike, Dell announced a new service called DataSafe, allowing users to back up files online with a password protected program and have their data pushed to a new system. Additionally, in keeping with Dell’s ever-expanding focus on gaming, Dell announced its new XPS 710 computer system, which utilizes liquid and ceramics and optimizes heavy gaming.

Dell’s keynote concluded with the unveiling of a new environmental program, “Plant a Tree for Me.” The new program, which will allow Dell’s customers to donate $2 for each notebook computer and $6 for each desktop PC they buy, will benefit the Conservation Fund and the Carbonfund, two nonprofit groups that promote ways to reduce or offset carbon emissions. “I challenge every PC vendor in the industry to join us in providing free recycling,” said Dell.

Leslie Moonves, president and CEO of CBS Corporation, captured a large audience with a keynote address focused on the future and growth of the content industry. Moonves shared the stage with a wide range of stars and talent from the interactive content community and CBS Corporation. Joining Moonves were Anthony Zuiker, creator of “CSI: CRIME SCENE INVESTIGATION;” College Sports Television Founder and President Brian Bedol; the hosts of the “Opie and Anthony” radio show and Ilene Chaikin and Jennifer Beals, creator and star, respectively, of Showtime’s, “The L Word.”


During his address Moonves declared that there is no new media or old media, just media. To address the shift in the way media is consumed, Moonves announced many key partnerships with other leading members of the content community. Joining him on stage during these announcements were Linden Lab Founder and CEO Philip Rosedale, who showcased the virtual world, “Second Life;” Sling Media Co-Founder and CEO Blake Krikorian, who introduced a new service offered by CBS and Sling Media called, “Clip and Sling,” and Chad Hurley, Co-Founder and CEO of YouTube. Moonves concluded by saying that audiences and the content community now realize anything is possible in the digital realm.


Cisco Systems Chairman and CEO John Chambers delivered an Industry Insider address to a crowded Hilton Theater audience about "The Human Network."  Identified as one of the top four focal points for the company in the next decade, the human network or connected consumer experience requires complex technology and a simple user experience, Chambers said. The human network - the convergence of all forms of human expression - is safe, open, simple and virtualized. 

Chambers walked the audience through several demonstrations of the human network throughout his presentation, which included devices that self-install and register, RFID technology allowing consumers to purchase sports tickets on their TV and have them delivered to their cell phone, and live TV chats with friends. Cisco is uniquely capable of providing the human network, Chambers said, because it has a broad technology base, convergence expertise, strong partnerships and is device neutral, content agnostic, standards based and customer focused. 

For information on the day two conference sessions and panels, visit the CES blog at CES.blogs.com.
For more information on the 2007 International CES, including keynote transcripts, photos and a complete list of conference sessions, visit www.CESweb.org, the interactive source for all CES information.

About CEA:
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships.  CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales.  CEA's resources are available online at www.CE.org, the definitive source for information about the consumer electronics industry.
CEA also sponsors and manages the International CES – Defining Tomorrow’s Technology.  All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy.

CEA LAUNCHES CONSUMER EDUCATION INITIATIVE AND SETS THE RECORD STRAIGHT REGARDING CE ENERGY CONSUMPTION

 

 

EPA, Verdant Magazine Co-Sponsor Environmental Awareness Day at 2007 International CES

 

Las Vegas, Nev., January 10, 2007 – The 2007 International CES® Environmental Awareness Day was the largest in show history.  With a focus on the key industry issues of consumer education, electronics recycling and energy efficiency of electronics, Green Wednesday featured the launch of myGreenElectronics.org – a resource guide from the Consumer Electronics Association (CEA®) – as well as a preview of a landmark study on the energy consumption of consumer electronics (CE) products. 

The day began with a kick-off event sponsored by CEA, the Environmental Protection Agency (EPA) and Verdant magazine.  Attendees heard from environmental policy leaders who shared a glimpse of the new myGreenElectronics.org and data regarding recycling resources.  Additionally, table top displays from the event’s corporate and non-profit partners included Computer Recycling for Education, Dell, Ecosol Solar Technologies, Hewlett-Packard, Intel, Jimi Products, NEC, Panasonic, Sharp and Xantrex Technologies.

 

“Consumers are clearly in dire need of clear, up-to-date information regarding electronics recycling,” said CEA Economist Shawn DuBravac, who led the morning’s presentations with the results of a consumer recycling survey.  The survey indicated that consumers are largely unaware of their electronics recycling options, with 76 percent of consumers reporting they did not have knowledge of their local recycling programs. Of this group, 71 percent said they were likely to recycle if they knew of a program in their area.

 

“Consumers would recycle their electronics if only they knew where, when and how,” said DuBravac. “While most consumers say they would seek information from the obvious sources such as the newspaper, television, the radio and the Internet, the majority of consumers say they would look for signs in electronics stores.”

 

Parker Brugge, CEA’s senior director and environmental counsel, previewed CEA’s contribution to the effort to educate consumers, myGreenElectronics.org. “CEA seeks to empower electronics consumers about responsible use, reuse and recycling of electronics with this initiative. myGreenElectronics.org is intended to be a “one stop” consumer resource for electronics recycling, information about electronics’ energy consumption and eco-friendly purchasing opportunities,” Brugge said.

 

 

 

Featured guest speaker, Scott Sherman, associate assistant administrator for the Office of Solid Waste and Emergency Response, United States Environmental Protection Agency (EPA), next highlighted the success of the EPA’s Plug-in to E-cycling program.  Mr. Sherman presented awards to the program’s corporate partners—Best Buy, Cingular, Dell, eBay, Hewlett-Packard, Intel, JVC, NEC, Philips, Panasonic, Samsung, Sharp, Sony, and Staples, who together recycled more than 34 million pounds of electronics in 2006. Dell and Hewlett-Packard received special recognition for their efforts. 

 

“Electronics are made from valuable resources and use energy. As consumers, this presents us with a tremendous opportunity to positively impact the environment with our individual decisions. With our everyday choices—what we buy to how we use it and what we do with it when we’re finished using it—we can make a difference,” said Sherman.

 

The afternoon featured three environmentally-focused panel sessions: “Federal and State Policy Developments in Electronics Recycling,” “Saving Energy with Electronics,” and “State Recycling Requirements for Consumer Electronics Manufacturers and Retailers.”   The “Saving Energy with Electronics” session featured the results of a landmark study commissioned by CEA on the role of consumer electronics in household electricity and energy consumption.  The full study will be released next week on CEA’s website, www.CE.org/energy. 

 

 

About CEA:

The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships.  CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales.  CEA's resources are available online at www.CE.org, the definitive source for information about the consumer electronics industry.

CEA also sponsors and manages the International CES – Defining Tomorrow’s Technology.  All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy.

 

 

2007 INTERNATIONAL CES DEFINED BY NEW CONVERGENCE OF BROADBAND, CONTENT AND CONSUMER ELECTRONICS

World's Largest Technology Tradeshow Attracts Record International Attendance and Garners Ground-Breaking Partnerships Between the CE and Content Industries

Las Vegas, Nevada - 1/11/2007

With 1.8 million net square feet of exhibit space - the largest show floor in its history - and over 140,000 attendees from across the globe experiencing the latest consumer technology products from 2,700 exhibitors, the 2007 International CES reinforced its status as the world's largest consumer technology tradeshow. Produced by the Consumer Electronics Association (CEA®) and celebrating its 40th anniversary, the 2007 International CES ran January 8-11 in Las Vegas, Nevada.

"The 2007 International CES succeeded beyond our expectations," said Gary Shapiro, president and CEO of CEA. "It had buzz and optimism and attracted the world leaders of the content, technology and services, communications and automobile industries."

The CES show floor buzzed with more than 20,000 exciting product launches and major partnership announcements, spanning across industries and connecting consumers with more features, services and control of the content incorporated into electronic devices. A new convergence of CE devices emerged on the show floor, combining existing product categories with new digital content and services to create unique, multi-functional products.

"We had a record-breaking show with 2,700 exhibitors filling more than 1.8 million net square feet of show space," said Karen Chupka, senior vice president of events and conferences at CEA. "The shift of our high-performance audio and home theater exhibitors to the Venetian, the 23 Tech Zones and the focus on qualified trade attendees combined to produce what many called the best ever International CES. We also set a record with international attendance of over 26,000."

With high-definition television (HDTV) taking the industry by storm, a surge of display technologies debuted on the show floor, with record-breaking sizes and even greater resolution. Other technologies exploding on the show floor included the hottest products in digital imaging, robotics, in-vehicle entertainment, content-shifting devices and gaming. Additionally, the latest advancements in high-performance audio and home theater were on display at CES' newest venue for 2007, the Sands Expo and Convention Center/The Venetian.

In addition to the world's largest display of consumer electronics, the 2007 International CES also featured a distinguished lineup of industry speakers. Featured CES keynoters included Microsoft's Bill Gates, Motorola's Ed Zander, Disney's Robert Iger, Dell's Michael Dell and CBS' Leslie Moonves. The CES Industry Insider Series, with a new home at the Las Vegas Hilton Theater, featured industry heavy-weights including Nokia's Olli-Pekka Kallasvuo and Cisco's John Chambers, as well as leading executives from major broadband, cable, satellite and telecommunications companies, and FCC Chairman Kevin Martin.

The International CES independently audits attendance and a final attendance number should be available by April. For more information on the 2007 International CES, including keynote transcripts, photos and a complete list of conference sessions, visit www.CESweb.org, the interactive source for all CES information.

The 2008 International CES is scheduled for January 7-10, in Las Vegas, Nevada.

ABOUT CEA:
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales. CEA's resources are available online at www.CE.org, the definitive source for information about the consumer electronics industry. CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy.

 

 DTV TRANSITION AND NEW CAR TECHNOLOGIES HIGHLIGHTED ON DAY THREE AT THE 2007 INTERNATIONAL CES

FCC Chairman Martin and CEA's Shapiro Discuss DTV Transition and Broadband Technology; Hot Products Honored at Last Gadget Standing Supersession

Las Vegas, Nevada - 1/11/2007

The digital television (DTV) transition, the growing relationship between the automotive and consumer electronics industries and electronics recycling were the hot topics on the third day of the 2007 International CES®. Produced by the Consumer Electronics Association (CEA®), the 2007 International CES, the world's largest consumer technology tradeshow, runs through today and celebrates its 40th anniversary.

Wednesday's Industry Insider Series featured Federal Communications Commission (FCC) Chairman Kevin Martin, who joined CEA President and CEO Gary Shapiro for a one-on-one conversation about the digital television transition, cable compatibility, net neutrality and other issues critical to the consumer electronics industry. Chairman Martin noted that the significant increase in broadband use has been one of the things he's been most proud of in his term.

"The goal is that everyone has access to broadband," said Martin. "It impacts the way that we get entertainment, seek healthcare and receive education. Trying to put in place a regulatory environment that allows operators to invest in broadband technology is critical for consumers to be able to take advantage of the technologies we see on the show floor."

The morning SuperSession, "Connect2Car: The Automobile's Convergence with Consumer Electronics," moderated by Chris Cook of AAMP of America, included a panel of leading experts from both the consumer electronics industry and the automotive industry. The panelists included Rich Chutorash, director electronics new product, Johnson Controls Inc.; Wieland Holfelder, vice president and chief technology officer, DaimlerChrysler Research, Engineering and Design North America Inc.; Keith Lehmann, senior vice president - Consumer Electronics, Kenwood USA Corporation; Timothy Nixon, manager, Advanced Technology Development, Ford Motor Company and Stephen Witt, vice president, Brand Marketing, Alpine Electronics.

The panels discussed several current roadblocks to better integration of cutting-edge CE products into personal vehicles. The roadblocks included the moving target of consumer demand, the issue of differing standards between CE and automobiles and the varying product cycles of the two industries. The panelist concluded by proposing ideas for better integration. The ideas ranged from the announcement of Ford's new "Sync" platform to an optical interface. Witt explained the next phase must focus on four key factors: convergence of the car and home, driver convenience, ease of use and user content management. He concluded by stating, "Never before have the points of view of these two industries been as similar as they are today."

Jason Linnell, executive director, National Center for Electronics Recycling, moderated a panel discussion regarding the public's knowledge of, and participation in, electronics recycling. Other speakers at the "Federal and State Policy Developments in Electronics Recycling" panel included: Walter Alcorn, environmental consultant, Alcorn Consulting; Shawn DuBravac, economist, CEA; Jay Illingworth, vice president, Electronics Product Stewardship Canada; Verena Radulovic, Product Stewardship, U.S. Environmental Protection Agency (EPA), Office of Solid Waste; and Peter Robertson, partner, Pillsbury Winthrop Shaw Pittman, LLP.

DuBravac presented the results of a CEA consumer survey, which found that 76 percent of consumers are unaware of their local electronics recycling options. Of that 76 percent, 71 percent said they would recycle if they only knew where to do so. DuBravac referred attendees to CEA's new consumer website, myGreenElectronics.org, which will provide consumers with local e-waste recycling information, the latest environmental tips and an ever expanding searchable database of green products.

Panelists also discussed the state of e-cycling in the United States and recommended a national e-cycling initiative that would nationalize a uniform set of standards rather than create 50 different jurisdictions for handling e-waste. Alcorn presented data from the National Center for Electronics Recycling's (NCER) Patchwork Study, which found that the state patchwork of e-cycling regulations amount to $25 million in costs that would be avoided with a national program. Peter Robertson remarked that the timing for such a plan may be ideal because, "a Democratic Congress is simply more amenable to a national e-cycling initiative than a Republican one."

In Wednesday's standing-room only Last Gadget Standing SuperSession, 10 finalists competed head-to-head for product votes and laughs from the crowd. Hosts Robin Raskin, from "The Boomer" and advisors from Yahoo!Tech, moderated the session. Finalists included the V-Click cell phone from D-link, HP TouchSmart PC, RoboSapien's RS media robot, Nokia n95, Data Drive Thru's Tornado data port, Archosa Wireless Portable Media player with touch screen, a Salton coffee maker with weather information, Great Call Jitterbug, Pure Digital Point and Shoot Camcorder and Samsung Ultra Music Phone.

Each product was allotted a four minute demo and at the end, the audience voted online at tech.yahoo.com and by applause. The online winner was the HP TouchSmart PC. The Data Drive Thru Tornado data port won the audience applause portion.

For information on the day three conference sessions and panels, visit the CES blog at CES.blogs.com.

For more information on the 2007 International CES, including keynote transcripts, photos and a complete list of conference sessions, visit www.CESweb.org, the interactive source for all CES information.

ABOUT CEA:
The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,100 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, digital imaging, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $140 billion in annual sales. CEA's resources are available online at www.CE.org, the definitive source for information about the consumer electronics industry. CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy.

 

 

CBS Corporation President and CEO Leslie Moonves Shares the Stage With Stars of the Interactive World at the 2007 International Consumer Electronics Show

CBS Embraces Partnerships to Navigate its Interactive Future

Moonves Declares: "There's no such thing as old or new media anymore. There is just media."

Speech States that CBS's Goal is to Evolve from a One-Way Content and Distribution Company to an Interactive Audience Company Focused on Content Communities

 

Consumer Electronic Show (CES) -- Leslie Moonves, President and Chief Executive Officer of CBS Corporation (NYSE:CBS) (NYSE:and) (NYSE:CBS.A) , gave the keynote address at the 40th Annual International Consumer Electronics Show in Las Vegas today, sharing the stage with a wide range of stars from the interactive community. Joining Moonves were talent from within the CBS Corporation, followed by several partners and associates that CBS is working with in the digital space.

"There's no such thing as old or new media anymore. We're just media," Moonves said. "Whether 'programming' means CSI or C++, we're all playing on the same big digital field." In his remarks, Moonves emphasized CBS's multi-faceted approach to embracing the digital opportunity. "In some cases, we're developing our ideas entirely in house. And in other cases we're forming partnerships to bring ideas to life," he said.

Moonves cited a recent CBS report that showed 53% of fans who watched a TV show online turned around and watched the show on the network. "The more the public becomes connected to digital media, the more engaged they become with the content, and with each other." Introducing those from within the CBS Corporation, Moonves said, "These individuals represent all kinds of perspectives and expertise, and are some of CBS's most visionary intrapraneurs."

 

  Featured were:    * Anthony Zuiker, Creator of CSI: CRIME SCENE INVESTIGATION, the world's     largest television franchise. Zuiker described the transformation of his     initial idea into the multi-platform global hit that it is today,     stressing how audience participation has added to the show's success.    * College Sports Television Founder and President Brian Bedol. Bedol     showcased CSTV's sports community platform FansOnly, which allows     friends to create their own viewing groups in a virtual Skybox.    * Radio personalities Gregg Hughes and Anthony Cumia, hosts of THE OPIE &     ANTHONY SHOW. Hughes and Cumia explained how online video is turning the     entire world into a virtual studio by inviting listeners to participate     in real-time and by allowing them to stay with the show even when it's     not on the airwaves.    * Ilene Chaikin and Jennifer Beals, creator and star of Showtime's THE L     WORD. Chaikin and Beals provided a demonstration of OurChart.com, a new     social networking web site for the lesbian community inspired by the     show.  

Moonves then invited several companies that CBS is working with to share the stage. Highlighting the pivotal role of collaboration in shaping the future of content, Moonves said, "These companies are helping us extend the digital and interactive reach of our world class assets, and to build deeper connections with our audiences." Featured were:

  * Linden Lab Founder and CEO, Philip Rosedale. Rosedale showcased the     online virtual world Second Life, where users can create and shape their     content experience each time they enter the space. Rosedale also showed     a machimina, produced by Electric Sheep, featuring two impassioned Star     Trek fans. Following Rosedale's remarks, Moonves announced that CBS will     be partnering with Electric Sheep to build a Star Trek environment     within Second Life.    * Sling Media Co-Founder and CEO Blake Krikorian.  Krikorian introduced a     new application and service from Sling Media called Clip+Sling. Together     with CBS, Sling Media is beta testing a new technology designed to help     audiences share short segments of programming. See related release:     "Sling Media and CBS Announce Beta Test Of New Delivery System for     Video."    * Chad Hurley, Co-Founder and CEO of YouTube. Hurley talked about the     success of CBS Corporation content on YouTube, and highlighted a contest     that gives YouTube users a chance to have their 15-second personal     message broadcast during CBS Sports Coverage of Super Bowl XLI on     Sunday, Feb. 4, 2007.  "Seeing YouTube evolve into a centerpiece of     CBS's entertainment plans makes me incredibly proud," Hurley said. (See     related release: "User Generated Video Goes from Online to On-Air in New     CBS/YouTube Campaign.")  

"Anything is possible," Moonves said. "Audiences know that, content people know that, and innovators in the digital space know that. In the weeks and months to come, we'll have a lot more news on how we'll be working with the interactive community in ways both big and small," Moonves concluded.

About CBS Corporation

CBS Corporation (NYSE:CBS.A) (NYSE:and) (NYSE:CBS) is a mass media company with constituent parts that reach back to the beginnings of the broadcast industry, as well as newer businesses that operate on the leading edge of the media industry. The Company, through its many and varied operations, combines broad reach with well-positioned local businesses, all of which provide it with an extensive distribution network by which it serves audiences and advertisers in all 50 states and key international markets. It has operations in virtually every field of media and entertainment, including broadcast television (CBS and The CW -- a joint venture between CBS Corporation and Warner Bros. Entertainment), cable television (Showtime and CSTV Networks), local television (CBS Television Stations), television production and syndication (CBS Paramount Network Television and CBS Television Distribution Group), radio (CBS Radio), advertising on out-of-home media (CBS Outdoor), publishing (Simon & Schuster), interactive media (CBS Interactive), music (CBS Records) and consumer products (CBS Consumer Products). For more information, log on to www.cbscorporation.com.

Source: CBS Corporation

 

Verizon to Provide New Local TV Channels on FiOS TV

Michelle Webb, Former Network TV News Producer, Will Be Project's Executive Producer and General Manager

 Verizon announced (Tuesday, Jan. 9) that it will launch local television channels in selected markets in 2007, starting with the Washington, D.C., metropolitan area in the first quarter.

Michelle Webb, a former ABC News producer, will produce and manage the project. The announcements were made at the Consumer Electronics Show here. Verizon will offer the local channels, to be called FiOS1, on its Verizon FiOS TV service.

FiOS1 will include round-the-clock traffic and weather, local news and community sports. Verizon will partner with professional news organizations to deliver some of the content. It will also televise original features shot and produced by citizen journalists using high-definition camcorders and provide a platform for local user-generated content. Verizon will announce more details as the launch date approaches.

Webb joined Verizon last spring as executive producer and general manager, FiOS1 local channels. Prior to her current position, she served for four years as a producer of the ABC News program "Primetime Live," where she did preproduction planning, research and storyline development for features and segments presented on the network's television-magazine shows.

From 1996 to 2002, Webb served as associate producer at CBS News' "60 Minutes," where she worked with correspondent Lesley Stahl. Before joining "60 Minutes," Webb was a producer at "20th Century with Mike Wallace," and a producer for CBS News' documentary unit, for which she wrote biographies and investigative reports for the cable outlets of A&E, The Learning Channel and the History Channel.

Webb is a member of the National Association of Black Journalists (NABJ). A Michael C. Rockefeller Memorial Fellow, she holds a bachelor's degree in anthropology from Harvard and Radcliffe College.

Verizon Communications Inc. (NYSE:VZ) , a New York-based Dow 30 company, is a leader in delivering broadband and other wireline and wireless communication innovations to mass market, business, government and wholesale customers. Verizon Wireless operates America's most reliable wireless network, serving nearly 57 million customers nationwide. Verizon's Wireline operations include Verizon Business, which operates one of the most expansive wholly-owned global IP networks, and Verizon Telecom, which is deploying the nation's most advanced fiber-optic network to deliver the benefits of converged communications, information and entertainment services to customers. For more information, visit http://www.verizon.com/.

VERIZON'S ONLINE NEWS CENTER: Verizon news releases, executive speeches and biographies, media contacts, high quality video and images, and other information are available at Verizon's News Center on the World Wide Web at http://www.verizon.com/news. To receive news releases by e-mail, visit the News Center and register for customized automatic delivery of Verizon news releases.

Source: Verizon

 

Jan 10

 Bill Gates at CES

BILL GATES: Well, good evening. I've always loved coming back from Christmas vacation, you're nice and relaxed, and you come right into the most managed environment ever, seeing all these thousands of companies delivering on the promise of the Digital Decade. It's always been fun to come here. I love giving the keynote. In fact, people ask me, are you going to keep doing it, what's the plan there? And the answer is, yes, next year I'll give the be involved in the keynote like I always have been. After that, I'm not sure they'll want to invite me, because I might talk a lot more about infectious diseases than great software. So if they want me, fine, but they've been warned what they would hear about.

Well, good evening. I've always loved coming back from Christmas vacation, you're nice and relaxed, and you come right into the most managed environment ever, seeing all these thousands of companies delivering on the promise of the Digital Decade. It's always been fun to come here. I love giving the keynote. In fact, people ask me, are you going to keep doing it, what's the plan there? And the answer is, yes, next year I'll give the be involved in the keynote like I always have been. After that, I'm not sure they'll want to invite me, because I might talk a lot more about infectious diseases than great software. So if they want me, fine, but they've been warned what they would hear about.

It's amazing to see the progress over the course of the year, and truly the Digital Decade is happening. We see it everywhere we look. We see it in photography over 2 billion digital photos were taken this last year; 65 percent of homes are using digital cameras. We see it in the Internet adoption, higher and higher penetration on a worldwide basis, and more and more activity there, whether it's buying and selling, or whether it's planning, or being creative, the Internet connected up to the Windows PC and other devices is taking over things that would have been done without it before. Over 40 percent of U.S. homes now have multiple personal computers. And if you look at young people, the new generation, they actually spend more time on their Windows PC than they spend watching TV. Now that's a pretty dramatic change.

We see portable devices proliferating, a higher and higher part of the growing PC market. We see the connections, both through Wi-Fi and 3G getting to the point where you can get information wherever you want to go. And we're just scratching the surface. More and more can be done because as this marketplace is extended, the number of startups, the R&D budgets of the established companies, all are investing in this global market to do better and better work.

How do we look at that, what are some of the metrics that we have here? Well, we have incredible devices with very high fidelity. Think about cameras, six megapixels and up. Think about these high definition screens that when you buy it you just drool looking at that picture, it's such an improvement over the classic TV screen that you used to have, and now it connects up to your high definition cable, to your PC, to your games, all those experiences taking advantage of that incredible visual capability. Network bandwidth has gone up very dramatically, we're avoiding that being a bottleneck, even as we're sending high definition signals around. The processors are now opening the memory capability up to 64-bit, and that's a transition we're making without a lot of incompatibility, without paying a lot of extra money. Software, the old 32-bit software can run, but if you need to get more space, it's just there.

The graphics resolution is letting us think about representing reality on the screen. So when you shop, you won't just see a list of things, it will be that environment, either the stores that really exist, or the stores that would exist if it was designed for you personally. So we're seeing that in games, we're seeing that in virtual reality, that this presentation richness that all these great devices deliver, because of the graphics chips and the screens, and the development tools, is really quite phenomenal.

Storage space, people aren't talking gigabytes anymore, they're talking terabytes of storage, or petabytes of storage, where really that doesn't hold us back at all, even with the largest databases. So we have amazing hardware. I love walking around the CES floor seeing, okay, who's got the biggest LCD this year, who's got the biggest plasma, who's got the biggest hard disk. So those are an element of the equation of what we need to deliver on the promise of digital decade.

That alone is not enough. There are some key things missing, and in particular the key thing missing is the connection. Delivering on connected experiences requires more than just great hardware. So consumer electronics has been defined to be a much broader industry. As Jerry alluded to, the content people now need to think about how they create around this environment, how they connect into it. It's an environment where people want to do things across multiple devices, working with many other people.

I want my music when I'm in the car, when I'm at home, when I'm in the living room. I want that to be simple. I want my family's schedule, and the ease of updating it, from the phone, the PC, just touching something on the refrigerator. I want to collaborate with people. I want to have the experience connect up to people at work, as well as at home. So we can't just say consumer, because the experiences span into that business environment.

So delivering on connected experiences, where people are being productive, doing new creative things, where they're sharing with each other, where they're mobile, where they're just playing games, that is the key element that's missing, and something that we've all got to deliver on to take full advantage of that hardware, and deliver on the promise.

Now, for Microsoft this year it's a big, big milestone, because the products we've been working on for many years that are foundational products are now moving into the marketplace. First, of course, that's Windows Vista. It's been many years of hard work with millions of people giving us great feedback on that. This is by far the most important release of Windows ever. It's also the highest quality release that we've ever done, whether it's security, or testing, or usability, all of these things we have learned a lot, driven by the feedback that those hundreds of millions of users are able to provide to us.

Vista and the PC continue to have a central role. All these other devices are very, very important, but they've got to work together. As we look at the rise of user generated content and tools of creativity, that is happening on the PC, and yet those have to be available and acceptable on all the different devices. Vista is a big project, and rather than talk about the features I just want to talk about what we've been through to pull this all together. You'll be discovering features as you go forward, because of the depth that's there. A good example of that is I had a friend come up and say, hey, I didn't realize parental controls were built in. I just have to think about buying software, paying for that, I'm not sure I can configure it the right way. It's a lot more immune from tampering, a lot better, when it's just built into the system from the very beginning.

The process we've been through over this year, there was a beta 2 got out to over 2 million people. The release candidate, which was our last chance for feedback, got out over to 5 million. We had a lot of in-depth things where we went in and sat and interviewed people using Windows Vista in family situations. We did that in seven different countries. We did incredible performance simulation, getting over 60 years equivalent of performance testing with all the common mix of applications that were out there.

So a big investment, in fact, the biggest investment ever put into a piece of software. Why? Because it's by far the most used piece of software, and any improvement we can make there not only can save time for people, but can enable everyone who builds on top of it to do some pretty fantastic things.

Having a Microsoft Office release at the same time is fantastic for us. Last time we did that was back in 1995, that was sort of the UI of 32-bit generation, just like this is for the 64-bit generation. So the fact that people can think about moving up to those at the same time really will simplify a lot of the migration, and take out some of the hesitation that's often there when you only move one piece at a time.

With Office it's got a new user interface, it's got new ways of connecting up to Office Live services and SharePoint, and again, very broad, very deep, but the discoverability of the richness is advanced dramatically by that user interface. We've observed over 1 billion sessions of people using this new version of Office. So we know for sure that they are all those features they used to ask us about that we had but they couldn't find, now they are finding those features. So that makes us feel great, because the new user interface was actually a risk, a leap that had to be taken, had to be taken at some point. Now we've taken it, and the feedback has been fantastic on that.

Windows and Office, of course, will connect up to services, services from Microsoft and services from other companies. In our case we talked about Live services, the ability to share files, to connect your e-mails, connect your schedule up into the Internet and so they can flow to your other devices, or flow to other people's, as well. So a lot innovation would be taking place to connect Windows up more and more through those services.

Today we've got literally hundreds of millions of people, whether it's instant messaging, or doing the e-mail capability, and so as we expand those things, building on that very strong base, we can get, I think, most Windows PC users viewing that as an integral part of the experience.

Already the idea of updating their machines, providing them with better software and security improvements on an ongoing basis, it's a well-defined part of the Windows experience. And more and more services come along. So we've come a long way from the idea that this is just a product you get one time and it stays the same. A huge part of that value is the ongoing work that we do and connect up to you through that Internet connection, providing free services, and some add-on services, as well. So that really creates and environment, Windows, Office and those services and third parties connecting up and building on that.

A great way to understand why we're so thrilled to have it out is to see a demonstration. So let me ask Justin Hutchinson to come up and give you a little look at Vista and I'll bet for most of you you'll see at least a couple of things that you're excited about that you've never seen before.

Thank you. (Applause.)

JUSTIN HUTCHINSON: Thanks, Bill.

Thanks, Bill.

Hi. Tonight we're going to give you a glimpse of Windows Vista, and we're going to show you a couple of things that we haven't shown publicly before. Now, Windows Vista makes it easier, safer, and more fun to use your PC. And as Bill just mentioned, Vista, Office, and Windows Live will come together to deliver amazing connected experiences. So let's take a look.

One of the first things I notice when I use Windows Vista is how easy it is to find all my information on the PC. Last night I was working on a file, I can't remember where I saved it, but if I just go here and type in the first couple of letters of the item I'm looking for, Windows Vista will look across all my programs, Web sites I've visited, my files, my folders, even my e-mail to bring me back the results I'm looking for. Windows Vista will also not only look on this PC, and this is something we haven't told you before, I can set it up to search every Vista PC on my home network. So Windows Vista is not about searching, it's about finding.

So here is the folder I was looking for. The first thing you'll notice, if you're new to Vista, are thumbnail previews. I have previews here that tell me, give me a hint of what's in this file. And if I want to see a larger preview, I can simply open this preview pane, and Vista will show me the contents of every file in this folder. So here's the document I'm looking for, and in preview pane I can see that I made a mistake last night. I saved the wrong document. This is an invitation to something special we're planning tomorrow night at CES, and making a mistake like this before Windows Vista would be a problem, but thanks to a new feature called Shadowcopy in Windows Vista, I can restore previous versions of this document with just a couple clicks. So when I click restore, you're going to see this document on the right revert back to the original. Just like that, Vista reverted back to the original and it got me out of a jam. It's better than going back in time. (Applause.)

So Windows Vista gives me a safety net, and it lets me worry less about making mistakes on my PC. So here I have the document, and it's still pretty rough looking, but using the new Microsoft Word in just a couple clicks I can actually make this dramatically better. Notice as I scroll over these themes, I get a preview of exactly what the changes are going to look like, and as a finishing touch, why don't we format this photo. There we go, just like that. In a couple clicks, I've taken this document from something that was pretty rough looking to something that looks like it could have been done by a professional.

Now I have a link here, and this link takes me to the location of the event tomorrow night, and it's perfect because I don't know Vegas that well. I'll open this up, and this will launch Windows Live Search. Now Live Search will give me information about the location of the event, it will give me driving directions, phone numbers, but that's not what I'm going to show you. What I'm going to show you is the Virtual Earth 3D technology that's built into Windows Live. And this is pretty cool to demo using a mouse and keyboard like I'm doing here, but it's more fun to use an Xbox 360 controller. I can plug any Xbox 360 controller into any Windows Vista PC to play all my games, and I can also use it to fly around Las Vegas here. (Applause.)

This is fun. So you see here a virtual 3D map of Las Vegas. Not only can I fly around, I can actually drive right down the street. This is pretty fun. It's also practical. So if I'm new to town, I can get a sense of where everything is, get a sense of my landmarks. We can also lay down real time traffic information I want to make sure I don't hit the Bellagio there real time traffic information, and that lets me decide not only that lets me see not only what streets I want to drive down, it also tells me the quickest way to get there.

So the best part about this demo, this is live right now on Windows Live. You can go use this tonight. That's just a real quick example of how no clap? (Applause.) Great example of how Windows Vista, Live, and Office come together to deliver some amazing connected experiences.

That was fun. What else is fun on the PC is Media Center and Windows Vista. Media Center is where I can kick back, I can listen to all my music, I can watch and record live high definition television, download movies, and tonight we're going to show you a new experience called SportsLounge. SportsLounge was developed with Microsoft and FoxSports.com, and it's a dream if you're a sports fan, or have a sports fan in your house. Here I'm watching a live HD feed of a football game. Up top I'm getting real-time information, and real-time scores for every sports program in my channel line up. And across the bottom here, I'm getting real-time alerts about my favorite players, about my favorite teams. I can queue up, SportsLounge tells me what's on later, and I can queue it up to record programs. So I know I'm going to work during the BCS title game tomorrow night, Media Center will record it for me automatically. I can get in-depth scores for games that are in my channel line up, or not in my channel line up. And if you love fantasy sports, you're going to really dig this one, I can set SportsLounge up to track all my fantasy teams, football, basketball, baseball and hockey. It will update me on all my players' stats, and I can set up alerts. So if someone is coming up to bat, someone just made a big play, Media Center will send me an alert, and I can automatically tune the channel. It's great, it's a dream if you're a sports fan. (Cheers and applause.)

We're also proud tonight to talk about some new content partnerships in Media Center. Showtime, Nickelodeon, Starz Vongo service will all deliver on demand video content and video services to Media Center customers. Now in Media Center I just showed you how you can enjoy it in full screen with a mouse and keyboard. You can also use a remote control. I can also shrink this down, you're watching live high definition television while I'm going about my business using my PC. Now SportsLounge, Media Center, high definition television, and these rich on demand video services are great examples of how Windows Vista will take entertainment on the PC to the next level.

What else are people doing for fun on the PC? Well, photos. We know that close to two billion photos were taken last year, probably everyone in this room has taken a handful of digital photos. And in Windows Vista the place to edit and organize all your photos is Photo Gallery. Here I have all my pictures, and all my digital videos that I've taken with a digital camera, or a camera phone, but I don't want to leave them on my PC. I want to be able to burn them to a DVD. DVD Maker in Windows Vista makes it simple to share my memories. Here I've added not just my photos but digital video to this DVD I'm going to burn. I click next, I can select from a handful of preinstalled themes, and when I click preview I can see exactly how this DVD is going to look when my friends and family pop it in their home DVD player, just like that. (Applause.)

So let's talk for a second about Windows Vista Ultimate. Ultimate is the flagship edition of Windows Vista, and it gives me everything I need to have more fun at home, and be more productive at work. Now one of the cool things about Ultimate is that Microsoft continues to download features to me on a regular basis, and we call these new features Ultimate Extras. An example of one of these is this technology from Microsoft Research called GroupShot. Now my problem with photos is not necessarily technology, it's not that I can edit them, and organize them, or share them, I can't take a picture to save my life. I'm always cutting people's heads off, or I'm catching people, like in this case, with their eyes closed. So here I have two pictures. In this one her eyes are closed, in this one his eyes are closed. What I want to do is put both of these pictures together into one good picture. So GroupShot is going to let me do that. I simply select here, take the good part of this picture, I go back here and take the good part of this picture. Now GroupShot didn't fix these pictures, it created the picture I wish I would have taken. Pretty cool. (Cheers and applause.)

So what else are people doing with photos? Well, we know that people love to personalize their desktops with all their pictures. And with every version of Windows we ship a whole batch of new themes and wallpapers. Well, a new Ultimate Extra called DreamScene in Windows Vista takes that to the next level with full motion desktop. (Cheers and applause.) And just like with any picture on my PC, I can go to any video and set that as my desktop background. Awesome. (Cheers and applause.)

So you've just seen how Windows Vista is going to make it easier, safer and more fun than ever before to use your PC. We have 22 days until launch, that's it for me. Thank you very much. (Cheers and applause.)

BILL GATES: The strength of Windows has always come from the ecosystem around it. Of course, the incredible software applications that people build, the breadth of devices, the neat types of peripherals that are unique to the environment, the variety of great hardware, and now more and more even services that connect up either online or consulting services, where people have really learned Windows and built solutions that take advantage of it. We've done a good job now of reaching out to all our partners, and showing them Vista, giving them a chance to get ready, and it's been very gratifying to see them rallying around this opportunity. We've got over a million and a half devices that are compatible. And it's sort of a mind-blowing number of device IDs all now working there. We've got a lot that are doing unique things with the Vista environment, backup devices, video devices, DVD devices, a lot of rich capabilities where we're showing off those hardware advances for the first time.

The strength of Windows has always come from the ecosystem around it. Of course, the incredible software applications that people build, the breadth of devices, the neat types of peripherals that are unique to the environment, the variety of great hardware, and now more and more even services that connect up either online or consulting services, where people have really learned Windows and built solutions that take advantage of it. We've done a good job now of reaching out to all our partners, and showing them Vista, giving them a chance to get ready, and it's been very gratifying to see them rallying around this opportunity. We've got over a million and a half devices that are compatible. And it's sort of a mind-blowing number of device IDs all now working there. We've got a lot that are doing unique things with the Vista environment, backup devices, video devices, DVD devices, a lot of rich capabilities where we're showing off those hardware advances for the first time.

When we think about software developers doing applications for Vista, there's many things that that means. It means in some cases doing 64-bit applications, or doing Sidebar gadgets, or taking the search APIs and exposing the items in their files at a more granular level into that search capability. It means visualizations, not just games, but lots of applications using the latest DirectX Version 10 capability. We're calling our rich new form presentation that we call Windows Presentation Foundation. And so every new version of Windows has had a dual nature, great capabilities for end users right out of the box that they get the benefit, and it lets them drive the volume of that platform up, but also enablement for hardware and software partners. And it's those two things going together that have constantly driven the phenomena around the Windows environment.

One thing that we're very pleased about is the way that people have stepped back and thought about new Windows PC design based on these features. Now in many cases they came to us and we put the right feature into Vista, or we did the feature and we went to them and encouraged them to do something very innovative. A good example is touch screen. Touch didn't used to work very well because your fingers would be too big. Well, in the software we've come up with a way to let you target in a rich way. And so now HP with their Touch Smart selecting photos to print, and doing lots of things with touch, it's just so obvious that you wonder why touch hasn't always been there as one of the great ways of doing interaction.

Toshiba with their Portege has done all sorts of neat things that you'd expect for a leading edge portable. They've taken the ability to have what we call a Sideshow alert, put that on the side of the machine so you can see information, even when the device is closed. They created a document station that actually uses high bandwidth wireless, ultra wideband, so you don't even have to plug in to get your video display. It just sends the DVI signal across that wireless connection.

Sony with some great Media Center packaging. Medion taking this Ultra Mobile, the small screen concept, making that really a great second PC that you can carry around and do reading, and media type things. And so we're expanding a wider variety of design points. We drawing on the strength that comes from lots and lots of great hardware partners that have stepped back, bet on Vista to be successful, and done neat things with it. And so they deliver on these experiences. They let people work together in new ways.

Here, the partners are going to keep surprising you, but the ones that I showed specifically are actually timed for the Vista launch. And so right then there's something very dramatic, but every month people will be building things, whether it's the large manufacturers, the system builders, things that take the Vista phenomena and actually drive it forward in a new way. So let's take a look at some of these new Windows Vista PCs.

(Video segment.)

Speaking of great things that our partners have done together with us, I'd like to talk about a product that's new for us, entry into a new space, and we think a very important space, and it's a project we worked very closely with HP on, and that is defining what we call a Windows Home Server. So let's take a look at the concept here.

(Video segment.)

You probably recognize that format that HP is using to talk a lot about the neat empowerment things they're doing. This Windows Home Server is for homes where you've got either multiple PCs, or Xboxes, the case where you want to have your storage available at all times to the different devices. This is a product that will come out in the second half of this year. HP will brand it as the HP Media Smart Server, and it's the Windows Home Server software with their enhancements that will run on top of that

What are the features? Automated backup, it goes and finds the PCs, brings the information up and makes sure that it's all stored here up on the server. We've got connectivity, connectivity to, of course, all the different PCs, but the Zune, Xbox, and remote connectivity. If you're somewhere else coming in and getting your files, having access to them in a very secure way, that's set up for you, no complexity in terms of how you have to get involved with that.

Finally, if you want to grow the capacity, you don't have to think about volumes, or different devices, or names, or things like that, you literally just plug the new storage in, and it's got quite a bit of expandability, and automatically the software will see that storage, move the data around, so that any drive problems you run into it makes sure that you're not losing information. So you can get up to literally terabytes on this device.

We've got HP as the lead partner, but also AMD, Intel, and (Becktech ?) and lots of others are building hardware reference designs. Since it's a software-driven device each of the partners will be able to do some unique things running on the server tier, so even more richness as you look at the variety that will be out there.

So we think it's a category that that can explode in importance. We think it takes a real emphasis on great simplicity and so that's what we think we've got here entering into the category, of course, and a lot more we'll do as we get in and see the feedback from the users there.

I'd say a very big part of connected experiences is connected entertainment. So to talk to you about mobility, gaming, TV, movies, music, is the person some people think has the most fun job at Microsoft, and that's Robbie Bach who is the President of Entertainment and Devices Division. So let's welcome Robbie to come on out. (Applause.)

ROBBIE BACH: So Bill talked about connected experiences, and I want to talk today and expand on that and talk about connected entertainment. Now, connected entertainment really has two parts to it. The first is about content, whether that's music, movies, TV, games, we want people to be able to get their content whenever and wherever they want, on whatever device they want to put it on. The second part about connected entertainment is it's about community. In the entertainment world people want to share their content, they want to share their ideas, they want to have community entertainment experiences.

So Bill talked about connected experiences, and I want to talk today and expand on that and talk about connected entertainment. Now, connected entertainment really has two parts to it. The first is about content, whether that's music, movies, TV, games, we want people to be able to get their content whenever and wherever they want, on whatever device they want to put it on. The second part about connected entertainment is it's about community. In the entertainment world people want to share their content, they want to share their ideas, they want to have community entertainment experiences.

So our challenge is bringing those two concepts together in a powerful way. Now, you don't just do that by having great hardware, or by having great software, or by having an innovative service. You do that by combining those three things with an integrated concept of hardware, software, and service that can deliver connected entertainment. So what I want to do today is talk about connected entertainment in the context of our work in music, in mobile phones, in gaming, and in TV and movies.

So let's start with music. A year ago at CES Bill Gates introduced, along with executives from MTV, MTV's Urge music service. And that was a very exciting announcement for us, and a product that's been very successful. We are continuing to be committed to that product and others like it from the 350 partners who are helping us deliver a platform for music around the world. We think that platform is alive and well, and will continue to grow.

Now, this year in 2006 we did add a second part to our strategy, which is the introduction of Zune. We're very excited about what we've been able to do with Zune, and we're very excited about what we've been able to do with Zune this first holiday. In our segment of the MP3 category we are the number two player already. We are on track to ship and sell a million copies of Zune. And whether it's the great screen we have, the wireless connectivity, the FM radio built in, or the combination of those things that are driving it, Zune is off to a great start, and it's just going to get better.

The service is going to continue to expand. We're going to continue to improve to software and the hardware, and the community of music around Zune is going to continue to grow. This is a place where we are deeply committed to being successful, and you're going to see us in this space in a leadership position in the years to come.

So that's music, now let's talk a little bit about mobility and mobile phones. This is an area where we've made tremendous progress. This year we have some of the hottest selling phones in the marketplace, and the cool thing for me about those phones is it's not just about phone calls, although we do that great, it's not even just about e-mail, since that was the next round of things people wanted to be able to do, but it's also about IMs, it's about movies, it's about TV, it's about music, it's about connected entertainment on my phone.

So the features we're delivering in these exciting products are bringing that to market. If you think about Cingular's Blackjack from Samsung, Cingular's Treo from Palm, the T-Mobile Dash from HTC, and Verizon's Motorola Q, those four alone are leading, cutting edge designs that are driving tremendous market share advances for Windows Mobile.

In 2007 you're going to see that continue to grow, with new software and services continuing to build content and a community, as well as bringing out business productivity that we've always been known for. All of these things are reasons why today Windows Mobile excels, and why we outsell Blackberry in the market. (Applause.)

So that's mobility. Now I want to talk a little bit about gaming, and I want to start with Games for Windows. Windows Vista, as Bill discussed, is critical for our effort in this area. It will revitalize the gaming market with Windows. I should remind everybody here, the PC and Windows is the number one gaming platform in the world, 200 million people every month play games on Windows. So it is a leadership platform, and it is going to continue to grow.

Windows Vista is going to expand that dramatically, by making it more powerful with DirectX 10, and key graphics technologies that are being built into the product, by making it easier to use so that the process of buying a game, putting it on your machine, and playing it is dead simple, and making it safer with family settings, where parents can really control what their kids are doing, and make sure the content is appropriate for their children.

Now, one of the cool things about Games for Windows is it's about hardcore gamers, for sure, but it's also about casual gamers. This is a very broad ecosystem, what I'd like to do now is show you a short video that gives you some context for how broad it is, and how cool the next generation of gaming on Windows Vista is going to be. Let's roll that video.

(Video segment.)

So Games for Windows is an incredibly growing market, and you can see that it's a market that includes things at your desktop, on the go, wherever you want, there's a gaming platform on Windows for you to be able to use and get great effects with those games. But, of course, Games for Windows, while it is our leading and largest gaming platform, it's not the only gaming platform Microsoft has. Our second is Xbox 360. And I'm very excited about the progress we've made to become the leader in this next generation of gaming. We have sold through December 31st 10.4 million consoles across 37 countries around the world. That's a half a million units a head of our projection. (Cheers and applause.) In some ways the data that's more interesting is when we do the survey data, the majority of those owners of Xbox 360 are new to the Xbox platform. That tells you how we are expanding the market, that tells you how we're growing, and how we're becoming a leader. And when you look at games, and the attach rate of games, the number of games sold per console, and the number of peripherals sold per console, we are setting records on Xbox 360 every step along the way for a console at this stage in its lifecycle. So this ecosystem is alive, burgeoning and growing, and really setting the pace for what's going to happen in the future.

Now I talked about games attach, and clearly as we go forward games is what this is going to be about, and Gears of War from Epic Games and Microsoft is setting the pace. In the first eight weeks, we sold 2.7 million copies of Gears of War. That title is now a Halo-like franchise that continues to drive hardware in a very positive way, and we think it's an evergreen property that we're going to be able to leverage for a long time. But it doesn't just stop with Gears of War. We have 160 titles on the platform today. That number by the end of 2007 will double to over 300 titles, games like Dance Dance Revolution, Guitar Hero II, and there's a new game from Microsoft called Mass Effects, and of course Grand Theft Auto 4, all coming to Xbox 360 this calendar year.

Now when you talk about games and Xbox 360, and you talk about the year 2007, there's one title that will be the story of 2007, and that title, of course, is Halo 3. So let's take just a little sampling of what Halo 3 will bring this year.

(Video segment.)

(Cheers, applause.)

ROBBIE BACH: So you can all finish the fight on Halo 3 coming in 2007.

So you can all finish the fight on Halo 3 coming in 2007.

But in some ways more important you can carry that fight to Xbox Live where people will be playing today Halo 2 and soon Halo 3 in a really exciting environment.

And Xbox Live has made tremendous progress over the last 12 months. We're now the largest social network on the TV. The network of people playing Xbox Live has now reached 5 million members, with an amazing gaming experience but also the ability to communicate with each other and build their own social networks. That is an exciting level of activity unprecedented and unanticipated even two or three years ago.

Now, the key thing we're focused on with Xbox Live is continuing to expand that community, and what we want to do is take it to a whole new level. And so we said, gosh, we have the largest gaming platform in the world on Windows and Windows Vista; let's take the live experience and bring it to Windows.

And so what I want to do now is demonstrate the live experience on Windows, and for that I have Lisa Sikora on stage, and she's going to take us through a demo of Live on Windows. Lisa?

LISA SIKORA: Yep. Thanks, Robbie.

Yep. Thanks, Robbie.

So, here I've got my laptop, and it's running Windows Vista. Now, I do everything with this laptop. It's my work, it's everything.

ROBBIE BACH: Sure.

Sure.

LISA SIKORA: Now, I do like to take breaks though at the odd time and actually play games. Now, at home we also have our Xbox 360, and, in fact, my husband loves to get online and play on Xbox Live with his friends. And now I can join him in those games right here on Windows Vista. So let's show you how this works.

Now, I do like to take breaks though at the odd time and actually play games. Now, at home we also have our Xbox 360, and, in fact, my husband loves to get online and play on Xbox Live with his friends. And now I can join him in those games right here on Windows Vista. So let's show you how this works.

So, I'm going to start up a game of Uno here. And Uno is one of my favorite games actually, and, in fact, it's one of the top downloaded games on Xbox Live today.

ROBBIE BACH: That's right.

That's right.

LISA SIKORA: So, it's a very social game. So, I'm going to jump into multiplayer game here, and I am going to see if there's somebody out there who wants to play with me.

So, it's a very social game. So, I'm going to jump into multiplayer game here, and I am going to see if there's somebody out there who wants to play with me.

ROBBIE BACH: And now you're doing this using the Xbox 360 controller running Windows Vista?

And now you're doing this using the Xbox 360 controller running Windows Vista?

LISA SIKORA: The Xbox 360 controller. You've got to love it.

The Xbox 360 controller. You've got to love it.

Now, everything that you see here is very similar to what you see on Xbox Live, but it's all been customized for Windows Vista. And you know what, for me it's drop dead simple. I love this.

Now, here I am, I'm in my game lobby, and I'm Hurricane. That's my gamer ID, that's how people identify me in my live community.

Now, let's check out this. So, here's the live guide. Now, it looks exactly like you would see on Xbox 360 and all the same community features. Is that cool? Now I'm going to go into my friends list, and here we go, I've got not a lot of friends.

ROBBIE BACH: Yeah, we need to get you some more.

Yeah, we need to get you some more.

LISA SIKORA: I know.

I know.

ROBBIE BACH: We've got to work on that.

We've got to work on that.

LISA SIKORA: I'm working on it, I'm working on it.

I'm working on it, I'm working on it.

So, here we've got Ice Monkey. Now, Ice Monkey happens to be Albert over here on the couch, and he's playing Geo Wars on his Xbox 360. Now, the fact that I can see where my friends are and what they're doing right here on Windows Vista, now that's pretty cool for me.

So, let's go and see if Albert wants to jump into a game of Uno with me. So, I invite him to a game, and boom, invite's been sent over to Albert.

ALBERT PENELLO: Thanks, Lisa.

Thanks, Lisa.

I'm going to go ahead and accept Lisa's gamer invite. And just like I'd expect on the Live service on Xbox 360, I can quickly exit the game that I'm playing and join hers.

Uno is a great game, but it's just one example. With titles like Shadow Run and Halo 2, this is going to open up a whole new world of friends for me, whether they're playing on Windows Vista or playing on Xbox 360.

ROBBIE BACH: Guys, thanks a lot, great for showing that to us. (Applause.)

Guys, thanks a lot, great for showing that to us. (Applause.)

Now, you say that's Uno and it's a simple concept, but it applies to both casual games and more serious traditional hardcore games. And that's the concept of reaching out to those 200 million gamers and providing them with an amazing Live experience.

This will build a worldwide service that spans platforms and creates great communities. This will roll out on the Live services this summer.

Now, today on Xbox Live we've seen about 3 billion hours of gaming. So, Microsoft isn't just a productivity company, I want to be clear about that: 3 billion hours of gaming. And I'm very excited to see where that will go as soon as we bring Live on Windows into play.

So, now we've talked about music, we've talked about mobility, we've talked about what we're doing in gaming. I want to switch tack and talk about TV and movies. And really in this space the big news obviously is high-definition and how fast that is taking off. If you went into a retail store this holiday season, high-definition TVs were the thing to buy. It was an amazing year for HDTV and for that process and that platform to get going.

And I want to talk about four ways for you to get high-definition movies today on the Microsoft ecosystem. Now, the first of those is through our HD-DVD player. This comes that you can buy for Xbox 360.

Now, I want to point out we've been making as many of these as we possibly can, and they continue to sell out. Demand for this product is incredibly high.

Perhaps the bigger news than that, though, is that the HD-DVD format has been the top selling format this year. And that's a combination of the fact that it's had the most movies, it's been the most affordable, and it's had the most interactive and compelling interactive features with our technology that we've put into that product. So, this really creates a great environment for people who want to use the disk space environment to access and interact with high-definition movies.

Now let's go to the second way in which you can get that high-definition experience, and that, of course, is on Media Center. Bill talked about there was a demo of Media Center before. The data behind that data is pretty impressive. This holiday 80 percent of PCs sold in the United States were Windows XP Media Center PCs. We have now passed 30 million copies of Media Center sold worldwide. So this is now a market that is absolutely at scale. We are seeing tremendous momentum in this space.

And when you network that PC with your Xbox 360 for high-definition TV, you can get all the experiences you want: music, movies, cable TV, high-definition content, from Media Center streamed to Xbox. We call it Media Center Extender on Xbox 360, and it's a very popular product. We're continuing to see that. It comes with Xbox built-in, and we continue to see that expand and roll out. You don't need an extra box, just connect it up and go.

So that's the second way you can get high-definition content into the Microsoft ecosystem.

Now, the third way is with Xbox Live video, and this is really a very exciting thing we introduced in November with a number of content providers, over a thousand hours of content. And it's really simple, because your Xbox is already on the Internet, and it's connected to a big TV. And with that thousand hours we're adding today Lion's Gate to the mix to create even more content and provide even more content to Xbox 360.

So, what I want to do now is I want to turn it over to Lisa, and she's going to give you a quick demo of how simple it is to get a movie up and running. Lisa?

LISA SIKORA: Thanks, Robbie.

Thanks, Robbie.

You know, I love to watch movies, and Video Marketplace has become the easiest place for me to download great high-definition movies and TV content. So let's have a look at this.

So here I'm going to go into my TV shows, and going to check out some networks here. Now, we've partnered with some of Hollywood's finest, and I can download TV content from all of these great networks, a ton of them in here, check them out.

And now in terms of movies, wow, we've got a huge movie lineup. So, if you can see here, I've actually already downloaded Warner Bros Superman Returns, and it's on high-def, and it's ready for me to play whenever I want to.

ROBBIE BACH: Well, that just gives you a sense for how video is easy to get to Xbox 360, and we have had tremendous response to that from our Live customers.

Well, that just gives you a sense for how video is easy to get to Xbox 360, and we have had tremendous response to that from our Live customers.

Now, the final area where we can bring high-definition to our platform is what we call IPTV. Now, two years ago we demoed IPTV at this show, and really gave one of the early first looks at what IPTV could deliver.

Today, we are now in market with five providers: AT&T, British Telecom, Deutsche Telecom, C-Com in France, and Swisscom. We are doing great work with those companies to roll this out to consumers, and we're also working with 11 other customers and a number of others who are in trial or evaluation.

This market is going to continue to grow, and over the next three or four years is going to become a major part of the TV delivery ecosystem.

So, I want Albert again to take us on a quick tour of IPTV as it ships today. Albert?

ALBERT PENELLO: Thanks, Robbie.

Thanks, Robbie.

The IPTV demo that you see here is going to unlock the potential of your TV. IPTV, the first thing you'll notice about it is that it's fast. I hate waiting. And with our instant channel zapping, no more waiting a couple of seconds for the channel to change. I get instant gratification.

Another great feature is our improved channel browsing. With our picture-in-picture feature I can actually see what's on the next channel before I change over. This is going to be the next generation of channel surfing.

Now, IPTV delivers everything you'd expect from a great TV experience. I can watch and record my favorite TV shows in standard and high-definition, I can order videos and movies on-demand, or I can quickly search for my favorite programs by actor, title, or director.

Now, I know that some of you may have seen IPTV in the past, but what I can guarantee that none of you have seen is IPTV running on an Xbox 360. (Applause.)

I'm going to bring up the Xbox guide, and I'm going to go ahead and accept this game invite for Gears of War. The bringing together of IPTV and Xbox 360 is going to give me all of the amazing next generation features of IPTV and the rich connected experience of Xbox Live. So I'm going to be able to get game invites, but what's really cool is using a headset I can actually talk with my friends while we're watching TV.

Now, I'm going to start up Gears of War here, and for me, being able to play games on an Xbox 360 and watch TV as an enthusiast, Xbox 360 now does everything I want in my living room. I can play the best next generation games, download movies and TV shows, connect to my Windows PC and access my music and my photos, watch HD-DVDs, and now experience next generation TV programs with IPTV.

This is everything I want, it's all in one box, it's all on Xbox 360.

ROBBIE BACH: Thanks, Albert. (Applause.)

Thanks, Albert. (Applause.)

Now, the thing I want to point out is that IPTV on Xbox 360 allows our service providers to really differentiate their TV experience, because now on one box not only can you get an amazing TV experience through IPTV, but you do get all that great gaming experience that is Xbox 360.

This will be available through service providers this year, holiday 2007, that experience available to consumers.

So now that brings us full circle on connected entertainment. We talked about music and the strides we've made there, both on our Windows ecosystem world and in Zune. We talked about Windows Mobile and the progress we've made, and the leadership position we now have, and the strength of our product offering there. We talked about Xbox 360 and games on Windows, and what we're doing to build an incredibly exciting gaming environment across those two systems with our Live service. And we talked about the work we're doing in TV and video to really give customers the breadth of options they want to get the video they want on their system.

The exciting thing about that for me is more choices for consumers, great software, great services, the ability to take their content wherever they want it whenever they want it, and share it with their friends. We're going to deliver connected entertainment over the coming years, and I think it's going to be a very powerful experience.

Thank you very much. (Applause.)

BILL GATES: Our ambition is to give you connected experiences 24 hours a day. We admit that when you're sleeping we haven't quite figured out what we're going to do for you there, but the rest of the time, the minute you get in the kitchen and look at that refrigerator, pick up your phone, hear the alarm clock tell you about the traffic; whatever it is, we want you to have the information that you're interested in.

Our ambition is to give you connected experiences 24 hours a day. We admit that when you're sleeping we haven't quite figured out what we're going to do for you there, but the rest of the time, the minute you get in the kitchen and look at that refrigerator, pick up your phone, hear the alarm clock tell you about the traffic; whatever it is, we want you to have the information that you're interested in.


And in thinking about that broadly, one area that comes up that clearly demand special work, and that is thinking about connecting to the car. Now, over time the kind of entertainment you have in the car is you're going to want the same great things that you have everywhere else.

But the car is special. You've got to have things that are simple. If you want to deliver to the driver you have to think about incredibly simple commands, safe ways to get that driver involved.

A lot of people spend over an hour and a half in their car every day, and so they want it to fit it, they want to get at their information and their content and have those capabilities.

And so we've been investing in this, and we've had a very key partner who's been willing to pioneer this with us, and we're just making a significant announcement in that overall vision today. And so to help me with that, I'd like to welcome Mark Fields, the president of the Americas for Ford Motor Company, to join me on stage. (Applause.)

MARK FIELDS: Hi, Bill.

Hi, Bill.

BILL GATES: Welcome, Mark.

Welcome, Mark.

MARK FIELDS: Thanks.

Thanks.

BILL GATES: Well, it's super to have you here. Tell us a little bit about how you're thinking about the new capabilities.

Well, it's super to have you here. Tell us a little bit about how you're thinking about the new capabilities.

MARK FIELDS: Well, you're right, Bill, we're absolutely looking forward as a company and together. And the technology we've developed together is doing exactly that. We talked about this morning in Detroit.

Well, you're right, Bill, we're absolutely looking forward as a company and together. And the technology we've developed together is doing exactly that. We talked about this morning in Detroit.

The new thing is a fully integrated, voice activated, in-car communications and entertainment system for mobile phones and digital music players. And it's a Ford exclusive, and we're really excited about that. It's a Ford exclusive technology driven by Microsoft Auto software.

So what Synch does is it totally integrates like never before all of your electronic devices, like your cell phones, Zunes, iPods, all the things that are in your pockets when you get in your car, right into the vehicle, and seamlessly.

Now, with Synch, what it means is you have access to the full capability of your Bluetooth phone, and it's just a voice command away.

So, Synch is unique in that it means never, never having to download your phone book ever again. It downloads every personal setting, like personalized ring tones and three-way calling right through the vehicle's audio system.

And drivers can place and also receive calls, and also text messages through the audio system. They can even maintain a call phone conversation while entering or exiting a vehicle. How many times have you gone up to a vehicle, get into the vehicle, got my Bluetooth, I'll call you right back? You never have to do that again.

And Synch also allows users to have their text messages actually read aloud to them through our new text-to-speech technology, which even translates Internet slang like LOL and other expressions, like smiley faces.

And most exciting -- most exciting, it has the ability to be a full entertainment platform, as it accepts nearly all portable music players and most USB storage devices. It even accepts Flash and Zip drives. And through is voice recognition software it can even create personalized play lists with a simple voice command, and nothing on the market can do that.

And because it's fully upgradeable -- and this is really important -- owners will never have to worry about whether their car is compatible with the latest phone or music player that hits the market. And we all know how fast the marketplace moves these days.

Now, in the past, Synch is the kind of feature that probably we would have introduced probably on luxury cars, but we're going to roll it out quickly and affordably, because Synch's market potential from our perspective is absolutely huge.

And Synch is going to be available on a dozen -- a dozen Ford Motor Company products this year, including our new Ford Edge crossover, and the new Ford Focus, which we introduced earlier today in Detroit, because right now the auto show is going on, so we did the press conference this morning with about 3,500 journalists, and it was really exciting.

So, Synch gives us the opportunity and the incredible opportunity to dramatically improve the appeal, the capability, and the value of our vehicles, because delivering more products people want is absolutely key to Ford's success going forward. And working with Microsoft, it's this type of technology that's going to help us do it.

BILL GATES: Well, it's been a great partnership getting to this first product. And now since I've personally been involved and worked with Mark and his team, they've been a great partner, we've got a vision of what this can do today, and even some work we're doing on how we can carry this forward. So it's a real milestone. We're not leaving the car out, we're connecting you even there, and we're going to have Ford cars leading the way showing you how to do that.

Well, it's been a great partnership getting to this first product. And now since I've personally been involved and worked with Mark and his team, they've been a great partner, we've got a vision of what this can do today, and even some work we're doing on how we can carry this forward. So it's a real milestone. We're not leaving the car out, we're connecting you even there, and we're going to have Ford cars leading the way showing you how to do that.


So, thanks, Mark, great to have you here --

MARK FIELDS: Thanks, Bill, appreciate it.

Thanks, Bill, appreciate it.

BILL GATES: -- and exciting to see how that works. (Applause.)

-- and exciting to see how that works. (Applause.)

Well, so far in this keynote we've only talked about products that are either shipping now or shipping this year. I wanted to close by taking the timeframe and moving out a little further and talking about how all of this will change and come together in the years ahead. Think of the home in four or five years. Think of what connected experiences will mean as you get further out. After all, there's some incredible breakthroughs that can make a big difference here. Speech, which we talked about using in the car, you'll use that to interface with your phone and even with your PC, not replacing the keyboard or touch or pen, but simply complementing those things.

The ability to have a camera on your PC know what you're doing, if you're paying attention, to recognize who's there, to do the right thing, incredible capabilities that will come through that.

And so those kind of hardware things, combined with software, can drive new experiences.

One way we get a sense of this and share that is we build a futuristic home on our campus. We call it our Microsoft Home of the Future. And we're just finishing the new version of that, and so I thought I'd take some key pieces, the really exciting elements of that, and show you a couple of the scenarios there, and give you a sense of why we continue to be so excited about connections achieving richer and richer goals.

I'm going to start out here away from home. I'm just here at a bus stop. Of course, I'm very familiar with bus stops. (Laughter.) And I can see this nice screen here telling me which bus is coming when. Now, my phone knows my location, and so when I just sit here, it tells me the bus is coming, so I get that information. I can even look on a map and see where that is.

Also based on where I am it knows things I might be interested in, and so it tells me about a nearby restaurant that meets the profile of the type of restaurants that I'd be interested in. And here I've even got a special offer. I can see that I get a little percentage off, and I can take that coupon that's being offered to me because I'm in this area, and store that away, and so I'll be able to use that when I actually go and visit there later on. I also get the ability now to browse in and see their menu, make reservations, all those kind of neat capabilities.

Now, I get a little notification here that at my home somebody has run the front door and they're trying to deliver a package, and so I can take a view through my camera, see who's there, and if I want to go ahead and say, yes, I accept this package, and send my digital signature, I'll just click and do that. Then sure enough, I get this nice icon that shows that I'm verifying that it was me who authorized that so that delivery person can say, yes, they were allowed to go do that.

So here I am just with my phone doing a lot of rich things, location based, connected up.

Now let me move to my kitchen, and here I am. It's another place you can imagine I have deep expertise to bring to this scenario. (Laughter.) And I need help here in the kitchen. Well, what's one of the big advances that will make that possible? Screen technology, projecting onto walls, onto surfaces is going to be quite inexpensive, and so it will be very pervasive. So this surface, although it's just a normal surface, we can project onto it, we can use voice to drive this.

And so I get the package that was delivered to me, and it was this wonderful little food mixer, and I think, gee, I want to -- [computer voice] -- so it notices I put that up there, and sees that I've never used it before, and, yes, I would like assistance. And so it brings up some options.

Then I've got a little ingredients here. I've got my flour, and it notices that with the RFID, and brings up recipes that might be appropriate to that. Here I see a couple different choices, and I think, hmm, what are my options? How about healthy? Show me what's in recipe two here. Okay, and so now it's even got the full list of ingredients, it's checked off the one that it sees that I've got with the flour there, and so I can go and get the other things. When I'm ready I just say, show me the directions, and, of course, it will go and display that. It's even nice enough to give me this view of a sense of how big I need to make this as I'm rolling up the dough, and so it can even be interactive in helping me move along. And it's just a little bit of software in that kitchen environment.


Now let me move on to another location. Here I am in a fairly typical bedroom, and I've got this nice mobile PC that I can carry around, lets me control things and do things in this bedroom environment.

So, when I start out, I see I've got kind of a cool scene that I picked here, and I can actually pick out a music group that I like, that I browsed and found, and I say, hey, let's take that and select that picture and go ahead and put it up there. And so I can combine different things. This represents my personality, my room, but, of course, it's being done by using this nice display capability that's there on my wall.

So if I want to think, hey, let's go get something else, I can click along here, and I think how about that aquarium, that looks pretty good. Let's choose that instead. Of course, it's kind of neat, I can learn about the fish or just have that as a soothing background. Maybe I want to switch to something else. Let's see what I've got. Hey, this is pretty neat. I've got racing sense, and so it's going -- and this is actually from my Xbox 360 here, so I can go ahead and navigate along, play this thing up on the wall. That's pretty cool. It's got the sound and everything.

I'm having a lot of fun here in my room doing exactly what I want, but then I notice that I've got to remember what's going on today, that my sister's going to pick up grandma, and I realize, okay, I'd better get things ready, I don't want to just be sitting around like somebody who plays these games all the time. Let me see what type of environment will be like for grandma when she's actually going to come and stay here. (Laughter.) It's a little different than what I picked. In fact, I've even got this nice little video camera back at grandma's house, and so that's her dog there, and when she comes she'll find it neat. She can even see if her dog is okay, and I'll watch that.

And so it really becomes part of the environment. The environment really is so different because you've got these digital screens, and you've got this way of interacting that's very, very simple.

And so the idea of connected experiences can go way beyond what we've got this year. We can take these incredible improvements in the hardware, we can take the new type of content that's even being designed for interactivity, we can take this powerful software, building on the work that you're seeing this year, whether that's Vista or Office or all the great third party things connecting up to the devices, we can take that and go to a new level.

We need a lot of feedback from users. We need a lot of great research and make the reliability, the security, the simplicity of these things really great, and so that means there's some fun challenges ahead for the software and hardware business. And every year we come here and we see an immense amount of progress, the incredible competition that's driving the prices down, getting all these things to work in new ways.

And so let me just thank all of our partners, and thank all of you for your support, and say how excited I am for all of us to see how this develops the fulfillment of the vision of the Digital Decade. Thank you. (Applause.)

END

 

 

Jan 8

 

DIRECTV Anywhere, Anytime, Anyplace

DIRECTV to Launch World's First Fully Integrated, Portable

              Satellite and TV System - DIRECTV(R) Sat-Go

LAS VEGAS--(BUSINESS WIRE)--Jan. 8, 2007--Going where no other television service provider has gone before, DIRECTV, the nation's leading digital satellite television service, is introducing the world's first fully-integrated, portable satellite and TV system - DIRECTV(R) Sat-Go (Satellite-To-Go). This new product, created by DIRECTV and TV producer/writer, Rick Rosner, was unveiled today at the 2007 International Consumer Electronics Show in Las Vegas.

Scheduled to launch in spring 2007, DIRECTV Sat-Go will come in an easy-to-carry, briefcase-like design that includes a 17-inch LCD monitor with integrated DIRECTV Receiver, flat antenna and replaceable/rechargeable laptop-style battery. Once the DIRECTV Sat-Go unit is opened, its quick and simple setup makes it easy for customers to find line-of-sight with DIRECTV satellites and receive DIRECTV(R) programming within minutes (provided the user is within range of the DIRECTV signal).

DIRECTV(R) Sat-Go is specifically designed to be compact and highly portable for a variety of outdoor and indoor settings, including camping and hiking trips, RVing, tailgating, college dormitories, hospital rooms, hotels/motels, emergency response, and in-home as a second TV set.

"DIRECTV Sat-Go will revolutionize the way people stay connected to news and information no matter where they are in the United States," said Eric Shanks, executive vice president, DIRECTV Entertainment. "Not only is this product a die-hard sports fan's dream and an absolute essential for the ultimate tailgate party, but it will also provide an important value for emergency services who need to stay connected to up-to-the-minute news and information while they are stationed remotely."

DIRECTV(R) Sat-Go was conceived by television producer and first DIRECTV West Coast customer, Rick Rosner. Rosner, who was trying to find an alternative to bringing his DIRECTV Dish and Receiver with him while traveling to different location shoots across the country, teamed up with DIRECTV engineer, David Kuether, to develop the DIRECTV Sat-Go prototype.

"Lugging that equipment with me and trying to set it up in my hotel room was exhausting and I knew there had to be a better way to bring my DIRECTV service with me everywhere I went," said Rosner, producer, Rosner Television. "DIRECTV Sat-Go is the answer that I, others in the industry, and many travelers have been searching for. It delivers everything my DIRECTV System at home gives me - the ultimate in TV viewing - in a portable and affordable travel system. Now I can take DIRECTV with me wherever I go and watch television in minutes."

When not being used as a portable/travel unit, DIRECTV Sat-Go can also be utilized as a stand-alone, in-home DIRECTV Receiver and television. The LCD TV screen has a built-in DIRECTV Receiver, which can be separated from the DIRECTV Sat-Go antenna casing and connected to a customer's existing DIRECTV Satellite Dish.

Current DIRECTV customers can mirror the authorized DIRECTV(R) programming that they receive at home to their DIRECTV Sat-Go receivers for an additional $4.99 per month. DIRECTV Sat-Go customers will have access to DIRECTV's programming lineup, including the premium sports subscription packages, such as NFL SUNDAY TICKET(TM) and MEGA MARCH MADNESS(R). For information on pricing for DIRECTV programming, please visit directv.com.

    Key DIRECTV Sat-Go features include:      --  Integrated 17-inch LCD monitor and satellite receiver with two         speakers      --  Compact and portable flat antenna and satellite receiver      --  DIRECTV(R) programming accessed through a platform based on         DIRECTV's D11 set top box      --  Small profile IR remote      --  Component and composite A/V inputs      --  Composite A/V out      --  Satellite in connection      --  Phone Jack      --  USB connection      --  AC and DC capable (cigarette lighter adapter included)      --  Rechargeable, replaceable, laptop-style battery 

Winner of an honoree award for "Most Innovative Portable Audio-Video Award" of the 2007 International Consumer Electronics Show, DIRECTV(R) Sat-Go will be available through DIRECTV.com and select retailers across the country. Pricing details for DIRECTV(R) Sat-Go will be released at a later date.

About DIRECTV, Inc.

DIRECTV, Inc., the nation's leading satellite television service provider, presents the finest television experience available to more than 15.6 million customers through exclusive content, industry-leading customer service (which has surpassed cable for six years running) and superior technologies. Each day, DIRECTV subscribers enjoy over 250 channels of 100% digital picture and sound; exclusive programming and the most comprehensive collection of sports programming available anywhere including NFL SUNDAY TICKET(TM), and MLB EXTRA INNINGS(TM). DIRECTV (NYSE:DTV) also leads the digital television technology revolution with exclusives such as NFL SUNDAY TICKET SuperFan(TM), US Open Interactive and YES Network Interactive and will soon have the capacity to offer over 150 channels in HD. For the most up-to-date information on the Company, please visit directv.com.

 

DIRECTV Unleashes Global Gaming Phenomenon to More Than 100 Million Homes Worldwide with Championship Gaming Series

Fatal1ty Trades in Mouse for Microphone as Exclusive Commentator

For DIRECTV's Internationally Televised Video Gaming League

LAS VEGAS--(BUSINESS WIRE)--Jan. 8, 2007--DIRECTV, the nation's leading satellite television service provider, announced today at the 2007 International Consumer Electronics Show that it is taking the sports entertainment world by storm with launch of the Championship Gaming Series, an international video gaming league which will broadcast to over 100 million homes worldwide starting in Spring 2007 and airing nationally on DIRECTV's The 101. The Series, which was originally announced last year, will expand to feature teams from North America, Latin America, United Kingdom, Europe, Middle East, Asia and Australia as the world's top pro gamers battle in cyber-space for the international title and over $1 million in prize money.

DIRECTV is in final discussions with global entertainment giants British Sky Broadcasting (BSkyB) and STAR Asia, among others, to build an international network and to broadcast the Championship Gaming Series. In addition to international televised distribution, the series will partner with Internet powerhouse IGN Entertainment, a unit of Fox Interactive Media, to provide online coverage, creating a multi-platform opportunity to bring gaming to the masses. Gaming legend Johnathan "Fatal1ty" Wendel will capture the action as the exclusive play-by-play commentator and global league spokesperson and advisor. With a roster of the best pro gamers in the world, unparalleled production values and best-in-class televised sports-style coverage, the series will be the dominant force in professional gaming worldwide.

The series will take the exploding phenomenon of professional gaming to the next level with high-definition televised league play using advanced technology to take viewers inside the games themselves. For the first time in the history of the sport, team members who qualify for the Championship Gaming Series will be drafted by franchises and paid salaries as full-time pro gamers. Team franchises will be led by salaried General Managers, who are established leaders in competitive gaming.

"We couldn't help but notice that gaming had actually become a sport. Not only in the way the gamers created teams to compete, but also in their conditioning and mind set and dedication while playing. So it wasn't a quantum leap to then determine if it was becoming a sport, we should cover it like a sport, said David Hill, President, DIRECTV Entertainment. "The reaction to our first production, the Championship Gaming Invitational, was little short of phenomenal, so it was a no-brainer to take this next logical step to create the series. We believe the combination of a world wide broadcast platform, coupled with forward thinking partners like Mountain Dew, will create a brand new sport which is truly universal. Championship Gaming Series has the potential to become the next soccer in terms of world wide appeal."

The series will employ industry giants to transform the game action into compelling television for both gamers and non-gamers alike. Fatal1ty, who after dominating the sport for seven years, will take on a new role as exclusive play-by-play commentator for the Series. Eleven-time Emmy Award-winner Mike Burks will control multiple high-definition cameras, as well as virtual cameras to cover all the action, both on and off the playing field. With its unparalleled production value and televised sports-style coverage, the Championship Gaming Series will set the standard for professional gaming competitions worldwide.

"DIRECTV really understands the nature of gaming and has figured out how to turn the sport I love into something that gamers and non-gamers will enjoy on television," said Johnathan "Fatal1ty" Wendel. "I can't wait to take over the microphone and play such an important role in the evolution and expansion competitive video gaming. Championship Gaming Series is going to be the best platform for aspiring gamers to realize what it takes to become an international gaming champion."

"We are excited about the Championship Gaming Series and look forward to becoming the lead gaming and broadcast partner for the Series in the UK and Ireland. Gaming fits squarely into Sky's strategy for providing an unmatched in-home entertainment experience and we look forward to moving ahead with the project," comments James Baker, Managing Director of Sky Networked Media.

Championship Gaming Series will be structurally based in five regions around the world - North America, Latin America, UK, Europe and Australia/Asia/Middle East. Each region will host online qualifiers and live tournament events to determine the teams which will represent each area. From those competitions, twelve champion teams will emerge and compete in the league's Grand Slam round. Grand Slam winners, both individuals and teams, will advance to the Championship Gaming Series World Championship, which will be hosted in the United States.

"The Championship Gaming Series has the potential to transform the professional gaming industry," said Frank Cooper, vice president, flavored soft drinks, Pepsi-Cola North America. "As a founding partner of the series, Mountain Dew sees this as a unique opportunity to redefine our role in the world of gaming, supporting a unique initiative that enables gaming enthusiasts get closer to the latest technology."

Championship Gaming Series teams will consist of squads dedicated to playing specific game genres, including racing, fighting, action/adventure/strategy and first person shooters. In the United States, the series will have six regional teams comprised of the best players in each gaming genre.

DIRECTV's first U.S. Championship Gaming Invitational (CGI), which aired in July of 2006, was held in a 16,000-square-foot airplane hanger, at the former Treasure Island Naval Base in San Francisco. Competitors faced off in games such as Electronic Arts(TM) Battlefield 2(TM), Microsoft Game Studio's(TM) Project Gotham Racing(R) 3 and Halo(R) 2, for prizes and instant money payouts. First prize winners included complexity, 20ID, Jason "FiddyownsU" Hodges, Joe "Phantom Hitman" Tackett and Emmanuel "MASTER" Rodriguez. The second CGI took place at Barker Hanger in Santa Monica, CA on December 16 and will premiere on DIRECTV's The 101 in February, 2007.

About DIRECTV, Inc.

DIRECTV, Inc., the nation's leading satellite television service provider, presents the finest television experience available to more than 15.6 million customers through exclusive content, industry-leading customer service (which has surpassed cable for six years running) and superior technologies. Each day, DIRECTV subscribers enjoy over 250 channels of 100% digital picture and sound; exclusive programming and the most comprehensive collection of sports programming available anywhere including NFL SUNDAY TICKET(TM), and MLB EXTRA INNINGS(TM). DIRECTV (NYSE:DTV) also leads the digital television technology revolution with exclusives such as NFL SUNDAY TICKET SuperFan(TM), US Open Interactive and YES Network Interactive and will soon have the capacity to offer over 150 channels in HD. For the most up-to-date information on the Company, please visit directv.com.

About British Sky Broadcasting

Sky is the UK's leading entertainment company and operates the most comprehensive multichannel, multi-platform television service in the UK and Ireland. Around 21 million viewers in 8.3 million households enjoy an unprecedented choice of movies, news, entertainment and sports channels and interactive services on Sky digital, the UK and Ireland's first and most popular digital television service.

Sky is committed to offering customers an unparalleled choice in content, delivered through innovative and technological advanced platforms that best serve the demands of today's viewers.

About Johnathan "Fatal1ty" Wendel:

In 1999 Johnathan 'Fatal1ty' Wendel began his journey as the world's first full time professional video gamer. Fatal1ty built his legend over the next 7 years by winning or placing top three in almost every tournament he contested. Johnathan has now turned his focus and determination to help make professional video gaming an established sport. Johnathan has joined forces with the Championship Gaming Series as exclusive commentator, global spokesperson and advisor to help take video gaming to this next step. Prior to joining the Championship Gaming Series in January 2007, Johnathan had already won 12 Major Championships, accomplished while competing in 5 different games - an unprecedented achievement. Fatal1ty has placed 1st in 65% of all the competitions he has entered and top 3 in 90% of them. To this day, having competed on six continents, Fatal1ty continues to dominate competitions worldwide.

 

Philips unveils diamond-encrusted Ambilight™ FlatTV™ celebrating its Millionth Ambilight

LAS VEGAS – Philips Electronics today unveiled a diamond-encrusted Ambilight FlatTV celebrating its one millionth Ambilight FlatTV. Created in conjunction with New York–based jewelry company A.Link, the 42-inch Ambilight LCD HDTV features 225 carats of diamonds - close to 2,250 individual diamonds are applied along the sides and edges of the set’s Ambilight frame, adding a whole new dimension to the Ambilight feature.

– Philips Electronics today unveiled a diamond-encrusted Ambilight FlatTV celebrating its one millionth Ambilight FlatTV. Created in conjunction with New York–based jewelry company A.Link, the 42-inch Ambilight LCD HDTV features 225 carats of diamonds - close to 2,250 individual diamonds are applied along the sides and edges of the set’s Ambilight frame, adding a whole new dimension to the Ambilight feature.

Celebrating the one millionth Ambilight FlatTV, the Diamond FlatTV will be shown at different events around the world to Philips customers, employees and consumers and is one-of-a-kind and will not be available for retail.

Philips’ exclusive, Ambilight backlighting technology transforms the overall viewing experience by surrounding the TV with ambient light that automatically adapts in color and intensity according to the changing content on the screen, resulting in a completely immersive experience. A recent Philips satisfaction surveys found 85 percent of customers rate Ambilight technology as “very good” or “excellent”.

“Manufacturing our millionth Ambilight FlatTV is a great moment for Philips and demonstrates that consumers have responded strongly to the viewing experience that Ambilight provides,” said Rudy Provoost, chief executive officer, Philips Consumer Electronics. “To celebrate in style, we have created a truly glamorous, iconic set to commemorate our entire line of Ambilight FlatTV models. Ambilight backlighting provides an amazing, immersive viewing experience that is unmatched.”

Combining class and elegance into a FlatTV

A.Link worked with Philips to develop this one-off special edition Ambilight FlatTV, celebrating the millionth Ambilight FlatTV. The company provided the diamonds as well as its century-old expertise in helping create this one-off special edition Ambilight FlatTV. The set features 225 carats and close to 2,250 diamonds set into a graceful stylized floral pattern around the edges of the TV, and will tour the world in 2007 to mark this important milestone for Philips.

“The Philips Millionth Ambilight FlatTV is truly an amazing piece of art,” said Jeffrey Link, president, A.Link. “The combination of our top of the line diamonds and the Ambilight technology creates a beautiful radiance of colorful light and glamour. We pride ourselves in developing products that are iconic and highlight the diamonds in a stylish and sophisticated manner. The millionth Ambilight FlatTV is an amazing icon that we are proud to have helped developed.” Philips Millionth Ambilight FlatTV

 

Providing consumers an award-winning, immersive viewing experience

Introduced by Philips in 2004, Ambilight creates ambiance, stimulates more relaxed viewing and improves perceived picture detail, contrast and color. Originally introduced on the left and right sides of the FlatTV, the award-winning Ambilight technology can be found in two, three and four-sided (Full Surround) LCD and Plasma models.

In the past decade Philips has drawn on 60 years’ heritage in television to capture a leadership position in the LCD display market. The millionth television comes on the heels of the 10th anniversary of Philips’ first-ever flat-panel TV, a 42-inch (107cm) Plasma FlatTV which was displayed at CeBIT Home in 1996. Only four-inches (10cm) thick with a widescreen viewing angle of 160-degrees, “the world’s first TV you can hang on the wall like a painting” created a worldwide media storm.

 

Today, the majority of TVs sold by Philips are either LCD or Plasma FlatTVs. The 2006 range now comprises a massive range of more than 30 models, with consumers offered a selection of screen sizes from 15-inch (38cm) up to 63-inch (160cm), with more than 90 percent ready to display high-definition TV.

Developed as a celebration for the development of the millionth Ambilight FlatTV, the set is not available for consumer purchase and will be auctioned off to charity later in 2007.

 

About Royal Philips Electronics

Royal Philips Electronics of the Netherlands (NYSE: PHG, AEX: PHI) is a global leader in healthcare, lifestyle and technology, delivering products, services and solutions through the brand promise of “sense and simplicity”. Headquartered in the Netherlands, Philips employs approximately 126,000 employees in more than 60 countries worldwide. With sales of EUR 30.4 billion in 2005, the company is a market leader in medical diagnostic imaging and patient monitoring systems, energy efficient lighting solutions, personal care and home appliances, as well as consumer electronics. News from Philips is located at www.philips.com/newscenter.

 

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#Celebrating its 10th anniversary, Philips FlatTV™s take picture quality to new heights with Ambilight ™

LAS VEGAS – Celebrating its 10th anniversary of the FlatTV, Philips showcased its leadership in display technology with the launch of its 2007 range of Ambilight FlatTVs today at the 2007 Consumer Electronics Show (CES). Philips was the first company to publicly demonstrate the world’s first FlatTV 10 years ago and has continued to revolutionize the FlatTV experience with innovative technologies such as Ambilight and ClearLCD™. Building on a decade of leadership, the 2007 Philips’ Ambilight range features larger screen sizes and new LED illumination offering the most compelling picture processing features and delivering a dramatic viewing experience.

– Celebrating its 10 anniversary of the FlatTV, Philips showcased its leadership in display technology with the launch of its 2007 range of Ambilight FlatTVs today at the 2007 Consumer Electronics Show (CES). Philips was the first company to publicly demonstrate the world’s first FlatTV 10 years ago and has continued to revolutionize the FlatTV experience with innovative technologies such as Ambilight and ClearLCD™. Building on a decade of leadership, the 2007 Philips’ Ambilight range features larger screen sizes and new LED illumination offering the most compelling picture processing features and delivering a dramatic viewing experience.

Boasting the highest resolution available for consumers, advanced picture processing and unrivaled style, Philips’ new Ambilight FlatTVs deliver powerful performance that will impress today’s most demanding consumers. Philips’ new Ambilight LCD FlatTVs range in size from 32- to 52-inches (32PFL7332, 42PFL7432D, 42PFL9832D, 47PFL9732D, 47PFL7432D and 52PFL7432D). The 42-, 47- and 52-inch models now boast 1080p resolution, Perfect Pixel HD Engine to maximize 1080p content for the best picture, Pixel Plus 3 HD, Digital Natural Motion and ClearLCD, the peak of high-definition (HD) for today’s demanding consumer.

“Ambilight backlight technology is the perfect complement for the consumer who wants the latest HDTV viewing,” said Todd Richardson, vice president of Connected Displays, Philips Consumer Electronics, North America. “Ambilight features a dramatic color and light effect to draw consumers even deeper into the action. This use of custom backlighting reduces eyestrain, improves the perceived picture detail, contrast and color and creates a deeper, more immersive viewing environment. Ambilight, coupled with our new design and picture processing advancements, makes a Philips FlatTV the perfect set for any room in the home.”

Philips’ recent research shows that 85 percent of consumers who bought a FlatTV set with Ambilight backlighting in the past year hail the product as either “good” or “excellent.” In addition, Ambilight offers much more relaxed viewing experience by significantly reducing eye strain. This is achieved by decreasing pupillary contractions caused by changing on-screen light intensities.

The Ambilight backlight technology has already gained the recognition and support of the SMPTE (Society of Motion Picture and Television Engineers), which said the optimum level of ambient light should be less than 10 percent of the peak white output of the television. In line with the SMPTE’s recommendation, Ambilight background technology allows the user to choose a static warm or cool white effect. For customization, consumers can select the active mode where the software determines the color of the light. Or just specify the ambient light color to suit personal preference.

Philips Ambilight FlatTVs

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Ambilight goes LED

Underlining its reception with consumers, Philips recently announced it manufactured its millionth Ambilight FlatTV. Ambilight continues to evolve in 2007 as the Ambilight effect is now created by an innovative LED light source. The LED generates more saturated colors, allows for a more compact set design and consumes less power than prior models. With the new LED illumination, consumers can enjoy a more immersive viewing experience.

Picture quality performance – 1080p, ClearLCD, Perfect Pixel HD technology
Research indicates that picture quality is a leading factor when choosing a new TV. Philips’ 42- to 52-inch Ambilight models now boast 1080p resolution – the pinnacle of picture quality. Perfect for showcasing 1080p Blu-ray™ discs, the next-generation format for home entertainment, the powerful FlatTV provides consumers with the movie theater experience in the comfort of their own home.

Research indicates that picture quality is a leading factor when choosing a new TV. Philips’ 42- to 52-inch Ambilight models now boast 1080p resolution – the pinnacle of picture quality. Perfect for showcasing 1080p Blu-ray™ discs, the next-generation format for home entertainment, the powerful FlatTV provides consumers with the movie theater experience in the comfort of their own home.

The innovation of the Perfect Pixel HD engine offers the unique combination of superior sharpness, natural detail, vivid color and smooth natural motion on HD, standard TV signals and multimedia content. Perfect Pixel HD Engine offers consumers the processing power and processing accuracy to best display 1080p images. Each pixel of the incoming picture is enhanced to better match the surrounding pixels, resulting in a more natural picture. Artifacts and noise in all sources from multimedia to standard TV to highly-compressed HD are detected and reduced ensuring, that the picture is clean and razor sharp.

Further elevating the quality and clarity of the sets, ClearLCD technology addresses two common limitations of LCD TVs: motion artifacts in fast-moving pictures and reduced contrast in rooms with low ambient illumination. Philips’ ClearLCD provides razor sharp moving images, dramatically increased black levels and contrast and a much wider viewing angle than found in previous LCD sets. Complementing the ClearLCD feature, the 42PFL9832D, 47PFL9732 and 52PFL7432 sets feature a 120 hertz picture refresh rate. By doubling the picture refresh rate from the standard 60 hertz, the sets deliver fast, streak-free action without the blurring previously experienced on LCD FlatTVs.

Ambilight– Completing the HD experience with color
Ambilight Full Surround emits light from the left, right, top and bottom of the screen. This “surround-sight” effect allows consumers to enjoy a visual extension from all sides of the screen while creating a more relaxing entertainment experience. In addition, the entire display is surrounded by an integrated canvas that makes the screen appear to be floating when hung on the wall, producing a dramatic, saturated color effect. The canvas also frees consumers to place the set wherever they desire, regardless of the color or surface of the wall.

Ambilight Full Surround emits light from the left, right, top and bottom of the screen. This “surround-sight” effect allows consumers to enjoy a visual extension from all sides of the screen while creating a more relaxing entertainment experience. In addition, the entire display is surrounded by an integrated canvas that makes the screen appear to be floating when hung on the wall, producing a dramatic, saturated color effect. The canvas also frees consumers to place the set wherever they desire, regardless of the color or surface of the wall.

Expanding the viewing experience through independent colors, Philips’ Ambilight 2 Channel technology creates a stereo, two-sided lighting environment. The light mode can be customized to match the same colors on each side of the set or independent colors on each side. The Ambilight 2 Channel feature has increased light output, as well as new software that ensures an accurate match between colors on the screen and light displayed throughout the room.

Philips Ambilight FlatTVs

Royal Philips Electronics of the Netherlands (NYSE: PHG, AEX: PHI) is a global leader in healthcare, lifestyle and technology, delivering products, services and solutions through the brand promise of “sense and simplicity”. Headquartered in the Netherlands, Philips employs approximately 126,000 employees in more than 60 countries worldwide. With sales of EUR 30.4 billion in 2005, the company is a market leader in medical diagnostic imaging and patient monitoring systems, energy efficient lighting solutions, personal care and home appliances, as well as consumer electronics. News from Philips is located at www.philips.com/newscenter.

 

 

 

 

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#Enjoy an immersive audio and visual experience in style with Philips Ambisound™ technology

LAS VEGAS – Providing consumers with the latest innovative home theater products, Philips Electronics showcased the new Ambisound home theater system (HTS8100) today at the 2007 Consumer Electronics Show (CES). Featuring Philips’ proprietary Ambisound technology, the HTS8100 SoundBar creates a full 5.1 surround sound experience through a one-piece fully integrated home theater system. Ambisound represents the future in audio innovation integrating the latest technology, in a sleek, sophisticated design.

– Providing consumers with the latest innovative home theater products, Philips Electronics showcased the new Ambisound home theater system (HTS8100) today at the 2007 Consumer Electronics Show (CES). Featuring Philips’ proprietary Ambisound technology, the HTS8100 SoundBar creates a full 5.1 surround sound experience through a one-piece fully integrated home theater system. Ambisound represents the future in audio innovation integrating the latest technology, in a sleek, sophisticated design.

Only five-inches thick, the Ambisound SoundBar provides a stylish system with amplifier and a DVD player all in a single sophisticated design. Whether listening to a CD, watching a favorite DVD or enjoying a TV program, Ambisound will ensure consumers are enjoying an immersive entertainment experience.

“The SoundBar with Ambisound technology elegantly combines a fantastic listening experience with an innovative and flexible design,” said Andy Mintz, senior vice president of marketing, Philips Consumer Electronics, North America. “Ambisound allows consumers to enjoy 5.1 surround sound performance without the hassle of multiple speakers or wires. The system provides powerful surround sound sporting a design that matches any FlatTV and fits in any living room, not relying on walls to bounce or reflect sound around the room.”

Raising the bar in home cinema, with embracing surround sound

The Ambisound SoundBar features five amplifiers, similar to a 5.1 system, integrated into a single horizontal sound bar. The HTS8100 uses a host of technologies including array processing, precise driver positioning and psycho-acoustic innovation to achieve the full surround sound performance.

For maximum audio quality and clarity, the Ambisound system features a 3-band equalizer and DoubleBASS™ deep bass performance, creating a smooth cross over between sounds. The speakers feature soft dome tweeters for increased clarity and clear voice performance and are designed for maximum efficiency for full midrange performance. Additionally, users will enjoy the Smart Surround™ feature, which automatically ensures correct surround sound settings whether a movie or music is playing.

High performance surround sound enhances living room décor

In addition to the latest audio technology, the Ambisound system is only five inches thick and can be easily mounted onto a wall underneath an existing FlatTV™. The simple, yet elegant design enhances the décor of any home theater space, regardless of the room layout or design. The center console is designed to be mounted on a wall or resting on a stand.

 

Philips Ambisound

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Featuring a single central sound bar and sub woofer, there is no risk of cluttered space or obstruction of speaker wires. For added convenience, the HTS8100 is ready to use immediately out of the box, with a quick and easy set up session.

Best in class video performance

Combining amazing audio performance with stylish design, the SoundBar also creates a best-in-class viewing experience with Faroudja DCDi and HDMI 1080p picture quality, delivering outstanding results.

Perfectly complementing the Philips Ambilight™ FlatTV range, the HTS8100 creates a truly immersive entertainment experience. The HTS8100 will be available in second quarter 2007 and retail for $999.

Philips Ambisound products

In addition to the HTS8100, Philips offers the HTS6600 using the same technology but in a two speaker system. The HTS6600 features a sleek vertical design that adds style and grace into any environment. The system offers consumers another stylish and innovative option that reduces clutter and provides fewer wires.

Much like the HTS8100, the HTS6600 is packed with advanced features providing a great listening and viewing experience. The audio performance is enhanced by personalized settings, Smart Surround, 3-band equalizer, soft dome tweeters, DoubleBASS, highly efficient speakers and high excursion woofers providing a pure and clear audio performance. For additional enjoyment, the HTS6600 features HDMI digital A/V connectivity with video up-converting to 1080i providing an excellent image.

Retailing at a suggested $599, the HTS6600 is available in second quarter 2007.

 

 

 

 

 

 

 

About Royal Philips Electronics

Royal Philips Electronics of the Netherlands (NYSE: PHG, AEX: PHI) is a global leader in healthcare, lifestyle and technology, delivering products, services and solutions through the brand promise of “sense and simplicity”. Headquartered in the Netherlands, Philips employs approximately 126,000 employees in more than 60 countries worldwide. With sales of EUR 30.4 billion in 2005, the company is a market leader in medical diagnostic imaging and patient monitoring systems, energy efficient lighting solutions, personal care and home appliances, as well as consumer electronics. News from Philips is located at www.philips.com/newscenter.

 

 Jan 7

 

On the eve of the 2007 CES Show, Verizon Wireless announced V CAST Mobile TV, a new and unique service that will allow TV viewers to leave the house and still have many of their favorite TV programs in their pockets or purses.

The service is expected to be available in the first quarter of 2007. With an initial launch in many major U.S. markets, V CAST Mobile TV will feature the best of broadcast and cable television with live content and other programming 24 hours a day from many of the world’s best-known entertainment brands, including CBS, Comedy Central, (Fox), NBC News, NBC Entertainment, Nickelodeon and representing a variety of options for all types of TV viewers.

 

 

Jan 6

 

Global press convened earlier this evening for their sneak peak of innovative offerings at CES Unveiled: The Official Press Event of the International CES which will be heard round the world for months ahead. See the future at CES January 8-11 in Las Vegas.

Best of Innovations, the much coveted CES 2007 Innovations Awards in Las Vegas, is an annual competition honoring outstanding design and engineering in consumer electronics products.

The biggest challenge at this time is sharing what we thought is truly innovative. Fun sure, but innovative? Coming away a bit disappointed, perhaps our expectations were too high.

Each item we saw, was an innovation at the time it came out, and thus being recognized. Individuals representing the various companies, when asked often did not have the product we wanted to see, as they will be unveiled within the next couple days during the press conferences here at CES, often considered the launch for consumer electronics.

Numerous companies which have received Innovations honors which we came specifically to see, were not available for viewing on the floor.

What we did discover were young companies introducing products and established companies showcasing new products.

Atlantic Inc, www.atlantic-inc.com, introduced an EGO-Waterproof Sound Case for iPods which will be available this next Monday. Visions of Otterbox flashed before me.

Battery-Biz Inc, www.battery-biz.com, claims to combines the three most popular iPod accessories into one package - wirelessly transmitting music from any FM radio within range, extended battery time, and a protective silicone case.Celestron,

www.celestron.com, takes it up a notch with their digital and video imaging by combining spotting scope and camera.

Eclipse Car, www.eclipse-web.com, combines a portable audio/navigation system with an Eclipse superior sound system with a TomTom portable navigation system.LG Electronics, Inc.,

www.lgusa.com, won 10 Innovations Awards for new products. A personal favorite changes your HD world with their newest LCD HDTV 42LB9DF model which features high def 1080p resolution, 5000:1 contrast ratio and three HDMI inputs.

Novint Technologies Inc., www.novint.com, promises to be a fantasy for gamers. It makes high-fidelity three-dimensional interactive touch possible allowing you to feel weight, shape, texture, dimension, 3D motion and force effects when playing their exclusive enabled games. Preorders are being accepted beginning January 8th with units shipping in June 2007. Seamless Internet,

www.slwf.net, is sold out for the first quarter for their combined smart phone, Pda and computer with full size foldout keyboard. A novel idea, but did you see the miniature computer from Sony?Shure, www.shure.com, continues its dominance for audio connisseurs with the introduction of the SE530 which feature Triple TruAcoustic MicroSpeakers for the truly picky picky picky.

If you’d like to review a listing of all the honorees, search MBN for CES Innovations.

 

 

 

 

Well, good evening. I've always loved coming back from Christmas vacation, you're nice and relaxed, and you come right into the most managed environment ever, seeing all these thousands of companies delivering on the promise of the Digital Decade. It's always been fun to come here. I love giving the keynote. In fact, people ask me, are you going to keep doing it, what's the plan there? And the answer is, yes, next year I'll give the be involved in the keynote like I always have been. After that, I'm not sure they'll want to invite me, because I might talk a lot more about infectious diseases than great software. So if they want me, fine, but they've been warned what they would hear about. Thanks, Bill. The strength of Windows has always come from the ecosystem around it. Of course, the incredible software applications that people build, the breadth of devices, the neat types of peripherals that are unique to the environment, the variety of great hardware, and now more and more even services that connect up either online or consulting services, where people have really learned Windows and built solutions that take advantage of it. We've done a good job now of reaching out to all our partners, and showing them Vista, giving them a chance to get ready, and it's been very gratifying to see them rallying around this opportunity. We've got over a million and a half devices that are compatible. And it's sort of a mind-blowing number of device IDs all now working there. We've got a lot that are doing unique things with the Vista environment, backup devices, video devices, DVD devices, a lot of rich capabilities where we're showing off those hardware advances for the first time. So Bill talked about connected experiences, and I want to talk today and expand on that and talk about connected entertainment. Now, connected entertainment really has two parts to it. The first is about content, whether that's music, movies, TV, games, we want people to be able to get their content whenever and wherever they want, on whatever device they want to put it on. The second part about connected entertainment is it's about community. In the entertainment world people want to share their content, they want to share their ideas, they want to have community entertainment experiences. So you can all finish the fight on Halo 3 coming in 2007. Yep. Thanks, Robbie. Sure.Now, I do like to take breaks though at the odd time and actually play games. Now, at home we also have our Xbox 360, and, in fact, my husband loves to get online and play on Xbox Live with his friends. And now I can join him in those games right here on Windows Vista. So let's show you how this works. That's right.So, it's a very social game. So, I'm going to jump into multiplayer game here, and I am going to see if there's somebody out there who wants to play with me.And now you're doing this using the Xbox 360 controller running Windows Vista?The Xbox 360 controller. You've got to love it. Yeah, we need to get you some more.I know. We've got to work on that.I'm working on it, I'm working on it. Thanks, Lisa. Guys, thanks a lot, great for showing that to us. (Applause.) Thanks, Robbie. Well, that just gives you a sense for how video is easy to get to Xbox 360, and we have had tremendous response to that from our Live customers. Thanks, Robbie. Thanks, Albert. (Applause.) Our ambition is to give you connected experiences 24 hours a day. We admit that when you're sleeping we haven't quite figured out what we're going to do for you there, but the rest of the time, the minute you get in the kitchen and look at that refrigerator, pick up your phone, hear the alarm clock tell you about the traffic; whatever it is, we want you to have the information that you're interested in. Hi, Bill.Welcome, Mark.Thanks.Well, it's super to have you here. Tell us a little bit about how you're thinking about the new capabilities.Well, you're right, Bill, we're absolutely looking forward as a company and together. And the technology we've developed together is doing exactly that. We talked about this morning in Detroit. Well, it's been a great partnership getting to this first product. And now since I've personally been involved and worked with Mark and his team, they've been a great partner, we've got a vision of what this can do today, and even some work we're doing on how we can carry this forward. So it's a real milestone. We're not leaving the car out, we're connecting you even there, and we're going to have Ford cars leading the way showing you how to do that. Thanks, Bill, appreciate it.-- and exciting to see how that works. (Applause.) – Philips Electronics today unveiled a diamond-encrusted Ambilight FlatTV celebrating its one millionth Ambilight FlatTV. Created in conjunction with New York–based jewelry company A.Link, the 42-inch Ambilight LCD HDTV features 225 carats of diamonds - close to 2,250 individual diamonds are applied along the sides and edges of the set’s Ambilight frame, adding a whole new dimension to the Ambilight feature. “The Philips Millionth Ambilight FlatTV is truly an amazing piece of art,” said Jeffrey Link, president, A.Link. “The combination of our top of the line diamonds and the Ambilight technology creates a beautiful radiance of colorful light and glamour. We pride ourselves in developing products that are iconic and highlight the diamonds in a stylish and sophisticated manner. The millionth Ambilight FlatTV is an amazing icon that we are proud to have helped developed.” #– Celebrating its 10 anniversary of the FlatTV, Philips showcased its leadership in display technology with the launch of its 2007 range of Ambilight FlatTVs today at the 2007 Consumer Electronics Show (CES). Philips was the first company to publicly demonstrate the world’s first FlatTV 10 years ago and has continued to revolutionize the FlatTV experience with innovative technologies such as Ambilight and ClearLCD™. Building on a decade of leadership, the 2007 Philips’ Ambilight range features larger screen sizes and new LED illumination offering the most compelling picture processing features and delivering a dramatic viewing experience. Research indicates that picture quality is a leading factor when choosing a new TV. Philips’ 42- to 52-inch Ambilight models now boast 1080p resolution – the pinnacle of picture quality. Perfect for showcasing 1080p Blu-ray™ discs, the next-generation format for home entertainment, the powerful FlatTV provides consumers with the movie theater experience in the comfort of their own home. Ambilight Full Surround emits light from the left, right, top and bottom of the screen. This “surround-sight” effect allows consumers to enjoy a visual extension from all sides of the screen while creating a more relaxing entertainment experience. In addition, the entire display is surrounded by an integrated canvas that makes the screen appear to be floating when hung on the wall, producing a dramatic, saturated color effect. The canvas also frees consumers to place the set wherever they desire, regardless of the color or surface of the wall. #– Providing consumers with the latest innovative home theater products, Philips Electronics showcased the new Ambisound home theater system (HTS8100) today at the 2007 Consumer Electronics Show (CES). Featuring Philips’ proprietary Ambisound technology, the HTS8100 SoundBar creates a full 5.1 surround sound experience through a one-piece fully integrated home theater system. Ambisound represents the future in audio innovation integrating the latest technology, in a sleek, sophisticated design. Atlantic Inc, , introduced an EGO-Waterproof Sound Case for iPods which will be available this next Monday. Visions of Otterbox flashed before me. , takes it up a notch with their digital and video imaging by combining spotting scope and camera. , won 10 Innovations Awards for new products. A personal favorite changes your HD world with their newest LCD HDTV 42LB9DF model which features high def 1080p resolution, 5000:1 contrast ratio and three HDMI inputs. , is sold out for the first quarter for their combined smart phone, Pda and computer with full size foldout keyboard. A novel idea, but did you see the miniature computer from Sony?Shure, , continues its dominance for audio connisseurs with the introduction of the SE530 which feature Triple TruAcoustic MicroSpeakers for the truly picky picky picky.

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